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| 1 | option: | |
| 2 | tag: &7[&dTag&cSystem&7] | |
| 3 | ||
| 4 | command /tagjoin: | |
| 5 | trigger: | |
| 6 | if {%player%.Tag} is true:
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| 7 | if {Tag} is true:
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| 8 | add {TagLobby} to 1
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| 9 | loop all players: | |
| 10 | {%loop-player.Tag%} is true
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| 11 | if {TagLobby} >= 2:
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| 12 | send "%{@tag}%あと60秒で鬼ごっこが始まります" to loop-player
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| 13 | wait 50 seconds | |
| 14 | send "%{@tag}%あと10秒です" to loop-player
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| 15 | wait 5 seconds | |
| 16 | send "%{@tag}%あと5秒です" to loop-player
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| 17 | wait 2 seconds | |
| 18 | send "%{@tag}%あと3秒です" to loop-player
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| 19 | wait 1 seconds | |
| 20 | send "%{@tag}%あと2秒です" to loop-player
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| 21 | wait 1 seconds | |
| 22 | send "%{@tag}%あと1秒です" to loop-player
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| 23 | random player of loop-player | |
| 24 | set {TagStage} to random integer between 1 and 1
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| 25 | if {TagStage} is 1:
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| 26 | teleport loop-player to {TagStage} |