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- -- Lag Script [Updated]
- players = game:GetService("Players")
- local warning = Instance.new("Message",workspace.mexicanbro1234)
- warning.Text = "Warning, Server Lag"
- wait(2)
- warning:Destroy()
- while wait(0.006) do
- local Boom = Instance.new("Explosion",workspace)
- local Spam = Instance.new("Part",workspace)
- local Deadly = Instance.new("Smoke",workspace)
- local Idek = Instance.new("Sparkles",workspace)
- local Lag = Instance.new("ForceField",workspace)
- local hb = Instance.new("HopperBin",workspace)
- end
- --vJust gonna make those instances once and uses the same parent in a loop^
- for i,v in pairs(players:GetChildren()) do
- Boom.Parent = v.Character.Torso
- Idek.Parent = v.Character.Torso
- Lag.Parent = v.Character.Torso
- Deadly.Parent = v.Character["Left arm"]
- Boom.Parent = v.Character.Torso
- hb.Parent = game.Players.LocalPlayer.Backpack
- --Is it character?
- --[[Character is access the player parent from workspace i. e
- player = game.Players.LocalPlayer
- character = player.Character
- Character.Humanoid:Destroy()
- list of character parent
- Head
- Torso
- ["Left arm"]
- ["Left leg"]
- ["Right leg"]
- ["Right arm"]
- HumanoidRootPart -- same place as Torso and acts as a root part for humanoid
- game.Players.UndeniableInfinity.Backpack
- backpack is parent of the user through game and Players
- --]]
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