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Levels[53] = SinglePlayerLevel.new({
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	name = "5 * 5",
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	entry = Vector3.new(6,1,2),
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	awaitOutcome = commonWinConditions.allBlocksTouched,
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	gameplayOptions = {
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		lastBlock = Vector3.new(6,1,2)
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	},
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	gameModes = { commonGameModes.multiStepBlocks, },	
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	instructions = "Touch all blocks. Touch the starred block last.",
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	blockPropertyOverrides = {
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		--1 jump blocks
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		{ 
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			blockPositions = { 
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				Vector3.new(3,1,3),
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				Vector3.new(9,1,3),
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				Vector3.new(3,1,9),
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				Vector3.new(9,1,9),
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			}, 
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			overrides = { BrickColor = multiStepBrickColors[1] } 
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		},
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		--2 jump blocks
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		{ 
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			blockPositions = { 
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				Vector3.new(5,1,3),
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				Vector3.new(7,1,3),
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				Vector3.new(3,1,5),
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				Vector3.new(5,1,5),
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				Vector3.new(7,1,5),
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				Vector3.new(9,1,5),
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				Vector3.new(3,1,7),
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				Vector3.new(5,1,7),
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				Vector3.new(7,1,7),
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				Vector3.new(9,1,7),
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				Vector3.new(5,1,9),
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				Vector3.new(7,1,9),
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			}, 
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			overrides = { BrickColor = multiStepBrickColors[2] } 
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		},
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		--4 jump blocks
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		{ 
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			blockPositions = { 
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				Vector3.new(4,1,4),
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				Vector3.new(8,1,4),
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				Vector3.new(4,1,8),
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				Vector3.new(8,1,8),
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			}, 
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			overrides = { BrickColor = multiStepBrickColors[4] } 
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		},
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				--5 jump blocks
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		{ 
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			blockPositions = { 
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				Vector3.new(6,1,6),
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			}, 
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			overrides = { BrickColor = multiStepBrickColors[5] } 
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		},
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	},
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	map = {
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		{
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,1,0,1,0,1,0,1,0,0},
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			{0,0,0,1,0,0,0,1,0,0,0},
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			{0,0,1,0,1,0,1,0,1,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0}, --LAVA FLOW
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			{0,0,1,0,1,0,1,0,1,0,0},
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			{0,0,0,1,0,0,0,1,0,0,0},
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			{0,0,1,0,1,0,1,0,1,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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		}
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	}
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})