SHOW:
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- or go back to the newest paste.
| 1 | - | Name: |
| 1 | + | Name: Maria |
| 2 | - | Age: |
| 2 | + | Age: 17 |
| 3 | - | Premonition: |
| 3 | + | Premonition: Seeker |
| 4 | - | Position/Class/Subclass |
| 4 | + | Junk/Valkyrie/Romanesque |
| 5 | - | Starting Location: |
| 5 | + | Starting Location: ??? |
| 6 | ||
| 7 | - | Total Body integrity: 12/12 |
| 7 | + | Total Body integrity: 18/18 |
| 8 | - | AP: 9/9 |
| 8 | + | AP: 10/10 |
| 9 | ||
| 10 | - | ARM: 0 / MUT: 0 / ENH: 0 |
| 10 | + | ARM: 0 / MUT: 2 / ENH: 3 |
| 11 | ||
| 12 | - | HEAD: 3/3 |
| 12 | + | HEAD: 4/4 |
| 13 | --Laser Designator: [Check/1/0] Support 1 or Hinder 1. | |
| 14 | -Brain: [Auto/N/S] Maximum Action Points +2. | |
| 15 | -Eyes: [Auto/N/S] Maximum Action Points +1. | |
| 16 | -Jaw: [Action/2/0] Unarmed Attack 1. | |
| 17 | ||
| 18 | ARMS: 3/3 | |
| 19 | --Forearm: [Check/1/0] Support 1. | |
| 20 | -Fists: [Action/2/0] Unarmed Attack 1. | |
| 21 | -Shoulder: [Action/4/S] Move 1. | |
| 22 | ||
| 23 | TORSO: 3/3 | |
| 24 | -Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily. | |
| 25 | -Entrails: [Auto/N/S] No Effect. | |
| 26 | -Entrails: [Auto/N/S] No Effect. | |
| 27 | - | LEGS: 3/3 |
| 27 | + | |
| 28 | LEGS: 8/8 | |
| 29 | --Foot: [Check/1/0] Hinder 1. | |
| 30 | --Extra Eyes: [Check/1/0~1] Support 1. | |
| 31 | --Mecha Tentacle: [Rapid/1/0~1] Hinder Move 1. | |
| 32 | - | SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.) |
| 32 | + | |
| 33 | -Bone: [Action/3/S] Move 1. | |
| 34 | -Pile Bunker: [Action/2/0] Melee Attack 2 + Undefendable + Move 1. | |
| 35 | -Tail: [Auto/N/S] Maximum Action Points +1. | |
| 36 | -Stuffed Bunny: [Auto/N/S] Treasure Part. | |
| 37 | ||
| 38 | SKILLS: 5 | |
| 39 | --Juke: [Check/3/0~3] Hinder 2, apply Move 1 to yourself. | |
| 40 | - | X X X O - Treasure: Dependent |
| 40 | + | --Follow: [Rapid/0/S] This Skill can only be used when one of your Sisters uses a Movement Maneuver. Move 1. |
| 41 | - | X X X O - (Each Other PC): ??? |
| 41 | + | --Assault Jump: [Auto/1/S] Once per Round, you may declare this skill when making a Move maneuver. If the Move is successful, all enemies in the destination zone have a -1 to their next attack check. |
| 42 | --Improv: [Auto/1/S] Once per Round, you may use this skill for free. You may use Supports as Hinders and Hinders as Supports. | |
| 43 | -Battering Ram: [Action/2/S] Move 1, make an Unarmed 1 + Stagger against a target in the destination zone. Break 1 Part if you successfully land a hit. | |
| 44 | - | (List initial build and picks here.) |
| 44 | + | |
| 45 | Fragments of Memory: 2 | |
| 46 | - | Favor (Current/Lifetime): 0/0 |
| 46 | + | |
| 47 | - | (Track favor purchases here.) |
| 47 | + | |
| 48 | ||
| 49 | Fetters: | |
| 50 | - | Age (1d10+7 or choice) |
| 50 | + | XXXO - Treasure: Dependent |
| 51 | - | Premonition (1d10 or choice) |
| 51 | + | XXXO - Kiwi: ??? |
| 52 | - | 2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own) |
| 52 | + | XXXO - Sights: ??? |
| 53 | - | Position and 1 Skill |
| 53 | + | XXXO - Ruby: ??? |
| 54 | - | Primary Class and 2 Skills + associated reinforcement parts |
| 54 | + | |
| 55 | - | Subclass and 1 Skill + associated reinforcement part |
| 55 | + | |
| 56 | - | 1 free Reinforcement part |
| 56 | + | Junk - Follow |
| 57 | - | 1 Treasure part |
| 57 | + | Valkyrie - 1 MUT (Tail), 1 ENH (Laser Designator), Battering Ram, Juke |
| 58 | - | Starting Location (may be changed between battles) |
| 58 | + | Romanesque - 2 ENH (Mecha Tentacle, Pile Bunker), Improv |
| 59 | - | Treasure Fetter (all fetters start at 3 madness) |
| 59 | + | Free Point - 1 MUT (Extra Eyes) |
| 60 | - | Fetters for each other PC (1d10 or choice toward each) |
| 60 | + | |
| 61 | Favor (Current/Lifetime): 0/10 | |
| 62 | 10 - Assault Jump | |
| 63 | 20 - | |
| 64 | ||
| 65 | ||
| 66 | Needed: | |
| 67 | 2 fragments of memory | |
| 68 |