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global:
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  global:
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  default-game: 'hunger'
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    default-game: 'hunger'
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  # In minutes, the number of time to wait between update checks
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    # In minutes, the number of time to wait between update checks
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  update-delay: 30
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    update-delay: 30
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  # The following are default only, and will be overwritten by the setup, if applicable
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    # The following are default only, and will be overwritten by the setup, if applicable
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  join-message: '<player> has joined the game <game>.'
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    join-message: '<player> has joined the game <game>.'
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  rejoin-message: '<player> has rejoined the game <game>'
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    rejoin-message: '<player> has rejoined the game <game>'
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  leave-message: '<player> has left the game <game>.'
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    leave-message: '<player> has left the game <game>.'
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  quit-message: '<player> has quit the game <game>.'
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    quit-message: '<player> has quit the game <game>.'
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  kill-message: '<killer> killed <killed> in game <game>.'
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    kill-message: '<killer> killed <killed> in game <game>.'
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  vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.'
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    vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.'
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  # Time, in seconds, after game starts before players can move
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    # Time, in seconds, after game starts before players can move
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  default-time: 8
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    default-time: 8
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  # Number of players required to auto-start
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    # Number of players required to auto-start
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  min-vote: 2
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  # If players can join a game while it is running
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    # If players can join a game while it is running
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  allow-join-during-game: false
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  # Number of players required to start at all
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    # Number of players required to start at all
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  min-players: 2
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  # If a player can rejoin a game. 
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    # If a player can rejoin a game. 
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  # If false, players will lose all lives on leave. 
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    # If false, players will lose all lives on leave. 
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  # If true, lives are carried over to any rejoins
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    # If true, lives are carried over to any rejoins
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  allow-rejoin: false
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  # If a winner gets to keep his items
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    # If a winner gets to keep his items
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  winner-keeps-items: true
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  # number of lives a player has. 0 is unlimited
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    # number of lives a player has. 0 is unlimited
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  lives: 1
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    lives: 1
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  # whether players should clear their inventory before joining
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    # whether players should clear their inventory before joining
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  should-clear-inv: true
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    should-clear-inv: true
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  # require everyone that has joined the game to start
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    # require everyone that has joined the game to start
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  all-vote: false
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    all-vote: false
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  # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
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    # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
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  auto-vote: true
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    auto-vote: true
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  # whether players can place blocks
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    # whether players can place blocks
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  can-place-block: true
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    can-place-block: true
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  # whether players can break blocks
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    # whether players can break blocks
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  can-break-block: false
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    can-break-block: false
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  # whether players can interact with blocks (Chests, Enchant tables, ect...)
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    # whether players can interact with blocks (Chests, Enchant tables, ect...)
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  can-interact-block: true
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    can-interact-block: true
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  # whether players can use commands. Does not disallow HungerGames commands.
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    # whether players can use commands. Does not disallow HungerGames commands.
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  use-command: false
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    use-command: false
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  # whether players can teleport
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    # whether players can teleport
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  can-teleport: false
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    can-teleport: false
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  # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template
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    # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template
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  reload-world-name: Default_world
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    reload-world-name: Default_world
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  # reload world on game end. Recommended that this be false and have setups override this
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    # reload world on game end. Recommended that this be false and have setups override this
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  reload-world: false
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    reload-world: false
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  # add chest and fill the first time a chest is opened
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    # add chest and fill the first time a chest is opened
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  auto-add: true
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    auto-add: true
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  # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
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    # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
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  # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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    # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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  special-blocks-place: []
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    special-blocks-place: []
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  # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
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    # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
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  # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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    # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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  special-blocks-break: []
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    special-blocks-break: []
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  # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
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    # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
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  # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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    # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
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  special-blocks-interact: [54]
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    special-blocks-interact: [54]
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  # Reset block changes after a game ends
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    # Reset block changes after a game ends 
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  reset-changes: true
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    reset-changes: true
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  chest-loot:
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    chest-loot:
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  # Example loot. Note DURABIlITY is an enchantment
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    # Example loot. Note DURABIlITY is an enchantment
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  #    STONE_SWORD:
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    #    STONE_SWORD:
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  #        stack-size: 1
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    #        stack-size: 1
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  #        chance: 100.00
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    #        chance: 100.00
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  #        DURABILITY: 3
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    #        DURABILITY: 3
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    STONE_SWORD:
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      STONE_SWORD:
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      stack-size: 1
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        stack-size: 1
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      chance: 100.00
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        chance: 100.00
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  sponsor-loot:
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      sponsor-loot:
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itemsets:
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  itemsets:
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# Example game
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  # Example game
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# To use one of these, when creating a game do 
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  # To use one of these, when creating a game do 
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# /hga add itemset <name-of-game> <name-of-itemset>  NOTE make sure there are no space in the list of itemsets
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  # /hga add itemset <name-of-game> <name-of-itemset>  NOTE make sure there are no space in the list of itemsets
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#  test:
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  #  test:
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#	  chest-loot:
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  #	  chest-loot:
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#	    Example loot. Note DURABIlITY is an enchantment
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  #	    Example loot. Note DURABIlITY is an enchantment
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#	        DIAMOND_PICKAXE:
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  #	        DIAMOND_PICKAXE:
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#	           stack-size: 1
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  #	           stack-size: 1
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#	           chance: 0.01
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  #	           chance: 0.01
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#	           DURABILITY: 3
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  #	           DURABILITY: 3
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#	  sponsor-loot:
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  #	  sponsor-loot:
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  test:
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    test:
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    IRON_SWORD:
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      IRON_SWORD:
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      stack-size: 1
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        stack-size: 1
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      chance: 100.00			   
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        chance: 100.00
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setups:
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  setups:
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  hunger:
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    hunger:
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    default-time: 10
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      default-time: 10
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      min-vote: 2
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      allow-join-during-game: false
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      min-players: 2
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      allow-rejoin: false
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      winner-keeps-items: true
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    should-clear-inv: true
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      should-clear-inv: true