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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
 
3
local Player,game,owner = owner,game
4
 
5
local RealPlayer = Player
6
 
7
do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
8
--//====================================================\\--
9
--||			   CREATED BY SHACKLUSTER
10
--\\====================================================//--
11
Player = game.Players.LocalPlayer
12
    Character = Player.Character
13
    local txt = Instance.new("BillboardGui", Character)
14
    txt.Adornee = Character.Head
15
    txt.Name = "_status"
16
    txt.Size = UDim2.new(2, 0, 1.2, 0)
17
    txt.StudsOffset = Vector3.new(-9, 8, 0)
18
    local text = Instance.new("TextLabel", txt)
19
    text.Size = UDim2.new(10, 0, 7, 0)
20
    text.FontSize = "Size24"
21
    text.TextScaled = true
22
    text.TextTransparency = 0
23
    text.BackgroundTransparency = 10
24
    text.TextTransparency = 0
25
    text.TextStrokeTransparency = 0
26
    text.Font = "Antique"
27
    text.TextStrokeColor3 = Color3.new(0,0,0)
28
        text.Text = "Terra God"
29
30
31
local createstuff = function()
32
	local stuff = Instance.new("Model")
33
local collar = Instance.new("Part")
34
local mesh = Instance.new("FileMesh")
35
local part = Instance.new("Part")
36
local mesh_2 = Instance.new("CylinderMesh")
37
local weld = Instance.new("ManualWeld")
38
local eye = Instance.new("Part")
39
local mesh_3 = Instance.new("SpecialMesh")
40
local decal = Instance.new("Decal")
41
local hood = Instance.new("Part")
42
local mesh_4 = Instance.new("FileMesh")
43
local pillar = Instance.new("Part")
44
local rock = Instance.new("Part")
45
local core = Instance.new("Attachment")
46
local emit = Instance.new("ParticleEmitter")
47
local mesh_5 = Instance.new("FileMesh")
48
local rockspike = Instance.new("Part")
49
local mesh_6 = Instance.new("SpecialMesh")
50
local shield = Instance.new("Part")
51
local core_2 = Instance.new("Attachment")
52
local spinepart = Instance.new("Part")
53
local mesh_7 = Instance.new("FileMesh")
54
local pants = Instance.new("Pants")
55
local shirt = Instance.new("Shirt")
56
local emit_2 = Instance.new("ParticleEmitter")
57
local vortex = Instance.new("ParticleEmitter")
58
local wave = Instance.new("ParticleEmitter")
59
60
stuff.Name = "Stuff"
61
stuff.Parent = workspace
62
collar.Size = Vector3.new(2.06, 0.2, 2.06)
63
collar.Name = "Collar"
64
collar.Material = Enum.Material.Metal
65
collar.TopSurface = Enum.SurfaceType.Smooth
66
collar.BottomSurface = Enum.SurfaceType.Smooth
67
collar.Parent = stuff
68
collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
69
mesh.MeshId = "rbxassetid://1861264141"
70
mesh.Parent = collar
71
part.Size = Vector3.new(1.3, 0.2, 1.3)
72
part.BrickColor = BrickColor.new("Really black")
73
part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
74
part.Material = Enum.Material.Metal
75
part.TopSurface = Enum.SurfaceType.Smooth
76
part.BottomSurface = Enum.SurfaceType.Smooth
77
part.Parent = collar
78
part.CFrame = CFrame.new(5.8, 46.2, -39.9)
79
mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
80
mesh_2.Parent = part
81
weld.Part0 = collar
82
weld.Name = "Weld"
83
weld.Part1 = part
84
weld.Parent = collar
85
eye.Anchored = true
86
eye.Size = Vector3.new(2, 2, 2)
87
eye.BottomSurface = Enum.SurfaceType.Smooth
88
eye.Material = Enum.Material.SmoothPlastic
89
eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
90
eye.Name = "Eye"
91
eye.TopSurface = Enum.SurfaceType.Smooth
92
eye.BrickColor = BrickColor.new("Institutional white")
93
eye.Parent = stuff
94
eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
95
mesh_3.MeshType = Enum.MeshType.Sphere
96
mesh_3.Parent = eye
97
decal.Texture = "http://www.roblox.com/asset/?id=743271416"
98
decal.Parent = eye
99
hood.Size = Vector3.new(2.919, 2.394, 2.891)
100
hood.BottomSurface = Enum.SurfaceType.Smooth
101
hood.Material = Enum.Material.SmoothPlastic
102
hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
103
hood.BrickColor = BrickColor.new("Really black")
104
hood.TopSurface = Enum.SurfaceType.Smooth
105
hood.Name = "Hood"
106
hood.Parent = stuff
107
hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
108
mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
109
mesh_4.MeshId = "rbxassetid://16952952"
110
mesh_4.Parent = hood
111
pillar.Size = Vector3.new(1, 1, 1)
112
pillar.Name = "Pillar"
113
pillar.Material = Enum.Material.Metal
114
pillar.TopSurface = Enum.SurfaceType.Smooth
115
pillar.BottomSurface = Enum.SurfaceType.Smooth
116
pillar.Parent = stuff
117
pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
118
rock.Size = Vector3.new(2.03, 1.978, 2.057)
119
rock.BottomSurface = Enum.SurfaceType.Smooth
120
rock.Name = "Rock"
121
rock.TopSurface = Enum.SurfaceType.Smooth
122
rock.Parent = stuff
123
rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
124
core.Name = "Core"
125
core.Parent = rock
126
emit.Enabled = false
127
emit.Lifetime = NumberRange.new(1, 4)
128
emit.Name = "Emit"
129
emit.Speed = NumberRange.new(0, 35)
130
emit.Rotation = NumberRange.new(0, 360)
131
emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
132
emit.VelocitySpread = 360
133
emit.Texture = "rbxassetid://281633012"
134
emit.Acceleration = Vector3.new(0, -15, 0)
135
emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
136
emit.RotSpeed = NumberRange.new(-25, 25)
137
emit.SpreadAngle = Vector2.new(360, 360)
138
emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
139
emit.Parent = core
140
mesh_5.MeshId = "rbxassetid://1861108040"
141
mesh_5.Parent = rock
142
rockspike.Anchored = true
143
rockspike.Size = Vector3.new(3.364, 20, 3.364)
144
rockspike.BottomSurface = Enum.SurfaceType.Smooth
145
rockspike.Material = Enum.Material.Grass
146
rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
147
rockspike.Name = "RockSpike"
148
rockspike.TopSurface = Enum.SurfaceType.Smooth
149
rockspike.BrickColor = BrickColor.new("Pine Cone")
150
rockspike.Parent = stuff
151
rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
152
mesh_6.TextureId = "rbxassetid://136560096"
153
mesh_6.MeshType = Enum.MeshType.FileMesh
154
mesh_6.MeshId = "rbxassetid://1861231635"
155
mesh_6.Parent = rockspike
156
shield.Size = Vector3.new(1, 1, 1)
157
shield.Name = "Shield"
158
shield.Material = Enum.Material.Metal
159
shield.TopSurface = Enum.SurfaceType.Smooth
160
shield.BottomSurface = Enum.SurfaceType.Smooth
161
shield.Parent = stuff
162
shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
163
core_2.Name = "Core"
164
core_2.Parent = shield
165
spinepart.CanCollide = false
166
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
167
spinepart.BrickColor = BrickColor.new("Institutional white")
168
spinepart.BottomSurface = Enum.SurfaceType.Smooth
169
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
170
spinepart.Name = "SpinePart"
171
spinepart.TopSurface = Enum.SurfaceType.Smooth
172
spinepart.Parent = stuff
173
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
174
mesh_7.MeshId = "rbxassetid://1861166416"
175
mesh_7.Parent = spinepart
176
pants.Name = "Pants"
177
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
178
pants.Parent = stuff
179
shirt.Name = "Shirt"
180
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
181
shirt.Parent = stuff
182
emit_2.Enabled = false
183
emit_2.Lifetime = NumberRange.new(1, 4)
184
emit_2.Name = "Emit"
185
emit_2.Speed = NumberRange.new(0, 35)
186
emit_2.Rotation = NumberRange.new(0, 360)
187
emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
188
emit_2.VelocitySpread = 360
189
emit_2.Texture = "rbxassetid://281633012"
190
emit_2.Acceleration = Vector3.new(0, -15, 0)
191
emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
192
emit_2.RotSpeed = NumberRange.new(-25, 25)
193
emit_2.SpreadAngle = Vector2.new(360, 360)
194
emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
195
emit_2.Parent = stuff
196
vortex.Enabled = false
197
vortex.Name = "Vortex"
198
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
199
vortex.Lifetime = NumberRange.new(1)
200
vortex.Rate = 0
201
vortex.Speed = NumberRange.new(0)
202
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
203
vortex.Rotation = NumberRange.new(0, 360)
204
vortex.ZOffset = -2
205
vortex.RotSpeed = NumberRange.new(360)
206
vortex.LightEmission = 1
207
vortex.Texture = "rbxassetid://1084969997"
208
vortex.LockedToPart = true
209
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
210
vortex.Parent = stuff
211
wave.Enabled = false
212
wave.Lifetime = NumberRange.new(0.3)
213
wave.Name = "Wave"
214
wave.Speed = NumberRange.new(0)
215
wave.LightEmission = 1
216
wave.Rate = 1
217
wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
218
wave.Texture = "rbxassetid://1084991215"
219
wave.Rotation = NumberRange.new(-180, 180)
220
wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
221
wave.ZOffset = 1
222
wave.Parent = stuff
223
for i,v in pairs(stuff:GetChildren()) do
224
	v.Parent = script
225
end
226
end
227
	
228
createstuff()
229
230
231
232
233
234
wait(0.2)
235
236
Player = game:GetService("Players").LocalPlayer
237
PlayerGui = Player.PlayerGui
238
Cam = workspace.CurrentCamera
239
Backpack = Player.Backpack
240
Character = Player.Character
241
Humanoid = Character.Humanoid
242
Mouse = Player:GetMouse()
243
RootPart = Character["HumanoidRootPart"]
244
Torso = Character["Torso"]
245
Head = Character["Head"]
246
RightArm = Character["Right Arm"]
247
LeftArm = Character["Left Arm"]
248
RightLeg = Character["Right Leg"]
249
LeftLeg = Character["Left Leg"]
250
RootJoint = RootPart["RootJoint"]
251
Neck = Torso["Neck"]
252
RightShoulder = Torso["Right Shoulder"]
253
LeftShoulder = Torso["Left Shoulder"]
254
RightHip = Torso["Right Hip"]
255
LeftHip = Torso["Left Hip"]
256
257
IT = Instance.new
258
CF = CFrame.new
259
VT = Vector3.new
260
RAD = math.rad
261
C3 = Color3.new
262
UD2 = UDim2.new
263
BRICKC = BrickColor.new
264
ANGLES = CFrame.Angles
265
EULER = CFrame.fromEulerAnglesXYZ
266
COS = math.cos
267
ACOS = math.acos
268
SIN = math.sin
269
ASIN = math.asin
270
ABS = math.abs
271
MRANDOM = math.random
272
FLOOR = math.floor
273
274
--//=================================\\
275
--|| 	      USEFUL VALUES
276
--\\=================================//
277
278
Animation_Speed = 3
279
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
280
local Speed = 35
281
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
282
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
283
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
284
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
285
local DAMAGEMULTIPLIER = 1
286
local ANIM = "Idle"
287
local ATTACK = false
288
local EQUIPPED = false
289
local HOLD = false
290
local COMBO = 1
291
local Rooted = false
292
local SINE = 0
293
local KEYHOLD = false
294
local CHANGE = 2 / Animation_Speed
295
local WALKINGANIM = false
296
local VALUE1 = false
297
local VALUE2 = false
298
local ROBLOXIDLEANIMATION = IT("Animation")
299
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
300
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
301
--ROBLOXIDLEANIMATION.Parent = Humanoid
302
local WEAPONGUI = IT("ScreenGui", PlayerGui)
303
WEAPONGUI.Name = "Weapon GUI"
304
local Effects = IT("Folder", Character)
305
Effects.Name = "Effects"
306
local ANIMATOR = Humanoid.Animator
307
local ANIMATE = Character.Animate
308
local UNANCHOR = true
309
local PLAYSONG = true
310
local EXTRATRANS = 0
311
312
--//=================================\\
313
--\\=================================//
314
315
316
--//=================================\\
317
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
318
--\\=================================//
319
320
ArtificialHB = Instance.new("BindableEvent", script)
321
ArtificialHB.Name = "ArtificialHB"
322
323
script:WaitForChild("ArtificialHB")
324
325
frame = Frame_Speed
326
tf = 0
327
allowframeloss = false
328
tossremainder = false
329
lastframe = tick()
330
script.ArtificialHB:Fire()
331
332
game:GetService("RunService").Heartbeat:connect(function(s, p)
333
	tf = tf + s
334
	if tf >= frame then
335
		if allowframeloss then
336
			script.ArtificialHB:Fire()
337
			lastframe = tick()
338
		else
339
			for i = 1, math.floor(tf / frame) do
340
				script.ArtificialHB:Fire()
341
			end
342
		lastframe = tick()
343
		end
344
		if tossremainder then
345
			tf = 0
346
		else
347
			tf = tf - frame * math.floor(tf / frame)
348
		end
349
	end
350
end)
351
352
--//=================================\\
353
--\\=================================//
354
355
--//=================================\\
356
--|| 	      SOME FUNCTIONS
357
--\\=================================//
358
359
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
360
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
361
end
362
363
function PositiveAngle(NUMBER)
364
	if NUMBER >= 0 then
365
		NUMBER = 0
366
	end
367
	return NUMBER
368
end
369
370
function NegativeAngle(NUMBER)
371
	if NUMBER <= 0 then
372
		NUMBER = 0
373
	end
374
	return NUMBER
375
end
376
377
function Swait(NUMBER)
378
	if NUMBER == 0 or NUMBER == nil then
379
		ArtificialHB.Event:wait()
380
	else
381
		for i = 1, NUMBER do
382
			ArtificialHB.Event:wait()
383
		end
384
	end
385
end
386
387
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
388
	local NEWMESH = IT(MESH)
389
	if MESH == "SpecialMesh" then
390
		NEWMESH.MeshType = MESHTYPE
391
		if MESHID ~= "nil" and MESHID ~= "" then
392
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
393
		end
394
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
395
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
396
		end
397
	end
398
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
399
	NEWMESH.Scale = SCALE
400
	NEWMESH.Parent = PARENT
401
	return NEWMESH
402
end
403
404
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
405
	local NEWPART = IT("Part")
406
	NEWPART.formFactor = FORMFACTOR
407
	NEWPART.Reflectance = REFLECTANCE
408
	NEWPART.Transparency = TRANSPARENCY
409
	NEWPART.CanCollide = false
410
	NEWPART.Locked = true
411
	NEWPART.Anchored = true
412
	if ANCHOR == false then
413
		NEWPART.Anchored = false
414
	end
415
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
416
	NEWPART.Name = NAME
417
	NEWPART.Size = SIZE
418
	NEWPART.Position = Torso.Position
419
	NEWPART.Material = MATERIAL
420
	NEWPART:BreakJoints()
421
	NEWPART.Parent = PARENT
422
	return NEWPART
423
end
424
425
	local function weldBetween(a, b)
426
	    local weldd = Instance.new("ManualWeld")
427
	    weldd.Part0 = a
428
	    weldd.Part1 = b
429
	    weldd.C0 = CFrame.new()
430
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
431
	    weldd.Parent = a
432
	    return weldd
433
	end
434
435
436
function QuaternionFromCFrame(cf)
437
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
438
	local trace = m00 + m11 + m22
439
	if trace > 0 then 
440
		local s = math.sqrt(1 + trace)
441
		local recip = 0.5 / s
442
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
443
	else
444
		local i = 0
445
		if m11 > m00 then
446
			i = 1
447
		end
448
		if m22 > (i == 0 and m00 or m11) then
449
			i = 2
450
		end
451
		if i == 0 then
452
			local s = math.sqrt(m00 - m11 - m22 + 1)
453
			local recip = 0.5 / s
454
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
455
		elseif i == 1 then
456
			local s = math.sqrt(m11 - m22 - m00 + 1)
457
			local recip = 0.5 / s
458
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
459
		elseif i == 2 then
460
			local s = math.sqrt(m22 - m00 - m11 + 1)
461
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
462
		end
463
	end
464
end
465
 
466
function QuaternionToCFrame(px, py, pz, x, y, z, w)
467
	local xs, ys, zs = x + x, y + y, z + z
468
	local wx, wy, wz = w * xs, w * ys, w * zs
469
	local xx = x * xs
470
	local xy = x * ys
471
	local xz = x * zs
472
	local yy = y * ys
473
	local yz = y * zs
474
	local zz = z * zs
475
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
476
end
477
 
478
function QuaternionSlerp(a, b, t)
479
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
480
	local startInterp, finishInterp;
481
	if cosTheta >= 0.0001 then
482
		if (1 - cosTheta) > 0.0001 then
483
			local theta = ACOS(cosTheta)
484
			local invSinTheta = 1 / SIN(theta)
485
			startInterp = SIN((1 - t) * theta) * invSinTheta
486
			finishInterp = SIN(t * theta) * invSinTheta
487
		else
488
			startInterp = 1 - t
489
			finishInterp = t
490
		end
491
	else
492
		if (1 + cosTheta) > 0.0001 then
493
			local theta = ACOS(-cosTheta)
494
			local invSinTheta = 1 / SIN(theta)
495
			startInterp = SIN((t - 1) * theta) * invSinTheta
496
			finishInterp = SIN(t * theta) * invSinTheta
497
		else
498
			startInterp = t - 1
499
			finishInterp = t
500
		end
501
	end
502
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
503
end
504
505
function Clerp(a, b, t)
506
	local qa = {QuaternionFromCFrame(a)}
507
	local qb = {QuaternionFromCFrame(b)}
508
	local ax, ay, az = a.x, a.y, a.z
509
	local bx, by, bz = b.x, b.y, b.z
510
	local _t = 1 - t
511
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
512
end
513
514
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
515
	local frame = IT("Frame")
516
	frame.BackgroundTransparency = TRANSPARENCY
517
	frame.BorderSizePixel = BORDERSIZEPIXEL
518
	frame.Position = POSITION
519
	frame.Size = SIZE
520
	frame.BackgroundColor3 = COLOR
521
	frame.BorderColor3 = BORDERCOLOR
522
	frame.Name = NAME
523
	frame.Parent = PARENT
524
	return frame
525
end
526
527
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
528
	local label = IT("TextLabel")
529
	label.BackgroundTransparency = 1
530
	label.Size = UD2(1, 0, 1, 0)
531
	label.Position = UD2(0, 0, 0, 0)
532
	label.TextColor3 = TEXTCOLOR
533
	label.TextStrokeTransparency = STROKETRANSPARENCY
534
	label.TextTransparency = TRANSPARENCY
535
	label.FontSize = TEXTFONTSIZE
536
	label.Font = TEXTFONT
537
	label.BorderSizePixel = BORDERSIZEPIXEL
538
	label.TextScaled = false
539
	label.Text = TEXT
540
	label.Name = NAME
541
	label.Parent = PARENT
542
	return label
543
end
544
545
function NoOutlines(PART)
546
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
547
end
548
549
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
550
	local NEWWELD = IT(TYPE)
551
	NEWWELD.Part0 = PART0
552
	NEWWELD.Part1 = PART1
553
	NEWWELD.C0 = C0
554
	NEWWELD.C1 = C1
555
	NEWWELD.Parent = PARENT
556
	return NEWWELD
557
end
558
559
local S = IT("Sound")
560
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
561
	local NEWSOUND = nil
562
	coroutine.resume(coroutine.create(function()
563
		NEWSOUND = S:Clone()
564
		NEWSOUND.Parent = PARENT
565
		NEWSOUND.Volume = VOLUME
566
		NEWSOUND.Pitch = PITCH
567
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
568
		NEWSOUND:play()
569
		if DOESLOOP == true then
570
			NEWSOUND.Looped = true
571
		else
572
			repeat wait(1) until NEWSOUND.Playing == false
573
			NEWSOUND:remove()
574
		end
575
	end))
576
	return NEWSOUND
577
end
578
579
function CFrameFromTopBack(at, top, back)
580
	local right = top:Cross(back)
581
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
582
end
583
584
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
585
function WACKYEFFECT(Table)
586
	local TYPE = (Table.EffectType or "Sphere")
587
	local SIZE = (Table.Size or VT(1,1,1))
588
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
589
	local TRANSPARENCY = (Table.Transparency or 0)
590
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
591
	local CFRAME = (Table.CFrame or Torso.CFrame)
592
	local MOVEDIRECTION = (Table.MoveToPos or nil)
593
	local ROTATION1 = (Table.RotationX or 0)
594
	local ROTATION2 = (Table.RotationY or 0)
595
	local ROTATION3 = (Table.RotationZ or 0)
596
	local MATERIAL = (Table.Material or "Neon")
597
	local COLOR = (Table.Color or C3(1,1,1))
598
	local TIME = (Table.Time or 45)
599
	local SOUNDID = (Table.SoundID or nil)
600
	local SOUNDPITCH = (Table.SoundPitch or nil)
601
	local SOUNDVOLUME = (Table.SoundVolume or nil)
602
	coroutine.resume(coroutine.create(function()
603
		local PLAYSSOUND = false
604
		local SOUND = nil
605
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
606
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
607
			PLAYSSOUND = true
608
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
609
		end
610
		EFFECT.Color = COLOR
611
		local MSH = nil
612
		if TYPE == "Sphere" then
613
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
614
		elseif TYPE == "Block" then
615
			MSH = IT("BlockMesh",EFFECT)
616
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
617
		elseif TYPE == "Wave" then
618
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
619
		elseif TYPE == "Ring" then
620
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
621
		elseif TYPE == "Slash" then
622
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
623
		elseif TYPE == "Round Slash" then
624
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
625
		elseif TYPE == "Swirl" then
626
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
627
		elseif TYPE == "Skull" then
628
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
629
		elseif TYPE == "Crystal" then
630
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
631
		end
632
		if MSH ~= nil then
633
			local MOVESPEED = nil
634
			if MOVEDIRECTION ~= nil then
635
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
636
			end
637
			local GROWTH = SIZE - ENDSIZE
638
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
639
			if TYPE == "Block" then
640
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
641
			else
642
				EFFECT.CFrame = CFRAME
643
			end
644
			for LOOP = 1, TIME+1 do
645
				Swait()
646
				MSH.Scale = MSH.Scale - GROWTH/TIME
647
				if TYPE == "Wave" then
648
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
649
				end
650
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
651
				if TYPE == "Block" then
652
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
653
				else
654
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
655
				end
656
				if MOVEDIRECTION ~= nil then
657
					local ORI = EFFECT.Orientation
658
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
659
					EFFECT.Orientation = ORI
660
				end
661
			end
662
			if PLAYSSOUND == false then
663
				EFFECT:remove()
664
			else
665
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
666
				EFFECT:remove()
667
			end
668
		else
669
			if PLAYSSOUND == false then
670
				EFFECT:remove()
671
			else
672
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
673
				EFFECT:remove()
674
			end
675
		end
676
	end))
677
end
678
679
function MakeForm(PART,TYPE)
680
	if TYPE == "Cyl" then
681
		local MSH = IT("CylinderMesh",PART)
682
	elseif TYPE == "Ball" then
683
		local MSH = IT("SpecialMesh",PART)
684
		MSH.MeshType = "Sphere"
685
	elseif TYPE == "Wedge" then
686
		local MSH = IT("SpecialMesh",PART)
687
		MSH.MeshType = "Wedge"
688
	end
689
end
690
691
Debris = game:GetService("Debris")
692
693
function CastProperRay(StartPos, EndPos, Distance, Ignore)
694
	local DIRECTION = CF(StartPos,EndPos).lookVector
695
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
696
end
697
698
local ROCK = script.Rock
699
ROCK.Parent = nil
700
function GetRock(FLOOROBJECT)
701
	local Rock = ROCK:Clone()
702
	Rock.Parent = Effects
703
	if FLOOROBJECT ~= nil then
704
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
705
			Rock.Material = FLOOROBJECT.Material
706
			Rock.Color = FLOOROBJECT.Color
707
		else
708
			Rock.Material = "Slate"
709
			Rock.Color = BRICKC"Dirt brown".Color
710
		end
711
	else
712
		Rock.Material = "Slate"
713
		Rock.Color = BRICKC"Dirt brown".Color
714
	end
715
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
716
	return Rock
717
end
718
719
local SPIKE = script.RockSpike
720
SPIKE.Parent = nil
721
function GetSpike(FLOOROBJECT)
722
	local Rock = SPIKE:Clone()
723
	Rock.Parent = Effects
724
	if FLOOROBJECT ~= nil then
725
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
726
			Rock.Material = FLOOROBJECT.Material
727
			Rock.Color = FLOOROBJECT.Color
728
		else
729
			Rock.Material = "Slate"
730
			Rock.Color = BRICKC"Dirt brown".Color
731
		end
732
	else
733
		Rock.Material = "Slate"
734
		Rock.Color = BRICKC"Dirt brown".Color
735
	end
736
	return Rock
737
end
738
739
local SHIELD = script.Shield
740
SHIELD.Parent = nil
741
function GetShield(FLOOROBJECT)
742
	local Rock = SHIELD:Clone()
743
	Rock.Parent = Effects
744
	if FLOOROBJECT ~= nil then
745
		Rock.Material = FLOOROBJECT.Material
746
		Rock.Color = FLOOROBJECT.Color
747
	else
748
		Rock.Material = "Slate"
749
		Rock.Color = BRICKC"Dirt brown".Color
750
	end
751
	return Rock
752
end
753
754
function RespondToImpact(Object,Rock)
755
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
756
	for i = 1, #BREAKABLEMATERIALS do
757
		local MATERIAL = BREAKABLEMATERIALS[i]
758
		if Object.Material == MATERIAL[1] then
759
			local A = Rock.Size.Magnitude
760
			local B = Object.Size.Magnitude
761
			if B < A*MATERIAL[2] then
762
				WaveParticles(Object.Position,B*3,Object.Color)
763
				Object:remove()
764
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
765
			end
766
		end
767
	end
768
end
769
770
function WaveParticles(Position,Size,Color)
771
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
772
	BASE.CFrame = CF(Position)
773
	local A = IT("Attachment",BASE)
774
	local WAVE = script.Wave:Clone()
775
	WAVE.Parent = A
776
	WAVE.Size = NumberSequence.new(0,Size)
777
	WAVE.Color = ColorSequence.new(Color)
778
	Debris:AddItem(BASE,0.5)
779
	WAVE:Emit(1)
780
end
781
782
--//=================================\\
783
--||	     WEAPON CREATION
784
--\\=================================//
785
786
local sick = Instance.new("Sound",Character)
787
788
local PILLAR = script.Pillar
789
PILLAR.Parent = nil
790
local HOOD = script.Hood
791
HOOD.Parent = Character
792
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
793
weldBetween(Torso,HOOD)
794
Head:ClearAllChildren()
795
Head.Transparency = 1
796
local EYE = script.Eye
797
EYE.Parent = Character
798
EYE.CFrame = Head.CFrame*CF(0,0,0)
799
EYE.Anchored = false
800
weldBetween(EYE,Head)
801
local COLLAR = script.Collar
802
COLLAR.Parent = Character
803
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
804
weldBetween(Torso,COLLAR)
805
local BONE = script.SpinePart
806
BONE.Parent = nil
807
local TAIL = {}
808
local LASTPART = Torso
809
local SIZE = BONE.Size
810
for i = 1, 23 do
811
	local PART = BONE:Clone()
812
	PART.Anchored = false
813
	PART.Parent = Character
814
	PART.Size = SIZE*((25-i)/10)/1.6
815
	if LASTPART == Torso then
816
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
817
		LASTPART = PART
818
		table.insert(TAIL,WELD)
819
	else
820
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
821
		LASTPART = PART
822
		table.insert(TAIL,WELD)
823
	end
824
end
825
for _, c in pairs(Character:GetChildren()) do
826
	if c:IsA("BasePart") then
827
		if c:FindFirstChildOfClass("ParticleEmitter") then
828
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
829
		end
830
		if c == Head then
831
			if c:FindFirstChild("face") then
832
				c.face:remove()
833
			end
834
		end
835
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
836
		c:remove()
837
	end
838
end
839
local BODY = {}
840
for _, c in pairs(Character:GetDescendants()) do
841
	if c:IsA("BasePart") and c.Name ~= "Handle" then
842
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
843
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
844
		end
845
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
846
	elseif c:IsA("JointInstance") then
847
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
848
	end
849
end
850
for e = 1, #BODY do
851
	if BODY[e] ~= nil then
852
		local STUFF = BODY[e]
853
		local PART = STUFF[1]
854
		local PARENT = STUFF[2]
855
		local MATERIAL = STUFF[3]
856
		local COLOR = STUFF[4]
857
		local TRANSPARENCY = STUFF[5]
858
		if PART.ClassName == "Part" and PART ~= RootPart then
859
			PART.Material = MATERIAL
860
			PART.Color = COLOR
861
			PART.Transparency = TRANSPARENCY
862
		end
863
		PART.AncestryChanged:Connect(function()
864
			PART.Parent = PARENT
865
		end)
866
	end
867
end
868
function refit()
869
	Character.Parent = workspace
870
	for e = 1, #BODY do
871
		if BODY[e] ~= nil then
872
			local STUFF = BODY[e]
873
			local PART = STUFF[1]
874
			local PARENT = STUFF[2]
875
			local MATERIAL = STUFF[3]
876
			local COLOR = STUFF[4]
877
			local TRANSPARENCY = STUFF[5]
878
			if PART:IsA("BasePart") and PART ~= RootPart then
879
				PART.Material = MATERIAL
880
				PART.Color = COLOR
881
				PART.Transparency = TRANSPARENCY+EXTRATRANS
882
			end
883
			if PART.Parent ~= PARENT then
884
				Humanoid:remove()
885
				PART.Parent = PARENT
886
				Humanoid = IT("Humanoid",Character)
887
			end
888
		end
889
	end
890
end
891
892
Humanoid.Died:connect(function()
893
	refit()
894
end)
895
896
--//=================================\\
897
--||			DAMAGING
898
--\\=================================//
899
900
function ApplyDamage(Humanoid,Damage,TorsoPart)
901
	Damage = Damage * DAMAGEMULTIPLIER
902
	if Humanoid.Health ~= 0 then
903
		Humanoid.Health = Humanoid.Health - Damage
904
	end
905
end
906
907
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
908
	local CHILDREN = workspace:GetDescendants()
909
	for index, CHILD in pairs(CHILDREN) do
910
		if CHILD.ClassName == "Model" and CHILD ~= Character then
911
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
912
			if HUM then
913
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
914
				if TORSO then
915
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
916
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
917
							CHILD:BreakJoints()
918
						else
919
							local DMG = MRANDOM(MINDMG,MAXDMG)
920
							ApplyDamage(HUM,DMG,TORSO)
921
						end
922
						if FLING > 0 then
923
							for _, c in pairs(CHILD:GetChildren()) do
924
								if c:IsA("BasePart") then
925
									local bv = Instance.new("BodyVelocity",c) 
926
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
927
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
928
									Debris:AddItem(bv,0.05)
929
								end
930
							end
931
						end
932
					end
933
				end
934
			end
935
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
936
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
937
				RespondToImpact(CHILD,ROCK)
938
			end
939
		end
940
	end
941
end
942
943
--//=================================\\
944
--||	ATTACK FUNCTIONS AND STUFF
945
--\\=================================//
946
947
function RockExplosion(Rock,Multiplier,Survive)
948
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
949
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
950
	local SIZE = (Rock.Size.Y*4)*Multiplier
951
	EXPLOSION.Enabled = false
952
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
953
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
954
	EXPLOSION:Emit(200,300)
955
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
956
	coroutine.resume(coroutine.create(function()
957
		Rock:BreakJoints()
958
		if Survive == nil then
959
			Rock.Transparency = 1
960
			Rock.CanCollide = false
961
			Rock.Anchored = true
962
			Debris:AddItem(Rock,5)
963
		end
964
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
965
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
966
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
967
		Swait()
968
		if HITFLOOR then
969
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
970
		end
971
		for i = 1, 5 do
972
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
973
		end
974
	end))
975
end
976
977
function Bullet()
978
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
979
	ATTACK = true
980
	Rooted = true
981
	local GYRO = IT("BodyGyro",RootPart)
982
	GYRO.D = 2
983
	GYRO.P = 2000
984
	GYRO.MaxTorque = VT(0,4000000,0)
985
	coroutine.resume(coroutine.create(function()
986
		repeat
987
			Swait()
988
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
989
		until ATTACK == false
990
		GYRO:Remove()
991
	end))
992
	local FLOOR = false
993
	if HITFLOOR then
994
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
995
			FLOOR = true
996
		end
997
	end
998
	if FLOOR == true then
999
		for i=0, 0.5, 0.1 / Animation_Speed do
1000
			Swait()
1001
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1002
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1003
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1004
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1005
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1006
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1007
		end
1008
		for i=0, 0.25, 0.1 / Animation_Speed do
1009
			Swait()
1010
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1012
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1013
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1014
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
		end
1017
		local ROCKPLACED = false
1018
		local Rock = nil
1019
		if HITFLOOR.Anchored == true then
1020
			Rock = GetRock(HITFLOOR)
1021
			Rock.Core.Emit.Enabled = true
1022
			Rock.Size = VT(6,6,6)
1023
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1024
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1025
			coroutine.resume(coroutine.create(function()
1026
				for i = 1, 30 do
1027
					Swait()
1028
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1029
				end
1030
				ROCKPLACED = true
1031
				Rock.Core.Emit.Enabled = false
1032
			end))
1033
		else
1034
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1035
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1036
				if TORSO then
1037
					Rock = TORSO
1038
					ROCK.Core:Clone().Parent = Rock
1039
				else
1040
					Rock = HITFLOOR
1041
					ROCK.Core:Clone().Parent = Rock
1042
				end
1043
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1044
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1045
				if TORSO then
1046
					Rock = TORSO
1047
					ROCK.Core:Clone().Parent = Rock
1048
				else
1049
					Rock = HITFLOOR
1050
					ROCK.Core:Clone().Parent = Rock
1051
				end
1052
			else
1053
				Rock = HITFLOOR
1054
				ROCK.Core:Clone().Parent = Rock
1055
			end
1056
			Rock.Anchored = true
1057
			coroutine.resume(coroutine.create(function()
1058
				for i = 1, 30 do
1059
					Swait()
1060
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1061
				end
1062
				ROCKPLACED = true
1063
			end))
1064
		end
1065
		for i=0, 0.1, 0.1 / Animation_Speed do
1066
			Swait()
1067
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1068
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1069
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1070
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1071
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1072
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1073
		end
1074
		repeat
1075
			Swait()
1076
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1077
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1078
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1079
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1080
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1081
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1082
		until ROCKPLACED == true
1083
		for i=0, 0.1, 0.1 / Animation_Speed do
1084
			Swait()
1085
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1086
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1087
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1088
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1089
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1090
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
		end
1092
		WaveParticles(Rock.Position,12,C3(1,1,1))
1093
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1094
		coroutine.resume(coroutine.create(function()
1095
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1096
				for i = 1, 200 do
1097
					Swait()
1098
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1099
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1100
					if HIT then
1101
						RespondToImpact(HIT,Rock)
1102
						break
1103
					end
1104
				end
1105
				RockExplosion(Rock,1)
1106
			else
1107
				for i = 1, 60 do
1108
					Swait()
1109
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1110
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1111
					if HIT then
1112
						RespondToImpact(HIT,Rock)
1113
						break
1114
					end
1115
				end
1116
				RockExplosion(Rock,2)
1117
			end
1118
		end))
1119
		for i=0, 0.4, 0.1 / Animation_Speed do
1120
			Swait()
1121
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1122
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1123
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1124
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1125
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1126
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1127
		end
1128
	else
1129
		local GRAV = IT("BodyPosition",RootPart)
1130
		GRAV.D = 250
1131
		GRAV.P = 20000
1132
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1133
		GRAV.Position = RootPart.Position
1134
		local Rock = GetRock()
1135
		Rock.Size = VT(0,0,0)
1136
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1137
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1138
		local DONEROCK = false
1139
		coroutine.resume(coroutine.create(function()
1140
			for i = 1, 15 do
1141
				Swait()
1142
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1143
				Rock.Size = Rock.Size * 1.1
1144
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1145
			end
1146
			DONEROCK = true
1147
		end))
1148
		repeat
1149
			Swait()
1150
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1153
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1154
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
		until DONEROCK == true
1157
		local LOOP = 0
1158
		for i=0, 0.2, 0.1 / Animation_Speed do
1159
			Swait()
1160
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1161
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1162
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1163
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1164
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1165
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1166
		end
1167
		WaveParticles(Rock.Position,5,C3(1,1,1))
1168
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1169
		coroutine.resume(coroutine.create(function()
1170
			for i = 1, 300 do
1171
				Swait()
1172
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1173
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1174
				if HIT then
1175
					RespondToImpact(HIT,Rock)
1176
					break
1177
				end
1178
			end
1179
			RockExplosion(Rock,1)
1180
		end))
1181
		for i=0, 0.3, 0.1 / Animation_Speed do
1182
			Swait()
1183
			LOOP = LOOP + 15*3
1184
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1186
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1187
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1188
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1189
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1190
		end
1191
		GRAV:remove()
1192
	end
1193
	ATTACK = false
1194
	Rooted = false
1195
end
1196
1197
function Melee()
1198
	ATTACK = true
1199
	Rooted = false
1200
	Speed = 12
1201
	repeat
1202
		Swait()
1203
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1204
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1205
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
	until KEYHOLD == false
1210
	Speed = 0
1211
	local ROOT = nil
1212
	local TORS = nil
1213
	local HUMAN = nil
1214
	local DIST = 4
1215
	for i=0, 0.2, 0.1 / Animation_Speed do
1216
		Swait()
1217
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1218
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1219
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1220
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1221
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1222
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1223
	end
1224
	for i=0, 1, 0.1 / Animation_Speed do
1225
		Swait()
1226
		local CHILDREN = workspace:GetDescendants()
1227
		for index, CHILD in pairs(CHILDREN) do
1228
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1229
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1230
				if HUM then
1231
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1232
					if TORSO and HUM.Health > 0 then
1233
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1234
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1235
							ROOT = TORSO
1236
							HUMAN = HUM
1237
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1238
						end
1239
					end
1240
				end
1241
			end
1242
		end
1243
		if ROOT then
1244
			break
1245
		end
1246
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1247
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1248
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1249
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1250
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1252
	end
1253
	if ROOT then
1254
		local POSITIONED = false
1255
		coroutine.resume(coroutine.create(function()
1256
			ROOT.Anchored = true
1257
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1258
			for i = 1, 25 do
1259
				ROOT.Anchored = true
1260
				Swait()
1261
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1262
			end
1263
			POSITIONED = true
1264
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1265
			ROOT.Anchored = false
1266
		end))
1267
		repeat
1268
			Swait()
1269
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1271
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1272
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1273
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
		until POSITIONED == true
1276
		for i = 1, 3 do
1277
			for i=0, 0.5, 0.1 / Animation_Speed do
1278
				Swait()
1279
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1280
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1281
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1282
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1283
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1284
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1285
			end
1286
			for i=0, 0.15, 0.1 / Animation_Speed do
1287
				Swait()
1288
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1289
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1290
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1291
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1292
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1293
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1294
			end
1295
			local EMIT = script.Emit:Clone()
1296
			EMIT.Parent = TORS
1297
			EMIT.Size = NumberSequence.new(1,0)
1298
			EMIT:Emit(120)
1299
			Debris:AddItem(EMIT,5)
1300
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1301
			WaveParticles(TORS.Position,12,C3(1,1,1))
1302
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1303
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1304
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1305
			for i=0, 0.25, 0.1 / Animation_Speed do
1306
				Swait()
1307
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1309
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1310
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1311
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
			end
1314
			if HUMAN.Health == 0 then
1315
				break
1316
			end
1317
			for i=0, 0.2, 0.1 / Animation_Speed do
1318
				Swait()
1319
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1320
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1321
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1322
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1323
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1325
			end
1326
		end
1327
	end
1328
	Speed = 25
1329
	ATTACK = false
1330
	Rooted = false
1331
end
1332
1333
function Launch()
1334
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1335
	if HITFLOOR then
1336
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1337
		local P = PILLAR:Clone()
1338
		P.Color = HITFLOOR.Color
1339
		P.Material = HITFLOOR.Material
1340
		P.Parent = Effects
1341
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1342
		coroutine.resume(coroutine.create(function()
1343
			for i = 1, 6 do
1344
				Swait()
1345
				P.CFrame = P.CFrame * CF(0,0.9,0)
1346
			end
1347
			wait(1)
1348
			for i = 1, 45 do
1349
				Swait()
1350
				P.Transparency =P.Transparency + 1/45 
1351
			end
1352
			P:remove()
1353
		end))
1354
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1355
		RootPart.Velocity = VT(0,0,0)
1356
		local bv = Instance.new("BodyVelocity",RootPart) 
1357
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1358
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1359
		Debris:AddItem(bv,0.1)
1360
	end
1361
end
1362
1363
function Ravage()
1364
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1365
	if HITFLOOR then
1366
		ATTACK = true
1367
		Rooted = false
1368
		for i=0, 0.3, 0.1 / Animation_Speed do
1369
			Swait()
1370
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1371
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1372
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1373
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1374
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1375
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
		end
1377
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1378
		Rooted = true
1379
		CreateSound(217767125, RightArm, 5, 1, false)
1380
		for i=0, 0.15, 0.1 / Animation_Speed do
1381
			Swait()
1382
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1383
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1384
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1385
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1386
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1387
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1388
		end
1389
		local HOLD = true
1390
		coroutine.resume(coroutine.create(function()
1391
			repeat
1392
				Swait()
1393
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1394
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1395
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1396
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1397
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1398
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1399
			until HOLD == false
1400
		end))
1401
		repeat
1402
			wait(0.3)
1403
			coroutine.resume(coroutine.create(function()
1404
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1405
				if HITFLOOR then
1406
					if HITFLOOR.Anchored == true then
1407
						local ROCK = GetRock(HITFLOOR)
1408
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1409
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1410
						ROCK.Core.Emit.Enabled = true
1411
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1412
						local POS = ROCK.CFrame*CF(0,12,0)
1413
						for i = 1, 25 do
1414
							ROCK.Anchored = true
1415
							Swait()
1416
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1417
						end
1418
						ROCK.Core.Emit.Enabled = false
1419
						wait(0.3)
1420
						RockExplosion(ROCK,1)
1421
					end
1422
				end
1423
			end))
1424
		until KEYHOLD == false
1425
		wait(0.5)
1426
		HOLD = false
1427
		ATTACK = false
1428
		Rooted = false
1429
	end
1430
end
1431
1432
function Shield()
1433
	ATTACK = true
1434
	Rooted = false
1435
	local GYRO = IT("BodyGyro",RootPart)
1436
	GYRO.D = 2
1437
	GYRO.P = 2000
1438
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1439
	local GRAV = IT("BodyPosition",RootPart)
1440
	GRAV.D = 250
1441
	GRAV.P = 20000
1442
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1443
	GRAV.Position = RootPart.Position
1444
	coroutine.resume(coroutine.create(function()
1445
		repeat
1446
			Swait()
1447
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1448
		until ATTACK == false
1449
		GYRO:Remove()
1450
		GRAV:Remove()
1451
	end))
1452
	for i=0, 0.3, 0.1 / Animation_Speed do
1453
		Swait()
1454
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1455
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1456
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1457
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1458
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
	end
1461
	local Defence = GetShield()
1462
	Defence.Size = VT(0,2,0)
1463
	Defence.Parent = Effects
1464
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1465
	WaveParticles(Defence.Position,12,Defence.Color)
1466
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1467
	local FIX = Defence.AncestryChanged:Connect(function()
1468
		Defence.Parent = Effects
1469
	end)
1470
	for i = 1, 40 do
1471
		Swait()
1472
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1473
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1474
	end
1475
	repeat
1476
		Swait()
1477
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1478
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1479
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1480
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1481
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1482
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1483
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1484
	until KEYHOLD == false
1485
	FIX:Disconnect()
1486
	coroutine.resume(coroutine.create(function()
1487
		for i = 1, 40 do
1488
			Swait()
1489
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1490
		end
1491
		WaveParticles(Defence.Position,12,Defence.Color)
1492
		Defence:remove()
1493
	end))
1494
	ATTACK = false
1495
	Rooted = false
1496
end
1497
1498
function TwinMeteor()
1499
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1500
	if HITFLOOR == nil then
1501
		ATTACK = true
1502
		Rooted = false
1503
		local GYRO = IT("BodyGyro",RootPart)
1504
		GYRO.D = 2
1505
		GYRO.P = 2000
1506
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1507
		local GRAV = IT("BodyPosition",RootPart)
1508
		GRAV.D = 250
1509
		GRAV.P = 20000
1510
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1511
		GRAV.Position = RootPart.Position
1512
		coroutine.resume(coroutine.create(function()
1513
			repeat
1514
				Swait()
1515
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1516
			until ATTACK == false
1517
			GYRO:Remove()
1518
			GRAV:Remove()
1519
		end))
1520
		local CHARGED = false
1521
		coroutine.resume(coroutine.create(function()
1522
			repeat
1523
				Swait()
1524
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1525
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1527
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1528
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1529
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1530
			until CHARGED == true
1531
		end))
1532
		local ROCK1 = GetRock()
1533
		local ROCK2 = GetRock()
1534
		local VORTEX1 = script.Vortex:Clone()
1535
		local VORTEX2 = script.Vortex:Clone()
1536
		VORTEX1.Parent = ROCK1.Core
1537
		VORTEX2.Parent = ROCK2.Core
1538
		ROCK1.Core.Emit.Enabled = true
1539
		ROCK2.Core.Emit.Enabled = true
1540
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1541
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1542
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1543
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1544
		for i = 1, 70 do
1545
			Swait()
1546
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1547
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1548
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1549
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1550
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1551
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1552
			VORTEX1:Emit(1)
1553
			VORTEX2:Emit(1)
1554
		end
1555
		CHARGED = true
1556
		for i=0, 1, 0.1 / Animation_Speed do
1557
			Swait()
1558
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1559
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
		end
1567
		for i=0, 0.5, 0.1 / Animation_Speed do
1568
			Swait()
1569
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1570
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1571
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1572
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1573
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1574
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1575
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1576
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1577
		end
1578
		coroutine.resume(coroutine.create(function()
1579
			local Rock = ROCK1
1580
			WaveParticles(Rock.Position,30,C3(1,1,1))
1581
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1582
			for i = 1, 200 do
1583
				Swait()
1584
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1585
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1586
				if HIT then
1587
					RespondToImpact(HIT,Rock)
1588
					break
1589
				end
1590
			end
1591
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1592
			for i = 1, 6 do
1593
				RockExplosion(Rock,1.5,true)
1594
				wait(1)
1595
			end
1596
			RockExplosion(Rock,1.5)
1597
		end))
1598
		for i=0, 1, 0.1 / Animation_Speed do
1599
			Swait()
1600
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1601
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1602
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1603
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1604
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1605
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1606
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1607
		end
1608
		for i=0, 0.5, 0.1 / Animation_Speed do
1609
			Swait()
1610
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1611
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1612
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1613
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1614
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1615
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1616
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1617
		end
1618
		coroutine.resume(coroutine.create(function()
1619
			local Rock = ROCK2
1620
			WaveParticles(Rock.Position,30,C3(1,1,1))
1621
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1622
			for i = 1, 200 do
1623
				Swait()
1624
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1625
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1626
				if HIT then
1627
					RespondToImpact(HIT,Rock)
1628
					break
1629
				end
1630
			end
1631
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1632
			for i = 1, 6 do
1633
				RockExplosion(Rock,1.5,true)
1634
				wait(1)
1635
			end
1636
			RockExplosion(Rock,1.5)
1637
		end))
1638
		for i=0, 1, 0.1 / Animation_Speed do
1639
			Swait()
1640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1644
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1646
		end
1647
		ATTACK = false
1648
		Rooted = false
1649
	end
1650
end
1651
1652
function Spikes()
1653
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1654
	if HITFLOOR then
1655
		ATTACK = true
1656
		Rooted = true
1657
		local GYRO = IT("BodyGyro",RootPart)
1658
		GYRO.D = 2
1659
		GYRO.P = 2000
1660
		GYRO.MaxTorque = VT(0,4000000,0)
1661
		coroutine.resume(coroutine.create(function()
1662
			repeat
1663
				Swait()
1664
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1665
			until ATTACK == false
1666
			GYRO:Remove()
1667
		end))
1668
		for i=0, 1, 0.1 / Animation_Speed do
1669
			Swait()
1670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1671
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1672
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1673
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1674
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1675
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1676
		end
1677
		for i=0, 0.25, 0.1 / Animation_Speed do
1678
			Swait()
1679
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1680
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1681
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1682
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1683
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1684
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1685
		end
1686
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1687
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1688
		coroutine.resume(coroutine.create(function()
1689
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1690
			for i = 1, 60 do
1691
				Swait()
1692
				local SPIKE = GetSpike(HITFLOOR)
1693
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1694
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1695
				coroutine.resume(coroutine.create(function()
1696
					local POS = SPIKE.CFrame*CF(0,11,0)
1697
					for i = 1, 25 do
1698
						Swait()
1699
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1700
					end
1701
					wait(0.2)
1702
					for i = 1, 45 do
1703
						Swait()
1704
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1705
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1706
					end
1707
					SPIKE:remove()
1708
				end))
1709
			end
1710
		end))
1711
		wait(0.3)
1712
		ATTACK = false
1713
		Rooted = false
1714
	end
1715
end
1716
1717
function TakeOnMe()
1718
	Speed = 5
1719
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1720
	ATTACK = true
1721
	Rooted = false
1722
	local DANCE = true
1723
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1724
		if NEWKEY == "p" then
1725
			DANCE = false
1726
		end
1727
	end)
1728
	PLAYSONG = false
1729
	while true do
1730
		for i = 1, 15 do
1731
			Swait()
1732
			MEME.Parent = Effects
1733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1737
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1739
		end
1740
		if DANCE == false then
1741
			break
1742
		end
1743
		for i = 1, 15 do
1744
			Swait()
1745
			MEME.Parent = Effects
1746
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1747
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1748
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1749
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1750
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1751
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1752
		end
1753
	end
1754
	PLAYSONG = true
1755
	KEY:Disconnect()
1756
	MEME:remove()
1757
	Speed = 25
1758
	ATTACK = false
1759
	Rooted = false
1760
end
1761
1762
function Noclip()
1763
	ATTACK = true
1764
	Rooted = true
1765
	UNANCHOR = false
1766
	RootPart.Anchored = true
1767
	local CLIPPING = true
1768
	local MOVEMENT = nil
1769
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1770
	for i = 1, 50 do
1771
		Swait()
1772
		EXTRATRANS = EXTRATRANS + 0.5/50
1773
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1774
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1775
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1776
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1777
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1778
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1779
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1780
	end
1781
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1782
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1783
		if NEWKEY == "w" then
1784
			MOVEMENT = "Forward"
1785
			repeat
1786
				Swait()
1787
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1788
			until KEYHOLD == false
1789
		elseif NEWKEY == "s" then
1790
			MOVEMENT = "Backwards"
1791
			repeat
1792
				Swait()
1793
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1794
			until KEYHOLD == false
1795
		elseif NEWKEY == "a" then
1796
			MOVEMENT = "Strafe"
1797
			repeat
1798
				Swait()
1799
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1800
			until KEYHOLD == false
1801
		elseif NEWKEY == "d" then
1802
			MOVEMENT = "Strafe"
1803
			repeat
1804
				Swait()
1805
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1806
			until KEYHOLD == false
1807
		elseif NEWKEY == "y" then
1808
			CLIPPING = false
1809
		end
1810
		MOVEMENT = nil
1811
	end)
1812
	local LOOP = 0
1813
	repeat
1814
		Swait()
1815
		AURA.Parent = Torso
1816
		LOOP = LOOP + 1
1817
		if LOOP >= 15 then
1818
			LOOP = 0
1819
			WaveParticles(Torso.Position,15,C3(1,1,1))
1820
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1821
		end
1822
		if MOVEMENT == nil then
1823
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1824
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1826
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1827
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1828
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1829
		elseif MOVEMENT == "Forward" then
1830
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1831
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1832
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1833
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1834
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1835
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
		elseif MOVEMENT == "Backwards" then
1837
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1838
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1839
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1840
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1841
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1842
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1843
		elseif MOVEMENT == "Strafe" then
1844
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1850
		end
1851
	until CLIPPING == false
1852
	KEY:Disconnect()
1853
	coroutine.resume(coroutine.create(function()
1854
		for i = 1, 20 do
1855
			Swait()
1856
			AURA.Volume = AURA.Volume - 3/20
1857
		end
1858
		AURA:remove()
1859
	end))
1860
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1861
	for i = 1, 50 do
1862
		Swait()
1863
		EXTRATRANS = EXTRATRANS - 0.5/50
1864
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
1865
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1866
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1867
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1868
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1869
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1870
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1871
	end
1872
	EXTRATRANS = 0
1873
	UNANCHOR = true
1874
	ATTACK = false
1875
	Rooted = false
1876
end
1877
1878
function Taunt()
1879
	ATTACK = true
1880
	Rooted = true
1881
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
1882
	repeat
1883
		Swait()
1884
		TAUNT.Parent = Torso
1885
		TAUNT.Playing = true
1886
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1887
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
1888
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1889
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1890
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1891
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1892
	until TAUNT.TimePosition >= 1.25
1893
	for i=0, 1.6, 0.1 / Animation_Speed do
1894
		Swait()
1895
		TAUNT.Parent = Torso
1896
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1897
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1898
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1899
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1900
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1901
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1902
	end
1903
	ATTACK = false
1904
	Rooted = false
1905
end
1906
1907
--//=================================\\
1908
--||	  ASSIGN THINGS TO KEYS
1909
--\\=================================//
1910
1911
function MouseDown(Mouse)
1912
	if ATTACK == false then
1913
	end
1914
end
1915
1916
function MouseUp(Mouse)
1917
HOLD = false
1918
end
1919
1920
function KeyDown(Key)
1921
	KEYHOLD = true
1922
	if Key == "z" and ATTACK == false then
1923
		Bullet()
1924
	end
1925
1926
	if Key == "b" and ATTACK == false then
1927
		Melee()
1928
	end
1929
1930
	if Key == "c" and ATTACK == false then
1931
		Launch()
1932
	end
1933
1934
	if Key == "v" and ATTACK == false then
1935
		Ravage()
1936
	end
1937
1938
	if Key == "e" and ATTACK == false then
1939
		Shield()
1940
	end
1941
1942
	if Key == "q" and ATTACK == false then
1943
		Spikes()
1944
	end
1945
1946
	if Key == "x" and ATTACK == false then
1947
		TwinMeteor()
1948
	end
1949
1950
	if Key == "y" and ATTACK == false then
1951
		Noclip()
1952
	end
1953
1954
	if Key == "p" and ATTACK == false then
1955
		TakeOnMe()
1956
	end
1957
1958
	if Key == "t" and ATTACK == false then
1959
		Taunt()
1960
	end
1961
1962
	if Key == "]" and ATTACK == false then
1963
		if PLAYSONG == true then
1964
			PLAYSONG = false
1965
		else
1966
			PLAYSONG = true
1967
		end
1968
	end
1969
end
1970
1971
function KeyUp(Key)
1972
	KEYHOLD = false
1973
end
1974
1975
	Mouse.Button1Down:connect(function(NEWKEY)
1976
		MouseDown(NEWKEY)
1977
	end)
1978
	Mouse.Button1Up:connect(function(NEWKEY)
1979
		MouseUp(NEWKEY)
1980
	end)
1981
	Mouse.KeyDown:connect(function(NEWKEY)
1982
		KeyDown(NEWKEY)
1983
	end)
1984
	Mouse.KeyUp:connect(function(NEWKEY)
1985
		KeyUp(NEWKEY)
1986
	end)
1987
1988
--//=================================\\
1989
--\\=================================//
1990
1991
function AntiTimeStop()
1992
	for _, c in pairs(Character:GetChildren()) do
1993
		if c:IsA("BasePart") and c ~= RootPart then
1994
			c.Anchored = false
1995
		end
1996
	end
1997
	if UNANCHOR == true then
1998
		RootPart.Anchored = false
1999
	else
2000
		RootPart.Anchored = true
2001
	end
2002
end
2003
2004
--//=================================\\
2005
--||	WRAP THE WHOLE SCRIPT UP
2006
--\\=================================//
2007
2008
Humanoid.Changed:connect(function(Jump)
2009
	if Jump == "Jump" and (Disable_Jump == true) then
2010
		Humanoid.Jump = false
2011
	end
2012
end)
2013
2014
while true do
2015
	Swait()
2016
	Head:ClearAllChildren()
2017
	script.Parent = WEAPONGUI
2018
	ANIMATE.Parent = nil
2019
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2020
	    v:Stop();
2021
	end
2022
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2023
		Humanoid = IT("Humanoid",Character)
2024
	end
2025
	SINE = SINE + CHANGE
2026
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2027
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2028
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2029
	local WALKSPEEDVALUE = 4
2030
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2031
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2032
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2033
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2034
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2035
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2036
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2037
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2038
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2039
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2040
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2041
	end
2042
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2043
		ANIM = "Jump"
2044
		if ATTACK == false then
2045
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2046
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2047
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2048
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2049
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2050
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2051
		end
2052
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2053
		ANIM = "Fall"
2054
		if ATTACK == false then
2055
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2056
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2057
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2058
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2059
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2060
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2061
		end
2062
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2063
		ANIM = "Idle"
2064
		if ATTACK == false then
2065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2069
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2070
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2071
		end
2072
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2073
		ANIM = "Walk"
2074
		if ATTACK == false then
2075
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2076
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2077
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2078
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2079
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2080
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2081
		end
2082
	end
2083
	for _, c in pairs(Character:GetChildren()) do
2084
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2085
			c:remove()
2086
		end
2087
	end
2088
	AntiTimeStop()
2089
	Humanoid.MaxHealth = 10e10
2090
	Humanoid.Health = 10e10
2091
	if Rooted == false then
2092
		Disable_Jump = false
2093
		Humanoid.WalkSpeed = Speed
2094
	elseif Rooted == true then
2095
		Disable_Jump = true
2096
		Humanoid.WalkSpeed = 0
2097
	end
2098
	for E = 1, #TAIL do
2099
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2100
	end
2101
	sick.SoundId = "rbxassetid://0"
2102
	sick.Looped = true
2103
	sick.Pitch = 1
2104
	sick.Volume = 2
2105
	sick.Parent = Effects
2106
	sick.Playing = PLAYSONG
2107
	Humanoid.PlatformStand = false
2108
	Humanoid.Name = "I am the god of earth"
2109
	refit()
2110
	if Character:FindFirstChild("Pants") == nil then
2111
		script.Pants:Clone().Parent = Character
2112
	end
2113
	if Character:FindFirstChild("Shirt") == nil then
2114
		script.Shirt:Clone().Parent = Character
2115
	end
2116
	for _, c in pairs(Character:GetChildren()) do
2117
		if c:IsA("BasePart") and ATTACK == false then
2118
			for _, e in pairs(c:GetChildren()) do
2119
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2120
					e:remove()
2121
				end
2122
			end
2123
		end
2124
	end
2125
end
2126
2127
--//=================================\\
2128
--\\=================================//
2129
2130
2131
2132
2133
2134
--//====================================================\\--
2135
--||			  		 END OF SCRIPT
2136
--\\====================================================//--