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1
Brave Jaguar
2
Ground Mech (Zoid)
3
Aspects: Core of Zi
4
 
5
Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
6-
Trunk: Nose Gatling: +2 on Blast rolls defended by opponents using Zeal.
6+
Chest: Hyper Laser Cannon: +2 to Blast Attacks against opponents within the same Zone as you.
7
Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
8
Hindlegs: Brave Daggers: Any Melee roll made with the benefit of a Fate Point is treated as a "Perfect Invocation".
9
Torso: Twin Beam Cannons: +2 on Blast attacks made against Airborne opponents.
10-
Torso: Redundant Plating: You begin each battle with a 2-Stress vassal.
10+
Tail: Tail Knife: You can make a Melee attack against an opponent BEFORE moving zones.
11-
Special: Blox System: May combine with other compatible Blox System Zoids.
11+
Special: Zi Jaguar: While combined with other Blox System Zoids, you gain a free invocation of the "Core of Zi" Aspect for each Transformation Cog in the unit.
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14
15
Power Mammoth
16
Ground Mech (Zoid)
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Aspect: I'll Take Your Load
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Head: Crane Trunk: +2 on all Athletics and Physique rolls to lift heavy loads.
20
Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
21
Mouth: Deadly Tusks: Invocations of the 'Charge!' aspect give +3 to melee attack rolls rather than +2.
22
Legs: Full Speed Ahead!: +2 on Athletics rolls to create a 'Charge!' situation Aspect
23-
Torso: 30mm Machineguns: +2 on Blast Attacks against human-sized targets.
23+
24
Torso: Redundant Plating: Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before any Blox Systems can be disabled.
25-
Special: Blox System: May combine with other compatible Blox System Zoids.
25+
Special: Yuusha Mammoth: While combined with other Blox System Zoids, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
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Hurricane Hawk
30
Air Mech (Zoid)
31
Aspect: Recon in Force
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33-
HeadL Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
33+
34
Ventral: Bombardment Bombs: Blast Attacks against structures have Weapon 2 
35
Wings: AZ Missiles: +2 on Blast Attacks against Zoids.
36
Engine: Mach Boosters: +2 on Armor/Zeal rolls to move multiple zones in a turn
37
Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
38
Legs: Buster Claws: +2 on Melee attacks on ground-only mechs.
39-
Special: Blox System: May combine with other compatible Blox System Zoids.
39+
Special: Zi Hawk: While combined with other Blox System Zoids, you can move an additional zone per turn.
40
41
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AoLeo/AkaLeo
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Ground Mech (Zoid)
45
Aspects: The Liger Knight/The Liger Imperial
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47
Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids. 
48-
Zoid Core: May use Armor to perform the task of Zeal and Vice Versa
48+
49
Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
50
Hindlegs: Pile Bunkers: +2 on Armor/Zeal checks to change direction while maintaining speed.//Chase Pilebunkers: +2 on Armor/Zeal checks to follow or race someone.
51
Torso: Murasame Sword: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor//Murasame Blade: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and gains an additional Invocation of any Boost or Aspect gained from the roll.
52
Pommel: Sword Cannon: +2 to Blast rolls on a turn you don't move.//Murasame Divider: When you succeed with style on an Armor roll to avoid damage, you may inflict a 2-shift hit instead of gaining a boost.
53
Special: Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
54
55
AoLeo
56
+5 Melee
57
+4 Armor, Will
58-
Zoid Core: May use Armor to perform the task of Zeal and Vice Versa
58+
59
+2 Lore, Notice, Vigor, Rapport
60
61
Stunts
62
Blue Lion: While combined with other Blox System Zoids, all Sword based Attacks have Weapon: 2.
63
Vitae Burst (2): May sacrifice Physical Stress Boxes to add to Physical Attack Rolls
64
65
AkaLeo
66
+5 Zeal/Athletics
67
+4 Melee, Swagger
68
+3 Computers, Deceit/Cunning, Notice
69
+2 Empathy, Rapport, Will, Vigor
70
71
Stunts
72
Red Lion: While combined with other Blox System Zoids, all Swagger Attacks have Weapon: 2.
73
Imperial Privledge (2): Once per session, may spend a fate point to roll any skill at a +4.