AxeOfMen

5x5

Jun 22nd, 2014
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  1. Levels[53] = SinglePlayerLevel.new({
  2.     name = "5 * 5",
  3.     entry = Vector3.new(6,1,2),
  4.     awaitOutcome = commonWinConditions.allBlocksTouched,
  5.     gameplayOptions = {
  6.         lastBlock = Vector3.new(6,1,2)
  7.     },
  8.     gameModes = { commonGameModes.multiStepBlocks, },  
  9.     instructions = "Touch all blocks. Touch the starred block last.",
  10.     blockPropertyOverrides = {
  11.         --1 jump blocks
  12.         {
  13.             blockPositions = {
  14.                 Vector3.new(3,1,3),
  15.                 Vector3.new(9,1,3),
  16.                 Vector3.new(3,1,9),
  17.                 Vector3.new(9,1,9),
  18.             },
  19.             overrides = { BrickColor = multiStepBrickColors[1] }
  20.         },
  21.         --2 jump blocks
  22.         {
  23.             blockPositions = {
  24.                 Vector3.new(5,1,3),
  25.                 Vector3.new(7,1,3),
  26.                
  27.                 Vector3.new(3,1,5),
  28.                 Vector3.new(5,1,5),
  29.                 Vector3.new(7,1,5),
  30.                 Vector3.new(9,1,5),
  31.                
  32.                 Vector3.new(3,1,7),
  33.                 Vector3.new(5,1,7),
  34.                 Vector3.new(7,1,7),
  35.                 Vector3.new(9,1,7),
  36.  
  37.                 Vector3.new(5,1,9),
  38.                 Vector3.new(7,1,9),
  39.             },
  40.             overrides = { BrickColor = multiStepBrickColors[2] }
  41.         },
  42.         --4 jump blocks
  43.         {
  44.             blockPositions = {
  45.                 Vector3.new(4,1,4),
  46.                 Vector3.new(8,1,4),
  47.                 Vector3.new(4,1,8),
  48.                 Vector3.new(8,1,8),
  49.             },
  50.             overrides = { BrickColor = multiStepBrickColors[4] }
  51.         },
  52.                 --5 jump blocks
  53.         {
  54.             blockPositions = {
  55.                 Vector3.new(6,1,6),
  56.             },
  57.             overrides = { BrickColor = multiStepBrickColors[5] }
  58.         },
  59.     },
  60.     map = {
  61.         {
  62.             {0,0,0,0,0,0,0,0,0,0,0},
  63.             {0,0,0,0,0,0,0,0,0,0,0},
  64.             {0,0,1,0,1,0,1,0,1,0,0},
  65.             {0,0,0,1,0,0,0,1,0,0,0},
  66.             {0,0,1,0,1,0,1,0,1,0,0},
  67.             {0,0,0,0,0,1,0,0,0,0,0}, --LAVA FLOW
  68.             {0,0,1,0,1,0,1,0,1,0,0},
  69.             {0,0,0,1,0,0,0,1,0,0,0},
  70.             {0,0,1,0,1,0,1,0,1,0,0},
  71.             {0,0,0,0,0,0,0,0,0,0,0},
  72.             {0,0,0,0,0,0,0,0,0,0,0},
  73.         }
  74.     }
  75. })
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