View difference between Paste ID: eQ5X3Vmc and JQWgRZpv
SHOW: | | - or go back to the newest paste.
1-
2-1. Defining
1+
2
3-
Defining advantages central to your character go here. You may have two. 
3+
Multiverse Crisis MUSH - Application Form 5.5.4
4
5-
Avatar of Bahamut <Defining 1>: Junko was chosen by the Fayth of Bevelle temple to be the Avatar of Bahamut, which means he was turned into a living fayth, transforming his body into that of the Aeon, Bahamut. He is large, powerful, able to use many different kinds of magic, and capable of flight. Bahamut is the non-elemental Aeon, meaning he has no particular weaknesses or strengths against elemental magics. He is also naturally resistant to many forms of status inflicting magic and instant death magic.
5+
A. OOC INFORMATION 
6
7-
2-2. Significant
7+
1a. Who are you? What is your name or online alias, and what is your age? 
8
9-
Special Attacks <Significant 1>: Bahamut has two special attacks that are unique to him. The first is Impulse, an attack that fires three to five spheres of destructive non-elemental energy. The second and by far more powerful attack is Mega-Flare. Bahamut unleashes a beam of pure energy that can engulf large stretches of land in front of him and cause massive damage to both that land and the things standing on it.
9+
Marshall, 33
10
11-
Level-Headed <Significant 2>: Part of Bahamut's power is that he is cool headed at all times. He still has personality, but it is very difficult to make him lose his head, be it in conversation or combat. It is all part of being one of the strongest Aeons, and one of the only non-elemental Aeons. There is no elemental influence to push his actions toward haste or rashness. It is possible to anger Bahamut to the point of rash actions, but it is very difficult.
11+
 2a. Have you roleplayed before, and if so, who and where? If you're new, how'd you find us? If you play here or previously played here, please list all of your current or most recent characters. 
12
13-
Magic Skills <Significant 3>: Bahamut is able to use all of the magics from his world. Fire, ice, lightning, water, holy, darkness, and non-elemental. There are other elements and support magics, but Bahamut will always forsake those choices for pure attack power when he is fighting alone.
13+
Solty Revant, Sarracenia, Neuroi Girl, Bahamut
14
15
 3a. Do you need a wiki account? If so, give us a login name (that is not itself a character name) and an e-mail address to associate with it. If you already have one and want one to preserve a secret alt, specify as much. 
16
17
Have one
18-
2-3. Minor
18+
19
B. CHARACTER SUMMARY 
20-
Minor advantages ancillary to your character go here. You have no limit, subject to common sense. 
20+
21
Your Profile, Advantages, and Disadvantages (Flaws) are your face on the MUSH. They tell people who you are, what you can do, and what you stumble at. Please remove all examples before submitting the application form. (For example --> Name: Your character's name. 18 character limit, no special letters. <-- should simply read --> Name: Link) 
22-
Machina Mechanic: Before Junko was inhabited by the powers of Bahamut, he was an Al Bhed mechanic. He has a good grasp of engineering, allowing him to get most technology from his world running through tricks and shortcuts, and makes it much easier for him to understand technology from other worlds. And thanks to his world's mixture of magic and technology, what powers the technology does not hinder his understanding.
22+
23
24-
Items: Like any good Al Bhed, Junko carries around a sachel full of various items good in a pinch. These items range from potions to attack items to tools and weapons. While he won't usually use any healing items in a one on one fight, if he is in a group Junko will often use these items to support his team members.
24+
1b. Profile 
25
26-
Bevelle Temple: As the embodiment of the Fayth that used to inhabit the Bevelle temple, Bahamut has been granted the temple as a place to relax and receive his followers. The temple provides him a place of rest and recuperation, and many followers who are willing to do his bidding despite his known history as an Al Bhed.
26+
Name: Ixion 
27
28
Faction:  
29
30
Function: Aeon of Lightning 
31
32
Series: Final Fantasy X: Age of Aeons-1 
33
34
Quote: " 
35
36
Profile: A general summary of your character, incorporating elements of personality, history, advantages, and disadvantages. Should be brief. 
37
38
39
2b. Character Type: What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters), and OCs (Original Characters). 
40
41
42
3b. Advantages 
43
44
This section is divided into three categories: DEFINING, SIGNIFICANT and MINOR. To see how to fill out Advantages, read: http://multiversemush.com/mw/index.php?title=Advantages 
45
46
47
3b-1. Advantages: Defining 
48
49
Avatar of Ixion: 
50
Attack List - Ranged: Ixion wields powerful lightning spells and attacks, the strongest of which is an explosive lightning blast called Thor's Hammer. She can also create blades of pure energy able to cut through most things.
51
Attack List - Melee: Ixion is able to unleash lightning-infused punches and kicks, as well as slashes using her horn, energy blades, or the nearly indestructible scythe she carries called Lightning Spire.
52
Superhumanity: Ixion is several times stronger, faster, and more durable than a typical human of her world.
53
54
Defender of Spira:
55
Resistance - Electricity: Due to being the very spirit of lightning, Ixion is heavily resistant to electrical attacks and outright immune to environmental electrical hazards such as lightning or short circuits.
56
Anti-Enhancement: Ixion's special attack - Aerospark - negates most buffs from the targets it hits. This attack takes the form of a blade of pure non-elemental energy.
57
Share Power: Ixion is able to cast support spells based on her own abilities, and carries a pack full of healing items.
58
59
3b-2. Advantages: Significant
60
61
Skilled Adventurer: 
62
These are items Ixion learned to always keep with her after years of adventuring.
63
Healing - Self: Ixion carries a satchel of healing items with her at all times, most notably Hi-Potions and Phoenix Down which can heal large amounts of damage or even bring people back from the brink of death.
64
Cure - Self: Also contained in her satchel are items used to remove status ailments such as poison, paralysis, blindness, petrification, zombification, and confusion.
65
Weapon Mastery - Polearms: Ixion is an expert in polearm combat, able to perform such feats as using a polearm to deflecting ranged attacks, increase her jumps by pole vaulting, and even balance on her polearm.
66
67
68
Electrical Manipulation:
69
Incapacitation: Ixion can easily alter her electrical attacks to cause temporary paralysis, leaving the target immobile on the ground and often twitching uncontrollably.
70
Flight: Ixion is able to grant temporary flight by forming an electrical field around a person.
71
Destruction: Ixion is able to render inoperable or outright destroy computers and other electrical equipment by overloading it with massive amounts of electricity.
72
73
3b-3. Advantages: Minor  
74
75
Adventure Gear:
76
Things that no adventurer should be without.
77
Hammerspace: Ixion has magical bags that can hold a literal ton of items.
78
Conveniences: Ixion keeps a generous supply of food, drinks, and temporary shelter suitable for several people.
79
Survival Skills: In the rare instance that she is caught without her tools and items, Ixion is still quite knowledgeable in how to survive in typical wild environments such as forests, deserts, and mountains.
80
81
4b. Disadvantages 
82
83
This is split into three sections: TROUBLE, SIGNIFICANT and MINOR. To see how to fill out Disadvantages, read: http://multiversemush.com/mw/index.php?title=Disadvantages 
84
85
86
4b-1. Disadvantages: Trouble 
87
88
89
4b-2. Disadvantages: Significant 
90
91
92
4b-3. Disadvantages: Minor 
93
94
95
5b. Themelisting 
96
97
If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should usually explain how it diverges from the original. Additionally, we'd be interested in knowing if there are any series -- preferably but not necessarily existing in our standing +themelists -- that you'd be interested in seeing your theme mixing with as neighbors in the Multiverse. 
98
99
100
C. CHARACTER INFORMATION 
101
102
1c. Personality 
103
104
This section describes your character in terms of their personality, motivations, quirks, fears and aspirations. Give us a good idea of why your character is invested in the Multiverse, how they get themselves into RP, and why they’re fun to play with. Each section must be answered in 100 words or more, ideally less than 400. If in need of inspiration, take a look at Nathan Hall's personality guide. 
105
106
107
1c-1. Response to the Multiverse 
108
109
If you are applying for an FC: How has the Multiverse changed your character or challenged them in new and different ways? If they’re totally new to the Multiverse at the point of application, how do you expect them to react to the reality of new environments and challenges, and how do you think it will change them? 
110
111
If you are applying for an OC: What do you feel is the driving force behind the character that would bring them out into the Multiverse, instead of staying within their own theme? What compels them to leave and see what the Multiverse has to offer? 
112
113
If you are applying for an OFC: What did the changes to the original theme do to make the character different from their source material? Answer the above question for OCs as well. 
114
115
116
1c-2. Motivation 
117
118
What best motivates your character to visit other worlds? What sort of things do they react to by getting out the door and pursuing them? What kind of things excite and intrigue them? What kind of things frighten them or give them pause? 
119
120
121
1c-3. Good Side 
122
123
What would you call the brightest point of your character’s personality? Where do they excel as a person, and what are the upsides of knowing them? 
124
125
126
1c-4. Bad Side 
127
128
What would you call the lowest point of your character’s personality? What qualities of theirs are less than ideal? Do they recognize these low points? How do they feel about them? Most importantly, why is this side of their personality fun for other players to play off of? 
129
130
131
1c-5. Faction Relations 
132
133
Why is your character in the faction that they’re in, or failing that, why aren’t they in a faction at all? If you’re in a faction, what sort of conflict might your character have with that faction’s ideology, and how might it be resolved in play? 
134
135
136
2c. Background 
137
138
Give us a brief, concise overview of your character's background. 
139
140
For OCs and OFCs: Three major moments of your character’s life that shaped them as an individual, explaining how each are important. 
141
142
For FCs: A quick rundown of “the story so far” in your own words, in full or bullet point format, and justify your portrayal of the personality you intend through the most significant moments. 
143
144
145
3c. Combat 
146
147
This section informs us about your character's ability pertaining to combat RP. 
148
149
150
3c-1. Archetype 
151
152
Which Archetype do you think fits your character best? For a list of Archetypes, refer to: Archetypes and Quirks. Optionally, you can leave this space blank and let staff pick one. You can have staff’s choice changed to your own later on. 
153
154
155
3c-2. Role What role does fighting play in your character’s narrative, and what role do they play in the larger context of their theme’s combat narrative? For example, is your character the flagship protagonist of a combat heavy plot? The team head who leads the heroes to save the world? The scrappy underdog who triumphs through smarts and resourcefulness? The ultimate final boss who seeks world domination? The renegade who gets in everyone’s way, hero and villain alike? Are they a supporting character who rarely fights themselves? Are they from a series where combat barely or never happens? Are they from a series that is overwhelmingly focused on combat? Furthermore, how does this role pan out in the context of MCM as a setting? Is it altered or recontextualized? 
156
157
158
3c-3. Style Where would you say your character’s specialties lie if you had to evaluate them up or down? Is your character glass cannon? A big, slow, heavy hitter? Hard to hit but very fragile? A tank/turtle? Are they just balanced across the board? If they are, where would you say their biggest strength is anyways? 
159
160
161
3c-3b. Stats Optionally, split 100 points between Power (how much damage your character can dish out, Precision (how accurate and consistent your character’s attacks are), Endurance (how well your character can resist damage), and Mitigation (how well your character can actively reduce exposure to attacks). The numbers you assign are to inform staff only, and do not translate directly into anything. 
162
163
Power: 0
164
 Precision: 0
165
 Endurance: 0
166
 Mitigation: 0
167
168
169
170
4c. Why? (OPTIONAL): This question must only be answered if you're applying for a Restricted concept, or if Staff prompts you to answer it. Why do you want to play this character? What do you want to do with them that you can't get out of something else, or something more simple? Can you handle it if it doesn't work out? What do you want to get out of it RP-wise, and what do you expect other people to get out of it in turn? This question Must Be Answered if you are applying for a character in Banned, including Exalted & Fate/ properties. 
171
172
173
5c. Miscellaneous: This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example), this is the place to put them. 
174
175
176
 Once you're done filling the application form out, submit it in the body of an e-mail to mcmush@gmail.com with a subject line of: Character Application - NAME - FACTION