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| 1 | Brave Jaguar | |
| 2 | Ground Mech (Zoid) | |
| 3 | Aspects: Core of Zi | |
| 4 | ||
| 5 | Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids. | |
| 6 | - | Trunk: Nose Gatling: +2 on Blast rolls defended by opponents using Zeal. |
| 6 | + | Chest: Hyper Laser Cannon: +2 to Blast Attacks against opponents within the same Zone as you. |
| 7 | Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone. | |
| 8 | Hindlegs: Brave Daggers: Any Melee roll made with the benefit of a Fate Point is treated as a "Perfect Invocation". | |
| 9 | Torso: Twin Beam Cannons: +2 on Blast attacks made against Airborne opponents. | |
| 10 | - | Torso: Redundant Plating: You begin each battle with a 2-Stress vassal. |
| 10 | + | Tail: Tail Knife: You can make a Melee attack against an opponent BEFORE moving zones. |
| 11 | - | Special: Blox System: May combine with other compatible Blox System Zoids. |
| 11 | + | Special: Zi Jaguar: While combined with other Blox System Zoids, you gain a free invocation of the "Core of Zi" Aspect for each Transformation Cog in the unit. |
| 12 | ||
| 13 | -------------------------------- | |
| 14 | ||
| 15 | Power Mammoth | |
| 16 | Ground Mech (Zoid) | |
| 17 | Aspect: I'll Take Your Load | |
| 18 | ||
| 19 | Head: Crane Trunk: +2 on all Athletics and Physique rolls to lift heavy loads. | |
| 20 | Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids. | |
| 21 | Mouth: Deadly Tusks: Invocations of the 'Charge!' aspect give +3 to melee attack rolls rather than +2. | |
| 22 | Legs: Full Speed Ahead!: +2 on Athletics rolls to create a 'Charge!' situation Aspect | |
| 23 | - | Torso: 30mm Machineguns: +2 on Blast Attacks against human-sized targets. |
| 23 | + | |
| 24 | Torso: Redundant Plating: Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before any Blox Systems can be disabled. | |
| 25 | - | Special: Blox System: May combine with other compatible Blox System Zoids. |
| 25 | + | Special: Yuusha Mammoth: While combined with other Blox System Zoids, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair. |
| 26 | ||
| 27 | -------------------------------- | |
| 28 | ||
| 29 | Hurricane Hawk | |
| 30 | Air Mech (Zoid) | |
| 31 | Aspect: Recon in Force | |
| 32 | ||
| 33 | - | HeadL Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own. |
| 33 | + | |
| 34 | Ventral: Bombardment Bombs: Blast Attacks against structures have Weapon 2 | |
| 35 | Wings: AZ Missiles: +2 on Blast Attacks against Zoids. | |
| 36 | Engine: Mach Boosters: +2 on Armor/Zeal rolls to move multiple zones in a turn | |
| 37 | Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids. | |
| 38 | Legs: Buster Claws: +2 on Melee attacks on ground-only mechs. | |
| 39 | - | Special: Blox System: May combine with other compatible Blox System Zoids. |
| 39 | + | Special: Zi Hawk: While combined with other Blox System Zoids, you can move an additional zone per turn. |
| 40 | ||
| 41 | ------------------------------------------- | |
| 42 | ||
| 43 | AoLeo/AkaLeo | |
| 44 | Ground Mech (Zoid) | |
| 45 | Aspects: The Liger Knight/The Liger Imperial | |
| 46 | ||
| 47 | Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids. | |
| 48 | - | Zoid Core: May use Armor to perform the task of Zeal and Vice Versa |
| 48 | + | |
| 49 | Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone. | |
| 50 | Hindlegs: Pile Bunkers: +2 on Armor/Zeal checks to change direction while maintaining speed.//Chase Pilebunkers: +2 on Armor/Zeal checks to follow or race someone. | |
| 51 | Torso: Murasame Sword: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor//Murasame Blade: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and gains an additional Invocation of any Boost or Aspect gained from the roll. | |
| 52 | Pommel: Sword Cannon: +2 to Blast rolls on a turn you don't move.//Murasame Divider: When you succeed with style on an Armor roll to avoid damage, you may inflict a 2-shift hit instead of gaining a boost. | |
| 53 | Special: Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own. | |
| 54 | ||
| 55 | AoLeo | |
| 56 | +5 Melee | |
| 57 | +4 Armor, Will | |
| 58 | - | Zoid Core: May use Armor to perform the task of Zeal and Vice Versa |
| 58 | + | |
| 59 | +2 Lore, Notice, Vigor, Rapport | |
| 60 | ||
| 61 | Stunts | |
| 62 | Blue Lion: While combined with other Blox System Zoids, all Sword based Attacks have Weapon: 2. | |
| 63 | Vitae Burst (2): May sacrifice Physical Stress Boxes to add to Physical Attack Rolls | |
| 64 | ||
| 65 | AkaLeo | |
| 66 | +5 Zeal/Athletics | |
| 67 | +4 Melee, Swagger | |
| 68 | +3 Computers, Deceit/Cunning, Notice | |
| 69 | +2 Empathy, Rapport, Will, Vigor | |
| 70 | ||
| 71 | Stunts | |
| 72 | Red Lion: While combined with other Blox System Zoids, all Swagger Attacks have Weapon: 2. | |
| 73 | Imperial Privledge (2): Once per session, may spend a fate point to roll any skill at a +4. |