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- Levels[53] = SinglePlayerLevel.new({
- name = "5 * 5",
- entry = Vector3.new(6,1,2),
- awaitOutcome = commonWinConditions.allBlocksTouched,
- gameplayOptions = {
- lastBlock = Vector3.new(6,1,2)
- },
- gameModes = { commonGameModes.multiStepBlocks, },
- instructions = "Touch all blocks. Touch the starred block last.",
- blockPropertyOverrides = {
- --1 jump blocks
- {
- blockPositions = {
- Vector3.new(3,1,3),
- Vector3.new(9,1,3),
- Vector3.new(3,1,9),
- Vector3.new(9,1,9),
- },
- overrides = { BrickColor = multiStepBrickColors[1] }
- },
- --2 jump blocks
- {
- blockPositions = {
- Vector3.new(5,1,3),
- Vector3.new(7,1,3),
- Vector3.new(3,1,5),
- Vector3.new(5,1,5),
- Vector3.new(7,1,5),
- Vector3.new(9,1,5),
- Vector3.new(3,1,7),
- Vector3.new(5,1,7),
- Vector3.new(7,1,7),
- Vector3.new(9,1,7),
- Vector3.new(5,1,9),
- Vector3.new(7,1,9),
- },
- overrides = { BrickColor = multiStepBrickColors[2] }
- },
- --4 jump blocks
- {
- blockPositions = {
- Vector3.new(4,1,4),
- Vector3.new(8,1,4),
- Vector3.new(4,1,8),
- Vector3.new(8,1,8),
- },
- overrides = { BrickColor = multiStepBrickColors[4] }
- },
- --5 jump blocks
- {
- blockPositions = {
- Vector3.new(6,1,6),
- },
- overrides = { BrickColor = multiStepBrickColors[5] }
- },
- },
- map = {
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,1,0,1,0,1,0,1,0,0},
- {0,0,0,1,0,0,0,1,0,0,0},
- {0,0,1,0,1,0,1,0,1,0,0},
- {0,0,0,0,0,1,0,0,0,0,0}, --LAVA FLOW
- {0,0,1,0,1,0,1,0,1,0,0},
- {0,0,0,1,0,0,0,1,0,0,0},
- {0,0,1,0,1,0,1,0,1,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- }
- }
- })
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