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- global:
- default-game: 'hunger'
- # In minutes, the number of time to wait between update checks
- update-delay: 30
- # The following are default only, and will be overwritten by the setup, if applicable
- join-message: '<player> has joined the game <game>.'
- rejoin-message: '<player> has rejoined the game <game>'
- leave-message: '<player> has left the game <game>.'
- quit-message: '<player> has quit the game <game>.'
- kill-message: '<killer> killed <killed> in game <game>.'
- vote-message: '<player> is ready to play <game>. Type /hg vote when you are ready to play.'
- # Time, in seconds, after game starts before players can move
- default-time: 8
- # Number of players required to auto-start
- min-vote: 2
- # If players can join a game while it is running
- allow-join-during-game: false
- # Number of players required to start at all
- min-players: 2
- # If a player can rejoin a game.
- # If false, players will lose all lives on leave.
- # If true, lives are carried over to any rejoins
- allow-rejoin: false
- # If a winner gets to keep his items
- winner-keeps-items: true
- # number of lives a player has. 0 is unlimited
- lives: 1
- # whether players should clear their inventory before joining
- should-clear-inv: true
- # require everyone that has joined the game to start
- all-vote: false
- # when a player joins a game, they are auto-voted as ready. If true, all-vote is disregarded
- auto-vote: true
- # whether players can place blocks
- can-place-block: true
- # whether players can break blocks
- can-break-block: false
- # whether players can interact with blocks (Chests, Enchant tables, ect...)
- can-interact-block: true
- # whether players can use commands. Does not disallow HungerGames commands.
- use-command: false
- # whether players can teleport
- can-teleport: false
- # world to reload on game end if world-reload is true. NOTE: must have a "template" stored in MyHungerGames/<worldname>_template
- reload-world-name: Default_world
- # reload world on game end. Recommended that this be false and have setups override this
- reload-world: false
- # add chest and fill the first time a chest is opened
- auto-add: true
- # blocks players can place (NOTE: if "can-place-blocks" is false, they cannot
- # place blocks except for these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-place: []
- # blocks players can break (NOTE: if "can-break-blocks" is false, they cannot
- # break blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-break: []
- # blocks players can interact (NOTE: if "can-interact-blocks" is false, they cannot
- # interact with blocks except these blocks, and vice versa) ex: "[1]", "[1, 10, 28]"
- special-blocks-interact: [54]
- # Reset block changes after a game ends
- reset-changes: true
- chest-loot:
- # Example loot. Note DURABIlITY is an enchantment
- # STONE_SWORD:
- # stack-size: 1
- # chance: 100.00
- # DURABILITY: 3
- STONE_SWORD:
- stack-size: 1
- chance: 100.00
- sponsor-loot:
- itemsets:
- # Example game
- # To use one of these, when creating a game do
- # /hga add itemset <name-of-game> <name-of-itemset> NOTE make sure there are no space in the list of itemsets
- # test:
- # chest-loot:
- # Example loot. Note DURABIlITY is an enchantment
- # DIAMOND_PICKAXE:
- # stack-size: 1
- # chance: 0.01
- # DURABILITY: 3
- # sponsor-loot:
- test:
- IRON_SWORD:
- stack-size: 1
- chance: 100.00
- setups:
- hunger:
- default-time: 10
- min-vote: 2
- allow-join-during-game: false
- min-players: 2
- allow-rejoin: false
- winner-keeps-items: true
- should-clear-inv: true
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