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1 | - | Grabs are skills which will bypass Super Armour Level 1. Although grabs can catch through Combat Dodge (as it only has SA1), some grabs can be Perfect Spaced while others cannot. Perfect Spacing grabs is difficult to do so consistently due to desync and inadvisable, however it is possible. |
1 | + | Grabs are skills which will bypass Super Armour Level 1. Although grabs can catch through Combat Dodge (as it only has SA1), some grabs can be Perfect Spaced while others cannot. Perfect Spacing grabs is difficult to do so consistently due to desync and inadvisable, however it is sometimes possible. |
2 | ||
3 | Here follows each character’s grabs: | |
4 | ||
5 | Seha: | |
6 | - | -Point Blank (Will dash from current aerial position to ground, enabling range extension depending on height) |
6 | + | -Point Blank |
7 | ||
8 | Sylvi: | |
9 | - | -Telekinetic Explosion (Range is drastically affected by aerial position) |
9 | + | -Telekinetic Explosion |
10 | ||
11 | Yuri: | |
12 | - | -Spin-Kick Rapid Shot (All except up key variant when in ground use) |
12 | + | -Spin-Kick Rapid Shot (all except up key variant when in ground use) |
13 | ||
14 | J: | |
15 | -Neck Grab | |
16 | -Biomagnetism | |
17 | - | -Clothesline (Will dash from current aerial position to ground, enabling range extension) |
17 | + | -Clothesline |
18 | ||
19 | Misteltein: | |
20 | - | -Tornado (Ground variant has wide y axis, aerial variant has wide z axis) |
20 | + | -Tornado |
21 | -Mjolnir | |
22 | ||
23 | Levia: | |
24 | - | -Hell’s Trap (2nd use, immediately after restand; can be positioned from range) |
24 | + | -Hell’s Trap (2nd use, immediately after restand) |
25 | -Tail Whip | |
26 | ||
27 | Nata | |
28 | - | -Lasso (Every hit of the skill counts as its own grab, meaning even if the first strike is immuned, the final pull attacks will regrab) |
28 | + | -Lasso (1st and 3rd hits of the skill; even if the first strike is immuned, the final pull attack will regrab) |
29 | ||
30 | Tina: | |
31 | -Close Combat | |
32 | - | -Sharp Shooting (on dive/dash) |
32 | + | -Sharp Shooting |
33 | ||
34 | - | It should be noted that Special Moves all have natural SAC2, which makes them capable of staggering through SA (functioning as grabs themselves). |
34 | + | Harpy: |
35 | -Sonic Boom/EX Sonic Boom | |
36 | -Cyclone | |
37 | ||
38 | Violet: | |
39 | -Burst Blade | |
40 | -Stinger | |
41 | ||
42 | Wolfgang: | |
43 | -Ritual - Sanguine Grasp | |
44 | -Ritual - Dark Matter (grabs on the final two hits of the strike when near centre of hitbox) | |
45 | ||
46 | Soma: | |
47 | -Two Moons | |
48 | -EX Sky Breaker | |
49 | ||
50 | Luna: | |
51 | -Orion's Hunt | |
52 | ||
53 | It should be noted that Special Moves all have natural SAC2, which makes them capable of staggering through SA (functioning as pseudo-grabs themselves). |