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| 1 | High Concept: Angel Princess Out To Protect People From Evil | |
| 2 | Trouble: Noblesse Oblige | |
| 3 | Distant Past: The Hidden Worm | |
| 4 | Mid Past: Disciple Of The Rising Sun | |
| 5 | Recent Past: Fenrir-San! | |
| 6 | Extra: Trolliel | |
| 7 | ||
| 8 | Skills: | |
| 9 | +5: Rapport (Intrigue) | |
| 10 | +4: Empathy, Melee | |
| 11 | +3: AT Guide, Contacts, Will | |
| 12 | - | +2: AT Warrior, Stealth, Resources, Zeal |
| 12 | + | +2: AT Warrior, Stealth, Resources, Athletics |
| 13 | +1: Vigor, Lore, Notice, Investigation, Deceit | |
| 14 | ||
| 15 | Refresh 3 | |
| 16 | Stunts: | |
| 17 | - | Haja Kensei: +2 to Melee Attacks against Demons and similar creatures |
| 17 | + | Haja Kensei: +2 to Melee Attacks against Creatures of Darkness. |
| 18 | Extras: | |
| 19 | Swimmer in the Earth (2 Refresh): You may make an extra move each exchange, ignoring obstacles, between zones connected by natural earth. +4 to Stealth checks when hiding in the Earth. +2 to Notice things on the ground and underground when in the earth or standing on it. | |
| 20 | - | Tridactyl Maw (1 stunt): You are considered to have another arm in your mouth. +2 on Zeal checks to eat and chew through things. |
| 20 | + | Tridactyl Maw (1 stunt): You are considered to have another arm in your mouth. +2 on Vigor checks to eat and chew through things. |
| 21 | Ouka Houshin (1 stunt): May spend a fate point to add AT Warrior to Melee and make an attack on all targets in an adjacent zone. | |
| 22 | ||
| 23 | Stress: | |
| 24 | Physical 1[ ] 2[ ] 3[ ] | |
| 25 | - | Mental 1[ ] 2[ ] 3[ ] 4[ ] |
| 25 | + | Mental 1[ ] 2[ ] 3[ ] 4[ ] |
| 26 | ||
| 27 | --------------------------------- | |
| 28 | ||
| 29 | Kobou Mk1 | |
| 30 | Aspect: Spiritual Steam Armslave Prototype | |
| 31 | ||
| 32 | Eyes: Paraspectral Sensors - May use Empathy instead of Notice when seeking or analysing supernatural entities | |
| 33 | Legs: Steam-Charged Piston Boosters - +2 to leaving contested zones | |
| 34 | Hand: Kusanagi II - +2 to Melee attacks defended by Armor or Athletics | |
| 35 | Hull: AT Bunker Stabilisers - You may spend a Fate Point to gain Armor equal to your AT Warrior until the end of your next turn. | |
| 36 | Skirt: AT Extension Vanes - +2 to AT Guide rolls to defend against physical attacks | |
| 37 | Cockpit: Spiritual Control System - You may use Ki, AT skills, or similar instead of Armor. | |
| 38 | Core: Steam Force Power Multiplier - After each roll or ability use where you spend a Fate Point, you gain an invocation of the 'Steam Pressure' Aspect |