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--if u wondering wat is this its just my antideath and if u reading this u fat taked my model
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--u like pepl ned die
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local Plr = game:GetService("Players").qeeeqx
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local Plr = game:GetService("Players").the456023
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local CF = CFrame.new(0, 3, 0)
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Plr.Character.Archivable = true
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local CharClone = Plr.Character:Clone()
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local NewC;
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                            pcall(function() CF = Plr.Character.Torso.CFrame end)
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                            local AKCon; AKCon = Workspace.ChildAdded:connect(function(Char)
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                                if Plr.Character == Char then
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                                    local Iter = 0
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                                    local Iter2 = 0
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                                    local Hum = Char:findFirstChild("Humanoid")
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                                    local Tor = Char:findFirstChild("Torso")
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                                    if not Hum then
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                                        Hum = Char:WaitForChild("Humanoid")
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                                    end
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                                    if not Tor then
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                                        Tor = Char:WaitForChild("Torso")
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                                    end
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                                    pcall(function() NewC:Destroy() end)
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                                    local NewCF = CF
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                                    repeat Tor.CFrame = NewCF; if Iter % 10 == 0 then wait(1/30); end Iter = Iter + 1 until (Char.Torso.Position - NewCF.p).magnitude < 3
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                                    Delay(0, function()
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                                        while Plr.Character == Char do
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                                            if Char and Tor then
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                                                CF = Tor.CFrame
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                                            end
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                                            if Iter2 % 2 == 0 then
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                                                wait(1/30);
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                                            end
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                                        end
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                                    end)
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                                    Hum.Died:connect(function()
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                                        NewC = CharClone:Clone()
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                                        NewC.Parent = Workspace
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                                        NewC.Torso.CFrame = Tor.CFrame
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                                        Plr:LoadCharacter()
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                                    end)
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                                end
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                            end)
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                            wait(1/30)
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                            Plr:LoadCharacter()