cat568

tete

Aug 27th, 2018
153
0
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Targer = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  166. print("Complete! Running...")
  167.  
  168.  
  169. --//Paste script below this line.
  170.  
  171.  
  172. --//====================================================\\--
  173. --|| created by a cat named Erasedcat
  174. --\\====================================================//--
  175.  
  176. wait(0.2)
  177.  
  178. Player = owner
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. local sick = Instance.new("Sound",Character)
  199. sick.SoundId = "rbxassetid://1117977552"
  200. sick.Looped = true
  201. sick.Volume = 0.25
  202. sick.Pitch = 1
  203.  
  204. IT = Instance.new
  205. CF = CFrame.new
  206. VT = Vector3.new
  207. RAD = math.rad
  208. C3 = Color3.new
  209. UD2 = UDim2.new
  210. BRICKC = BrickColor.new
  211. ANGLES = CFrame.Angles
  212. EULER = CFrame.fromEulerAnglesXYZ
  213. COS = math.cos
  214. ACOS = math.acos
  215. SIN = math.sin
  216. ASIN = math.asin
  217. ABS = math.abs
  218. MRANDOM = math.random
  219. FLOOR = math.floor
  220.  
  221. --//=================================\\
  222. --|| USEFUL VALUES
  223. --\\=================================//
  224.  
  225. Animation_Speed = 3
  226. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  227. local Speed = 45
  228. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  230. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  231. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  232. local DAMAGEMULTIPLIER = 1
  233. local ANIM = "Idle"
  234. local ATTACK = false
  235. local EQUIPPED = false
  236. local HOLD = false
  237. local COMBO = 1
  238. local Rooted = false
  239. local SINE = 0
  240. local KEYHOLD = false
  241. local CHANGE = 2 / Animation_Speed
  242. local WALKINGANIM = false
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local ROBLOXIDLEANIMATION = IT("Animation")
  246. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  247. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  248. --ROBLOXIDLEANIMATION.Parent = Humanoid
  249. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  250. WEAPONGUI.Name = "Weapon GUI"
  251. local Effects = IT("Folder", Character)
  252. Effects.Name = "Effects"
  253. local ANIMATOR = Humanoid.Animator
  254. local ANIMATE = Character.Animate
  255. local UNANCHOR = true
  256. local HITPOS = nil
  257. local HITFLOOR = nil
  258. local LEFTWINGS = {}
  259. local RIGHTWINGS = {}
  260. local BODY = {}
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283. tf = tf + s
  284. if tf >= frame then
  285. if allowframeloss then
  286. script.ArtificialHB:Fire()
  287. lastframe = tick()
  288. else
  289. for i = 1, math.floor(tf / frame) do
  290. script.ArtificialHB:Fire()
  291. end
  292. lastframe = tick()
  293. end
  294. if tossremainder then
  295. tf = 0
  296. else
  297. tf = tf - frame * math.floor(tf / frame)
  298. end
  299. end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305. --//=================================\\
  306. --|| SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  310. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  311. end
  312.  
  313. function PositiveAngle(NUMBER)
  314. if NUMBER >= 0 then
  315. NUMBER = 0
  316. end
  317. return NUMBER
  318. end
  319.  
  320. function NegativeAngle(NUMBER)
  321. if NUMBER <= 0 then
  322. NUMBER = 0
  323. end
  324. return NUMBER
  325. end
  326.  
  327. function Swait(NUMBER)
  328. if NUMBER == 0 or NUMBER == nil then
  329. ArtificialHB.Event:wait()
  330. else
  331. for i = 1, NUMBER do
  332. ArtificialHB.Event:wait()
  333. end
  334. end
  335. end
  336.  
  337. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  338. local NEWMESH = IT(MESH)
  339. if MESH == "SpecialMesh" then
  340. NEWMESH.MeshType = MESHTYPE
  341. if MESHID ~= "nil" and MESHID ~= "" then
  342. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  343. end
  344. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  345. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  346. end
  347. end
  348. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  349. NEWMESH.Scale = SCALE
  350. NEWMESH.Parent = PARENT
  351. return NEWMESH
  352. end
  353.  
  354. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  355. local NEWPART = IT("Part")
  356. NEWPART.formFactor = FORMFACTOR
  357. NEWPART.Reflectance = REFLECTANCE
  358. NEWPART.Transparency = TRANSPARENCY
  359. NEWPART.CanCollide = false
  360. NEWPART.Locked = true
  361. NEWPART.Anchored = true
  362. if ANCHOR == false then
  363. NEWPART.Anchored = false
  364. end
  365. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  366. NEWPART.Name = NAME
  367. NEWPART.Size = SIZE
  368. NEWPART.Position = Torso.Position
  369. NEWPART.Material = MATERIAL
  370. NEWPART:BreakJoints()
  371. NEWPART.Parent = PARENT
  372. return NEWPART
  373. end
  374.  
  375. local function weldBetween(a, b)
  376. local weldd = Instance.new("ManualWeld")
  377. weldd.Part0 = a
  378. weldd.Part1 = b
  379. weldd.C0 = CFrame.new()
  380. weldd.C1 = b.CFrame:inverse() * a.CFrame
  381. weldd.Parent = a
  382. return weldd
  383. end
  384.  
  385.  
  386. function QuaternionFromCFrame(cf)
  387. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388. local trace = m00 + m11 + m22
  389. if trace > 0 then
  390. local s = math.sqrt(1 + trace)
  391. local recip = 0.5 / s
  392. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393. else
  394. local i = 0
  395. if m11 > m00 then
  396. i = 1
  397. end
  398. if m22 > (i == 0 and m00 or m11) then
  399. i = 2
  400. end
  401. if i == 0 then
  402. local s = math.sqrt(m00 - m11 - m22 + 1)
  403. local recip = 0.5 / s
  404. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405. elseif i == 1 then
  406. local s = math.sqrt(m11 - m22 - m00 + 1)
  407. local recip = 0.5 / s
  408. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409. elseif i == 2 then
  410. local s = math.sqrt(m22 - m00 - m11 + 1)
  411. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417. local xs, ys, zs = x + x, y + y, z + z
  418. local wx, wy, wz = w * xs, w * ys, w * zs
  419. local xx = x * xs
  420. local xy = x * ys
  421. local xz = x * zs
  422. local yy = y * ys
  423. local yz = y * zs
  424. local zz = z * zs
  425. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp;
  431. if cosTheta >= 0.0001 then
  432. if (1 - cosTheta) > 0.0001 then
  433. local theta = ACOS(cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((1 - t) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. else
  442. if (1 + cosTheta) > 0.0001 then
  443. local theta = ACOS(-cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((t - 1) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = t - 1
  449. finishInterp = t
  450. end
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456. local qa = {QuaternionFromCFrame(a)}
  457. local qb = {QuaternionFromCFrame(b)}
  458. local ax, ay, az = a.x, a.y, a.z
  459. local bx, by, bz = b.x, b.y, b.z
  460. local _t = 1 - t
  461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  465. local frame = IT("Frame")
  466. frame.BackgroundTransparency = TRANSPARENCY
  467. frame.BorderSizePixel = BORDERSIZEPIXEL
  468. frame.Position = POSITION
  469. frame.Size = SIZE
  470. frame.BackgroundColor3 = COLOR
  471. frame.BorderColor3 = BORDERCOLOR
  472. frame.Name = NAME
  473. frame.Parent = PARENT
  474. return frame
  475. end
  476.  
  477. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  478. local label = IT("TextLabel")
  479. label.BackgroundTransparency = 1
  480. label.Size = UD2(1, 0, 1, 0)
  481. label.Position = UD2(0, 0, 0, 0)
  482. label.TextColor3 = TEXTCOLOR
  483. label.TextStrokeColor3 = BRICKC"Bright Green".Color
  484. label.TextStrokeTransparency = STROKETRANSPARENCY
  485. label.TextTransparency = TRANSPARENCY
  486. label.FontSize = TEXTFONTSIZE
  487. label.Font = TEXTFONT
  488. label.BorderSizePixel = BORDERSIZEPIXEL
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  501. local NEWWELD = IT(TYPE)
  502. NEWWELD.Part0 = PART0
  503. NEWWELD.Part1 = PART1
  504. NEWWELD.C0 = C0
  505. NEWWELD.C1 = C1
  506. NEWWELD.Parent = PARENT
  507. return NEWWELD
  508. end
  509.  
  510. local S = IT("Sound")
  511. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  512. local NEWSOUND = nil
  513. coroutine.resume(coroutine.create(function()
  514. NEWSOUND = S:Clone()
  515. NEWSOUND.Parent = PARENT
  516. NEWSOUND.Volume = 0.25
  517. NEWSOUND.Pitch = PITCH
  518. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  519. NEWSOUND:play()
  520. NEWSOUND.Name = "Audio"
  521. if DOESLOOP == true then
  522. NEWSOUND.Looped = true
  523. else
  524. repeat Swait() until NEWSOUND.Playing == false
  525. NEWSOUND:remove()
  526. end
  527. end))
  528. return NEWSOUND
  529. end
  530.  
  531. function CFrameFromTopBack(at, top, back)
  532. local right = top:Cross(back)
  533. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  534. end
  535.  
  536. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  537. function WACKYEFFECT(Table)
  538. local TYPE = (Table.EffectType or "Sphere")
  539. local SIZE = (Table.Size or VT(1,1,1))
  540. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  541. local TRANSPARENCY = (Table.Transparency or 0)
  542. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  543. local CFRAME = (Table.CFrame or Torso.CFrame)
  544. local MOVEDIRECTION = (Table.MoveToPos or nil)
  545. local ROTATION1 = (Table.RotationX or 0)
  546. local ROTATION2 = (Table.RotationY or 0)
  547. local ROTATION3 = (Table.RotationZ or 0)
  548. local MATERIAL = (Table.Material or "Neon")
  549. local COLOR = (Table.Color or C3(1,1,1))
  550. local TIME = (Table.Time or 45)
  551. local SOUNDID = (Table.SoundID or nil)
  552. local SOUNDPITCH = (Table.SoundPitch or nil)
  553. local SOUNDVOLUME = (Table.SoundVolume or nil)
  554. coroutine.resume(coroutine.create(function()
  555. local PLAYSSOUND = false
  556. local SOUND = nil
  557. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  558. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  559. PLAYSSOUND = true
  560. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  561. end
  562. EFFECT.Color = COLOR
  563. local MSH = nil
  564. if TYPE == "Sphere" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  566. elseif TYPE == "Block" then
  567. MSH = IT("BlockMesh",EFFECT)
  568. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  569. elseif TYPE == "Box" then
  570. MSH = IT("BlockMesh",EFFECT)
  571. MSH.Scale = SIZE
  572. elseif TYPE == "Wave" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  574. elseif TYPE == "Ring" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  576. elseif TYPE == "Slash" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  578. elseif TYPE == "Round Slash" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  580. elseif TYPE == "Swirl" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  582. elseif TYPE == "Skull" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  584. elseif TYPE == "Crystal" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  586. end
  587. if MSH ~= nil then
  588. local MOVESPEED = nil
  589. if MOVEDIRECTION ~= nil then
  590. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  591. end
  592. local GROWTH = SIZE - ENDSIZE
  593. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  594. if TYPE == "Block" then
  595. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  596. else
  597. EFFECT.CFrame = CFRAME
  598. end
  599. for LOOP = 1, TIME do
  600. Swait()
  601. MSH.Scale = MSH.Scale - GROWTH/TIME
  602. if TYPE == "Wave" then
  603. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  604. end
  605. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  606. if TYPE == "Block" then
  607. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  608. else
  609. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  610. end
  611. if MOVEDIRECTION ~= nil then
  612. local ORI = EFFECT.Orientation
  613. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  614. EFFECT.Orientation = ORI
  615. end
  616. end
  617. if PLAYSSOUND == false then
  618. EFFECT:remove()
  619. else
  620. repeat Swait() until SOUND.Playing == false
  621. EFFECT:remove()
  622. end
  623. else
  624. if PLAYSSOUND == false then
  625. EFFECT:remove()
  626. else
  627. repeat Swait() until SOUND.Playing == false
  628. EFFECT:remove()
  629. end
  630. end
  631. end))
  632. end
  633.  
  634. function Shatter(Part)
  635. if Part.Transparency == 0 then
  636. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  637. Debris:AddItem(SOUNDPART,5)
  638. CreateSound("1218390070", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  639. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  640. local SIZESET = SIZE/4
  641. local XOffset = Part.Size.X*1.5/SIZESET
  642. local YOffset = Part.Size.Y*1.5/SIZESET
  643. local ZOffset = Part.Size.Z*1.5/SIZESET
  644. for x = 1, math.ceil(XOffset) do
  645. for y = 1, math.ceil(YOffset) do
  646. for z = 1, math.ceil(ZOffset) do
  647. local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  648. SHARD.CanCollide = true
  649. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4))
  650. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  651. Debris:AddItem(SHARD,MRANDOM(10,25)/3)
  652. end
  653. end
  654. end
  655. end
  656. Part:remove()
  657. end
  658.  
  659. function MakeForm(PART,TYPE)
  660. if TYPE == "Cyl" then
  661. local MSH = IT("CylinderMesh",PART)
  662. elseif TYPE == "Ball" then
  663. local MSH = IT("SpecialMesh",PART)
  664. MSH.MeshType = "Sphere"
  665. elseif TYPE == "Wedge" then
  666. local MSH = IT("SpecialMesh",PART)
  667. MSH.MeshType = "Wedge"
  668. end
  669. end
  670.  
  671. Debris = game:GetService("Debris")
  672.  
  673. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  674. local DIRECTION = CF(StartPos,EndPos).lookVector
  675. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  676. end
  677.  
  678. function turnto(position)
  679. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  680. end
  681.  
  682. --//=================================\\
  683. --|| WEAPON CREATION
  684. --\\=================================//
  685.  
  686. local Back = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(1,1,0.35),false)
  687. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  688.  
  689. local ANGLE = 35
  690. for i = 1, 5 do
  691. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.15,2+(i/2),0.15),false)
  692. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  693. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.25,1,0.25),false)
  694. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  695. ANGLE = ANGLE - 15
  696. table.insert(LEFTWINGS,WingWeld)
  697. end
  698. ANGLE = 35
  699. for i = 1, 5 do
  700. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.15,2+(i/2),0.15),false)
  701. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  702. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Wing", VT(0.25,1,0.25),false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  704. ANGLE = ANGLE - 15
  705. table.insert(RIGHTWINGS,WingWeld)
  706. end
  707. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Eye", VT(0.3,0.3,0.3),false)
  708. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  709. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Bright Green", "Eye", VT(0.5,0.5,0.29),false)
  710. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  711.  
  712. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Bright Green", "Eye", VT(0.1,0.1,0.31),false)
  713. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  714.  
  715. local SKILLTEXTCOLOR = BRICKC"Bright Green".Color
  716. local SKILLFONT = "SciFi"
  717. local SKILLTEXTSIZE = 6
  718.  
  719. local naeeym2 = Instance.new("BillboardGui",Character)
  720. naeeym2.AlwaysOnTop = true
  721. naeeym2.Size = UDim2.new(5,35,2,15)
  722. naeeym2.StudsOffset = Vector3.new(0,1.2,0)
  723. naeeym2.Adornee = Character.Head
  724. naeeym2.Name = "Name"
  725. naeeym2.PlayerToHideFrom = Player
  726. local tecks2 = Instance.new("TextLabel",naeeym2)
  727. tecks2.BackgroundTransparency = 1
  728. tecks2.TextScaled = true
  729. tecks2.BorderSizePixel = 0
  730. tecks2.Text = ""
  731. tecks2.Font = SKILLFONT
  732. tecks2.TextSize = 30
  733. tecks2.TextStrokeTransparency = 0
  734. tecks2.TextColor3 = C3(0,0,0)
  735. tecks2.TextStrokeColor3 = BRICKC"Bright Green".Color
  736. tecks2.Size = UDim2.new(1,0,0.5,0)
  737. tecks2.Parent = naeeym2
  738.  
  739. for _, c in pairs(Character:GetChildren()) do
  740. if c.ClassName == "Part" then
  741. table.insert(BODY,{c,Character})
  742. for _, q in pairs(c:GetChildren()) do
  743. if q.ClassName == "Motor6D" or q.ClassName == "Weld" or q.ClassName == "ManualWeld" then
  744. table.insert(BODY,{q,c})
  745. end
  746. end
  747. end
  748. end
  749.  
  750. function refit()
  751. Character.Parent = workspace
  752. for e = 1, #BODY do
  753. if BODY[e] ~= nil then
  754. local STUFF = BODY[e]
  755. local PART = STUFF[1]
  756. local PARENT = STUFF[2]
  757. PART.Parent = PARENT
  758. end
  759. end
  760. end
  761.  
  762. Humanoid.HealthChanged:connect(function()
  763. Humanoid.Parent = nil
  764. Humanoid.MaxHealth = "inf"
  765. Humanoid.Health = "inf"
  766. refit()
  767. Humanoid.Parent = Character
  768. end)
  769.  
  770. Humanoid.Died:connect(function()
  771. Humanoid.Parent = nil
  772. Humanoid.MaxHealth = "inf"
  773. Humanoid.Health = "inf"
  774. refit()
  775. Humanoid.Parent = Character
  776. end)
  777.  
  778. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  779. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  780. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  781. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  782. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  783. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  784. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.37, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  785.  
  786.  
  787. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Cyber Out-Burst", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  788. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Techno Beam", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  789. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Techno Warp", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  790. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Cyber Smash", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  791. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Lift", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  792. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[N] N D G", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  793. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] ???", C3(50/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  794.  
  795. --//=================================\\
  796. --|| DAMAGING
  797. --\\=================================//
  798.  
  799. function killnearest(position,range,EFFECT)
  800. for i,v in ipairs(workspace:GetChildren()) do
  801. local body = v:GetChildren()
  802. for part = 1, #body do
  803. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  804. local SIZE = body[part].Size.Magnitude
  805. if(body[part].Position - position).Magnitude < range + SIZE/2 then
  806. if v.ClassName == "Model" then
  807. if v:FindFirstChildOfClass("Humanoid") ~= nil then
  808. if v:FindFirstChildOfClass("Humanoid").Health > 0 then
  809. v:BreakJoints()
  810. if EFFECT == "Glitch" then
  811. coroutine.resume(coroutine.create(function()
  812. local ORIGINPOS = body[part].CFrame
  813. local SIZE = body[part].Size
  814. for i = 1, 100 do
  815. Swait()
  816. local PART = body[part]
  817. PART.Anchored = true
  818. PART.Size = SIZE*MRANDOM(5,15)/10
  819. PART.CFrame = ORIGINPOS*CF(MRANDOM(-15,15)/15,MRANDOM(-15,15)/15,MRANDOM(-15,15)/15)
  820. end
  821. body[part]:remove()
  822. end))
  823. elseif EFFECT == "Shatter" then
  824. for _, c in pairs(v:GetChildren()) do
  825. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  826. Shatter(c)
  827. end
  828. end
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836. end
  837. end
  838.  
  839. --//=================================\\
  840. --|| ATTACK FUNCTIONS AND STUFF
  841. --\\=================================//
  842.  
  843. function CyberOutburst()
  844. if HITFLOOR ~= nil then
  845. ATTACK = true
  846. Rooted = true
  847. for i=0, 2, 0.1 / Animation_Speed do
  848. Swait()
  849. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. end
  857. for i=0, 2, 0.1 / Animation_Speed do
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. end
  866. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(25,25,25), Transparency = 0.25, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 0.6, SoundVolume = 6})
  867. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(35,35,35), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 0.8, SoundVolume = 4})
  868. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(40,40,40), Transparency = 0.75, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 178452241, SoundPitch = 1, SoundVolume = 2})
  869. for i=0, 0.4, 0.1 / Animation_Speed do
  870. Swait()
  871. killnearest(Torso.Position,45,"Glitch")
  872. WACKYEFFECT({Time = 75, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  873. WACKYEFFECT({Time = 45, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))*CF(0,0,55).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(20.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  880. end
  881. ATTACK = false
  882. Rooted = false
  883. end
  884. end
  885.  
  886. function Technobeam()
  887. ATTACK = true
  888. Rooted = false
  889. local GYRO = IT("BodyGyro",RootPart)
  890. GYRO.D = 100
  891. GYRO.P = 2000
  892. GYRO.MaxTorque = VT(0,4000000,0)
  893. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  894. CreateSound("93724183", RightArm, 5, 1, false)
  895. for i=1, 35 do
  896. Swait()
  897. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  898. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Bright Green", "Lazer", VT(0,0,0))
  907. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  908. local TOCH = BEAM.Touched:Connect(function(hit)
  909. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  910. Shatter(hit)
  911. end
  912. end)
  913. local I = 0
  914. repeat
  915. Swait()
  916. I = I + 1
  917. if I <= 10 then
  918. BEAM.Transparency = BEAM.Transparency - 0.1
  919. end
  920. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  921. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  922. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  923. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  924. BEAM.Size = VT(2,2,DISTANCE)
  925. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  926. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  927. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  928. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. if ENDHIT ~= nil then
  936. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  937. Shatter(ENDHIT)
  938. end
  939. end
  940. until LOOP.Playing == false
  941. GYRO:remove()
  942. BEAM:remove()
  943. ATTACK = false
  944. Rooted = false
  945. end
  946.  
  947. function Technowarp()
  948. local FRAME = RootPart.Position
  949. for i = 1, 6 do
  950. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright orange".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  951. end
  952. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0),VT(FRAME.X,RootPart.Position.Y,FRAME.Z))
  953. for i = 1, 6 do
  954. WACKYEFFECT({Time = 15, EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,35,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(Torso.Position)*ANGLES(RAD(0),RAD(i*(360/5)),RAD(0))*CF(6,0,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright orange".Color, SoundID = 1177785010, SoundPitch = 1, SoundVolume = 2})
  955. end
  956. end
  957.  
  958. function CyberSmash()
  959. ATTACK = true
  960. Rooted = false
  961. local GYRO = IT("BodyGyro",RootPart)
  962. GYRO.D = 100
  963. GYRO.P = 2000
  964. GYRO.MaxTorque = VT(0,4000000,0)
  965. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  966. local SMASH = CreatePart(3, Effects, "Neon", 0, 1, "Bright orange", "Block", VT(25,25,25))
  967. SMASH.CanCollide = true
  968. SMASH.Color = C3(0,0,0)
  969. local EF = Instance.new("SelectionBox",SMASH)
  970. EF.Adornee = SMASH
  971. EF.Color = BrickColor.new("Bright orange")
  972. EF.LineThickness = 0.2
  973. EF.Transparency = 1
  974. coroutine.resume(coroutine.create(function()
  975. for i = 1, 20 do
  976. Swait()
  977. SMASH.Transparency = SMASH.Transparency - 0.05
  978. EF.Transparency = SMASH.Transparency
  979. end
  980. end))
  981. repeat
  982. SMASH.CFrame = CF(Mouse.Hit.p)*CF(0,35,0)
  983. Swait()
  984. GYRO.cframe = CF(RootPart.Position,SMASH.Position)
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(130), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. until HOLD == true and SMASH.Transparency < 0.99
  992. for i = 1, 25 do
  993. Swait()
  994. SMASH.CFrame = SMASH.CFrame*CF(0,15/25,0)
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. local TOCH = SMASH.Touched:Connect(function(hit)
  1003. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1004. Shatter(hit)
  1005. end
  1006. end)
  1007. local n0 = nil
  1008. local HITFLOOR,HITPOS = Raycast(SMASH.Position, (CF(SMASH.Position, SMASH.Position + VT(0, -1, 0))).lookVector, 25000, Character)
  1009. if HITFLOOR ~= nil then
  1010. if HITFLOOR.Anchored == false and HITFLOOR.Parent ~= workspace then
  1011. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") or HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1012. if HITFLOOR.Parent.ClassName == "Model" then
  1013. HITFLOOR.Parent:BreakJoints()
  1014. elseif HITFLOOR.Parent.Parent.ClassName == "Model" then
  1015. HITFLOOR.Parent.Parent:BreakJoints()
  1016. end
  1017. end
  1018. local POS = HITPOS
  1019. n0,HITPOS = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 25000, HITFLOOR.Parent)
  1020. end
  1021. end
  1022. killnearest(HITPOS,SMASH.Size.X/1.3,"Shatter")
  1023. SMASH.CFrame = CF(HITPOS+VT(0,SMASH.Size.Y/2,0))
  1024. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(24,0,24), Size2 = VT(75,2,75), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 130972023, SoundPitch = 1, SoundVolume = 10})
  1025. for i = 1, 25 do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(30), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. coroutine.resume(coroutine.create(function()
  1035. wait(0.2)
  1036. TOCH:disconnect()
  1037. wait(1.8)
  1038. for i = 1, 100 do
  1039. Swait()
  1040. SMASH.Transparency = i/100
  1041. end
  1042. for i = 1, 10 do
  1043. Swait()
  1044. EF.Transparency = EF.Transparency + 0.1
  1045. end
  1046. SMASH:remove()
  1047. end))
  1048. GYRO:remove()
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052.  
  1053.  
  1054. function Psyo()
  1055. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1056. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1057. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1058. if TORSO and HUM.Health > 0 then
  1059. ATTACK = true
  1060. Rooted = false
  1061. local GYRO = IT("BodyGyro",RootPart)
  1062. GYRO.D = 275
  1063. GYRO.P = 20000
  1064. GYRO.MaxTorque = VT(0,40000,0)
  1065. for i=0, 0.8, 0.1 / Animation_Speed do
  1066. Swait()
  1067. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. end
  1075. local grav = Instance.new("BodyPosition",TORSO)
  1076. grav.D = 1500
  1077. grav.P = 20000
  1078. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1079. grav.position = TORSO.Position+VT(0,15,0)
  1080. Debris:AddItem(grav,10)
  1081. CreateSound(429459101, Torso, 7, 1, false)
  1082. CreateSound(429459101, TORSO, 7, 1, false)
  1083. for i=0, 1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. GYRO:remove()
  1093. ATTACK = false
  1094. Rooted = false
  1095. end
  1096. end
  1097. end
  1098.  
  1099. function Peashooter()
  1100. ATTACK = true
  1101. Rooted = true
  1102. local LOADED = false
  1103. local BLASTER = IT("Model",Effects)
  1104. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1105. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1106. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1107. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1108. local SHOT = false
  1109. local FINISHED = false
  1110. coroutine.resume(coroutine.create(function()
  1111. for i=0, 1, 0.1 / Animation_Speed do
  1112. Swait()
  1113. turnto(Mouse.Hit.p)
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. LOADED = true
  1122. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1123. for _, c in pairs(BLASTER:GetChildren()) do
  1124. if c:IsA("BasePart") then
  1125. c.Transparency = 0
  1126. end
  1127. end
  1128. repeat
  1129. Swait()
  1130. turnto(Mouse.Hit.p)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. until SHOT == true
  1138. repeat
  1139. turnto(Mouse.Hit.p)
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. coroutine.resume(coroutine.create(function()
  1147. local BULLET = IT("Model",Effects)
  1148. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1149. CreateSound(635556833, RightArm, 3, 1, false)
  1150. BULLET.PrimaryPart = MAIN
  1151. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1152. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1153. PART.CFrame = MAIN.CFrame
  1154. for i = 1, 75 do
  1155. wait()
  1156. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1157. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1158. if HITFLOOR then
  1159. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1160. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1161. ApplyDamage(HUM,10)
  1162. end
  1163. break
  1164. end
  1165. end
  1166. BULLET:remove()
  1167. end))
  1168. for i = 1, 25 do
  1169. Swait()
  1170. turnto(Mouse.Hit.p)
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. until HOLD == false
  1179. for i=0, 0.2, 0.1 / Animation_Speed do
  1180. Swait()
  1181. turnto(Mouse.Hit.p)
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1190. BLASTER:remove()
  1191. FINISHED = true
  1192. end))
  1193. repeat wait() until LOADED == true
  1194. wait(0.5)
  1195. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1196. SHOT = true
  1197. end)
  1198. repeat wait() until SHOT == true
  1199. FIRE:disconnect()
  1200. repeat wait() until FINISHED == true
  1201. ATTACK = false
  1202. Rooted = false
  1203. end
  1204.  
  1205. --//=================================\\
  1206. --|| ASSIGN THINGS TO KEYS
  1207. --\\=================================//
  1208.  
  1209. function MouseDown(Mouse)
  1210. HOLD = true
  1211. if ATTACK == false then
  1212. end
  1213. end
  1214.  
  1215. function MouseUp(Mouse)
  1216. HOLD = false
  1217. end
  1218.  
  1219. function KeyDown(Key)
  1220. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1221. KEYHOLD = true
  1222. if Key == "z" and ATTACK == false then
  1223. CyberOutburst()
  1224. end
  1225.  
  1226. if Key == "b" and ATTACK == false then
  1227. Technobeam()
  1228. end
  1229.  
  1230. if Key == "x" and ATTACK == false then
  1231. Psyo()
  1232. end
  1233.  
  1234.  
  1235. if Key == "n" and ATTACK == false then
  1236. Peashooter()
  1237. end
  1238.  
  1239.  
  1240. if Key == "c" and ATTACK == false then
  1241. Technowarp()
  1242. end
  1243.  
  1244. if Key == "v" and ATTACK == false then
  1245. CyberSmash()
  1246. end
  1247.  
  1248. if Key == "t" then
  1249. local TAUNT = CreateSound("1218390070", Head, 10, 0.8)
  1250. TAUNT.TimePosition = 0
  1251. end
  1252.  
  1253. if Key == "r" then
  1254. local TAUNT = CreateSound("1906338222", Head, 10, 0.8)
  1255. TAUNT.TimePosition = 0
  1256.  
  1257. end
  1258.  
  1259.  
  1260. if Key == "y" then
  1261. local TAUNT = CreateSound("1137536762", Head, 10, 0.8)
  1262. TAUNT.TimePosition = 1.1
  1263.  
  1264. end
  1265. end
  1266. end
  1267.  
  1268. function KeyUp(Key)
  1269. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1270. KEYHOLD = false
  1271. end
  1272. end
  1273.  
  1274. Mouse.Button1Down:connect(function(NEWKEY)
  1275. MouseDown(NEWKEY)
  1276. end)
  1277. Mouse.Button1Up:connect(function(NEWKEY)
  1278. MouseUp(NEWKEY)
  1279. end)
  1280. Mouse.KeyDown:connect(function(NEWKEY)
  1281. KeyDown(NEWKEY)
  1282. end)
  1283. Mouse.KeyUp:connect(function(NEWKEY)
  1284. KeyUp(NEWKEY)
  1285. end)
  1286.  
  1287. --//=================================\\
  1288. --\\=================================//
  1289.  
  1290.  
  1291. function unanchor()
  1292. if UNANCHOR == true then
  1293. g = Character:GetChildren()
  1294. for i = 1, #g do
  1295. if g[i].ClassName == "Part" then
  1296. g[i].Anchored = false
  1297. end
  1298. end
  1299. end
  1300. end
  1301.  
  1302.  
  1303. --//=================================\\
  1304. --|| WRAP THE WHOLE SCRIPT UP
  1305. --\\=================================//
  1306.  
  1307. Humanoid.Changed:connect(function(Jump)
  1308. if Jump == "Jump" and (Disable_Jump == true) then
  1309. Humanoid.Jump = false
  1310. end
  1311. end)
  1312.  
  1313. Humanoid.HipHeight = 2
  1314.  
  1315. while true do
  1316. Swait()
  1317. refit()
  1318. Character.Parent = workspace
  1319. Humanoid.Parent = Character
  1320. ANIMATE.Parent = nil
  1321. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1322. IDLEANIMATION:Play()
  1323. SINE = SINE + CHANGE
  1324. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1325. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1326. HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  1327. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1328. EyeWeld3.C1 = Clerp(EyeWeld3.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1329. EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed)
  1330. EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed)
  1331. for LW = 1, #LEFTWINGS do
  1332. if LEFTWINGS[LW] ~= nil then
  1333. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1334. end
  1335. end
  1336. for RW = 1, #RIGHTWINGS do
  1337. if RIGHTWINGS[RW] ~= nil then
  1338. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  1339. end
  1340. end
  1341. if ATTACK == false then
  1342. if TORSOVELOCITY < 1 then
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. elseif TORSOVELOCITY > 1 then
  1350. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. end
  1357. end
  1358. for _, c in pairs(Character:GetChildren()) do
  1359. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1360. c.Material = "Neon"
  1361. if c:FindFirstChildOfClass("ParticleEmitter") then
  1362. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1363. end
  1364. if c ~= Head and c ~= RootPart and c:FindFirstChild("BoxEffect") == nil then
  1365. local EF = Instance.new("SelectionBox",c)
  1366. EF.Adornee = c
  1367. EF.Color = BrickColor.new("Bright green")
  1368. EF.LineThickness = 0.01
  1369. EF.Transparency = 0
  1370. EF.Name = "BoxEffect"
  1371. end
  1372. c.Color = C3(0,0,0)
  1373. if c == Head then
  1374. --[[if c:FindFirstChild("Dominus") == nil then
  1375. local M = CreateMesh("SpecialMesh", c, "FileMesh", "379541232", "379552190", VT(1,1,1)*1.1, VT(0,0,0))
  1376. M.Name = "Dominus"
  1377. end]]--
  1378. if c:FindFirstChild("face") then
  1379. c.face:remove()
  1380. end
  1381. end
  1382. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" then
  1383. c:remove()
  1384. end
  1385. end
  1386. if HITFLOOR ~= nil and MRANDOM(1,6) == 1 then
  1387. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(5,15),0,0).p
  1388. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1389. if BOXFLOOR ~= nil then
  1390. WACKYEFFECT({EffectType = "Box", Size = VT(2,0,2), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CF(BOXPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Bright Green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1391. end
  1392. end
  1393. unanchor()
  1394. Humanoid.MaxHealth = "inf"
  1395. Humanoid.Health = "inf"
  1396. if Rooted == false then
  1397. Disable_Jump = false
  1398. Humanoid.WalkSpeed = Speed
  1399. elseif Rooted == true then
  1400. Disable_Jump = true
  1401. Humanoid.WalkSpeed = 0
  1402. end
  1403. for _, c in pairs(workspace:GetChildren()) do
  1404. if c.ClassName == "Model" and c:FindFirstChild("Humanoid") and c ~= Character then
  1405. end
  1406. end
  1407. script.Parent = WEAPONGUI
  1408. Humanoid.Name = "Monarch"
  1409. sick.Parent = Effects
  1410. sick.Pitch = 1
  1411. sick.Playing = true
  1412. for _, q in pairs(Head:GetChildren()) do
  1413. if q.ClassName == "Sound" and q.Name ~= "Audio" then
  1414. q:remove()
  1415. end
  1416. end
  1417. Humanoid.DisplayDistanceType = "None"
  1418. end
  1419.  
  1420. --//=================================\\
  1421. --\\=================================//
  1422.  
  1423.  
  1424.  
  1425.  
  1426.  
  1427. --//====================================================\\--
  1428. --|| END OF SCRIPT
  1429. --\\====================================================//--
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