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S1 vs S2 differences [draft]
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revision R35.R7.4
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	30 min vs 60 min
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	30 min (ticks at xx:00 and 00:30) vs 60 min (ticks at xx:01)
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Vault:
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	37,5% deduction vs disabled
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Kingdom states:
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	none vs S2 supports mob, growth, offensive and defensive states per individual kd
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Sector switch:
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	S1 - change before round start.
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	S2 - change any time, if one hasn't had any battle for the last 12 ticks.
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		- food is created before newbie mode start (1 food per 3 or 6 real kingdoms)
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Sector Leader:
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	S1 - has scientists efficiency bonus (+10%)
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		- food resets at 1M money and 10K+ power reserve, researches maxed out.
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	S2 - no bonuses, can change sector password for new joiners
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Food:
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	S1 has 3 tiers, food is generally cheap
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		- tier 1 gives fixed 20 land and 35K money for 40 tanks def, only kds below 2500 land can grab it.
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		- tier 2/3 starts at 2 tanks per land defence, and is capped to maximum 4 tanks per land later on. 
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	S2 has 1 tier only:
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		- food is created right before newbie mode end (1 food kd per 2-3 real kingdoms)
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		- food will always reset to average universe defence per land (dpl) with only exception (for the first 120 ticks out of newbie mode, food's defence is reduced from -60%, to normal universe dpl).
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		- food leaves newbie mode with approx. 500K money and 10K+ power reserve, researches maxed out.
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		- first food reset is expected at ~ 80-100 land range, newbie mode lasts 12 ticks
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		- food may grow its bank to 1M money
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Military loses:
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PT changes (you can check PT tables):
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	Offensive: 5% vs 4%-16% (base loses are 8%, WL shields reduce up to -4%, failed attacks increase loses up to 2x)
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	Remarkable differences are on Mystical Lands and MT. Small differences on DW and VI, also Quanut race.
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	Defensive: 5% vs 10% (goes gradually down to 5% if nw difference is above 2x)
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	VI power storage reduced to 5x
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Probes:
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	minimal chance to succeed - 10% vs 20%
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	probes suicide - 10 power per 1 probe vs 5 power per 1 probe
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	HGLs - 250K pts vs 100K pts required
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	Longevity - independent (250k pts) vs goes after TFs research (100K pts)
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Military cost
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	S1 has price reduction for Dragoons, Laser Dragoons and Tactical Fighters
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	S2 price reflects OG SK, Dragoon is 450, Laser Dragoon 550 and tactical Fighter is 1600 per unit
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Exploration:
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	S1 - depleting exploration discount up to 5000 land, generally +10% extra cost vs original SK
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	S2 - same cost as in original SK, Growth state yields discount from -75% to -25%.
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Buildings cost:
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	-10% reduction vs vanilla SK cost
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PT & Races differences:
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	Remarkable differences are on Mystical Lands, Mountainous and MT. Check Help files for all differences.
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Research:
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	TFs - 2 tiers of ASBs vs single tier of vanilla ASB and required points reduced to 300K
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	HGLs - 200K pts vs 100K pts required
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	Warp drive - small discount vs -50% discount in comparison with vanilla SK
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	Longevity - independent from TFs (250K pts) vs independent from TFs (100K pts)
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Missiles:
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	S2 missiles build time reduced to 24 ticks for each type
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	S2 missiles can be used only at war
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Peace state:
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	10% def bonus vs 20% def bonus
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And last but not least
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	S2 aims to replicate vanilla SK, S1 seeks for more innovation and embraces faster game pace.
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