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| 1 | local component = require("component");
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| 2 | local robot_api = require("robot");
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| 3 | local computer = require("computer");
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| 4 | local sides = require("sides");
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| 5 | ||
| 6 | local inventory = component.inventory_controller; | |
| 7 | --local robot = component.robot; | |
| 8 | local geolyzer = component.geolyzer; | |
| 9 | local redstone = component.redstone; | |
| 10 | ||
| 11 | local iron_scaffold = "ic2:scaffold"; | |
| 12 | local foam = "ic2:foam"; | |
| 13 | local reinforced_stone = "ic2:resource"; | |
| 14 | local air = "minecraft:air"; | |
| 15 | local sand = "minecraft:sand"; | |
| 16 | ||
| 17 | - | local iron_scaffol_inventory_number = 3 +5; |
| 17 | + | local iron_scaffol_inventory_number = 3; |
| 18 | - | local reinforced_stone_inventory_number = 1; |
| 18 | + | local reinforced_stone_inventory_number = 5; |
| 19 | - | local sand_inventory_number = 4 +5; |
| 19 | + | local sand_inventory_number = 4; |
| 20 | - | local bore_inventory_number = 2 +5; |
| 20 | + | local bore_inventory_number = 2; |
| 21 | - | local spray_inventory_number = 1 +5; |
| 21 | + | local spray_inventory_number = 1; |
| 22 | ||
| 23 | local sand_slot = 4; | |
| 24 | local scaffold_slot = 7; | |
| 25 | local stone_slot = 1; | |
| 26 | ||
| 27 | local function isBlock(name) | |
| 28 | local info_from_geolyzer = geolyzer.analyze(sides.forward); | |
| 29 | if (info_from_geolyzer.name == name) | |
| 30 | then return true | |
| 31 | else return false | |
| 32 | end | |
| 33 | end | |
| 34 | ||
| 35 | local function placeIronScaffold() | |
| 36 | robot_api.select(iron_scaffol_inventory_number); | |
| 37 | result_of_placing = robot_api.place(); | |
| 38 | return result_of_placing; | |
| 39 | end | |
| 40 | ||
| 41 | local function foamTheScaffold() | |
| 42 | robot_api.select(spray_inventory_number); | |
| 43 | inventory.equip(); | |
| 44 | result_of_foaming = robot_api.use(); | |
| 45 | inventory.equip(); | |
| 46 | return result_of_foaming; | |
| 47 | end | |
| 48 | ||
| 49 | local function useSandOnFoam() | |
| 50 | robot_api.select(sand_inventory_number); | |
| 51 | inventory.equip(); | |
| 52 | result_of_sanding = robot_api.use(); | |
| 53 | inventory.equip(); | |
| 54 | return result_of_sanding; | |
| 55 | end | |
| 56 | ||
| 57 | local function boreTheStone() | |
| 58 | robot_api.select(bore_inventory_number); | |
| 59 | inventory.equip(); | |
| 60 | result = robot_api.swing(); | |
| 61 | inventory.equip(); | |
| 62 | return result; | |
| 63 | end | |
| 64 | ||
| 65 | local function refuelSprayer() | |
| 66 | - | print("spray_refuel");
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| 66 | + | print("refuel sprayer");
|
| 67 | robot_api.select(spray_inventory_number); | |
| 68 | inventory.dropIntoSlot(sides.up, 1); | |
| 69 | - | robot_api.turnAround(); |
| 69 | + | os.sleep(4); |
| 70 | - | robot_api.use(); |
| 70 | + | robot_api.suckUp(); |
| 71 | - | robot_api.turnAround(); |
| 71 | + | |
| 72 | ||
| 73 | local function isEnergyBelow30Procent() | |
| 74 | local max_energy = computer.maxEnergy(); | |
| 75 | local current_energy = computer.energy(); | |
| 76 | local current_energy_in_procents = (current_energy * 100) / max_energy; | |
| 77 | return current_energy_in_procents; | |
| 78 | end | |
| 79 | ||
| 80 | local function chargeUp() | |
| 81 | redstone.setOutput(sides.right, 15); | |
| 82 | while (true) do | |
| 83 | os.sleep(2); | |
| 84 | if (computer.energy() >= (computer.maxEnergy()*0.9)) then break; end; | |
| 85 | end | |
| 86 | redstone.setOutput(sides.right, 0); | |
| 87 | end | |
| 88 | ||
| 89 | local function takeSandAndScaffoldFromExternalInventory() | |
| 90 | robot_api.select(sand_inventory_number); | |
| 91 | if (inventory.suckFromSlot(sides.down, sand_slot) == false) then print("There is no sand in external inventory!"); end;
| |
| 92 | robot_api.select(iron_scaffol_inventory_number); | |
| 93 | - | inventory.suckFromSlot(sides.down, sand_slot); |
| 93 | + | if (inventory.suckFromSlot(sides.down, scaffold_slot) == false) then print("There is no iron scaffold in external inventory!"); end;
|
| 94 | end | |
| 95 | - | inventory.suckFromSlot(sides.down, scaffold_slot); |
| 95 | + | |
| 96 | local function isOutOfMaterials() | |
| 97 | robot_api.select(sand_inventory_number); | |
| 98 | local stack = inventory.getStackInInternalSlot(); | |
| 99 | if (stack == nil) | |
| 100 | then return true; | |
| 101 | end; | |
| 102 | local size = stack.size; | |
| 103 | if (size <= 0) then return true; end; | |
| 104 | return false; | |
| 105 | end | |
| 106 | ||
| 107 | local function isStoneFull() | |
| 108 | robot_api.select(reinforced_stone_inventory_number); | |
| 109 | local stack = inventory.getStackInInternalSlot(); | |
| 110 | if (stack == nil) | |
| 111 | then return false; | |
| 112 | end; | |
| 113 | local size = stack.size; | |
| 114 | print("I have ", size, " stone");
| |
| 115 | if (size >= 5) then return true; end; | |
| 116 | - | if (size >= 1) then return true; end; |
| 116 | + | |
| 117 | end | |
| 118 | ||
| 119 | local function getRidOfStone() | |
| 120 | robot_api.select(reinforced_stone_inventory_number); | |
| 121 | - | for i=1, 8, 1 |
| 121 | + | inventory.dropIntoSlot(sides.down, stone_slot, 5); |
| 122 | - | do |
| 122 | + | print("Get rid of stone.");
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| 123 | - | local item = inventory.getStackInInternalSlot(i); |
| 123 | + | |
| 124 | - | if (item) |
| 124 | + | |
| 125 | - | then |
| 125 | + | |
| 126 | - | if (item.name == reinforced_stone) |
| 126 | + | |
| 127 | - | then |
| 127 | + | |
| 128 | - | inventory.dropIntoSlot(sides.down, stone_slot); |
| 128 | + | |
| 129 | - | end; |
| 129 | + | |
| 130 | - | end; |
| 130 | + | |
| 131 | - | end; |
| 131 | + | |
| 132 | if (isOutOfMaterials() == true) | |
| 133 | then takeSandAndScaffoldFromExternalInventory(); | |
| 134 | end; | |
| 135 | if (isStoneFull() == true) | |
| 136 | then getRidOfStone(); | |
| 137 | end; | |
| 138 | if (remaining_foam <= 40) | |
| 139 | then | |
| 140 | print(remaining_foam); | |
| 141 | refuelSprayer(); | |
| 142 | remaining_foam = 80; | |
| 143 | end; | |
| 144 | - | |
| 144 | + | |
| 145 | - | if (remaining_foam <= 0) |
| 145 | + | |
| 146 | end; | |
| 147 | - | print(remaining_foam); |
| 147 | + | |
| 148 | then | |
| 149 | if (foamTheScaffold() == true) | |
| 150 | - | getRidOfStone(); |
| 150 | + | |
| 151 | - | inventory.equip(); |
| 151 | + | |
| 152 | - | getRidOfStone(); |
| 152 | + | |
| 153 | - | inventory.equip(); |
| 153 | + | |
| 154 | end; | |
| 155 | - | |
| 155 | + | |
| 156 | - | robot_api.select(iron_scaffol_inventory_number); |
| 156 | + | |
| 157 | - | |
| 157 | + | |
| 158 | if (isBlock(reinforced_stone) == true) | |
| 159 | then boreTheStone(); | |
| 160 | end; | |
| 161 | end; | |
| 162 | end; | |
| 163 | ||
| 164 | main(); | |
| 165 | --refuelSprayer(); | |
| 166 |