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print("FE code by Starzozero, Thanks to him!")
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code by Mokiros, Edited by StarzoZero")
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return m:TrigEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return rawget(self,s) or _rg:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = _rg:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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	FakeService(g,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = g,g.Players.LocalPlayer
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end
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plr = owner
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mouse = plr:GetMouse()
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char = plr.Character
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hum = char.HumanoidRootPart
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root = char.Torso
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left = char["Left Arm"]
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right = char["Right Arm"]
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rightl = char["Right Leg"]
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leftl = char["Left Leg"]
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--Converted with ttyyuu12345's model to script plugin v4
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Part1 = Instance.new("Part")
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SpecialMesh2 = Instance.new("SpecialMesh")
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ManualWeld3 = Instance.new("ManualWeld")
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Part4 = Instance.new("Part")
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BlockMesh5 = Instance.new("BlockMesh")
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Decal6 = Instance.new("Decal")
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Decal7 = Instance.new("Decal")
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Tool0 = Instance.new("Tool")
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Tool0.Name = "Stop sign"
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Tool0.ToolTip = "STOP FOR THE LOVE OF GOD! (Does nothing)"
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Tool0.Parent = owner.Backpack
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Tool0.Grip = CFrame.new(0, -3, 0, 1, 0, 0, 1, 5, 9, 0, 60, -1)
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Tool0.GripForward = Vector3.new(-0, -0, 0.3)
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Tool0.GripRight = Vector3.new(1, 0, 0)
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Part1.Name = "Handle"
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Part1.Parent = Tool0
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Part1.Collide = false
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Part1.CFrame = CFrame.new(-4.55999279, 4.00001097, -36.8499832, 4.7679805e-08, 5.83796114e-14, 1, -2.05022985e-07, 1, -5.68434189e-14, -1, -2.05022985e-07, 4.7679805e-08)
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Part1.Orientation = Vector3.new(0, 90, 0)
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Part1.Position = Vector3.new(-4.55999279, 4.00001097, -36.8499832)
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Part1.Rotation = Vector3.new(0, 90, 0)
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Part1.Size = Vector3.new(1, 8, 1)
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Part1.Anchored = false
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Part1.BottomSurface = Enum.SurfaceType.Smooth
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Part1.TopSurface = Enum.SurfaceType.Smooth
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Part1.FormFactor = Enum.FormFactor.Symmetric
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Part1.formFactor = Enum.FormFactor.Symmetric
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SpecialMesh2.Parent = Part1
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SpecialMesh2.Scale = Vector3.new(0.5, 1.20000005, 0.5)
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ManualWeld3.Name = "Part-to-Sign Strong Joint"
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ManualWeld3.Parent = Part1
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ManualWeld3.C0 = CFrame.new(0.5, -4, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
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ManualWeld3.C1 = CFrame.new(-0.5, -6.50000048, -0.5, 1, -2.62090509e-08, -1.78814219e-07, 2.62090651e-08, 1, 2.4138609e-07, 1.78814275e-07, -2.4138609e-07, 1)
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ManualWeld3.Part0 = Part1
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ManualWeld3.Part1 = Part4
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ManualWeld3.part1 = Part4
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Part4.Name = "Sign"
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Part4.Collide = false
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Part4.Parent =Tool0
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Part4.CFrame = CFrame.new(-5.55999279, 6.49995804, -36.8499832, 1.31134414e-07, -2.41386005e-07, -1, 1.78813934e-07, 1, -2.41386005e-07, 1, -1.7881392e-07, 1.31134527e-07)
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Part4.Orientation = Vector3.new(0, -90, 0)
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Part4.Position = Vector3.new(-5.55999279, 6.49995804, -36.8499832)
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Part4.Rotation = Vector3.new(0, -90, 0)
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Part4.Color = Color3.new(0.960784, 0.803922, 0.188235)
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Part4.Transparency = 1
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Part4.Size = Vector3.new(3, 3, 1)
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Part4.Anchored = false
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Part4.BottomSurface = Enum.SurfaceType.Smooth
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Part4.BrickColor = BrickColor.new("Bright yellow")
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Part4.TopSurface = Enum.SurfaceType.Smooth
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Part4.brickColor = BrickColor.new("Bright yellow")
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Part4.FormFactor = Enum.FormFactor.Symmetric
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Part4.formFactor = Enum.FormFactor.Symmetric
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BlockMesh5.Parent = Part4
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BlockMesh5.Offset = Vector3.new(0, 0, -0.74000001)
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BlockMesh5.Scale = Vector3.new(1.5, 1.5, 0)
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Decal6.Parent = Part4
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Decal6.Texture = "http://www.roblox.com/asset/?id=116620938"
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Decal6.Face = Enum.NormalId.Back
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Decal7.Parent = Part4
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Decal7.Texture = "http://www.roblox.com/asset/?id=116620941"
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for i,v in pairs(mas:GetChildren()) do
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	v.Parent = script
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	pcall(function() v:MakeJoints() end)
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end
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mas:Destroy()
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for i,v in pairs(cors) do
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	spawn(function()
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		pcall(v)
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	end)
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end