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Grabs are skills which will bypass Super Armour Level 1. Although grabs can catch through Combat Dodge (as it only has SA1), some grabs can be Perfect Spaced while others cannot. Perfect Spacing grabs is difficult to do so consistently due to desync and inadvisable, however it is possible.
1+
Grabs are skills which will bypass Super Armour Level 1. Although grabs can catch through Combat Dodge (as it only has SA1), some grabs can be Perfect Spaced while others cannot. Perfect Spacing grabs is difficult to do so consistently due to desync and inadvisable, however it is sometimes possible.
2
3
Here follows each character’s grabs:
4
5
Seha:
6-
-Point Blank (Will dash from current aerial position to ground, enabling range extension depending on height)
6+
-Point Blank
7
8
Sylvi:
9-
-Telekinetic Explosion (Range is drastically affected by aerial position)
9+
-Telekinetic Explosion
10
11
Yuri:
12-
-Spin-Kick Rapid Shot (All except up key variant when in ground use)
12+
-Spin-Kick Rapid Shot (all except up key variant when in ground use)
13
14
J:
15
-Neck Grab
16
-Biomagnetism
17-
-Clothesline (Will dash from current aerial position to ground, enabling range extension)
17+
-Clothesline
18
19
Misteltein:
20-
-Tornado (Ground variant has wide y axis, aerial variant has wide z axis)
20+
-Tornado
21
-Mjolnir
22
23
Levia:
24-
-Hell’s Trap (2nd use, immediately after restand; can be positioned from range)
24+
-Hell’s Trap (2nd use, immediately after restand)
25
-Tail Whip
26
27
Nata
28-
-Lasso (Every hit of the skill counts as its own grab, meaning even if the first strike is immuned, the final pull attacks will regrab)
28+
-Lasso (1st and 3rd hits of the skill; even if the first strike is immuned, the final pull attack will regrab)
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30
Tina:
31
-Close Combat
32-
-Sharp Shooting (on dive/dash)
32+
-Sharp Shooting
33
34-
It should be noted that Special Moves all have natural SAC2, which makes them capable of staggering through SA (functioning as grabs themselves).
34+
Harpy:
35
-Sonic Boom/EX Sonic Boom
36
-Cyclone
37
38
Violet:
39
-Burst Blade
40
-Stinger
41
42
Wolfgang:
43
-Ritual - Sanguine Grasp
44
-Ritual - Dark Matter (grabs on the final two hits of the strike when near centre of hitbox)
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46
Soma:
47
-Two Moons
48
-EX Sky Breaker
49
50
Luna:
51
-Orion's Hunt
52
53
It should be noted that Special Moves all have natural SAC2, which makes them capable of staggering through SA (functioning as pseudo-grabs themselves).