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SSTheEditer

() FE Chara. ()

Jan 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. print([[
  175. ___________________________________
  176.  
  177. Kyutatsuki13's Chara script
  178. Build 0002
  179. Don't even mind why I did this, it was a challenge !
  180.  
  181. ___________________________________
  182. ]])
  183.  
  184.  
  185. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  186.  
  187. local p = game:GetService("Players").LocalPlayer
  188. local char = p.Character
  189. local mouse = p:GetMouse()
  190. local larm = char:WaitForChild("Left Arm")
  191. local rarm = char:WaitForChild("Right Arm")
  192. local lleg = char:WaitForChild("Left Leg")
  193. local rleg = char:WaitForChild("Right Leg")
  194. local hed = char:WaitForChild("Head")
  195. local torso = char:WaitForChild("Torso")
  196. local root = char:WaitForChild("HumanoidRootPart")
  197. local hum = char:FindFirstChildOfClass("Humanoid")
  198. local debris = game:GetService("Debris")
  199. local input = game:GetService("UserInputService")
  200. local run = game:GetService("RunService")
  201. local rs = run.RenderStepped
  202. local wingpose = "Idle"
  203. local DebrisModel = Instance.new("Model",char)
  204. DebrisModel.Name = "Debris"
  205. repeat rs:wait() until p.CharacterAppearanceLoaded
  206.  
  207. noidle = false
  208. shift = false
  209. control = false
  210. no_nosound_able = false
  211. kills = 0
  212.  
  213. ----------------------------------------------------------------------------
  214.  
  215. function rswait(value)
  216. if value ~= nil and value ~= 0 then
  217. for i=1,value do
  218. rs:wait()
  219. end
  220. else
  221. rs:wait()
  222. end
  223. end
  224.  
  225. ----------------------------------------------------------------------------
  226.  
  227. local timeposition = 0
  228.  
  229. function music(id)
  230. if not torso:FindFirstChild("MusicRuin") then
  231. soundz = Instance.new("Sound",torso)
  232. end
  233. soundz.Volume = 10
  234. soundz.Name = "MusicRuin"
  235. soundz.Looped = true
  236. soundz.PlaybackSpeed = 1
  237. soundz.SoundId = "rbxassetid://"..id
  238. soundz:Stop()
  239. soundz:Play()
  240. if no_nosound_able == true then
  241. soundz.TimePosition = timeposition
  242. end
  243. end
  244.  
  245. ----------------------------------------------------------------------------
  246.  
  247. function lerp(a, b, t)
  248. return a + (b - a)*t
  249. end
  250.  
  251. ----------------------------------------------------------------------------
  252.  
  253. function Lerp(c1,c2,al)
  254. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  255. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  256. for i,v in pairs(com1) do
  257. com1[i] = v+(com2[i]-v)*al
  258. end
  259. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  260. end
  261.  
  262. ----------------------------------------------------------------------------
  263.  
  264. function slerp(a, b, t)
  265. dot = a:Dot(b)
  266. if dot > 0.99999 or dot < -0.99999 then
  267. return t <= 0.5 and a or b
  268. else
  269. r = math.acos(dot)
  270. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  271. end
  272. end
  273.  
  274. ----------------------------------------------------------------------------
  275.  
  276. function clerp(c1,c2,al)
  277.  
  278. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  279.  
  280. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  281.  
  282. for i,v in pairs(com1) do
  283.  
  284. com1[i] = lerp(v,com2[i],al)
  285.  
  286. end
  287.  
  288. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  289.  
  290. end
  291.  
  292. ----------------------------------------------------------------------------
  293.  
  294. function findAllNearestTorso(pos,dist)
  295. local list = workspace:children()
  296. local torso = {}
  297. local temp = nil
  298. local human = nil
  299. local temp2 = nil
  300. for x = 1, #list do
  301. temp2 = list[x]
  302. if (temp2.className == "Model") and (temp2 ~= char) then
  303. temp = temp2:findFirstChild("Torso")
  304. human = temp2:findFirstChildOfClass("Humanoid")
  305. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  306. if (temp.Position - pos).magnitude < dist then
  307. table.insert(torso,temp)
  308. dist = (temp.Position - pos).magnitude
  309. end
  310. end
  311. end
  312. end
  313. return torso
  314. end
  315.  
  316. ----------------------------------------------------------------------------
  317.  
  318. function checkIfNotPlayer(model)
  319. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  320. return true
  321. else
  322. return false
  323. end
  324. end
  325.  
  326. ----------------------------------------------------------------------------
  327.  
  328. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  329.  
  330. local wld = Instance.new("Weld", wp1)
  331.  
  332. wld.Part0 = wp0
  333.  
  334. wld.Part1 = wp1
  335.  
  336. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  337.  
  338. return wld
  339.  
  340. end
  341.  
  342. function weld(model)
  343. local parts,last = {}
  344. local function scan(parent)
  345. for _,v in pairs(parent:GetChildren()) do
  346. if (v:IsA("BasePart")) then
  347. if (last) then
  348. local w = Instance.new("Weld")
  349. w.Name = ("%s_Weld"):format(v.Name)
  350. w.Part0,w.Part1 = last,v
  351. w.C0 = last.CFrame:inverse()
  352. w.C1 = v.CFrame:inverse()
  353. w.Parent = last
  354. end
  355. last = v
  356. table.insert(parts,v)
  357. end
  358. scan(v)
  359. end
  360. end
  361. scan(model)
  362. for _,v in pairs(parts) do
  363. v.Anchored = false
  364. v.Locked = true
  365. v.Anchored = false
  366. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  367. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  368. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  369. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  370. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  371. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  372. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  373. end
  374. end
  375.  
  376. ----------------------------------------------------------------------------
  377.  
  378. function calculate(part,asd)
  379. local Head = hed
  380. local RightShoulder = asd
  381. local RightArm = part
  382. local MousePosition = mouse.Hit.p
  383. local ToMouse = (MousePosition - Head.Position).unit
  384. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  385. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  386. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  387. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  388. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  389. if tostring(LateralAngle) == "-1.#IND" then
  390. LateralAngle = 0
  391. end
  392. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  393. if LateralAngle > (math.pi / 2) then
  394. LateralAngle = (math.pi / 2)
  395. local Torso = root
  396. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  397. if Point.Z > 0 then
  398. if Point.X > -0 and RightArm == rarm then
  399. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  400. elseif Point.X < 0 and RightArm == rarm then
  401. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  402. end
  403. end
  404. end
  405. if Cross.Y < 0 then
  406. LateralAngle = -LateralAngle
  407. end
  408. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  409. end
  410.  
  411. ----------------------------------------------------------------------------
  412.  
  413. function sound(id,position,vol,pitch,start,finish)
  414. coroutine.resume(coroutine.create(function()
  415.  
  416. local part = Instance.new("Part",workspace)
  417. part.Position = position
  418. part.Size = Vector3.new(0,0,0)
  419. part.CanCollide = false
  420. part.Transparency = 1
  421.  
  422. local sound = Instance.new("Sound",part)
  423.  
  424. sound.SoundId = "rbxassetid://"..id
  425.  
  426. repeat rs:wait() until sound.IsLoaded
  427.  
  428. if vol ~= nil then
  429. sound.Volume = vol
  430. end
  431.  
  432. if pitch ~= nil then
  433. sound.PlaybackSpeed = pitch
  434. end
  435.  
  436. if start ~= nil then
  437. sound.TimePosition = start
  438. end
  439.  
  440. if finish ~= nil then
  441. debris:AddItem(part,finish-start)
  442. else
  443. debris:AddItem(part,sound.TimeLength)
  444. end
  445.  
  446. sound:Play()
  447.  
  448. return sound
  449.  
  450. end))
  451. end
  452.  
  453. ----------------------------------------------------------------------------
  454.  
  455. function computeDirection(vec)
  456. local lenSquared = vec.magnitude * vec.magnitude
  457. local invSqrt = 1 / math.sqrt(lenSquared)
  458. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  459. end
  460.  
  461. ----------------------------------------------------------------------------
  462.  
  463. local shaking = 0
  464. function shake(num) if num > shaking then shaking = num end end
  465. game:GetService("RunService").RenderStepped:connect(function()
  466. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  467. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  468. end)
  469.  
  470. plr = game:GetService("Players").LocalPlayer
  471. DebrisModel = Instance.new("Model",plr.Character)
  472. DebrisModel.Name = "DebrisModel"
  473.  
  474. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  475.  
  476. local part = Instance.new("Part",DebrisModel)
  477. part.Anchored = true
  478. part.CanCollide = false
  479. part.Size = Vector3.new(1,1,1)
  480. part.Transparency = transparency
  481. part.Material = material
  482. part.Color = color
  483. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  484.  
  485. local partmesh = Instance.new("SpecialMesh",part)
  486. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  487. partmesh.Scale = size
  488.  
  489. local pvalue = Instance.new("Vector3Value",part)
  490. pvalue.Name = "Position"
  491. pvalue.Value = part.Position
  492.  
  493. local svalue = Instance.new("Vector3Value",part)
  494. svalue.Name = "Size"
  495. svalue.Value = sizechange
  496.  
  497. local rvalue = Instance.new("Vector3Value",part)
  498. rvalue.Name = "Rotation"
  499. rvalue.Value = rotationchange
  500.  
  501. local tvalue = Instance.new("NumberValue",part)
  502. tvalue.Name = "Transparency"
  503. tvalue.Value = transparencychange
  504.  
  505. local avalue = Instance.new("NumberValue",part)
  506. avalue.Name = "Acceleration"
  507. avalue.Value = acceleration
  508.  
  509. part.Name = "EFFECT"
  510.  
  511. return part
  512.  
  513. end
  514.  
  515. game:GetService("RunService").RenderStepped:connect(function()
  516.  
  517.  
  518. if not plr.Character:FindFirstChild("DebrisModel") then
  519. DebrisModel = Instance.new("Model",plr.Character)
  520. DebrisModel.Name = "DebrisModel"
  521. end
  522.  
  523. for i,v in pairs(DebrisModel:GetChildren()) do
  524. if v:IsA("BasePart") and v.Name == "EFFECT" then
  525. local pvalue = v:FindFirstChild("Position").Value
  526. local svalue = v:FindFirstChild("Size").Value
  527. local rvalue = v:FindFirstChild("Rotation").Value
  528. local tvalue = v:FindFirstChild("Transparency").Value
  529. local avalue = v:FindFirstChild("Acceleration").Value
  530. local mesh = v:FindFirstChild("Mesh")
  531. mesh.Scale = mesh.Scale + svalue
  532. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  533. v.Transparency = v.Transparency + tvalue
  534. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  535. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  536. v:Destroy()
  537. end
  538. end
  539. end
  540.  
  541.  
  542. end)
  543.  
  544. ----------------------------------------------------------------------------
  545. skin_color = BrickColor.new("Light orange")
  546. p:ClearCharacterAppearance()
  547. --hed:WaitForChild("face"):Destroy()
  548.  
  549. ----------------------------------------------------------------------------
  550. music(540857600)
  551. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  552.  
  553. local size = 1
  554.  
  555. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  556. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  557. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  558. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  559. newWeld(torso, hed, 0, 1.5*size, 0)
  560. newWeld(torso, lleg, -0.5*size, -1, 0)
  561. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  562. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  563. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  564. newWeld(root, torso, 0, -1*size, 0)
  565. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  566.  
  567. emitters={}
  568. for i,v in pairs(char:GetChildren()) do
  569. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  570. local emitter = Instance.new("ParticleEmitter",v)
  571. emitter.LightEmission = 1
  572. emitter.Transparency = NumberSequence.new(0.95,1)
  573. emitter.Size = NumberSequence.new(2,5)
  574. emitter.SpreadAngle = Vector2.new(360,360)
  575. emitter.Speed = NumberRange.new(1)
  576. emitter.Lifetime = NumberRange.new(0.75)
  577. emitter.Texture = "rbxassetid://133619974"
  578. emitter.Rate = 20
  579. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  580. emitter.LockedToPart = true
  581. table.insert(emitters,emitter)
  582. end
  583. end
  584. ----------------------------------------------------------------------------------------
  585. hair = Instance.new("Part",char)
  586. hair.Color = Color3.fromRGB(30,10,0)
  587. hair.CanCollide = false
  588. meshhair = Instance.new("SpecialMesh",hair)
  589. meshhair.MeshId = "rbxassetid://431809364"
  590. meshhair.Scale = Vector3.new(1,1,1)*1.1
  591. newWeld(hed,hair,0,0.22,0)
  592.  
  593. Model0 = Instance.new("Model")
  594. Part1 = Instance.new("Part")
  595. Part2 = Instance.new("Part")
  596. Part3 = Instance.new("Part")
  597. Part4 = Instance.new("Part")
  598. Part5 = Instance.new("Part")
  599. Part6 = Instance.new("Part")
  600. Part7 = Instance.new("Part")
  601. Model0.Parent = char
  602. Part1.Parent = Model0
  603. Part1.Anchored = true
  604. Part1.CanCollide = false
  605. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  606. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  607. Part1.BottomSurface = Enum.SurfaceType.Smooth
  608. Part1.TopSurface = Enum.SurfaceType.Smooth
  609. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  610. Part1.Color = Color3.new(0, 1, 0)
  611. Part2.Parent = Model0
  612. Part2.Anchored = true
  613. Part2.CanCollide = false
  614. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  615. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  616. Part2.BottomSurface = Enum.SurfaceType.Smooth
  617. Part2.TopSurface = Enum.SurfaceType.Smooth
  618. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  619. Part2.Color = Color3.new(0, 1, 0)
  620. Part3.Parent = Model0
  621. Part3.Anchored = true
  622. Part3.CanCollide = false
  623. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  624. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. Part3.BottomSurface = Enum.SurfaceType.Smooth
  626. Part3.TopSurface = Enum.SurfaceType.Smooth
  627. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  628. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  629. Part4.Parent = Model0
  630. Part4.Anchored = true
  631. Part4.CanCollide = false
  632. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  633. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  634. Part4.BottomSurface = Enum.SurfaceType.Smooth
  635. Part4.TopSurface = Enum.SurfaceType.Smooth
  636. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  637. Part4.Color = Color3.new(0, 1, 0)
  638. Part5.Parent = Model0
  639. Part5.Anchored = true
  640. Part5.CanCollide = false
  641. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  642. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  643. Part5.BottomSurface = Enum.SurfaceType.Smooth
  644. Part5.TopSurface = Enum.SurfaceType.Smooth
  645. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  646. Part5.Color = Color3.new(0, 1, 0)
  647. Part6.Name = "asd"
  648. Part6.Parent = Model0
  649. Part6.Transparency = 1
  650. Part6.Anchored = true
  651. Part6.CanCollide = false
  652. Part6.Size = Vector3.new(2, 2, 1)
  653. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  654. Part6.BottomSurface = Enum.SurfaceType.Smooth
  655. Part6.TopSurface = Enum.SurfaceType.Smooth
  656. Part6.Position = Vector3.new(87.5, 18, 83.5)
  657. Part7.Parent = Model0
  658. Part7.Anchored = true
  659. Part7.CanCollide = false
  660. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  661. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  662. Part7.BottomSurface = Enum.SurfaceType.Smooth
  663. Part7.TopSurface = Enum.SurfaceType.Smooth
  664. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  665. Part7.Color = Color3.new(0, 1, 0)
  666. weld(Model0)
  667. newWeld(torso,Model0.asd)
  668.  
  669. Model0 = Instance.new("Model")
  670. Part1 = Instance.new("Part")
  671. Part2 = Instance.new("Part")
  672. Model0.Parent = char
  673. Part1.Parent = Model0
  674. Part1.Anchored = true
  675. Part1.CanCollide = false
  676. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  677. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  678. Part1.BottomSurface = Enum.SurfaceType.Smooth
  679. Part1.TopSurface = Enum.SurfaceType.Smooth
  680. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  681. Part1.Color = Color3.new(0, 1, 0)
  682. Part2.Name = "asd"
  683. Part2.Parent = Model0
  684. Part2.Transparency = 1
  685. Part2.Anchored = true
  686. Part2.CanCollide = false
  687. Part2.Size = Vector3.new(1, 2, 1)
  688. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  689. Part2.BottomSurface = Enum.SurfaceType.Smooth
  690. Part2.TopSurface = Enum.SurfaceType.Smooth
  691. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  692. weld(Model0)
  693. Model1=Model0:Clone()
  694. Model1.Parent=char
  695. newWeld(larm,Model0.asd,0,0,0)
  696. newWeld(rarm,Model1.asd,0,0,0)
  697.  
  698. Model0 = Instance.new("Model")
  699. Part1 = Instance.new("Part")
  700. Part2 = Instance.new("Part")
  701. Part3 = Instance.new("Part")
  702. Model0.Parent = char
  703. Part1.Parent = Model0
  704. Part1.Anchored = true
  705. Part1.CanCollide = false
  706. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  707. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  708. Part1.BottomSurface = Enum.SurfaceType.Smooth
  709. Part1.TopSurface = Enum.SurfaceType.Smooth
  710. Part1.Position = Vector3.new(28, 17.125, 83.5)
  711. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  712. Part2.Parent = Model0
  713. Part2.Anchored = true
  714. Part2.CanCollide = false
  715. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  716. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  717. Part2.BottomSurface = Enum.SurfaceType.Smooth
  718. Part2.TopSurface = Enum.SurfaceType.Smooth
  719. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  720. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  721. Part3.Name = "asd"
  722. Part3.Parent = Model0
  723. Part3.Transparency = 1
  724. Part3.Anchored = true
  725. Part3.CanCollide = false
  726. Part3.Size = Vector3.new(1, 2, 1)
  727. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  728. Part3.BottomSurface = Enum.SurfaceType.Smooth
  729. Part3.TopSurface = Enum.SurfaceType.Smooth
  730. Part3.Position = Vector3.new(28, 18, 83.5)
  731. weld(Model0)
  732. Model1=Model0:Clone()
  733. Model1.Parent=char
  734. newWeld(lleg,Model0.asd,0,0,0)
  735. newWeld(rleg,Model1.asd,0,0,0)
  736.  
  737. ----------------------------------------------------------------------------
  738. HitBox = Instance.new("Part",DebrisModel)
  739. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  740. HitBox.CanCollide = false
  741. HitBox:BreakJoints()
  742. HitBox.Transparency = 1
  743. newWeld(rarm,HitBox,0,-0.95,-1.9)
  744. atch0 = Instance.new("Attachment",HitBox)
  745. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  746. atch1 = Instance.new("Attachment",HitBox)
  747. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  748. trail = Instance.new("Trail",HitBox)
  749. trail.Attachment0 = atch0
  750. trail.Attachment1 = atch1
  751. trail.Lifetime = 0.2
  752. trail.Enabled = true
  753. trail.LightEmission = 1
  754. trail.LightInfluence = 0
  755. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  756. trail.Transparency = NumberSequence.new(0,1)
  757.  
  758. function ded(model)
  759. kills = kills + 1
  760. model.Archivable = true
  761. model.Head:ClearAllChildren()
  762. local clone = model:Clone()
  763. clone.Parent = workspace
  764. clone.Name = "DED"
  765. model:Destroy()
  766. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  767. local emitters={}
  768. for i,v in pairs(clone:GetChildren()) do
  769. if v:IsA("Accoutrement") then
  770. v:Destroy()
  771. end
  772. if v:IsA("Part") then
  773. v.Anchored = true
  774. v.CanCollide = false
  775. v.Transparency = 1
  776. local emitter = Instance.new("ParticleEmitter",v)
  777. emitter.LightEmission = 1
  778. emitter.Transparency = NumberSequence.new(0,1)
  779. emitter.Size = NumberSequence.new(0,0.8)
  780. emitter.SpreadAngle = Vector2.new(360,360)
  781. emitter.Speed = NumberRange.new(0.5)
  782. emitter.Lifetime = NumberRange.new(0.75)
  783. emitter.Texture = "rbxassetid://744949545"
  784. emitter.Rate = 20
  785. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  786. emitter.LockedToPart = false
  787. table.insert(emitters,emitter)
  788. end
  789. end
  790. delay(1, function()
  791. sound(427025525,clone.Head.Position,10,1)
  792. for i,v in pairs(emitters) do
  793. v.Speed = NumberRange.new(4)
  794. v.Acceleration = Vector3.new(0,10,0)
  795. delay(0.5, function()
  796. v.Enabled = false
  797. debris:AddItem(clone,0.75)
  798. end)
  799. end
  800. end)
  801. end
  802.  
  803. local alreadytouched = {}
  804. HitBox.Touched:connect(function(ht)
  805. coroutine.resume(coroutine.create(function()
  806. local hit = ht.Parent
  807. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  808. local hurt = true
  809. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  810. if hurt == true then
  811. table.insert(alreadytouched,hit)
  812. sound(388826051,ht.Position,10,1)
  813. ded(hit)
  814. end
  815. end
  816. end))
  817. end)
  818.  
  819. function createknife()
  820. Model0 = Instance.new("Model")
  821. Part1 = Instance.new("Part")
  822. BlockMesh2 = Instance.new("BlockMesh")
  823. Part3 = Instance.new("Part")
  824. BlockMesh4 = Instance.new("BlockMesh")
  825. Part5 = Instance.new("Part")
  826. Part6 = Instance.new("Part")
  827. BlockMesh7 = Instance.new("BlockMesh")
  828. Part8 = Instance.new("Part")
  829. Part9 = Instance.new("Part")
  830. Part10 = Instance.new("Part")
  831. SpecialMesh11 = Instance.new("SpecialMesh")
  832. Part12 = Instance.new("Part")
  833. Model0.Parent = char
  834. Part1.Parent = Model0
  835. Part1.Anchored = true
  836. Part1.CanCollide = false
  837. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  838. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  839. Part1.BottomSurface = Enum.SurfaceType.Smooth
  840. Part1.TopSurface = Enum.SurfaceType.Smooth
  841. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  842. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  843. BlockMesh2.Parent = Part1
  844. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  845. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  846. Part3.Parent = Model0
  847. Part3.Anchored = true
  848. Part3.CanCollide = false
  849. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  850. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  851. Part3.BottomSurface = Enum.SurfaceType.Smooth
  852. Part3.TopSurface = Enum.SurfaceType.Smooth
  853. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  854. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  855. BlockMesh4.Parent = Part3
  856. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  857. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  858. Part5.Parent = Model0
  859. Part5.Anchored = true
  860. Part5.CanCollide = false
  861. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  862. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  863. Part5.BottomSurface = Enum.SurfaceType.Smooth
  864. Part5.TopSurface = Enum.SurfaceType.Smooth
  865. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  866. Part5.Color = Color3.new(1, 0, 0)
  867. Part6.Parent = Model0
  868. Part6.Anchored = true
  869. Part6.CanCollide = false
  870. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  871. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  872. Part6.BottomSurface = Enum.SurfaceType.Smooth
  873. Part6.TopSurface = Enum.SurfaceType.Smooth
  874. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  875. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  876. BlockMesh7.Parent = Part6
  877. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  878. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  879. Part8.Name = "asd"
  880. Part8.Parent = Model0
  881. Part8.Anchored = true
  882. Part8.CanCollide = false
  883. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  884. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  885. Part8.BottomSurface = Enum.SurfaceType.Smooth
  886. Part8.TopSurface = Enum.SurfaceType.Smooth
  887. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  888. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  889. Part9.Parent = Model0
  890. Part9.Anchored = true
  891. Part9.CanCollide = false
  892. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  893. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  894. Part9.BottomSurface = Enum.SurfaceType.Smooth
  895. Part9.TopSurface = Enum.SurfaceType.Smooth
  896. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  897. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  898. Part10.Parent = Model0
  899. Part10.Rotation = Vector3.new(0, 0, 180)
  900. Part10.Anchored = true
  901. Part10.CanCollide = false
  902. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  903. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  904. Part10.BottomSurface = Enum.SurfaceType.Smooth
  905. Part10.TopSurface = Enum.SurfaceType.Smooth
  906. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  907. Part10.Color = Color3.new(1, 0, 0)
  908. SpecialMesh11.Parent = Part10
  909. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  910. Part12.Parent = Model0
  911. Part12.Anchored = true
  912. Part12.CanCollide = false
  913. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  914. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  915. Part12.BottomSurface = Enum.SurfaceType.Smooth
  916. Part12.TopSurface = Enum.SurfaceType.Smooth
  917. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  918. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  919. weld(Model0)
  920. for i,v in pairs(Model0:GetChildren()) do
  921. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  922. v.Material = Enum.Material.Neon
  923. end
  924. end
  925. return Model0
  926. end
  927.  
  928. knife = createknife()
  929. newWeld(rarm,knife.asd,0,-1,0)
  930.  
  931. ----------------------------------------------------------------------------------------
  932.  
  933. function createpistol()
  934. Model0 = Instance.new("Model")
  935. Part1 = Instance.new("Part")
  936. BlockMesh2 = Instance.new("BlockMesh")
  937. Part3 = Instance.new("Part")
  938. Part4 = Instance.new("Part")
  939. Part5 = Instance.new("Part")
  940. Part6 = Instance.new("Part")
  941. Part7 = Instance.new("Part")
  942. Part8 = Instance.new("Part")
  943. Part9 = Instance.new("Part")
  944. Part10 = Instance.new("Part")
  945. Part11 = Instance.new("Part")
  946. Part12 = Instance.new("Part")
  947. Part13 = Instance.new("Part")
  948. Part14 = Instance.new("Part")
  949. Part15 = Instance.new("Part")
  950. Part16 = Instance.new("Part")
  951. Part17 = Instance.new("Part")
  952. Part18 = Instance.new("Part")
  953. Part19 = Instance.new("Part")
  954. Model0.Name = "Pistol"
  955. Model0.Parent = char
  956. Part1.Name = "ShootPos"
  957. Part1.Parent = Model0
  958. Part1.BrickColor = BrickColor.new("Really black")
  959. Part1.Anchored = true
  960. Part1.CanCollide = false
  961. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  962. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  963. Part1.BottomSurface = Enum.SurfaceType.Smooth
  964. Part1.TopSurface = Enum.SurfaceType.Smooth
  965. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  966. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  967. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  968. BlockMesh2.Parent = Part1
  969. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  970. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  971. Part3.Parent = Model0
  972. Part3.BrickColor = BrickColor.new("Pearl")
  973. Part3.Anchored = true
  974. Part3.CanCollide = false
  975. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  976. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  977. Part3.BottomSurface = Enum.SurfaceType.Smooth
  978. Part3.TopSurface = Enum.SurfaceType.Smooth
  979. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  980. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  981. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  982. Part4.Parent = Model0
  983. Part4.BrickColor = BrickColor.new("Pearl")
  984. Part4.Anchored = true
  985. Part4.CanCollide = false
  986. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  987. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  988. Part4.BottomSurface = Enum.SurfaceType.Smooth
  989. Part4.TopSurface = Enum.SurfaceType.Smooth
  990. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  991. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  992. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  993. Part5.Parent = Model0
  994. Part5.BrickColor = BrickColor.new("Pearl")
  995. Part5.Rotation = Vector3.new(15, 0, 0)
  996. Part5.Anchored = true
  997. Part5.CanCollide = false
  998. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  999. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1000. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1001. Part5.TopSurface = Enum.SurfaceType.Smooth
  1002. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1003. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1004. Part5.Orientation = Vector3.new(15, 0, 0)
  1005. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1006. Part6.Parent = Model0
  1007. Part6.BrickColor = BrickColor.new("Pearl")
  1008. Part6.Anchored = true
  1009. Part6.CanCollide = false
  1010. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1011. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1012. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1013. Part6.TopSurface = Enum.SurfaceType.Smooth
  1014. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1015. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1016. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1017. Part7.Parent = Model0
  1018. Part7.BrickColor = BrickColor.new("Pearl")
  1019. Part7.Anchored = true
  1020. Part7.CanCollide = false
  1021. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1022. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1023. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1024. Part7.TopSurface = Enum.SurfaceType.Smooth
  1025. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1026. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1027. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1028. Part8.Parent = Model0
  1029. Part8.BrickColor = BrickColor.new("Black")
  1030. Part8.Rotation = Vector3.new(-15, 0, 0)
  1031. Part8.Anchored = true
  1032. Part8.CanCollide = false
  1033. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1034. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1035. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1036. Part8.TopSurface = Enum.SurfaceType.Smooth
  1037. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1038. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1039. Part8.Orientation = Vector3.new(-15, 0, 0)
  1040. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1041. Part9.Parent = Model0
  1042. Part9.BrickColor = BrickColor.new("Pearl")
  1043. Part9.Anchored = true
  1044. Part9.CanCollide = false
  1045. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1046. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1047. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1048. Part9.TopSurface = Enum.SurfaceType.Smooth
  1049. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1050. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1051. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1052. Part10.Parent = Model0
  1053. Part10.BrickColor = BrickColor.new("Pearl")
  1054. Part10.Anchored = true
  1055. Part10.CanCollide = false
  1056. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1057. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1058. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1059. Part10.TopSurface = Enum.SurfaceType.Smooth
  1060. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1061. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1062. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1063. Part11.Parent = Model0
  1064. Part11.BrickColor = BrickColor.new("Pearl")
  1065. Part11.Anchored = true
  1066. Part11.CanCollide = false
  1067. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1068. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1069. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1070. Part11.TopSurface = Enum.SurfaceType.Smooth
  1071. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1072. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1073. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1074. Part12.Parent = Model0
  1075. Part12.BrickColor = BrickColor.new("Pearl")
  1076. Part12.Rotation = Vector3.new(-30, 0, 0)
  1077. Part12.Anchored = true
  1078. Part12.CanCollide = false
  1079. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1080. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1081. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part12.TopSurface = Enum.SurfaceType.Smooth
  1083. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1084. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1085. Part12.Orientation = Vector3.new(-30, 0, 0)
  1086. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1087. Part13.Parent = Model0
  1088. Part13.BrickColor = BrickColor.new("Pearl")
  1089. Part13.Anchored = true
  1090. Part13.CanCollide = false
  1091. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1092. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1093. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1094. Part13.TopSurface = Enum.SurfaceType.Smooth
  1095. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1096. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1097. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1098. Part14.Parent = Model0
  1099. Part14.BrickColor = BrickColor.new("Pearl")
  1100. Part14.Rotation = Vector3.new(-30, 0, 0)
  1101. Part14.Anchored = true
  1102. Part14.CanCollide = false
  1103. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1104. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1105. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1106. Part14.TopSurface = Enum.SurfaceType.Smooth
  1107. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1108. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1109. Part14.Orientation = Vector3.new(-30, 0, 0)
  1110. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1111. Part15.Parent = Model0
  1112. Part15.BrickColor = BrickColor.new("White")
  1113. Part15.Rotation = Vector3.new(-105, 0, 0)
  1114. Part15.Anchored = true
  1115. Part15.CanCollide = false
  1116. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1117. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1118. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part15.TopSurface = Enum.SurfaceType.Smooth
  1120. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1121. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1122. Part15.Orientation = Vector3.new(-75, 180, 180)
  1123. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1124. Part16.Name = "asd"
  1125. Part16.Parent = Model0
  1126. Part16.BrickColor = BrickColor.new("Pearl")
  1127. Part16.Rotation = Vector3.new(-15, 0, 0)
  1128. Part16.Anchored = true
  1129. Part16.CanCollide = false
  1130. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1131. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1132. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part16.TopSurface = Enum.SurfaceType.Smooth
  1134. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1135. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1136. Part16.Orientation = Vector3.new(-15, 0, 0)
  1137. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1138. Part17.Parent = Model0
  1139. Part17.BrickColor = BrickColor.new("Pearl")
  1140. Part17.Anchored = true
  1141. Part17.CanCollide = false
  1142. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1143. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1144. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part17.TopSurface = Enum.SurfaceType.Smooth
  1146. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1147. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1148. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1149. Part18.Parent = Model0
  1150. Part18.BrickColor = BrickColor.new("Pearl")
  1151. Part18.Anchored = true
  1152. Part18.CanCollide = false
  1153. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1154. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1155. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1156. Part18.TopSurface = Enum.SurfaceType.Smooth
  1157. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1158. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1159. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1160. Part19.Parent = Model0
  1161. Part19.BrickColor = BrickColor.new("Pearl")
  1162. Part19.Anchored = true
  1163. Part19.CanCollide = false
  1164. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1165. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1166. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1167. Part19.TopSurface = Enum.SurfaceType.Smooth
  1168. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1169. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1170. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1171. for i,v in pairs(Model0:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Color = Color3.new(1,1,0)
  1174. v.Material = Enum.Material.Neon
  1175. v.Transparency = 0
  1176. v.CanCollide = false
  1177. end
  1178. end
  1179. weld(Model0)
  1180. return Model0
  1181. end
  1182.  
  1183. mode = "determination"
  1184. function justice()
  1185. mode = "justice"
  1186. for i=1,5 do rs:wait()
  1187. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1188. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1189. end
  1190. knife:Destroy()
  1191. pistol = createpistol()
  1192. newWeld(rarm,pistol.asd,0,-1,0)
  1193. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1194. end
  1195.  
  1196. function determination()
  1197. mode = "determination"
  1198. for i=1,5 do rs:wait()
  1199. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1200. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1201. end
  1202. pistol:Destroy()
  1203. knife = createknife()
  1204. newWeld(rarm,knife.asd,0,-1,0)
  1205. end
  1206.  
  1207. debounce = false
  1208. mouse.KeyDown:connect(function(key)
  1209. if debounce == false then
  1210. debounce = true
  1211. if key == "e" then
  1212. sound(462606062,root.Position,10,1)
  1213. if mode == "determination" then
  1214. justice()
  1215. elseif mode == "justice" then
  1216. determination()
  1217. end
  1218. end
  1219. delay(0.3,function() debounce = false end)
  1220. end
  1221. end)
  1222.  
  1223. ----------------------------------------------------------------------------------------
  1224.  
  1225. function slash()
  1226. local spd = 0.2
  1227. for i=1,15 do rs:wait()
  1228. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1229. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1230. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1231. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1232. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1233. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1234. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1235. end
  1236. sound(357417055,root.Position,10,1)
  1237. attacking = true
  1238. local spd = 0.4
  1239. for i=1,5 do rs:wait()
  1240. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1241. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1242. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1243. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1244. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1245. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1246. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1247. end
  1248. end
  1249.  
  1250. mouse.Button1Down:connect(function()
  1251. if debounce == false and mode == "determination" then
  1252. alreadytouched = {}
  1253. noidle = true
  1254. debounce = true
  1255. slash()
  1256. attacking = false
  1257. noidle = false
  1258. delay(0.05,function() debounce = false end)
  1259. end
  1260. end)
  1261.  
  1262. -----------------------------
  1263. local jumped = false
  1264. function boom()
  1265. freeze = true
  1266. sound(446961725,root.Position,10,1)
  1267. local bg = Instance.new("BodyGyro",root)
  1268. bg.Name = "lolnochara"
  1269. bg.P = 10000
  1270. bg.D = 100
  1271. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1272. if jumped == false then
  1273. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1274. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1275. else
  1276. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1277. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1278. end
  1279.  
  1280. local spd = 0.2
  1281. for i=1,20 do rs:wait()
  1282. if jumped == false then
  1283. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1284. else
  1285. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1286. end
  1287. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1288. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1289. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1290. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1291. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1292. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1293. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1294. end
  1295.  
  1296. bg:Destroy()
  1297.  
  1298. sound(470245800,root.Position,10,1)
  1299.  
  1300. local Part0 = Instance.new("Part",DebrisModel)
  1301. Part0.Name = "Bullet"
  1302. Part0.Material = Enum.Material.Neon
  1303. Part0.Color = Color3.new(1,1,0)
  1304. Part0.Anchored = true
  1305. local mesh = Instance.new("SpecialMesh",Part0)
  1306. mesh.MeshType = Enum.MeshType.Brick
  1307. Part0.CanCollide = false
  1308. local Position = rarm.Position
  1309. local Target = mouse.Hit.p
  1310. local direction = Target - Position
  1311. local direction = computeDirection(direction)
  1312. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1313. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1314. Part0.Size = Vector3.new(5,1,5)
  1315. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1316. local pos = Position + (direction * (mesh.Scale.Y/2))
  1317. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1318. local loop = nil
  1319. local i = 0
  1320. rs:connect(function()
  1321. local lole = (i/10)
  1322. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1323. Part0.Transparency = Part0.Transparency + 0.1
  1324. i = i + 1
  1325. if Part0.Transparency >= 1 then
  1326. Part0:Destroy()
  1327. end
  1328. end)
  1329.  
  1330. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1331. coroutine.resume(coroutine.create(function()
  1332. sound(388826051,part.Position,10,1)
  1333. ded(part.Parent)
  1334. end))
  1335. end
  1336.  
  1337. local spd = 0.5
  1338. for i=1,10 do rs:wait()
  1339. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1340. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1341. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1342. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1343. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1344. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1345. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1346. end
  1347.  
  1348. freeze = false
  1349.  
  1350. end
  1351.  
  1352. mouse.Button1Down:connect(function()
  1353. if debounce == false and mode == "justice" then
  1354. alreadytouched = {}
  1355. noidle = true
  1356. debounce = true
  1357. boom()
  1358. attacking = false
  1359. noidle = false
  1360. delay(0.05,function() debounce = false end)
  1361. end
  1362. end)
  1363.  
  1364. ----------------------------------------------------------------------------------------
  1365. velocityYFall=0
  1366. velocityYFall2=0
  1367. velocityYFall3=0
  1368. velocityYFall4=0
  1369. neckrotY=0
  1370. neckrotY2=0
  1371. torsorotY=0
  1372. torsorotY2=0
  1373. torsoY=0
  1374. torsoY2=0
  1375. colored = 0
  1376. sine = 0
  1377. change=0.4
  1378. movement=5
  1379. timeranim=0
  1380. running = false
  1381. glitched = false
  1382. backup = hed.Weld.C1
  1383. glitchedC1 = hed.Weld.C1
  1384.  
  1385. mouse.KeyDown:connect(function(key)
  1386. key = string.lower(key)
  1387. if string.byte(key) == 48 then
  1388. running = true
  1389. local keyup = mouse.KeyUp:connect(function(key)
  1390. if string.byte(key) == 48 then
  1391. running = false
  1392. end
  1393. end)
  1394. repeat rs:wait() until running == false
  1395. keyup:disconnect()
  1396. end
  1397. end)
  1398.  
  1399. icolor=1
  1400. imode=false
  1401.  
  1402. didjump = false
  1403. jumppower = 0
  1404. freeze = false
  1405. debounceimpact = false
  1406.  
  1407. function jumpimpact()
  1408. if debounceimpact == false then
  1409. debounceimpact = true
  1410. if jumppower < -150 then jumppower = -150 end
  1411. shake(-jumppower/5)
  1412. for i=1,-jumppower/20 do rs:wait()
  1413. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1414. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1415. end
  1416. debounceimpact = false
  1417. end
  1418. end
  1419.  
  1420. local sond = nil
  1421. rs:connect(function()
  1422.  
  1423. if not torso:FindFirstChild("STATICSOUND") then
  1424. sond=Instance.new("Sound",torso)
  1425. sond.Name = "STATICSOUND"
  1426. sond.SoundId = "rbxassetid://223103466"
  1427. sond.Looped = true
  1428. sond:Play()
  1429. end
  1430.  
  1431. if icolor > 1 then
  1432. imode = false
  1433. elseif icolor < 0 then
  1434. imode = true
  1435. end
  1436.  
  1437. if imode == true then
  1438. icolor = icolor + 0.01
  1439. else
  1440. icolor = icolor - 0.01
  1441. end
  1442.  
  1443. for i,v in pairs(emitters) do
  1444. v.Acceleration = root.CFrame.upVector*(666/100)
  1445. end
  1446.  
  1447. if p.Character.Parent == nil then
  1448. local model = Instance.new("Model")
  1449. model.Name = p.Name
  1450. p.Character = model
  1451. for i,v in pairs(char:GetChildren()) do
  1452. v.Parent = p.Character
  1453. end
  1454. end
  1455.  
  1456. char = p.Character
  1457. if p.Character.Parent ~= workspace then
  1458. p.Character.Parent = workspace
  1459. end
  1460. for i,v in pairs(char:GetChildren()) do
  1461. if v:IsA("Accoutrement") then
  1462. if v.Handle:FindFirstChild("Mesh") then
  1463. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1464. v.Handle.Transparency = 0
  1465. end
  1466. elseif v:IsA("BasePart") then
  1467. v.Anchored = false
  1468. if v:FindFirstChildOfClass("BodyPosition") then
  1469. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1470. end
  1471. if v:FindFirstChildOfClass("BodyVelocity") then
  1472. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1473. end
  1474. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1475. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1476. end
  1477. if v:FindFirstChild("Mesh") then
  1478. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1479. end
  1480. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1481. local force = Instance.new("Part",DebrisModel)
  1482. force.Name = v.Name.."FORCEFIELD"
  1483. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1484. force.CanCollide = false
  1485. force.Transparency = 1
  1486. newWeld(v,force,0,0,0)
  1487. else
  1488. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1489. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1490. end
  1491. end
  1492. if v.Name ~= "HumanoidRootPart" then
  1493. v.Transparency = 0
  1494. else
  1495. v.Transparency = 1
  1496. end
  1497. end
  1498. end
  1499.  
  1500. if mode == "determination" then
  1501. trail.Enabled = true
  1502. else
  1503. trail.Enabled = false
  1504. end
  1505.  
  1506. if freeze == false then
  1507. if running == false then
  1508. hum.WalkSpeed = 12*size
  1509. change=0.4
  1510. movement=5
  1511. else
  1512. hum.WalkSpeed = (666/10)*size
  1513. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1514. change=1
  1515. else
  1516. change=0.4
  1517. end
  1518. movement=15
  1519. end
  1520. else
  1521. hum.WalkSpeed = 1
  1522. change=0.4
  1523. movement=5
  1524. end
  1525.  
  1526. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1527. velocityYFall = root.Velocity.Y/1.5
  1528. else
  1529. if -root.Velocity.Y/1.5 < -5 then
  1530. velocityYFall = 5
  1531. elseif -root.Velocity.Y/1.5 > 150 then
  1532. velocityYFall = -150
  1533. end
  1534. end
  1535.  
  1536. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1537. velocityYFall2 = root.Velocity.Y/180
  1538. else
  1539. if -root.Velocity.Y/180 < 0 then
  1540. velocityYFall2 = 0
  1541. elseif -root.Velocity.Y/180 > 1.2 then
  1542. velocityYFall2 = -1.2
  1543. end
  1544. end
  1545.  
  1546. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1547. velocityYFall3 = root.Velocity.Y/1.5
  1548. else
  1549. if -root.Velocity.Y/1.5 < -5 then
  1550. velocityYFall3 = 5
  1551. elseif -root.Velocity.Y/1.5 > 50 then
  1552. velocityYFall3 = -50
  1553. end
  1554. end
  1555.  
  1556. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1557. velocityYFall4 = root.Velocity.Y/1.5
  1558. else
  1559. if -root.Velocity.Y/180 < -5 then
  1560. velocityYFall4 = 5
  1561. elseif -root.Velocity.Y/180 > 50 then
  1562. velocityYFall4 = -50
  1563. end
  1564. end
  1565.  
  1566. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1567. neckrotY = root.RotVelocity.Y/6
  1568. else
  1569. if root.RotVelocity.Y/6 < -1 then
  1570. neckrotY = -1
  1571. elseif root.RotVelocity.Y/6 > 1 then
  1572. neckrotY = 1
  1573. end
  1574. end
  1575.  
  1576. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1577. neckrotY2 = root.RotVelocity.Y/8
  1578. else
  1579. if root.RotVelocity.Y/8 < -0.6 then
  1580. neckrotY2 = -0.6
  1581. elseif root.RotVelocity.Y/8 > 0.6 then
  1582. neckrotY2 = 0.6
  1583. end
  1584. end
  1585.  
  1586. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1587. torsorotY = root.RotVelocity.Y/6
  1588. else
  1589. if root.RotVelocity.Y/6 < -0.2 then
  1590. torsorotY = -0.2
  1591. elseif root.RotVelocity.Y/6 > 0.2 then
  1592. torsorotY = 0.2
  1593. end
  1594. end
  1595.  
  1596. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1597. torsorotY2 = root.RotVelocity.Y/8
  1598. else
  1599. if root.RotVelocity.Y/8 < -0.2 then
  1600. torsorotY2 = -0.2
  1601. elseif root.RotVelocity.Y/8 > 0.2 then
  1602. torsorotY2 = 0.2
  1603. end
  1604. end
  1605.  
  1606. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1607. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1608.  
  1609. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1610. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1611. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1612. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1613. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1614. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1615. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1616. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1617. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1618. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1619.  
  1620. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1621.  
  1622. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1623. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1624.  
  1625. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1626. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1627.  
  1628. if hum.Health > 0 and noidle == false then
  1629. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1630. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1631. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1632. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1633. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1634. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1635. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1636. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1637. elseif jumped == true then
  1638. didjump = true
  1639. jumppower = root.Velocity.Y
  1640. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1641. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1642. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1643. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1644. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1645. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1646. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1647. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1648. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1649. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1650. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1651. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1652. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1653. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1654. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1655. end
  1656. end
  1657. if didjump == true and jumped == false and jumppower < 0 then
  1658. didjump = false
  1659. jumpimpact()
  1660. end
  1661.  
  1662. local chance = math.random(0,10000)/100
  1663. if chance <= 5 + (kills/2) then
  1664. if glitched == false then
  1665. backup = hed.Weld.C1
  1666. end
  1667. if torso:FindFirstChild("MusicRuin") then
  1668. equalizer.HighGain = 0
  1669. equalizer.MidGain = -20
  1670. equalizer.LowGain = -80
  1671. end
  1672. hed.Weld.C1 = glitchedC1
  1673. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1674. hed.Color = glitch_color
  1675. torso.Color = glitch_color
  1676. rarm.Color = glitch_color
  1677. larm.Color = glitch_color
  1678. rleg.Color = glitch_color
  1679. lleg.Color = glitch_color
  1680. shake(5)
  1681. glitched = true
  1682. hed.face.Texture = "rbxassetid://435233416"
  1683. sond:Resume()
  1684. else
  1685. if glitched == true then
  1686. glitched = false
  1687. hed.Weld.C1 = backup
  1688. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1689. end
  1690. if torso:FindFirstChild("MusicRuin") then
  1691. equalizer.HighGain = 0
  1692. equalizer.MidGain = 0
  1693. equalizer.LowGain = 0
  1694. end
  1695. hed.BrickColor = skin_color
  1696. torso.BrickColor = skin_color
  1697. rarm.BrickColor = skin_color
  1698. larm.BrickColor = skin_color
  1699. rleg.BrickColor = skin_color
  1700. lleg.BrickColor = skin_color
  1701. hed.face.Texture = "rbxassetid://422627909"
  1702. sond:Pause()
  1703. end
  1704.  
  1705. timeposition = soundz.TimePosition
  1706. sine = sine + change
  1707. hum.Health = math.huge
  1708. hum.MaxHealth = math.huge
  1709. end)
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