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1 | ; SML LockableLevelTile Configuration File | |
2 | - | ; Revision 1 by Celarix |
2 | + | ; Revision 2 by Celarix |
3 | ; July 21, 2012 | |
4 | ||
5 | - | [lockable_level_tile] |
5 | + | [smb3_level_tile] |
6 | - | name = Custom Lockable Level Tile |
6 | + | name = Custom SMB3 Level Tile |
7 | - | source = /custom/lockable_tile.png |
7 | + | source = /custom/smb3_tile.png |
8 | size = 16,16 | |
9 | locked = (0,0)-(16,0)-(32,0)-(48,0) ; rectangles for locked graphics | |
10 | unlocking = (64,0)-(80,0)-(96,0) ; rectangles for unlocking graphics | |
11 | unlocked = (112,0)-(128,0)-(144,0) ; rectangles for unlocked graphics | |
12 | unlocked_type = animated ; how the unlocked graphics are used (animated animates through all the frames, static only displays one frame [i.e. the "M" when Mario clears a level]) | |
13 | frame_time = 20 |