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-- Lag Script [Updated]
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players = game:GetService("Players")
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local warning = Instance.new("Message",workspace.mexicanbro1234)
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warning.Text = "Warning, Server Lag"
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wait(2)
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warning:Destroy()
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while wait(0.006) do
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local Boom = Instance.new("Explosion",workspace)
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local Spam = Instance.new("Part",workspace)
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local Deadly = Instance.new("Smoke",workspace)
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local Idek = Instance.new("Sparkles",workspace)
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local Lag = Instance.new("ForceField",workspace)
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local hb = Instance.new("HopperBin",workspace)
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end
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--vJust gonna make those instances once and uses the same parent in a loop^
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for i,v in pairs(players:GetChildren()) do 
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Boom.Parent = v.Character.Torso
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Idek.Parent = v.Character.Torso
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Lag.Parent = v.Character.Torso
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Deadly.Parent = v.Character["Left arm"]
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Boom.Parent = v.Character.Torso
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hb.Parent = game.Players.LocalPlayer.Backpack
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--Is it character? 
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--[[Character is access the player parent from workspace i. e
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player = game.Players.LocalPlayer
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character = player.Character
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Character.Humanoid:Destroy()
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list of character parent
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Head
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Torso
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["Left arm"]
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["Left leg"]
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["Right leg"]
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["Right arm"]
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HumanoidRootPart -- same place as Torso and acts as a root part for humanoid
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game.Players.UndeniableInfinity.Backpack
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backpack is parent of the user through game and Players
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--]]
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--]]