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1 | local component = require("component"); | |
2 | local robot_api = require("robot"); | |
3 | local computer = require("computer"); | |
4 | local sides = require("sides"); | |
5 | ||
6 | local inventory = component.inventory_controller; | |
7 | --local robot = component.robot; | |
8 | local geolyzer = component.geolyzer; | |
9 | local redstone = component.redstone; | |
10 | ||
11 | local iron_scaffold = "ic2:scaffold"; | |
12 | local foam = "ic2:foam"; | |
13 | local reinforced_stone = "ic2:resource"; | |
14 | local air = "minecraft:air"; | |
15 | local sand = "minecraft:sand"; | |
16 | ||
17 | - | local iron_scaffol_inventory_number = 3 +5; |
17 | + | local iron_scaffol_inventory_number = 3; |
18 | - | local reinforced_stone_inventory_number = 1; |
18 | + | local reinforced_stone_inventory_number = 5; |
19 | - | local sand_inventory_number = 4 +5; |
19 | + | local sand_inventory_number = 4; |
20 | - | local bore_inventory_number = 2 +5; |
20 | + | local bore_inventory_number = 2; |
21 | - | local spray_inventory_number = 1 +5; |
21 | + | local spray_inventory_number = 1; |
22 | ||
23 | local sand_slot = 4; | |
24 | local scaffold_slot = 7; | |
25 | local stone_slot = 1; | |
26 | ||
27 | local function isBlock(name) | |
28 | local info_from_geolyzer = geolyzer.analyze(sides.forward); | |
29 | if (info_from_geolyzer.name == name) | |
30 | then return true | |
31 | else return false | |
32 | end | |
33 | end | |
34 | ||
35 | local function placeIronScaffold() | |
36 | robot_api.select(iron_scaffol_inventory_number); | |
37 | result_of_placing = robot_api.place(); | |
38 | return result_of_placing; | |
39 | end | |
40 | ||
41 | local function foamTheScaffold() | |
42 | robot_api.select(spray_inventory_number); | |
43 | inventory.equip(); | |
44 | result_of_foaming = robot_api.use(); | |
45 | inventory.equip(); | |
46 | return result_of_foaming; | |
47 | end | |
48 | ||
49 | local function useSandOnFoam() | |
50 | robot_api.select(sand_inventory_number); | |
51 | inventory.equip(); | |
52 | result_of_sanding = robot_api.use(); | |
53 | inventory.equip(); | |
54 | return result_of_sanding; | |
55 | end | |
56 | ||
57 | local function boreTheStone() | |
58 | robot_api.select(bore_inventory_number); | |
59 | inventory.equip(); | |
60 | result = robot_api.swing(); | |
61 | inventory.equip(); | |
62 | return result; | |
63 | end | |
64 | ||
65 | local function refuelSprayer() | |
66 | - | print("spray_refuel"); |
66 | + | print("refuel sprayer"); |
67 | robot_api.select(spray_inventory_number); | |
68 | inventory.dropIntoSlot(sides.up, 1); | |
69 | - | robot_api.turnAround(); |
69 | + | os.sleep(4); |
70 | - | robot_api.use(); |
70 | + | robot_api.suckUp(); |
71 | - | robot_api.turnAround(); |
71 | + | |
72 | ||
73 | local function isEnergyBelow30Procent() | |
74 | local max_energy = computer.maxEnergy(); | |
75 | local current_energy = computer.energy(); | |
76 | local current_energy_in_procents = (current_energy * 100) / max_energy; | |
77 | return current_energy_in_procents; | |
78 | end | |
79 | ||
80 | local function chargeUp() | |
81 | redstone.setOutput(sides.right, 15); | |
82 | while (true) do | |
83 | os.sleep(2); | |
84 | if (computer.energy() >= (computer.maxEnergy()*0.9)) then break; end; | |
85 | end | |
86 | redstone.setOutput(sides.right, 0); | |
87 | end | |
88 | ||
89 | local function takeSandAndScaffoldFromExternalInventory() | |
90 | robot_api.select(sand_inventory_number); | |
91 | if (inventory.suckFromSlot(sides.down, sand_slot) == false) then print("There is no sand in external inventory!"); end; | |
92 | robot_api.select(iron_scaffol_inventory_number); | |
93 | - | inventory.suckFromSlot(sides.down, sand_slot); |
93 | + | if (inventory.suckFromSlot(sides.down, scaffold_slot) == false) then print("There is no iron scaffold in external inventory!"); end; |
94 | end | |
95 | - | inventory.suckFromSlot(sides.down, scaffold_slot); |
95 | + | |
96 | local function isOutOfMaterials() | |
97 | robot_api.select(sand_inventory_number); | |
98 | local stack = inventory.getStackInInternalSlot(); | |
99 | if (stack == nil) | |
100 | then return true; | |
101 | end; | |
102 | local size = stack.size; | |
103 | if (size <= 0) then return true; end; | |
104 | return false; | |
105 | end | |
106 | ||
107 | local function isStoneFull() | |
108 | robot_api.select(reinforced_stone_inventory_number); | |
109 | local stack = inventory.getStackInInternalSlot(); | |
110 | if (stack == nil) | |
111 | then return false; | |
112 | end; | |
113 | local size = stack.size; | |
114 | print("I have ", size, " stone"); | |
115 | if (size >= 5) then return true; end; | |
116 | - | if (size >= 1) then return true; end; |
116 | + | |
117 | end | |
118 | ||
119 | local function getRidOfStone() | |
120 | robot_api.select(reinforced_stone_inventory_number); | |
121 | - | for i=1, 8, 1 |
121 | + | inventory.dropIntoSlot(sides.down, stone_slot, 5); |
122 | - | do |
122 | + | print("Get rid of stone."); |
123 | - | local item = inventory.getStackInInternalSlot(i); |
123 | + | |
124 | - | if (item) |
124 | + | |
125 | - | then |
125 | + | |
126 | - | if (item.name == reinforced_stone) |
126 | + | |
127 | - | then |
127 | + | |
128 | - | inventory.dropIntoSlot(sides.down, stone_slot); |
128 | + | |
129 | - | end; |
129 | + | |
130 | - | end; |
130 | + | |
131 | - | end; |
131 | + | |
132 | if (isOutOfMaterials() == true) | |
133 | then takeSandAndScaffoldFromExternalInventory(); | |
134 | end; | |
135 | if (isStoneFull() == true) | |
136 | then getRidOfStone(); | |
137 | end; | |
138 | if (remaining_foam <= 40) | |
139 | then | |
140 | print(remaining_foam); | |
141 | refuelSprayer(); | |
142 | remaining_foam = 80; | |
143 | end; | |
144 | - | |
144 | + | |
145 | - | if (remaining_foam <= 0) |
145 | + | |
146 | end; | |
147 | - | print(remaining_foam); |
147 | + | |
148 | then | |
149 | if (foamTheScaffold() == true) | |
150 | - | getRidOfStone(); |
150 | + | |
151 | - | inventory.equip(); |
151 | + | |
152 | - | getRidOfStone(); |
152 | + | |
153 | - | inventory.equip(); |
153 | + | |
154 | end; | |
155 | - | |
155 | + | |
156 | - | robot_api.select(iron_scaffol_inventory_number); |
156 | + | |
157 | - | |
157 | + | |
158 | if (isBlock(reinforced_stone) == true) | |
159 | then boreTheStone(); | |
160 | end; | |
161 | end; | |
162 | end; | |
163 | ||
164 | main(); | |
165 | --refuelSprayer(); | |
166 |