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Closers PvP Grabs

Jun 6th, 2018
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  1. Grabs are skills which will bypass Super Armour Level 1. Although grabs can catch through Combat Dodge (as it only has SA1), some grabs can be Perfect Spaced while others cannot. Perfect Spacing grabs is difficult to do so consistently due to desync and inadvisable, however it is sometimes possible.
  2.  
  3. Here follows each character’s grabs:
  4.  
  5. Seha:
  6. -Point Blank
  7.  
  8. Sylvi:
  9. -Telekinetic Explosion
  10.  
  11. Yuri:
  12. -Spin-Kick Rapid Shot (all except up key variant when in ground use)
  13.  
  14. J:
  15. -Neck Grab
  16. -Biomagnetism
  17. -Clothesline
  18.  
  19. Misteltein:
  20. -Tornado
  21. -Mjolnir
  22.  
  23. Levia:
  24. -Hell’s Trap (2nd use, immediately after restand)
  25. -Tail Whip
  26.  
  27. Nata
  28. -Lasso (1st and 3rd hits of the skill; even if the first strike is immuned, the final pull attack will regrab)
  29.  
  30. Tina:
  31. -Close Combat
  32. -Sharp Shooting
  33.  
  34. Harpy:
  35. -Sonic Boom/EX Sonic Boom
  36. -Cyclone
  37.  
  38. Violet:
  39. -Burst Blade
  40. -Stinger
  41.  
  42. Wolfgang:
  43. -Ritual - Sanguine Grasp
  44. -Ritual - Dark Matter (grabs on the final two hits of the strike when near centre of hitbox)
  45.  
  46. Soma:
  47. -Two Moons
  48. -EX Sky Breaker
  49.  
  50. Luna:
  51. -Orion's Hunt
  52.  
  53. It should be noted that Special Moves all have natural SAC2, which makes them capable of staggering through SA (functioning as pseudo-grabs themselves).
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