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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
	script.Parent = owner.Character
6
	local Event = Instance.new("RemoteEvent")
7
	Event.Name = "UserInput"
8
	local function NewFakeEvent()
9
		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
		return Fake
11
	end
12
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
15
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
	local function TriggerEvent(self,Event,...)
18
		local Trigger = Mouse[Event]
19
		if Trigger and Trigger.fakeEvent and Trigger.Function then
20
			Trigger.Function(...)
21
		end
22
	end
23
	Mouse.TrigEvent = TriggerEvent
24
	UserInputService.TrigEvent = TriggerEvent
25
	Event.OnServerEvent:Connect(function(FiredBy,Input)
26
		if FiredBy.Name ~= owner.Name then end
27
		if Input.MouseEvent then
28
			Mouse.Target = Input.Target
29
			Mouse.Hit = Input.Hit
30
		else
31
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
			end
35
			for _,Action in pairs(ContextActionService.Actions) do
36
				for _,Key in pairs(Action.Keys) do
37
					if Key==Input.KeyCode then
38
						Action.Function(Action.Name,Input.UserInputState,Input)
39
					end
40
				end
41
			end
42
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
		end
45
	end)
46
	InternalData["Mouse"] = Mouse
47
	InternalData["ContextActionService"] = ContextActionService
48
	InternalData["UserInputService"] = UserInputService
49
	Event.Parent = NLS([[
50
		local Player = owner
51
		local Event = script:WaitForChild("UserInput")
52
		local UserInputService = game:GetService("UserInputService")
53
		local Mouse = Player:GetMouse()
54
		local Input = function(Input,gameProcessedEvent)
55
			if gameProcessedEvent then return end
56
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
		end
58
		UserInputService.InputBegan:Connect(Input)
59
		UserInputService.InputEnded:Connect(Input)
60
		local Hit,Target
61
		while wait(1/30) do
62
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
				Hit,Target = Mouse.Hit,Mouse.Target
64
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
			end
66
		end
67
	]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
	__index = function (self,Index)
71
		local Sandbox = function (Thing)
72
			if Thing:IsA("Player") then
73
				local RealPlayer = Thing
74
				return setmetatable({},{
75
					__index = function (self,Index)
76
						local Type = type(RealPlayer[Index])
77
						if Type == "function" then
78
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
								return function (self)
80
									return InternalData["Mouse"]
81
								end
82
							end
83
							return function (self,...)
84
								return RealPlayer[Index](RealPlayer,...)
85
							end
86
						else
87
							if Index == "PlrObj" then
88
								return RealPlayer
89
							end
90
							return RealPlayer[Index]
91
						end
92
					end;
93
					__tostring = function(self)
94
						return RealPlayer.Name
95
					end
96
				})
97
			end
98
		end
99
		if RealGame[Index] then
100
			local Type = type(RealGame[Index])
101
			if Type == "function" then
102
				if Index:lower() == "getservice" or Index:lower() == "service" then
103
					return function (self,Service)
104
						if Service:lower() == "players" then
105
							return setmetatable({},{
106
								__index = function (self2,Index2)
107
									local RealService = RealGame:GetService(Service)
108
									local Type2 = type(Index2)
109
									if Type2 == "function" then
110
										return function (self,...)
111
											return RealService[Index2](RealService,...)
112
										end
113
									else
114
										if Index2:lower() == "localplayer" then
115
											return Sandbox(owner)
116
										end
117
										return RealService[Index2]
118
									end
119
								end;
120
								__tostring = function(self)
121
									return RealGame:GetService(Service).Name
122
								end
123
							})
124
						elseif Service:lower() == "contextactionservice" then
125
							return InternalData["ContextActionService"]
126
						elseif Service:lower() == "contextactionservice" then
127
							return InternalData["UserInputService"]
128
						elseif Service:lower() == "runservice" then
129
							return setmetatable({},{
130
								__index = function(self2,Index2)
131
									local RealService = RealGame:GetService(Service)
132
									local Type2 = type(Index2)
133
									if Type2 == "function" then
134
										return function (self,...)
135
											return RealService[Index2](RealService,...)
136
										end
137
									else
138
										if Index2:lower() == "bindtorenderstep" then
139
											return function (self,Name,Priority,Function)
140
												return RealGame:GetService("RunService").Stepped:Connect(Function)
141
											end
142
										end
143
										if Index2:lower() == "renderstepped" then
144
											return RealService["Stepped"]
145
										end
146
										return RealService[Index2]
147
									end
148
								end
149
							})
150
						else
151
							return RealGame:GetService(Service)
152
						end
153
					end
154
				end
155
				return function (self,...)
156
					return RealGame[Index](RealGame,...)
157
				end
158
			else
159
				if game:GetService(Index) then
160
					return game:GetService(Index)
161
				end
162
				return RealGame[Index]
163
			end
164
		else
165
			return nil
166
		end
167
	end
168
});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
169
print("Complete! Running...")
170
171
172
--//Paste script below this line.
173
174
print([[
175
___________________________________
176
  
177
Kyutatsuki13's Chara script
178
Build 0002
179
Don't even mind why I did this, it was a challenge !
180
  
181
___________________________________
182
]])
183
184
185
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
186
187
local p = game:GetService("Players").LocalPlayer 
188
local char = p.Character
189
local mouse = p:GetMouse()
190
local larm = char:WaitForChild("Left Arm")
191
local rarm = char:WaitForChild("Right Arm")
192
local lleg = char:WaitForChild("Left Leg")
193
local rleg = char:WaitForChild("Right Leg")
194
local hed = char:WaitForChild("Head")
195
local torso = char:WaitForChild("Torso")
196
local root = char:WaitForChild("HumanoidRootPart")
197
local hum = char:FindFirstChildOfClass("Humanoid")
198
local debris = game:GetService("Debris")
199
local input = game:GetService("UserInputService")
200
local run = game:GetService("RunService")
201
local rs = run.RenderStepped
202
local wingpose = "Idle"
203
local DebrisModel = Instance.new("Model",char)
204
DebrisModel.Name = "Debris"
205
repeat rs:wait() until p.CharacterAppearanceLoaded
206
207
noidle = false
208
shift = false
209
control = false
210
no_nosound_able = false
211
kills = 0
212
213
----------------------------------------------------------------------------
214
215
function rswait(value)
216
  if value ~= nil and value ~= 0 then
217
    for i=1,value do
218
     rs:wait()
219
    end
220
  else
221
    rs:wait()
222
  end
223
end
224
225
----------------------------------------------------------------------------
226
227
local timeposition = 0
228
229
function music(id)
230
if not torso:FindFirstChild("MusicRuin") then
231
soundz = Instance.new("Sound",torso)
232
end
233
soundz.Volume = 10
234
soundz.Name = "MusicRuin"
235
soundz.Looped = true
236
soundz.PlaybackSpeed = 1
237
soundz.SoundId = "rbxassetid://"..id
238
soundz:Stop()
239
soundz:Play()
240
if no_nosound_able == true then
241
soundz.TimePosition = timeposition
242
end
243
end
244
245
----------------------------------------------------------------------------
246
247
function lerp(a, b, t)
248
  return a + (b - a)*t
249
end
250
251
----------------------------------------------------------------------------
252
253
function Lerp(c1,c2,al)
254
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
255
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
256
  for i,v in pairs(com1) do
257
    com1[i] = v+(com2[i]-v)*al
258
  end
259
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
260
end
261
262
----------------------------------------------------------------------------
263
264
function slerp(a, b, t)
265
  dot = a:Dot(b)
266
  if dot > 0.99999 or dot < -0.99999 then
267
    return t <= 0.5 and a or b
268
  else
269
    r = math.acos(dot)
270
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
271
  end
272
end
273
274
----------------------------------------------------------------------------
275
276
function clerp(c1,c2,al)
277
278
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
279
280
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
281
282
  for i,v in pairs(com1) do
283
284
    com1[i] = lerp(v,com2[i],al)
285
286
  end
287
288
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
289
290
end
291
292
----------------------------------------------------------------------------
293
294
function findAllNearestTorso(pos,dist)
295
    local list = workspace:children()
296
    local torso = {}
297
    local temp = nil
298
    local human = nil
299
    local temp2 = nil
300
    for x = 1, #list do
301
        temp2 = list[x]
302
        if (temp2.className == "Model") and (temp2 ~= char) then
303
            temp = temp2:findFirstChild("Torso")
304
            human = temp2:findFirstChildOfClass("Humanoid")
305
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
306
                if (temp.Position - pos).magnitude < dist then
307
                    table.insert(torso,temp)
308
                    dist = (temp.Position - pos).magnitude
309
                end
310
            end
311
        end
312
    end
313
    return torso
314
end
315
316
----------------------------------------------------------------------------
317
318
function checkIfNotPlayer(model)
319
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
320
return true
321
else
322
return false
323
end
324
end
325
326
----------------------------------------------------------------------------
327
328
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
329
330
  local wld = Instance.new("Weld", wp1)
331
332
  wld.Part0 = wp0
333
334
  wld.Part1 = wp1
335
336
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
337
338
  return wld
339
340
end
341
342
function weld(model)
343
  local parts,last = {}
344
  local function scan(parent)
345
    for _,v in pairs(parent:GetChildren()) do
346
      if (v:IsA("BasePart")) then
347
        if (last) then
348
          local w = Instance.new("Weld")
349
          w.Name = ("%s_Weld"):format(v.Name)
350
          w.Part0,w.Part1 = last,v
351
          w.C0 = last.CFrame:inverse()
352
          w.C1 = v.CFrame:inverse()
353
          w.Parent = last
354
        end
355
        last = v
356
        table.insert(parts,v)
357
      end
358
      scan(v)
359
    end
360
  end
361
  scan(model)
362
  for _,v in pairs(parts) do
363
        v.Anchored = false
364
        v.Locked = true
365
        v.Anchored = false
366
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
367
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
368
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
369
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
370
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
371
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
372
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
373
  end
374
end
375
376
----------------------------------------------------------------------------
377
378
function calculate(part,asd)
379
local Head = hed
380
local RightShoulder = asd
381
local RightArm = part
382
local MousePosition = mouse.Hit.p
383
local ToMouse = (MousePosition - Head.Position).unit
384
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
385
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
386
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
387
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
388
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
389
if tostring(LateralAngle) == "-1.#IND" then
390
LateralAngle = 0
391
end
392
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
393
if LateralAngle > (math.pi / 2) then
394
LateralAngle = (math.pi / 2)
395
local Torso = root
396
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
397
if Point.Z > 0 then
398
if Point.X > -0 and RightArm == rarm then
399
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
400
elseif Point.X < 0 and RightArm == rarm then
401
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
402
end
403
end
404
end
405
if Cross.Y < 0 then
406
LateralAngle = -LateralAngle
407
end
408
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
409
end
410
411
----------------------------------------------------------------------------
412
413
function sound(id,position,vol,pitch,start,finish)
414
  coroutine.resume(coroutine.create(function()
415
416
  local part = Instance.new("Part",workspace)
417
  part.Position = position
418
  part.Size = Vector3.new(0,0,0)
419
  part.CanCollide = false
420
  part.Transparency = 1
421
422
  local sound = Instance.new("Sound",part)
423
424
  sound.SoundId = "rbxassetid://"..id
425
426
  repeat rs:wait() until sound.IsLoaded
427
  
428
  if vol ~= nil then
429
    sound.Volume = vol
430
  end
431
432
  if pitch ~= nil then
433
    sound.PlaybackSpeed = pitch
434
  end
435
436
  if start ~= nil then
437
    sound.TimePosition = start
438
  end
439
440
  if finish ~= nil then
441
    debris:AddItem(part,finish-start)
442
  else
443
    debris:AddItem(part,sound.TimeLength)
444
  end
445
  
446
  sound:Play()  
447
448
  return sound
449
450
  end))
451
end
452
453
----------------------------------------------------------------------------
454
455
function computeDirection(vec)
456
local lenSquared = vec.magnitude * vec.magnitude
457
local invSqrt = 1 / math.sqrt(lenSquared)
458
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
459
end
460
461
----------------------------------------------------------------------------
462
463
local shaking = 0
464
function shake(num) if num > shaking then shaking = num end end
465
game:GetService("RunService").RenderStepped:connect(function()
466
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
467
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
468
end)
469
470
plr = game:GetService("Players").LocalPlayer
471
DebrisModel = Instance.new("Model",plr.Character)
472
DebrisModel.Name = "DebrisModel"
473
474
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
475
 
476
 local part = Instance.new("Part",DebrisModel)
477
  part.Anchored = true
478
  part.CanCollide = false
479
  part.Size = Vector3.new(1,1,1)
480
  part.Transparency = transparency
481
  part.Material = material
482
  part.Color = color
483
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
484
 
485
 local partmesh = Instance.new("SpecialMesh",part)
486
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
487
  partmesh.Scale = size
488
 
489
 local pvalue = Instance.new("Vector3Value",part)
490
  pvalue.Name = "Position"
491
  pvalue.Value = part.Position
492
 
493
 local svalue = Instance.new("Vector3Value",part)
494
  svalue.Name = "Size"
495
  svalue.Value = sizechange
496
497
 local rvalue = Instance.new("Vector3Value",part)
498
  rvalue.Name = "Rotation"
499
  rvalue.Value = rotationchange
500
  
501
 local tvalue = Instance.new("NumberValue",part)
502
  tvalue.Name = "Transparency"
503
  tvalue.Value = transparencychange
504
505
 local avalue = Instance.new("NumberValue",part)
506
  avalue.Name = "Acceleration"
507
  avalue.Value = acceleration
508
 
509
 part.Name = "EFFECT"
510
 
511
 return part
512
513
end
514
515
game:GetService("RunService").RenderStepped:connect(function()
516
517
518
 if not plr.Character:FindFirstChild("DebrisModel") then
519
  DebrisModel = Instance.new("Model",plr.Character)
520
  DebrisModel.Name = "DebrisModel"
521
 end
522
523
 for i,v in pairs(DebrisModel:GetChildren()) do
524
  if v:IsA("BasePart") and v.Name == "EFFECT" then
525
   local pvalue = v:FindFirstChild("Position").Value
526
   local svalue = v:FindFirstChild("Size").Value
527
   local rvalue = v:FindFirstChild("Rotation").Value
528
   local tvalue = v:FindFirstChild("Transparency").Value
529
   local avalue = v:FindFirstChild("Acceleration").Value
530
   local mesh = v:FindFirstChild("Mesh")
531
   mesh.Scale = mesh.Scale + svalue
532
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
533
   v.Transparency = v.Transparency + tvalue
534
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
535
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
536
     v:Destroy()
537
   end
538
  end
539
 end
540
541
542
end)
543
544
----------------------------------------------------------------------------
545
skin_color = BrickColor.new("Light orange")
546
p:ClearCharacterAppearance()
547
--hed:WaitForChild("face"):Destroy()
548
549
----------------------------------------------------------------------------
550
music(540857600)
551
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
552
553
local size = 1
554
555
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
556
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
557
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
558
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
559
newWeld(torso, hed, 0, 1.5*size, 0)
560
newWeld(torso, lleg, -0.5*size, -1, 0)
561
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
562
newWeld(torso, rleg, 0.5*size, -1*size, 0)
563
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
564
newWeld(root, torso, 0, -1*size, 0)
565
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
566
567
emitters={}
568
for i,v in pairs(char:GetChildren()) do
569
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
570
local emitter = Instance.new("ParticleEmitter",v)
571
emitter.LightEmission = 1
572
emitter.Transparency = NumberSequence.new(0.95,1)
573
emitter.Size = NumberSequence.new(2,5)
574
emitter.SpreadAngle = Vector2.new(360,360)
575
emitter.Speed = NumberRange.new(1)
576
emitter.Lifetime = NumberRange.new(0.75)
577
emitter.Texture = "rbxassetid://133619974"
578
emitter.Rate = 20
579
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
580
emitter.LockedToPart = true
581
table.insert(emitters,emitter)
582
end
583
end
584
----------------------------------------------------------------------------------------
585
hair = Instance.new("Part",char)
586
hair.Color = Color3.fromRGB(30,10,0)
587
hair.CanCollide = false
588
meshhair = Instance.new("SpecialMesh",hair)
589
meshhair.MeshId = "rbxassetid://431809364"
590
meshhair.Scale = Vector3.new(1,1,1)*1.1
591
newWeld(hed,hair,0,0.22,0)
592
593
Model0 = Instance.new("Model")
594
Part1 = Instance.new("Part")
595
Part2 = Instance.new("Part")
596
Part3 = Instance.new("Part")
597
Part4 = Instance.new("Part")
598
Part5 = Instance.new("Part")
599
Part6 = Instance.new("Part")
600
Part7 = Instance.new("Part")
601
Model0.Parent = char
602
Part1.Parent = Model0
603
Part1.Anchored = true
604
Part1.CanCollide = false
605
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
606
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
607
Part1.BottomSurface = Enum.SurfaceType.Smooth
608
Part1.TopSurface = Enum.SurfaceType.Smooth
609
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
610
Part1.Color = Color3.new(0, 1, 0)
611
Part2.Parent = Model0
612
Part2.Anchored = true
613
Part2.CanCollide = false
614
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
615
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
616
Part2.BottomSurface = Enum.SurfaceType.Smooth
617
Part2.TopSurface = Enum.SurfaceType.Smooth
618
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
619
Part2.Color = Color3.new(0, 1, 0)
620
Part3.Parent = Model0
621
Part3.Anchored = true
622
Part3.CanCollide = false
623
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
624
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
625
Part3.BottomSurface = Enum.SurfaceType.Smooth
626
Part3.TopSurface = Enum.SurfaceType.Smooth
627
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
628
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
629
Part4.Parent = Model0
630
Part4.Anchored = true
631
Part4.CanCollide = false
632
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
633
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
634
Part4.BottomSurface = Enum.SurfaceType.Smooth
635
Part4.TopSurface = Enum.SurfaceType.Smooth
636
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
637
Part4.Color = Color3.new(0, 1, 0)
638
Part5.Parent = Model0
639
Part5.Anchored = true
640
Part5.CanCollide = false
641
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
642
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
643
Part5.BottomSurface = Enum.SurfaceType.Smooth
644
Part5.TopSurface = Enum.SurfaceType.Smooth
645
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
646
Part5.Color = Color3.new(0, 1, 0)
647
Part6.Name = "asd"
648
Part6.Parent = Model0
649
Part6.Transparency = 1
650
Part6.Anchored = true
651
Part6.CanCollide = false
652
Part6.Size = Vector3.new(2, 2, 1)
653
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
654
Part6.BottomSurface = Enum.SurfaceType.Smooth
655
Part6.TopSurface = Enum.SurfaceType.Smooth
656
Part6.Position = Vector3.new(87.5, 18, 83.5)
657
Part7.Parent = Model0
658
Part7.Anchored = true
659
Part7.CanCollide = false
660
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
661
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
662
Part7.BottomSurface = Enum.SurfaceType.Smooth
663
Part7.TopSurface = Enum.SurfaceType.Smooth
664
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
665
Part7.Color = Color3.new(0, 1, 0)
666
weld(Model0)
667
newWeld(torso,Model0.asd)
668
669
Model0 = Instance.new("Model")
670
Part1 = Instance.new("Part")
671
Part2 = Instance.new("Part")
672
Model0.Parent = char
673
Part1.Parent = Model0
674
Part1.Anchored = true
675
Part1.CanCollide = false
676
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
677
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
678
Part1.BottomSurface = Enum.SurfaceType.Smooth
679
Part1.TopSurface = Enum.SurfaceType.Smooth
680
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
681
Part1.Color = Color3.new(0, 1, 0)
682
Part2.Name = "asd"
683
Part2.Parent = Model0
684
Part2.Transparency = 1
685
Part2.Anchored = true
686
Part2.CanCollide = false
687
Part2.Size = Vector3.new(1, 2, 1)
688
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
689
Part2.BottomSurface = Enum.SurfaceType.Smooth
690
Part2.TopSurface = Enum.SurfaceType.Smooth
691
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
692
weld(Model0)
693
Model1=Model0:Clone()
694
Model1.Parent=char
695
newWeld(larm,Model0.asd,0,0,0)
696
newWeld(rarm,Model1.asd,0,0,0)
697
698
Model0 = Instance.new("Model")
699
Part1 = Instance.new("Part")
700
Part2 = Instance.new("Part")
701
Part3 = Instance.new("Part")
702
Model0.Parent = char
703
Part1.Parent = Model0
704
Part1.Anchored = true
705
Part1.CanCollide = false
706
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
707
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
708
Part1.BottomSurface = Enum.SurfaceType.Smooth
709
Part1.TopSurface = Enum.SurfaceType.Smooth
710
Part1.Position = Vector3.new(28, 17.125, 83.5)
711
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
712
Part2.Parent = Model0
713
Part2.Anchored = true
714
Part2.CanCollide = false
715
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
716
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
717
Part2.BottomSurface = Enum.SurfaceType.Smooth
718
Part2.TopSurface = Enum.SurfaceType.Smooth
719
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
720
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
721
Part3.Name = "asd"
722
Part3.Parent = Model0
723
Part3.Transparency = 1
724
Part3.Anchored = true
725
Part3.CanCollide = false
726
Part3.Size = Vector3.new(1, 2, 1)
727
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
728
Part3.BottomSurface = Enum.SurfaceType.Smooth
729
Part3.TopSurface = Enum.SurfaceType.Smooth
730
Part3.Position = Vector3.new(28, 18, 83.5)
731
weld(Model0)
732
Model1=Model0:Clone()
733
Model1.Parent=char
734
newWeld(lleg,Model0.asd,0,0,0)
735
newWeld(rleg,Model1.asd,0,0,0)
736
737
----------------------------------------------------------------------------
738
HitBox = Instance.new("Part",DebrisModel)
739
HitBox.Size = Vector3.new(0.5,0.5,2.45)
740
HitBox.CanCollide = false
741
HitBox:BreakJoints()
742
HitBox.Transparency = 1
743
newWeld(rarm,HitBox,0,-0.95,-1.9)
744
atch0 = Instance.new("Attachment",HitBox)
745
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
746
atch1 = Instance.new("Attachment",HitBox)
747
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
748
trail = Instance.new("Trail",HitBox)
749
trail.Attachment0 = atch0
750
trail.Attachment1 = atch1
751
trail.Lifetime = 0.2
752
trail.Enabled = true
753
trail.LightEmission = 1
754
trail.LightInfluence = 0
755
trail.Color = ColorSequence.new(Color3.new(1,0,0))
756
trail.Transparency = NumberSequence.new(0,1)
757
758
function ded(model)
759
kills = kills + 1
760
model.Archivable = true
761
model.Head:ClearAllChildren()
762
local clone = model:Clone()
763
clone.Parent = workspace
764
clone.Name = "DED"
765
model:Destroy()
766
clone:FindFirstChildOfClass("Humanoid"):Destroy()
767
local emitters={}
768
for i,v in pairs(clone:GetChildren()) do
769
if v:IsA("Accoutrement") then
770
v:Destroy()
771
end
772
if v:IsA("Part") then
773
v.Anchored = true
774
v.CanCollide = false
775
v.Transparency = 1
776
local emitter = Instance.new("ParticleEmitter",v)
777
emitter.LightEmission = 1
778
emitter.Transparency = NumberSequence.new(0,1)
779
emitter.Size = NumberSequence.new(0,0.8)
780
emitter.SpreadAngle = Vector2.new(360,360)
781
emitter.Speed = NumberRange.new(0.5)
782
emitter.Lifetime = NumberRange.new(0.75)
783
emitter.Texture = "rbxassetid://744949545"
784
emitter.Rate = 20
785
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
786
emitter.LockedToPart = false
787
table.insert(emitters,emitter)
788
end
789
end
790
delay(1, function()
791
sound(427025525,clone.Head.Position,10,1)
792
for i,v in pairs(emitters) do
793
v.Speed = NumberRange.new(4)
794
v.Acceleration = Vector3.new(0,10,0)
795
delay(0.5, function()
796
v.Enabled = false
797
debris:AddItem(clone,0.75)
798
end)
799
end
800
end)
801
end
802
803
local alreadytouched = {}
804
HitBox.Touched:connect(function(ht)
805
coroutine.resume(coroutine.create(function()
806
local hit = ht.Parent
807
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
808
local hurt = true
809
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
810
if hurt == true then
811
table.insert(alreadytouched,hit)
812
sound(388826051,ht.Position,10,1)
813
ded(hit)
814
end
815
end
816
end))
817
end)
818
819
function createknife()
820
Model0 = Instance.new("Model")
821
Part1 = Instance.new("Part")
822
BlockMesh2 = Instance.new("BlockMesh")
823
Part3 = Instance.new("Part")
824
BlockMesh4 = Instance.new("BlockMesh")
825
Part5 = Instance.new("Part")
826
Part6 = Instance.new("Part")
827
BlockMesh7 = Instance.new("BlockMesh")
828
Part8 = Instance.new("Part")
829
Part9 = Instance.new("Part")
830
Part10 = Instance.new("Part")
831
SpecialMesh11 = Instance.new("SpecialMesh")
832
Part12 = Instance.new("Part")
833
Model0.Parent = char
834
Part1.Parent = Model0
835
Part1.Anchored = true
836
Part1.CanCollide = false
837
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
838
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
839
Part1.BottomSurface = Enum.SurfaceType.Smooth
840
Part1.TopSurface = Enum.SurfaceType.Smooth
841
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
842
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
843
BlockMesh2.Parent = Part1
844
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
845
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
846
Part3.Parent = Model0
847
Part3.Anchored = true
848
Part3.CanCollide = false
849
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
850
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
851
Part3.BottomSurface = Enum.SurfaceType.Smooth
852
Part3.TopSurface = Enum.SurfaceType.Smooth
853
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
854
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
855
BlockMesh4.Parent = Part3
856
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
857
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
858
Part5.Parent = Model0
859
Part5.Anchored = true
860
Part5.CanCollide = false
861
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
862
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
863
Part5.BottomSurface = Enum.SurfaceType.Smooth
864
Part5.TopSurface = Enum.SurfaceType.Smooth
865
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
866
Part5.Color = Color3.new(1, 0, 0)
867
Part6.Parent = Model0
868
Part6.Anchored = true
869
Part6.CanCollide = false
870
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
871
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
872
Part6.BottomSurface = Enum.SurfaceType.Smooth
873
Part6.TopSurface = Enum.SurfaceType.Smooth
874
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
875
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
876
BlockMesh7.Parent = Part6
877
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
878
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
879
Part8.Name = "asd"
880
Part8.Parent = Model0
881
Part8.Anchored = true
882
Part8.CanCollide = false
883
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
884
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
885
Part8.BottomSurface = Enum.SurfaceType.Smooth
886
Part8.TopSurface = Enum.SurfaceType.Smooth
887
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
888
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
889
Part9.Parent = Model0
890
Part9.Anchored = true
891
Part9.CanCollide = false
892
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
893
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
894
Part9.BottomSurface = Enum.SurfaceType.Smooth
895
Part9.TopSurface = Enum.SurfaceType.Smooth
896
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
897
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
898
Part10.Parent = Model0
899
Part10.Rotation = Vector3.new(0, 0, 180)
900
Part10.Anchored = true
901
Part10.CanCollide = false
902
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
903
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
904
Part10.BottomSurface = Enum.SurfaceType.Smooth
905
Part10.TopSurface = Enum.SurfaceType.Smooth
906
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
907
Part10.Color = Color3.new(1, 0, 0)
908
SpecialMesh11.Parent = Part10
909
SpecialMesh11.MeshType = Enum.MeshType.Wedge
910
Part12.Parent = Model0
911
Part12.Anchored = true
912
Part12.CanCollide = false
913
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
914
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
915
Part12.BottomSurface = Enum.SurfaceType.Smooth
916
Part12.TopSurface = Enum.SurfaceType.Smooth
917
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
918
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
919
weld(Model0)
920
for i,v in pairs(Model0:GetChildren()) do
921
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
922
v.Material = Enum.Material.Neon
923
end
924
end
925
return Model0
926
end
927
928
knife = createknife()
929
newWeld(rarm,knife.asd,0,-1,0)
930
931
----------------------------------------------------------------------------------------
932
933
function createpistol()
934
Model0 = Instance.new("Model")
935
Part1 = Instance.new("Part")
936
BlockMesh2 = Instance.new("BlockMesh")
937
Part3 = Instance.new("Part")
938
Part4 = Instance.new("Part")
939
Part5 = Instance.new("Part")
940
Part6 = Instance.new("Part")
941
Part7 = Instance.new("Part")
942
Part8 = Instance.new("Part")
943
Part9 = Instance.new("Part")
944
Part10 = Instance.new("Part")
945
Part11 = Instance.new("Part")
946
Part12 = Instance.new("Part")
947
Part13 = Instance.new("Part")
948
Part14 = Instance.new("Part")
949
Part15 = Instance.new("Part")
950
Part16 = Instance.new("Part")
951
Part17 = Instance.new("Part")
952
Part18 = Instance.new("Part")
953
Part19 = Instance.new("Part")
954
Model0.Name = "Pistol"
955
Model0.Parent = char
956
Part1.Name = "ShootPos"
957
Part1.Parent = Model0
958
Part1.BrickColor = BrickColor.new("Really black")
959
Part1.Anchored = true
960
Part1.CanCollide = false
961
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
962
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
963
Part1.BottomSurface = Enum.SurfaceType.Smooth
964
Part1.TopSurface = Enum.SurfaceType.Smooth
965
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
966
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
967
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
968
BlockMesh2.Parent = Part1
969
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
970
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
971
Part3.Parent = Model0
972
Part3.BrickColor = BrickColor.new("Pearl")
973
Part3.Anchored = true
974
Part3.CanCollide = false
975
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
976
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
977
Part3.BottomSurface = Enum.SurfaceType.Smooth
978
Part3.TopSurface = Enum.SurfaceType.Smooth
979
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
980
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
981
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
982
Part4.Parent = Model0
983
Part4.BrickColor = BrickColor.new("Pearl")
984
Part4.Anchored = true
985
Part4.CanCollide = false
986
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
987
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
988
Part4.BottomSurface = Enum.SurfaceType.Smooth
989
Part4.TopSurface = Enum.SurfaceType.Smooth
990
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
991
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
992
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
993
Part5.Parent = Model0
994
Part5.BrickColor = BrickColor.new("Pearl")
995
Part5.Rotation = Vector3.new(15, 0, 0)
996
Part5.Anchored = true
997
Part5.CanCollide = false
998
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
999
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
1000
Part5.BottomSurface = Enum.SurfaceType.Smooth
1001
Part5.TopSurface = Enum.SurfaceType.Smooth
1002
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1003
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
1004
Part5.Orientation = Vector3.new(15, 0, 0)
1005
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
1006
Part6.Parent = Model0
1007
Part6.BrickColor = BrickColor.new("Pearl")
1008
Part6.Anchored = true
1009
Part6.CanCollide = false
1010
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
1011
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1012
Part6.BottomSurface = Enum.SurfaceType.Smooth
1013
Part6.TopSurface = Enum.SurfaceType.Smooth
1014
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1015
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
1016
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
1017
Part7.Parent = Model0
1018
Part7.BrickColor = BrickColor.new("Pearl")
1019
Part7.Anchored = true
1020
Part7.CanCollide = false
1021
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1022
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1023
Part7.BottomSurface = Enum.SurfaceType.Smooth
1024
Part7.TopSurface = Enum.SurfaceType.Smooth
1025
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1026
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
1027
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
1028
Part8.Parent = Model0
1029
Part8.BrickColor = BrickColor.new("Black")
1030
Part8.Rotation = Vector3.new(-15, 0, 0)
1031
Part8.Anchored = true
1032
Part8.CanCollide = false
1033
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
1034
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1035
Part8.BottomSurface = Enum.SurfaceType.Smooth
1036
Part8.TopSurface = Enum.SurfaceType.Smooth
1037
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1038
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
1039
Part8.Orientation = Vector3.new(-15, 0, 0)
1040
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
1041
Part9.Parent = Model0
1042
Part9.BrickColor = BrickColor.new("Pearl")
1043
Part9.Anchored = true
1044
Part9.CanCollide = false
1045
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
1046
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1047
Part9.BottomSurface = Enum.SurfaceType.Smooth
1048
Part9.TopSurface = Enum.SurfaceType.Smooth
1049
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1050
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
1051
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
1052
Part10.Parent = Model0
1053
Part10.BrickColor = BrickColor.new("Pearl")
1054
Part10.Anchored = true
1055
Part10.CanCollide = false
1056
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1057
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1058
Part10.BottomSurface = Enum.SurfaceType.Smooth
1059
Part10.TopSurface = Enum.SurfaceType.Smooth
1060
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1061
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
1062
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
1063
Part11.Parent = Model0
1064
Part11.BrickColor = BrickColor.new("Pearl")
1065
Part11.Anchored = true
1066
Part11.CanCollide = false
1067
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
1068
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1069
Part11.BottomSurface = Enum.SurfaceType.Smooth
1070
Part11.TopSurface = Enum.SurfaceType.Smooth
1071
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1072
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
1073
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
1074
Part12.Parent = Model0
1075
Part12.BrickColor = BrickColor.new("Pearl")
1076
Part12.Rotation = Vector3.new(-30, 0, 0)
1077
Part12.Anchored = true
1078
Part12.CanCollide = false
1079
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
1080
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
1081
Part12.BottomSurface = Enum.SurfaceType.Smooth
1082
Part12.TopSurface = Enum.SurfaceType.Smooth
1083
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1084
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
1085
Part12.Orientation = Vector3.new(-30, 0, 0)
1086
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1087
Part13.Parent = Model0
1088
Part13.BrickColor = BrickColor.new("Pearl")
1089
Part13.Anchored = true
1090
Part13.CanCollide = false
1091
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1092
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1093
Part13.BottomSurface = Enum.SurfaceType.Smooth
1094
Part13.TopSurface = Enum.SurfaceType.Smooth
1095
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1096
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1097
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1098
Part14.Parent = Model0
1099
Part14.BrickColor = BrickColor.new("Pearl")
1100
Part14.Rotation = Vector3.new(-30, 0, 0)
1101
Part14.Anchored = true
1102
Part14.CanCollide = false
1103
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1104
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1105
Part14.BottomSurface = Enum.SurfaceType.Smooth
1106
Part14.TopSurface = Enum.SurfaceType.Smooth
1107
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1108
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1109
Part14.Orientation = Vector3.new(-30, 0, 0)
1110
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1111
Part15.Parent = Model0
1112
Part15.BrickColor = BrickColor.new("White")
1113
Part15.Rotation = Vector3.new(-105, 0, 0)
1114
Part15.Anchored = true
1115
Part15.CanCollide = false
1116
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1117
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1118
Part15.BottomSurface = Enum.SurfaceType.Smooth
1119
Part15.TopSurface = Enum.SurfaceType.Smooth
1120
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1121
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1122
Part15.Orientation = Vector3.new(-75, 180, 180)
1123
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1124
Part16.Name = "asd"
1125
Part16.Parent = Model0
1126
Part16.BrickColor = BrickColor.new("Pearl")
1127
Part16.Rotation = Vector3.new(-15, 0, 0)
1128
Part16.Anchored = true
1129
Part16.CanCollide = false
1130
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1131
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1132
Part16.BottomSurface = Enum.SurfaceType.Smooth
1133
Part16.TopSurface = Enum.SurfaceType.Smooth
1134
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1135
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1136
Part16.Orientation = Vector3.new(-15, 0, 0)
1137
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1138
Part17.Parent = Model0
1139
Part17.BrickColor = BrickColor.new("Pearl")
1140
Part17.Anchored = true
1141
Part17.CanCollide = false
1142
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1143
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1144
Part17.BottomSurface = Enum.SurfaceType.Smooth
1145
Part17.TopSurface = Enum.SurfaceType.Smooth
1146
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1147
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1148
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1149
Part18.Parent = Model0
1150
Part18.BrickColor = BrickColor.new("Pearl")
1151
Part18.Anchored = true
1152
Part18.CanCollide = false
1153
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1154
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1155
Part18.BottomSurface = Enum.SurfaceType.Smooth
1156
Part18.TopSurface = Enum.SurfaceType.Smooth
1157
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1158
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1159
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1160
Part19.Parent = Model0
1161
Part19.BrickColor = BrickColor.new("Pearl")
1162
Part19.Anchored = true
1163
Part19.CanCollide = false
1164
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1165
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1166
Part19.BottomSurface = Enum.SurfaceType.Smooth
1167
Part19.TopSurface = Enum.SurfaceType.Smooth
1168
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1169
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1170
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1171
for i,v in pairs(Model0:GetChildren()) do
1172
if v:IsA("Part") then
1173
v.Color = Color3.new(1,1,0)
1174
v.Material = Enum.Material.Neon
1175
v.Transparency = 0
1176
v.CanCollide = false
1177
end
1178
end
1179
weld(Model0)
1180
return Model0
1181
end
1182
1183
mode = "determination"
1184
function justice()
1185
mode = "justice"
1186
for i=1,5 do rs:wait()
1187
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1188
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1189
end
1190
knife:Destroy()
1191
pistol = createpistol()
1192
newWeld(rarm,pistol.asd,0,-1,0)
1193
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1194
end
1195
1196
function determination()
1197
mode = "determination"
1198
for i=1,5 do rs:wait()
1199
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1200
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1201
end
1202
pistol:Destroy()
1203
knife = createknife()
1204
newWeld(rarm,knife.asd,0,-1,0)
1205
end
1206
1207
debounce = false
1208
mouse.KeyDown:connect(function(key)
1209
if debounce == false then
1210
debounce = true
1211
if key == "e" then
1212
sound(462606062,root.Position,10,1)
1213
if mode == "determination" then
1214
justice()
1215
elseif mode == "justice" then
1216
determination()
1217
end
1218
end
1219
delay(0.3,function() debounce = false end)
1220
end
1221
end)
1222
1223
----------------------------------------------------------------------------------------
1224
1225
function slash()
1226
local spd = 0.2
1227
for i=1,15 do rs:wait()
1228
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1229
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1230
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1231
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1232
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1233
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1234
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1235
end
1236
sound(357417055,root.Position,10,1)
1237
attacking = true
1238
local spd = 0.4
1239
for i=1,5 do rs:wait()
1240
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1241
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1242
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1243
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1244
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1245
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1246
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1247
end
1248
end
1249
1250
mouse.Button1Down:connect(function()
1251
if debounce == false and mode == "determination" then
1252
alreadytouched = {}
1253
noidle = true
1254
debounce = true
1255
slash()
1256
attacking = false
1257
noidle = false
1258
delay(0.05,function() debounce = false end)
1259
end
1260
end)
1261
1262
-----------------------------
1263
local jumped = false
1264
function boom()
1265
freeze = true
1266
sound(446961725,root.Position,10,1)
1267
local bg = Instance.new("BodyGyro",root)
1268
bg.Name = "lolnochara"
1269
bg.P = 10000
1270
bg.D = 100
1271
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1272
if jumped == false then
1273
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1274
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1275
else
1276
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1277
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1278
end
1279
1280
local spd = 0.2
1281
for i=1,20 do rs:wait()
1282
if jumped == false then
1283
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1284
else
1285
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1286
end
1287
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1288
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1289
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1290
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1291
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1292
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1293
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1294
end
1295
1296
bg:Destroy()
1297
1298
sound(470245800,root.Position,10,1)
1299
1300
local Part0 = Instance.new("Part",DebrisModel)
1301
Part0.Name = "Bullet"
1302
Part0.Material = Enum.Material.Neon
1303
Part0.Color = Color3.new(1,1,0)
1304
Part0.Anchored = true
1305
local mesh = Instance.new("SpecialMesh",Part0)
1306
mesh.MeshType = Enum.MeshType.Brick
1307
Part0.CanCollide = false
1308
local Position = rarm.Position
1309
local Target = mouse.Hit.p
1310
local direction = Target - Position
1311
local direction = computeDirection(direction)
1312
local ray = Ray.new(Position, (Target-Position).unit*1048)
1313
local part, endPoint = workspace:FindPartOnRay(ray, char)
1314
Part0.Size = Vector3.new(5,1,5)
1315
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1316
local pos = Position + (direction * (mesh.Scale.Y/2))
1317
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1318
local loop = nil
1319
local i = 0
1320
rs:connect(function()
1321
local lole = (i/10)
1322
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1323
Part0.Transparency = Part0.Transparency + 0.1
1324
i = i + 1
1325
if Part0.Transparency >= 1 then
1326
Part0:Destroy()
1327
end
1328
end)
1329
1330
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1331
coroutine.resume(coroutine.create(function()
1332
sound(388826051,part.Position,10,1)
1333
ded(part.Parent)
1334
end))
1335
end
1336
1337
local spd = 0.5
1338
for i=1,10 do rs:wait()
1339
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1340
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1341
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1342
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1343
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1344
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1345
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1346
end
1347
1348
freeze = false
1349
1350
end
1351
1352
mouse.Button1Down:connect(function()
1353
if debounce == false and mode == "justice" then
1354
alreadytouched = {}
1355
noidle = true
1356
debounce = true
1357
boom()
1358
attacking = false
1359
noidle = false
1360
delay(0.05,function() debounce = false end)
1361
end
1362
end)
1363
1364
----------------------------------------------------------------------------------------
1365
velocityYFall=0
1366
velocityYFall2=0
1367
velocityYFall3=0
1368
velocityYFall4=0
1369
neckrotY=0
1370
neckrotY2=0
1371
torsorotY=0
1372
torsorotY2=0
1373
torsoY=0
1374
torsoY2=0
1375
colored = 0
1376
sine = 0
1377
change=0.4
1378
movement=5
1379
timeranim=0
1380
running = false
1381
glitched = false
1382
backup = hed.Weld.C1
1383
glitchedC1 = hed.Weld.C1
1384
1385
mouse.KeyDown:connect(function(key)
1386
key = string.lower(key)
1387
if string.byte(key) == 48 then
1388
running = true
1389
local keyup = mouse.KeyUp:connect(function(key)
1390
if string.byte(key) == 48 then
1391
running = false
1392
end
1393
end)
1394
repeat rs:wait() until running == false
1395
keyup:disconnect()
1396
end
1397
end)
1398
1399
icolor=1
1400
imode=false
1401
1402
didjump = false
1403
jumppower = 0
1404
freeze = false
1405
debounceimpact = false
1406
1407
function jumpimpact()
1408
if debounceimpact == false then
1409
debounceimpact = true
1410
if jumppower < -150 then jumppower = -150 end
1411
shake(-jumppower/5)
1412
for i=1,-jumppower/20 do rs:wait()
1413
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1414
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1415
end
1416
debounceimpact = false
1417
end
1418
end
1419
1420
local sond = nil
1421
rs:connect(function()
1422
1423
if not torso:FindFirstChild("STATICSOUND") then
1424
sond=Instance.new("Sound",torso)
1425
sond.Name = "STATICSOUND"
1426
sond.SoundId = "rbxassetid://223103466"
1427
sond.Looped = true
1428
sond:Play()
1429
end
1430
1431
if icolor > 1 then
1432
imode = false
1433
elseif icolor < 0 then
1434
imode = true
1435
end
1436
1437
if imode == true then
1438
icolor = icolor + 0.01
1439
else
1440
icolor = icolor - 0.01
1441
end
1442
1443
for i,v in pairs(emitters) do
1444
v.Acceleration = root.CFrame.upVector*(666/100)
1445
end
1446
1447
if p.Character.Parent == nil then
1448
local model = Instance.new("Model")
1449
model.Name = p.Name
1450
p.Character = model
1451
for i,v in pairs(char:GetChildren()) do
1452
v.Parent = p.Character
1453
end
1454
end
1455
1456
char = p.Character
1457
if p.Character.Parent ~= workspace then
1458
p.Character.Parent = workspace
1459
end
1460
for i,v in pairs(char:GetChildren()) do
1461
if v:IsA("Accoutrement") then
1462
if v.Handle:FindFirstChild("Mesh") then
1463
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1464
v.Handle.Transparency = 0
1465
end
1466
elseif v:IsA("BasePart") then
1467
v.Anchored = false
1468
if v:FindFirstChildOfClass("BodyPosition") then
1469
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1470
end
1471
if v:FindFirstChildOfClass("BodyVelocity") then
1472
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1473
end
1474
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1475
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1476
end
1477
if v:FindFirstChild("Mesh") then
1478
v:FindFirstChild("Mesh").Offset = Vector3.new()
1479
end
1480
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1481
local force = Instance.new("Part",DebrisModel)
1482
force.Name = v.Name.."FORCEFIELD"
1483
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1484
force.CanCollide = false
1485
force.Transparency = 1
1486
newWeld(v,force,0,0,0)
1487
else
1488
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1489
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1490
end
1491
end
1492
if v.Name ~= "HumanoidRootPart" then
1493
v.Transparency = 0
1494
else
1495
v.Transparency = 1
1496
end
1497
end
1498
end
1499
1500
if mode == "determination" then
1501
trail.Enabled = true
1502
else
1503
trail.Enabled = false
1504
end
1505
1506
if freeze == false then
1507
if running == false then
1508
hum.WalkSpeed = 12*size
1509
change=0.4
1510
movement=5
1511
else
1512
hum.WalkSpeed = (666/10)*size
1513
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1514
change=1
1515
else
1516
change=0.4
1517
end
1518
movement=15
1519
end
1520
else
1521
hum.WalkSpeed = 1
1522
change=0.4
1523
movement=5
1524
end
1525
1526
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1527
velocityYFall = root.Velocity.Y/1.5
1528
else
1529
if -root.Velocity.Y/1.5 < -5 then
1530
velocityYFall = 5
1531
elseif -root.Velocity.Y/1.5 > 150 then
1532
velocityYFall = -150
1533
end
1534
end
1535
1536
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1537
velocityYFall2 = root.Velocity.Y/180
1538
else
1539
if -root.Velocity.Y/180 < 0 then
1540
velocityYFall2 = 0
1541
elseif -root.Velocity.Y/180 > 1.2 then
1542
velocityYFall2 = -1.2
1543
end
1544
end
1545
1546
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1547
velocityYFall3 = root.Velocity.Y/1.5
1548
else
1549
if -root.Velocity.Y/1.5 < -5 then
1550
velocityYFall3 = 5
1551
elseif -root.Velocity.Y/1.5 > 50 then
1552
velocityYFall3 = -50
1553
end
1554
end
1555
1556
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1557
velocityYFall4 = root.Velocity.Y/1.5
1558
else
1559
if -root.Velocity.Y/180 < -5 then
1560
velocityYFall4 = 5
1561
elseif -root.Velocity.Y/180 > 50 then
1562
velocityYFall4 = -50
1563
end
1564
end
1565
1566
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1567
neckrotY = root.RotVelocity.Y/6
1568
else
1569
if root.RotVelocity.Y/6 < -1 then
1570
neckrotY = -1
1571
elseif root.RotVelocity.Y/6 > 1 then
1572
neckrotY = 1
1573
end
1574
end
1575
1576
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1577
neckrotY2 = root.RotVelocity.Y/8
1578
else
1579
if root.RotVelocity.Y/8 < -0.6 then
1580
neckrotY2 = -0.6
1581
elseif root.RotVelocity.Y/8 > 0.6 then
1582
neckrotY2 = 0.6
1583
end
1584
end
1585
1586
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1587
torsorotY = root.RotVelocity.Y/6
1588
else
1589
if root.RotVelocity.Y/6 < -0.2 then
1590
torsorotY = -0.2
1591
elseif root.RotVelocity.Y/6 > 0.2 then
1592
torsorotY = 0.2
1593
end
1594
end
1595
1596
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1597
torsorotY2 = root.RotVelocity.Y/8
1598
else
1599
if root.RotVelocity.Y/8 < -0.2 then
1600
torsorotY2 = -0.2
1601
elseif root.RotVelocity.Y/8 > 0.2 then
1602
torsorotY2 = 0.2
1603
end
1604
end
1605
1606
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1607
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1608
1609
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1610
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1611
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1612
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1613
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1614
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1615
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1616
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1617
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1618
local part, endPoint = workspace:FindPartOnRay(ray, char)
1619
1620
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1621
1622
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1623
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1624
1625
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1626
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1627
1628
if hum.Health > 0 and noidle == false then
1629
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1630
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1631
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1632
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1633
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1634
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1635
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1636
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1637
elseif jumped == true then
1638
didjump = true
1639
jumppower = root.Velocity.Y
1640
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1641
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1642
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1643
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1644
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1645
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1646
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1647
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1648
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1649
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1650
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1651
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1652
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1653
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1654
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1655
end
1656
end
1657
if didjump == true and jumped == false and jumppower < 0 then
1658
didjump = false
1659
jumpimpact()
1660
end
1661
1662
local chance = math.random(0,10000)/100
1663
if chance <= 5 + (kills/2) then
1664
if glitched == false then
1665
backup = hed.Weld.C1
1666
end
1667
if torso:FindFirstChild("MusicRuin") then
1668
equalizer.HighGain = 0
1669
equalizer.MidGain = -20
1670
equalizer.LowGain = -80
1671
end
1672
hed.Weld.C1 = glitchedC1
1673
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1674
hed.Color = glitch_color
1675
torso.Color = glitch_color
1676
rarm.Color = glitch_color
1677
larm.Color = glitch_color
1678
rleg.Color = glitch_color
1679
lleg.Color = glitch_color
1680
shake(5)
1681
glitched = true
1682
hed.face.Texture = "rbxassetid://435233416"
1683
sond:Resume()
1684
else
1685
if glitched == true then
1686
glitched = false
1687
hed.Weld.C1 = backup
1688
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1689
end
1690
if torso:FindFirstChild("MusicRuin") then
1691
equalizer.HighGain = 0
1692
equalizer.MidGain = 0
1693
equalizer.LowGain = 0
1694
end
1695
hed.BrickColor = skin_color
1696
torso.BrickColor = skin_color
1697
rarm.BrickColor = skin_color
1698
larm.BrickColor = skin_color
1699
rleg.BrickColor = skin_color
1700
lleg.BrickColor = skin_color
1701
hed.face.Texture = "rbxassetid://422627909"
1702
sond:Pause()
1703
end
1704
1705
timeposition = soundz.TimePosition
1706
sine = sine + change
1707
hum.Health = math.huge
1708
hum.MaxHealth = math.huge
1709
end)