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1 | --By Rufus14 | |
2 | --ears: 391268255 | |
3 | --bamalam: 720451528 | |
4 | --columb: 1202637744 | |
5 | music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso) | |
6 | music.Volume = 0 | |
7 | music.SoundId = "rbxassetid://0" | |
8 | music.Looped = true | |
9 | music:Play() | |
10 | mouse = game.Players.LocalPlayer:GetMouse() | |
11 | gun = Instance.new("Part", game.Players.LocalPlayer.Character) | |
12 | gun:BreakJoints() | |
13 | gun.CanCollide = false | |
14 | gun.Name = "Shotgun" | |
15 | mesh = Instance.new("SpecialMesh", gun) | |
16 | mesh.MeshId = "rbxassetid://477037714" | |
17 | mesh.TextureId = "rbxassetid://477037796" | |
18 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
19 | weld = Instance.new("Weld", gun) | |
20 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
21 | NEWPART.Name = NAME | |
22 | NEWPART.Size = SIZE | |
23 | NEWPART.Position = Torso.Position | |
24 | NEWPART.Material = MATERIAL | |
25 | NEWPART:BreakJoints() | |
26 | NEWPART.Parent = PARENT | |
27 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
28 | weld.Part1 = gun | |
29 | weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5) | |
30 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) | |
31 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
32 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
33 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
34 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso) | |
35 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
36 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
37 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
38 | shot = Instance.new("Sound", gun) | |
39 | shot.Volume = 10 | |
40 | shot.SoundId = "rbxassetid://185044507" | |
41 | pump = Instance.new("Sound", gun) | |
42 | pump.Volume = 10 | |
43 | pump.SoundId = "rbxassetid://255061173" | |
44 | pump.PlaybackSpeed = 0.7 | |
45 | function owtheedge() | |
46 | workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80 | |
47 | end | |
48 | game:GetService("RunService").RenderStepped:connect(owtheedge) | |
49 | for i = 0,0.7 , 0.01 do | |
50 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
51 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
52 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
53 | game:GetService("RunService").RenderStepped:wait() | |
54 | end | |
55 | using = false | |
56 | ammo = 5 | |
57 | function shoot() | |
58 | if not using then | |
59 | using = true | |
60 | shot:Play() | |
61 | for i = 1,5 do | |
62 | local missle = Instance.new("Part", workspace) | |
63 | missle:BreakJoints() | |
64 | missle.Name = "bullet" | |
65 | missle.CanCollide = false | |
66 | missle.Material = "Neon" | |
67 | missle.Size = Vector3.new(0.1,0.1,0.1) | |
68 | missle.CFrame = gun.CFrame * CFrame.new(0,0,2) | |
69 | missle.Transparency = 1 | |
70 | local vel = Instance.new("BodyVelocity", missle) | |
71 | vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-50,50),math.random(-50,50),0) | |
72 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
73 | local function hit(part) | |
74 | local hitval = math.random(25,40) | |
75 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid") | |
76 | if humanoid then | |
77 | if humanoid.Health == math.huge or humanoid.Health >= 600 then | |
78 | humanoid.Health = 100 | |
79 | end | |
80 | if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then | |
81 | humanoid.MaxHealth = 100 | |
82 | end | |
83 | if humanoid.Parent.Name == game.Players.LocalPlayer.Name then | |
84 | ||
85 | else | |
86 | if humanoid.Health < hitval then | |
87 | humanoid.JumpPower = 0 | |
88 | humanoid.PlatformStand = true | |
89 | humanoid.WalkSpeed = 0 | |
90 | local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip") | |
91 | if findlefthip then | |
92 | findlefthip:Remove() | |
93 | local glue = Instance.new("Glue", humanoid.Parent.Torso) | |
94 | glue.Part0 = humanoid.Parent.Torso | |
95 | glue.Part1 = humanoid.Parent["Left Leg"] | |
96 | glue.Name = "Left leg" | |
97 | local collider = Instance.new("Part", humanoid.Parent["Left Leg"]) | |
98 | collider.Position = Vector3.new(0,999,0) | |
99 | collider.Size = Vector3.new(1.5, 1, 1) | |
100 | collider.Shape = "Cylinder" | |
101 | local weld = Instance.new("Weld", collider) | |
102 | weld.Part0 = humanoid.Parent["Left Leg"] | |
103 | weld.Part1 = collider | |
104 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
105 | collider.TopSurface = "Smooth" | |
106 | collider.BottomSurface = "Smooth" | |
107 | collider.formFactor = "Symmetric" | |
108 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
109 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
110 | collider.Transparency = 1 | |
111 | end | |
112 | -- | |
113 | local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip") | |
114 | if findrighthip then | |
115 | findrighthip:Remove() | |
116 | local glue = Instance.new("Glue", humanoid.Parent.Torso) | |
117 | glue.Part0 = humanoid.Parent.Torso | |
118 | glue.Part1 = humanoid.Parent["Right Leg"] | |
119 | glue.Name = "Right leg" | |
120 | local collider = Instance.new("Part", humanoid.Parent["Right Leg"]) | |
121 | collider.Position = Vector3.new(0,999,0) | |
122 | collider.Size = Vector3.new(1.5, 1, 1) | |
123 | collider.Shape = "Cylinder" | |
124 | local weld = Instance.new("Weld", collider) | |
125 | weld.Part0 = humanoid.Parent["Right Leg"] | |
126 | weld.Part1 = collider | |
127 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
128 | collider.TopSurface = "Smooth" | |
129 | collider.BottomSurface = "Smooth" | |
130 | collider.formFactor = "Symmetric" | |
131 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
132 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
133 | collider.Transparency = 1 | |
134 | end | |
135 | -- | |
136 | local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder") | |
137 | if findrightshoulder then | |
138 | findrightshoulder:Remove() | |
139 | local glue = Instance.new("Glue", humanoid.Parent.Torso) | |
140 | glue.Part0 = humanoid.Parent.Torso | |
141 | glue.Part1 = humanoid.Parent["Right Arm"] | |
142 | glue.Name = "Right arm" | |
143 | local collider = Instance.new("Part", humanoid.Parent["Right Arm"]) | |
144 | collider.Position = Vector3.new(0,999,0) | |
145 | collider.Size = Vector3.new(1.5, 1, 1) | |
146 | collider.Shape = "Cylinder" | |
147 | local weld = Instance.new("Weld", collider) | |
148 | weld.Part0 = humanoid.Parent["Right Arm"] | |
149 | weld.Part1 = collider | |
150 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
151 | collider.TopSurface = "Smooth" | |
152 | collider.BottomSurface = "Smooth" | |
153 | collider.formFactor = "Symmetric" | |
154 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
155 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
156 | collider.Transparency = 1 | |
157 | end | |
158 | -- | |
159 | local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder") | |
160 | if findleftshoulder then | |
161 | findleftshoulder:Remove() | |
162 | local glue = Instance.new("Glue", humanoid.Parent.Torso) | |
163 | glue.Part0 = humanoid.Parent.Torso | |
164 | glue.Part1 = humanoid.Parent["Left Arm"] | |
165 | glue.Name = "Left arm" | |
166 | local collider = Instance.new("Part", humanoid.Parent["Left Arm"]) | |
167 | collider.Position = Vector3.new(0,999,0) | |
168 | collider.Size = Vector3.new(1.5, 1, 1) | |
169 | collider.Shape = "Cylinder" | |
170 | local weld = Instance.new("Weld", collider) | |
171 | weld.Part0 = humanoid.Parent["Left Arm"] | |
172 | weld.Part1 = collider | |
173 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
174 | collider.TopSurface = "Smooth" | |
175 | collider.BottomSurface = "Smooth" | |
176 | collider.formFactor = "Symmetric" | |
177 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
178 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
179 | collider.Transparency = 1 | |
180 | end | |
181 | local findhead = humanoid.Parent:findFirstChild("Head") | |
182 | if findhead then | |
183 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
184 | attachment.Position = Vector3.new(0, -0.5, 0) | |
185 | attachment.Name = "lol" | |
186 | attachment.Visible = false | |
187 | humanoid.Parent.Torso.NeckAttachment.Visible = false | |
188 | humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
189 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
190 | ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment | |
191 | ball.Attachment1 = attachment | |
192 | ball.LimitsEnabled = true | |
193 | ball.TwistLimitsEnabled = true | |
194 | ball.UpperAngle = 90 | |
195 | ball.Restitution = 0.5 | |
196 | ball.TwistUpperAngle = 90 | |
197 | ball.TwistLowerAngle = -90 | |
198 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
199 | collidepartofleftleg.Name = "Bone" | |
200 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
201 | collidepartofleftleg.Transparency = 1 | |
202 | collidepartofleftleg:BreakJoints() | |
203 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
204 | weeld.Part0 = collidepartofleftleg | |
205 | weeld.Part1 = humanoid.Parent["Head"] | |
206 | if humanoid.Parent.Torso:findFirstChild("Neck") then | |
207 | humanoid.Parent.Torso.Neck:destroy() | |
208 | end | |
209 | end | |
210 | wait(10) | |
211 | humanoid.Health = 0 | |
212 | else | |
213 | humanoid.Health = humanoid.Health - hitval | |
214 | end | |
215 | end | |
216 | else | |
217 | if part.Name == "Shotgun" or "bullet" then | |
218 | ||
219 | else | |
220 | missle:destroy() | |
221 | end | |
222 | end | |
223 | end | |
224 | missle.Touched:connect(hit) | |
225 | end | |
226 | for i = 0,1 , 0.07 do | |
227 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
228 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
229 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
230 | game:GetService("RunService").RenderStepped:wait() | |
231 | end | |
232 | for i = 0,1 , 0.05 do | |
233 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
234 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
235 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
236 | game:GetService("RunService").RenderStepped:wait() | |
237 | end | |
238 | pump:Play() | |
239 | for i = 0,1 , 0.05 do | |
240 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
241 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
242 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
243 | game:GetService("RunService").RenderStepped:wait() | |
244 | end | |
245 | for i = 0,1 , 0.05 do | |
246 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
247 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
248 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
249 | game:GetService("RunService").RenderStepped:wait() | |
250 | end | |
251 | for i = 0,0.7 , 0.04 do | |
252 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
253 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
254 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
255 | game:GetService("RunService").RenderStepped:wait() | |
256 | end | |
257 | using = false | |
258 | end | |
259 | end | |
260 | mouse.Button1Down:connect(shoot) |