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- S1 vs S2 differences [draft]
- revision R35.R7.4
- Tick length:
- 30 min (ticks at xx:00 and 00:30) vs 60 min (ticks at xx:01)
- Vault:
- 37,5% deduction vs disabled
- Kingdom states:
- none vs S2 supports mob, growth, offensive and defensive states per individual kd
- Sector switch:
- S1 - change before round start.
- S2 - change any time, if one hasn't had any battle for the last 12 ticks.
- Sector Leader:
- S1 - has scientists efficiency bonus (+10%)
- S2 - no bonuses, can change sector password for new joiners
- Food:
- S1 has 3 tiers, food is generally cheap
- - tier 1 gives fixed 20 land and 35K money for 40 tanks def, only kds below 2500 land can grab it.
- - tier 2/3 starts at 2 tanks per land defence, and is capped to maximum 4 tanks per land later on.
- S2 has 1 tier only:
- - food is created right before newbie mode end (1 food kd per 2-3 real kingdoms)
- - food will always reset to average universe defence per land (dpl) with only exception (for the first 120 ticks out of newbie mode, food's defence is reduced from -60%, to normal universe dpl).
- - food leaves newbie mode with approx. 500K money and 10K+ power reserve, researches maxed out.
- - first food reset is expected at ~ 80-100 land range, newbie mode lasts 12 ticks
- - food may grow its bank to 1M money
- Military loses:
- Offensive: 5% vs 4%-16% (base loses are 8%, WL shields reduce up to -4%, failed attacks increase loses up to 2x)
- Defensive: 5% vs 10% (goes gradually down to 5% if nw difference is above 2x)
- Probes:
- minimal chance to succeed - 10% vs 20%
- probes suicide - 10 power per 1 probe vs 5 power per 1 probe
- probes success ratio - previous probes mission result effects your next attempt vs each attempt has identical odds to succeed
- Military cost
- S1 has price reduction for Dragoons, Laser Dragoons and Tactical Fighters
- S2 price reflects OG SK, Dragoon is 450, Laser Dragoon 550 and tactical Fighter is 1600 per unit
- Exploration:
- S1 - depleting exploration discount up to 5000 land, generally +10% extra cost vs original SK
- S2 - same cost as in original SK, Growth state yields discount from -75% to -25%.
- Buildings cost:
- -10% reduction vs vanilla SK cost
- PT & Races differences:
- Remarkable differences are on Mystical Lands, Mountainous and MT. Check Help files for all differences.
- Research:
- TFs - 2 tiers of ASBs vs single tier of vanilla ASB and required points reduced to 300K
- HGLs - 200K pts vs 100K pts required
- Warp drive - small discount vs -50% discount in comparison with vanilla SK
- Longevity - independent from TFs (250K pts) vs independent from TFs (100K pts)
- Missiles:
- S2 missiles build time reduced to 24 ticks for each type
- S2 missiles can be used only at war
- Peace state:
- 10% def bonus vs 20% def bonus
- And last but not least
- S2 aims to replicate vanilla SK, S1 seeks for more innovation and embraces faster game pace.
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