Advertisement
voyqgo

TEST2

Jul 1st, 2018
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(0,0,0)
  18. text.Text = "Ultimate kill bot"
  19. --//====================================================\\--
  20. --|| EDIE BY SHACKLUSTER
  21. --\\====================================================//--
  22.  
  23. wait(0.2)
  24.  
  25. Player = game:GetService("Players").LocalPlayer
  26. PlayerGui = Player.PlayerGui
  27. Cam = workspace.CurrentCamera
  28. Backpack = Player.Backpack
  29. Character = Player.Character
  30. Humanoid = Character.Humanoid
  31. Mouse = Player:GetMouse()
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45.  
  46. IT = Instance.new
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. --//=================================\\
  64. --|| USEFUL VALUES
  65. --\\=================================//
  66.  
  67. Animation_Speed = 3
  68. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  69. local Speed = 16
  70. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  71. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  72. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  73. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  74. local DAMAGEMULTIPLIER = 1
  75. local ANIM = "Idle"
  76. local ATTACK = false
  77. local EQUIPPED = false
  78. local HOLD = false
  79. local COMBO = 1
  80. local Rooted = false
  81. local SINE = 0
  82. local KEYHOLD = false
  83. local CHANGE = 2 / Animation_Speed
  84. local WALKINGANIM = false
  85. local VALUE1 = false
  86. local VALUE2 = false
  87. local ROBLOXIDLEANIMATION = IT("Animation")
  88. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  89. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  90. --ROBLOXIDLEANIMATION.Parent = Humanoid
  91. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  92. WEAPONGUI.Name = "Weapon GUI"
  93. local Weapon = IT("Model")
  94. Weapon.Name = "Adds"
  95. local Effects = IT("Folder", Weapon)
  96. Effects.Name = "Effects"
  97. local ANIMATOR = Humanoid.Animator
  98. local ANIMATE = Character.Animate
  99. local UNANCHOR = true
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME FUNCTIONS
  146. --\\=================================//
  147.  
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151.  
  152. function PositiveAngle(NUMBER)
  153. if NUMBER >= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function NegativeAngle(NUMBER)
  160. if NUMBER <= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175.  
  176. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  177. local NEWMESH = IT(MESH)
  178. if MESH == "SpecialMesh" then
  179. NEWMESH.MeshType = MESHTYPE
  180. if MESHID ~= "nil" and MESHID ~= "" then
  181. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  182. end
  183. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  184. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  185. end
  186. end
  187. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  188. NEWMESH.Scale = SCALE
  189. NEWMESH.Parent = PARENT
  190. return NEWMESH
  191. end
  192.  
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  485. end
  486.  
  487. function CharacterFade(COLOR,TIMER)
  488. coroutine.resume(coroutine.create(function()
  489. local FADE = IT("Model",Effects)
  490. for _, c in pairs(Character:GetChildren()) do
  491. if c.ClassName == "Part" and c ~= RootPart then
  492. local FADER = c:Clone()
  493. FADER.Color = COLOR
  494. FADER.CFrame = c.CFrame
  495. FADER.Parent = FADE
  496. FADER.Anchored = true
  497. FADER.Transparency = 0.25
  498. FADER:BreakJoints()
  499. FADER.Material = "Glass"
  500. FADER:ClearAllChildren()
  501. if FADER.Name == "Head" then
  502. FADER.Size = VT(1,1,1)
  503. end
  504. end
  505. end
  506. local TRANS = 0.75/TIMER
  507. for i = 1, TIMER do
  508. Swait()
  509. for _, c in pairs(FADE:GetChildren()) do
  510. if c.ClassName == "Part" then
  511. c.Transparency = c.Transparency + TRANS
  512. end
  513. end
  514. end
  515. FADE:remove()
  516. end))
  517. end
  518.  
  519. local PE=Instance.new("ParticleEmitter")
  520. PE.LightEmission=0.3
  521. PE.Size=NumberSequence.new(0)
  522. PE.Transparency=NumberSequence.new(0,1)
  523. PE.Rotation=NumberRange.new(0,360)
  524. PE.LockedToPart = false
  525. PE.Speed = NumberRange.new(0,0,0)
  526. PE.ZOffset = 0.3
  527. PE.Rate = 999
  528. PE.VelocitySpread = 25
  529. PE.Name = "Particles"
  530.  
  531. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  532. local particle = nil
  533. coroutine.resume(coroutine.create(function(PART)
  534. particle = PE:Clone()
  535. Swait()
  536. particle.Rate = 999
  537. particle.Parent = art
  538. particle.Acceleration = accel
  539. if type == "Fire" then
  540. local EyeSizes={
  541. NumberSequenceKeypoint.new(0,size,size/2),
  542. NumberSequenceKeypoint.new(1,size/4,size/8)
  543. }
  544. particle.Size = NumberSequence.new(EyeSizes)
  545. elseif type == "Smoke" then
  546. local EyeSizes={
  547. NumberSequenceKeypoint.new(0,size/5,0),
  548. NumberSequenceKeypoint.new(1,size*2,0.5)
  549. }
  550. particle.Size = NumberSequence.new(EyeSizes)
  551. elseif type == "Solid" then
  552. local EyeSizes={
  553. NumberSequenceKeypoint.new(0,size,0),
  554. NumberSequenceKeypoint.new(1,size,0)
  555. }
  556. particle.Size = NumberSequence.new(EyeSizes)
  557. end
  558. particle.Lifetime=NumberRange.new(lifetime)
  559. particle.Drag = drag
  560. if locked == true then
  561. particle.LockedToPart = true
  562. end
  563. particle.Speed = NumberRange.new(speed*0.8,speed)
  564. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  565. particle.Enabled = isenabledbydefault
  566. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  567. end))
  568. return particle
  569. end
  570.  
  571. --//=================================\\
  572. --|| RAGDOLL STUFF
  573. --\\=================================//
  574.  
  575. function recurse(root,callback,i)
  576. i= i or 0
  577. for _,v in pairs(root:GetChildren()) do
  578. i = i + 1
  579. callback(i,v)
  580.  
  581. if #v:GetChildren() > 0 then
  582. i = recurse(v,callback,i)
  583. end
  584. end
  585.  
  586. return i
  587. end
  588.  
  589. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  590. attachmentName = attachmentName.."RigAttachment"
  591. local constraint = Instance.new(className.."Constraint")
  592. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  593. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  594. constraint.Name = "RagdollConstraint"..part1.Name
  595.  
  596. for _,propertyData in next,properties or {} do
  597. constraint[propertyData[1]] = propertyData[2]
  598. end
  599.  
  600. constraint.Parent = character
  601. end
  602.  
  603. function getAttachment0(character, attachmentName)
  604. for _,child in next,character:GetChildren() do
  605. local attachment = child:FindFirstChild(attachmentName)
  606. if attachment then
  607. return attachment
  608. end
  609. end
  610. end
  611.  
  612. function ArtificialHitbox(Part)
  613. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  614. HITBOX.CanCollide = true
  615. HITBOX.CFrame = Part.CFrame
  616. weldBetween(Part,HITBOX)
  617. end
  618.  
  619. function R15Ragdoll(character,KeepArms)
  620. character:BreakJoints()
  621. coroutine.resume(coroutine.create(function()
  622. recurse(character, function(_,v)
  623. if v:IsA("Attachment") then
  624. v.Axis = Vector3.new(0, 1, 0)
  625. v.SecondaryAxis = Vector3.new(0, 0, 1)
  626. v.Rotation = Vector3.new(0, 0, 0)
  627. end
  628. end)
  629. for _,child in next,character:GetChildren() do
  630. if child:IsA("Accoutrement") then
  631. for _,part in next,child:GetChildren() do
  632. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  633. local attachment1 = part:FindFirstChildOfClass("Attachment")
  634. local attachment0 = getAttachment0(character,attachment1.Name)
  635. if attachment0 and attachment1 then
  636. local constraint = Instance.new("HingeConstraint")
  637. constraint.Attachment0 = attachment0
  638. constraint.Attachment1 = attachment1
  639. constraint.LimitsEnabled = true
  640. constraint.UpperAngle = 0
  641. constraint.LowerAngle = 0
  642. constraint.Parent = character
  643. end
  644. ArtificialHitbox(part)
  645. elseif part.Name == "HumanoidRootPart" then
  646. part:remove()
  647. end
  648. end
  649. end
  650. end
  651.  
  652. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  653. {"LimitsEnabled",true};
  654. {"UpperAngle",5};
  655. })
  656. if character:FindFirstChild("Head") then
  657. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  658. {"LimitsEnabled",true};
  659. {"UpperAngle",15};
  660. })
  661. end
  662.  
  663. local handProperties = {
  664. {"LimitsEnabled", true};
  665. {"UpperAngle",0};
  666. {"LowerAngle",0};
  667. }
  668. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  669. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  670.  
  671. local shinProperties = {
  672. {"LimitsEnabled", true};
  673. {"UpperAngle", 0};
  674. {"LowerAngle", -75};
  675. }
  676. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  677. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  678.  
  679. local footProperties = {
  680. {"LimitsEnabled", true};
  681. {"UpperAngle", 15};
  682. {"LowerAngle", -45};
  683. }
  684. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  685. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  686. if KeepArms == true then
  687. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  688. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  689. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  690. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  691. end
  692. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  693. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  694. Debris:AddItem(character,5)
  695. end))
  696. end
  697.  
  698. function Ragdoll(Character2,CharTorso,KeepArms)
  699. coroutine.resume(coroutine.create(function()
  700. Character2:BreakJoints()
  701. local hum = Character2:findFirstChild("Humanoid")
  702. hum:remove()
  703. local function Scan(ch)
  704. local e
  705. for e = 1,#ch do
  706. Scan(ch[e]:GetChildren())
  707. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  708. ch[e]:remove()
  709. end
  710. end
  711. end
  712. local NEWHUM = IT("Humanoid")
  713. NEWHUM.Name = "Corpse"
  714. NEWHUM.Health = 0
  715. NEWHUM.MaxHealth = 0
  716. NEWHUM.PlatformStand = true
  717. NEWHUM.Parent = Character2
  718. NEWHUM.DisplayDistanceType = "None"
  719.  
  720. local ch = Character2:GetChildren()
  721. local i
  722. for i = 1,#ch do
  723. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  724. ch[i]:remove()
  725. end
  726. end
  727.  
  728. local Torso2 = Character2.Torso
  729. local movevector = Vector3.new()
  730.  
  731. if Torso2 then
  732. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  733. local Head = Character2:FindFirstChild("Head")
  734. if Head then
  735. local Neck = Instance.new("Weld")
  736. Neck.Name = "Neck"
  737. Neck.Part0 = Torso2
  738. Neck.Part1 = Head
  739. Neck.C0 = CFrame.new(0, 1.5, 0)
  740. Neck.C1 = CFrame.new()
  741. Neck.Parent = Torso2
  742.  
  743. end
  744. local Limb = Character2:FindFirstChild("Right Arm")
  745. if Limb and KeepArms == true then
  746.  
  747. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  748. local Joint = Instance.new("Glue")
  749. Joint.Name = "RightShoulder"
  750. Joint.Part0 = Torso2
  751. Joint.Part1 = Limb
  752. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  753. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  754. Joint.Parent = Torso2
  755.  
  756. local B = Instance.new("Part")
  757. B.TopSurface = 0
  758. B.BottomSurface = 0
  759. B.formFactor = "Symmetric"
  760. B.Size = Vector3.new(1, 1, 1)
  761. B.Transparency = 1
  762. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  763. B.Parent = Character2
  764. local W = Instance.new("Weld")
  765. W.Part0 = Limb
  766. W.Part1 = B
  767. W.C0 = CFrame.new(0, -0.5, 0)
  768. W.Parent = Limb
  769.  
  770. end
  771. local Limb = Character2:FindFirstChild("Left Arm")
  772. if Limb and KeepArms == true then
  773.  
  774. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  775. local Joint = Instance.new("Glue")
  776. Joint.Name = "LeftShoulder"
  777. Joint.Part0 = Torso2
  778. Joint.Part1 = Limb
  779. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  780. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  781. Joint.Parent = Torso2
  782.  
  783. local B = Instance.new("Part")
  784. B.TopSurface = 0
  785. B.BottomSurface = 0
  786. B.formFactor = "Symmetric"
  787. B.Size = Vector3.new(1, 1, 1)
  788. B.Transparency = 1
  789. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  790. B.Parent = Character2
  791. local W = Instance.new("Weld")
  792. W.Part0 = Limb
  793. W.Part1 = B
  794. W.C0 = CFrame.new(0, -0.5, 0)
  795. W.Parent = Limb
  796.  
  797. end
  798. local Limb = Character2:FindFirstChild("Right Leg")
  799. if Limb then
  800.  
  801. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  802. local Joint = Instance.new("Glue")
  803. Joint.Name = "RightHip"
  804. Joint.Part0 = Torso2
  805. Joint.Part1 = Limb
  806. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  807. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  808. Joint.Parent = Torso2
  809.  
  810. local B = Instance.new("Part")
  811. B.TopSurface = 0
  812. B.BottomSurface = 0
  813. B.formFactor = "Symmetric"
  814. B.Size = Vector3.new(1, 1, 1)
  815. B.Transparency = 1
  816. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  817. B.Parent = Character2
  818. local W = Instance.new("Weld")
  819. W.Part0 = Limb
  820. W.Part1 = B
  821. W.C0 = CFrame.new(0, -0.5, 0)
  822. W.Parent = Limb
  823.  
  824. end
  825. local Limb = Character2:FindFirstChild("Left Leg")
  826. if Limb then
  827.  
  828. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  829. local Joint = Instance.new("Glue")
  830. Joint.Name = "LeftHip"
  831. Joint.Part0 = Torso2
  832. Joint.Part1 = Limb
  833. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  834. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  835. Joint.Parent = Torso2
  836.  
  837. local B = Instance.new("Part")
  838. B.TopSurface = 0
  839. B.BottomSurface = 0
  840. B.formFactor = "Symmetric"
  841. B.Size = Vector3.new(1, 1, 1)
  842. B.Transparency = 1
  843. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  844. B.Parent = Character2
  845. local W = Instance.new("Weld")
  846. W.Part0 = Limb
  847. W.Part1 = B
  848. W.C0 = CFrame.new(0, -0.5, 0)
  849. W.Parent = Limb
  850.  
  851. end
  852. --[
  853. local Bar = Instance.new("Part")
  854. Bar.TopSurface = 0
  855. Bar.BottomSurface = 0
  856. Bar.formFactor = "Symmetric"
  857. Bar.Size = Vector3.new(1, 1, 1)
  858. Bar.Transparency = 1
  859. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  860. Bar.Parent = Character2
  861. local Weld = Instance.new("Weld")
  862. Weld.Part0 = Torso2
  863. Weld.Part1 = Bar
  864. Weld.C0 = CFrame.new(0, 0.5, 0)
  865. Weld.Parent = Torso2
  866. --]]
  867. end
  868. Character2.Parent = workspace
  869. Debris:AddItem(Character2,5)
  870.  
  871. return Character2,Torso2
  872. end))
  873. end
  874.  
  875. --//=================================\\
  876. --|| WEAPON CREATION
  877. --\\=================================//
  878.  
  879. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  880. PRT.Color = C3(0,0,0)
  881. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  882. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  883. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  884. PRT.Color = C3(0,0,0)
  885. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  886. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  887. for i = 1, 16 do
  888. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  889. FACE.Color = C3(0,0,0)
  890. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  891. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  892. end
  893. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
  894. MakeForm(Eye,"Ball")
  895. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  896. local LASTPART = Head
  897. for i = 1, 20 do
  898. local MATH = (1-(i/25))
  899. if LASTPART == Head then
  900. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  901. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  902. LASTPART = Horn
  903. Horn.Color = C3((i*3-3)/255,0,0)
  904. else
  905. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  906. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  907. LASTPART = Horn
  908. Horn.Color = C3((i*3-3)/255,0,0)
  909. end
  910. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  911. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  912. end
  913.  
  914. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  915. DUST.ZOffset = 1
  916. RightArm.Transparency = 1
  917. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false)
  918. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false)
  920. MakeForm(Sphere,"Ball")
  921. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  923. MakeForm(LaserPart,"Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  925. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false)
  926. MakeForm(Bump,"Ball")
  927. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  929. MakeForm(BottomLaser,"Cyl")
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  933. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  935. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  937. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  939. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  942. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  943. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  944. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  945. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  946. MakeForm(Part,"Cyl")
  947. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  948. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  949. MakeForm(Part,"Cyl")
  950. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  951. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  952. MakeForm(Sphere,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  954.  
  955. for _, c in pairs(Weapon:GetChildren()) do
  956. if c.ClassName == "Part" then
  957. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  958. end
  959. end
  960.  
  961. local SKILLTEXTCOLOR = C3(1,0,0)
  962. local SKILLFONT = "SciFi"
  963. local SKILLTEXTSIZE = 5
  964.  
  965. Weapon.Parent = Character
  966.  
  967. Humanoid.Died:connect(function()
  968. ATTACK = true
  969. end)
  970.  
  971. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  972. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  973. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  974. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  975. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  976. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  977.  
  978. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  979. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  980. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  981. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  982. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  983. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  984.  
  985. --//=================================\\
  986. --|| ATTACK FUNCTIONS AND STUFF
  987. --\\=================================//
  988.  
  989. function Warp()
  990. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  991. if HITFLOOR then
  992. CharacterFade(C3(0.5,0,0),50)
  993. HITPOS = HITPOS + VT(0,3.5,0)
  994. local POS = RootPart.Position
  995. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  996. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  997. end
  998. end
  999.  
  1000. function Dash()
  1001. ATTACK = true
  1002. Rooted = false
  1003. local TARGET = nil
  1004. local TORS = nil
  1005. local GYRO = IT("BodyGyro",RootPart)
  1006. GYRO.D = 175
  1007. GYRO.P = 20000
  1008. GYRO.MaxTorque = VT(0,40000,0)
  1009. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1010. local RANGE = 5
  1011. CreateSound(541909867, Torso, 7, 1, false)
  1012. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1013. for i=0, 1, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1016. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1017. local CHILDREN = workspace:GetDescendants()
  1018. for index, CHILD in pairs(CHILDREN) do
  1019. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1020. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1021. if HUM then
  1022. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1023. if TORSO then
  1024. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1025. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1026. TARGET = HUM
  1027. TORS = TORSO
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. if TARGET then
  1034. break
  1035. end
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. end
  1043. GYRO:remove()
  1044. if TORS and TARGET then
  1045. Rooted = true
  1046. local BODYPOSITION = IT("BodyPosition", TORS)
  1047. BODYPOSITION.P = 2000
  1048. BODYPOSITION.D = 100
  1049. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1050. for i=0, 1, 0.1 / Animation_Speed do
  1051. Swait()
  1052. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1053. BODYPOSITION.Position = TORS.Position
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. end
  1061. for i=0, 0.4, 0.1 / Animation_Speed do
  1062. Swait()
  1063. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1064. BODYPOSITION.Position = TORS.Position
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. local LOOP = 0
  1073. local LOOP2 = 0
  1074. for i=0, 5, 0.1 / Animation_Speed do
  1075. Swait()
  1076. LOOP = LOOP + 1
  1077. TORS.Anchored = true
  1078. LOOP2 = LOOP2 + 1
  1079. if LOOP2 >= 5 then
  1080. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1081. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. CreateSound(145080998, RightHole, 7, 1, false)
  1083. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1084. LOOP2 = 0
  1085. getbloody(TORS,1)
  1086. end
  1087. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1088. BODYPOSITION.Position = TORS.Position
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. end
  1096. BODYPOSITION:remove()
  1097. if TORS then
  1098. TORS.Anchored = false
  1099. Kill(TORS.Parent)
  1100. end
  1101. end
  1102. ATTACK = false
  1103. Rooted = false
  1104. end
  1105.  
  1106. function LimbRip()
  1107. ATTACK = true
  1108. Rooted = false
  1109. local TARGET = nil
  1110. local ROOT = nil
  1111. local HUMAN = nil
  1112. local DIST = 4
  1113. Speed = 12
  1114. for i=0, 1, 0.1 / Animation_Speed do
  1115. Swait()
  1116. local CHILDREN = workspace:GetDescendants()
  1117. for index, CHILD in pairs(CHILDREN) do
  1118. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1119. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1120. if HUM then
  1121. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1122. if TORSO and HUM.Health > 0 then
  1123. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1124. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1125. ROOT = TORSO
  1126. HUMAN = HUM
  1127. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1128. end
  1129. end
  1130. end
  1131. end
  1132. end
  1133. if ROOT then
  1134. break
  1135. end
  1136. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. end
  1143. Speed = 16
  1144. if ROOT then
  1145. CreateSound(305685800,Torso,5,1.3,false)
  1146. Rooted = true
  1147. local GORED = false
  1148. coroutine.resume(coroutine.create(function()
  1149. repeat
  1150. Swait()
  1151. ROOT.Anchored = true
  1152. until GORED == true
  1153. ROOT.Anchored = false
  1154. end))
  1155. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1156. if TARGET.Name == "Torso" then
  1157. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1158. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1159. if RARM and LARM then
  1160. for i=0, 1, 0.1 / Animation_Speed do
  1161. Swait()
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1170. if c:IsA("JointInstance") then
  1171. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1172. c:remove()
  1173. end
  1174. end
  1175. end
  1176. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1177. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. for i=0, 1, 0.1 / Animation_Speed do
  1180. Swait()
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. end
  1188. for i=0, 1, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. end
  1197. for i=0, 0.1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. end
  1206. GORED = true
  1207. Ragdoll(TARGET.Parent,Torso)
  1208. if ROOT.Name ~= "Torso" then
  1209. ROOT:remove()
  1210. end
  1211. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1212. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1213. local bv = Instance.new("BodyVelocity",TARGET)
  1214. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1215. bv.velocity = TARGET.CFrame.lookVector*75
  1216. Debris:AddItem(bv,0.05)
  1217. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1218. for i=0, 0.5, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. for i=0, 1, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. end
  1236. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1237. HITBOX.CFrame = RARM.CFrame
  1238. HITBOX.CanCollide = true
  1239. weldBetween(RARM,HITBOX)
  1240. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1241. HITBOX.CFrame = LARM.CFrame
  1242. HITBOX.CanCollide = true
  1243. weldBetween(LARM,HITBOX)
  1244. RGRAB:remove()
  1245. LGRAB:remove()
  1246. for i=0, 0.4, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. end
  1255. end
  1256. elseif TARGET.Name == "UpperTorso" then
  1257. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1258. for i=0, 0.3, 0.1 / Animation_Speed do
  1259. Swait()
  1260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. end
  1267. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1268. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1269. local BLADE = true
  1270. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1271. coroutine.resume(coroutine.create(function()
  1272. repeat
  1273. Swait()
  1274. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1275. until BLADE == false
  1276. SAWBLADE:remove()
  1277. end))
  1278. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1279. for i=0, 1, 0.1 / Animation_Speed do
  1280. Swait()
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. end
  1288. for i=0, 3, 0.1 / Animation_Speed do
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1298. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1299. for i=0, 1, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. end
  1308. for i=0, 3, 0.1 / Animation_Speed do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. end
  1317. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1318. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1319. BLADE = false
  1320. for i=0, 0.5, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. for i=0, 0.1, 0.1 / Animation_Speed do
  1330. Swait()
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. GORED = true
  1339. TARGET.Parent:BreakJoints()
  1340. R15Ragdoll(TARGET.Parent)
  1341. if ROOT.Name ~= "Torso" then
  1342. ROOT:remove()
  1343. end
  1344. local bv = Instance.new("BodyVelocity",TARGET)
  1345. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1346. bv.velocity = TARGET.CFrame.lookVector*75
  1347. Debris:AddItem(bv,0.05)
  1348. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1349. for i=0, 0.3, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. end
  1359. end
  1360. end
  1361. ATTACK = false
  1362. Rooted = false
  1363. end
  1364.  
  1365. function Smite()
  1366. ATTACK = true
  1367. Rooted = false
  1368. CreateSound(1368573150, RightArm, 3, 1.5)
  1369. for i=0, 0.6, 0.1 / Animation_Speed do
  1370. Swait()
  1371. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1374. end
  1375. local POWER = 0
  1376. repeat
  1377. Swait()
  1378. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1381. POWER = POWER + 0.5
  1382. if POWER >= 85 then
  1383. POWER = 85
  1384. end
  1385. until KEYHOLD == false
  1386. if POWER < 0.6 then
  1387. SpawnSmite(Mouse.Hit.p)
  1388. else
  1389. if POWER < 15 then
  1390. POWER = 15
  1391. end
  1392. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1393. end
  1394. ATTACK = false
  1395. Rooted = false
  1396. end
  1397.  
  1398. function ReeeEEEEEE()
  1399. ATTACK = true
  1400. Rooted = false
  1401. Speed = 12
  1402. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1403. repeat
  1404. Swait()
  1405. FX.Parent = Head
  1406. local CHILDREN = workspace:GetDescendants()
  1407. for index, CHILD in pairs(CHILDREN) do
  1408. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1409. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1410. if HUM then
  1411. local TORSO = CHILD:FindFirstChild("Head")
  1412. if TORSO then
  1413. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1414. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1415. TORSO:remove()
  1416. if CHILD:FindFirstChild("Torso") then
  1417. Ragdoll(CHILD,Torso,true)
  1418. elseif CHILD:FindFirstChild("UpperTorso") then
  1419. R15Ragdoll(CHILD,true)
  1420. end
  1421. end
  1422. end
  1423. end
  1424. end
  1425. end
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. until FX.Playing == false
  1433. Speed = 16
  1434. ATTACK = false
  1435. Rooted = false
  1436. end
  1437.  
  1438. function Needle()
  1439. ATTACK = true
  1440. Rooted = true
  1441. local GYRO = IT("BodyGyro",RootPart)
  1442. GYRO.D = 2
  1443. GYRO.P = 2000
  1444. GYRO.MaxTorque = VT(0,4000000,0)
  1445. local NEEDGYRO = true
  1446. coroutine.resume(coroutine.create(function()
  1447. repeat
  1448. Swait()
  1449. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1450. until NEEDGYRO == false
  1451. GYRO:Remove()
  1452. end))
  1453. for i=0, 0.3, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. for i=0, 1, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1472. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1473. NEEDGYRO = false
  1474. if HIT then
  1475. local NEEDLE = IT("Model",Effects)
  1476. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1477. MakeForm(BASE,"Cyl")
  1478. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1479. weldBetween(BASE,HIT)
  1480. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1481. MakeForm(FLUID,"Cyl")
  1482. FLUID.CFrame = BASE.CFrame
  1483. weldBetween(BASE,FLUID)
  1484. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1485. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1486. weldBetween(BASE,PART)
  1487. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1488. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1489. weldBetween(BASE,PART)
  1490. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1491. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1492. weldBetween(BASE,PART)
  1493. Debris:AddItem(NEEDLE,7)
  1494. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1495. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1, 500 do
  1498. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1499. if HUMAN.Health == 0 then
  1500. break
  1501. end
  1502. Swait(2)
  1503. end
  1504. if HUMAN.Health == 0 then
  1505. local CHILD = HUMAN.Parent
  1506. if CHILD:FindFirstChild("Torso") then
  1507. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1508. Ragdoll(CHILD,Torso,true)
  1509. elseif CHILD:FindFirstChild("UpperTorso") then
  1510. R15Ragdoll(CHILD,true)
  1511. end
  1512. end
  1513. end))
  1514. end
  1515. end
  1516. for i=0, 1, 0.1 / Animation_Speed do
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. ATTACK = false
  1526. Rooted = false
  1527. end
  1528.  
  1529. function ScrewThis()
  1530. ATTACK = true
  1531. Rooted = true
  1532. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1533. SCREW.CanCollide = true
  1534. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1535. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1536. for i=0, 0.4, 0.1 / Animation_Speed do
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. end
  1545. SCREW.Transparency = 0
  1546. for i=0, 0.1, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. end
  1555. for i=0, 1, 0.1 / Animation_Speed do
  1556. Swait()
  1557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1563. end
  1564. for i = 1, 3 do
  1565. for i=0, 0.3, 0.1 / Animation_Speed do
  1566. Swait()
  1567. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. end
  1575. for i=0, 1, 0.1 / Animation_Speed do
  1576. Swait()
  1577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. end
  1585. if MRANDOM(1, 5) == 1 then
  1586. DUST:Emit(25)
  1587. WELD:remove()
  1588. CreateSound(328460122, RightArm, 3, 1, false)
  1589. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1590. Debris:AddItem(SCREW,6)
  1591. for i=0, 3, 0.1 / Animation_Speed do
  1592. Swait()
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. end
  1600. for i = 1, 3 do
  1601. for i=0, 0.35, 0.1 / Animation_Speed do
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. for i=0, 0.35, 0.1 / Animation_Speed do
  1611. Swait()
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. end
  1619. end
  1620. else
  1621. for i=0, 0.5, 0.1 / Animation_Speed do
  1622. Swait()
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. end
  1630. WELD:remove()
  1631. for i=0, 0.15, 0.1 / Animation_Speed do
  1632. Swait()
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. end
  1640. Debris:AddItem(SCREW,6)
  1641. end
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645.  
  1646. --//=================================\\
  1647. --|| ASSIGN THINGS TO KEYS
  1648. --\\=================================//
  1649.  
  1650. function MouseDown(Mouse)
  1651. if ATTACK == false then
  1652. end
  1653. end
  1654.  
  1655. function MouseUp(Mouse)
  1656. HOLD = false
  1657. end
  1658.  
  1659. function KeyDown(Key)
  1660. KEYHOLD = true
  1661. if Key == "z" and ATTACK == false then
  1662. Warp()
  1663. end
  1664.  
  1665. if Key == "b" and ATTACK == false then
  1666. Dash()
  1667. end
  1668.  
  1669. if Key == "c" and ATTACK == false then
  1670. LimbRip()
  1671. end
  1672.  
  1673. if Key == "v" and ATTACK == false then
  1674. Buzzsaw()
  1675. end
  1676.  
  1677. if Key == "e" and ATTACK == false then
  1678. ReeeEEEEEE()
  1679. end
  1680.  
  1681. if Key == "x" and ATTACK == false then
  1682. Needle()
  1683. end
  1684.  
  1685. if Key == "t" and ATTACK == false then
  1686. ScrewThis()
  1687. end
  1688. end
  1689.  
  1690. function KeyUp(Key)
  1691. KEYHOLD = false
  1692. end
  1693.  
  1694. Mouse.Button1Down:connect(function(NEWKEY)
  1695. MouseDown(NEWKEY)
  1696. end)
  1697. Mouse.Button1Up:connect(function(NEWKEY)
  1698. MouseUp(NEWKEY)
  1699. end)
  1700. Mouse.KeyDown:connect(function(NEWKEY)
  1701. KeyDown(NEWKEY)
  1702. end)
  1703. Mouse.KeyUp:connect(function(NEWKEY)
  1704. KeyUp(NEWKEY)
  1705. end)
  1706.  
  1707. --//=================================\\
  1708. --\\=================================//
  1709.  
  1710. function AntiTimeStop()
  1711. for _, c in pairs(Character:GetChildren()) do
  1712. if c:IsA("BasePart") then
  1713. c.Anchored = false
  1714. end
  1715. end
  1716. for _, c in pairs(Weapon:GetChildren()) do
  1717. if c:IsA("BasePart") then
  1718. c.Anchored = false
  1719. end
  1720. end
  1721. end
  1722.  
  1723. --//=================================\\
  1724. --|| WRAP THE WHOLE SCRIPT UP
  1725. --\\=================================//
  1726.  
  1727. Humanoid.Changed:connect(function(Jump)
  1728. if Jump == "Jump" and (Disable_Jump == true) then
  1729. Humanoid.Jump = false
  1730. end
  1731. end)
  1732.  
  1733. local sick = IT("Sound")
  1734.  
  1735. while true do
  1736. Swait()
  1737. script.Parent = WEAPONGUI
  1738. ANIMATE.Parent = nil
  1739. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1740. v:Stop();
  1741. end
  1742. SINE = SINE + CHANGE
  1743. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1744. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1745. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1746. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1747. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1748. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1749. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1750. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1751. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1752. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1753. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1754. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1755. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1756. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1757. end
  1758. if HITFLOOR == nil then
  1759. ANIM = "Midair"
  1760. if ATTACK == false then
  1761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. end
  1768. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1769. ANIM = "Idle"
  1770. if ATTACK == false then
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. end
  1778. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1779. ANIM = "Walk"
  1780. if ATTACK == false then
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1787. end
  1788. end
  1789. Humanoid.MaxHealth = 10e10
  1790. Humanoid.Health = 10e10
  1791. sick.SoundId = "rbxassetid://1696854181"
  1792. sick.Looped = true
  1793. sick.Pitch = 1
  1794. sick.Volume = 2
  1795. sick.Playing = true
  1796. sick.Parent = Effects
  1797. AntiTimeStop()
  1798. if Rooted == false then
  1799. Disable_Jump = false
  1800. Humanoid.WalkSpeed = Speed
  1801. elseif Rooted == true then
  1802. Disable_Jump = true
  1803. Humanoid.WalkSpeed = 0
  1804. end
  1805. Humanoid.Name = "Killbot"
  1806. end
  1807.  
  1808. --//=================================\\
  1809. --\\=================================//
  1810.  
  1811. --//====================================================\\--
  1812. --|| END OF SCRIPT
  1813. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement