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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | using UnityEngine.UIElements; | |
| 5 | ||
| 6 | public class Ball : MonoBehaviour | |
| 7 | {
| |
| 8 | //Prędkość piłki | |
| 9 | public float speed = 5f; | |
| 10 | public void StartGame() | |
| 11 | {
| |
| 12 | //losowanie kierunku, w który poleci piłka | |
| 13 | float x = Random.Range(0, 2) == 0 ? -1 : 1; | |
| 14 | float y = Random.Range(0, 2) == 0 ? -1 : 1; | |
| 15 | GetComponent<Rigidbody>().velocity = new Vector3(x * speed, y * speed, 0f); | |
| 16 | } | |
| 17 | ||
| 18 | ||
| 19 | //Ustawienie pozycji startowej | |
| 20 | public void SetStartPosition() | |
| 21 | {
| |
| 22 | //położenie na środku sceny | |
| 23 | transform.position = new Vector3(0, 0, 0); | |
| 24 | //zatrzymanie prędkości | |
| 25 | GetComponent<Rigidbody>().velocity = new Vector3(0, 0, 0); | |
| 26 | } | |
| 27 | ||
| 28 | private void OnCollisionEnter(Collision collision) | |
| 29 | {
| |
| 30 | if(collision.gameObject.name == "Player2Area") | |
| 31 | {
| |
| 32 | PongManager.instance.UpdatePoints(true); | |
| 33 | PongManager.instance.gameRun = false; | |
| 34 | SetStartPosition(); | |
| 35 | } | |
| 36 | ||
| 37 | if (collision.gameObject.name == "Player1Area") | |
| 38 | {
| |
| 39 | PongManager.instance.UpdatePoints(false); | |
| 40 | PongManager.instance.gameRun = false; | |
| 41 | SetStartPosition(); | |
| 42 | } | |
| 43 | } | |
| 44 | } | |
| 45 |