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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | ||
| 3 | local Player,game,owner = owner,game | |
| 4 | ||
| 5 | local RealPlayer = Player | |
| 6 | ||
| 7 | do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 8 | --//====================================================\\-- | |
| 9 | --|| CREATED BY SHACKLUSTER | |
| 10 | --\\====================================================//-- | |
| 11 | Player = game.Players.LocalPlayer | |
| 12 | Character = Player.Character | |
| 13 | local txt = Instance.new("BillboardGui", Character)
| |
| 14 | txt.Adornee = Character.Head | |
| 15 | txt.Name = "_status" | |
| 16 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 17 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 18 | local text = Instance.new("TextLabel", txt)
| |
| 19 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 20 | text.FontSize = "Size24" | |
| 21 | text.TextScaled = true | |
| 22 | text.TextTransparency = 0 | |
| 23 | text.BackgroundTransparency = 10 | |
| 24 | text.TextTransparency = 0 | |
| 25 | text.TextStrokeTransparency = 0 | |
| 26 | text.Font = "Antique" | |
| 27 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 28 | text.Text = "Terra God" | |
| 29 | ||
| 30 | ||
| 31 | local createstuff = function() | |
| 32 | local stuff = Instance.new("Model")
| |
| 33 | local collar = Instance.new("Part")
| |
| 34 | local mesh = Instance.new("FileMesh")
| |
| 35 | local part = Instance.new("Part")
| |
| 36 | local mesh_2 = Instance.new("CylinderMesh")
| |
| 37 | local weld = Instance.new("ManualWeld")
| |
| 38 | local eye = Instance.new("Part")
| |
| 39 | local mesh_3 = Instance.new("SpecialMesh")
| |
| 40 | local decal = Instance.new("Decal")
| |
| 41 | local hood = Instance.new("Part")
| |
| 42 | local mesh_4 = Instance.new("FileMesh")
| |
| 43 | local pillar = Instance.new("Part")
| |
| 44 | local rock = Instance.new("Part")
| |
| 45 | local core = Instance.new("Attachment")
| |
| 46 | local emit = Instance.new("ParticleEmitter")
| |
| 47 | local mesh_5 = Instance.new("FileMesh")
| |
| 48 | local rockspike = Instance.new("Part")
| |
| 49 | local mesh_6 = Instance.new("SpecialMesh")
| |
| 50 | local shield = Instance.new("Part")
| |
| 51 | local core_2 = Instance.new("Attachment")
| |
| 52 | local spinepart = Instance.new("Part")
| |
| 53 | local mesh_7 = Instance.new("FileMesh")
| |
| 54 | local pants = Instance.new("Pants")
| |
| 55 | local shirt = Instance.new("Shirt")
| |
| 56 | local emit_2 = Instance.new("ParticleEmitter")
| |
| 57 | local vortex = Instance.new("ParticleEmitter")
| |
| 58 | local wave = Instance.new("ParticleEmitter")
| |
| 59 | ||
| 60 | stuff.Name = "Stuff" | |
| 61 | stuff.Parent = workspace | |
| 62 | collar.Size = Vector3.new(2.06, 0.2, 2.06) | |
| 63 | collar.Name = "Collar" | |
| 64 | collar.Material = Enum.Material.Metal | |
| 65 | collar.TopSurface = Enum.SurfaceType.Smooth | |
| 66 | collar.BottomSurface = Enum.SurfaceType.Smooth | |
| 67 | collar.Parent = stuff | |
| 68 | collar.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
| 69 | mesh.MeshId = "rbxassetid://1861264141" | |
| 70 | mesh.Parent = collar | |
| 71 | part.Size = Vector3.new(1.3, 0.2, 1.3) | |
| 72 | part.BrickColor = BrickColor.new("Really black")
| |
| 73 | part.Color = Color3.new(0.109804, 0.0823529, 0.117647) | |
| 74 | part.Material = Enum.Material.Metal | |
| 75 | part.TopSurface = Enum.SurfaceType.Smooth | |
| 76 | part.BottomSurface = Enum.SurfaceType.Smooth | |
| 77 | part.Parent = collar | |
| 78 | part.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
| 79 | mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 80 | mesh_2.Parent = part | |
| 81 | weld.Part0 = collar | |
| 82 | weld.Name = "Weld" | |
| 83 | weld.Part1 = part | |
| 84 | weld.Parent = collar | |
| 85 | eye.Anchored = true | |
| 86 | eye.Size = Vector3.new(2, 2, 2) | |
| 87 | eye.BottomSurface = Enum.SurfaceType.Smooth | |
| 88 | eye.Material = Enum.Material.SmoothPlastic | |
| 89 | eye.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 90 | eye.Name = "Eye" | |
| 91 | eye.TopSurface = Enum.SurfaceType.Smooth | |
| 92 | eye.BrickColor = BrickColor.new("Institutional white")
| |
| 93 | eye.Parent = stuff | |
| 94 | eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0) | |
| 95 | mesh_3.MeshType = Enum.MeshType.Sphere | |
| 96 | mesh_3.Parent = eye | |
| 97 | decal.Texture = "http://www.roblox.com/asset/?id=743271416" | |
| 98 | decal.Parent = eye | |
| 99 | hood.Size = Vector3.new(2.919, 2.394, 2.891) | |
| 100 | hood.BottomSurface = Enum.SurfaceType.Smooth | |
| 101 | hood.Material = Enum.Material.SmoothPlastic | |
| 102 | hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 103 | hood.BrickColor = BrickColor.new("Really black")
| |
| 104 | hood.TopSurface = Enum.SurfaceType.Smooth | |
| 105 | hood.Name = "Hood" | |
| 106 | hood.Parent = stuff | |
| 107 | hood.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
| 108 | mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4) | |
| 109 | mesh_4.MeshId = "rbxassetid://16952952" | |
| 110 | mesh_4.Parent = hood | |
| 111 | pillar.Size = Vector3.new(1, 1, 1) | |
| 112 | pillar.Name = "Pillar" | |
| 113 | pillar.Material = Enum.Material.Metal | |
| 114 | pillar.TopSurface = Enum.SurfaceType.Smooth | |
| 115 | pillar.BottomSurface = Enum.SurfaceType.Smooth | |
| 116 | pillar.Parent = stuff | |
| 117 | pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
| 118 | rock.Size = Vector3.new(2.03, 1.978, 2.057) | |
| 119 | rock.BottomSurface = Enum.SurfaceType.Smooth | |
| 120 | rock.Name = "Rock" | |
| 121 | rock.TopSurface = Enum.SurfaceType.Smooth | |
| 122 | rock.Parent = stuff | |
| 123 | rock.CFrame = CFrame.new(-0.43, 45.908, -52.56) | |
| 124 | core.Name = "Core" | |
| 125 | core.Parent = rock | |
| 126 | emit.Enabled = false | |
| 127 | emit.Lifetime = NumberRange.new(1, 4) | |
| 128 | emit.Name = "Emit" | |
| 129 | emit.Speed = NumberRange.new(0, 35) | |
| 130 | emit.Rotation = NumberRange.new(0, 360) | |
| 131 | emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
| |
| 132 | emit.VelocitySpread = 360 | |
| 133 | emit.Texture = "rbxassetid://281633012" | |
| 134 | emit.Acceleration = Vector3.new(0, -15, 0) | |
| 135 | emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
| 136 | emit.RotSpeed = NumberRange.new(-25, 25) | |
| 137 | emit.SpreadAngle = Vector2.new(360, 360) | |
| 138 | emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
| |
| 139 | emit.Parent = core | |
| 140 | mesh_5.MeshId = "rbxassetid://1861108040" | |
| 141 | mesh_5.Parent = rock | |
| 142 | rockspike.Anchored = true | |
| 143 | rockspike.Size = Vector3.new(3.364, 20, 3.364) | |
| 144 | rockspike.BottomSurface = Enum.SurfaceType.Smooth | |
| 145 | rockspike.Material = Enum.Material.Grass | |
| 146 | rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
| 147 | rockspike.Name = "RockSpike" | |
| 148 | rockspike.TopSurface = Enum.SurfaceType.Smooth | |
| 149 | rockspike.BrickColor = BrickColor.new("Pine Cone")
| |
| 150 | rockspike.Parent = stuff | |
| 151 | rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96) | |
| 152 | mesh_6.TextureId = "rbxassetid://136560096" | |
| 153 | mesh_6.MeshType = Enum.MeshType.FileMesh | |
| 154 | mesh_6.MeshId = "rbxassetid://1861231635" | |
| 155 | mesh_6.Parent = rockspike | |
| 156 | shield.Size = Vector3.new(1, 1, 1) | |
| 157 | shield.Name = "Shield" | |
| 158 | shield.Material = Enum.Material.Metal | |
| 159 | shield.TopSurface = Enum.SurfaceType.Smooth | |
| 160 | shield.BottomSurface = Enum.SurfaceType.Smooth | |
| 161 | shield.Parent = stuff | |
| 162 | shield.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
| 163 | core_2.Name = "Core" | |
| 164 | core_2.Parent = shield | |
| 165 | spinepart.CanCollide = false | |
| 166 | spinepart.Size = Vector3.new(0.3, 0.3, 0.6) | |
| 167 | spinepart.BrickColor = BrickColor.new("Institutional white")
| |
| 168 | spinepart.BottomSurface = Enum.SurfaceType.Smooth | |
| 169 | spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 170 | spinepart.Name = "SpinePart" | |
| 171 | spinepart.TopSurface = Enum.SurfaceType.Smooth | |
| 172 | spinepart.Parent = stuff | |
| 173 | spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56) | |
| 174 | mesh_7.MeshId = "rbxassetid://1861166416" | |
| 175 | mesh_7.Parent = spinepart | |
| 176 | pants.Name = "Pants" | |
| 177 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917" | |
| 178 | pants.Parent = stuff | |
| 179 | shirt.Name = "Shirt" | |
| 180 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628" | |
| 181 | shirt.Parent = stuff | |
| 182 | emit_2.Enabled = false | |
| 183 | emit_2.Lifetime = NumberRange.new(1, 4) | |
| 184 | emit_2.Name = "Emit" | |
| 185 | emit_2.Speed = NumberRange.new(0, 35) | |
| 186 | emit_2.Rotation = NumberRange.new(0, 360) | |
| 187 | emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
| |
| 188 | emit_2.VelocitySpread = 360 | |
| 189 | emit_2.Texture = "rbxassetid://281633012" | |
| 190 | emit_2.Acceleration = Vector3.new(0, -15, 0) | |
| 191 | emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
| 192 | emit_2.RotSpeed = NumberRange.new(-25, 25) | |
| 193 | emit_2.SpreadAngle = Vector2.new(360, 360) | |
| 194 | emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
| |
| 195 | emit_2.Parent = stuff | |
| 196 | vortex.Enabled = false | |
| 197 | vortex.Name = "Vortex" | |
| 198 | vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
| |
| 199 | vortex.Lifetime = NumberRange.new(1) | |
| 200 | vortex.Rate = 0 | |
| 201 | vortex.Speed = NumberRange.new(0) | |
| 202 | vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
| 203 | vortex.Rotation = NumberRange.new(0, 360) | |
| 204 | vortex.ZOffset = -2 | |
| 205 | vortex.RotSpeed = NumberRange.new(360) | |
| 206 | vortex.LightEmission = 1 | |
| 207 | vortex.Texture = "rbxassetid://1084969997" | |
| 208 | vortex.LockedToPart = true | |
| 209 | vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
| |
| 210 | vortex.Parent = stuff | |
| 211 | wave.Enabled = false | |
| 212 | wave.Lifetime = NumberRange.new(0.3) | |
| 213 | wave.Name = "Wave" | |
| 214 | wave.Speed = NumberRange.new(0) | |
| 215 | wave.LightEmission = 1 | |
| 216 | wave.Rate = 1 | |
| 217 | wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
| |
| 218 | wave.Texture = "rbxassetid://1084991215" | |
| 219 | wave.Rotation = NumberRange.new(-180, 180) | |
| 220 | wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
| |
| 221 | wave.ZOffset = 1 | |
| 222 | wave.Parent = stuff | |
| 223 | for i,v in pairs(stuff:GetChildren()) do | |
| 224 | v.Parent = script | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | createstuff() | |
| 229 | ||
| 230 | ||
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | wait(0.2) | |
| 235 | ||
| 236 | Player = game:GetService("Players").LocalPlayer
| |
| 237 | PlayerGui = Player.PlayerGui | |
| 238 | Cam = workspace.CurrentCamera | |
| 239 | Backpack = Player.Backpack | |
| 240 | Character = Player.Character | |
| 241 | Humanoid = Character.Humanoid | |
| 242 | Mouse = Player:GetMouse() | |
| 243 | RootPart = Character["HumanoidRootPart"] | |
| 244 | Torso = Character["Torso"] | |
| 245 | Head = Character["Head"] | |
| 246 | RightArm = Character["Right Arm"] | |
| 247 | LeftArm = Character["Left Arm"] | |
| 248 | RightLeg = Character["Right Leg"] | |
| 249 | LeftLeg = Character["Left Leg"] | |
| 250 | RootJoint = RootPart["RootJoint"] | |
| 251 | Neck = Torso["Neck"] | |
| 252 | RightShoulder = Torso["Right Shoulder"] | |
| 253 | LeftShoulder = Torso["Left Shoulder"] | |
| 254 | RightHip = Torso["Right Hip"] | |
| 255 | LeftHip = Torso["Left Hip"] | |
| 256 | ||
| 257 | IT = Instance.new | |
| 258 | CF = CFrame.new | |
| 259 | VT = Vector3.new | |
| 260 | RAD = math.rad | |
| 261 | C3 = Color3.new | |
| 262 | UD2 = UDim2.new | |
| 263 | BRICKC = BrickColor.new | |
| 264 | ANGLES = CFrame.Angles | |
| 265 | EULER = CFrame.fromEulerAnglesXYZ | |
| 266 | COS = math.cos | |
| 267 | ACOS = math.acos | |
| 268 | SIN = math.sin | |
| 269 | ASIN = math.asin | |
| 270 | ABS = math.abs | |
| 271 | MRANDOM = math.random | |
| 272 | FLOOR = math.floor | |
| 273 | ||
| 274 | --//=================================\\ | |
| 275 | --|| USEFUL VALUES | |
| 276 | --\\=================================// | |
| 277 | ||
| 278 | Animation_Speed = 3 | |
| 279 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 280 | local Speed = 35 | |
| 281 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 282 | local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 283 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 284 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 285 | local DAMAGEMULTIPLIER = 1 | |
| 286 | local ANIM = "Idle" | |
| 287 | local ATTACK = false | |
| 288 | local EQUIPPED = false | |
| 289 | local HOLD = false | |
| 290 | local COMBO = 1 | |
| 291 | local Rooted = false | |
| 292 | local SINE = 0 | |
| 293 | local KEYHOLD = false | |
| 294 | local CHANGE = 2 / Animation_Speed | |
| 295 | local WALKINGANIM = false | |
| 296 | local VALUE1 = false | |
| 297 | local VALUE2 = false | |
| 298 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 299 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 300 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 301 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 302 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 303 | WEAPONGUI.Name = "Weapon GUI" | |
| 304 | local Effects = IT("Folder", Character)
| |
| 305 | Effects.Name = "Effects" | |
| 306 | local ANIMATOR = Humanoid.Animator | |
| 307 | local ANIMATE = Character.Animate | |
| 308 | local UNANCHOR = true | |
| 309 | local PLAYSONG = true | |
| 310 | local EXTRATRANS = 0 | |
| 311 | ||
| 312 | --//=================================\\ | |
| 313 | --\\=================================// | |
| 314 | ||
| 315 | ||
| 316 | --//=================================\\ | |
| 317 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 318 | --\\=================================// | |
| 319 | ||
| 320 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 321 | ArtificialHB.Name = "ArtificialHB" | |
| 322 | ||
| 323 | script:WaitForChild("ArtificialHB")
| |
| 324 | ||
| 325 | frame = Frame_Speed | |
| 326 | tf = 0 | |
| 327 | allowframeloss = false | |
| 328 | tossremainder = false | |
| 329 | lastframe = tick() | |
| 330 | script.ArtificialHB:Fire() | |
| 331 | ||
| 332 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 333 | tf = tf + s | |
| 334 | if tf >= frame then | |
| 335 | if allowframeloss then | |
| 336 | script.ArtificialHB:Fire() | |
| 337 | lastframe = tick() | |
| 338 | else | |
| 339 | for i = 1, math.floor(tf / frame) do | |
| 340 | script.ArtificialHB:Fire() | |
| 341 | end | |
| 342 | lastframe = tick() | |
| 343 | end | |
| 344 | if tossremainder then | |
| 345 | tf = 0 | |
| 346 | else | |
| 347 | tf = tf - frame * math.floor(tf / frame) | |
| 348 | end | |
| 349 | end | |
| 350 | end) | |
| 351 | ||
| 352 | --//=================================\\ | |
| 353 | --\\=================================// | |
| 354 | ||
| 355 | --//=================================\\ | |
| 356 | --|| SOME FUNCTIONS | |
| 357 | --\\=================================// | |
| 358 | ||
| 359 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 360 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 361 | end | |
| 362 | ||
| 363 | function PositiveAngle(NUMBER) | |
| 364 | if NUMBER >= 0 then | |
| 365 | NUMBER = 0 | |
| 366 | end | |
| 367 | return NUMBER | |
| 368 | end | |
| 369 | ||
| 370 | function NegativeAngle(NUMBER) | |
| 371 | if NUMBER <= 0 then | |
| 372 | NUMBER = 0 | |
| 373 | end | |
| 374 | return NUMBER | |
| 375 | end | |
| 376 | ||
| 377 | function Swait(NUMBER) | |
| 378 | if NUMBER == 0 or NUMBER == nil then | |
| 379 | ArtificialHB.Event:wait() | |
| 380 | else | |
| 381 | for i = 1, NUMBER do | |
| 382 | ArtificialHB.Event:wait() | |
| 383 | end | |
| 384 | end | |
| 385 | end | |
| 386 | ||
| 387 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 388 | local NEWMESH = IT(MESH) | |
| 389 | if MESH == "SpecialMesh" then | |
| 390 | NEWMESH.MeshType = MESHTYPE | |
| 391 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 392 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 393 | end | |
| 394 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 395 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 396 | end | |
| 397 | end | |
| 398 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 399 | NEWMESH.Scale = SCALE | |
| 400 | NEWMESH.Parent = PARENT | |
| 401 | return NEWMESH | |
| 402 | end | |
| 403 | ||
| 404 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 405 | local NEWPART = IT("Part")
| |
| 406 | NEWPART.formFactor = FORMFACTOR | |
| 407 | NEWPART.Reflectance = REFLECTANCE | |
| 408 | NEWPART.Transparency = TRANSPARENCY | |
| 409 | NEWPART.CanCollide = false | |
| 410 | NEWPART.Locked = true | |
| 411 | NEWPART.Anchored = true | |
| 412 | if ANCHOR == false then | |
| 413 | NEWPART.Anchored = false | |
| 414 | end | |
| 415 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 416 | NEWPART.Name = NAME | |
| 417 | NEWPART.Size = SIZE | |
| 418 | NEWPART.Position = Torso.Position | |
| 419 | NEWPART.Material = MATERIAL | |
| 420 | NEWPART:BreakJoints() | |
| 421 | NEWPART.Parent = PARENT | |
| 422 | return NEWPART | |
| 423 | end | |
| 424 | ||
| 425 | local function weldBetween(a, b) | |
| 426 | local weldd = Instance.new("ManualWeld")
| |
| 427 | weldd.Part0 = a | |
| 428 | weldd.Part1 = b | |
| 429 | weldd.C0 = CFrame.new() | |
| 430 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 431 | weldd.Parent = a | |
| 432 | return weldd | |
| 433 | end | |
| 434 | ||
| 435 | ||
| 436 | function QuaternionFromCFrame(cf) | |
| 437 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 438 | local trace = m00 + m11 + m22 | |
| 439 | if trace > 0 then | |
| 440 | local s = math.sqrt(1 + trace) | |
| 441 | local recip = 0.5 / s | |
| 442 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 443 | else | |
| 444 | local i = 0 | |
| 445 | if m11 > m00 then | |
| 446 | i = 1 | |
| 447 | end | |
| 448 | if m22 > (i == 0 and m00 or m11) then | |
| 449 | i = 2 | |
| 450 | end | |
| 451 | if i == 0 then | |
| 452 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 453 | local recip = 0.5 / s | |
| 454 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 455 | elseif i == 1 then | |
| 456 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 457 | local recip = 0.5 / s | |
| 458 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 459 | elseif i == 2 then | |
| 460 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 461 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 462 | end | |
| 463 | end | |
| 464 | end | |
| 465 | ||
| 466 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 467 | local xs, ys, zs = x + x, y + y, z + z | |
| 468 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 469 | local xx = x * xs | |
| 470 | local xy = x * ys | |
| 471 | local xz = x * zs | |
| 472 | local yy = y * ys | |
| 473 | local yz = y * zs | |
| 474 | local zz = z * zs | |
| 475 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 476 | end | |
| 477 | ||
| 478 | function QuaternionSlerp(a, b, t) | |
| 479 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 480 | local startInterp, finishInterp; | |
| 481 | if cosTheta >= 0.0001 then | |
| 482 | if (1 - cosTheta) > 0.0001 then | |
| 483 | local theta = ACOS(cosTheta) | |
| 484 | local invSinTheta = 1 / SIN(theta) | |
| 485 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 486 | finishInterp = SIN(t * theta) * invSinTheta | |
| 487 | else | |
| 488 | startInterp = 1 - t | |
| 489 | finishInterp = t | |
| 490 | end | |
| 491 | else | |
| 492 | if (1 + cosTheta) > 0.0001 then | |
| 493 | local theta = ACOS(-cosTheta) | |
| 494 | local invSinTheta = 1 / SIN(theta) | |
| 495 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 496 | finishInterp = SIN(t * theta) * invSinTheta | |
| 497 | else | |
| 498 | startInterp = t - 1 | |
| 499 | finishInterp = t | |
| 500 | end | |
| 501 | end | |
| 502 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 503 | end | |
| 504 | ||
| 505 | function Clerp(a, b, t) | |
| 506 | local qa = {QuaternionFromCFrame(a)}
| |
| 507 | local qb = {QuaternionFromCFrame(b)}
| |
| 508 | local ax, ay, az = a.x, a.y, a.z | |
| 509 | local bx, by, bz = b.x, b.y, b.z | |
| 510 | local _t = 1 - t | |
| 511 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 512 | end | |
| 513 | ||
| 514 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 515 | local frame = IT("Frame")
| |
| 516 | frame.BackgroundTransparency = TRANSPARENCY | |
| 517 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 518 | frame.Position = POSITION | |
| 519 | frame.Size = SIZE | |
| 520 | frame.BackgroundColor3 = COLOR | |
| 521 | frame.BorderColor3 = BORDERCOLOR | |
| 522 | frame.Name = NAME | |
| 523 | frame.Parent = PARENT | |
| 524 | return frame | |
| 525 | end | |
| 526 | ||
| 527 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 528 | local label = IT("TextLabel")
| |
| 529 | label.BackgroundTransparency = 1 | |
| 530 | label.Size = UD2(1, 0, 1, 0) | |
| 531 | label.Position = UD2(0, 0, 0, 0) | |
| 532 | label.TextColor3 = TEXTCOLOR | |
| 533 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 534 | label.TextTransparency = TRANSPARENCY | |
| 535 | label.FontSize = TEXTFONTSIZE | |
| 536 | label.Font = TEXTFONT | |
| 537 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 538 | label.TextScaled = false | |
| 539 | label.Text = TEXT | |
| 540 | label.Name = NAME | |
| 541 | label.Parent = PARENT | |
| 542 | return label | |
| 543 | end | |
| 544 | ||
| 545 | function NoOutlines(PART) | |
| 546 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 547 | end | |
| 548 | ||
| 549 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 550 | local NEWWELD = IT(TYPE) | |
| 551 | NEWWELD.Part0 = PART0 | |
| 552 | NEWWELD.Part1 = PART1 | |
| 553 | NEWWELD.C0 = C0 | |
| 554 | NEWWELD.C1 = C1 | |
| 555 | NEWWELD.Parent = PARENT | |
| 556 | return NEWWELD | |
| 557 | end | |
| 558 | ||
| 559 | local S = IT("Sound")
| |
| 560 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 561 | local NEWSOUND = nil | |
| 562 | coroutine.resume(coroutine.create(function() | |
| 563 | NEWSOUND = S:Clone() | |
| 564 | NEWSOUND.Parent = PARENT | |
| 565 | NEWSOUND.Volume = VOLUME | |
| 566 | NEWSOUND.Pitch = PITCH | |
| 567 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 568 | NEWSOUND:play() | |
| 569 | if DOESLOOP == true then | |
| 570 | NEWSOUND.Looped = true | |
| 571 | else | |
| 572 | repeat wait(1) until NEWSOUND.Playing == false | |
| 573 | NEWSOUND:remove() | |
| 574 | end | |
| 575 | end)) | |
| 576 | return NEWSOUND | |
| 577 | end | |
| 578 | ||
| 579 | function CFrameFromTopBack(at, top, back) | |
| 580 | local right = top:Cross(back) | |
| 581 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 582 | end | |
| 583 | ||
| 584 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 585 | function WACKYEFFECT(Table) | |
| 586 | local TYPE = (Table.EffectType or "Sphere") | |
| 587 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 588 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 589 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 590 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 591 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 592 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 593 | local ROTATION1 = (Table.RotationX or 0) | |
| 594 | local ROTATION2 = (Table.RotationY or 0) | |
| 595 | local ROTATION3 = (Table.RotationZ or 0) | |
| 596 | local MATERIAL = (Table.Material or "Neon") | |
| 597 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 598 | local TIME = (Table.Time or 45) | |
| 599 | local SOUNDID = (Table.SoundID or nil) | |
| 600 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 601 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 602 | coroutine.resume(coroutine.create(function() | |
| 603 | local PLAYSSOUND = false | |
| 604 | local SOUND = nil | |
| 605 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 606 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 607 | PLAYSSOUND = true | |
| 608 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 609 | end | |
| 610 | EFFECT.Color = COLOR | |
| 611 | local MSH = nil | |
| 612 | if TYPE == "Sphere" then | |
| 613 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 614 | elseif TYPE == "Block" then | |
| 615 | MSH = IT("BlockMesh",EFFECT)
| |
| 616 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 617 | elseif TYPE == "Wave" then | |
| 618 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 619 | elseif TYPE == "Ring" then | |
| 620 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 621 | elseif TYPE == "Slash" then | |
| 622 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 623 | elseif TYPE == "Round Slash" then | |
| 624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 625 | elseif TYPE == "Swirl" then | |
| 626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 627 | elseif TYPE == "Skull" then | |
| 628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 629 | elseif TYPE == "Crystal" then | |
| 630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 631 | end | |
| 632 | if MSH ~= nil then | |
| 633 | local MOVESPEED = nil | |
| 634 | if MOVEDIRECTION ~= nil then | |
| 635 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 636 | end | |
| 637 | local GROWTH = SIZE - ENDSIZE | |
| 638 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 639 | if TYPE == "Block" then | |
| 640 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 641 | else | |
| 642 | EFFECT.CFrame = CFRAME | |
| 643 | end | |
| 644 | for LOOP = 1, TIME+1 do | |
| 645 | Swait() | |
| 646 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 647 | if TYPE == "Wave" then | |
| 648 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 649 | end | |
| 650 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 651 | if TYPE == "Block" then | |
| 652 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 653 | else | |
| 654 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 655 | end | |
| 656 | if MOVEDIRECTION ~= nil then | |
| 657 | local ORI = EFFECT.Orientation | |
| 658 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 659 | EFFECT.Orientation = ORI | |
| 660 | end | |
| 661 | end | |
| 662 | if PLAYSSOUND == false then | |
| 663 | EFFECT:remove() | |
| 664 | else | |
| 665 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
| |
| 666 | EFFECT:remove() | |
| 667 | end | |
| 668 | else | |
| 669 | if PLAYSSOUND == false then | |
| 670 | EFFECT:remove() | |
| 671 | else | |
| 672 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
| |
| 673 | EFFECT:remove() | |
| 674 | end | |
| 675 | end | |
| 676 | end)) | |
| 677 | end | |
| 678 | ||
| 679 | function MakeForm(PART,TYPE) | |
| 680 | if TYPE == "Cyl" then | |
| 681 | local MSH = IT("CylinderMesh",PART)
| |
| 682 | elseif TYPE == "Ball" then | |
| 683 | local MSH = IT("SpecialMesh",PART)
| |
| 684 | MSH.MeshType = "Sphere" | |
| 685 | elseif TYPE == "Wedge" then | |
| 686 | local MSH = IT("SpecialMesh",PART)
| |
| 687 | MSH.MeshType = "Wedge" | |
| 688 | end | |
| 689 | end | |
| 690 | ||
| 691 | Debris = game:GetService("Debris")
| |
| 692 | ||
| 693 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 694 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 695 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 696 | end | |
| 697 | ||
| 698 | local ROCK = script.Rock | |
| 699 | ROCK.Parent = nil | |
| 700 | function GetRock(FLOOROBJECT) | |
| 701 | local Rock = ROCK:Clone() | |
| 702 | Rock.Parent = Effects | |
| 703 | if FLOOROBJECT ~= nil then | |
| 704 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
| 705 | Rock.Material = FLOOROBJECT.Material | |
| 706 | Rock.Color = FLOOROBJECT.Color | |
| 707 | else | |
| 708 | Rock.Material = "Slate" | |
| 709 | Rock.Color = BRICKC"Dirt brown".Color | |
| 710 | end | |
| 711 | else | |
| 712 | Rock.Material = "Slate" | |
| 713 | Rock.Color = BRICKC"Dirt brown".Color | |
| 714 | end | |
| 715 | Rock.Core.Emit.Color = ColorSequence.new(Rock.Color) | |
| 716 | return Rock | |
| 717 | end | |
| 718 | ||
| 719 | local SPIKE = script.RockSpike | |
| 720 | SPIKE.Parent = nil | |
| 721 | function GetSpike(FLOOROBJECT) | |
| 722 | local Rock = SPIKE:Clone() | |
| 723 | Rock.Parent = Effects | |
| 724 | if FLOOROBJECT ~= nil then | |
| 725 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
| 726 | Rock.Material = FLOOROBJECT.Material | |
| 727 | Rock.Color = FLOOROBJECT.Color | |
| 728 | else | |
| 729 | Rock.Material = "Slate" | |
| 730 | Rock.Color = BRICKC"Dirt brown".Color | |
| 731 | end | |
| 732 | else | |
| 733 | Rock.Material = "Slate" | |
| 734 | Rock.Color = BRICKC"Dirt brown".Color | |
| 735 | end | |
| 736 | return Rock | |
| 737 | end | |
| 738 | ||
| 739 | local SHIELD = script.Shield | |
| 740 | SHIELD.Parent = nil | |
| 741 | function GetShield(FLOOROBJECT) | |
| 742 | local Rock = SHIELD:Clone() | |
| 743 | Rock.Parent = Effects | |
| 744 | if FLOOROBJECT ~= nil then | |
| 745 | Rock.Material = FLOOROBJECT.Material | |
| 746 | Rock.Color = FLOOROBJECT.Color | |
| 747 | else | |
| 748 | Rock.Material = "Slate" | |
| 749 | Rock.Color = BRICKC"Dirt brown".Color | |
| 750 | end | |
| 751 | return Rock | |
| 752 | end | |
| 753 | ||
| 754 | function RespondToImpact(Object,Rock) | |
| 755 | local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
| |
| 756 | for i = 1, #BREAKABLEMATERIALS do | |
| 757 | local MATERIAL = BREAKABLEMATERIALS[i] | |
| 758 | if Object.Material == MATERIAL[1] then | |
| 759 | local A = Rock.Size.Magnitude | |
| 760 | local B = Object.Size.Magnitude | |
| 761 | if B < A*MATERIAL[2] then | |
| 762 | WaveParticles(Object.Position,B*3,Object.Color) | |
| 763 | Object:remove() | |
| 764 | CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false) | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | ||
| 770 | function WaveParticles(Position,Size,Color) | |
| 771 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
| |
| 772 | BASE.CFrame = CF(Position) | |
| 773 | local A = IT("Attachment",BASE)
| |
| 774 | local WAVE = script.Wave:Clone() | |
| 775 | WAVE.Parent = A | |
| 776 | WAVE.Size = NumberSequence.new(0,Size) | |
| 777 | WAVE.Color = ColorSequence.new(Color) | |
| 778 | Debris:AddItem(BASE,0.5) | |
| 779 | WAVE:Emit(1) | |
| 780 | end | |
| 781 | ||
| 782 | --//=================================\\ | |
| 783 | --|| WEAPON CREATION | |
| 784 | --\\=================================// | |
| 785 | ||
| 786 | local sick = Instance.new("Sound",Character)
| |
| 787 | ||
| 788 | local PILLAR = script.Pillar | |
| 789 | PILLAR.Parent = nil | |
| 790 | local HOOD = script.Hood | |
| 791 | HOOD.Parent = Character | |
| 792 | HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0) | |
| 793 | weldBetween(Torso,HOOD) | |
| 794 | Head:ClearAllChildren() | |
| 795 | Head.Transparency = 1 | |
| 796 | local EYE = script.Eye | |
| 797 | EYE.Parent = Character | |
| 798 | EYE.CFrame = Head.CFrame*CF(0,0,0) | |
| 799 | EYE.Anchored = false | |
| 800 | weldBetween(EYE,Head) | |
| 801 | local COLLAR = script.Collar | |
| 802 | COLLAR.Parent = Character | |
| 803 | COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 804 | weldBetween(Torso,COLLAR) | |
| 805 | local BONE = script.SpinePart | |
| 806 | BONE.Parent = nil | |
| 807 | local TAIL = {}
| |
| 808 | local LASTPART = Torso | |
| 809 | local SIZE = BONE.Size | |
| 810 | for i = 1, 23 do | |
| 811 | local PART = BONE:Clone() | |
| 812 | PART.Anchored = false | |
| 813 | PART.Parent = Character | |
| 814 | PART.Size = SIZE*((25-i)/10)/1.6 | |
| 815 | if LASTPART == Torso then | |
| 816 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 817 | LASTPART = PART | |
| 818 | table.insert(TAIL,WELD) | |
| 819 | else | |
| 820 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
| |
| 821 | LASTPART = PART | |
| 822 | table.insert(TAIL,WELD) | |
| 823 | end | |
| 824 | end | |
| 825 | for _, c in pairs(Character:GetChildren()) do | |
| 826 | if c:IsA("BasePart") then
| |
| 827 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 828 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 829 | end | |
| 830 | if c == Head then | |
| 831 | if c:FindFirstChild("face") then
| |
| 832 | c.face:remove() | |
| 833 | end | |
| 834 | end | |
| 835 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 836 | c:remove() | |
| 837 | end | |
| 838 | end | |
| 839 | local BODY = {}
| |
| 840 | for _, c in pairs(Character:GetDescendants()) do | |
| 841 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 842 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 843 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 844 | end | |
| 845 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 846 | elseif c:IsA("JointInstance") then
| |
| 847 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 848 | end | |
| 849 | end | |
| 850 | for e = 1, #BODY do | |
| 851 | if BODY[e] ~= nil then | |
| 852 | local STUFF = BODY[e] | |
| 853 | local PART = STUFF[1] | |
| 854 | local PARENT = STUFF[2] | |
| 855 | local MATERIAL = STUFF[3] | |
| 856 | local COLOR = STUFF[4] | |
| 857 | local TRANSPARENCY = STUFF[5] | |
| 858 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 859 | PART.Material = MATERIAL | |
| 860 | PART.Color = COLOR | |
| 861 | PART.Transparency = TRANSPARENCY | |
| 862 | end | |
| 863 | PART.AncestryChanged:Connect(function() | |
| 864 | PART.Parent = PARENT | |
| 865 | end) | |
| 866 | end | |
| 867 | end | |
| 868 | function refit() | |
| 869 | Character.Parent = workspace | |
| 870 | for e = 1, #BODY do | |
| 871 | if BODY[e] ~= nil then | |
| 872 | local STUFF = BODY[e] | |
| 873 | local PART = STUFF[1] | |
| 874 | local PARENT = STUFF[2] | |
| 875 | local MATERIAL = STUFF[3] | |
| 876 | local COLOR = STUFF[4] | |
| 877 | local TRANSPARENCY = STUFF[5] | |
| 878 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 879 | PART.Material = MATERIAL | |
| 880 | PART.Color = COLOR | |
| 881 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 882 | end | |
| 883 | if PART.Parent ~= PARENT then | |
| 884 | Humanoid:remove() | |
| 885 | PART.Parent = PARENT | |
| 886 | Humanoid = IT("Humanoid",Character)
| |
| 887 | end | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | ||
| 892 | Humanoid.Died:connect(function() | |
| 893 | refit() | |
| 894 | end) | |
| 895 | ||
| 896 | --//=================================\\ | |
| 897 | --|| DAMAGING | |
| 898 | --\\=================================// | |
| 899 | ||
| 900 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 901 | Damage = Damage * DAMAGEMULTIPLIER | |
| 902 | if Humanoid.Health ~= 0 then | |
| 903 | Humanoid.Health = Humanoid.Health - Damage | |
| 904 | end | |
| 905 | end | |
| 906 | ||
| 907 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK) | |
| 908 | local CHILDREN = workspace:GetDescendants() | |
| 909 | for index, CHILD in pairs(CHILDREN) do | |
| 910 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 911 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 912 | if HUM then | |
| 913 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 914 | if TORSO then | |
| 915 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 916 | if INSTAKILL == true or HUM.MaxHealth > 5000 then | |
| 917 | CHILD:BreakJoints() | |
| 918 | else | |
| 919 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 920 | ApplyDamage(HUM,DMG,TORSO) | |
| 921 | end | |
| 922 | if FLING > 0 then | |
| 923 | for _, c in pairs(CHILD:GetChildren()) do | |
| 924 | if c:IsA("BasePart") then
| |
| 925 | local bv = Instance.new("BodyVelocity",c)
| |
| 926 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 927 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 928 | Debris:AddItem(bv,0.05) | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | end | |
| 933 | end | |
| 934 | end | |
| 935 | elseif CHILD:IsA("BasePart") and ROCK ~= nil then
| |
| 936 | if (CHILD.Position - POSITION).Magnitude <= RANGE then | |
| 937 | RespondToImpact(CHILD,ROCK) | |
| 938 | end | |
| 939 | end | |
| 940 | end | |
| 941 | end | |
| 942 | ||
| 943 | --//=================================\\ | |
| 944 | --|| ATTACK FUNCTIONS AND STUFF | |
| 945 | --\\=================================// | |
| 946 | ||
| 947 | function RockExplosion(Rock,Multiplier,Survive) | |
| 948 | local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
| |
| 949 | EXPLOSION.Color = ColorSequence.new(Rock.Color) | |
| 950 | local SIZE = (Rock.Size.Y*4)*Multiplier | |
| 951 | EXPLOSION.Enabled = false | |
| 952 | EXPLOSION.Speed = NumberRange.new(0,SIZE*5) | |
| 953 | EXPLOSION.Size = NumberSequence.new(SIZE/15,0) | |
| 954 | EXPLOSION:Emit(200,300) | |
| 955 | WaveParticles(Rock.Position,SIZE*2,Rock.Color) | |
| 956 | coroutine.resume(coroutine.create(function() | |
| 957 | Rock:BreakJoints() | |
| 958 | if Survive == nil then | |
| 959 | Rock.Transparency = 1 | |
| 960 | Rock.CanCollide = false | |
| 961 | Rock.Anchored = true | |
| 962 | Debris:AddItem(Rock,5) | |
| 963 | end | |
| 964 | CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false) | |
| 965 | ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock) | |
| 966 | local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character) | |
| 967 | Swait() | |
| 968 | if HITFLOOR then | |
| 969 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 970 | end | |
| 971 | for i = 1, 5 do | |
| 972 | WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 973 | end | |
| 974 | end)) | |
| 975 | end | |
| 976 | ||
| 977 | function Bullet() | |
| 978 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 979 | ATTACK = true | |
| 980 | Rooted = true | |
| 981 | local GYRO = IT("BodyGyro",RootPart)
| |
| 982 | GYRO.D = 2 | |
| 983 | GYRO.P = 2000 | |
| 984 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 985 | coroutine.resume(coroutine.create(function() | |
| 986 | repeat | |
| 987 | Swait() | |
| 988 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 989 | until ATTACK == false | |
| 990 | GYRO:Remove() | |
| 991 | end)) | |
| 992 | local FLOOR = false | |
| 993 | if HITFLOOR then | |
| 994 | if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then | |
| 995 | FLOOR = true | |
| 996 | end | |
| 997 | end | |
| 998 | if FLOOR == true then | |
| 999 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1000 | Swait() | |
| 1001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1007 | end | |
| 1008 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1009 | Swait() | |
| 1010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1016 | end | |
| 1017 | local ROCKPLACED = false | |
| 1018 | local Rock = nil | |
| 1019 | if HITFLOOR.Anchored == true then | |
| 1020 | Rock = GetRock(HITFLOOR) | |
| 1021 | Rock.Core.Emit.Enabled = true | |
| 1022 | Rock.Size = VT(6,6,6) | |
| 1023 | Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p) | |
| 1024 | CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false) | |
| 1025 | coroutine.resume(coroutine.create(function() | |
| 1026 | for i = 1, 30 do | |
| 1027 | Swait() | |
| 1028 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
| 1029 | end | |
| 1030 | ROCKPLACED = true | |
| 1031 | Rock.Core.Emit.Enabled = false | |
| 1032 | end)) | |
| 1033 | else | |
| 1034 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1035 | local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
| |
| 1036 | if TORSO then | |
| 1037 | Rock = TORSO | |
| 1038 | ROCK.Core:Clone().Parent = Rock | |
| 1039 | else | |
| 1040 | Rock = HITFLOOR | |
| 1041 | ROCK.Core:Clone().Parent = Rock | |
| 1042 | end | |
| 1043 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1044 | local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
| |
| 1045 | if TORSO then | |
| 1046 | Rock = TORSO | |
| 1047 | ROCK.Core:Clone().Parent = Rock | |
| 1048 | else | |
| 1049 | Rock = HITFLOOR | |
| 1050 | ROCK.Core:Clone().Parent = Rock | |
| 1051 | end | |
| 1052 | else | |
| 1053 | Rock = HITFLOOR | |
| 1054 | ROCK.Core:Clone().Parent = Rock | |
| 1055 | end | |
| 1056 | Rock.Anchored = true | |
| 1057 | coroutine.resume(coroutine.create(function() | |
| 1058 | for i = 1, 30 do | |
| 1059 | Swait() | |
| 1060 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
| 1061 | end | |
| 1062 | ROCKPLACED = true | |
| 1063 | end)) | |
| 1064 | end | |
| 1065 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1066 | Swait() | |
| 1067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1073 | end | |
| 1074 | repeat | |
| 1075 | Swait() | |
| 1076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 1081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1082 | until ROCKPLACED == true | |
| 1083 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1084 | Swait() | |
| 1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | end | |
| 1092 | WaveParticles(Rock.Position,12,C3(1,1,1)) | |
| 1093 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 1094 | coroutine.resume(coroutine.create(function() | |
| 1095 | if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1096 | for i = 1, 200 do | |
| 1097 | Swait() | |
| 1098 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.2) | |
| 1099 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1100 | if HIT then | |
| 1101 | RespondToImpact(HIT,Rock) | |
| 1102 | break | |
| 1103 | end | |
| 1104 | end | |
| 1105 | RockExplosion(Rock,1) | |
| 1106 | else | |
| 1107 | for i = 1, 60 do | |
| 1108 | Swait() | |
| 1109 | Rock.CFrame = Rock.CFrame * CF(0,0,-2) | |
| 1110 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character) | |
| 1111 | if HIT then | |
| 1112 | RespondToImpact(HIT,Rock) | |
| 1113 | break | |
| 1114 | end | |
| 1115 | end | |
| 1116 | RockExplosion(Rock,2) | |
| 1117 | end | |
| 1118 | end)) | |
| 1119 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1120 | Swait() | |
| 1121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 1126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1127 | end | |
| 1128 | else | |
| 1129 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1130 | GRAV.D = 250 | |
| 1131 | GRAV.P = 20000 | |
| 1132 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1133 | GRAV.Position = RootPart.Position | |
| 1134 | local Rock = GetRock() | |
| 1135 | Rock.Size = VT(0,0,0) | |
| 1136 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
| 1137 | CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false) | |
| 1138 | local DONEROCK = false | |
| 1139 | coroutine.resume(coroutine.create(function() | |
| 1140 | for i = 1, 15 do | |
| 1141 | Swait() | |
| 1142 | Rock.Size = Rock.Size + VT(0.1,0.1,0.1) | |
| 1143 | Rock.Size = Rock.Size * 1.1 | |
| 1144 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1145 | end | |
| 1146 | DONEROCK = true | |
| 1147 | end)) | |
| 1148 | repeat | |
| 1149 | Swait() | |
| 1150 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1156 | until DONEROCK == true | |
| 1157 | local LOOP = 0 | |
| 1158 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1159 | Swait() | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1166 | end | |
| 1167 | WaveParticles(Rock.Position,5,C3(1,1,1)) | |
| 1168 | CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false) | |
| 1169 | coroutine.resume(coroutine.create(function() | |
| 1170 | for i = 1, 300 do | |
| 1171 | Swait() | |
| 1172 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.6) | |
| 1173 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1174 | if HIT then | |
| 1175 | RespondToImpact(HIT,Rock) | |
| 1176 | break | |
| 1177 | end | |
| 1178 | end | |
| 1179 | RockExplosion(Rock,1) | |
| 1180 | end)) | |
| 1181 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1182 | Swait() | |
| 1183 | LOOP = LOOP + 15*3 | |
| 1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1190 | end | |
| 1191 | GRAV:remove() | |
| 1192 | end | |
| 1193 | ATTACK = false | |
| 1194 | Rooted = false | |
| 1195 | end | |
| 1196 | ||
| 1197 | function Melee() | |
| 1198 | ATTACK = true | |
| 1199 | Rooted = false | |
| 1200 | Speed = 12 | |
| 1201 | repeat | |
| 1202 | Swait() | |
| 1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1209 | until KEYHOLD == false | |
| 1210 | Speed = 0 | |
| 1211 | local ROOT = nil | |
| 1212 | local TORS = nil | |
| 1213 | local HUMAN = nil | |
| 1214 | local DIST = 4 | |
| 1215 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1216 | Swait() | |
| 1217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1223 | end | |
| 1224 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1225 | Swait() | |
| 1226 | local CHILDREN = workspace:GetDescendants() | |
| 1227 | for index, CHILD in pairs(CHILDREN) do | |
| 1228 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1229 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1230 | if HUM then | |
| 1231 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1232 | if TORSO and HUM.Health > 0 then | |
| 1233 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 1234 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 1235 | ROOT = TORSO | |
| 1236 | HUMAN = HUM | |
| 1237 | TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | if ROOT then | |
| 1244 | break | |
| 1245 | end | |
| 1246 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1250 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1252 | end | |
| 1253 | if ROOT then | |
| 1254 | local POSITIONED = false | |
| 1255 | coroutine.resume(coroutine.create(function() | |
| 1256 | ROOT.Anchored = true | |
| 1257 | local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1258 | for i = 1, 25 do | |
| 1259 | ROOT.Anchored = true | |
| 1260 | Swait() | |
| 1261 | ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed) | |
| 1262 | end | |
| 1263 | POSITIONED = true | |
| 1264 | repeat Swait() ROOT.Anchored = true until ATTACK == false | |
| 1265 | ROOT.Anchored = false | |
| 1266 | end)) | |
| 1267 | repeat | |
| 1268 | Swait() | |
| 1269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1275 | until POSITIONED == true | |
| 1276 | for i = 1, 3 do | |
| 1277 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1278 | Swait() | |
| 1279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1285 | end | |
| 1286 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1287 | Swait() | |
| 1288 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1292 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1294 | end | |
| 1295 | local EMIT = script.Emit:Clone() | |
| 1296 | EMIT.Parent = TORS | |
| 1297 | EMIT.Size = NumberSequence.new(1,0) | |
| 1298 | EMIT:Emit(120) | |
| 1299 | Debris:AddItem(EMIT,5) | |
| 1300 | CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false) | |
| 1301 | WaveParticles(TORS.Position,12,C3(1,1,1)) | |
| 1302 | ApplyAoE(RightLeg.Position,8,25,35,0,false) | |
| 1303 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1304 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1305 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1306 | Swait() | |
| 1307 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1311 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1312 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1313 | end | |
| 1314 | if HUMAN.Health == 0 then | |
| 1315 | break | |
| 1316 | end | |
| 1317 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1318 | Swait() | |
| 1319 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1325 | end | |
| 1326 | end | |
| 1327 | end | |
| 1328 | Speed = 25 | |
| 1329 | ATTACK = false | |
| 1330 | Rooted = false | |
| 1331 | end | |
| 1332 | ||
| 1333 | function Launch() | |
| 1334 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1335 | if HITFLOOR then | |
| 1336 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
| |
| 1337 | local P = PILLAR:Clone() | |
| 1338 | P.Color = HITFLOOR.Color | |
| 1339 | P.Material = HITFLOOR.Material | |
| 1340 | P.Parent = Effects | |
| 1341 | P.CFrame = CF(HITPOS-VT(0,4.5,0)) | |
| 1342 | coroutine.resume(coroutine.create(function() | |
| 1343 | for i = 1, 6 do | |
| 1344 | Swait() | |
| 1345 | P.CFrame = P.CFrame * CF(0,0.9,0) | |
| 1346 | end | |
| 1347 | wait(1) | |
| 1348 | for i = 1, 45 do | |
| 1349 | Swait() | |
| 1350 | P.Transparency =P.Transparency + 1/45 | |
| 1351 | end | |
| 1352 | P:remove() | |
| 1353 | end)) | |
| 1354 | RootPart.CFrame = RootPart.CFrame*CF(0,1,0) | |
| 1355 | RootPart.Velocity = VT(0,0,0) | |
| 1356 | local bv = Instance.new("BodyVelocity",RootPart)
| |
| 1357 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1358 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350 | |
| 1359 | Debris:AddItem(bv,0.1) | |
| 1360 | end | |
| 1361 | end | |
| 1362 | ||
| 1363 | function Ravage() | |
| 1364 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1365 | if HITFLOOR then | |
| 1366 | ATTACK = true | |
| 1367 | Rooted = false | |
| 1368 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1369 | Swait() | |
| 1370 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1371 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1372 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1373 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1374 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1375 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1376 | end | |
| 1377 | WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1)) | |
| 1378 | Rooted = true | |
| 1379 | CreateSound(217767125, RightArm, 5, 1, false) | |
| 1380 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1381 | Swait() | |
| 1382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1388 | end | |
| 1389 | local HOLD = true | |
| 1390 | coroutine.resume(coroutine.create(function() | |
| 1391 | repeat | |
| 1392 | Swait() | |
| 1393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1397 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1398 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1399 | until HOLD == false | |
| 1400 | end)) | |
| 1401 | repeat | |
| 1402 | wait(0.3) | |
| 1403 | coroutine.resume(coroutine.create(function() | |
| 1404 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1405 | if HITFLOOR then | |
| 1406 | if HITFLOOR.Anchored == true then | |
| 1407 | local ROCK = GetRock(HITFLOOR) | |
| 1408 | CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false) | |
| 1409 | ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10) | |
| 1410 | ROCK.Core.Emit.Enabled = true | |
| 1411 | ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1412 | local POS = ROCK.CFrame*CF(0,12,0) | |
| 1413 | for i = 1, 25 do | |
| 1414 | ROCK.Anchored = true | |
| 1415 | Swait() | |
| 1416 | ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed) | |
| 1417 | end | |
| 1418 | ROCK.Core.Emit.Enabled = false | |
| 1419 | wait(0.3) | |
| 1420 | RockExplosion(ROCK,1) | |
| 1421 | end | |
| 1422 | end | |
| 1423 | end)) | |
| 1424 | until KEYHOLD == false | |
| 1425 | wait(0.5) | |
| 1426 | HOLD = false | |
| 1427 | ATTACK = false | |
| 1428 | Rooted = false | |
| 1429 | end | |
| 1430 | end | |
| 1431 | ||
| 1432 | function Shield() | |
| 1433 | ATTACK = true | |
| 1434 | Rooted = false | |
| 1435 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1436 | GYRO.D = 2 | |
| 1437 | GYRO.P = 2000 | |
| 1438 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
| 1439 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1440 | GRAV.D = 250 | |
| 1441 | GRAV.P = 20000 | |
| 1442 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1443 | GRAV.Position = RootPart.Position | |
| 1444 | coroutine.resume(coroutine.create(function() | |
| 1445 | repeat | |
| 1446 | Swait() | |
| 1447 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1448 | until ATTACK == false | |
| 1449 | GYRO:Remove() | |
| 1450 | GRAV:Remove() | |
| 1451 | end)) | |
| 1452 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1453 | Swait() | |
| 1454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1460 | end | |
| 1461 | local Defence = GetShield() | |
| 1462 | Defence.Size = VT(0,2,0) | |
| 1463 | Defence.Parent = Effects | |
| 1464 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1465 | WaveParticles(Defence.Position,12,Defence.Color) | |
| 1466 | CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false) | |
| 1467 | local FIX = Defence.AncestryChanged:Connect(function() | |
| 1468 | Defence.Parent = Effects | |
| 1469 | end) | |
| 1470 | for i = 1, 40 do | |
| 1471 | Swait() | |
| 1472 | Defence.Size = Defence.Size + VT(0.5,0,0.7) | |
| 1473 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1474 | end | |
| 1475 | repeat | |
| 1476 | Swait() | |
| 1477 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
| 1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1484 | until KEYHOLD == false | |
| 1485 | FIX:Disconnect() | |
| 1486 | coroutine.resume(coroutine.create(function() | |
| 1487 | for i = 1, 40 do | |
| 1488 | Swait() | |
| 1489 | Defence.Size = Defence.Size - VT(0.5,0,0.7) | |
| 1490 | end | |
| 1491 | WaveParticles(Defence.Position,12,Defence.Color) | |
| 1492 | Defence:remove() | |
| 1493 | end)) | |
| 1494 | ATTACK = false | |
| 1495 | Rooted = false | |
| 1496 | end | |
| 1497 | ||
| 1498 | function TwinMeteor() | |
| 1499 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1500 | if HITFLOOR == nil then | |
| 1501 | ATTACK = true | |
| 1502 | Rooted = false | |
| 1503 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1504 | GYRO.D = 2 | |
| 1505 | GYRO.P = 2000 | |
| 1506 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
| 1507 | local GRAV = IT("BodyPosition",RootPart)
| |
| 1508 | GRAV.D = 250 | |
| 1509 | GRAV.P = 20000 | |
| 1510 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 1511 | GRAV.Position = RootPart.Position | |
| 1512 | coroutine.resume(coroutine.create(function() | |
| 1513 | repeat | |
| 1514 | Swait() | |
| 1515 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1516 | until ATTACK == false | |
| 1517 | GYRO:Remove() | |
| 1518 | GRAV:Remove() | |
| 1519 | end)) | |
| 1520 | local CHARGED = false | |
| 1521 | coroutine.resume(coroutine.create(function() | |
| 1522 | repeat | |
| 1523 | Swait() | |
| 1524 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | until CHARGED == true | |
| 1531 | end)) | |
| 1532 | local ROCK1 = GetRock() | |
| 1533 | local ROCK2 = GetRock() | |
| 1534 | local VORTEX1 = script.Vortex:Clone() | |
| 1535 | local VORTEX2 = script.Vortex:Clone() | |
| 1536 | VORTEX1.Parent = ROCK1.Core | |
| 1537 | VORTEX2.Parent = ROCK2.Core | |
| 1538 | ROCK1.Core.Emit.Enabled = true | |
| 1539 | ROCK2.Core.Emit.Enabled = true | |
| 1540 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1541 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1542 | CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false) | |
| 1543 | CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false) | |
| 1544 | for i = 1, 70 do | |
| 1545 | Swait() | |
| 1546 | ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3) | |
| 1547 | ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3) | |
| 1548 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1549 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1550 | VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
| 1551 | VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
| 1552 | VORTEX1:Emit(1) | |
| 1553 | VORTEX2:Emit(1) | |
| 1554 | end | |
| 1555 | CHARGED = true | |
| 1556 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1557 | Swait() | |
| 1558 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1559 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | end | |
| 1567 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1568 | Swait() | |
| 1569 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1570 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1571 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1574 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1575 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1576 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1577 | end | |
| 1578 | coroutine.resume(coroutine.create(function() | |
| 1579 | local Rock = ROCK1 | |
| 1580 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
| 1581 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
| 1582 | for i = 1, 200 do | |
| 1583 | Swait() | |
| 1584 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
| 1585 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1586 | if HIT then | |
| 1587 | RespondToImpact(HIT,Rock) | |
| 1588 | break | |
| 1589 | end | |
| 1590 | end | |
| 1591 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
| 1592 | for i = 1, 6 do | |
| 1593 | RockExplosion(Rock,1.5,true) | |
| 1594 | wait(1) | |
| 1595 | end | |
| 1596 | RockExplosion(Rock,1.5) | |
| 1597 | end)) | |
| 1598 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1599 | Swait() | |
| 1600 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
| 1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1605 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1607 | end | |
| 1608 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1609 | Swait() | |
| 1610 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
| 1611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1617 | end | |
| 1618 | coroutine.resume(coroutine.create(function() | |
| 1619 | local Rock = ROCK2 | |
| 1620 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
| 1621 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
| 1622 | for i = 1, 200 do | |
| 1623 | Swait() | |
| 1624 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
| 1625 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
| 1626 | if HIT then | |
| 1627 | RespondToImpact(HIT,Rock) | |
| 1628 | break | |
| 1629 | end | |
| 1630 | end | |
| 1631 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
| 1632 | for i = 1, 6 do | |
| 1633 | RockExplosion(Rock,1.5,true) | |
| 1634 | wait(1) | |
| 1635 | end | |
| 1636 | RockExplosion(Rock,1.5) | |
| 1637 | end)) | |
| 1638 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1639 | Swait() | |
| 1640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1646 | end | |
| 1647 | ATTACK = false | |
| 1648 | Rooted = false | |
| 1649 | end | |
| 1650 | end | |
| 1651 | ||
| 1652 | function Spikes() | |
| 1653 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character) | |
| 1654 | if HITFLOOR then | |
| 1655 | ATTACK = true | |
| 1656 | Rooted = true | |
| 1657 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1658 | GYRO.D = 2 | |
| 1659 | GYRO.P = 2000 | |
| 1660 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1661 | coroutine.resume(coroutine.create(function() | |
| 1662 | repeat | |
| 1663 | Swait() | |
| 1664 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1665 | until ATTACK == false | |
| 1666 | GYRO:Remove() | |
| 1667 | end)) | |
| 1668 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1669 | Swait() | |
| 1670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1676 | end | |
| 1677 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1678 | Swait() | |
| 1679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1685 | end | |
| 1686 | CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false) | |
| 1687 | WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1)) | |
| 1688 | coroutine.resume(coroutine.create(function() | |
| 1689 | local CFRAME = RootPart.CFrame*CF(0,-3,0) | |
| 1690 | for i = 1, 60 do | |
| 1691 | Swait() | |
| 1692 | local SPIKE = GetSpike(HITFLOOR) | |
| 1693 | SPIKE.CFrame = CFRAME*CF(0,-11,-i*2) | |
| 1694 | ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false) | |
| 1695 | coroutine.resume(coroutine.create(function() | |
| 1696 | local POS = SPIKE.CFrame*CF(0,11,0) | |
| 1697 | for i = 1, 25 do | |
| 1698 | Swait() | |
| 1699 | SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed) | |
| 1700 | end | |
| 1701 | wait(0.2) | |
| 1702 | for i = 1, 45 do | |
| 1703 | Swait() | |
| 1704 | SPIKE.Transparency = SPIKE.Transparency + 1/45 | |
| 1705 | SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0) | |
| 1706 | end | |
| 1707 | SPIKE:remove() | |
| 1708 | end)) | |
| 1709 | end | |
| 1710 | end)) | |
| 1711 | wait(0.3) | |
| 1712 | ATTACK = false | |
| 1713 | Rooted = false | |
| 1714 | end | |
| 1715 | end | |
| 1716 | ||
| 1717 | function TakeOnMe() | |
| 1718 | Speed = 5 | |
| 1719 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
| 1720 | ATTACK = true | |
| 1721 | Rooted = false | |
| 1722 | local DANCE = true | |
| 1723 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1724 | if NEWKEY == "p" then | |
| 1725 | DANCE = false | |
| 1726 | end | |
| 1727 | end) | |
| 1728 | PLAYSONG = false | |
| 1729 | while true do | |
| 1730 | for i = 1, 15 do | |
| 1731 | Swait() | |
| 1732 | MEME.Parent = Effects | |
| 1733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | end | |
| 1740 | if DANCE == false then | |
| 1741 | break | |
| 1742 | end | |
| 1743 | for i = 1, 15 do | |
| 1744 | Swait() | |
| 1745 | MEME.Parent = Effects | |
| 1746 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1752 | end | |
| 1753 | end | |
| 1754 | PLAYSONG = true | |
| 1755 | KEY:Disconnect() | |
| 1756 | MEME:remove() | |
| 1757 | Speed = 25 | |
| 1758 | ATTACK = false | |
| 1759 | Rooted = false | |
| 1760 | end | |
| 1761 | ||
| 1762 | function Noclip() | |
| 1763 | ATTACK = true | |
| 1764 | Rooted = true | |
| 1765 | UNANCHOR = false | |
| 1766 | RootPart.Anchored = true | |
| 1767 | local CLIPPING = true | |
| 1768 | local MOVEMENT = nil | |
| 1769 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
| 1770 | for i = 1, 50 do | |
| 1771 | Swait() | |
| 1772 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
| 1773 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
| 1774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1780 | end | |
| 1781 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
| 1782 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1783 | if NEWKEY == "w" then | |
| 1784 | MOVEMENT = "Forward" | |
| 1785 | repeat | |
| 1786 | Swait() | |
| 1787 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
| 1788 | until KEYHOLD == false | |
| 1789 | elseif NEWKEY == "s" then | |
| 1790 | MOVEMENT = "Backwards" | |
| 1791 | repeat | |
| 1792 | Swait() | |
| 1793 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 1794 | until KEYHOLD == false | |
| 1795 | elseif NEWKEY == "a" then | |
| 1796 | MOVEMENT = "Strafe" | |
| 1797 | repeat | |
| 1798 | Swait() | |
| 1799 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
| 1800 | until KEYHOLD == false | |
| 1801 | elseif NEWKEY == "d" then | |
| 1802 | MOVEMENT = "Strafe" | |
| 1803 | repeat | |
| 1804 | Swait() | |
| 1805 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
| 1806 | until KEYHOLD == false | |
| 1807 | elseif NEWKEY == "y" then | |
| 1808 | CLIPPING = false | |
| 1809 | end | |
| 1810 | MOVEMENT = nil | |
| 1811 | end) | |
| 1812 | local LOOP = 0 | |
| 1813 | repeat | |
| 1814 | Swait() | |
| 1815 | AURA.Parent = Torso | |
| 1816 | LOOP = LOOP + 1 | |
| 1817 | if LOOP >= 15 then | |
| 1818 | LOOP = 0 | |
| 1819 | WaveParticles(Torso.Position,15,C3(1,1,1)) | |
| 1820 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1821 | end | |
| 1822 | if MOVEMENT == nil then | |
| 1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1829 | elseif MOVEMENT == "Forward" then | |
| 1830 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1831 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1832 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1833 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1834 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1835 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1836 | elseif MOVEMENT == "Backwards" then | |
| 1837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1843 | elseif MOVEMENT == "Strafe" then | |
| 1844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1848 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1849 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1850 | end | |
| 1851 | until CLIPPING == false | |
| 1852 | KEY:Disconnect() | |
| 1853 | coroutine.resume(coroutine.create(function() | |
| 1854 | for i = 1, 20 do | |
| 1855 | Swait() | |
| 1856 | AURA.Volume = AURA.Volume - 3/20 | |
| 1857 | end | |
| 1858 | AURA:remove() | |
| 1859 | end)) | |
| 1860 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
| 1861 | for i = 1, 50 do | |
| 1862 | Swait() | |
| 1863 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
| 1864 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
| 1865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1871 | end | |
| 1872 | EXTRATRANS = 0 | |
| 1873 | UNANCHOR = true | |
| 1874 | ATTACK = false | |
| 1875 | Rooted = false | |
| 1876 | end | |
| 1877 | ||
| 1878 | function Taunt() | |
| 1879 | ATTACK = true | |
| 1880 | Rooted = true | |
| 1881 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
| 1882 | repeat | |
| 1883 | Swait() | |
| 1884 | TAUNT.Parent = Torso | |
| 1885 | TAUNT.Playing = true | |
| 1886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1892 | until TAUNT.TimePosition >= 1.25 | |
| 1893 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1894 | Swait() | |
| 1895 | TAUNT.Parent = Torso | |
| 1896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1902 | end | |
| 1903 | ATTACK = false | |
| 1904 | Rooted = false | |
| 1905 | end | |
| 1906 | ||
| 1907 | --//=================================\\ | |
| 1908 | --|| ASSIGN THINGS TO KEYS | |
| 1909 | --\\=================================// | |
| 1910 | ||
| 1911 | function MouseDown(Mouse) | |
| 1912 | if ATTACK == false then | |
| 1913 | end | |
| 1914 | end | |
| 1915 | ||
| 1916 | function MouseUp(Mouse) | |
| 1917 | HOLD = false | |
| 1918 | end | |
| 1919 | ||
| 1920 | function KeyDown(Key) | |
| 1921 | KEYHOLD = true | |
| 1922 | if Key == "z" and ATTACK == false then | |
| 1923 | Bullet() | |
| 1924 | end | |
| 1925 | ||
| 1926 | if Key == "b" and ATTACK == false then | |
| 1927 | Melee() | |
| 1928 | end | |
| 1929 | ||
| 1930 | if Key == "c" and ATTACK == false then | |
| 1931 | Launch() | |
| 1932 | end | |
| 1933 | ||
| 1934 | if Key == "v" and ATTACK == false then | |
| 1935 | Ravage() | |
| 1936 | end | |
| 1937 | ||
| 1938 | if Key == "e" and ATTACK == false then | |
| 1939 | Shield() | |
| 1940 | end | |
| 1941 | ||
| 1942 | if Key == "q" and ATTACK == false then | |
| 1943 | Spikes() | |
| 1944 | end | |
| 1945 | ||
| 1946 | if Key == "x" and ATTACK == false then | |
| 1947 | TwinMeteor() | |
| 1948 | end | |
| 1949 | ||
| 1950 | if Key == "y" and ATTACK == false then | |
| 1951 | Noclip() | |
| 1952 | end | |
| 1953 | ||
| 1954 | if Key == "p" and ATTACK == false then | |
| 1955 | TakeOnMe() | |
| 1956 | end | |
| 1957 | ||
| 1958 | if Key == "t" and ATTACK == false then | |
| 1959 | Taunt() | |
| 1960 | end | |
| 1961 | ||
| 1962 | if Key == "]" and ATTACK == false then | |
| 1963 | if PLAYSONG == true then | |
| 1964 | PLAYSONG = false | |
| 1965 | else | |
| 1966 | PLAYSONG = true | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end | |
| 1970 | ||
| 1971 | function KeyUp(Key) | |
| 1972 | KEYHOLD = false | |
| 1973 | end | |
| 1974 | ||
| 1975 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1976 | MouseDown(NEWKEY) | |
| 1977 | end) | |
| 1978 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1979 | MouseUp(NEWKEY) | |
| 1980 | end) | |
| 1981 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1982 | KeyDown(NEWKEY) | |
| 1983 | end) | |
| 1984 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1985 | KeyUp(NEWKEY) | |
| 1986 | end) | |
| 1987 | ||
| 1988 | --//=================================\\ | |
| 1989 | --\\=================================// | |
| 1990 | ||
| 1991 | function AntiTimeStop() | |
| 1992 | for _, c in pairs(Character:GetChildren()) do | |
| 1993 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1994 | c.Anchored = false | |
| 1995 | end | |
| 1996 | end | |
| 1997 | if UNANCHOR == true then | |
| 1998 | RootPart.Anchored = false | |
| 1999 | else | |
| 2000 | RootPart.Anchored = true | |
| 2001 | end | |
| 2002 | end | |
| 2003 | ||
| 2004 | --//=================================\\ | |
| 2005 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2006 | --\\=================================// | |
| 2007 | ||
| 2008 | Humanoid.Changed:connect(function(Jump) | |
| 2009 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2010 | Humanoid.Jump = false | |
| 2011 | end | |
| 2012 | end) | |
| 2013 | ||
| 2014 | while true do | |
| 2015 | Swait() | |
| 2016 | Head:ClearAllChildren() | |
| 2017 | script.Parent = WEAPONGUI | |
| 2018 | ANIMATE.Parent = nil | |
| 2019 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2020 | v:Stop(); | |
| 2021 | end | |
| 2022 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2023 | Humanoid = IT("Humanoid",Character)
| |
| 2024 | end | |
| 2025 | SINE = SINE + CHANGE | |
| 2026 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2027 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2028 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2029 | local WALKSPEEDVALUE = 4 | |
| 2030 | Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed) | |
| 2031 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
| 2032 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2033 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2034 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2035 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2036 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
| 2037 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2038 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2039 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2040 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2041 | end | |
| 2042 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2043 | ANIM = "Jump" | |
| 2044 | if ATTACK == false then | |
| 2045 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2051 | end | |
| 2052 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2053 | ANIM = "Fall" | |
| 2054 | if ATTACK == false then | |
| 2055 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2061 | end | |
| 2062 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2063 | ANIM = "Idle" | |
| 2064 | if ATTACK == false then | |
| 2065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2071 | end | |
| 2072 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2073 | ANIM = "Walk" | |
| 2074 | if ATTACK == false then | |
| 2075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2079 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2081 | end | |
| 2082 | end | |
| 2083 | for _, c in pairs(Character:GetChildren()) do | |
| 2084 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2085 | c:remove() | |
| 2086 | end | |
| 2087 | end | |
| 2088 | AntiTimeStop() | |
| 2089 | Humanoid.MaxHealth = 10e10 | |
| 2090 | Humanoid.Health = 10e10 | |
| 2091 | if Rooted == false then | |
| 2092 | Disable_Jump = false | |
| 2093 | Humanoid.WalkSpeed = Speed | |
| 2094 | elseif Rooted == true then | |
| 2095 | Disable_Jump = true | |
| 2096 | Humanoid.WalkSpeed = 0 | |
| 2097 | end | |
| 2098 | for E = 1, #TAIL do | |
| 2099 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 2100 | end | |
| 2101 | sick.SoundId = "rbxassetid://0" | |
| 2102 | sick.Looped = true | |
| 2103 | sick.Pitch = 1 | |
| 2104 | sick.Volume = 2 | |
| 2105 | sick.Parent = Effects | |
| 2106 | sick.Playing = PLAYSONG | |
| 2107 | Humanoid.PlatformStand = false | |
| 2108 | Humanoid.Name = "I am the god of earth" | |
| 2109 | refit() | |
| 2110 | if Character:FindFirstChild("Pants") == nil then
| |
| 2111 | script.Pants:Clone().Parent = Character | |
| 2112 | end | |
| 2113 | if Character:FindFirstChild("Shirt") == nil then
| |
| 2114 | script.Shirt:Clone().Parent = Character | |
| 2115 | end | |
| 2116 | for _, c in pairs(Character:GetChildren()) do | |
| 2117 | if c:IsA("BasePart") and ATTACK == false then
| |
| 2118 | for _, e in pairs(c:GetChildren()) do | |
| 2119 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
| |
| 2120 | e:remove() | |
| 2121 | end | |
| 2122 | end | |
| 2123 | end | |
| 2124 | end | |
| 2125 | end | |
| 2126 | ||
| 2127 | --//=================================\\ | |
| 2128 | --\\=================================// | |
| 2129 | ||
| 2130 | ||
| 2131 | ||
| 2132 | ||
| 2133 | ||
| 2134 | --//====================================================\\-- | |
| 2135 | --|| END OF SCRIPT | |
| 2136 | --\\====================================================//-- |