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ricardasjak

Sklone S1 vs S2

Aug 31st, 2021 (edited)
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  1. S1 vs S2 differences [draft]
  2. revision R35.R7.4
  3.  
  4. Tick length:
  5. 30 min (ticks at xx:00 and 00:30) vs 60 min (ticks at xx:01)
  6.  
  7. Vault:
  8. 37,5% deduction vs disabled
  9.  
  10. Kingdom states:
  11. none vs S2 supports mob, growth, offensive and defensive states per individual kd
  12.  
  13. Sector switch:
  14. S1 - change before round start.
  15. S2 - change any time, if one hasn't had any battle for the last 12 ticks.
  16.  
  17. Sector Leader:
  18. S1 - has scientists efficiency bonus (+10%)
  19. S2 - no bonuses, can change sector password for new joiners
  20.  
  21. Food:
  22. S1 has 3 tiers, food is generally cheap
  23. - tier 1 gives fixed 20 land and 35K money for 40 tanks def, only kds below 2500 land can grab it.
  24. - tier 2/3 starts at 2 tanks per land defence, and is capped to maximum 4 tanks per land later on.
  25. S2 has 1 tier only:
  26. - food is created right before newbie mode end (1 food kd per 2-3 real kingdoms)
  27. - food will always reset to average universe defence per land (dpl) with only exception (for the first 120 ticks out of newbie mode, food's defence is reduced from -60%, to normal universe dpl).
  28. - food leaves newbie mode with approx. 500K money and 10K+ power reserve, researches maxed out.
  29. - first food reset is expected at ~ 80-100 land range, newbie mode lasts 12 ticks
  30. - food may grow its bank to 1M money
  31.  
  32. Military loses:
  33. Offensive: 5% vs 4%-16% (base loses are 8%, WL shields reduce up to -4%, failed attacks increase loses up to 2x)
  34. Defensive: 5% vs 10% (goes gradually down to 5% if nw difference is above 2x)
  35.  
  36. Probes:
  37. minimal chance to succeed - 10% vs 20%
  38. probes suicide - 10 power per 1 probe vs 5 power per 1 probe
  39. probes success ratio - previous probes mission result effects your next attempt vs each attempt has identical odds to succeed
  40.  
  41. Military cost
  42. S1 has price reduction for Dragoons, Laser Dragoons and Tactical Fighters
  43. S2 price reflects OG SK, Dragoon is 450, Laser Dragoon 550 and tactical Fighter is 1600 per unit
  44.  
  45. Exploration:
  46. S1 - depleting exploration discount up to 5000 land, generally +10% extra cost vs original SK
  47. S2 - same cost as in original SK, Growth state yields discount from -75% to -25%.
  48.  
  49. Buildings cost:
  50. -10% reduction vs vanilla SK cost
  51.  
  52. PT & Races differences:
  53. Remarkable differences are on Mystical Lands, Mountainous and MT. Check Help files for all differences.
  54.  
  55. Research:
  56. TFs - 2 tiers of ASBs vs single tier of vanilla ASB and required points reduced to 300K
  57. HGLs - 200K pts vs 100K pts required
  58. Warp drive - small discount vs -50% discount in comparison with vanilla SK
  59. Longevity - independent from TFs (250K pts) vs independent from TFs (100K pts)
  60.  
  61. Missiles:
  62. S2 missiles build time reduced to 24 ticks for each type
  63. S2 missiles can be used only at war
  64.  
  65. Peace state:
  66. 10% def bonus vs 20% def bonus
  67.  
  68. And last but not least
  69. S2 aims to replicate vanilla SK, S1 seeks for more innovation and embraces faster game pace.
  70.  
  71.  
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