Sandwitches

Ikari Blox Zoids

Aug 16th, 2013
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  1. Brave Jaguar
  2. Ground Mech (Zoid)
  3. Aspects: Core of Zi
  4.  
  5. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  6. Chest: Hyper Laser Cannon: +2 to Blast Attacks against opponents within the same Zone as you.
  7. Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
  8. Hindlegs: Brave Daggers: Any Melee roll made with the benefit of a Fate Point is treated as a "Perfect Invocation".
  9. Torso: Twin Beam Cannons: +2 on Blast attacks made against Airborne opponents.
  10. Tail: Tail Knife: You can make a Melee attack against an opponent BEFORE moving zones.
  11. Special: Zi Jaguar: While combined with other Blox System Zoids, you gain a free invocation of the "Core of Zi" Aspect for each Transformation Cog in the unit.
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  14.  
  15. Power Mammoth
  16. Ground Mech (Zoid)
  17. Aspect: I'll Take Your Load
  18.  
  19. Head: Crane Trunk: +2 on all Athletics and Physique rolls to lift heavy loads.
  20. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  21. Mouth: Deadly Tusks: Invocations of the 'Charge!' aspect give +3 to melee attack rolls rather than +2.
  22. Legs: Full Speed Ahead!: +2 on Athletics rolls to create a 'Charge!' situation Aspect
  23. Ear: Big Radar: +2 on Notice checks to find Zoids and other living mecha.
  24. Torso: Redundant Plating: Spend a Fate point to bring a system back online. This System can only be used once per scene. This system MUST be disabled before any Blox Systems can be disabled.
  25. Special: Yuusha Mammoth: While combined with other Blox System Zoids, The combined form Gains a Stress box for each indiviual Transformation Cog, rather than each Pair.
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  28.  
  29. Hurricane Hawk
  30. Air Mech (Zoid)
  31. Aspect: Recon in Force
  32.  
  33. Head: Canopy of Sensors: May ignore one Scene Aspect in each scene which interferes with Notice checks
  34. Ventral: Bombardment Bombs: Blast Attacks against structures have Weapon 2
  35. Wings: AZ Missiles: +2 on Blast Attacks against Zoids.
  36. Engine: Mach Boosters: +2 on Armor/Zeal rolls to move multiple zones in a turn
  37. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  38. Legs: Buster Claws: +2 on Melee attacks on ground-only mechs.
  39. Special: Zi Hawk: While combined with other Blox System Zoids, you can move an additional zone per turn.
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  42.  
  43. AoLeo/AkaLeo
  44. Ground Mech (Zoid)
  45. Aspects: The Liger Knight/The Liger Imperial
  46.  
  47. Core: Blox System: Counts as a Transformation Cog for the Purposes of Blox System Zoids.
  48. Chest: Triple Shock Cannon: +2 on Blast attacks defended by Zeal rather than Armor//Hayate Boosters: You may move an additional zone each turn (you must still roll to overcome obstacles preventing moving between zones).
  49. Forelegs: Strike Laser Claw: +2 on Melee attacks made in the same turn as entering the targets zone.
  50. Hindlegs: Pile Bunkers: +2 on Armor/Zeal checks to change direction while maintaining speed.//Chase Pilebunkers: +2 on Armor/Zeal checks to follow or race someone.
  51. Torso: Murasame Sword: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor//Murasame Blade: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and gains an additional Invocation of any Boost or Aspect gained from the roll.
  52. Pommel: Sword Cannon: +2 to Blast rolls on a turn you don't move.//Murasame Divider: When you succeed with style on an Armor roll to avoid damage, you may inflict a 2-shift hit instead of gaining a boost.
  53. Special: Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
  54.  
  55. AoLeo
  56. +5 Melee
  57. +4 Armor, Will
  58. +3 Blast, Empathy, Daunt
  59. +2 Lore, Notice, Vigor, Rapport
  60.  
  61. Stunts
  62. Blue Lion: While combined with other Blox System Zoids, all Sword based Attacks have Weapon: 2.
  63. Vitae Burst (2): May sacrifice Physical Stress Boxes to add to Physical Attack Rolls
  64.  
  65. AkaLeo
  66. +5 Zeal/Athletics
  67. +4 Melee, Swagger
  68. +3 Computers, Deceit/Cunning, Notice
  69. +2 Empathy, Rapport, Will, Vigor
  70.  
  71. Stunts
  72. Red Lion: While combined with other Blox System Zoids, all Swagger Attacks have Weapon: 2.
  73. Imperial Privledge (2): Once per session, may spend a fate point to roll any skill at a +4.
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