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| 1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 2 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 3 | InternalData = {}
| |
| 4 | do | |
| 5 | script.Parent = owner.Character | |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput" | |
| 8 | local function NewFakeEvent() | |
| 9 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 10 | return Fake | |
| 11 | end | |
| 12 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 13 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 14 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 15 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 16 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 17 | local function TriggerEvent(self,Event,...) | |
| 18 | local Trigger = Mouse[Event] | |
| 19 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 20 | Trigger.Function(...) | |
| 21 | end | |
| 22 | end | |
| 23 | Mouse.TrigEvent = TriggerEvent | |
| 24 | UserInputService.TrigEvent = TriggerEvent | |
| 25 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 26 | if FiredBy.Name ~= owner.Name then end | |
| 27 | if Input.MouseEvent then | |
| 28 | Mouse.Target = Input.Target | |
| 29 | Mouse.Hit = Input.Hit | |
| 30 | else | |
| 31 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 32 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 33 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 34 | end | |
| 35 | for _,Action in pairs(ContextActionService.Actions) do | |
| 36 | for _,Key in pairs(Action.Keys) do | |
| 37 | if Key==Input.KeyCode then | |
| 38 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 43 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 44 | end | |
| 45 | end) | |
| 46 | InternalData["Mouse"] = Mouse | |
| 47 | InternalData["ContextActionService"] = ContextActionService | |
| 48 | InternalData["UserInputService"] = UserInputService | |
| 49 | Event.Parent = NLS([[ | |
| 50 | local Player = owner | |
| 51 | local Event = script:WaitForChild("UserInput")
| |
| 52 | local UserInputService = game:GetService("UserInputService")
| |
| 53 | local Mouse = Player:GetMouse() | |
| 54 | local Input = function(Input,gameProcessedEvent) | |
| 55 | if gameProcessedEvent then return end | |
| 56 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 57 | end | |
| 58 | UserInputService.InputBegan:Connect(Input) | |
| 59 | UserInputService.InputEnded:Connect(Input) | |
| 60 | local Hit,Target | |
| 61 | while wait(1/30) do | |
| 62 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 63 | Hit,Targer = Mouse.Hit,Mouse.Target | |
| 64 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 65 | end | |
| 66 | end | |
| 67 | ]],owner.Character) | |
| 68 | end | |
| 69 | RealGame = game;game = setmetatable({},{
| |
| 70 | __index = function (self,Index) | |
| 71 | local Sandbox = function (Thing) | |
| 72 | if Thing:IsA("Player") then
| |
| 73 | local RealPlayer = Thing | |
| 74 | return setmetatable({},{
| |
| 75 | __index = function (self,Index) | |
| 76 | local Type = type(RealPlayer[Index]) | |
| 77 | if Type == "function" then | |
| 78 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 79 | return function (self) | |
| 80 | return InternalData["Mouse"] | |
| 81 | end | |
| 82 | end | |
| 83 | return function (self,...) | |
| 84 | return RealPlayer[Index](RealPlayer,...) | |
| 85 | end | |
| 86 | else | |
| 87 | return RealPlayer[Index] | |
| 88 | end | |
| 89 | end; | |
| 90 | __tostring = function(self) | |
| 91 | return RealPlayer.Name | |
| 92 | end | |
| 93 | }) | |
| 94 | end | |
| 95 | end | |
| 96 | if RealGame[Index] then | |
| 97 | local Type = type(RealGame[Index]) | |
| 98 | if Type == "function" then | |
| 99 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 100 | return function (self,Service) | |
| 101 | if Service:lower() == "players" then | |
| 102 | return setmetatable({},{
| |
| 103 | __index = function (self2,Index2) | |
| 104 | local RealService = RealGame:GetService(Service) | |
| 105 | local Type2 = type(Index2) | |
| 106 | if Type2 == "function" then | |
| 107 | return function (self,...) | |
| 108 | return RealService[Index2](RealService,...) | |
| 109 | end | |
| 110 | else | |
| 111 | if Index2:lower() == "localplayer" then | |
| 112 | return Sandbox(owner) | |
| 113 | end | |
| 114 | return RealService[Index2] | |
| 115 | end | |
| 116 | end; | |
| 117 | __tostring = function(self) | |
| 118 | return RealGame:GetService(Service).Name | |
| 119 | end | |
| 120 | }) | |
| 121 | elseif Service:lower() == "contextactionservice" then | |
| 122 | return InternalData["ContextActionService"] | |
| 123 | elseif Service:lower() == "contextactionservice" then | |
| 124 | return InternalData["UserInputService"] | |
| 125 | elseif Service:lower() == "runservice" then | |
| 126 | return setmetatable({},{
| |
| 127 | __index = function(self2,Index2) | |
| 128 | local RealService = RealGame:GetService(Service) | |
| 129 | local Type2 = type(Index2) | |
| 130 | if Type2 == "function" then | |
| 131 | return function (self,...) | |
| 132 | return RealService[Index2](RealService,...) | |
| 133 | end | |
| 134 | else | |
| 135 | if Index2:lower() == "bindtorenderstep" then | |
| 136 | return function (self,Name,Priority,Function) | |
| 137 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 138 | end | |
| 139 | end | |
| 140 | if Index2:lower() == "renderstepped" then | |
| 141 | return RealService["Stepped"] | |
| 142 | end | |
| 143 | return RealService[Index2] | |
| 144 | end | |
| 145 | end | |
| 146 | }) | |
| 147 | else | |
| 148 | return RealGame:GetService(Service) | |
| 149 | end | |
| 150 | end | |
| 151 | end | |
| 152 | return function (self,...) | |
| 153 | return RealGame[Index](RealGame,...) | |
| 154 | end | |
| 155 | else | |
| 156 | if game:GetService(Index) then | |
| 157 | return game:GetService(Index) | |
| 158 | end | |
| 159 | return RealGame[Index] | |
| 160 | end | |
| 161 | else | |
| 162 | return nil | |
| 163 | end | |
| 164 | end | |
| 165 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
| |
| 166 | print("Complete! Running...")
| |
| 167 | ||
| 168 | ||
| 169 | --//Paste script below this line. | |
| 170 | ||
| 171 | ||
| 172 | - | -- The Box of Wonder -- |
| 172 | + | --//====================================================\\-- |
| 173 | --|| created by a cat named Erasedcat | |
| 174 | - | wait() |
| 174 | + | --\\====================================================//-- |
| 175 | - | script.Parent = nil |
| 175 | + | |
| 176 | - | LoudVolume = false |
| 176 | + | wait(0.2) |
| 177 | - | Submerged = false |
| 177 | + | |
| 178 | - | Music = true |
| 178 | + | Player = owner |
| 179 | - | script.Name = "CardboardBox" |
| 179 | + | PlayerGui = Player.PlayerGui |
| 180 | - | Player = game.Players.LocalPlayer |
| 180 | + | Cam = workspace.CurrentCamera |
| 181 | - | c = game.Players.LocalPlayer.Character |
| 181 | + | Backpack = Player.Backpack |
| 182 | - | Head = c.Head |
| 182 | + | Character = Player.Character |
| 183 | - | anim = c.Humanoid.Animator |
| 183 | + | Humanoid = Character.Humanoid |
| 184 | - | Humanoid = c:findFirstChild("Humanoid")
|
| 184 | + | Mouse = Player:GetMouse() |
| 185 | - | b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
|
| 185 | + | RootPart = Character["HumanoidRootPart"] |
| 186 | - | rage = false |
| 186 | + | Torso = Character["Torso"] |
| 187 | - | p = game.Players.LocalPlayer |
| 187 | + | Head = Character["Head"] |
| 188 | - | Music = false |
| 188 | + | RightArm = Character["Right Arm"] |
| 189 | - | W = nil |
| 189 | + | LeftArm = Character["Left Arm"] |
| 190 | - | local Effects = {}
|
| 190 | + | RightLeg = Character["Right Leg"] |
| 191 | - | attack = false |
| 191 | + | LeftLeg = Character["Left Leg"] |
| 192 | - | local attacking = false |
| 192 | + | RootJoint = RootPart["RootJoint"] |
| 193 | - | vt = Vector3.new |
| 193 | + | Neck = Torso["Neck"] |
| 194 | - | bc = BrickColor.new |
| 194 | + | RightShoulder = Torso["Right Shoulder"] |
| 195 | - | br = BrickColor.random |
| 195 | + | LeftShoulder = Torso["Left Shoulder"] |
| 196 | - | it = Instance.new |
| 196 | + | RightHip = Torso["Right Hip"] |
| 197 | - | cf = CFrame.new |
| 197 | + | LeftHip = Torso["Left Hip"] |
| 198 | - | euler = CFrame.fromEulerAnglesXYZ |
| 198 | + | local sick = Instance.new("Sound",Character)
|
| 199 | - | angles = CFrame.Angles |
| 199 | + | sick.SoundId = "rbxassetid://1117977552" |
| 200 | - | matr = math.random |
| 200 | + | sick.Looped = true |
| 201 | - | mouse = Player:GetMouse() |
| 201 | + | sick.Volume = 0.25 |
| 202 | sick.Pitch = 1 | |
| 203 | - | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
| 203 | + | |
| 204 | - | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
| 204 | + | IT = Instance.new |
| 205 | - | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
| 205 | + | CF = CFrame.new |
| 206 | - | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
| 206 | + | VT = Vector3.new |
| 207 | - | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
| 207 | + | RAD = math.rad |
| 208 | - | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
| 208 | + | C3 = Color3.new |
| 209 | - | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
| 209 | + | UD2 = UDim2.new |
| 210 | - | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
| 210 | + | BRICKC = BrickColor.new |
| 211 | - | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
| 211 | + | ANGLES = CFrame.Angles |
| 212 | - | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
| 212 | + | EULER = CFrame.fromEulerAnglesXYZ |
| 213 | - | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
| 213 | + | COS = math.cos |
| 214 | - | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) |
| 214 | + | ACOS = math.acos |
| 215 | - | RS = c.Torso:FindFirstChild("Right Shoulder")
|
| 215 | + | SIN = math.sin |
| 216 | - | LS = c.Torso:FindFirstChild("Left Shoulder")
|
| 216 | + | ASIN = math.asin |
| 217 | - | RH = c.Torso:FindFirstChild("Right Hip")
|
| 217 | + | ABS = math.abs |
| 218 | - | LH = c.Torso:FindFirstChild("Left Hip")
|
| 218 | + | MRANDOM = math.random |
| 219 | - | RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
|
| 219 | + | FLOOR = math.floor |
| 220 | - | N = c.Torso:FindFirstChild("Neck")
|
| 220 | + | |
| 221 | - | cf = CFrame.new |
| 221 | + | --//=================================\\ |
| 222 | - | ang = CFrame.Angles |
| 222 | + | --|| USEFUL VALUES |
| 223 | - | rd = math.rad |
| 223 | + | --\\=================================// |
| 224 | - | rd2 = math.random |
| 224 | + | |
| 225 | Animation_Speed = 3 | |
| 226 | - | function lerpz(joint, prop, cfrmz, alp) |
| 226 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
| 227 | - | joint[prop] = joint[prop]:lerp(cfrmz, alp) |
| 227 | + | local Speed = 45 |
| 228 | - | end |
| 228 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 229 | - | function resetlerp() |
| 229 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 230 | - | RJ.C0 = RJC0 |
| 230 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
| 231 | - | RJ.C1 = RJC1 |
| 231 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
| 232 | - | N.C0 = NC0 |
| 232 | + | local DAMAGEMULTIPLIER = 1 |
| 233 | - | N.C1 = NC1 |
| 233 | + | local ANIM = "Idle" |
| 234 | - | RS.C0 = RSC0 |
| 234 | + | local ATTACK = false |
| 235 | - | RS.C1 = RSC1 |
| 235 | + | local EQUIPPED = false |
| 236 | - | LS.C0 = LSC0 |
| 236 | + | local HOLD = false |
| 237 | - | LS.C1 = LSC1 |
| 237 | + | local COMBO = 1 |
| 238 | - | RH.C0 = RHC0 |
| 238 | + | local Rooted = false |
| 239 | - | RH.C1 = RHC1 |
| 239 | + | local SINE = 0 |
| 240 | - | LH.C0 = LHC0 |
| 240 | + | local KEYHOLD = false |
| 241 | - | LH.C1 = LHC1 |
| 241 | + | local CHANGE = 2 / Animation_Speed |
| 242 | - | end |
| 242 | + | local WALKINGANIM = false |
| 243 | local VALUE1 = false | |
| 244 | - | local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://235529455" S.Volume = 3 S.Looped = true
|
| 244 | + | local VALUE2 = false |
| 245 | - | function NukeShockwaves(Size, CFramez) |
| 245 | + | local ROBLOXIDLEANIMATION = IT("Animation")
|
| 246 | - | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5 Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
|
| 246 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
| 247 | - | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey") local SM = Instance.new("SpecialMesh",Shock)
|
| 247 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
| 248 | - | SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size) Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0) |
| 248 | + | --ROBLOXIDLEANIMATION.Parent = Humanoid |
| 249 | - | Spawn(function() |
| 249 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui)
|
| 250 | - | for i = 1,math.huge do |
| 250 | + | WEAPONGUI.Name = "Weapon GUI" |
| 251 | - | if Shock.Transparency >= 1 then break end |
| 251 | + | local Effects = IT("Folder", Character)
|
| 252 | - | Shock.Transparency = Shock.Transparency + 0.05 |
| 252 | + | Effects.Name = "Effects" |
| 253 | - | wait() |
| 253 | + | local ANIMATOR = Humanoid.Animator |
| 254 | local ANIMATE = Character.Animate | |
| 255 | local UNANCHOR = true | |
| 256 | local HITPOS = nil | |
| 257 | local HITFLOOR = nil | |
| 258 | - | function swait(num) |
| 258 | + | local LEFTWINGS = {}
|
| 259 | - | if num==0 or num==nil then |
| 259 | + | local RIGHTWINGS = {}
|
| 260 | - | game:service'RunService'.Heartbeat:wait(0) |
| 260 | + | local BODY = {}
|
| 261 | - | else |
| 261 | + | |
| 262 | - | for i=0,num do |
| 262 | + | --//=================================\\ |
| 263 | - | game:service'RunService'.Heartbeat:wait(0) |
| 263 | + | --\\=================================// |
| 264 | ||
| 265 | ||
| 266 | --//=================================\\ | |
| 267 | --|| ARTIFICIAL HEARTBEAT | |
| 268 | - | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,3,0) |
| 268 | + | --\\=================================// |
| 269 | - | local P = Instance.new("Part",c)P.Size = Vector3.new(3,3,3)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
|
| 269 | + | |
| 270 | - | P.TopSurface = "SmoothNoOutlines" P.BottomSurface = "SmoothNoOutlines" P.FrontSurface = "SmoothNoOutlines" P.BackSurface = "SmoothNoOutlines" |
| 270 | + | ArtificialHB = Instance.new("BindableEvent", script)
|
| 271 | - | P.LeftSurface = "SmoothNoOutlines" P.RightSurface = "SmoothNoOutlines" P.BrickColor = BrickColor.new("Linen") P.Material = "SmoothPlastic"
|
| 271 | + | ArtificialHB.Name = "ArtificialHB" |
| 272 | - | local M = Instance.new("BlockMesh",P)
|
| 272 | + | |
| 273 | - | local tra = Instance.new("ParticleEmitter",P) tra.Color = ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture = "rbxassetid://73623723"
|
| 273 | + | script:WaitForChild("ArtificialHB")
|
| 274 | - | tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime = NumberRange.new(1,2) tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new(1,0.35,0)})
|
| 274 | + | |
| 275 | - | tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
|
| 275 | + | frame = Frame_Speed |
| 276 | - | tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1 tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false |
| 276 | + | tf = 0 |
| 277 | - | function SelfDestructBox() |
| 277 | + | allowframeloss = false |
| 278 | - | local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId = "rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
|
| 278 | + | tossremainder = false |
| 279 | - | P.Touched:connect(function(Hit) |
| 279 | + | lastframe = tick() |
| 280 | - | if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end |
| 280 | + | script.ArtificialHB:Fire() |
| 281 | - | for i,v in pairs(game.Workspace:children()) do |
| 281 | + | |
| 282 | - | if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
|
| 282 | + | game:GetService("RunService").Heartbeat:connect(function(s, p)
|
| 283 | - | if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then |
| 283 | + | tf = tf + s |
| 284 | - | v:findFirstChild("Humanoid"):TakeDamage(100)
|
| 284 | + | if tf >= frame then |
| 285 | if allowframeloss then | |
| 286 | script.ArtificialHB:Fire() | |
| 287 | lastframe = tick() | |
| 288 | - | Hit = true c.Parent = nil |
| 288 | + | else |
| 289 | - | local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size = Vector3.new(1,1,1) Shock.Anchored = true
|
| 289 | + | for i = 1, math.floor(tf / frame) do |
| 290 | - | Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange") Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
|
| 290 | + | script.ArtificialHB:Fire() |
| 291 | - | Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere" |
| 291 | + | end |
| 292 | - | P:remove() |
| 292 | + | lastframe = tick() |
| 293 | - | local Pos = Shock.Position |
| 293 | + | end |
| 294 | - | local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783" Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
|
| 294 | + | if tossremainder then |
| 295 | - | for i = 1,4 do |
| 295 | + | tf = 0 |
| 296 | - | SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2) |
| 296 | + | else |
| 297 | - | swait() |
| 297 | + | tf = tf - frame * math.floor(tf / frame) |
| 298 | end | |
| 299 | - | for i = 1,30 do |
| 299 | + | end |
| 300 | - | SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-2,2)/10) |
| 300 | + | |
| 301 | - | NukeShockwaves(i*3,CFrame.new(Shock.Position)) |
| 301 | + | |
| 302 | - | swait() |
| 302 | + | --//=================================\\ |
| 303 | --\\=================================// | |
| 304 | - | for i = 1,30 do |
| 304 | + | |
| 305 | - | Shock.Transparency = Shock.Transparency + 1/30 |
| 305 | + | --//=================================\\ |
| 306 | - | SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025) |
| 306 | + | --|| SOME FUNCTIONS |
| 307 | - | swait() |
| 307 | + | --\\=================================// |
| 308 | ||
| 309 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 310 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 311 | end | |
| 312 | - | sine = 0 |
| 312 | + | |
| 313 | function PositiveAngle(NUMBER) | |
| 314 | - | Sadness = false |
| 314 | + | if NUMBER >= 0 then |
| 315 | NUMBER = 0 | |
| 316 | - | InBox = false local Speed |
| 316 | + | end |
| 317 | - | function HideInBox() |
| 317 | + | return NUMBER |
| 318 | - | if InBox == false then Humanoid.WalkSpeed = 6 S:Play() |
| 318 | + | |
| 319 | - | Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1 |
| 319 | + | |
| 320 | - | for i = 1,10 do |
| 320 | + | function NegativeAngle(NUMBER) |
| 321 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 321 | + | if NUMBER <= 0 then |
| 322 | - | lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 322 | + | NUMBER = 0 |
| 323 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 323 | + | end |
| 324 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 324 | + | return NUMBER |
| 325 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 325 | + | |
| 326 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 326 | + | |
| 327 | - | lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 327 | + | function Swait(NUMBER) |
| 328 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 328 | + | if NUMBER == 0 or NUMBER == nil then |
| 329 | - | lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 329 | + | ArtificialHB.Event:wait() |
| 330 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) |
| 330 | + | else |
| 331 | - | swait() |
| 331 | + | for i = 1, NUMBER do |
| 332 | ArtificialHB.Event:wait() | |
| 333 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 333 | + | end |
| 334 | - | v2.Transparency = 1 end end end end tra.Enabled = true |
| 334 | + | end |
| 335 | - | while InBox == true do |
| 335 | + | |
| 336 | - | if Sadness == true then |
| 336 | + | |
| 337 | - | tra.Enabled = false |
| 337 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
| 338 | - | else |
| 338 | + | local NEWMESH = IT(MESH) |
| 339 | - | tra.Enabled = true |
| 339 | + | if MESH == "SpecialMesh" then |
| 340 | NEWMESH.MeshType = MESHTYPE | |
| 341 | - | if attack == false then |
| 341 | + | if MESHID ~= "nil" and MESHID ~= "" then |
| 342 | - | local Beat = 1+(S.PlaybackLoudness)/2500 |
| 342 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 343 | - | M.Scale = Vector3.new(Beat,Beat,Beat) |
| 343 | + | end |
| 344 | - | if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then |
| 344 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 345 | - | sine = sine + 1 Humanoid.HipHeight = -0.5 |
| 345 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 346 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 346 | + | end |
| 347 | - | lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 347 | + | end |
| 348 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 348 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 349 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 349 | + | NEWMESH.Scale = SCALE |
| 350 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 350 | + | NEWMESH.Parent = PARENT |
| 351 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 351 | + | return NEWMESH |
| 352 | - | lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5) |
| 352 | + | |
| 353 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 353 | + | |
| 354 | - | lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)), 0.5) |
| 354 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
| 355 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 355 | + | local NEWPART = IT("Part")
|
| 356 | - | else Humanoid.HipHeight = -1.5 |
| 356 | + | NEWPART.formFactor = FORMFACTOR |
| 357 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 357 | + | NEWPART.Reflectance = REFLECTANCE |
| 358 | - | lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 358 | + | NEWPART.Transparency = TRANSPARENCY |
| 359 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 359 | + | NEWPART.CanCollide = false |
| 360 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 360 | + | NEWPART.Locked = true |
| 361 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 361 | + | NEWPART.Anchored = true |
| 362 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 362 | + | if ANCHOR == false then |
| 363 | - | lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 363 | + | NEWPART.Anchored = false |
| 364 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 364 | + | end |
| 365 | - | lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 365 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 366 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) |
| 366 | + | NEWPART.Name = NAME |
| 367 | NEWPART.Size = SIZE | |
| 368 | NEWPART.Position = Torso.Position | |
| 369 | - | swait() |
| 369 | + | NEWPART.Material = MATERIAL |
| 370 | NEWPART:BreakJoints() | |
| 371 | - | else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed = 16 c.Head.Transparency = 0 S:Stop() |
| 371 | + | NEWPART.Parent = PARENT |
| 372 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 372 | + | return NEWPART |
| 373 | - | v2.Transparency = 0 end end end end tra.Enabled = false |
| 373 | + | |
| 374 | - | M.Scale = Vector3.new(1,1,1) |
| 374 | + | |
| 375 | - | for i = 1,10 do |
| 375 | + | local function weldBetween(a, b) |
| 376 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 376 | + | local weldd = Instance.new("ManualWeld")
|
| 377 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 377 | + | weldd.Part0 = a |
| 378 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 378 | + | weldd.Part1 = b |
| 379 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 379 | + | weldd.C0 = CFrame.new() |
| 380 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 380 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 381 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 381 | + | weldd.Parent = a |
| 382 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 382 | + | return weldd |
| 383 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 383 | + | end |
| 384 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 384 | + | |
| 385 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) |
| 385 | + | |
| 386 | - | swait() |
| 386 | + | function QuaternionFromCFrame(cf) |
| 387 | - | end |
| 387 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 388 | local trace = m00 + m11 + m22 | |
| 389 | if trace > 0 then | |
| 390 | local s = math.sqrt(1 + trace) | |
| 391 | - | WeegeeAttax = false |
| 391 | + | local recip = 0.5 / s |
| 392 | - | function WeegeeAttack() |
| 392 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 393 | - | WeegeeAttax = true |
| 393 | + | else |
| 394 | - | while WeegeeAttax == true do |
| 394 | + | local i = 0 |
| 395 | - | swait() |
| 395 | + | if m11 > m00 then |
| 396 | - | for i,v in pairs (game.Workspace:children()) do |
| 396 | + | i = 1 |
| 397 | - | if v.Name == "Weegee" then |
| 397 | + | end |
| 398 | - | if v:findFirstChild("BodyVelocity")==nil then
|
| 398 | + | if m22 > (i == 0 and m00 or m11) then |
| 399 | - | local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
|
| 399 | + | i = 2 |
| 400 | - | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 400 | + | end |
| 401 | - | else |
| 401 | + | if i == 0 then |
| 402 | - | v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
|
| 402 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 403 | local recip = 0.5 / s | |
| 404 | - | v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p) |
| 404 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 405 | - | v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0) |
| 405 | + | elseif i == 1 then |
| 406 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 407 | local recip = 0.5 / s | |
| 408 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 409 | - | for i,v in pairs (game.Workspace:children()) do |
| 409 | + | elseif i == 2 then |
| 410 | - | if v.Name == "Weegee" then |
| 410 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 411 | - | if v:findFirstChild("BodyVelocity")~=nil then
|
| 411 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 412 | - | v:findFirstChild("BodyVelocity"):remove()
|
| 412 | + | end |
| 413 | end | |
| 414 | end | |
| 415 | ||
| 416 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 417 | local xs, ys, zs = x + x, y + y, z + z | |
| 418 | - | function Retreat() |
| 418 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 419 | - | if Inflated == false then |
| 419 | + | local xx = x * xs |
| 420 | - | anim.Parent = nil |
| 420 | + | local xy = x * ys |
| 421 | - | local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
|
| 421 | + | local xz = x * zs |
| 422 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 422 | + | local yy = y * ys |
| 423 | - | v2.Transparency = 1 end end end end |
| 423 | + | local yz = y * zs |
| 424 | - | for i = 1,4 do |
| 424 | + | local zz = z * zs |
| 425 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 425 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 426 | - | lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 426 | + | |
| 427 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 427 | + | |
| 428 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 428 | + | function QuaternionSlerp(a, b, t) |
| 429 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 429 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 430 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 430 | + | local startInterp, finishInterp; |
| 431 | - | lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 431 | + | if cosTheta >= 0.0001 then |
| 432 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 432 | + | if (1 - cosTheta) > 0.0001 then |
| 433 | - | lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 433 | + | local theta = ACOS(cosTheta) |
| 434 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 434 | + | local invSinTheta = 1 / SIN(theta) |
| 435 | - | swait() |
| 435 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 436 | - | end |
| 436 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 437 | - | for i = 1,100 do |
| 437 | + | else |
| 438 | - | Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100 |
| 438 | + | startInterp = 1 - t |
| 439 | - | W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0) |
| 439 | + | finishInterp = t |
| 440 | - | swait() |
| 440 | + | end |
| 441 | else | |
| 442 | - | W.C0 = CFrame.Angles(0,0,0) |
| 442 | + | if (1 + cosTheta) > 0.0001 then |
| 443 | - | if InBox == false then |
| 443 | + | local theta = ACOS(-cosTheta) |
| 444 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 444 | + | local invSinTheta = 1 / SIN(theta) |
| 445 | - | v2.Transparency = 0 end end end end anim.Parent = Humanoid |
| 445 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 446 | - | for i = 1,10 do |
| 446 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 447 | - | swait() |
| 447 | + | else |
| 448 | startInterp = t - 1 | |
| 449 | - | end |
| 449 | + | finishInterp = t |
| 450 | - | else |
| 450 | + | end |
| 451 | - | anim.Parent = nil |
| 451 | + | end |
| 452 | - | local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId = "rbxassetid://202427593" S.Volume = 1 S:Play()
|
| 452 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 453 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 453 | + | |
| 454 | - | v2.Transparency = 1 end end end end |
| 454 | + | |
| 455 | - | if InBox == false then |
| 455 | + | function Clerp(a, b, t) |
| 456 | - | for i = 1,4 do |
| 456 | + | local qa = {QuaternionFromCFrame(a)}
|
| 457 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 457 | + | local qb = {QuaternionFromCFrame(b)}
|
| 458 | - | lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 458 | + | local ax, ay, az = a.x, a.y, a.z |
| 459 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 459 | + | local bx, by, bz = b.x, b.y, b.z |
| 460 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 460 | + | local _t = 1 - t |
| 461 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 461 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 462 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 462 | + | |
| 463 | - | lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 463 | + | |
| 464 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 464 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
| 465 | - | lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 465 | + | local frame = IT("Frame")
|
| 466 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75) |
| 466 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 467 | - | swait() |
| 467 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 468 | - | end |
| 468 | + | frame.Position = POSITION |
| 469 | frame.Size = SIZE | |
| 470 | - | for i = 1,100 do |
| 470 | + | frame.BackgroundColor3 = COLOR |
| 471 | - | c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100 |
| 471 | + | frame.BorderColor3 = BORDERCOLOR |
| 472 | - | W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0) |
| 472 | + | frame.Name = NAME |
| 473 | - | swait() |
| 473 | + | frame.Parent = PARENT |
| 474 | return frame | |
| 475 | - | if InBox == false then |
| 475 | + | |
| 476 | - | resetlerp() |
| 476 | + | |
| 477 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 478 | - | W.C0 = CFrame.Angles(0,0,0) |
| 478 | + | local label = IT("TextLabel")
|
| 479 | - | if InBox == false then |
| 479 | + | label.BackgroundTransparency = 1 |
| 480 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 480 | + | label.Size = UD2(1, 0, 1, 0) |
| 481 | - | v2.Transparency = 0 end end end end anim.Parent = Humanoid |
| 481 | + | label.Position = UD2(0, 0, 0, 0) |
| 482 | - | for i = 1,10 do |
| 482 | + | label.TextColor3 = TEXTCOLOR |
| 483 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 483 | + | label.TextStrokeColor3 = BRICKC"Bright Green".Color |
| 484 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 484 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 485 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 485 | + | label.TextTransparency = TRANSPARENCY |
| 486 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 486 | + | label.FontSize = TEXTFONTSIZE |
| 487 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 487 | + | label.Font = TEXTFONT |
| 488 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 488 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
| 489 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 489 | + | label.TextScaled = false |
| 490 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 490 | + | label.Text = TEXT |
| 491 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 491 | + | label.Name = NAME |
| 492 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 492 | + | label.Parent = PARENT |
| 493 | - | swait() |
| 493 | + | return label |
| 494 | end | |
| 495 | - | end |
| 495 | + | |
| 496 | function NoOutlines(PART) | |
| 497 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 498 | - | Inflated = false |
| 498 | + | |
| 499 | - | function Inflate() |
| 499 | + | |
| 500 | - | if Inflated == false then |
| 500 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
| 501 | - | local Charge = 0 S.Volume = 10 |
| 501 | + | local NEWWELD = IT(TYPE) |
| 502 | - | for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated = true Humanoid.HipHeight = Humanoid.HipHeight + 0.05 |
| 502 | + | NEWWELD.Part0 = PART0 |
| 503 | - | P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
|
| 503 | + | NEWWELD.Part1 = PART1 |
| 504 | - | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0) |
| 504 | + | NEWWELD.C0 = C0 |
| 505 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 505 | + | NEWWELD.C1 = C1 |
| 506 | - | lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 506 | + | NEWWELD.Parent = PARENT |
| 507 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 507 | + | return NEWWELD |
| 508 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 508 | + | |
| 509 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 509 | + | |
| 510 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 510 | + | local S = IT("Sound")
|
| 511 | - | lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 511 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
| 512 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 512 | + | local NEWSOUND = nil |
| 513 | - | lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 513 | + | coroutine.resume(coroutine.create(function() |
| 514 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 514 | + | NEWSOUND = S:Clone() |
| 515 | - | swait() |
| 515 | + | NEWSOUND.Parent = PARENT |
| 516 | NEWSOUND.Volume = 0.25 | |
| 517 | - | local hit = false |
| 517 | + | NEWSOUND.Pitch = PITCH |
| 518 | - | P.Touched:connect(function(Hit) |
| 518 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 519 | - | if hit == true then return end |
| 519 | + | NEWSOUND:play() |
| 520 | - | if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then |
| 520 | + | NEWSOUND.Name = "Audio" |
| 521 | - | hit = true P.Anchored = true |
| 521 | + | if DOESLOOP == true then |
| 522 | - | for i = 1,8 do |
| 522 | + | NEWSOUND.Looped = true |
| 523 | - | local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume = 10 S2:Play()
|
| 523 | + | else |
| 524 | - | local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume = 10 S3:Play() game.Debris:AddItem(S3,4)
|
| 524 | + | repeat Swait() until NEWSOUND.Playing == false |
| 525 | NEWSOUND:remove() | |
| 526 | end | |
| 527 | end)) | |
| 528 | - | else |
| 528 | + | return NEWSOUND |
| 529 | - | local Charge = 0 |
| 529 | + | |
| 530 | - | for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated = false Humanoid.HipHeight = Humanoid.HipHeight - 0.15 |
| 530 | + | |
| 531 | - | P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
|
| 531 | + | function CFrameFromTopBack(at, top, back) |
| 532 | - | c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0) |
| 532 | + | local right = top:Cross(back) |
| 533 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 533 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 534 | - | lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 534 | + | |
| 535 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 535 | + | |
| 536 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 536 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 537 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 537 | + | function WACKYEFFECT(Table) |
| 538 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 538 | + | local TYPE = (Table.EffectType or "Sphere") |
| 539 | - | lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 539 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 540 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 540 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 541 | - | lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 541 | + | local TRANSPARENCY = (Table.Transparency or 0) |
| 542 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 542 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 543 | - | swait() |
| 543 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 544 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 545 | - | resetlerp() P.Size = Vector3.new(3,3,3) W = Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P S.Volume = 1
|
| 545 | + | local ROTATION1 = (Table.RotationX or 0) |
| 546 | local ROTATION2 = (Table.RotationY or 0) | |
| 547 | local ROTATION3 = (Table.RotationZ or 0) | |
| 548 | local MATERIAL = (Table.Material or "Neon") | |
| 549 | - | function Sadnessz() |
| 549 | + | local COLOR = (Table.Color or C3(1,1,1)) |
| 550 | - | if Sadness == false then |
| 550 | + | local TIME = (Table.Time or 45) |
| 551 | - | Song = "Sadness" Sadness = true |
| 551 | + | local SOUNDID = (Table.SoundID or nil) |
| 552 | - | S.SoundId = "rbxassetid://225195031" |
| 552 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 553 | - | local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
|
| 553 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 554 | - | local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale = Vector3.new(7,4,7) local Ch = 0
|
| 554 | + | coroutine.resume(coroutine.create(function() |
| 555 | - | while Sadness == true do |
| 555 | + | local PLAYSSOUND = false |
| 556 | - | local Rain = Instance.new("Part",c)Rain.Size = Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor = BrickColor.new("Light blue")
|
| 556 | + | local SOUND = nil |
| 557 | - | local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05) Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
|
| 557 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 558 | - | local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
|
| 558 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 559 | - | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 559 | + | PLAYSSOUND = true |
| 560 | - | Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0)) |
| 560 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 561 | - | Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10) |
| 561 | + | end |
| 562 | - | swait() |
| 562 | + | EFFECT.Color = COLOR |
| 563 | local MSH = nil | |
| 564 | - | Cl:remove() |
| 564 | + | if TYPE == "Sphere" then |
| 565 | - | else |
| 565 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 566 | - | Sadness = false |
| 566 | + | elseif TYPE == "Block" then |
| 567 | MSH = IT("BlockMesh",EFFECT)
| |
| 568 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 569 | elseif TYPE == "Box" then | |
| 570 | - | Song = "TomodachiMarket" |
| 570 | + | MSH = IT("BlockMesh",EFFECT)
|
| 571 | - | function Playlist() |
| 571 | + | MSH.Scale = SIZE |
| 572 | - | S.TimePosition = 0 |
| 572 | + | elseif TYPE == "Wave" then |
| 573 | - | if Song == "TomodachiMarket" then |
| 573 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 574 | - | Song = "SmexyJazz" |
| 574 | + | elseif TYPE == "Ring" then |
| 575 | - | S.SoundId = "rbxassetid://178790549" |
| 575 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 576 | - | elseif Song == "SmexyJazz" then |
| 576 | + | elseif TYPE == "Slash" then |
| 577 | - | Song = "Elevator" |
| 577 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 578 | - | S.SoundId = "rbxassetid://130768299" |
| 578 | + | elseif TYPE == "Round Slash" then |
| 579 | - | elseif Song == "Elevator" then |
| 579 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 580 | - | Song = "Henesys" |
| 580 | + | elseif TYPE == "Swirl" then |
| 581 | - | S.SoundId = "rbxassetid://160461278" |
| 581 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 582 | - | elseif Song == "Henesys" then |
| 582 | + | elseif TYPE == "Skull" then |
| 583 | - | Song = "WhiteChristmas" |
| 583 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 584 | - | S.SoundId = "rbxassetid://529406609" |
| 584 | + | elseif TYPE == "Crystal" then |
| 585 | - | elseif Song == "WhiteChristmas" then |
| 585 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 586 | - | Song = "Guitar" |
| 586 | + | end |
| 587 | - | S.SoundId = "rbxassetid://339600793" |
| 587 | + | if MSH ~= nil then |
| 588 | - | elseif Song == "Guitar" then |
| 588 | + | local MOVESPEED = nil |
| 589 | - | Song = "SuperSanic" |
| 589 | + | if MOVEDIRECTION ~= nil then |
| 590 | - | S.SoundId = "rbxassetid://149103854" |
| 590 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 591 | - | elseif Song == "SuperSanic" then |
| 591 | + | end |
| 592 | - | Song = "WiiChannel" |
| 592 | + | local GROWTH = SIZE - ENDSIZE |
| 593 | - | S.SoundId = "rbxassetid://252169264" |
| 593 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 594 | - | elseif Song == "WiiChannel" then |
| 594 | + | if TYPE == "Block" then |
| 595 | - | Song = "8-Bitbowser" |
| 595 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 596 | - | S.SoundId = "rbxassetid://410075847" |
| 596 | + | else |
| 597 | - | elseif Song == "8-Bitbowser" then |
| 597 | + | EFFECT.CFrame = CFRAME |
| 598 | - | Song = "Dragonforce" |
| 598 | + | end |
| 599 | - | S.SoundId = "rbxassetid://608289510" |
| 599 | + | for LOOP = 1, TIME do |
| 600 | - | elseif Song == "Dragonforce" then |
| 600 | + | Swait() |
| 601 | - | Song = "Gerudo Valley" |
| 601 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 602 | - | S.SoundId = "rbxassetid://155743407" |
| 602 | + | if TYPE == "Wave" then |
| 603 | - | elseif Song == "Gerudo Valley" then |
| 603 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 604 | - | Song = "EggsForBart" |
| 604 | + | end |
| 605 | - | S.SoundId = "rbxassetid://872826213" |
| 605 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 606 | - | elseif Song == "EggsForBart" or Song == "Sadness" then |
| 606 | + | if TYPE == "Block" then |
| 607 | - | Song = "TomodachiMarket" |
| 607 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 608 | - | S.SoundId = "rbxassetid://235529455" |
| 608 | + | else |
| 609 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 610 | end | |
| 611 | - | Headlightz = false |
| 611 | + | if MOVEDIRECTION ~= nil then |
| 612 | - | function Headlights() |
| 612 | + | local ORI = EFFECT.Orientation |
| 613 | - | attack = true |
| 613 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 614 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 614 | + | EFFECT.Orientation = ORI |
| 615 | - | v2.Transparency = 0 end end end end tra.Enabled = true |
| 615 | + | end |
| 616 | - | c.Head.Transparency = 0 |
| 616 | + | end |
| 617 | if PLAYSSOUND == false then | |
| 618 | - | for i = 1,8 do |
| 618 | + | EFFECT:remove() |
| 619 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 619 | + | else |
| 620 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 620 | + | repeat Swait() until SOUND.Playing == false |
| 621 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5) |
| 621 | + | EFFECT:remove() |
| 622 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 622 | + | end |
| 623 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5) |
| 623 | + | else |
| 624 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 624 | + | if PLAYSSOUND == false then |
| 625 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 625 | + | EFFECT:remove() |
| 626 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 626 | + | else |
| 627 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 627 | + | repeat Swait() until SOUND.Playing == false |
| 628 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 628 | + | EFFECT:remove() |
| 629 | - | swait() |
| 629 | + | end |
| 630 | end | |
| 631 | - | for i = 1,6 do |
| 631 | + | end)) |
| 632 | - | lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5) |
| 632 | + | |
| 633 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5) |
| 633 | + | |
| 634 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5) |
| 634 | + | function Shatter(Part) |
| 635 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 635 | + | if Part.Transparency == 0 then |
| 636 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5) |
| 636 | + | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) |
| 637 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 637 | + | Debris:AddItem(SOUNDPART,5) |
| 638 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 638 | + | CreateSound("1218390070", SOUNDPART, 3, MRANDOM(8,12)/10, false)
|
| 639 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 639 | + | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z |
| 640 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 640 | + | local SIZESET = SIZE/4 |
| 641 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 641 | + | local XOffset = Part.Size.X*1.5/SIZESET |
| 642 | - | swait() |
| 642 | + | local YOffset = Part.Size.Y*1.5/SIZESET |
| 643 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 644 | - | if Headlightz == false then |
| 644 | + | for x = 1, math.ceil(XOffset) do |
| 645 | - | Headlightz = true |
| 645 | + | for y = 1, math.ceil(YOffset) do |
| 646 | - | local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor = BrickColor.new("Bright green")He1.Material = "Neon"
|
| 646 | + | for z = 1, math.ceil(ZOffset) do |
| 647 | - | local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor = BrickColor.new("Bright green")He2.Material = "Neon"
|
| 647 | + | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) |
| 648 | - | local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 = CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
|
| 648 | + | SHARD.CanCollide = true |
| 649 | - | local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 * CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
|
| 649 | + | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) |
| 650 | - | local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-0.7,0,-1.5)
|
| 650 | + | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 |
| 651 | - | local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 * CFrame.Angles(math.rad(90),0,0)
|
| 651 | + | Debris:AddItem(SHARD,MRANDOM(10,25)/3) |
| 652 | - | elseif Headlightz == true then |
| 652 | + | end |
| 653 | - | Headlightz = false c:findFirstChild("Headlight1"):remove() c:findFirstChild("Headlight2"):remove()
|
| 653 | + | end |
| 654 | end | |
| 655 | - | for i = 1,3 do |
| 655 | + | end |
| 656 | - | lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5) |
| 656 | + | Part:remove() |
| 657 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5) |
| 657 | + | |
| 658 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5) |
| 658 | + | |
| 659 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 659 | + | function MakeForm(PART,TYPE) |
| 660 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5) |
| 660 | + | if TYPE == "Cyl" then |
| 661 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 661 | + | local MSH = IT("CylinderMesh",PART)
|
| 662 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 662 | + | elseif TYPE == "Ball" then |
| 663 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 663 | + | local MSH = IT("SpecialMesh",PART)
|
| 664 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 664 | + | MSH.MeshType = "Sphere" |
| 665 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 665 | + | elseif TYPE == "Wedge" then |
| 666 | - | swait() |
| 666 | + | local MSH = IT("SpecialMesh",PART)
|
| 667 | MSH.MeshType = "Wedge" | |
| 668 | - | for i = 1,3 do |
| 668 | + | end |
| 669 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 669 | + | |
| 670 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 670 | + | |
| 671 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5) |
| 671 | + | Debris = game:GetService("Debris")
|
| 672 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 672 | + | |
| 673 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5) |
| 673 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
| 674 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 674 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
| 675 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 675 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 676 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 676 | + | |
| 677 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 677 | + | |
| 678 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 678 | + | function turnto(position) |
| 679 | - | swait() |
| 679 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 680 | end | |
| 681 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 681 | + | |
| 682 | - | v2.Transparency = 1 end end end end tra.Enabled = true |
| 682 | + | --//=================================\\ |
| 683 | - | c.Head.Transparency = 1 |
| 683 | + | --|| WEAPON CREATION |
| 684 | - | attack = false |
| 684 | + | --\\=================================// |
| 685 | ||
| 686 | local Back = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(1,1,0.35),false) | |
| 687 | - | local PEAR = Instance.new("Model",nil)
|
| 687 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
|
| 688 | - | function PullInBox() |
| 688 | + | |
| 689 | - | attack = true |
| 689 | + | local ANGLE = 35 |
| 690 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 690 | + | for i = 1, 5 do |
| 691 | - | v2.Transparency = 0 end end end end tra.Enabled = true |
| 691 | + | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.15,2+(i/2),0.15),false) |
| 692 | - | c.Head.Transparency = 0 |
| 692 | + | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
|
| 693 | - | for i = 1,4 do |
| 693 | + | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.25,1,0.25),false) |
| 694 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 694 | + | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
|
| 695 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5) |
| 695 | + | ANGLE = ANGLE - 15 |
| 696 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5) |
| 696 | + | table.insert(LEFTWINGS,WingWeld) |
| 697 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 697 | + | |
| 698 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 698 | + | ANGLE = 35 |
| 699 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 699 | + | for i = 1, 5 do |
| 700 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 700 | + | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.15,2+(i/2),0.15),false) |
| 701 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 701 | + | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
|
| 702 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 702 | + | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.25,1,0.25),false) |
| 703 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 703 | + | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
|
| 704 | - | swait() |
| 704 | + | ANGLE = ANGLE - 15 |
| 705 | table.insert(RIGHTWINGS,WingWeld) | |
| 706 | - | local Hit = false |
| 706 | + | |
| 707 | - | local FE = c["Right Arm"].Touched:connect(function(Part) |
| 707 | + | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Eye", VT(0.3,0.3,0.3),false) |
| 708 | - | if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then |
| 708 | + | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
|
| 709 | - | Part.Parent = PEAR |
| 709 | + | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Bright Green", "Eye", VT(0.5,0.5,0.29),false) |
| 710 | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
| |
| 711 | ||
| 712 | - | for i = 1,2 do |
| 712 | + | local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Eye", VT(0.1,0.1,0.31),false) |
| 713 | - | lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5) |
| 713 | + | local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
|
| 714 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5) |
| 714 | + | |
| 715 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5) |
| 715 | + | local SKILLTEXTCOLOR = BRICKC"Bright Green".Color |
| 716 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 716 | + | local SKILLFONT = "SciFi" |
| 717 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 717 | + | local SKILLTEXTSIZE = 6 |
| 718 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 718 | + | |
| 719 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 719 | + | local naeeym2 = Instance.new("BillboardGui",Character)
|
| 720 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 720 | + | naeeym2.AlwaysOnTop = true |
| 721 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 721 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
| 722 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 722 | + | naeeym2.StudsOffset = Vector3.new(0,1.2,0) |
| 723 | - | swait() |
| 723 | + | naeeym2.Adornee = Character.Head |
| 724 | naeeym2.Name = "Name" | |
| 725 | - | for i = 1,2 do |
| 725 | + | naeeym2.PlayerToHideFrom = Player |
| 726 | - | lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5) |
| 726 | + | local tecks2 = Instance.new("TextLabel",naeeym2)
|
| 727 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5) |
| 727 | + | tecks2.BackgroundTransparency = 1 |
| 728 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5) |
| 728 | + | tecks2.TextScaled = true |
| 729 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 729 | + | tecks2.BorderSizePixel = 0 |
| 730 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 730 | + | tecks2.Text = "" |
| 731 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 731 | + | tecks2.Font = SKILLFONT |
| 732 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 732 | + | tecks2.TextSize = 30 |
| 733 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 733 | + | tecks2.TextStrokeTransparency = 0 |
| 734 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 734 | + | tecks2.TextColor3 = C3(0,0,0) |
| 735 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 735 | + | tecks2.TextStrokeColor3 = BRICKC"Bright Green".Color |
| 736 | - | swait() |
| 736 | + | tecks2.Size = UDim2.new(1,0,0.5,0) |
| 737 | tecks2.Parent = naeeym2 | |
| 738 | - | for i = 1,4 do |
| 738 | + | |
| 739 | - | lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5) |
| 739 | + | for _, c in pairs(Character:GetChildren()) do |
| 740 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5) |
| 740 | + | if c.ClassName == "Part" then |
| 741 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5) |
| 741 | + | table.insert(BODY,{c,Character})
|
| 742 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 742 | + | for _, q in pairs(c:GetChildren()) do |
| 743 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 743 | + | if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then |
| 744 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 744 | + | table.insert(BODY,{q,c})
|
| 745 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 745 | + | end |
| 746 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 746 | + | end |
| 747 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 747 | + | end |
| 748 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 748 | + | |
| 749 | - | swait() |
| 749 | + | |
| 750 | function refit() | |
| 751 | - | for i = 1,4 do |
| 751 | + | Character.Parent = workspace |
| 752 | - | lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5) |
| 752 | + | for e = 1, #BODY do |
| 753 | - | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5) |
| 753 | + | if BODY[e] ~= nil then |
| 754 | - | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5) |
| 754 | + | local STUFF = BODY[e] |
| 755 | - | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 755 | + | local PART = STUFF[1] |
| 756 | - | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 756 | + | local PARENT = STUFF[2] |
| 757 | - | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 757 | + | PART.Parent = PARENT |
| 758 | - | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 758 | + | end |
| 759 | - | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 759 | + | end |
| 760 | - | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 760 | + | |
| 761 | - | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5) |
| 761 | + | |
| 762 | - | swait() |
| 762 | + | Humanoid.HealthChanged:connect(function() |
| 763 | Humanoid.Parent = nil | |
| 764 | - | FE:disconnect() |
| 764 | + | Humanoid.MaxHealth = "inf" |
| 765 | - | for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in pairs (v:children()) do if v2.ClassName == "Part" then |
| 765 | + | Humanoid.Health = "inf" |
| 766 | - | v2.Transparency = 1 end end end end tra.Enabled = true |
| 766 | + | refit() |
| 767 | - | c.Head.Transparency = 1 |
| 767 | + | Humanoid.Parent = Character |
| 768 | - | attack = false |
| 768 | + | |
| 769 | ||
| 770 | Humanoid.Died:connect(function() | |
| 771 | - | function ThrowStuff() |
| 771 | + | Humanoid.Parent = nil |
| 772 | - | P.Anchored = true |
| 772 | + | Humanoid.MaxHealth = "inf" |
| 773 | - | for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false v.CanCollide = true |
| 773 | + | Humanoid.Health = "inf" |
| 774 | - | local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume = 1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
|
| 774 | + | refit() |
| 775 | - | v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90)) |
| 775 | + | Humanoid.Parent = Character |
| 776 | - | local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
|
| 776 | + | |
| 777 | - | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 777 | + | |
| 778 | - | swait() |
| 778 | + | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 779 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 780 | - | P.Anchored = false |
| 780 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 781 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 782 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 783 | - | function Weegee() |
| 783 | + | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
| 784 | - | local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume = 0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
|
| 784 | + | local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.37, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") |
| 785 | - | local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM = Instance.new("SpecialMesh",We) We.Name = "Weegee"
|
| 785 | + | |
| 786 | - | WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001) WeM.TextureId = "rbxassetid://430819580" |
| 786 | + | |
| 787 | - | We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-90,90),math.random(-90,90),math.random(-90,90)) |
| 787 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
| 788 | - | local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
|
| 788 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
| 789 | - | BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 789 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
| 790 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 791 | - | mouse.KeyDown:connect(function(key) |
| 791 | + | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Lift", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
| 792 | - | if attack == true then return end |
| 792 | + | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] N D G", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") |
| 793 | - | if InBox == true and Inflated == false and Sadness == false then |
| 793 | + | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] ???", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") |
| 794 | - | if key == "x" then |
| 794 | + | |
| 795 | - | Headlights() |
| 795 | + | --//=================================\\ |
| 796 | --|| DAMAGING | |
| 797 | - | if key == "q" then |
| 797 | + | --\\=================================// |
| 798 | - | PullInBox() |
| 798 | + | |
| 799 | function killnearest(position,range,EFFECT) | |
| 800 | - | if key == "e" then |
| 800 | + | for i,v in ipairs(workspace:GetChildren()) do |
| 801 | - | ThrowStuff() |
| 801 | + | local body = v:GetChildren() |
| 802 | for part = 1, #body do | |
| 803 | - | if key == "b" then |
| 803 | + | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 804 | - | Weegee() |
| 804 | + | local SIZE = body[part].Size.Magnitude |
| 805 | if(body[part].Position - position).Magnitude < range + SIZE/2 then | |
| 806 | - | elseif InBox == true and Sadness == true then |
| 806 | + | if v.ClassName == "Model" then |
| 807 | - | if key == "b" then |
| 807 | + | if v:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 808 | - | MoneyPls() |
| 808 | + | if v:FindFirstChildOfClass("Humanoid").Health > 0 then
|
| 809 | - | end |
| 809 | + | v:BreakJoints() |
| 810 | - | elseif InBox == false then |
| 810 | + | if EFFECT == "Glitch" then |
| 811 | - | if key == "x" then |
| 811 | + | coroutine.resume(coroutine.create(function() |
| 812 | - | Inflate() |
| 812 | + | local ORIGINPOS = body[part].CFrame |
| 813 | local SIZE = body[part].Size | |
| 814 | for i = 1, 100 do | |
| 815 | - | if key == "c" then |
| 815 | + | Swait() |
| 816 | - | Sadnessz() |
| 816 | + | local PART = body[part] |
| 817 | PART.Anchored = true | |
| 818 | - | if key == "z" then |
| 818 | + | PART.Size = SIZE*MRANDOM(5,15)/10 |
| 819 | - | HideInBox() |
| 819 | + | PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15) |
| 820 | end | |
| 821 | - | if key == "v" then |
| 821 | + | body[part]:remove() |
| 822 | - | WeegeeAttack() |
| 822 | + | end)) |
| 823 | elseif EFFECT == "Shatter" then | |
| 824 | - | if key == "f" then |
| 824 | + | for _, c in pairs(v:GetChildren()) do |
| 825 | - | Retreat() |
| 825 | + | if c.ClassName == "Part" or c.ClassName == "MeshPart" then |
| 826 | Shatter(c) | |
| 827 | - | if key == "n" then |
| 827 | + | end |
| 828 | - | Playlist() |
| 828 | + | end |
| 829 | end | |
| 830 | - | if key == "m" then |
| 830 | + | end |
| 831 | - | SelfDestructBox() |
| 831 | + | end |
| 832 | end | |
| 833 | end | |
| 834 | end | |
| 835 | - | mouse.KeyUp:connect(function(key) |
| 835 | + | end |
| 836 | - | if key == "v" then |
| 836 | + | end |
| 837 | - | WeegeeAttax = false |
| 837 | + | |
| 838 | ||
| 839 | --//=================================\\ | |
| 840 | --|| ATTACK FUNCTIONS AND STUFF | |
| 841 | - | game:GetService("RunService").RenderStepped:connect(function()
|
| 841 | + | --\\=================================// |
| 842 | - | Humanoid.MaxHealth = Humanoid.MaxHealth*2 |
| 842 | + | |
| 843 | - | Humanoid.Health = Humanoid.MaxHealth*2 |
| 843 | + | function CyberOutburst() |
| 844 | - | if attack == false then |
| 844 | + | if HITFLOOR ~= nil then |
| 845 | - | for i,v in pairs (c:children()) do |
| 845 | + | ATTACK = true |
| 846 | - | if v.ClassName == "Accessory" then |
| 846 | + | Rooted = true |
| 847 | - | for i,v2 in pairs (v:children()) do |
| 847 | + | for i=0, 2, 0.1 / Animation_Speed do |
| 848 | - | if v2.ClassName == "Part" then |
| 848 | + | Swait() |
| 849 | - | v2.Anchored = false |
| 849 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 850 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 854 | - | for i,v in pairs (c:children()) do |
| 854 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 855 | - | if v.ClassName == "Part" then |
| 855 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 856 | - | v.Anchored = false |
| 856 | + | end |
| 857 | for i=0, 2, 0.1 / Animation_Speed do | |
| 858 | Swait() | |
| 859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 860 | - | end) |
| 860 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 865 | end | |
| 866 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
| |
| 867 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
| |
| 868 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
| |
| 869 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 870 | Swait() | |
| 871 | killnearest(Torso.Position,45,"Glitch") | |
| 872 | WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 873 | WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 874 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 875 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 876 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 877 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 878 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 879 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 880 | end | |
| 881 | ATTACK = false | |
| 882 | Rooted = false | |
| 883 | end | |
| 884 | end | |
| 885 | ||
| 886 | function Technobeam() | |
| 887 | ATTACK = true | |
| 888 | Rooted = false | |
| 889 | local GYRO = IT("BodyGyro",RootPart)
| |
| 890 | GYRO.D = 100 | |
| 891 | GYRO.P = 2000 | |
| 892 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 893 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 894 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 895 | for i=1, 35 do | |
| 896 | Swait() | |
| 897 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 898 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 905 | end | |
| 906 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Bright Green", "Lazer", VT(0,0,0)) | |
| 907 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 908 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 909 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 910 | Shatter(hit) | |
| 911 | end | |
| 912 | end) | |
| 913 | local I = 0 | |
| 914 | repeat | |
| 915 | Swait() | |
| 916 | I = I + 1 | |
| 917 | if I <= 10 then | |
| 918 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 919 | end | |
| 920 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 921 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 922 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 923 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 924 | BEAM.Size = VT(2,2,DISTANCE) | |
| 925 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 926 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 927 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 928 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 935 | if ENDHIT ~= nil then | |
| 936 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 937 | Shatter(ENDHIT) | |
| 938 | end | |
| 939 | end | |
| 940 | until LOOP.Playing == false | |
| 941 | GYRO:remove() | |
| 942 | BEAM:remove() | |
| 943 | ATTACK = false | |
| 944 | Rooted = false | |
| 945 | end | |
| 946 | ||
| 947 | function Technowarp() | |
| 948 | local FRAME = RootPart.Position | |
| 949 | for i = 1, 6 do | |
| 950 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright orange".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
| |
| 951 | end | |
| 952 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z)) | |
| 953 | for i = 1, 6 do | |
| 954 | WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright orange".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
| |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | function CyberSmash() | |
| 959 | ATTACK = true | |
| 960 | Rooted = false | |
| 961 | local GYRO = IT("BodyGyro",RootPart)
| |
| 962 | GYRO.D = 100 | |
| 963 | GYRO.P = 2000 | |
| 964 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 965 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 966 | local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Bright orange", "Block", VT(25,25,25)) | |
| 967 | SMASH.CanCollide = true | |
| 968 | SMASH.Color = C3(0,0,0) | |
| 969 | local EF = Instance.new("SelectionBox",SMASH)
| |
| 970 | EF.Adornee = SMASH | |
| 971 | EF.Color = BrickColor.new("Bright orange")
| |
| 972 | EF.LineThickness = 0.2 | |
| 973 | EF.Transparency = 1 | |
| 974 | coroutine.resume(coroutine.create(function() | |
| 975 | for i = 1, 20 do | |
| 976 | Swait() | |
| 977 | SMASH.Transparency = SMASH.Transparency - 0.05 | |
| 978 | EF.Transparency = SMASH.Transparency | |
| 979 | end | |
| 980 | end)) | |
| 981 | repeat | |
| 982 | SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0) | |
| 983 | Swait() | |
| 984 | GYRO.cframe = CF(RootPart.Position,SMASH.Position) | |
| 985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 991 | until HOLD == true and SMASH.Transparency < 0.99 | |
| 992 | for i = 1, 25 do | |
| 993 | Swait() | |
| 994 | SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0) | |
| 995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1001 | end | |
| 1002 | local TOCH = SMASH.Touched:Connect(function(hit) | |
| 1003 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1004 | Shatter(hit) | |
| 1005 | end | |
| 1006 | end) | |
| 1007 | local n0 = nil | |
| 1008 | local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character) | |
| 1009 | if HITFLOOR ~= nil then | |
| 1010 | if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then | |
| 1011 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1012 | if HITFLOOR.Parent.ClassName == "Model" then | |
| 1013 | HITFLOOR.Parent:BreakJoints() | |
| 1014 | elseif HITFLOOR.Parent.Parent.ClassName == "Model" then | |
| 1015 | HITFLOOR.Parent.Parent:BreakJoints() | |
| 1016 | end | |
| 1017 | end | |
| 1018 | local POS = HITPOS | |
| 1019 | n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent) | |
| 1020 | end | |
| 1021 | end | |
| 1022 | killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter") | |
| 1023 | SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0)) | |
| 1024 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
| |
| 1025 | for i = 1, 25 do | |
| 1026 | Swait() | |
| 1027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1033 | end | |
| 1034 | coroutine.resume(coroutine.create(function() | |
| 1035 | wait(0.2) | |
| 1036 | TOCH:disconnect() | |
| 1037 | wait(1.8) | |
| 1038 | for i = 1, 100 do | |
| 1039 | Swait() | |
| 1040 | SMASH.Transparency = i/100 | |
| 1041 | end | |
| 1042 | for i = 1, 10 do | |
| 1043 | Swait() | |
| 1044 | EF.Transparency = EF.Transparency + 0.1 | |
| 1045 | end | |
| 1046 | SMASH:remove() | |
| 1047 | end)) | |
| 1048 | GYRO:remove() | |
| 1049 | ATTACK = false | |
| 1050 | Rooted = false | |
| 1051 | end | |
| 1052 | ||
| 1053 | ||
| 1054 | function Psyo() | |
| 1055 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1056 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1057 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1058 | if TORSO and HUM.Health > 0 then | |
| 1059 | ATTACK = true | |
| 1060 | Rooted = false | |
| 1061 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1062 | GYRO.D = 275 | |
| 1063 | GYRO.P = 20000 | |
| 1064 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1065 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1066 | Swait() | |
| 1067 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1074 | end | |
| 1075 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1076 | grav.D = 1500 | |
| 1077 | grav.P = 20000 | |
| 1078 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1079 | grav.position = TORSO.Position+VT(0,15,0) | |
| 1080 | Debris:AddItem(grav,10) | |
| 1081 | CreateSound(429459101, Torso, 7, 1, false) | |
| 1082 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 1083 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1084 | Swait() | |
| 1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | end | |
| 1092 | GYRO:remove() | |
| 1093 | ATTACK = false | |
| 1094 | Rooted = false | |
| 1095 | end | |
| 1096 | end | |
| 1097 | end | |
| 1098 | ||
| 1099 | function Peashooter() | |
| 1100 | ATTACK = true | |
| 1101 | Rooted = true | |
| 1102 | local LOADED = false | |
| 1103 | local BLASTER = IT("Model",Effects)
| |
| 1104 | local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false) | |
| 1105 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
| |
| 1106 | local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false) | |
| 1107 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
| |
| 1108 | local SHOT = false | |
| 1109 | local FINISHED = false | |
| 1110 | coroutine.resume(coroutine.create(function() | |
| 1111 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1112 | Swait() | |
| 1113 | turnto(Mouse.Hit.p) | |
| 1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1120 | end | |
| 1121 | LOADED = true | |
| 1122 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1123 | for _, c in pairs(BLASTER:GetChildren()) do | |
| 1124 | if c:IsA("BasePart") then
| |
| 1125 | c.Transparency = 0 | |
| 1126 | end | |
| 1127 | end | |
| 1128 | repeat | |
| 1129 | Swait() | |
| 1130 | turnto(Mouse.Hit.p) | |
| 1131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1137 | until SHOT == true | |
| 1138 | repeat | |
| 1139 | turnto(Mouse.Hit.p) | |
| 1140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1146 | coroutine.resume(coroutine.create(function() | |
| 1147 | local BULLET = IT("Model",Effects)
| |
| 1148 | local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5)) | |
| 1149 | CreateSound(635556833, RightArm, 3, 1, false) | |
| 1150 | BULLET.PrimaryPart = MAIN | |
| 1151 | local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2)) | |
| 1152 | MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p) | |
| 1153 | PART.CFrame = MAIN.CFrame | |
| 1154 | for i = 1, 75 do | |
| 1155 | wait() | |
| 1156 | BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2)) | |
| 1157 | local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character) | |
| 1158 | if HITFLOOR then | |
| 1159 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1160 | local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1161 | ApplyDamage(HUM,10) | |
| 1162 | end | |
| 1163 | break | |
| 1164 | end | |
| 1165 | end | |
| 1166 | BULLET:remove() | |
| 1167 | end)) | |
| 1168 | for i = 1, 25 do | |
| 1169 | Swait() | |
| 1170 | turnto(Mouse.Hit.p) | |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1177 | end | |
| 1178 | until HOLD == false | |
| 1179 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1180 | Swait() | |
| 1181 | turnto(Mouse.Hit.p) | |
| 1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1188 | end | |
| 1189 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1190 | BLASTER:remove() | |
| 1191 | FINISHED = true | |
| 1192 | end)) | |
| 1193 | repeat wait() until LOADED == true | |
| 1194 | wait(0.5) | |
| 1195 | local FIRE = Mouse.Button1Down:connect(function(NEWKEY) | |
| 1196 | SHOT = true | |
| 1197 | end) | |
| 1198 | repeat wait() until SHOT == true | |
| 1199 | FIRE:disconnect() | |
| 1200 | repeat wait() until FINISHED == true | |
| 1201 | ATTACK = false | |
| 1202 | Rooted = false | |
| 1203 | end | |
| 1204 | ||
| 1205 | --//=================================\\ | |
| 1206 | --|| ASSIGN THINGS TO KEYS | |
| 1207 | --\\=================================// | |
| 1208 | ||
| 1209 | function MouseDown(Mouse) | |
| 1210 | HOLD = true | |
| 1211 | if ATTACK == false then | |
| 1212 | end | |
| 1213 | end | |
| 1214 | ||
| 1215 | function MouseUp(Mouse) | |
| 1216 | HOLD = false | |
| 1217 | end | |
| 1218 | ||
| 1219 | function KeyDown(Key) | |
| 1220 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1221 | KEYHOLD = true | |
| 1222 | if Key == "z" and ATTACK == false then | |
| 1223 | CyberOutburst() | |
| 1224 | end | |
| 1225 | ||
| 1226 | if Key == "b" and ATTACK == false then | |
| 1227 | Technobeam() | |
| 1228 | end | |
| 1229 | ||
| 1230 | if Key == "x" and ATTACK == false then | |
| 1231 | Psyo() | |
| 1232 | end | |
| 1233 | ||
| 1234 | ||
| 1235 | if Key == "n" and ATTACK == false then | |
| 1236 | Peashooter() | |
| 1237 | end | |
| 1238 | ||
| 1239 | ||
| 1240 | if Key == "c" and ATTACK == false then | |
| 1241 | Technowarp() | |
| 1242 | end | |
| 1243 | ||
| 1244 | if Key == "v" and ATTACK == false then | |
| 1245 | CyberSmash() | |
| 1246 | end | |
| 1247 | ||
| 1248 | if Key == "t" then | |
| 1249 | local TAUNT = CreateSound("1218390070", Head, 10, 0.8)
| |
| 1250 | TAUNT.TimePosition = 0 | |
| 1251 | end | |
| 1252 | ||
| 1253 | if Key == "r" then | |
| 1254 | local TAUNT = CreateSound("1906338222", Head, 10, 0.8)
| |
| 1255 | TAUNT.TimePosition = 0 | |
| 1256 | ||
| 1257 | end | |
| 1258 | ||
| 1259 | ||
| 1260 | if Key == "y" then | |
| 1261 | local TAUNT = CreateSound("1137536762", Head, 10, 0.8)
| |
| 1262 | TAUNT.TimePosition = 1.1 | |
| 1263 | ||
| 1264 | end | |
| 1265 | end | |
| 1266 | end | |
| 1267 | ||
| 1268 | function KeyUp(Key) | |
| 1269 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1270 | KEYHOLD = false | |
| 1271 | end | |
| 1272 | end | |
| 1273 | ||
| 1274 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1275 | MouseDown(NEWKEY) | |
| 1276 | end) | |
| 1277 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1278 | MouseUp(NEWKEY) | |
| 1279 | end) | |
| 1280 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1281 | KeyDown(NEWKEY) | |
| 1282 | end) | |
| 1283 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1284 | KeyUp(NEWKEY) | |
| 1285 | end) | |
| 1286 | ||
| 1287 | --//=================================\\ | |
| 1288 | --\\=================================// | |
| 1289 | ||
| 1290 | ||
| 1291 | function unanchor() | |
| 1292 | if UNANCHOR == true then | |
| 1293 | g = Character:GetChildren() | |
| 1294 | for i = 1, #g do | |
| 1295 | if g[i].ClassName == "Part" then | |
| 1296 | g[i].Anchored = false | |
| 1297 | end | |
| 1298 | end | |
| 1299 | end | |
| 1300 | end | |
| 1301 | ||
| 1302 | ||
| 1303 | --//=================================\\ | |
| 1304 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1305 | --\\=================================// | |
| 1306 | ||
| 1307 | Humanoid.Changed:connect(function(Jump) | |
| 1308 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1309 | Humanoid.Jump = false | |
| 1310 | end | |
| 1311 | end) | |
| 1312 | ||
| 1313 | Humanoid.HipHeight = 2 | |
| 1314 | ||
| 1315 | while true do | |
| 1316 | Swait() | |
| 1317 | refit() | |
| 1318 | Character.Parent = workspace | |
| 1319 | Humanoid.Parent = Character | |
| 1320 | ANIMATE.Parent = nil | |
| 1321 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1322 | IDLEANIMATION:Play() | |
| 1323 | SINE = SINE + CHANGE | |
| 1324 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1325 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1326 | HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
| 1327 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1328 | EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
| 1329 | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
| 1330 | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) | |
| 1331 | for LW = 1, #LEFTWINGS do | |
| 1332 | if LEFTWINGS[LW] ~= nil then | |
| 1333 | LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1334 | end | |
| 1335 | end | |
| 1336 | for RW = 1, #RIGHTWINGS do | |
| 1337 | if RIGHTWINGS[RW] ~= nil then | |
| 1338 | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1339 | end | |
| 1340 | end | |
| 1341 | if ATTACK == false then | |
| 1342 | if TORSOVELOCITY < 1 then | |
| 1343 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1344 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1345 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1346 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1347 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1348 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1349 | elseif TORSOVELOCITY > 1 then | |
| 1350 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1351 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1352 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1353 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1354 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1355 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1356 | end | |
| 1357 | end | |
| 1358 | for _, c in pairs(Character:GetChildren()) do | |
| 1359 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1360 | c.Material = "Neon" | |
| 1361 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1362 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1363 | end | |
| 1364 | if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
| |
| 1365 | local EF = Instance.new("SelectionBox",c)
| |
| 1366 | EF.Adornee = c | |
| 1367 | EF.Color = BrickColor.new("Bright green")
| |
| 1368 | EF.LineThickness = 0.01 | |
| 1369 | EF.Transparency = 0 | |
| 1370 | EF.Name = "BoxEffect" | |
| 1371 | end | |
| 1372 | c.Color = C3(0,0,0) | |
| 1373 | if c == Head then | |
| 1374 | --[[if c:FindFirstChild("Dominus") == nil then
| |
| 1375 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "379541232", "379552190", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1376 | M.Name = "Dominus" | |
| 1377 | end]]-- | |
| 1378 | if c:FindFirstChild("face") then
| |
| 1379 | c.face:remove() | |
| 1380 | end | |
| 1381 | end | |
| 1382 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" then | |
| 1383 | c:remove() | |
| 1384 | end | |
| 1385 | end | |
| 1386 | if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then | |
| 1387 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p | |
| 1388 | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) | |
| 1389 | if BOXFLOOR ~= nil then | |
| 1390 | WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright Green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1391 | end | |
| 1392 | end | |
| 1393 | unanchor() | |
| 1394 | Humanoid.MaxHealth = "inf" | |
| 1395 | Humanoid.Health = "inf" | |
| 1396 | if Rooted == false then | |
| 1397 | Disable_Jump = false | |
| 1398 | Humanoid.WalkSpeed = Speed | |
| 1399 | elseif Rooted == true then | |
| 1400 | Disable_Jump = true | |
| 1401 | Humanoid.WalkSpeed = 0 | |
| 1402 | end | |
| 1403 | for _, c in pairs(workspace:GetChildren()) do | |
| 1404 | if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
| |
| 1405 | end | |
| 1406 | end | |
| 1407 | script.Parent = WEAPONGUI | |
| 1408 | Humanoid.Name = "Monarch" | |
| 1409 | sick.Parent = Effects | |
| 1410 | sick.Pitch = 1 | |
| 1411 | sick.Playing = true | |
| 1412 | for _, q in pairs(Head:GetChildren()) do | |
| 1413 | if q.ClassName == "Sound" and q.Name ~= "Audio" then | |
| 1414 | q:remove() | |
| 1415 | end | |
| 1416 | end | |
| 1417 | Humanoid.DisplayDistanceType = "None" | |
| 1418 | end | |
| 1419 | ||
| 1420 | --//=================================\\ | |
| 1421 | --\\=================================// | |
| 1422 | ||
| 1423 | ||
| 1424 | ||
| 1425 | ||
| 1426 | ||
| 1427 | --//====================================================\\-- | |
| 1428 | --|| END OF SCRIPT | |
| 1429 | --\\====================================================//-- |