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| 1 | - | global: |
| 1 | + | global: |
| 2 | - | default-game: 'hunger' |
| 2 | + | default-game: 'hunger' |
| 3 | - | |
| 3 | + | |
| 4 | - | # In minutes, the number of time to wait between update checks |
| 4 | + | # In minutes, the number of time to wait between update checks |
| 5 | - | update-delay: 30 |
| 5 | + | update-delay: 30 |
| 6 | - | |
| 6 | + | |
| 7 | - | # The following are default only, and will be overwritten by the setup, if applicable |
| 7 | + | # The following are default only, and will be overwritten by the setup, if applicable |
| 8 | - | join-message: '<player> has joined the game <game>.' |
| 8 | + | join-message: '<player> has joined the game <game>.' |
| 9 | - | rejoin-message: '<player> has rejoined the game <game>' |
| 9 | + | rejoin-message: '<player> has rejoined the game <game>' |
| 10 | - | leave-message: '<player> has left the game <game>.' |
| 10 | + | leave-message: '<player> has left the game <game>.' |
| 11 | - | quit-message: '<player> has quit the game <game>.' |
| 11 | + | quit-message: '<player> has quit the game <game>.' |
| 12 | - | kill-message: '<killer> killed <killed> in game <game>.' |
| 12 | + | kill-message: '<killer> killed <killed> in game <game>.' |
| 13 | - | vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.' |
| 13 | + | vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.' |
| 14 | - | |
| 14 | + | |
| 15 | - | # Time, in seconds, after game starts before players can move |
| 15 | + | # Time, in seconds, after game starts before players can move |
| 16 | - | default-time: 8 |
| 16 | + | default-time: 8 |
| 17 | - | |
| 17 | + | |
| 18 | - | # Number of players required to auto-start |
| 18 | + | # Number of players required to auto-start |
| 19 | - | min-vote: 2 |
| 19 | + | |
| 20 | - | |
| 20 | + | |
| 21 | - | # If players can join a game while it is running |
| 21 | + | # If players can join a game while it is running |
| 22 | - | allow-join-during-game: false |
| 22 | + | |
| 23 | - | |
| 23 | + | |
| 24 | - | # Number of players required to start at all |
| 24 | + | # Number of players required to start at all |
| 25 | - | min-players: 2 |
| 25 | + | |
| 26 | - | |
| 26 | + | |
| 27 | - | # If a player can rejoin a game. |
| 27 | + | # If a player can rejoin a game. |
| 28 | - | # If false, players will lose all lives on leave. |
| 28 | + | # If false, players will lose all lives on leave. |
| 29 | - | # If true, lives are carried over to any rejoins |
| 29 | + | # If true, lives are carried over to any rejoins |
| 30 | - | allow-rejoin: false |
| 30 | + | |
| 31 | - | |
| 31 | + | |
| 32 | - | # If a winner gets to keep his items |
| 32 | + | # If a winner gets to keep his items |
| 33 | - | winner-keeps-items: true |
| 33 | + | |
| 34 | - | |
| 34 | + | |
| 35 | - | # number of lives a player has. 0 is unlimited |
| 35 | + | # number of lives a player has. 0 is unlimited |
| 36 | - | lives: 1 |
| 36 | + | lives: 1 |
| 37 | - | |
| 37 | + | |
| 38 | - | # whether players should clear their inventory before joining |
| 38 | + | # whether players should clear their inventory before joining |
| 39 | - | should-clear-inv: true |
| 39 | + | should-clear-inv: true |
| 40 | - | |
| 40 | + | |
| 41 | - | # require everyone that has joined the game to start |
| 41 | + | # require everyone that has joined the game to start |
| 42 | - | all-vote: false |
| 42 | + | all-vote: false |
| 43 | - | |
| 43 | + | |
| 44 | - | # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded |
| 44 | + | # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded |
| 45 | - | auto-vote: true |
| 45 | + | auto-vote: true |
| 46 | - | |
| 46 | + | |
| 47 | - | # whether players can place blocks |
| 47 | + | # whether players can place blocks |
| 48 | - | can-place-block: true |
| 48 | + | can-place-block: true |
| 49 | - | |
| 49 | + | |
| 50 | - | # whether players can break blocks |
| 50 | + | # whether players can break blocks |
| 51 | - | can-break-block: false |
| 51 | + | can-break-block: false |
| 52 | ||
| 53 | - | # whether players can interact with blocks (Chests, Enchant tables, ect...) |
| 53 | + | # whether players can interact with blocks (Chests, Enchant tables, ect...) |
| 54 | - | can-interact-block: true |
| 54 | + | can-interact-block: true |
| 55 | - | |
| 55 | + | |
| 56 | - | # whether players can use commands. Does not disallow HungerGames commands. |
| 56 | + | # whether players can use commands. Does not disallow HungerGames commands. |
| 57 | - | use-command: false |
| 57 | + | use-command: false |
| 58 | - | |
| 58 | + | |
| 59 | - | # whether players can teleport |
| 59 | + | # whether players can teleport |
| 60 | - | can-teleport: false |
| 60 | + | can-teleport: false |
| 61 | - | |
| 61 | + | |
| 62 | - | # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template |
| 62 | + | # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template |
| 63 | - | reload-world-name: Default_world |
| 63 | + | reload-world-name: Default_world |
| 64 | - | |
| 64 | + | |
| 65 | - | # reload world on game end. Recommended that this be false and have setups override this |
| 65 | + | # reload world on game end. Recommended that this be false and have setups override this |
| 66 | - | reload-world: false |
| 66 | + | reload-world: false |
| 67 | - | |
| 67 | + | |
| 68 | - | # add chest and fill the first time a chest is opened |
| 68 | + | # add chest and fill the first time a chest is opened |
| 69 | - | auto-add: true |
| 69 | + | auto-add: true |
| 70 | - | |
| 70 | + | |
| 71 | - | # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot |
| 71 | + | # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot |
| 72 | - | # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 72 | + | # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 73 | - | special-blocks-place: [] |
| 73 | + | special-blocks-place: [] |
| 74 | - | |
| 74 | + | |
| 75 | - | # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot |
| 75 | + | # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot |
| 76 | - | # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 76 | + | # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 77 | - | special-blocks-break: [] |
| 77 | + | special-blocks-break: [] |
| 78 | - | |
| 78 | + | |
| 79 | - | # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot |
| 79 | + | # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot |
| 80 | - | # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 80 | + | # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]" |
| 81 | - | special-blocks-interact: [54] |
| 81 | + | special-blocks-interact: [54] |
| 82 | ||
| 83 | - | # Reset block changes after a game ends |
| 83 | + | # Reset block changes after a game ends |
| 84 | - | reset-changes: true |
| 84 | + | reset-changes: true |
| 85 | - | |
| 85 | + | |
| 86 | - | chest-loot: |
| 86 | + | chest-loot: |
| 87 | - | # Example loot. Note DURABIlITY is an enchantment |
| 87 | + | # Example loot. Note DURABIlITY is an enchantment |
| 88 | - | # STONE_SWORD: |
| 88 | + | # STONE_SWORD: |
| 89 | - | # stack-size: 1 |
| 89 | + | # stack-size: 1 |
| 90 | - | # chance: 100.00 |
| 90 | + | # chance: 100.00 |
| 91 | - | # DURABILITY: 3 |
| 91 | + | # DURABILITY: 3 |
| 92 | - | STONE_SWORD: |
| 92 | + | STONE_SWORD: |
| 93 | - | stack-size: 1 |
| 93 | + | stack-size: 1 |
| 94 | - | chance: 100.00 |
| 94 | + | chance: 100.00 |
| 95 | - | sponsor-loot: |
| 95 | + | sponsor-loot: |
| 96 | - | |
| 96 | + | |
| 97 | - | itemsets: |
| 97 | + | itemsets: |
| 98 | - | # Example game |
| 98 | + | # Example game |
| 99 | - | # To use one of these, when creating a game do |
| 99 | + | # To use one of these, when creating a game do |
| 100 | - | # /hga add itemset <name-of-game> <name-of-itemset> NOTE make sure there are no space in the list of itemsets |
| 100 | + | # /hga add itemset <name-of-game> <name-of-itemset> NOTE make sure there are no space in the list of itemsets |
| 101 | - | # test: |
| 101 | + | # test: |
| 102 | - | # chest-loot: |
| 102 | + | # chest-loot: |
| 103 | - | # Example loot. Note DURABIlITY is an enchantment |
| 103 | + | # Example loot. Note DURABIlITY is an enchantment |
| 104 | - | # DIAMOND_PICKAXE: |
| 104 | + | # DIAMOND_PICKAXE: |
| 105 | - | # stack-size: 1 |
| 105 | + | # stack-size: 1 |
| 106 | - | # chance: 0.01 |
| 106 | + | # chance: 0.01 |
| 107 | - | # DURABILITY: 3 |
| 107 | + | # DURABILITY: 3 |
| 108 | - | # sponsor-loot: |
| 108 | + | # sponsor-loot: |
| 109 | ||
| 110 | - | test: |
| 110 | + | test: |
| 111 | - | IRON_SWORD: |
| 111 | + | IRON_SWORD: |
| 112 | - | stack-size: 1 |
| 112 | + | stack-size: 1 |
| 113 | - | chance: 100.00 |
| 113 | + | chance: 100.00 |
| 114 | - | |
| 114 | + | |
| 115 | - | setups: |
| 115 | + | setups: |
| 116 | - | hunger: |
| 116 | + | hunger: |
| 117 | - | default-time: 10 |
| 117 | + | default-time: 10 |
| 118 | min-vote: 2 | |
| 119 | allow-join-during-game: false | |
| 120 | min-players: 2 | |
| 121 | allow-rejoin: false | |
| 122 | winner-keeps-items: true | |
| 123 | - | should-clear-inv: true |
| 123 | + | should-clear-inv: true |