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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | - | Player = game:GetService("Players").LocalPlayer
|
| 52 | + | if k==io.KeyCode then |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | - | Mouse = Player:GetMouse() |
| 58 | + | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
| |
| 87 | txtfag.Adornee = badboi | |
| 88 | txtfag.Name = "k" | |
| 89 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
| 90 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
| 91 | local textfag = Instance.new("TextLabel", txtfag)
| |
| 92 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
| 93 | textfag.FontSize = "Size8" | |
| 94 | textfag.TextScaled = true | |
| 95 | textfag.TextTransparency = 0 | |
| 96 | textfag.BackgroundTransparency = 1 | |
| 97 | textfag.TextTransparency = 0 | |
| 98 | textfag.TextStrokeTransparency = 0 | |
| 99 | textfag.Font = "SourceSans" | |
| 100 | textfag.TextStrokeColor3 = Color3.new(0, 1, 0) | |
| 101 | v = Instance.new("Part")
| |
| 102 | v.Name = "ColorBrick" | |
| 103 | v.Parent = part | |
| 104 | v.FormFactor = "Symmetric" | |
| 105 | v.Anchored = true | |
| 106 | v.CanCollide = false | |
| 107 | v.BottomSurface = "Smooth" | |
| 108 | v.TopSurface = "Smooth" | |
| 109 | v.Size = Vector3.new(10, 5, 3) | |
| 110 | v.Transparency = 0.7 | |
| 111 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
| 112 | v.Transparency = 1 | |
| 113 | textfag.TextColor3 = BrickColor.new("Magenta").Color
| |
| 114 | textfag.TextStrokeColor3 = BrickColor.new("Royal purple").Color
| |
| 115 | v.Shape = "Block" | |
| 116 | textfag.Text = "Crystal" | |
| 117 | coroutine.resume(coroutine.create(function() | |
| 118 | while true do | |
| 119 | swait() | |
| 120 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 121 | textfag.Rotation = math.random(-3,3) | |
| 122 | end | |
| 123 | end)) | |
| 124 | ||
| 125 | wait(0.2) | |
| 126 | ||
| 127 | print([[ | |
| 128 | ||
| 129 | Smite the sinners. | |
| 130 | ||
| 131 | That is your task. | |
| 132 | ]]) | |
| 133 | ||
| 134 | Player = owner | |
| 135 | PlayerGui = Player.PlayerGui | |
| 136 | Cam = workspace.CurrentCamera | |
| 137 | Backpack = Player.Backpack | |
| 138 | Character = Player.Character | |
| 139 | Humanoid = Character.Humanoid | |
| 140 | ||
| 141 | RootPart = Character["HumanoidRootPart"] | |
| 142 | Torso = Character["Torso"] | |
| 143 | Head = Character["Head"] | |
| 144 | RightArm = Character["Right Arm"] | |
| 145 | LeftArm = Character["Left Arm"] | |
| 146 | RightLeg = Character["Right Leg"] | |
| 147 | LeftLeg = Character["Left Leg"] | |
| 148 | RootJoint = RootPart["RootJoint"] | |
| 149 | Neck = Torso["Neck"] | |
| 150 | RightShoulder = Torso["Right Shoulder"] | |
| 151 | LeftShoulder = Torso["Left Shoulder"] | |
| 152 | RightHip = Torso["Right Hip"] | |
| 153 | LeftHip = Torso["Left Hip"] | |
| 154 | local sick = Instance.new("Sound",Torso)
| |
| 155 | sick.SoundId = "rbxassetid://1609559327" | |
| 156 | sick.Looped = true | |
| 157 | sick.Pitch = 1 | |
| 158 | sick.Volume = 10 | |
| 159 | sick:Play() | |
| 160 | ||
| 161 | IT = Instance.new | |
| 162 | CF = CFrame.new | |
| 163 | VT = Vector3.new | |
| 164 | RAD = math.rad | |
| 165 | C3 = Color3.new | |
| 166 | UD2 = UDim2.new | |
| 167 | BRICKC = BrickColor.new | |
| 168 | ANGLES = CFrame.Angles | |
| 169 | EULER = CFrame.fromEulerAnglesXYZ | |
| 170 | COS = math.cos | |
| 171 | ACOS = math.acos | |
| 172 | SIN = math.sin | |
| 173 | ASIN = math.asin | |
| 174 | ABS = math.abs | |
| 175 | MRANDOM = math.random | |
| 176 | FLOOR = math.floor | |
| 177 | ||
| 178 | --//=================================\\ | |
| 179 | --|| USEFUL VALUES | |
| 180 | --\\=================================// | |
| 181 | ||
| 182 | Animation_Speed = 2 | |
| 183 | Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60) | |
| 184 | local Speed = 12 | |
| 185 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 186 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 187 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 188 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 189 | local DAMAGEMULTIPLIER = 1 | |
| 190 | local ANIM = "Idle" | |
| 191 | local ATTACK = false | |
| 192 | local EQUIPPED = false | |
| 193 | local HOLD = false | |
| 194 | local COMBO = 1 | |
| 195 | local Rooted = false | |
| 196 | local SINE = 0 | |
| 197 | local KEYHOLD = false | |
| 198 | local CHANGE = 2 / Animation_Speed | |
| 199 | local WALKINGANIM = false | |
| 200 | local VALUE1 = false | |
| 201 | local VALUE2 = false | |
| 202 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 203 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 204 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 205 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 206 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 207 | WEAPONGUI.Name = "Weapon GUI" | |
| 208 | local Effects = IT("Folder", Character)
| |
| 209 | Effects.Name = "Effects" | |
| 210 | local ANIMATOR = Humanoid.Animator | |
| 211 | local ANIMATE = Character.Animate | |
| 212 | local UNANCHOR = true | |
| 213 | local WHITELIST = {}
| |
| 214 | local TAUNT = false | |
| 215 | local OFFSET = 0 | |
| 216 | local FULL = false | |
| 217 | ||
| 218 | --//=================================\\ | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | ||
| 222 | --//=================================\\ | |
| 223 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 224 | --\\=================================// | |
| 225 | ||
| 226 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 227 | ArtificialHB.Name = "ArtificialHB" | |
| 228 | ||
| 229 | script:WaitForChild("ArtificialHB")
| |
| 230 | ||
| 231 | frame = Frame_Speed | |
| 232 | tf = 0 | |
| 233 | allowframeloss = false | |
| 234 | tossremainder = false | |
| 235 | lastframe = tick() | |
| 236 | script.ArtificialHB:Fire() | |
| 237 | ||
| 238 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 239 | tf = tf + s | |
| 240 | if tf >= frame then | |
| 241 | if allowframeloss then | |
| 242 | script.ArtificialHB:Fire() | |
| 243 | lastframe = tick() | |
| 244 | else | |
| 245 | for i = 1, math.floor(tf / frame) do | |
| 246 | script.ArtificialHB:Fire() | |
| 247 | end | |
| 248 | lastframe = tick() | |
| 249 | end | |
| 250 | if tossremainder then | |
| 251 | tf = 0 | |
| 252 | else | |
| 253 | tf = tf - frame * math.floor(tf / frame) | |
| 254 | end | |
| 255 | end | |
| 256 | end) | |
| 257 | ||
| 258 | --//=================================\\ | |
| 259 | --\\=================================// | |
| 260 | ||
| 261 | --//=================================\\ | |
| 262 | --|| SOME FUNCTIONS | |
| 263 | --\\=================================// | |
| 264 | ||
| 265 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 266 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 267 | end | |
| 268 | ||
| 269 | function PositiveAngle(NUMBER) | |
| 270 | if NUMBER >= 0 then | |
| 271 | NUMBER = 0 | |
| 272 | end | |
| 273 | return NUMBER | |
| 274 | end | |
| 275 | ||
| 276 | function NegativeAngle(NUMBER) | |
| 277 | if NUMBER <= 0 then | |
| 278 | NUMBER = 0 | |
| 279 | end | |
| 280 | return NUMBER | |
| 281 | end | |
| 282 | ||
| 283 | function Swait(NUMBER) | |
| 284 | if NUMBER == 0 or NUMBER == nil then | |
| 285 | ArtificialHB.Event:wait() | |
| 286 | else | |
| 287 | for i = 1, NUMBER do | |
| 288 | ArtificialHB.Event:wait() | |
| 289 | end | |
| 290 | end | |
| 291 | end | |
| 292 | ||
| 293 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 294 | local NEWMESH = IT(MESH) | |
| 295 | if MESH == "SpecialMesh" then | |
| 296 | NEWMESH.MeshType = MESHTYPE | |
| 297 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 298 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 299 | end | |
| 300 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 301 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 302 | end | |
| 303 | end | |
| 304 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 305 | NEWMESH.Scale = SCALE | |
| 306 | NEWMESH.Parent = PARENT | |
| 307 | return NEWMESH | |
| 308 | end | |
| 309 | ||
| 310 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 311 | local NEWPART = IT("Part")
| |
| 312 | NEWPART.formFactor = FORMFACTOR | |
| 313 | NEWPART.Reflectance = REFLECTANCE | |
| 314 | NEWPART.Transparency = TRANSPARENCY | |
| 315 | NEWPART.CanCollide = false | |
| 316 | NEWPART.Locked = true | |
| 317 | NEWPART.Anchored = true | |
| 318 | if ANCHOR == false then | |
| 319 | NEWPART.Anchored = false | |
| 320 | end | |
| 321 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 322 | NEWPART.Name = NAME | |
| 323 | NEWPART.Size = SIZE | |
| 324 | NEWPART.Position = Torso.Position | |
| 325 | NEWPART.Material = MATERIAL | |
| 326 | NEWPART:BreakJoints() | |
| 327 | NEWPART.Parent = PARENT | |
| 328 | return NEWPART | |
| 329 | end | |
| 330 | ||
| 331 | local function weldBetween(a, b) | |
| 332 | local weldd = Instance.new("ManualWeld")
| |
| 333 | weldd.Part0 = a | |
| 334 | weldd.Part1 = b | |
| 335 | weldd.C0 = CFrame.new() | |
| 336 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 337 | weldd.Parent = a | |
| 338 | return weldd | |
| 339 | end | |
| 340 | ||
| 341 | ||
| 342 | function QuaternionFromCFrame(cf) | |
| 343 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 344 | local trace = m00 + m11 + m22 | |
| 345 | if trace > 0 then | |
| 346 | local s = math.sqrt(1 + trace) | |
| 347 | local recip = 0.5 / s | |
| 348 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 349 | else | |
| 350 | local i = 0 | |
| 351 | if m11 > m00 then | |
| 352 | i = 1 | |
| 353 | end | |
| 354 | if m22 > (i == 0 and m00 or m11) then | |
| 355 | i = 2 | |
| 356 | end | |
| 357 | if i == 0 then | |
| 358 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 359 | local recip = 0.5 / s | |
| 360 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 361 | elseif i == 1 then | |
| 362 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 363 | local recip = 0.5 / s | |
| 364 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 365 | elseif i == 2 then | |
| 366 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 367 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 368 | end | |
| 369 | end | |
| 370 | end | |
| 371 | ||
| 372 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 373 | local xs, ys, zs = x + x, y + y, z + z | |
| 374 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 375 | local xx = x * xs | |
| 376 | local xy = x * ys | |
| 377 | local xz = x * zs | |
| 378 | local yy = y * ys | |
| 379 | local yz = y * zs | |
| 380 | local zz = z * zs | |
| 381 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 382 | end | |
| 383 | ||
| 384 | function QuaternionSlerp(a, b, t) | |
| 385 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 386 | local startInterp, finishInterp; | |
| 387 | if cosTheta >= 0.0001 then | |
| 388 | if (1 - cosTheta) > 0.0001 then | |
| 389 | local theta = ACOS(cosTheta) | |
| 390 | local invSinTheta = 1 / SIN(theta) | |
| 391 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 392 | finishInterp = SIN(t * theta) * invSinTheta | |
| 393 | else | |
| 394 | startInterp = 1 - t | |
| 395 | finishInterp = t | |
| 396 | end | |
| 397 | else | |
| 398 | if (1 + cosTheta) > 0.0001 then | |
| 399 | local theta = ACOS(-cosTheta) | |
| 400 | local invSinTheta = 1 / SIN(theta) | |
| 401 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 402 | finishInterp = SIN(t * theta) * invSinTheta | |
| 403 | else | |
| 404 | startInterp = t - 1 | |
| 405 | finishInterp = t | |
| 406 | end | |
| 407 | end | |
| 408 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 409 | end | |
| 410 | ||
| 411 | function Clerp(a, b, t) | |
| 412 | local qa = {QuaternionFromCFrame(a)}
| |
| 413 | local qb = {QuaternionFromCFrame(b)}
| |
| 414 | local ax, ay, az = a.x, a.y, a.z | |
| 415 | local bx, by, bz = b.x, b.y, b.z | |
| 416 | local _t = 1 - t | |
| 417 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 418 | end | |
| 419 | ||
| 420 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 421 | local frame = IT("Frame")
| |
| 422 | frame.BackgroundTransparency = TRANSPARENCY | |
| 423 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 424 | frame.Position = POSITION | |
| 425 | frame.Size = SIZE | |
| 426 | frame.BackgroundColor3 = COLOR | |
| 427 | frame.BorderColor3 = BORDERCOLOR | |
| 428 | frame.Name = NAME | |
| 429 | frame.Parent = PARENT | |
| 430 | return frame | |
| 431 | end | |
| 432 | ||
| 433 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 434 | local label = IT("TextLabel")
| |
| 435 | label.BackgroundTransparency = 1 | |
| 436 | label.Size = UD2(1, 0, 1, 0) | |
| 437 | label.Position = UD2(0, 0, 0, 0) | |
| 438 | label.TextColor3 = TEXTCOLOR | |
| 439 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 440 | label.TextTransparency = TRANSPARENCY | |
| 441 | label.FontSize = TEXTFONTSIZE | |
| 442 | label.Font = TEXTFONT | |
| 443 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 444 | label.TextScaled = false | |
| 445 | label.Text = TEXT | |
| 446 | label.Name = NAME | |
| 447 | label.Parent = PARENT | |
| 448 | return label | |
| 449 | end | |
| 450 | ||
| 451 | function NoOutlines(PART) | |
| 452 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 453 | end | |
| 454 | ||
| 455 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 456 | local NEWWELD = IT(TYPE) | |
| 457 | NEWWELD.Part0 = PART0 | |
| 458 | NEWWELD.Part1 = PART1 | |
| 459 | NEWWELD.C0 = C0 | |
| 460 | NEWWELD.C1 = C1 | |
| 461 | NEWWELD.Parent = PARENT | |
| 462 | return NEWWELD | |
| 463 | end | |
| 464 | ||
| 465 | local S = IT("Sound")
| |
| 466 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 467 | local NEWSOUND = nil | |
| 468 | coroutine.resume(coroutine.create(function() | |
| 469 | NEWSOUND = S:Clone() | |
| 470 | NEWSOUND.Parent = PARENT | |
| 471 | NEWSOUND.Volume = VOLUME | |
| 472 | NEWSOUND.Pitch = PITCH | |
| 473 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 474 | NEWSOUND:play() | |
| 475 | if DOESLOOP == true then | |
| 476 | NEWSOUND.Looped = true | |
| 477 | else | |
| 478 | repeat wait(1) until NEWSOUND.Playing == false | |
| 479 | NEWSOUND:remove() | |
| 480 | end | |
| 481 | end)) | |
| 482 | return NEWSOUND | |
| 483 | end | |
| 484 | ||
| 485 | function CFrameFromTopBack(at, top, back) | |
| 486 | local right = top:Cross(back) | |
| 487 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 488 | end | |
| 489 | ||
| 490 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 491 | function WACKYEFFECT(Table) | |
| 492 | local TYPE = (Table.EffectType or "Sphere") | |
| 493 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 494 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 495 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 496 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 497 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 498 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 499 | local ROTATION1 = (Table.RotationX or 0) | |
| 500 | local ROTATION2 = (Table.RotationY or 0) | |
| 501 | local ROTATION3 = (Table.RotationZ or 0) | |
| 502 | local MATERIAL = (Table.Material or "Neon") | |
| 503 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 504 | local TIME = (Table.Time or 45) | |
| 505 | local SOUNDID = (Table.SoundID or nil) | |
| 506 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 507 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 508 | coroutine.resume(coroutine.create(function() | |
| 509 | local PLAYSSOUND = false | |
| 510 | local SOUND = nil | |
| 511 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 512 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 513 | PLAYSSOUND = true | |
| 514 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 515 | end | |
| 516 | EFFECT.Color = COLOR | |
| 517 | local MSH = nil | |
| 518 | if TYPE == "Sphere" then | |
| 519 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 520 | elseif TYPE == "Block" then | |
| 521 | MSH = IT("BlockMesh",EFFECT)
| |
| 522 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 523 | elseif TYPE == "Wave" then | |
| 524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 525 | elseif TYPE == "Ring" then | |
| 526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 527 | elseif TYPE == "Slash" then | |
| 528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 529 | elseif TYPE == "Round Slash" then | |
| 530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 531 | elseif TYPE == "Swirl" then | |
| 532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 533 | elseif TYPE == "Skull" then | |
| 534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 535 | elseif TYPE == "Crystal" then | |
| 536 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 537 | end | |
| 538 | if MSH ~= nil then | |
| 539 | local MOVESPEED = nil | |
| 540 | if MOVEDIRECTION ~= nil then | |
| 541 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 542 | end | |
| 543 | local GROWTH = SIZE - ENDSIZE | |
| 544 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 545 | if TYPE == "Block" then | |
| 546 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 547 | else | |
| 548 | EFFECT.CFrame = CFRAME | |
| 549 | end | |
| 550 | for LOOP = 1, TIME+1 do | |
| 551 | Swait() | |
| 552 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 553 | if TYPE == "Wave" then | |
| 554 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 555 | end | |
| 556 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 557 | if TYPE == "Block" then | |
| 558 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 559 | else | |
| 560 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 561 | end | |
| 562 | if MOVEDIRECTION ~= nil then | |
| 563 | local ORI = EFFECT.Orientation | |
| 564 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 565 | EFFECT.Orientation = ORI | |
| 566 | end | |
| 567 | end | |
| 568 | if PLAYSSOUND == false then | |
| 569 | EFFECT:remove() | |
| 570 | else | |
| 571 | SOUND.Stopped:Connect(function() | |
| 572 | EFFECT:remove() | |
| 573 | end) | |
| 574 | end | |
| 575 | else | |
| 576 | if PLAYSSOUND == false then | |
| 577 | EFFECT:remove() | |
| 578 | else | |
| 579 | repeat Swait() until SOUND.Playing == false | |
| 580 | EFFECT:remove() | |
| 581 | end | |
| 582 | end | |
| 583 | end)) | |
| 584 | end | |
| 585 | ||
| 586 | function MakeForm(PART,TYPE) | |
| 587 | if TYPE == "Cyl" then | |
| 588 | local MSH = IT("CylinderMesh",PART)
| |
| 589 | elseif TYPE == "Ball" then | |
| 590 | local MSH = IT("SpecialMesh",PART)
| |
| 591 | MSH.MeshType = "Sphere" | |
| 592 | elseif TYPE == "Wedge" then | |
| 593 | local MSH = IT("SpecialMesh",PART)
| |
| 594 | MSH.MeshType = "Wedge" | |
| 595 | end | |
| 596 | end | |
| 597 | ||
| 598 | Debris = game:GetService("Debris")
| |
| 599 | ||
| 600 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 601 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 602 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 603 | end | |
| 604 | ||
| 605 | local EyeSizes={
| |
| 606 | NumberSequenceKeypoint.new(0,1,0), | |
| 607 | NumberSequenceKeypoint.new(1,0,0) | |
| 608 | } | |
| 609 | local EyeTrans={
| |
| 610 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 611 | NumberSequenceKeypoint.new(1,1,0) | |
| 612 | } | |
| 613 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 614 | PE.LightEmission=.8 | |
| 615 | PE.Color = ColorSequence.new(BRICKC("Magenta").Color)
| |
| 616 | PE.Size=NumberSequence.new(EyeSizes) | |
| 617 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 618 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 619 | PE.Rotation=NumberRange.new(0,360) | |
| 620 | PE.Rate=999 | |
| 621 | PE.VelocitySpread = 10000 | |
| 622 | PE.Acceleration = Vector3.new(0,0,0) | |
| 623 | PE.Drag = 5 | |
| 624 | PE.Speed = NumberRange.new(0,0,0) | |
| 625 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 626 | PE.ZOffset = -0 | |
| 627 | PE.Name = "PE" | |
| 628 | PE.Enabled = false | |
| 629 | ||
| 630 | function particles(art) | |
| 631 | local PARTICLES = PE:Clone() | |
| 632 | PARTICLES.Parent = art | |
| 633 | end | |
| 634 | ||
| 635 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 636 | if FLOOR ~= nil then | |
| 637 | coroutine.resume(coroutine.create(function() | |
| 638 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 639 | PART.CFrame = CF(POSITION) | |
| 640 | for i = 1, 45 do | |
| 641 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 642 | RingPiece.Material = FLOOR.Material | |
| 643 | RingPiece.Color = FLOOR.Color | |
| 644 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 645 | Debris:AddItem(RingPiece,SWAIT) | |
| 646 | end | |
| 647 | PART:remove() | |
| 648 | end)) | |
| 649 | end | |
| 650 | end | |
| 651 | ||
| 652 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 653 | if FLOOR ~= nil then | |
| 654 | for i = 1, AMOUNT do | |
| 655 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 656 | DEBREE.Material = FLOOR.Material | |
| 657 | DEBREE.Color = FLOOR.Color | |
| 658 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 659 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 660 | coroutine.resume(coroutine.create(function() | |
| 661 | Swait(15) | |
| 662 | DEBREE.Parent = workspace | |
| 663 | DEBREE.CanCollide = true | |
| 664 | Debris:AddItem(DEBREE,SWAIT) | |
| 665 | end)) | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | ||
| 670 | --//=================================\\ | |
| 671 | --|| WEAPON CREATION | |
| 672 | --\\=================================// | |
| 673 | ||
| 674 | local PRT = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 675 | PRT.Color = C3(1,0,1) | |
| 676 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 677 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "376582023", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 678 | local PRT = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Scarf", VT(1,1,1),false) | |
| 679 | PRT.Color = C3(1,0,1) | |
| 680 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 681 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "50985631", VT(1.1,1,1.1), VT(0,0,0))
| |
| 682 | for i = 1, 16 do | |
| 683 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 684 | FACE.Color = C3(1,0,1) | |
| 685 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 686 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 687 | end | |
| 688 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark stone grey", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 689 | MakeForm(EYE,"Ball") | |
| 690 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 691 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eyeball", VT(0.13,0.13,0.16),false) | |
| 692 | MakeForm(EYE,"Ball") | |
| 693 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 694 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 695 | MakeForm(EYE2,"Ball") | |
| 696 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 697 | local EYE2 = CreatePart(3, Character, "Granite", 0, 0, "Crimson", "Eyeball", VT(0.04,0.37,0.13),false) | |
| 698 | MakeForm(EYE2,"Ball") | |
| 699 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 700 | local LASTPART = Head | |
| 701 | for i = 1, 20 do | |
| 702 | local MATH = (1-(i/25)) | |
| 703 | if LASTPART == Head then | |
| 704 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 705 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 706 | LASTPART = Horn | |
| 707 | Horn.Color = C3((i*3-3)/.7,0,.7) | |
| 708 | else | |
| 709 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 710 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 711 | LASTPART = Horn | |
| 712 | Horn.Color = C3((i*3-3)/.8,0,.8) | |
| 713 | end | |
| 714 | end | |
| 715 | local LASTPART = Head | |
| 716 | for i = 1, 20 do | |
| 717 | local MATH = (1-(i/25)) | |
| 718 | if LASTPART == Head then | |
| 719 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 720 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 721 | LASTPART = Horn | |
| 722 | Horn.Color = C3((i*3-3)/.7,0,.7) | |
| 723 | else | |
| 724 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 725 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 726 | LASTPART = Horn | |
| 727 | Horn.Color = C3((i*3-3)/.8,0,.8) | |
| 728 | end | |
| 729 | end | |
| 730 | local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false) | |
| 731 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 732 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 733 | local Hair = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Hair", VT(1,1,1),false) | |
| 734 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 735 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "2861400", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 736 | ||
| 737 | local BODY = {}
| |
| 738 | ||
| 739 | for _, c in pairs(Character:GetDescendants()) do | |
| 740 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 741 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 742 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 743 | end | |
| 744 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 745 | elseif c:IsA("JointInstance") then
| |
| 746 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 747 | end | |
| 748 | end | |
| 749 | ||
| 750 | for e = 1, #BODY do | |
| 751 | if BODY[e] ~= nil then | |
| 752 | local STUFF = BODY[e] | |
| 753 | local PART = STUFF[1] | |
| 754 | local PARENT = STUFF[2] | |
| 755 | local MATERIAL = STUFF[3] | |
| 756 | local COLOR = STUFF[4] | |
| 757 | local TRANSPARENCY = STUFF[5] | |
| 758 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 759 | PART.Material = MATERIAL | |
| 760 | PART.Color = COLOR | |
| 761 | PART.Transparency = TRANSPARENCY | |
| 762 | end | |
| 763 | PART.AncestryChanged:Connect(function() | |
| 764 | PART.Parent = PARENT | |
| 765 | end) | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | function refit() | |
| 770 | Character.Parent = workspace | |
| 771 | for e = 1, #BODY do | |
| 772 | if BODY[e] ~= nil then | |
| 773 | local STUFF = BODY[e] | |
| 774 | local PART = STUFF[1] | |
| 775 | local PARENT = STUFF[2] | |
| 776 | local MATERIAL = STUFF[3] | |
| 777 | local COLOR = STUFF[4] | |
| 778 | local TRANSPARENCY = STUFF[5] | |
| 779 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 780 | PART.Material = MATERIAL | |
| 781 | PART.Color = COLOR | |
| 782 | PART.Transparency = TRANSPARENCY | |
| 783 | end | |
| 784 | if PART.Parent ~= PARENT then | |
| 785 | Humanoid:remove() | |
| 786 | PART.Parent = PARENT | |
| 787 | Humanoid = IT("Humanoid",Character)
| |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | ||
| 793 | local SKILLTEXTCOLOR = C3(1,0,1) | |
| 794 | local SKILLFONT = "Antique" | |
| 795 | local SKILLTEXTSIZE = 7 | |
| 796 | ||
| 797 | Humanoid.Died:connect(function() | |
| 798 | refit() | |
| 799 | end) | |
| 800 | ||
| 801 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 802 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 803 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 804 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 805 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 806 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 807 | ||
| 808 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Worthy Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 809 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear Selection", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 810 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Crystal Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3") | |
| 811 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Crystal Evaporation", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4") | |
| 812 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Emerge", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5") | |
| 813 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Crystal Earth Smash", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6") | |
| 814 | ||
| 815 | function Blink() | |
| 816 | coroutine.resume(coroutine.create(function() | |
| 817 | if EYE ~= nil then | |
| 818 | for i = 1, 5 do | |
| 819 | Swait() | |
| 820 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 821 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 822 | end | |
| 823 | for i = 1, 7 do | |
| 824 | Swait() | |
| 825 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 826 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 827 | end | |
| 828 | EYE.Mesh.Scale = VT(1,1,1) | |
| 829 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 830 | end | |
| 831 | end)) | |
| 832 | end | |
| 833 | ||
| 834 | --//=================================\\ | |
| 835 | --|| DAMAGE FUNCTIONS | |
| 836 | --\\=================================// | |
| 837 | ||
| 838 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 839 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 840 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 841 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 842 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 843 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 844 | BILLBOARDGUI.Adornee = STATPART | |
| 845 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 846 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 847 | BILLBOARDGUI.AlwaysOnTop = false | |
| 848 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 849 | TEXTLABEL.BackgroundTransparency = 1 | |
| 850 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 851 | TEXTLABEL.Text = TEXT | |
| 852 | TEXTLABEL.Font = SKILLFONT | |
| 853 | TEXTLABEL.FontSize="Size42" | |
| 854 | TEXTLABEL.TextColor3 = COLOR | |
| 855 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 856 | TEXTLABEL.TextScaled = true | |
| 857 | TEXTLABEL.TextWrapped = true | |
| 858 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 859 | for i = 1, 50 do | |
| 860 | Swait() | |
| 861 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 862 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 863 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 864 | end | |
| 865 | THEPART.Parent = nil | |
| 866 | end),STATPART, TEXTLABEL) | |
| 867 | end | |
| 868 | ||
| 869 | --//=================================\\ | |
| 870 | --|| DAMAGING | |
| 871 | --\\=================================// | |
| 872 | ||
| 873 | function KillChildren(v) | |
| 874 | v:BreakJoints() | |
| 875 | for _, c in pairs(v:GetChildren()) do | |
| 876 | if c:IsA("BasePart") then
| |
| 877 | if c.Transparency < 1 then | |
| 878 | if c:FindFirstChildOfClass("Decal") then
| |
| 879 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 880 | end | |
| 881 | particles(c) | |
| 882 | c.PE.Enabled = true | |
| 883 | c.Parent = Effects | |
| 884 | c.CanCollide = false | |
| 885 | c.Material = "Neon" | |
| 886 | c.Color = C3(1,0,1) | |
| 887 | c.Transparency = 1 | |
| 888 | local grav = Instance.new("BodyPosition",c)
| |
| 889 | grav.P = 20000 | |
| 890 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 891 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 892 | grav.Name = "GravityForce" | |
| 893 | coroutine.resume(coroutine.create(function() | |
| 894 | for i = 1, 20 do | |
| 895 | Swait() | |
| 896 | c.Transparency = c.Transparency + 1/20 | |
| 897 | end | |
| 898 | c.PE.Enabled = false | |
| 899 | Debris:AddItem(c,2) | |
| 900 | end)) | |
| 901 | end | |
| 902 | end | |
| 903 | end | |
| 904 | end | |
| 905 | ||
| 906 | function ApplyAoE(POSITION,RANGE) | |
| 907 | local CHILDREN = workspace:GetDescendants() | |
| 908 | for index, CHILD in pairs(CHILDREN) do | |
| 909 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 910 | local LISTED = false | |
| 911 | for LIST = 1, #WHITELIST do | |
| 912 | if WHITELIST[LIST] ~= nil then | |
| 913 | if CHILD.Name == WHITELIST[LIST] then | |
| 914 | LISTED = true | |
| 915 | end | |
| 916 | end | |
| 917 | end | |
| 918 | if LISTED == false then | |
| 919 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 920 | if HUM then | |
| 921 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 922 | if TORSO then | |
| 923 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 924 | KillChildren(CHILD) | |
| 925 | end | |
| 926 | end | |
| 927 | end | |
| 928 | end | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | ||
| 933 | --//=================================\\ | |
| 934 | --|| ATTACK FUNCTIONS AND STUFF | |
| 935 | --\\=================================// | |
| 936 | ||
| 937 | function Click() | |
| 938 | ATTACK = true | |
| 939 | Rooted = false | |
| 940 | local HIT = nil | |
| 941 | OFFSET = -45 | |
| 942 | for i=0, 1, 0.1 / Animation_Speed do | |
| 943 | Swait() | |
| 944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 946 | end | |
| 947 | OFFSET = 45 | |
| 948 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
| 949 | PUNCH.CanCollide = true | |
| 950 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
| |
| 951 | TAUNT = true | |
| 952 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
| 953 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 954 | HIT = hit.Parent | |
| 955 | end | |
| 956 | end) | |
| 957 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 958 | Swait() | |
| 959 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
| 960 | if HIT ~= nil then | |
| 961 | break | |
| 962 | end | |
| 963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 966 | end | |
| 967 | PUNCH:remove() | |
| 968 | TOUCH:disconnect() | |
| 969 | if HIT ~= nil then | |
| 970 | for _, c in pairs(HIT:GetChildren()) do | |
| 971 | if c:IsA("BasePart") then
| |
| 972 | c.Anchored = true | |
| 973 | end | |
| 974 | end | |
| 975 | Rooted = true | |
| 976 | CreateSound(0, Torso, 10, 0.8) | |
| 977 | CreateSound(1843130483, RightArm, 3, 1.5) | |
| 978 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 979 | Swait() | |
| 980 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
| 982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 984 | end | |
| 985 | for _, c in pairs(HIT:GetChildren()) do | |
| 986 | if c:IsA("BasePart") then
| |
| 987 | c.Anchored = false | |
| 988 | end | |
| 989 | end | |
| 990 | KillChildren(HIT) | |
| 991 | end | |
| 992 | OFFSET = 0 | |
| 993 | ATTACK = false | |
| 994 | Rooted = false | |
| 995 | TAUNT = false | |
| 996 | end | |
| 997 | ||
| 998 | function Whitelist() | |
| 999 | if Mouse.Target ~= nil then | |
| 1000 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1001 | if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then | |
| 1002 | table.insert(WHITELIST,Mouse.Target.Parent.Name) | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | ||
| 1008 | function Clear_Whitelist() | |
| 1009 | if Mouse.Target ~= nil then | |
| 1010 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1011 | for LIST = 1, #WHITELIST do | |
| 1012 | if WHITELIST[LIST] ~= nil then | |
| 1013 | if Mouse.Target.Parent.Name == WHITELIST[LIST] then | |
| 1014 | table.remove(WHITELIST,LIST) | |
| 1015 | for _, c in pairs(Cam:GetChildren()) do | |
| 1016 | if c.Name == Mouse.Target.Parent.Name then | |
| 1017 | c:remove() | |
| 1018 | end | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | ||
| 1027 | function SpawnSmite(POS) | |
| 1028 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1029 | local EMITPOS = HITPOS | |
| 1030 | if HITFLOOR ~= nil then | |
| 1031 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1032 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1033 | EMITPOS = HITPOS | |
| 1034 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1035 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1036 | EMITPOS = HITPOS | |
| 1037 | end | |
| 1038 | end | |
| 1039 | if HITFLOOR ~= nil then | |
| 1040 | ApplyAoE(EMITPOS,10) | |
| 1041 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1042 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1043 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1044 | for i = 1, 5 do | |
| 1045 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1046 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1047 | end | |
| 1048 | end | |
| 1049 | end | |
| 1050 | ||
| 1051 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 1052 | coroutine.resume(coroutine.create(function() | |
| 1053 | local METEOR = IT("Model",Effects)
| |
| 1054 | METEOR.Name = "Meteorite" | |
| 1055 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1056 | METEOR.PrimaryPart = CENTER | |
| 1057 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1058 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1059 | for i = 1, 15 do | |
| 1060 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 1061 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1062 | end | |
| 1063 | if ISDEBREE ~= true then | |
| 1064 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1065 | else | |
| 1066 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1067 | end | |
| 1068 | local IMPACT = false | |
| 1069 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 1070 | if SIZE >= 3.5 then | |
| 1071 | for i = 1, MRANDOM(3,7) do | |
| 1072 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 1073 | end | |
| 1074 | end | |
| 1075 | for i = 1, 200 do | |
| 1076 | Swait() | |
| 1077 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 1078 | if HITFLOOR == nil then | |
| 1079 | local ORI = CENTER.Orientation | |
| 1080 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1081 | else | |
| 1082 | if HITFLOOR.Anchored == true then | |
| 1083 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 1084 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 1085 | end | |
| 1086 | IMPACT = true | |
| 1087 | break | |
| 1088 | end | |
| 1089 | end | |
| 1090 | if IMPACT == true then | |
| 1091 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1092 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 1093 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1094 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 1095 | end | |
| 1096 | METEOR:remove() | |
| 1097 | end)) | |
| 1098 | end | |
| 1099 | ||
| 1100 | function Smite() | |
| 1101 | ATTACK = true | |
| 1102 | Rooted = false | |
| 1103 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 1104 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1105 | Swait() | |
| 1106 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1109 | end | |
| 1110 | local POWER = 0 | |
| 1111 | repeat | |
| 1112 | Swait() | |
| 1113 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1116 | POWER = POWER + 0.5 | |
| 1117 | if POWER >= 85 then | |
| 1118 | POWER = 85 | |
| 1119 | end | |
| 1120 | until KEYHOLD == false | |
| 1121 | if POWER < 0.6 then | |
| 1122 | SpawnSmite(Mouse.Hit.p) | |
| 1123 | else | |
| 1124 | if POWER < 15 then | |
| 1125 | POWER = 15 | |
| 1126 | end | |
| 1127 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
| 1128 | end | |
| 1129 | ATTACK = false | |
| 1130 | Rooted = false | |
| 1131 | end | |
| 1132 | ||
| 1133 | function Meteor_Shower() | |
| 1134 | ATTACK = true | |
| 1135 | Rooted = false | |
| 1136 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 1137 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1138 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 1139 | Swait() | |
| 1140 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1143 | end | |
| 1144 | local POS = Mouse.Hit.p | |
| 1145 | CreateSound(463593339, Effects, 3, 1) | |
| 1146 | coroutine.resume(coroutine.create(function() | |
| 1147 | for i = 1, 35 do | |
| 1148 | wait(MRANDOM(5,150)/100) | |
| 1149 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 1150 | end | |
| 1151 | end)) | |
| 1152 | ATTACK = false | |
| 1153 | Rooted = false | |
| 1154 | end | |
| 1155 | ||
| 1156 | function Taunt() | |
| 1157 | ATTACK = true | |
| 1158 | Rooted = false | |
| 1159 | TAUNT = true | |
| 1160 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1161 | Swait() | |
| 1162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1165 | end | |
| 1166 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1167 | Swait() | |
| 1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1171 | end | |
| 1172 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1173 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1174 | Swait() | |
| 1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1178 | end | |
| 1179 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1180 | CreateSound(610748726, Torso, 10, 0.8) | |
| 1181 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1182 | Swait() | |
| 1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1186 | end | |
| 1187 | ATTACK = false | |
| 1188 | Rooted = false | |
| 1189 | TAUNT = false | |
| 1190 | end | |
| 1191 | ||
| 1192 | function Teleport() | |
| 1193 | ATTACK = true | |
| 1194 | Rooted = false | |
| 1195 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1196 | Swait() | |
| 1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1199 | end | |
| 1200 | for e = 1, #BODY do | |
| 1201 | if BODY[e] ~= nil then | |
| 1202 | local STUFF = BODY[e] | |
| 1203 | local PART = STUFF[1] | |
| 1204 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1205 | local PRT = PART:Clone() | |
| 1206 | PRT.Anchored = true | |
| 1207 | PRT.CanCollide = false | |
| 1208 | PRT.Material = "Neon" | |
| 1209 | PRT.Color = C3(1,0,1) | |
| 1210 | PRT.Name = "WarpEffect" | |
| 1211 | PRT.Parent = Effects | |
| 1212 | PRT.CFrame = PART.CFrame | |
| 1213 | PRT:BreakJoints() | |
| 1214 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1215 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1216 | end | |
| 1217 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1218 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1219 | end | |
| 1220 | coroutine.resume(coroutine.create(function() | |
| 1221 | for i = 1, 100 do | |
| 1222 | Swait() | |
| 1223 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1224 | end | |
| 1225 | PRT:remove() | |
| 1226 | end)) | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end | |
| 1230 | CreateSound(217767125, Torso, 10, 1) | |
| 1231 | local POS = RootPart.Orientation | |
| 1232 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1233 | RootPart.Orientation = POS | |
| 1234 | RootJoint.Parent = RootPart | |
| 1235 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1236 | Swait() | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1239 | end | |
| 1240 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1241 | Swait() | |
| 1242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1243 | end | |
| 1244 | ATTACK = false | |
| 1245 | Rooted = false | |
| 1246 | end | |
| 1247 | ||
| 1248 | function Equivalent_Pain() | |
| 1249 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1250 | if HITFLOOR then | |
| 1251 | ATTACK = true | |
| 1252 | Rooted = true | |
| 1253 | FULL = true | |
| 1254 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1255 | GYRO.D = 25 | |
| 1256 | GYRO.P = 20000 | |
| 1257 | GYRO.MaxTorque = VT(0,math.huge,0) | |
| 1258 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1259 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1260 | Swait() | |
| 1261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1267 | end | |
| 1268 | GYRO:remove() | |
| 1269 | CreateSound(12222200, RightArm, 10, 1) | |
| 1270 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1271 | Swait() | |
| 1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1278 | end | |
| 1279 | CreateSound(289842971, RightArm, 10, 1) | |
| 1280 | coroutine.resume(coroutine.create(function() | |
| 1281 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
| 1282 | local ECHO = POS | |
| 1283 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1284 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1285 | ECHO = POS | |
| 1286 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1287 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1288 | ECHO = POS | |
| 1289 | end | |
| 1290 | if ECHO.Y == HITPOS.Y then | |
| 1291 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
| 1292 | local CFRAME = CF(HITPOS,ECHO) | |
| 1293 | local RANGE = math.ceil(DISTANCE) | |
| 1294 | for i = 1, RANGE-1 do | |
| 1295 | Swait(3) | |
| 1296 | local A = CFRAME*CF(0,0,-i*3) | |
| 1297 | ApplyAoE(A.p,4) | |
| 1298 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
| 1299 | end | |
| 1300 | local SIZE = 3 | |
| 1301 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
| 1302 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1303 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1304 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1305 | for i = 1, 9 do | |
| 1306 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1307 | end | |
| 1308 | for i = 1, 9 do | |
| 1309 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1310 | end | |
| 1311 | ApplyAoE(POS,30*SIZE) | |
| 1312 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
| 1313 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
| 1314 | end | |
| 1315 | end)) | |
| 1316 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1317 | Swait() | |
| 1318 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1324 | end | |
| 1325 | FULL = false | |
| 1326 | ATTACK = false | |
| 1327 | Rooted = false | |
| 1328 | end | |
| 1329 | end | |
| 1330 | ||
| 1331 | --//=================================\\ | |
| 1332 | --|| ASSIGN THINGS TO KEYS | |
| 1333 | --\\=================================// | |
| 1334 | ||
| 1335 | function MouseDown(Mouse) | |
| 1336 | if ATTACK == false then | |
| 1337 | Click() | |
| 1338 | end | |
| 1339 | end | |
| 1340 | ||
| 1341 | function MouseUp(Mouse) | |
| 1342 | HOLD = false | |
| 1343 | end | |
| 1344 | ||
| 1345 | function KeyDown(Key) | |
| 1346 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1347 | KEYHOLD = true | |
| 1348 | if Key == "z" and ATTACK == false then | |
| 1349 | Whitelist() | |
| 1350 | end | |
| 1351 | ||
| 1352 | if Key == "b" and ATTACK == false then | |
| 1353 | Clear_Whitelist() | |
| 1354 | end | |
| 1355 | ||
| 1356 | if Key == "c" and ATTACK == false then | |
| 1357 | Smite() | |
| 1358 | end | |
| 1359 | ||
| 1360 | if Key == "x" and ATTACK == false then | |
| 1361 | Meteor_Shower() | |
| 1362 | end | |
| 1363 | ||
| 1364 | if Key == "t" and ATTACK == false then | |
| 1365 | Taunt() | |
| 1366 | end | |
| 1367 | ||
| 1368 | if Key == "q" and ATTACK == false then | |
| 1369 | Teleport() | |
| 1370 | end | |
| 1371 | ||
| 1372 | if Key == "p" and ATTACK == false then | |
| 1373 | Equivalent_Pain() | |
| 1374 | end | |
| 1375 | end | |
| 1376 | end | |
| 1377 | ||
| 1378 | function KeyUp(Key) | |
| 1379 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1380 | KEYHOLD = false | |
| 1381 | end | |
| 1382 | end | |
| 1383 | ||
| 1384 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1385 | MouseDown(NEWKEY) | |
| 1386 | end) | |
| 1387 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1388 | MouseUp(NEWKEY) | |
| 1389 | end) | |
| 1390 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1391 | KeyDown(NEWKEY) | |
| 1392 | end) | |
| 1393 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1394 | KeyUp(NEWKEY) | |
| 1395 | end) | |
| 1396 | ||
| 1397 | --//=================================\\ | |
| 1398 | --\\=================================// | |
| 1399 | ||
| 1400 | ||
| 1401 | function unanchor() | |
| 1402 | if UNANCHOR == true then | |
| 1403 | g = Character:GetChildren() | |
| 1404 | for i = 1, #g do | |
| 1405 | if g[i].ClassName == "Part" then | |
| 1406 | g[i].Anchored = false | |
| 1407 | end | |
| 1408 | end | |
| 1409 | end | |
| 1410 | end | |
| 1411 | ||
| 1412 | ||
| 1413 | --//=================================\\ | |
| 1414 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1415 | --\\=================================// | |
| 1416 | ||
| 1417 | Humanoid.Changed:connect(function(Jump) | |
| 1418 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1419 | Humanoid.Jump = false | |
| 1420 | end | |
| 1421 | end) | |
| 1422 | ||
| 1423 | local BLINKLOOP = 0 | |
| 1424 | script.Parent = WEAPONGUI | |
| 1425 | ANIMATE.Parent = nil | |
| 1426 | ||
| 1427 | while true do | |
| 1428 | Swait() | |
| 1429 | if Humanoid then | |
| 1430 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1431 | IDLEANIMATION:Play() | |
| 1432 | end | |
| 1433 | SINE = SINE + CHANGE*2 | |
| 1434 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1435 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1436 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1437 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 1438 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1439 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1440 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1441 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then | |
| 1442 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1443 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1444 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1445 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1446 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then | |
| 1447 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1448 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1449 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1450 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1451 | end | |
| 1452 | if FULL == false then | |
| 1453 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1454 | ANIM = "Jump" | |
| 1455 | if ATTACK == false then | |
| 1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1458 | end | |
| 1459 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1460 | if TAUNT == false then | |
| 1461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1462 | end | |
| 1463 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1464 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1465 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1466 | ANIM = "Fall" | |
| 1467 | if ATTACK == false then | |
| 1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1470 | end | |
| 1471 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed) | |
| 1472 | if TAUNT == false then | |
| 1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1474 | end | |
| 1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 1477 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1478 | ANIM = "Idle" | |
| 1479 | if ATTACK == false then | |
| 1480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1482 | end | |
| 1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 1484 | if TAUNT == false then | |
| 1485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1486 | end | |
| 1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1489 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1490 | ANIM = "Walk" | |
| 1491 | if ATTACK == false then | |
| 1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1494 | end | |
| 1495 | if TAUNT == false then | |
| 1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1497 | end | |
| 1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1501 | end | |
| 1502 | end | |
| 1503 | unanchor() | |
| 1504 | Humanoid.MaxHealth = "inf" | |
| 1505 | Humanoid.Health = "inf" | |
| 1506 | if Rooted == false then | |
| 1507 | Disable_Jump = false | |
| 1508 | Humanoid.WalkSpeed = Speed | |
| 1509 | elseif Rooted == true then | |
| 1510 | Disable_Jump = true | |
| 1511 | Humanoid.WalkSpeed = 0 | |
| 1512 | end | |
| 1513 | sick.Volume = 2 | |
| 1514 | sick.Pitch = 1 | |
| 1515 | sick.Playing = true | |
| 1516 | sick.Parent = Torso | |
| 1517 | Humanoid.Name = MRANDOM(100000000,999999999) | |
| 1518 | Humanoid.PlatformStand = false | |
| 1519 | for _, c in pairs(Cam:GetChildren()) do | |
| 1520 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
| 1521 | c:remove() | |
| 1522 | end | |
| 1523 | end | |
| 1524 | for LIST = 1, #WHITELIST do | |
| 1525 | if WHITELIST[LIST] ~= nil then | |
| 1526 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
| 1527 | if CHARACTER then | |
| 1528 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
| 1529 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 1530 | if TORSO then | |
| 1531 | CreateSound(201858045, Cam, 3, 1) | |
| 1532 | local GUI = Instance.new("BillboardGui",Cam)
| |
| 1533 | GUI.Name = WHITELIST[LIST] | |
| 1534 | GUI.Size = UDim2.new(5,0,5,0) | |
| 1535 | GUI.Adornee = TORSO | |
| 1536 | local GUI2 = IT("ImageLabel",GUI)
| |
| 1537 | GUI2.BackgroundTransparency = 1 | |
| 1538 | GUI2.BorderSizePixel = 0 | |
| 1539 | GUI2.ImageTransparency = 1 | |
| 1540 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 1541 | GUI2.SizeConstraint = "RelativeYY" | |
| 1542 | GUI.AlwaysOnTop = true | |
| 1543 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
| 1544 | end | |
| 1545 | else | |
| 1546 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
| 1547 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
| 1548 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
| 1549 | end | |
| 1550 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 1551 | if TORSO then | |
| 1552 | GUI.Adornee = TORSO | |
| 1553 | end | |
| 1554 | end | |
| 1555 | else | |
| 1556 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 1557 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 1558 | end | |
| 1559 | end | |
| 1560 | else | |
| 1561 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 1562 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 1563 | end | |
| 1564 | table.remove(WHITELIST,LIST) | |
| 1565 | end | |
| 1566 | end | |
| 1567 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 1568 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 1569 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 1570 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 1571 | end | |
| 1572 | if Head:FindFirstChild("face") then
| |
| 1573 | Head.face.Texture = "rbxassetid://549863293" | |
| 1574 | end | |
| 1575 | BLINKLOOP = BLINKLOOP + 1 | |
| 1576 | if BLINKLOOP >=650 then | |
| 1577 | BLINKLOOP = 0 | |
| 1578 | Blink() | |
| 1579 | end | |
| 1580 | Humanoid.DisplayDistanceType = "None" | |
| 1581 | Humanoid.PlatformStand = false | |
| 1582 | refit() | |
| 1583 | for _, c in pairs(Torso:GetChildren()) do | |
| 1584 | if c:IsA("JointInstance") or c.ClassName == "Sound" then
| |
| 1585 | else | |
| 1586 | c:remove() | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | local top = Instance.new("Shirt")
| |
| 1591 | top.ShirtTemplate = "rbxassetid://373184049" | |
| 1592 | top.Parent = Character | |
| 1593 | top.Name = "Cloth" | |
| 1594 | local bottom = Instance.new("Pants")
| |
| 1595 | bottom.PantsTemplate = "rbxassetid://169709746" | |
| 1596 | bottom.Parent = Character | |
| 1597 | bottom.Name = "Cloth" for _, c in pairs(Character:GetChildren()) do | |
| 1598 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1599 | c:remove() | |
| 1600 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1601 | c:remove() | |
| 1602 | end | |
| 1603 | end | |
| 1604 | --//=================================\\ | |
| 1605 | --\\=================================// | |
| 1606 | ||
| 1607 | ||
| 1608 | ||
| 1609 | ||
| 1610 | ||
| 1611 | --//====================================================\\-- | |
| 1612 | --|| END OF SCRIPT | |
| 1613 | --\\====================================================//-- |