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option:
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 tag: &7[&dTag&cSystem&7]
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command /tagjoin:
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 trigger:
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  if {%player%.Tag} is true:
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   if {Tag} is true:
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    add {TagLobby} to 1
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    loop all players:
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    {%loop-player.Tag%} is true
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    if {TagLobby} >= 2:
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     send "%{@tag}%あと60秒で鬼ごっこが始まります" to loop-player
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     wait 50 seconds
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     send "%{@tag}%あと10秒です" to loop-player
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     wait 5 seconds
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     send "%{@tag}%あと5秒です"  to loop-player  
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     wait 2 seconds
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     send "%{@tag}%あと3秒です" to loop-player
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     wait 1 seconds
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     send "%{@tag}%あと2秒です" to loop-player
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     wait 1 seconds
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     send "%{@tag}%あと1秒です" to loop-player
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     random player of loop-player
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     set {TagStage} to random integer between 1 and 1
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     if {TagStage} is 1:
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      teleport loop-player to {TagStage}