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Name:
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NAME: Lani
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Age: 
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Age: 12
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Premonition: 
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Premonition: Hope: You're sure you knew something incredible. A secret that could defeat the Necromancers and change the world. If somehow you were to regain that memory...
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Position/Class/Subclass
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Starting Location: 
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Alice/Stacy/Baroque
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Starts In: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 18/18
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AP: 9/9
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AP: 10/10
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 2 / MUT: 3 / ENH: 0
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HEAD: 3/3
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HEAD: 4/4
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Brain: +2 AP
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Eyes: +1 AP
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-Jaw: [Action/2/0] Unarmed Attack 1.
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-Jaw: Action, Cost 2, Range 0, Unarmed 2
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-Accessory: Your Treasure. At the end of the Battle Phase, you may remove one Madness Point from a Fetter of your choice. If this Part is destroyed, remove it from your Owned Parts.
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Fists: Action, Cost 2, Range 0, Unarmed 1
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-Shoulder: [Action/4/S] Move 1.
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() -Arm: Check, Cost 1, Range 0, Support 1
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-Shoulder: Action, Cost 4, Self, Move 1
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TORSO: 3/3
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-Shovel: Action, Cost 2, Range 0, Melee Attack 2 + Dismember (Enemies get +2 to the Dismember Check.) Defend Maneuvers cannot reduce the damage of this attack.
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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TORSO: 5/5
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-Entrails: [Auto/N/S] No Effect.
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-Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
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-Entrails: [Auto/N/S] No Effect.
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-Entrails
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-Entrails
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LEGS: 3/3
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-Heart: +1 AP
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--Foot: [Check/1/0] Hinder 1.
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-Coffin: Damage, Cost 2, Self, Defend 2. At the end of the Battle Phase, if this Part is not damaged, you may choose two of your own Parts to regenerate.
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-Bone: [Action/3/S] Move 1.
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-Bone: [Action/3/S] Move 1.
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LEGS: 5/5
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-Bone: Action, Cost 3, Self, Move 1
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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-Bone: Action, Cost 3, Self, Move 1
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() -Foot: Check, Cost 1, Range 0, Hinder 1
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-Stinger: Action, Cost 3, Range 0, Unarmed 4
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-Extra Legs: Auto. If Parts located upon your Legs other than this one have been destroyed, you may use their maneuvers as normal.
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1
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2
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SKILLS:
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() -P1: Prayer: Action, Cost 0,
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Fetters:
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-This Maneuver takes effect 5 Count after the time that it is announced.
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X X X O - Treasure: Dependent
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-As long as you do not gain any Madness Points or have any Parts damaged during this time period, all of your Sisters may remove a Madness Point from a Fetter of their choice.
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X X X O - (Each Other PC): ???
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-This Maneuver may be used only once per Round, and only if the remaining Count is greater than 5.
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C1: Defend: Damage, Cost 0, Range 0-1, When the target takes damage, you may take that damage in her place. You may use this Skill any number of times per Round.
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===
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C2: Meat Shield: Damage, Cost 0, Range 0-1, Negate the damage of an attack and all associated effects (including Dismemberment, Chain Attacks, and Area Attacks.)
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(List initial build and picks here.)
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S1: Reneneration: Damage, Cost 1, Self, Defend 1. You may use this Skill any number of times per Round, but only once per Attack.
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Favor (Current/Lifetime): 0/0
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(Track favor purchases here.)
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1 Wings (29): You were high, high in the sky, looking down on the world below you, though you can't remember the scenery too well. You were definitely flying through that sky. What's happened since then? Can you fly now?
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Needed:
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2 The Living Dead (70): There it was. It turned to pursue you. You ran, screaming, desperately searching for an escape, but were torn to pieces alive by the hands of a living corpse. How pitiful. That's right. The thing from back then, the thing that ravaged your body so, was surely one of the Undead.
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Age (1d10+7 or choice)
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Premonition (1d10 or choice)
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Treasures: 1
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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Accessory: A ring, necklace, or another accessory that sparkles prettily. But to you, it has value beyond its beauty...
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Position and 1 Skill
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Primary Class and 2 Skills + associated reinforcement parts
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Subclass and 1 Skill + associated reinforcement part
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Fetters: 4	Madness: 0/16
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1 free Reinforcement part
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1 Treasure part
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Treasure: Dependent () () () ()
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Starting Location (may be changed between battles)
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-Madness: Infantile Relapse: -2 max AP
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Treasure Fetter (all fetters start at 3 madness)
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Fetters for each other PC (1d10 or choice toward each)
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Vixel: Hateful () () () ()
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-Madness: Open Hostility: During combat, Attacks you make that fail to hit an enemy will hit the target of the Fetter instead (if they are within range.) The target may choose where to take the damage.
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Gabriel-le: Attached () () () ()
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-Madness: Relentless Observation: At the beginning and end of combat, the target receives a Madness Point upon her Fetter towards you (if she is already in a Broken state, this has no effect.)
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Nanani: Attached () () () ()
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-Madness: Relentless Observation: At the beginning and end of combat, the target receives a Madness Point upon her Fetter towards you (if she is already in a Broken state, this has no effect.)