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3.35 MCH openers

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Aug 6th, 2016
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  1. 3.35 MCH openers
  2. ||Starting with Gauss Barrel on + 5 ammo pre-loaded||
  3. 1m: (Reload)
  4. 40-35s: (Quick Reload)
  5. 15s: (Quick Reload)
  6. 6s: (Quelling Strikes)
  7. 5s: (Hawk's Eye) (Blood for Blood) (Raging Strikes)
  8. Pull: Hot Shot (Hypercharge) (Dex potion) > Lead Shot (Quick Reload) > Split Shot (Wildfire) > Slug Shot (Gauss Round + Reassemble) > Clean Shot (Ricochet + Rapid Fire) > Split Shot (Reload) > Slug Shot (Head Graze) > Split Shot (Blank) > Clean Shot (Gauss Barrel off) > etc.
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  10. ||Starting with Gauss Barrel on + 2 ammo pre-loaded||
  11. 30s: (Quick Reload)
  12. 15s: (Quick Reload)
  13. 6s: (Quelling Strikes)
  14. 5s: (Hawk's Eye) (Blood for Blood) (Raging Strikes)
  15. Pull: Hot Shot (Hypercharge) (Dex potion) > Lead Shot (Reload) > Split Shot (Wildfire) > Slug Shot (Quick Reload + Reassemble) > Clean Shot (Gauss Round + Rapid Fire) > Split Shot (Ricochet) > Slug Shot (Head Graze) > Split Shot (Blank) > Clean Shot (Gauss Barrel off) > etc.
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  17. I use both frequently. Depends on the encounter. If phasing only allows you to get 1 or 2 Wildfires before downtime then 5 ammo pre-loaded is more likely the way to go. If you'll be able to do 3+ Wildfires then the 2 ammo opener lines up a bit nicer.
  18.  
  19. Too lazy to do a double GR opener. Sorry.
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  21. Credit to Aiurily Ari and Hax Etc for helping with MCH opener ideas and MCH help in general.
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