PR0J3CT11

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Sep 2nd, 2019
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  1. print("FE code by Starzozero, Thanks to him!")
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then
  96. return typeof(s[k])=="function"
  97. and function(_,...)return s[k](s,...)end or s[k]
  98. end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return rawget(self,s) or _rg:GetService(s)
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. RunService = FakeService({
  121. _btrs = {},
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133. FakeService(g,game)
  134. --Changing owner to fake player object to support owner:GetMouse()
  135. game,owner = g,g.Players.LocalPlayer
  136. end
  137.  
  138. plr = owner
  139. mouse = plr:GetMouse()
  140. char = plr.Character
  141. hum = char.HumanoidRootPart
  142. root = char.Torso
  143. left = char["Left Arm"]
  144. right = char["Right Arm"]
  145. rightl = char["Right Leg"]
  146. leftl = char["Left Leg"]
  147.  
  148. --Converted with ttyyuu12345's model to script plugin v4
  149. function sandbox(var,func)
  150. local env = getfenv(func)
  151. local newenv = setmetatable({},{
  152. __index = function(self,k)
  153. if k=="script" then
  154. return var
  155. else
  156. return env[k]
  157. end
  158. end,
  159. })
  160. setfenv(func,newenv)
  161. return func
  162. end
  163. cors = {}
  164. mas = Instance.new("Model",game:GetService("Lighting"))
  165. Part1 = Instance.new("Part")
  166. SpecialMesh2 = Instance.new("SpecialMesh")
  167. ManualWeld3 = Instance.new("ManualWeld")
  168. Part4 = Instance.new("Part")
  169. BlockMesh5 = Instance.new("BlockMesh")
  170. Decal6 = Instance.new("Decal")
  171. Decal7 = Instance.new("Decal")
  172. Tool0 = Instance.new("Tool")
  173. Tool0.Name = "Stop sign"
  174. Tool0.ToolTip = "STOP FOR THE LOVE OF GOD! (Does nothing)"
  175. Tool0.Parent = owner.Backpack
  176. Tool0.Grip = CFrame.new(0, -3, 0, 1, 0, 0, 1, 5, 9, 0, 60, -1)
  177. Tool0.GripForward = Vector3.new(-0, -0, 0.3)
  178. Tool0.GripRight = Vector3.new(1, 0, 0)
  179. Part1.Name = "Handle"
  180. Part1.Parent = Tool0
  181. Part1.Collide = false
  182. Part1.CFrame = CFrame.new(-4.55999279, 4.00001097, -36.8499832, 4.7679805e-08, 5.83796114e-14, 1, -2.05022985e-07, 1, -5.68434189e-14, -1, -2.05022985e-07, 4.7679805e-08)
  183. Part1.Orientation = Vector3.new(0, 90, 0)
  184. Part1.Position = Vector3.new(-4.55999279, 4.00001097, -36.8499832)
  185. Part1.Rotation = Vector3.new(0, 90, 0)
  186. Part1.Size = Vector3.new(1, 8, 1)
  187. Part1.Anchored = false
  188. Part1.BottomSurface = Enum.SurfaceType.Smooth
  189. Part1.TopSurface = Enum.SurfaceType.Smooth
  190. Part1.FormFactor = Enum.FormFactor.Symmetric
  191. Part1.formFactor = Enum.FormFactor.Symmetric
  192. SpecialMesh2.Parent = Part1
  193. SpecialMesh2.Scale = Vector3.new(0.5, 1.20000005, 0.5)
  194. ManualWeld3.Name = "Part-to-Sign Strong Joint"
  195. ManualWeld3.Parent = Part1
  196. ManualWeld3.C0 = CFrame.new(0.5, -4, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  197. ManualWeld3.C1 = CFrame.new(-0.5, -6.50000048, -0.5, 1, -2.62090509e-08, -1.78814219e-07, 2.62090651e-08, 1, 2.4138609e-07, 1.78814275e-07, -2.4138609e-07, 1)
  198. ManualWeld3.Part0 = Part1
  199. ManualWeld3.Part1 = Part4
  200. ManualWeld3.part1 = Part4
  201. Part4.Name = "Sign"
  202. Part4.Collide = false
  203. Part4.Parent =Tool0
  204. Part4.CFrame = CFrame.new(-5.55999279, 6.49995804, -36.8499832, 1.31134414e-07, -2.41386005e-07, -1, 1.78813934e-07, 1, -2.41386005e-07, 1, -1.7881392e-07, 1.31134527e-07)
  205. Part4.Orientation = Vector3.new(0, -90, 0)
  206. Part4.Position = Vector3.new(-5.55999279, 6.49995804, -36.8499832)
  207. Part4.Rotation = Vector3.new(0, -90, 0)
  208. Part4.Color = Color3.new(0.960784, 0.803922, 0.188235)
  209. Part4.Transparency = 1
  210. Part4.Size = Vector3.new(3, 3, 1)
  211. Part4.Anchored = false
  212. Part4.BottomSurface = Enum.SurfaceType.Smooth
  213. Part4.BrickColor = BrickColor.new("Bright yellow")
  214. Part4.TopSurface = Enum.SurfaceType.Smooth
  215. Part4.brickColor = BrickColor.new("Bright yellow")
  216. Part4.FormFactor = Enum.FormFactor.Symmetric
  217. Part4.formFactor = Enum.FormFactor.Symmetric
  218. BlockMesh5.Parent = Part4
  219. BlockMesh5.Offset = Vector3.new(0, 0, -0.74000001)
  220. BlockMesh5.Scale = Vector3.new(1.5, 1.5, 0)
  221. Decal6.Parent = Part4
  222. Decal6.Texture = "http://www.roblox.com/asset/?id=116620938"
  223. Decal6.Face = Enum.NormalId.Back
  224. Decal7.Parent = Part4
  225. Decal7.Texture = "http://www.roblox.com/asset/?id=116620941"
  226. for i,v in pairs(mas:GetChildren()) do
  227. v.Parent = script
  228. pcall(function() v:MakeJoints() end)
  229. end
  230. mas:Destroy()
  231. for i,v in pairs(cors) do
  232. spawn(function()
  233. pcall(v)
  234. end)
  235. end
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