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3.35 MCH openers
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||Starting with Gauss Barrel on + 5 ammo pre-loaded||
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1m: (Reload)
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40-35s: (Quick Reload)
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15s: (Quick Reload)
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6s: (Quelling Strikes)
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5s: (Hawk's Eye) (Blood for Blood) (Raging Strikes)
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Pull: Hot Shot (Hypercharge) (Dex potion) > Lead Shot (Quick Reload) > Split Shot (Wildfire) > Slug Shot (Gauss Round + Reassemble) > Clean Shot (Ricochet + Rapid Fire) > Split Shot (Reload) > Slug Shot (Head Graze) > Split Shot (Blank) > Clean Shot (Gauss Barrel off) > etc.
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||Starting with Gauss Barrel on + 2 ammo pre-loaded|| 
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30s: (Quick Reload)
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15s: (Quick Reload)
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6s: (Quelling Strikes)
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5s: (Hawk's Eye) (Blood for Blood) (Raging Strikes)
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Pull: Hot Shot (Hypercharge) (Dex potion) > Lead Shot (Reload) > Split Shot (Wildfire) > Slug Shot (Quick Reload + Reassemble) > Clean Shot (Gauss Round + Rapid Fire) > Split Shot (Ricochet) > Slug Shot (Head Graze) > Split Shot (Blank) > Clean Shot (Gauss Barrel off) > etc.
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||Double Gauss Round + 5 ammo pre-loaded|| 
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1m: (Reload)
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Too lazy to do a double GR opener. Sorry.
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15s: (Quick Reload)
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2s: (Quelling Strikes)
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1s: (Hypercharge)
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Pull: (Gauss Round + Gauss Barrel off) Hot Shot (Hawk's Eye + Blood for Blood) > Slug Shot (Raging Strikes+ Gauss Barrel on + Dex potion) > Lead Shot (Wildfire) > Clean Shot (Quick Reload + Rapidfire > Split Shot (Ricochet) > Slug Shot (Reload) > Split Shot (Reassemble> > Clean Shot (Head Graze + Blank) > Slug Shot (Gauss Round) > Clean Shot (Gauss Barrel off) > Split Shot 
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I use both frequently. Depends on the encounter. If phasing only allows you to get 1 or 2 Wildfires before downtime then 5 ammo pre-loaded is more likely the way to go. If you'll be able to do 3+ Wildfires then the 2 ammo opener lines up a bit nicer.
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Credit to Aiurily Ari and Hax Etc for helping with MCH opener ideas and MCH help in general.