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1
Player = game.Players.LocalPlayer
2
	Character = Player.Character
3
	local txt = Instance.new("BillboardGui", Character)
4
	txt.Adornee = Character.Head
5
	txt.Name = "_status"
6
	txt.Size = UDim2.new(2, 0, 1.2, 0)
7
	txt.StudsOffset = Vector3.new(-9, 8, 0)
8
	local text = Instance.new("TextLabel", txt)
9
	text.Size = UDim2.new(10, 0, 7, 0)
10
	text.FontSize = "Size24"
11
	text.TextScaled = true
12
	text.TextTransparency = 0
13
	text.BackgroundTransparency = 1 
14
	text.TextTransparency = 0
15
	text.TextStrokeTransparency = 0
16
	text.Font = "Antique"
17
	text.TextStrokeColor3 = Color3.new(0,0,0)
18
        text.Text = "Ultimate kill bot"
19
--//====================================================\\--
20
--||			   EDIE BY SHACKLUSTER
21
--\\====================================================//--
22
23
wait(0.2)
24
25
Player = game:GetService("Players").LocalPlayer
26
PlayerGui = Player.PlayerGui
27
Cam = workspace.CurrentCamera
28
Backpack = Player.Backpack
29
Character = Player.Character
30
Humanoid = Character.Humanoid
31
Mouse = Player:GetMouse()
32
RootPart = Character["HumanoidRootPart"]
33
Torso = Character["Torso"]
34
Head = Character["Head"]
35
RightArm = Character["Right Arm"]
36
LeftArm = Character["Left Arm"]
37
RightLeg = Character["Right Leg"]
38
LeftLeg = Character["Left Leg"]
39
RootJoint = RootPart["RootJoint"]
40
Neck = Torso["Neck"]
41
RightShoulder = Torso["Right Shoulder"]
42
LeftShoulder = Torso["Left Shoulder"]
43
RightHip = Torso["Right Hip"]
44
LeftHip = Torso["Left Hip"]
45
46
IT = Instance.new
47
CF = CFrame.new
48
VT = Vector3.new
49
RAD = math.rad
50
C3 = Color3.new
51
UD2 = UDim2.new
52
BRICKC = BrickColor.new
53
ANGLES = CFrame.Angles
54
EULER = CFrame.fromEulerAnglesXYZ
55
COS = math.cos
56
ACOS = math.acos
57
SIN = math.sin
58
ASIN = math.asin
59
ABS = math.abs
60
MRANDOM = math.random
61
FLOOR = math.floor
62
63
--//=================================\\
64
--|| 	      USEFUL VALUES
65
--\\=================================//
66
67
Animation_Speed = 3
68
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
69
local Speed = 16
70
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
71
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
72
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
73
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
74
local DAMAGEMULTIPLIER = 1
75
local ANIM = "Idle"
76
local ATTACK = false
77
local EQUIPPED = false
78
local HOLD = false
79
local COMBO = 1
80
local Rooted = false
81
local SINE = 0
82
local KEYHOLD = false
83
local CHANGE = 2 / Animation_Speed
84
local WALKINGANIM = false
85
local VALUE1 = false
86
local VALUE2 = false
87
local ROBLOXIDLEANIMATION = IT("Animation")
88
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
89
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
90
--ROBLOXIDLEANIMATION.Parent = Humanoid
91
local WEAPONGUI = IT("ScreenGui", PlayerGui)
92
WEAPONGUI.Name = "Weapon GUI"
93
local Weapon = IT("Model")
94
Weapon.Name = "Adds"
95
local Effects = IT("Folder", Weapon)
96
Effects.Name = "Effects"
97
local ANIMATOR = Humanoid.Animator
98
local ANIMATE = Character.Animate
99
local UNANCHOR = true
100
101
--//=================================\\
102
--\\=================================//
103
104
105
--//=================================\\
106
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
107
--\\=================================//
108
109
ArtificialHB = Instance.new("BindableEvent", script)
110
ArtificialHB.Name = "ArtificialHB"
111
112
script:WaitForChild("ArtificialHB")
113
114
frame = Frame_Speed
115
tf = 0
116
allowframeloss = false
117
tossremainder = false
118
lastframe = tick()
119
script.ArtificialHB:Fire()
120
121
game:GetService("RunService").Heartbeat:connect(function(s, p)
122
	tf = tf + s
123
	if tf >= frame then
124
		if allowframeloss then
125
			script.ArtificialHB:Fire()
126
			lastframe = tick()
127
		else
128
			for i = 1, math.floor(tf / frame) do
129
				script.ArtificialHB:Fire()
130
			end
131
		lastframe = tick()
132
		end
133
		if tossremainder then
134
			tf = 0
135
		else
136
			tf = tf - frame * math.floor(tf / frame)
137
		end
138
	end
139
end)
140
141
--//=================================\\
142
--\\=================================//
143
144
--//=================================\\
145
--|| 	      SOME FUNCTIONS
146
--\\=================================//
147
148
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
149
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
150
end
151
152
function PositiveAngle(NUMBER)
153
	if NUMBER >= 0 then
154
		NUMBER = 0
155
	end
156
	return NUMBER
157
end
158
159
function NegativeAngle(NUMBER)
160
	if NUMBER <= 0 then
161
		NUMBER = 0
162
	end
163
	return NUMBER
164
end
165
166
function Swait(NUMBER)
167
	if NUMBER == 0 or NUMBER == nil then
168
		ArtificialHB.Event:wait()
169
	else
170
		for i = 1, NUMBER do
171
			ArtificialHB.Event:wait()
172
		end
173
	end
174
end
175
176
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
177
	local NEWMESH = IT(MESH)
178
	if MESH == "SpecialMesh" then
179
		NEWMESH.MeshType = MESHTYPE
180
		if MESHID ~= "nil" and MESHID ~= "" then
181
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
182
		end
183
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
184
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
185
		end
186
	end
187
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
188
	NEWMESH.Scale = SCALE
189
	NEWMESH.Parent = PARENT
190
	return NEWMESH
191
end
192
193
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
194
	local NEWPART = IT("Part")
195
	NEWPART.formFactor = FORMFACTOR
196
	NEWPART.Reflectance = REFLECTANCE
197
	NEWPART.Transparency = TRANSPARENCY
198
	NEWPART.CanCollide = false
199
	NEWPART.Locked = true
200
	NEWPART.Anchored = true
201
	if ANCHOR == false then
202
		NEWPART.Anchored = false
203
	end
204
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
205
	NEWPART.Name = NAME
206
	NEWPART.Size = SIZE
207
	NEWPART.Position = Torso.Position
208
	NEWPART.Material = MATERIAL
209
	NEWPART:BreakJoints()
210
	NEWPART.Parent = PARENT
211
	return NEWPART
212
end
213
214
	local function weldBetween(a, b)
215
	    local weldd = Instance.new("ManualWeld")
216
	    weldd.Part0 = a
217
	    weldd.Part1 = b
218
	    weldd.C0 = CFrame.new()
219
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
220
	    weldd.Parent = a
221
	    return weldd
222
	end
223
224
225
function QuaternionFromCFrame(cf)
226
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
227
	local trace = m00 + m11 + m22
228
	if trace > 0 then 
229
		local s = math.sqrt(1 + trace)
230
		local recip = 0.5 / s
231
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
232
	else
233
		local i = 0
234
		if m11 > m00 then
235
			i = 1
236
		end
237
		if m22 > (i == 0 and m00 or m11) then
238
			i = 2
239
		end
240
		if i == 0 then
241
			local s = math.sqrt(m00 - m11 - m22 + 1)
242
			local recip = 0.5 / s
243
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
244
		elseif i == 1 then
245
			local s = math.sqrt(m11 - m22 - m00 + 1)
246
			local recip = 0.5 / s
247
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
248
		elseif i == 2 then
249
			local s = math.sqrt(m22 - m00 - m11 + 1)
250
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
251
		end
252
	end
253
end
254
 
255
function QuaternionToCFrame(px, py, pz, x, y, z, w)
256
	local xs, ys, zs = x + x, y + y, z + z
257
	local wx, wy, wz = w * xs, w * ys, w * zs
258
	local xx = x * xs
259
	local xy = x * ys
260
	local xz = x * zs
261
	local yy = y * ys
262
	local yz = y * zs
263
	local zz = z * zs
264
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
265
end
266
 
267
function QuaternionSlerp(a, b, t)
268
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
269
	local startInterp, finishInterp;
270
	if cosTheta >= 0.0001 then
271
		if (1 - cosTheta) > 0.0001 then
272
			local theta = ACOS(cosTheta)
273
			local invSinTheta = 1 / SIN(theta)
274
			startInterp = SIN((1 - t) * theta) * invSinTheta
275
			finishInterp = SIN(t * theta) * invSinTheta
276
		else
277
			startInterp = 1 - t
278
			finishInterp = t
279
		end
280
	else
281
		if (1 + cosTheta) > 0.0001 then
282
			local theta = ACOS(-cosTheta)
283
			local invSinTheta = 1 / SIN(theta)
284
			startInterp = SIN((t - 1) * theta) * invSinTheta
285
			finishInterp = SIN(t * theta) * invSinTheta
286
		else
287
			startInterp = t - 1
288
			finishInterp = t
289
		end
290
	end
291
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
292
end
293
294
function Clerp(a, b, t)
295
	local qa = {QuaternionFromCFrame(a)}
296
	local qb = {QuaternionFromCFrame(b)}
297
	local ax, ay, az = a.x, a.y, a.z
298
	local bx, by, bz = b.x, b.y, b.z
299
	local _t = 1 - t
300
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
301
end
302
303
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
304
	local frame = IT("Frame")
305
	frame.BackgroundTransparency = TRANSPARENCY
306
	frame.BorderSizePixel = BORDERSIZEPIXEL
307
	frame.Position = POSITION
308
	frame.Size = SIZE
309
	frame.BackgroundColor3 = COLOR
310
	frame.BorderColor3 = BORDERCOLOR
311
	frame.Name = NAME
312
	frame.Parent = PARENT
313
	return frame
314
end
315
316
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
317
	local label = IT("TextLabel")
318
	label.BackgroundTransparency = 1
319
	label.Size = UD2(1, 0, 1, 0)
320
	label.Position = UD2(0, 0, 0, 0)
321
	label.TextColor3 = TEXTCOLOR
322
	label.TextStrokeTransparency = STROKETRANSPARENCY
323
	label.TextTransparency = TRANSPARENCY
324
	label.FontSize = TEXTFONTSIZE
325
	label.Font = TEXTFONT
326
	label.BorderSizePixel = BORDERSIZEPIXEL
327
	label.TextScaled = false
328
	label.Text = TEXT
329
	label.Name = NAME
330
	label.Parent = PARENT
331
	return label
332
end
333
334
function NoOutlines(PART)
335
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
336
end
337
338
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
339
	local NEWWELD = IT(TYPE)
340
	NEWWELD.Part0 = PART0
341
	NEWWELD.Part1 = PART1
342
	NEWWELD.C0 = C0
343
	NEWWELD.C1 = C1
344
	NEWWELD.Parent = PARENT
345
	return NEWWELD
346
end
347
348
local S = IT("Sound")
349
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
350
	local NEWSOUND = nil
351
	coroutine.resume(coroutine.create(function()
352
		NEWSOUND = S:Clone()
353
		NEWSOUND.Parent = PARENT
354
		NEWSOUND.Volume = VOLUME
355
		NEWSOUND.Pitch = PITCH
356
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
357
		NEWSOUND:play()
358
		if DOESLOOP == true then
359
			NEWSOUND.Looped = true
360
		else
361
			repeat wait(1) until NEWSOUND.Playing == false
362
			NEWSOUND:remove()
363
		end
364
	end))
365
	return NEWSOUND
366
end
367
368
function CFrameFromTopBack(at, top, back)
369
	local right = top:Cross(back)
370
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
371
end
372
373
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
374
function WACKYEFFECT(Table)
375
	local TYPE = (Table.EffectType or "Sphere")
376
	local SIZE = (Table.Size or VT(1,1,1))
377
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
378
	local TRANSPARENCY = (Table.Transparency or 0)
379
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
380
	local CFRAME = (Table.CFrame or Torso.CFrame)
381
	local MOVEDIRECTION = (Table.MoveToPos or nil)
382
	local ROTATION1 = (Table.RotationX or 0)
383
	local ROTATION2 = (Table.RotationY or 0)
384
	local ROTATION3 = (Table.RotationZ or 0)
385
	local MATERIAL = (Table.Material or "Neon")
386
	local COLOR = (Table.Color or C3(1,1,1))
387
	local TIME = (Table.Time or 45)
388
	local SOUNDID = (Table.SoundID or nil)
389
	local SOUNDPITCH = (Table.SoundPitch or nil)
390
	local SOUNDVOLUME = (Table.SoundVolume or nil)
391
	coroutine.resume(coroutine.create(function()
392
		local PLAYSSOUND = false
393
		local SOUND = nil
394
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
395
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
396
			PLAYSSOUND = true
397
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
398
		end
399
		EFFECT.Color = COLOR
400
		local MSH = nil
401
		if TYPE == "Sphere" then
402
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
403
		elseif TYPE == "Block" then
404
			MSH = IT("BlockMesh",EFFECT)
405
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
406
		elseif TYPE == "Wave" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
408
		elseif TYPE == "Ring" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
410
		elseif TYPE == "Slash" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
412
		elseif TYPE == "Round Slash" then
413
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
414
		elseif TYPE == "Swirl" then
415
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
416
		elseif TYPE == "Skull" then
417
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
418
		elseif TYPE == "Crystal" then
419
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
420
		end
421
		if MSH ~= nil then
422
			local MOVESPEED = nil
423
			if MOVEDIRECTION ~= nil then
424
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
425
			end
426
			local GROWTH = SIZE - ENDSIZE
427
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
428
			if TYPE == "Block" then
429
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
430
			else
431
				EFFECT.CFrame = CFRAME
432
			end
433
			for LOOP = 1, TIME+1 do
434
				Swait()
435
				MSH.Scale = MSH.Scale - GROWTH/TIME
436
				if TYPE == "Wave" then
437
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
438
				end
439
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
440
				if TYPE == "Block" then
441
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
442
				else
443
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
444
				end
445
				if MOVEDIRECTION ~= nil then
446
					local ORI = EFFECT.Orientation
447
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
448
					EFFECT.Orientation = ORI
449
				end
450
			end
451
			if PLAYSSOUND == false then
452
				EFFECT:remove()
453
			else
454
				repeat Swait() until SOUND.Playing == false
455
				EFFECT:remove()
456
			end
457
		else
458
			if PLAYSSOUND == false then
459
				EFFECT:remove()
460
			else
461
				repeat Swait() until SOUND.Playing == false
462
				EFFECT:remove()
463
			end
464
		end
465
	end))
466
end
467
468
function MakeForm(PART,TYPE)
469
	if TYPE == "Cyl" then
470
		local MSH = IT("CylinderMesh",PART)
471
	elseif TYPE == "Ball" then
472
		local MSH = IT("SpecialMesh",PART)
473
		MSH.MeshType = "Sphere"
474
	elseif TYPE == "Wedge" then
475
		local MSH = IT("SpecialMesh",PART)
476
		MSH.MeshType = "Wedge"
477
	end
478
end
479
480
Debris = game:GetService("Debris")
481
482
function CastProperRay(StartPos, EndPos, Distance, Ignore)
483
	local DIRECTION = CF(StartPos,EndPos).lookVector
484
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
485
end
486
487
function CharacterFade(COLOR,TIMER)
488
	coroutine.resume(coroutine.create(function()
489
		local FADE = IT("Model",Effects)
490
		for _, c in pairs(Character:GetChildren()) do
491
			if c.ClassName == "Part" and c ~= RootPart then
492
				local FADER = c:Clone()
493
				FADER.Color = COLOR
494
				FADER.CFrame = c.CFrame
495
				FADER.Parent = FADE
496
				FADER.Anchored = true
497
				FADER.Transparency = 0.25
498
				FADER:BreakJoints()
499
				FADER.Material = "Glass"
500
				FADER:ClearAllChildren()
501
				if FADER.Name == "Head" then
502
					FADER.Size = VT(1,1,1)
503
				end
504
			end
505
		end
506
		local TRANS = 0.75/TIMER
507
		for i = 1, TIMER do
508
			Swait()
509
			for _, c in pairs(FADE:GetChildren()) do
510
				if c.ClassName == "Part" then
511
					c.Transparency = c.Transparency + TRANS
512
				end
513
			end
514
		end
515
		FADE:remove()
516
	end))
517
end
518
519
local PE=Instance.new("ParticleEmitter")
520
PE.LightEmission=0.3
521
PE.Size=NumberSequence.new(0)
522
PE.Transparency=NumberSequence.new(0,1)
523
PE.Rotation=NumberRange.new(0,360)
524
PE.LockedToPart = false
525
PE.Speed = NumberRange.new(0,0,0)
526
PE.ZOffset = 0.3
527
PE.Rate = 999
528
PE.VelocitySpread = 25
529
PE.Name = "Particles"
530
531
function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
532
    local particle = nil
533
    coroutine.resume(coroutine.create(function(PART)
534
        particle = PE:Clone()
535
        Swait()
536
        particle.Rate = 999
537
        particle.Parent = art
538
        particle.Acceleration = accel
539
        if type == "Fire" then
540
            local EyeSizes={
541
                NumberSequenceKeypoint.new(0,size,size/2),
542
                NumberSequenceKeypoint.new(1,size/4,size/8)
543
            }
544
            particle.Size = NumberSequence.new(EyeSizes)
545
        elseif type == "Smoke" then
546
            local EyeSizes={
547
                NumberSequenceKeypoint.new(0,size/5,0),
548
                NumberSequenceKeypoint.new(1,size*2,0.5)
549
            }
550
            particle.Size = NumberSequence.new(EyeSizes)
551
        elseif type == "Solid" then
552
            local EyeSizes={
553
                NumberSequenceKeypoint.new(0,size,0),
554
                NumberSequenceKeypoint.new(1,size,0)
555
            }
556
            particle.Size = NumberSequence.new(EyeSizes)
557
        end
558
        particle.Lifetime=NumberRange.new(lifetime)
559
        particle.Drag = drag
560
        if locked == true then
561
            particle.LockedToPart = true
562
        end
563
        particle.Speed = NumberRange.new(speed*0.8,speed)
564
        particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
565
        particle.Enabled = isenabledbydefault
566
        particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
567
    end))
568
return particle
569
end
570
571
--//=================================\\
572
--||	     RAGDOLL STUFF
573
--\\=================================//
574
575
function recurse(root,callback,i)
576
	i= i or 0
577
	for _,v in pairs(root:GetChildren()) do
578
		i = i + 1
579
		callback(i,v)
580
		
581
		if #v:GetChildren() > 0 then
582
			i = recurse(v,callback,i)
583
		end
584
	end
585
	
586
	return i
587
end
588
589
function ragdollJoint(character, part0, part1, attachmentName, className, properties)
590
	attachmentName = attachmentName.."RigAttachment"
591
	local constraint = Instance.new(className.."Constraint")
592
	constraint.Attachment0 = part0:FindFirstChild(attachmentName)
593
	constraint.Attachment1 = part1:FindFirstChild(attachmentName)
594
	constraint.Name = "RagdollConstraint"..part1.Name
595
	
596
	for _,propertyData in next,properties or {} do
597
		constraint[propertyData[1]] = propertyData[2]
598
	end
599
	
600
	constraint.Parent = character
601
end
602
603
function getAttachment0(character, attachmentName)
604
	for _,child in next,character:GetChildren() do
605
		local attachment = child:FindFirstChild(attachmentName)
606
		if attachment then
607
			return attachment
608
		end
609
	end
610
end
611
612
function ArtificialHitbox(Part)
613
	local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
614
	HITBOX.CanCollide = true
615
	HITBOX.CFrame = Part.CFrame
616
	weldBetween(Part,HITBOX)
617
end
618
619
function R15Ragdoll(character,KeepArms)
620
	character:BreakJoints()
621
	coroutine.resume(coroutine.create(function()
622
		recurse(character, function(_,v)
623
			if v:IsA("Attachment") then
624
				v.Axis = Vector3.new(0, 1, 0)
625
				v.SecondaryAxis = Vector3.new(0, 0, 1)
626
				v.Rotation = Vector3.new(0, 0, 0)
627
			end
628
		end)
629
		for _,child in next,character:GetChildren() do
630
			if child:IsA("Accoutrement") then
631
				for _,part in next,child:GetChildren() do
632
					if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
633
						local attachment1 = part:FindFirstChildOfClass("Attachment")
634
						local attachment0 = getAttachment0(character,attachment1.Name)
635
						if attachment0 and attachment1 then
636
							local constraint = Instance.new("HingeConstraint")
637
							constraint.Attachment0 = attachment0
638
							constraint.Attachment1 = attachment1
639
							constraint.LimitsEnabled = true
640
							constraint.UpperAngle = 0
641
							constraint.LowerAngle = 0
642
							constraint.Parent = character
643
						end
644
						ArtificialHitbox(part)
645
					elseif part.Name == "HumanoidRootPart" then
646
						part:remove()
647
					end
648
				end
649
			end
650
		end
651
		
652
		ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
653
			{"LimitsEnabled",true};
654
			{"UpperAngle",5};
655
		})
656
		if character:FindFirstChild("Head") then
657
			ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
658
				{"LimitsEnabled",true};
659
				{"UpperAngle",15};
660
			})
661
		end
662
		
663
		local handProperties = {
664
			{"LimitsEnabled", true};
665
			{"UpperAngle",0};
666
			{"LowerAngle",0};
667
		}
668
		ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
669
		ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
670
		
671
		local shinProperties = {
672
			{"LimitsEnabled", true};
673
			{"UpperAngle", 0};
674
			{"LowerAngle", -75};
675
		}
676
		ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
677
		ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
678
		
679
		local footProperties = {
680
			{"LimitsEnabled", true};
681
			{"UpperAngle", 15};
682
			{"LowerAngle", -45};
683
		}
684
		ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
685
		ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
686
		if KeepArms == true then
687
			ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
688
			ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
689
			ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
690
			ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
691
		end
692
		ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
693
		ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
694
		Debris:AddItem(character,5)
695
	end))
696
end
697
698
function Ragdoll(Character2,CharTorso,KeepArms)
699
	coroutine.resume(coroutine.create(function()
700
		Character2:BreakJoints()
701
		local hum = Character2:findFirstChild("Humanoid")
702
		hum:remove()
703
		local function Scan(ch)
704
			local e
705
			for e = 1,#ch do
706
				Scan(ch[e]:GetChildren())
707
				if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
708
					ch[e]:remove()
709
				end
710
			end
711
		end
712
		local NEWHUM = IT("Humanoid")
713
		NEWHUM.Name = "Corpse"
714
		NEWHUM.Health = 0
715
		NEWHUM.MaxHealth = 0
716
		NEWHUM.PlatformStand = true
717
		NEWHUM.Parent = Character2
718
		NEWHUM.DisplayDistanceType = "None"
719
	
720
		local ch = Character2:GetChildren()
721
		local i
722
		for i = 1,#ch do
723
			if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
724
				ch[i]:remove()
725
			end
726
		end
727
	
728
		local Torso2 = Character2.Torso
729
		local movevector = Vector3.new()
730
	
731
		if Torso2 then
732
			movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
733
			local Head = Character2:FindFirstChild("Head")
734
			if Head then
735
				local Neck = Instance.new("Weld")
736
				Neck.Name = "Neck"
737
				Neck.Part0 = Torso2
738
				Neck.Part1 = Head
739
				Neck.C0 = CFrame.new(0, 1.5, 0)
740
				Neck.C1 = CFrame.new()
741
				Neck.Parent = Torso2
742
	
743
			end
744
			local Limb = Character2:FindFirstChild("Right Arm")
745
			if Limb and KeepArms == true then
746
	
747
				Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
748
				local Joint = Instance.new("Glue")
749
				Joint.Name = "RightShoulder"
750
				Joint.Part0 = Torso2
751
				Joint.Part1 = Limb
752
				Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
753
				Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
754
				Joint.Parent = Torso2
755
	
756
				local B = Instance.new("Part")
757
				B.TopSurface = 0
758
				B.BottomSurface = 0
759
				B.formFactor = "Symmetric"
760
				B.Size = Vector3.new(1, 1, 1)
761
				B.Transparency = 1
762
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
763
				B.Parent = Character2
764
				local W = Instance.new("Weld")
765
				W.Part0 = Limb
766
				W.Part1 = B
767
				W.C0 = CFrame.new(0, -0.5, 0)
768
				W.Parent = Limb
769
	
770
			end
771
			local Limb = Character2:FindFirstChild("Left Arm")
772
			if Limb and KeepArms == true then
773
	
774
				Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
775
				local Joint = Instance.new("Glue")
776
				Joint.Name = "LeftShoulder"
777
				Joint.Part0 = Torso2
778
				Joint.Part1 = Limb
779
				Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
780
				Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
781
				Joint.Parent = Torso2
782
	
783
				local B = Instance.new("Part")
784
				B.TopSurface = 0
785
				B.BottomSurface = 0
786
				B.formFactor = "Symmetric"
787
				B.Size = Vector3.new(1, 1, 1)
788
				B.Transparency = 1
789
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
790
				B.Parent = Character2
791
				local W = Instance.new("Weld")
792
				W.Part0 = Limb
793
				W.Part1 = B
794
				W.C0 = CFrame.new(0, -0.5, 0)
795
				W.Parent = Limb
796
	
797
			end
798
			local Limb = Character2:FindFirstChild("Right Leg")
799
			if Limb then
800
	
801
				Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
802
				local Joint = Instance.new("Glue")
803
				Joint.Name = "RightHip"
804
				Joint.Part0 = Torso2
805
				Joint.Part1 = Limb
806
				Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
807
				Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
808
				Joint.Parent = Torso2
809
	
810
				local B = Instance.new("Part")
811
				B.TopSurface = 0
812
				B.BottomSurface = 0
813
				B.formFactor = "Symmetric"
814
				B.Size = Vector3.new(1, 1, 1)
815
				B.Transparency = 1
816
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
817
				B.Parent = Character2
818
				local W = Instance.new("Weld")
819
				W.Part0 = Limb
820
				W.Part1 = B
821
				W.C0 = CFrame.new(0, -0.5, 0)
822
				W.Parent = Limb
823
	
824
			end
825
			local Limb = Character2:FindFirstChild("Left Leg")
826
			if Limb then
827
	
828
				Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
829
				local Joint = Instance.new("Glue")
830
				Joint.Name = "LeftHip"
831
				Joint.Part0 = Torso2
832
				Joint.Part1 = Limb
833
				Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
834
				Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
835
				Joint.Parent = Torso2
836
	
837
				local B = Instance.new("Part")
838
				B.TopSurface = 0
839
				B.BottomSurface = 0
840
				B.formFactor = "Symmetric"
841
				B.Size = Vector3.new(1, 1, 1)
842
				B.Transparency = 1
843
				B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
844
				B.Parent = Character2
845
				local W = Instance.new("Weld")
846
				W.Part0 = Limb
847
				W.Part1 = B
848
				W.C0 = CFrame.new(0, -0.5, 0)
849
				W.Parent = Limb
850
	
851
			end
852
			--[
853
			local Bar = Instance.new("Part")
854
			Bar.TopSurface = 0
855
			Bar.BottomSurface = 0
856
			Bar.formFactor = "Symmetric"
857
			Bar.Size = Vector3.new(1, 1, 1)
858
			Bar.Transparency = 1
859
			Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
860
			Bar.Parent = Character2
861
			local Weld = Instance.new("Weld")
862
			Weld.Part0 = Torso2
863
			Weld.Part1 = Bar
864
			Weld.C0 = CFrame.new(0, 0.5, 0)
865
			Weld.Parent = Torso2
866
			--]]
867
		end
868
		Character2.Parent = workspace
869
		Debris:AddItem(Character2,5)
870
	
871
		return Character2,Torso2
872
	end))
873
end
874
875
--//=================================\\
876
--||	     WEAPON CREATION
877
--\\=================================//
878
879
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
880
PRT.Color = C3(0,0,0)
881
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
882
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
883
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
884
PRT.Color = C3(0,0,0)
885
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
886
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
887
for i = 1, 16 do
888
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
889
	FACE.Color = C3(0,0,0)
890
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
891
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
892
end
893
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false)
894
MakeForm(Eye,"Ball")
895
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
896
local LASTPART = Head
897
for i = 1, 20 do
898
	local MATH = (1-(i/25))
899
	if LASTPART == Head then
900
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
901
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
902
		LASTPART = Horn
903
		Horn.Color = C3((i*3-3)/255,0,0)
904
	else
905
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
906
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
907
		LASTPART = Horn
908
		Horn.Color = C3((i*3-3)/255,0,0)
909
	end
910
local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
911
	CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
912
end
913
914-
local GUN = script.Gun
914+
915-
GUN.Parent = Character
915+
916-
GUN.Grip.Anchored = false
916+
917-
GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0))
917+
918-
local GRIP = weldBetween(RightArm,GUN.Grip)
918+
919
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false)
920
MakeForm(Sphere,"Ball")
921
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
922
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
923
MakeForm(LaserPart,"Ball")
924
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
925
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false)
926
MakeForm(Bump,"Ball")
927
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
928
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
929
MakeForm(BottomLaser,"Cyl")
930
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
931
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
932
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
933
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
934
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
935
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
936
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
937
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
938
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
939
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
940
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
941
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
942
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
943
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
944
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
945
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
946
MakeForm(Part,"Cyl")
947
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
948
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
949
MakeForm(Part,"Cyl")
950
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
951
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
952
MakeForm(Sphere,"Ball")
953
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
954
955
for _, c in pairs(Weapon:GetChildren()) do
956
	if c.ClassName == "Part" then
957
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
958
	end
959
end
960
961
local SKILLTEXTCOLOR = C3(1,0,0)
962
local SKILLFONT = "SciFi"
963
local SKILLTEXTSIZE = 5
964
965
Weapon.Parent = Character
966
967
Humanoid.Died:connect(function()
968
	ATTACK = true
969
end)
970
971
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
972
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
973
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
974
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
975
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
976
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
977
978
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
979
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
980
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
981
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
982
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
983
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
984
985
--//=================================\\
986
--||	ATTACK FUNCTIONS AND STUFF
987
--\\=================================//
988
989
function Warp()
990
	local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
991
	if HITFLOOR then
992
		CharacterFade(C3(0.5,0,0),50)
993
		HITPOS = HITPOS + VT(0,3.5,0)
994
		local POS = RootPart.Position
995
		RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
996
		CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
997
	end
998
end
999
1000
function Dash()
1001
	ATTACK = true
1002
	Rooted = false
1003
	local TARGET = nil
1004
	local TORS = nil
1005
	local GYRO = IT("BodyGyro",RootPart)
1006
	GYRO.D = 175
1007
	GYRO.P = 20000
1008
	GYRO.MaxTorque = VT(0,40000,0)
1009-
	local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
1009+
	GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1010-
	local LOOP = 0
1010+
	local RANGE = 5
1011
	CreateSound(541909867, Torso, 7, 1, false)
1012-
		LOOP = LOOP + 1
1012+
	WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1013
	for i=0, 1, 0.1 / Animation_Speed do
1014-
		local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)	
1014+
1015-
		local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
1015+
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
1016-
		if HITFLOOR then
1016+
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1017-
			CharacterFade(C3(0.5,0,0),35)
1017+
1018-
			HITPOS = HITPOS + VT(0,3.5,0)
1018+
1019-
			local POS = RootPart.Position
1019+
1020-
			RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
1020+
1021-
			RootPart.Velocity = VT(0,0,0)
1021+
1022-
			RootPart.RotVelocity = VT(0,0,0)
1022+
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1023
					if TORSO then
1024-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
1024+
						if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
1025
							RANGE = (TORSO.Position - LeftHole.Position).Magnitude
1026-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1026+
							TARGET = HUM
1027-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1027+
							TORS = TORSO
1028-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1028+
1029-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1029+
1030-
	until KEYHOLD == false
1030+
1031
			end
1032-
		for i = 1, 20 do
1032+
1033
		if TARGET then
1034-
			SOUND.Volume = SOUND.Volume - 1/20
1034+
1035
		end
1036-
		SOUND:remove()
1036+
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1037
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
1038-
	if LOOP > 50 then
1038+
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1039-
		CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
1039+
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1040-
		for i = 1, 100 do
1040+
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1041
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1042-
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
1042+
1043-
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1043+
	GYRO:remove()
1044-
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1044+
	if TORS and TARGET then
1045-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1045+
1046-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1046+
		local BODYPOSITION = IT("BodyPosition", TORS)
1047-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1047+
		BODYPOSITION.P = 2000
1048-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1048+
		BODYPOSITION.D = 100
1049-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049+
		BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1050-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1050+
1051
			Swait()
1052
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1053
			BODYPOSITION.Position = TORS.Position
1054
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1055
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1056
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1057
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1058
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1059
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1060
		end
1061
		for i=0, 0.4, 0.1 / Animation_Speed do
1062
			Swait()
1063
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1064
			BODYPOSITION.Position = TORS.Position
1065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1069
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1070
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1071
		end	
1072
		local LOOP = 0
1073
		local LOOP2 = 0
1074
		for i=0, 5, 0.1 / Animation_Speed do
1075
			Swait()
1076
			LOOP = LOOP + 1
1077
			TORS.Anchored = true
1078
			LOOP2 = LOOP2 + 1
1079
			if LOOP2 >= 5 then
1080
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1081
				WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1082
				CreateSound(145080998, RightHole, 7, 1, false)
1083
				SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
1084
				LOOP2 = 0
1085
				getbloody(TORS,1)
1086
			end
1087
			TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1088
			BODYPOSITION.Position = TORS.Position
1089
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1090
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1091
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1092
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1093
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1094
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1095
		end	
1096
		BODYPOSITION:remove()
1097
		if TORS then
1098
			TORS.Anchored = false
1099
			Kill(TORS.Parent)
1100
		end
1101
	end
1102
	ATTACK = false
1103
	Rooted = false
1104
end
1105
1106
function LimbRip()
1107
	ATTACK = true
1108
	Rooted = false
1109
	local TARGET = nil
1110
	local ROOT = nil
1111
	local HUMAN = nil
1112
	local DIST = 4
1113
	Speed = 12
1114
	for i=0, 1, 0.1 / Animation_Speed do
1115
		Swait()
1116
		local CHILDREN = workspace:GetDescendants()
1117
		for index, CHILD in pairs(CHILDREN) do
1118
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1119
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1120
				if HUM then
1121
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1122
					if TORSO and HUM.Health > 0 then
1123
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1124
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1125
							ROOT = TORSO
1126
							HUMAN = HUM
1127
							TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1128
						end
1129
					end
1130
				end
1131
			end
1132
		end
1133
		if ROOT then
1134
			break
1135
		end
1136
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1137
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1138
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1139
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1140
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1141
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1142
	end
1143
	Speed = 16
1144
	if ROOT then
1145
		CreateSound(305685800,Torso,5,1.3,false)
1146
		Rooted = true
1147
		local GORED = false
1148
		coroutine.resume(coroutine.create(function()
1149
			repeat
1150
				Swait()
1151
				ROOT.Anchored = true
1152
			until GORED == true
1153
			ROOT.Anchored = false
1154
		end))
1155
		RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
1156
		if TARGET.Name == "Torso" then
1157
			local RARM = TARGET.Parent:FindFirstChild("Right Arm")
1158
			local LARM = TARGET.Parent:FindFirstChild("Left Arm")
1159
			if RARM and LARM then
1160
				for i=0, 1, 0.1 / Animation_Speed do
1161
					Swait()
1162
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1163
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1164
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1165
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1166
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1167
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1168
				end
1169
				for _, c in pairs(TARGET.Parent:GetDescendants()) do
1170
					if c:IsA("JointInstance") then
1171
						if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
1172
							c:remove()
1173
						end
1174
					end
1175
				end
1176
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1177
				CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1178
				CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1179
				for i=0, 1, 0.1 / Animation_Speed do
1180
					Swait()
1181
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1182
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1184
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1185
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1187
				end
1188
				for i=0, 1, 0.1 / Animation_Speed do
1189
					Swait()
1190
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1191
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1192
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1193
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1194
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1195
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1196
				end
1197
				for i=0, 0.1, 0.1 / Animation_Speed do
1198
					Swait()
1199
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1200
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1201
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1202
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1203
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1204
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1205
				end
1206
				GORED = true
1207
				Ragdoll(TARGET.Parent,Torso)
1208
				if ROOT.Name ~= "Torso" then
1209
					ROOT:remove()
1210
				end
1211
				local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1212
				local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1213
				local bv = Instance.new("BodyVelocity",TARGET) 
1214
				bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1215
				bv.velocity = TARGET.CFrame.lookVector*75
1216
				Debris:AddItem(bv,0.05)
1217
				CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1218
				for i=0, 0.5, 0.1 / Animation_Speed do
1219
					Swait()
1220
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1221
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1222
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1223
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1224
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1225
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1226
				end
1227
				for i=0, 1, 0.1 / Animation_Speed do
1228
					Swait()
1229
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1230
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1231
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
1232
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
1233
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1234
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1235
				end
1236
				local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
1237
				HITBOX.CFrame = RARM.CFrame
1238
				HITBOX.CanCollide = true
1239
				weldBetween(RARM,HITBOX)
1240
				local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
1241
				HITBOX.CFrame = LARM.CFrame
1242
				HITBOX.CanCollide = true
1243
				weldBetween(LARM,HITBOX)
1244
				RGRAB:remove()
1245
				LGRAB:remove()
1246
				for i=0, 0.4, 0.1 / Animation_Speed do
1247
					Swait()
1248
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1251
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1252
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1253
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1254
				end
1255
			end
1256
		elseif TARGET.Name == "UpperTorso" then
1257
			if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
1258
				for i=0, 0.3, 0.1 / Animation_Speed do
1259
					Swait()
1260
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1261
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1262
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1263
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1264
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
				end
1267
				local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
1268
				local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1269
				local BLADE = true
1270
				CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
1271
				coroutine.resume(coroutine.create(function()
1272
					repeat
1273
						Swait()
1274
						WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
1275
					until BLADE == false
1276
					SAWBLADE:remove()
1277
				end))
1278
				CreateSound(1165167936, SAWBLADE, 2, 1, true)
1279
				for i=0, 1, 0.1 / Animation_Speed do
1280
					Swait()
1281
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1282
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1283
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1284
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1285
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1286
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
				end
1288
				for i=0, 3, 0.1 / Animation_Speed do
1289
					Swait()
1290
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1291
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1292
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1293
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1294
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
				end
1297
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1298
				TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
1299
				for i=0, 1, 0.1 / Animation_Speed do
1300
					Swait()
1301
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
1302
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1303
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1304
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1305
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1306
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1307
				end
1308
				for i=0, 3, 0.1 / Animation_Speed do
1309
					Swait()
1310
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
1311
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1312
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1313
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1314
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1315
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1316-
function Buzzsaw()
1316+
1317
				CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
1318
				TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
1319-
	local ARMSPEED = 0.1
1319+
1320
				for i=0, 0.5, 0.1 / Animation_Speed do
1321
					Swait()
1322
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1323
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1324-
	local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
1324+
1325-
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1325+
1326-
	local BLADE = true
1326+
1327-
	CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
1327+
1328
				end
1329
				for i=0, 0.1, 0.1 / Animation_Speed do
1330
					Swait()
1331-
			WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
1331+
1332-
		until BLADE == false
1332+
1333-
		SAWBLADE:remove()
1333+
1334
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1335-
	CreateSound(1165167936, SAWBLADE, 2, 1, true)
1335+
1336
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1337
				end
1338
				GORED = true
1339
				TARGET.Parent:BreakJoints()
1340-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1340+
1341-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1341+
1342-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1342+
1343-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1343+
1344
				local bv = Instance.new("BodyVelocity",TARGET) 
1345-
	for i=0, 2, 0.1 / Animation_Speed do
1345+
1346
				bv.velocity = TARGET.CFrame.lookVector*75
1347
				Debris:AddItem(bv,0.05)
1348
				CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1349
				for i=0, 0.3, 0.1 / Animation_Speed do
1350
					Swait()
1351
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1352
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1353
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1354
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1355
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1356
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1357
				end
1358
			end
1359
		end
1360
	end
1361
	ATTACK = false
1362
	Rooted = false
1363
end
1364
1365
function Smite()
1366
    ATTACK = true
1367
    Rooted = false
1368
    CreateSound(1368573150, RightArm, 3, 1.5)
1369-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
1369+
    for i=0, 0.6, 0.1 / Animation_Speed do
1370-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1370+
1371-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1371+
        WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1372-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1372+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1373
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1374
    end
1375-
		ARMSPEED = 0.03
1375+
    local POWER = 0
1376
    repeat
1377-
		RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
1377+
1378
        WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1379-
			HUMAN.Health = HUMAN.Health - 0.5
1379+
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1381-
			ROOT.Anchored = true
1381+
        POWER = POWER + 0.5
1382-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1382+
        if POWER >= 85 then
1383-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1383+
            POWER = 85
1384-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
1384+
1385-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1385+
    until KEYHOLD == false
1386-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1386+
    if POWER < 0.6 then
1387-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1387+
        SpawnSmite(Mouse.Hit.p)
1388-
		until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
1388+
    else
1389-
		ROOT.Anchored = false
1389+
        if POWER < 15 then
1390-
		if HUMAN.Health == 0 then
1390+
            POWER = 15
1391-
			if ROOT.Name ~= "Torso" then
1391+
1392-
				ROOT:remove()
1392+
        SpawnMeteor(Mouse.Hit.p,POWER/15)
1393
    end
1394-
			if TARGET.Name == "Torso" then
1394+
    ATTACK = false
1395-
				Ragdoll(HUMAN.Parent,Torso,true)
1395+
    Rooted = false
1396-
			elseif TARGET.Name == "UpperTorso" then
1396+
1397-
				R15Ragdoll(HUMAN.Parent,true)
1397+
1398
function ReeeEEEEEE()
1399
	ATTACK = true
1400
	Rooted = false
1401-
	BLADE = false
1401+
1402
	local FX = CreateSound(198165368, Head, 4, 0.5, false)
1403
	repeat
1404
		Swait()
1405
		FX.Parent = Head
1406
		local CHILDREN = workspace:GetDescendants()
1407
		for index, CHILD in pairs(CHILDREN) do
1408
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1409
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1410
				if HUM then
1411
					local TORSO = CHILD:FindFirstChild("Head")
1412
					if TORSO then
1413
						if (TORSO.Position - Head.Position).Magnitude <= 25 then
1414
							WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1415
							TORSO:remove()
1416
							if CHILD:FindFirstChild("Torso") then
1417
								Ragdoll(CHILD,Torso,true)
1418
							elseif CHILD:FindFirstChild("UpperTorso") then
1419
								R15Ragdoll(CHILD,true)
1420
							end
1421
						end
1422
					end
1423
				end
1424
			end
1425
		end
1426
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
1427
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
1428
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1429
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1430
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1432
	until FX.Playing == false
1433
	Speed = 16
1434
	ATTACK = false
1435
	Rooted = false
1436
end
1437
1438
function Needle()
1439
	ATTACK = true
1440
	Rooted = true
1441
	local GYRO = IT("BodyGyro",RootPart)
1442
	GYRO.D = 2
1443
	GYRO.P = 2000
1444
	GYRO.MaxTorque = VT(0,4000000,0)
1445
	local NEEDGYRO = true
1446
	coroutine.resume(coroutine.create(function()
1447
		repeat
1448
			Swait()
1449
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1450
		until NEEDGYRO == false
1451
		GYRO:Remove()
1452
	end))
1453
	for i=0, 0.3, 0.1 / Animation_Speed do
1454
		Swait()
1455
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1456
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1457
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1458
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1459
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
	end
1462
	for i=0, 1, 0.1 / Animation_Speed do
1463
		Swait()
1464
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1465
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
1466
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1467
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1468
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1469
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1470
	end
1471
	local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
1472
	WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
1473
	NEEDGYRO = false
1474
	if HIT then
1475
		local NEEDLE = IT("Model",Effects)
1476
		local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
1477
		MakeForm(BASE,"Cyl")
1478
		BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
1479
		weldBetween(BASE,HIT)
1480
		local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
1481
		MakeForm(FLUID,"Cyl")
1482
		FLUID.CFrame = BASE.CFrame
1483
		weldBetween(BASE,FLUID)
1484
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
1485
		PART.CFrame = BASE.CFrame*CF(0,0.4,0)
1486
		weldBetween(BASE,PART)
1487
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
1488
		PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
1489
		weldBetween(BASE,PART)
1490
		local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
1491
		PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
1492
		weldBetween(BASE,PART)
1493
		Debris:AddItem(NEEDLE,7)
1494
		if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1495
			local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
1496
			coroutine.resume(coroutine.create(function()
1497
				for i = 1, 500 do
1498
					HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
1499
					if HUMAN.Health == 0 then
1500
						break
1501
					end
1502
					Swait(2)
1503
				end
1504
				if HUMAN.Health == 0 then
1505
					local CHILD = HUMAN.Parent
1506
					if CHILD:FindFirstChild("Torso") then
1507
						CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
1508
						Ragdoll(CHILD,Torso,true)
1509
					elseif CHILD:FindFirstChild("UpperTorso") then
1510
						R15Ragdoll(CHILD,true)
1511
					end
1512
				end
1513
			end))
1514
		end
1515
	end
1516
	for i=0, 1, 0.1 / Animation_Speed do
1517
		Swait()
1518
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1519
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
1520
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1521
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1522
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1524
	end
1525
	ATTACK = false
1526
	Rooted = false
1527
end
1528
1529
function ScrewThis()
1530
	ATTACK = true
1531
	Rooted = true
1532
	local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
1533
	SCREW.CanCollide = true
1534
	local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
1535
	CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
1536
	for i=0, 0.4, 0.1 / Animation_Speed do
1537
		Swait()
1538
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1539
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
1540
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1541
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1542
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1543
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1544
	end
1545
	SCREW.Transparency = 0
1546
	for i=0, 0.1, 0.1 / Animation_Speed do
1547
		Swait()
1548
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1549
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1550
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1551
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1552
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1553
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1554
	end
1555
	for i=0, 1, 0.1 / Animation_Speed do
1556
		Swait()
1557
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1558
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1559
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1560
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1561
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1562
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1563
	end
1564
	for i = 1, 3 do
1565
		for i=0, 0.3, 0.1 / Animation_Speed do
1566
			Swait()
1567
			WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
1568
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1570
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1571
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1572
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1573
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1574
		end
1575
		for i=0, 1, 0.1 / Animation_Speed do
1576
			Swait()
1577
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1578
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1579
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1580
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1581
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1582
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1583
		end
1584
	end
1585
	if MRANDOM(1, 5) == 1 then
1586
		DUST:Emit(25)
1587
		WELD:remove()
1588
		CreateSound(328460122, RightArm, 3, 1, false)
1589
		SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
1590
		Debris:AddItem(SCREW,6)
1591
		for i=0, 3, 0.1 / Animation_Speed do
1592
			Swait()
1593
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1594
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
1595
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1596
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1597
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1598
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
		end
1600
		for i = 1, 3 do
1601
			for i=0, 0.35, 0.1 / Animation_Speed do
1602
				Swait()
1603
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1604
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1605
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1606
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1607
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1608
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1609
			end
1610
			for i=0, 0.35, 0.1 / Animation_Speed do
1611
				Swait()
1612
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1613
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1614
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1615
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1616
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1617
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1618
			end
1619
		end
1620
	else
1621
		for i=0, 0.5, 0.1 / Animation_Speed do
1622
			Swait()
1623
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1624
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
1625
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1626
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1627
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1628
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1629
		end
1630
		WELD:remove()
1631
		for i=0, 0.15, 0.1 / Animation_Speed do
1632
			Swait()
1633
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1634
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
1635
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1636
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1637
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
		end
1640
		Debris:AddItem(SCREW,6)
1641
	end
1642
	ATTACK = false
1643
	Rooted = false
1644
end
1645
1646
--//=================================\\
1647
--||	  ASSIGN THINGS TO KEYS
1648
--\\=================================//
1649
1650
function MouseDown(Mouse)
1651
	if ATTACK == false then
1652
	end
1653
end
1654
1655
function MouseUp(Mouse)
1656
HOLD = false
1657
end
1658
1659
function KeyDown(Key)
1660
	KEYHOLD = true
1661
	if Key == "z" and ATTACK == false then
1662
		Warp()
1663
	end
1664
1665
	if Key == "b" and ATTACK == false then
1666
		Dash()
1667
	end
1668
1669
	if Key == "c" and ATTACK == false then
1670
		LimbRip()
1671
	end
1672
1673
	if Key == "v" and ATTACK == false then
1674
		Buzzsaw()
1675
	end
1676
1677
	if Key == "e" and ATTACK == false then
1678
		ReeeEEEEEE()
1679
	end
1680
1681
	if Key == "x" and ATTACK == false then
1682
		Needle()
1683
	end
1684
1685
	if Key == "t" and ATTACK == false then
1686
		ScrewThis()
1687
	end
1688
end
1689
1690
function KeyUp(Key)
1691
	KEYHOLD = false
1692
end
1693
1694
	Mouse.Button1Down:connect(function(NEWKEY)
1695
		MouseDown(NEWKEY)
1696
	end)
1697
	Mouse.Button1Up:connect(function(NEWKEY)
1698
		MouseUp(NEWKEY)
1699
	end)
1700
	Mouse.KeyDown:connect(function(NEWKEY)
1701
		KeyDown(NEWKEY)
1702
	end)
1703
	Mouse.KeyUp:connect(function(NEWKEY)
1704
		KeyUp(NEWKEY)
1705
	end)
1706
1707
--//=================================\\
1708
--\\=================================//
1709
1710
function AntiTimeStop()
1711
	for _, c in pairs(Character:GetChildren()) do
1712
		if c:IsA("BasePart") then
1713
			c.Anchored = false
1714
		end
1715
	end
1716
	for _, c in pairs(Weapon:GetChildren()) do
1717
		if c:IsA("BasePart") then
1718
			c.Anchored = false
1719
		end
1720
	end
1721
end
1722
1723
--//=================================\\
1724
--||	WRAP THE WHOLE SCRIPT UP
1725
--\\=================================//
1726
1727
Humanoid.Changed:connect(function(Jump)
1728
	if Jump == "Jump" and (Disable_Jump == true) then
1729
		Humanoid.Jump = false
1730
	end
1731
end)
1732
1733
local sick = IT("Sound")
1734
1735
while true do
1736
	Swait()
1737
	script.Parent = WEAPONGUI
1738
	ANIMATE.Parent = nil
1739
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1740
	    v:Stop();
1741
	end
1742
	SINE = SINE + CHANGE
1743
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1744
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1745
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1746
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1747
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1748
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1749
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1750
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1751
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1752
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1753
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1754
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1755
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1756
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1757
	end
1758
	if HITFLOOR == nil then
1759
		ANIM = "Midair"
1760
		if ATTACK == false then
1761
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1762
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1763
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1764
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1765
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1766
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1767
		end
1768
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1769
		ANIM = "Idle"
1770
		if ATTACK == false then
1771
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1772
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1773
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1774
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1775
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1776
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1777
		end
1778
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1779
		ANIM = "Walk"
1780
		if ATTACK == false then
1781
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1782
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
1783
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
1784
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
1785
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1786
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1787
		end
1788
	end
1789
	Humanoid.MaxHealth = 10e10
1790
	Humanoid.Health = 10e10
1791
	sick.SoundId = "rbxassetid://1696854181"
1792
	sick.Looped = true
1793
	sick.Pitch = 1
1794
	sick.Volume = 2
1795
	sick.Playing = true
1796
	sick.Parent = Effects
1797
	AntiTimeStop()
1798
	if Rooted == false then
1799
		Disable_Jump = false
1800
		Humanoid.WalkSpeed = Speed
1801
	elseif Rooted == true then
1802
		Disable_Jump = true
1803
		Humanoid.WalkSpeed = 0
1804
	end
1805
	Humanoid.Name = "Killbot"
1806
end
1807
1808
--//=================================\\
1809
--\\=================================//
1810
1811
--//====================================================\\--
1812
--||			  		 END OF SCRIPT
1813
--\\====================================================//--