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- --if u wondering wat is this its just my antideath and if u reading this u fat taked my model
- --u like pepl ned die
- local Plr = game:GetService("Players").the456023
- local CF = CFrame.new(0, 3, 0)
- Plr.Character.Archivable = true
- local CharClone = Plr.Character:Clone()
- local NewC;
- pcall(function() CF = Plr.Character.Torso.CFrame end)
- local AKCon; AKCon = Workspace.ChildAdded:connect(function(Char)
- if Plr.Character == Char then
- local Iter = 0
- local Iter2 = 0
- local Hum = Char:findFirstChild("Humanoid")
- local Tor = Char:findFirstChild("Torso")
- if not Hum then
- Hum = Char:WaitForChild("Humanoid")
- end
- if not Tor then
- Tor = Char:WaitForChild("Torso")
- end
- pcall(function() NewC:Destroy() end)
- local NewCF = CF
- repeat Tor.CFrame = NewCF; if Iter % 10 == 0 then wait(1/30); end Iter = Iter + 1 until (Char.Torso.Position - NewCF.p).magnitude < 3
- Delay(0, function()
- while Plr.Character == Char do
- if Char and Tor then
- CF = Tor.CFrame
- end
- if Iter2 % 2 == 0 then
- wait(1/30);
- end
- end
- end)
- Hum.Died:connect(function()
- NewC = CharClone:Clone()
- NewC.Parent = Workspace
- NewC.Torso.CFrame = Tor.CFrame
- Plr:LoadCharacter()
- end)
- end
- end)
- wait(1/30)
- Plr:LoadCharacter()
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