AnormalPerson

Terra god

Mar 13th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8. --//====================================================\\--
  9. --|| CREATED BY SHACKLUSTER
  10. --\\====================================================//--
  11. Player = game.Players.LocalPlayer
  12. Character = Player.Character
  13. local txt = Instance.new("BillboardGui", Character)
  14. txt.Adornee = Character.Head
  15. txt.Name = "_status"
  16. txt.Size = UDim2.new(2, 0, 1.2, 0)
  17. txt.StudsOffset = Vector3.new(-9, 8, 0)
  18. local text = Instance.new("TextLabel", txt)
  19. text.Size = UDim2.new(10, 0, 7, 0)
  20. text.FontSize = "Size24"
  21. text.TextScaled = true
  22. text.TextTransparency = 0
  23. text.BackgroundTransparency = 10
  24. text.TextTransparency = 0
  25. text.TextStrokeTransparency = 0
  26. text.Font = "Antique"
  27. text.TextStrokeColor3 = Color3.new(0,0,0)
  28. text.Text = "Terra God"
  29.  
  30.  
  31. local createstuff = function()
  32. local stuff = Instance.new("Model")
  33. local collar = Instance.new("Part")
  34. local mesh = Instance.new("FileMesh")
  35. local part = Instance.new("Part")
  36. local mesh_2 = Instance.new("CylinderMesh")
  37. local weld = Instance.new("ManualWeld")
  38. local eye = Instance.new("Part")
  39. local mesh_3 = Instance.new("SpecialMesh")
  40. local decal = Instance.new("Decal")
  41. local hood = Instance.new("Part")
  42. local mesh_4 = Instance.new("FileMesh")
  43. local pillar = Instance.new("Part")
  44. local rock = Instance.new("Part")
  45. local core = Instance.new("Attachment")
  46. local emit = Instance.new("ParticleEmitter")
  47. local mesh_5 = Instance.new("FileMesh")
  48. local rockspike = Instance.new("Part")
  49. local mesh_6 = Instance.new("SpecialMesh")
  50. local shield = Instance.new("Part")
  51. local core_2 = Instance.new("Attachment")
  52. local spinepart = Instance.new("Part")
  53. local mesh_7 = Instance.new("FileMesh")
  54. local pants = Instance.new("Pants")
  55. local shirt = Instance.new("Shirt")
  56. local emit_2 = Instance.new("ParticleEmitter")
  57. local vortex = Instance.new("ParticleEmitter")
  58. local wave = Instance.new("ParticleEmitter")
  59.  
  60. stuff.Name = "Stuff"
  61. stuff.Parent = workspace
  62. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  63. collar.Name = "Collar"
  64. collar.Material = Enum.Material.Metal
  65. collar.TopSurface = Enum.SurfaceType.Smooth
  66. collar.BottomSurface = Enum.SurfaceType.Smooth
  67. collar.Parent = stuff
  68. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  69. mesh.MeshId = "rbxassetid://1861264141"
  70. mesh.Parent = collar
  71. part.Size = Vector3.new(1.3, 0.2, 1.3)
  72. part.BrickColor = BrickColor.new("Really black")
  73. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  74. part.Material = Enum.Material.Metal
  75. part.TopSurface = Enum.SurfaceType.Smooth
  76. part.BottomSurface = Enum.SurfaceType.Smooth
  77. part.Parent = collar
  78. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  79. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  80. mesh_2.Parent = part
  81. weld.Part0 = collar
  82. weld.Name = "Weld"
  83. weld.Part1 = part
  84. weld.Parent = collar
  85. eye.Anchored = true
  86. eye.Size = Vector3.new(2, 2, 2)
  87. eye.BottomSurface = Enum.SurfaceType.Smooth
  88. eye.Material = Enum.Material.SmoothPlastic
  89. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  90. eye.Name = "Eye"
  91. eye.TopSurface = Enum.SurfaceType.Smooth
  92. eye.BrickColor = BrickColor.new("Institutional white")
  93. eye.Parent = stuff
  94. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  95. mesh_3.MeshType = Enum.MeshType.Sphere
  96. mesh_3.Parent = eye
  97. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  98. decal.Parent = eye
  99. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  100. hood.BottomSurface = Enum.SurfaceType.Smooth
  101. hood.Material = Enum.Material.SmoothPlastic
  102. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  103. hood.BrickColor = BrickColor.new("Really black")
  104. hood.TopSurface = Enum.SurfaceType.Smooth
  105. hood.Name = "Hood"
  106. hood.Parent = stuff
  107. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  108. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  109. mesh_4.MeshId = "rbxassetid://16952952"
  110. mesh_4.Parent = hood
  111. pillar.Size = Vector3.new(1, 1, 1)
  112. pillar.Name = "Pillar"
  113. pillar.Material = Enum.Material.Metal
  114. pillar.TopSurface = Enum.SurfaceType.Smooth
  115. pillar.BottomSurface = Enum.SurfaceType.Smooth
  116. pillar.Parent = stuff
  117. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  118. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  119. rock.BottomSurface = Enum.SurfaceType.Smooth
  120. rock.Name = "Rock"
  121. rock.TopSurface = Enum.SurfaceType.Smooth
  122. rock.Parent = stuff
  123. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  124. core.Name = "Core"
  125. core.Parent = rock
  126. emit.Enabled = false
  127. emit.Lifetime = NumberRange.new(1, 4)
  128. emit.Name = "Emit"
  129. emit.Speed = NumberRange.new(0, 35)
  130. emit.Rotation = NumberRange.new(0, 360)
  131. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  132. emit.VelocitySpread = 360
  133. emit.Texture = "rbxassetid://281633012"
  134. emit.Acceleration = Vector3.new(0, -15, 0)
  135. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  136. emit.RotSpeed = NumberRange.new(-25, 25)
  137. emit.SpreadAngle = Vector2.new(360, 360)
  138. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  139. emit.Parent = core
  140. mesh_5.MeshId = "rbxassetid://1861108040"
  141. mesh_5.Parent = rock
  142. rockspike.Anchored = true
  143. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  144. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  145. rockspike.Material = Enum.Material.Grass
  146. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  147. rockspike.Name = "RockSpike"
  148. rockspike.TopSurface = Enum.SurfaceType.Smooth
  149. rockspike.BrickColor = BrickColor.new("Pine Cone")
  150. rockspike.Parent = stuff
  151. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  152. mesh_6.TextureId = "rbxassetid://136560096"
  153. mesh_6.MeshType = Enum.MeshType.FileMesh
  154. mesh_6.MeshId = "rbxassetid://1861231635"
  155. mesh_6.Parent = rockspike
  156. shield.Size = Vector3.new(1, 1, 1)
  157. shield.Name = "Shield"
  158. shield.Material = Enum.Material.Metal
  159. shield.TopSurface = Enum.SurfaceType.Smooth
  160. shield.BottomSurface = Enum.SurfaceType.Smooth
  161. shield.Parent = stuff
  162. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  163. core_2.Name = "Core"
  164. core_2.Parent = shield
  165. spinepart.CanCollide = false
  166. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  167. spinepart.BrickColor = BrickColor.new("Institutional white")
  168. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  169. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  170. spinepart.Name = "SpinePart"
  171. spinepart.TopSurface = Enum.SurfaceType.Smooth
  172. spinepart.Parent = stuff
  173. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  174. mesh_7.MeshId = "rbxassetid://1861166416"
  175. mesh_7.Parent = spinepart
  176. pants.Name = "Pants"
  177. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  178. pants.Parent = stuff
  179. shirt.Name = "Shirt"
  180. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  181. shirt.Parent = stuff
  182. emit_2.Enabled = false
  183. emit_2.Lifetime = NumberRange.new(1, 4)
  184. emit_2.Name = "Emit"
  185. emit_2.Speed = NumberRange.new(0, 35)
  186. emit_2.Rotation = NumberRange.new(0, 360)
  187. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  188. emit_2.VelocitySpread = 360
  189. emit_2.Texture = "rbxassetid://281633012"
  190. emit_2.Acceleration = Vector3.new(0, -15, 0)
  191. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  192. emit_2.RotSpeed = NumberRange.new(-25, 25)
  193. emit_2.SpreadAngle = Vector2.new(360, 360)
  194. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  195. emit_2.Parent = stuff
  196. vortex.Enabled = false
  197. vortex.Name = "Vortex"
  198. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  199. vortex.Lifetime = NumberRange.new(1)
  200. vortex.Rate = 0
  201. vortex.Speed = NumberRange.new(0)
  202. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  203. vortex.Rotation = NumberRange.new(0, 360)
  204. vortex.ZOffset = -2
  205. vortex.RotSpeed = NumberRange.new(360)
  206. vortex.LightEmission = 1
  207. vortex.Texture = "rbxassetid://1084969997"
  208. vortex.LockedToPart = true
  209. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  210. vortex.Parent = stuff
  211. wave.Enabled = false
  212. wave.Lifetime = NumberRange.new(0.3)
  213. wave.Name = "Wave"
  214. wave.Speed = NumberRange.new(0)
  215. wave.LightEmission = 1
  216. wave.Rate = 1
  217. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  218. wave.Texture = "rbxassetid://1084991215"
  219. wave.Rotation = NumberRange.new(-180, 180)
  220. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  221. wave.ZOffset = 1
  222. wave.Parent = stuff
  223. for i,v in pairs(stuff:GetChildren()) do
  224. v.Parent = script
  225. end
  226. end
  227.  
  228. createstuff()
  229.  
  230.  
  231.  
  232.  
  233.  
  234. wait(0.2)
  235.  
  236. Player = game:GetService("Players").LocalPlayer
  237. PlayerGui = Player.PlayerGui
  238. Cam = workspace.CurrentCamera
  239. Backpack = Player.Backpack
  240. Character = Player.Character
  241. Humanoid = Character.Humanoid
  242. Mouse = Player:GetMouse()
  243. RootPart = Character["HumanoidRootPart"]
  244. Torso = Character["Torso"]
  245. Head = Character["Head"]
  246. RightArm = Character["Right Arm"]
  247. LeftArm = Character["Left Arm"]
  248. RightLeg = Character["Right Leg"]
  249. LeftLeg = Character["Left Leg"]
  250. RootJoint = RootPart["RootJoint"]
  251. Neck = Torso["Neck"]
  252. RightShoulder = Torso["Right Shoulder"]
  253. LeftShoulder = Torso["Left Shoulder"]
  254. RightHip = Torso["Right Hip"]
  255. LeftHip = Torso["Left Hip"]
  256.  
  257. IT = Instance.new
  258. CF = CFrame.new
  259. VT = Vector3.new
  260. RAD = math.rad
  261. C3 = Color3.new
  262. UD2 = UDim2.new
  263. BRICKC = BrickColor.new
  264. ANGLES = CFrame.Angles
  265. EULER = CFrame.fromEulerAnglesXYZ
  266. COS = math.cos
  267. ACOS = math.acos
  268. SIN = math.sin
  269. ASIN = math.asin
  270. ABS = math.abs
  271. MRANDOM = math.random
  272. FLOOR = math.floor
  273.  
  274. --//=================================\\
  275. --|| USEFUL VALUES
  276. --\\=================================//
  277.  
  278. Animation_Speed = 3
  279. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  280. local Speed = 35
  281. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  283. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  284. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  285. local DAMAGEMULTIPLIER = 1
  286. local ANIM = "Idle"
  287. local ATTACK = false
  288. local EQUIPPED = false
  289. local HOLD = false
  290. local COMBO = 1
  291. local Rooted = false
  292. local SINE = 0
  293. local KEYHOLD = false
  294. local CHANGE = 2 / Animation_Speed
  295. local WALKINGANIM = false
  296. local VALUE1 = false
  297. local VALUE2 = false
  298. local ROBLOXIDLEANIMATION = IT("Animation")
  299. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  300. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  301. --ROBLOXIDLEANIMATION.Parent = Humanoid
  302. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  303. WEAPONGUI.Name = "Weapon GUI"
  304. local Effects = IT("Folder", Character)
  305. Effects.Name = "Effects"
  306. local ANIMATOR = Humanoid.Animator
  307. local ANIMATE = Character.Animate
  308. local UNANCHOR = true
  309. local PLAYSONG = true
  310. local EXTRATRANS = 0
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316. --//=================================\\
  317. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  318. --\\=================================//
  319.  
  320. ArtificialHB = Instance.new("BindableEvent", script)
  321. ArtificialHB.Name = "ArtificialHB"
  322.  
  323. script:WaitForChild("ArtificialHB")
  324.  
  325. frame = Frame_Speed
  326. tf = 0
  327. allowframeloss = false
  328. tossremainder = false
  329. lastframe = tick()
  330. script.ArtificialHB:Fire()
  331.  
  332. game:GetService("RunService").Heartbeat:connect(function(s, p)
  333. tf = tf + s
  334. if tf >= frame then
  335. if allowframeloss then
  336. script.ArtificialHB:Fire()
  337. lastframe = tick()
  338. else
  339. for i = 1, math.floor(tf / frame) do
  340. script.ArtificialHB:Fire()
  341. end
  342. lastframe = tick()
  343. end
  344. if tossremainder then
  345. tf = 0
  346. else
  347. tf = tf - frame * math.floor(tf / frame)
  348. end
  349. end
  350. end)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355. --//=================================\\
  356. --|| SOME FUNCTIONS
  357. --\\=================================//
  358.  
  359. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  360. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  361. end
  362.  
  363. function PositiveAngle(NUMBER)
  364. if NUMBER >= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369.  
  370. function NegativeAngle(NUMBER)
  371. if NUMBER <= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function Swait(NUMBER)
  378. if NUMBER == 0 or NUMBER == nil then
  379. ArtificialHB.Event:wait()
  380. else
  381. for i = 1, NUMBER do
  382. ArtificialHB.Event:wait()
  383. end
  384. end
  385. end
  386.  
  387. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  388. local NEWMESH = IT(MESH)
  389. if MESH == "SpecialMesh" then
  390. NEWMESH.MeshType = MESHTYPE
  391. if MESHID ~= "nil" and MESHID ~= "" then
  392. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  393. end
  394. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  395. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  396. end
  397. end
  398. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  399. NEWMESH.Scale = SCALE
  400. NEWMESH.Parent = PARENT
  401. return NEWMESH
  402. end
  403.  
  404. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  405. local NEWPART = IT("Part")
  406. NEWPART.formFactor = FORMFACTOR
  407. NEWPART.Reflectance = REFLECTANCE
  408. NEWPART.Transparency = TRANSPARENCY
  409. NEWPART.CanCollide = false
  410. NEWPART.Locked = true
  411. NEWPART.Anchored = true
  412. if ANCHOR == false then
  413. NEWPART.Anchored = false
  414. end
  415. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  416. NEWPART.Name = NAME
  417. NEWPART.Size = SIZE
  418. NEWPART.Position = Torso.Position
  419. NEWPART.Material = MATERIAL
  420. NEWPART:BreakJoints()
  421. NEWPART.Parent = PARENT
  422. return NEWPART
  423. end
  424.  
  425. local function weldBetween(a, b)
  426. local weldd = Instance.new("ManualWeld")
  427. weldd.Part0 = a
  428. weldd.Part1 = b
  429. weldd.C0 = CFrame.new()
  430. weldd.C1 = b.CFrame:inverse() * a.CFrame
  431. weldd.Parent = a
  432. return weldd
  433. end
  434.  
  435.  
  436. function QuaternionFromCFrame(cf)
  437. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  438. local trace = m00 + m11 + m22
  439. if trace > 0 then
  440. local s = math.sqrt(1 + trace)
  441. local recip = 0.5 / s
  442. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  443. else
  444. local i = 0
  445. if m11 > m00 then
  446. i = 1
  447. end
  448. if m22 > (i == 0 and m00 or m11) then
  449. i = 2
  450. end
  451. if i == 0 then
  452. local s = math.sqrt(m00 - m11 - m22 + 1)
  453. local recip = 0.5 / s
  454. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  455. elseif i == 1 then
  456. local s = math.sqrt(m11 - m22 - m00 + 1)
  457. local recip = 0.5 / s
  458. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  459. elseif i == 2 then
  460. local s = math.sqrt(m22 - m00 - m11 + 1)
  461. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  462. end
  463. end
  464. end
  465.  
  466. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  467. local xs, ys, zs = x + x, y + y, z + z
  468. local wx, wy, wz = w * xs, w * ys, w * zs
  469. local xx = x * xs
  470. local xy = x * ys
  471. local xz = x * zs
  472. local yy = y * ys
  473. local yz = y * zs
  474. local zz = z * zs
  475. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  476. end
  477.  
  478. function QuaternionSlerp(a, b, t)
  479. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  480. local startInterp, finishInterp;
  481. if cosTheta >= 0.0001 then
  482. if (1 - cosTheta) > 0.0001 then
  483. local theta = ACOS(cosTheta)
  484. local invSinTheta = 1 / SIN(theta)
  485. startInterp = SIN((1 - t) * theta) * invSinTheta
  486. finishInterp = SIN(t * theta) * invSinTheta
  487. else
  488. startInterp = 1 - t
  489. finishInterp = t
  490. end
  491. else
  492. if (1 + cosTheta) > 0.0001 then
  493. local theta = ACOS(-cosTheta)
  494. local invSinTheta = 1 / SIN(theta)
  495. startInterp = SIN((t - 1) * theta) * invSinTheta
  496. finishInterp = SIN(t * theta) * invSinTheta
  497. else
  498. startInterp = t - 1
  499. finishInterp = t
  500. end
  501. end
  502. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  503. end
  504.  
  505. function Clerp(a, b, t)
  506. local qa = {QuaternionFromCFrame(a)}
  507. local qb = {QuaternionFromCFrame(b)}
  508. local ax, ay, az = a.x, a.y, a.z
  509. local bx, by, bz = b.x, b.y, b.z
  510. local _t = 1 - t
  511. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  512. end
  513.  
  514. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  515. local frame = IT("Frame")
  516. frame.BackgroundTransparency = TRANSPARENCY
  517. frame.BorderSizePixel = BORDERSIZEPIXEL
  518. frame.Position = POSITION
  519. frame.Size = SIZE
  520. frame.BackgroundColor3 = COLOR
  521. frame.BorderColor3 = BORDERCOLOR
  522. frame.Name = NAME
  523. frame.Parent = PARENT
  524. return frame
  525. end
  526.  
  527. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  528. local label = IT("TextLabel")
  529. label.BackgroundTransparency = 1
  530. label.Size = UD2(1, 0, 1, 0)
  531. label.Position = UD2(0, 0, 0, 0)
  532. label.TextColor3 = TEXTCOLOR
  533. label.TextStrokeTransparency = STROKETRANSPARENCY
  534. label.TextTransparency = TRANSPARENCY
  535. label.FontSize = TEXTFONTSIZE
  536. label.Font = TEXTFONT
  537. label.BorderSizePixel = BORDERSIZEPIXEL
  538. label.TextScaled = false
  539. label.Text = TEXT
  540. label.Name = NAME
  541. label.Parent = PARENT
  542. return label
  543. end
  544.  
  545. function NoOutlines(PART)
  546. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  547. end
  548.  
  549. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  550. local NEWWELD = IT(TYPE)
  551. NEWWELD.Part0 = PART0
  552. NEWWELD.Part1 = PART1
  553. NEWWELD.C0 = C0
  554. NEWWELD.C1 = C1
  555. NEWWELD.Parent = PARENT
  556. return NEWWELD
  557. end
  558.  
  559. local S = IT("Sound")
  560. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  561. local NEWSOUND = nil
  562. coroutine.resume(coroutine.create(function()
  563. NEWSOUND = S:Clone()
  564. NEWSOUND.Parent = PARENT
  565. NEWSOUND.Volume = VOLUME
  566. NEWSOUND.Pitch = PITCH
  567. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  568. NEWSOUND:play()
  569. if DOESLOOP == true then
  570. NEWSOUND.Looped = true
  571. else
  572. repeat wait(1) until NEWSOUND.Playing == false
  573. NEWSOUND:remove()
  574. end
  575. end))
  576. return NEWSOUND
  577. end
  578.  
  579. function CFrameFromTopBack(at, top, back)
  580. local right = top:Cross(back)
  581. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  582. end
  583.  
  584. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  585. function WACKYEFFECT(Table)
  586. local TYPE = (Table.EffectType or "Sphere")
  587. local SIZE = (Table.Size or VT(1,1,1))
  588. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  589. local TRANSPARENCY = (Table.Transparency or 0)
  590. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  591. local CFRAME = (Table.CFrame or Torso.CFrame)
  592. local MOVEDIRECTION = (Table.MoveToPos or nil)
  593. local ROTATION1 = (Table.RotationX or 0)
  594. local ROTATION2 = (Table.RotationY or 0)
  595. local ROTATION3 = (Table.RotationZ or 0)
  596. local MATERIAL = (Table.Material or "Neon")
  597. local COLOR = (Table.Color or C3(1,1,1))
  598. local TIME = (Table.Time or 45)
  599. local SOUNDID = (Table.SoundID or nil)
  600. local SOUNDPITCH = (Table.SoundPitch or nil)
  601. local SOUNDVOLUME = (Table.SoundVolume or nil)
  602. coroutine.resume(coroutine.create(function()
  603. local PLAYSSOUND = false
  604. local SOUND = nil
  605. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  606. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  607. PLAYSSOUND = true
  608. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  609. end
  610. EFFECT.Color = COLOR
  611. local MSH = nil
  612. if TYPE == "Sphere" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  614. elseif TYPE == "Block" then
  615. MSH = IT("BlockMesh",EFFECT)
  616. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  617. elseif TYPE == "Wave" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  619. elseif TYPE == "Ring" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  621. elseif TYPE == "Slash" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  623. elseif TYPE == "Round Slash" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  625. elseif TYPE == "Swirl" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  627. elseif TYPE == "Skull" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  629. elseif TYPE == "Crystal" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  631. end
  632. if MSH ~= nil then
  633. local MOVESPEED = nil
  634. if MOVEDIRECTION ~= nil then
  635. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  636. end
  637. local GROWTH = SIZE - ENDSIZE
  638. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  639. if TYPE == "Block" then
  640. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  641. else
  642. EFFECT.CFrame = CFRAME
  643. end
  644. for LOOP = 1, TIME+1 do
  645. Swait()
  646. MSH.Scale = MSH.Scale - GROWTH/TIME
  647. if TYPE == "Wave" then
  648. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  649. end
  650. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  651. if TYPE == "Block" then
  652. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  653. else
  654. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  655. end
  656. if MOVEDIRECTION ~= nil then
  657. local ORI = EFFECT.Orientation
  658. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  659. EFFECT.Orientation = ORI
  660. end
  661. end
  662. if PLAYSSOUND == false then
  663. EFFECT:remove()
  664. else
  665. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  666. EFFECT:remove()
  667. end
  668. else
  669. if PLAYSSOUND == false then
  670. EFFECT:remove()
  671. else
  672. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  673. EFFECT:remove()
  674. end
  675. end
  676. end))
  677. end
  678.  
  679. function MakeForm(PART,TYPE)
  680. if TYPE == "Cyl" then
  681. local MSH = IT("CylinderMesh",PART)
  682. elseif TYPE == "Ball" then
  683. local MSH = IT("SpecialMesh",PART)
  684. MSH.MeshType = "Sphere"
  685. elseif TYPE == "Wedge" then
  686. local MSH = IT("SpecialMesh",PART)
  687. MSH.MeshType = "Wedge"
  688. end
  689. end
  690.  
  691. Debris = game:GetService("Debris")
  692.  
  693. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  694. local DIRECTION = CF(StartPos,EndPos).lookVector
  695. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  696. end
  697.  
  698. local ROCK = script.Rock
  699. ROCK.Parent = nil
  700. function GetRock(FLOOROBJECT)
  701. local Rock = ROCK:Clone()
  702. Rock.Parent = Effects
  703. if FLOOROBJECT ~= nil then
  704. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  705. Rock.Material = FLOOROBJECT.Material
  706. Rock.Color = FLOOROBJECT.Color
  707. else
  708. Rock.Material = "Slate"
  709. Rock.Color = BRICKC"Dirt brown".Color
  710. end
  711. else
  712. Rock.Material = "Slate"
  713. Rock.Color = BRICKC"Dirt brown".Color
  714. end
  715. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  716. return Rock
  717. end
  718.  
  719. local SPIKE = script.RockSpike
  720. SPIKE.Parent = nil
  721. function GetSpike(FLOOROBJECT)
  722. local Rock = SPIKE:Clone()
  723. Rock.Parent = Effects
  724. if FLOOROBJECT ~= nil then
  725. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  726. Rock.Material = FLOOROBJECT.Material
  727. Rock.Color = FLOOROBJECT.Color
  728. else
  729. Rock.Material = "Slate"
  730. Rock.Color = BRICKC"Dirt brown".Color
  731. end
  732. else
  733. Rock.Material = "Slate"
  734. Rock.Color = BRICKC"Dirt brown".Color
  735. end
  736. return Rock
  737. end
  738.  
  739. local SHIELD = script.Shield
  740. SHIELD.Parent = nil
  741. function GetShield(FLOOROBJECT)
  742. local Rock = SHIELD:Clone()
  743. Rock.Parent = Effects
  744. if FLOOROBJECT ~= nil then
  745. Rock.Material = FLOOROBJECT.Material
  746. Rock.Color = FLOOROBJECT.Color
  747. else
  748. Rock.Material = "Slate"
  749. Rock.Color = BRICKC"Dirt brown".Color
  750. end
  751. return Rock
  752. end
  753.  
  754. function RespondToImpact(Object,Rock)
  755. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  756. for i = 1, #BREAKABLEMATERIALS do
  757. local MATERIAL = BREAKABLEMATERIALS[i]
  758. if Object.Material == MATERIAL[1] then
  759. local A = Rock.Size.Magnitude
  760. local B = Object.Size.Magnitude
  761. if B < A*MATERIAL[2] then
  762. WaveParticles(Object.Position,B*3,Object.Color)
  763. Object:remove()
  764. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  765. end
  766. end
  767. end
  768. end
  769.  
  770. function WaveParticles(Position,Size,Color)
  771. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  772. BASE.CFrame = CF(Position)
  773. local A = IT("Attachment",BASE)
  774. local WAVE = script.Wave:Clone()
  775. WAVE.Parent = A
  776. WAVE.Size = NumberSequence.new(0,Size)
  777. WAVE.Color = ColorSequence.new(Color)
  778. Debris:AddItem(BASE,0.5)
  779. WAVE:Emit(1)
  780. end
  781.  
  782. --//=================================\\
  783. --|| WEAPON CREATION
  784. --\\=================================//
  785.  
  786. local sick = Instance.new("Sound",Character)
  787.  
  788. local PILLAR = script.Pillar
  789. PILLAR.Parent = nil
  790. local HOOD = script.Hood
  791. HOOD.Parent = Character
  792. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  793. weldBetween(Torso,HOOD)
  794. Head:ClearAllChildren()
  795. Head.Transparency = 1
  796. local EYE = script.Eye
  797. EYE.Parent = Character
  798. EYE.CFrame = Head.CFrame*CF(0,0,0)
  799. EYE.Anchored = false
  800. weldBetween(EYE,Head)
  801. local COLLAR = script.Collar
  802. COLLAR.Parent = Character
  803. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  804. weldBetween(Torso,COLLAR)
  805. local BONE = script.SpinePart
  806. BONE.Parent = nil
  807. local TAIL = {}
  808. local LASTPART = Torso
  809. local SIZE = BONE.Size
  810. for i = 1, 23 do
  811. local PART = BONE:Clone()
  812. PART.Anchored = false
  813. PART.Parent = Character
  814. PART.Size = SIZE*((25-i)/10)/1.6
  815. if LASTPART == Torso then
  816. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  817. LASTPART = PART
  818. table.insert(TAIL,WELD)
  819. else
  820. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  821. LASTPART = PART
  822. table.insert(TAIL,WELD)
  823. end
  824. end
  825. for _, c in pairs(Character:GetChildren()) do
  826. if c:IsA("BasePart") then
  827. if c:FindFirstChildOfClass("ParticleEmitter") then
  828. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  829. end
  830. if c == Head then
  831. if c:FindFirstChild("face") then
  832. c.face:remove()
  833. end
  834. end
  835. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  836. c:remove()
  837. end
  838. end
  839. local BODY = {}
  840. for _, c in pairs(Character:GetDescendants()) do
  841. if c:IsA("BasePart") and c.Name ~= "Handle" then
  842. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  843. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  844. end
  845. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  846. elseif c:IsA("JointInstance") then
  847. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  848. end
  849. end
  850. for e = 1, #BODY do
  851. if BODY[e] ~= nil then
  852. local STUFF = BODY[e]
  853. local PART = STUFF[1]
  854. local PARENT = STUFF[2]
  855. local MATERIAL = STUFF[3]
  856. local COLOR = STUFF[4]
  857. local TRANSPARENCY = STUFF[5]
  858. if PART.ClassName == "Part" and PART ~= RootPart then
  859. PART.Material = MATERIAL
  860. PART.Color = COLOR
  861. PART.Transparency = TRANSPARENCY
  862. end
  863. PART.AncestryChanged:Connect(function()
  864. PART.Parent = PARENT
  865. end)
  866. end
  867. end
  868. function refit()
  869. Character.Parent = workspace
  870. for e = 1, #BODY do
  871. if BODY[e] ~= nil then
  872. local STUFF = BODY[e]
  873. local PART = STUFF[1]
  874. local PARENT = STUFF[2]
  875. local MATERIAL = STUFF[3]
  876. local COLOR = STUFF[4]
  877. local TRANSPARENCY = STUFF[5]
  878. if PART:IsA("BasePart") and PART ~= RootPart then
  879. PART.Material = MATERIAL
  880. PART.Color = COLOR
  881. PART.Transparency = TRANSPARENCY+EXTRATRANS
  882. end
  883. if PART.Parent ~= PARENT then
  884. Humanoid:remove()
  885. PART.Parent = PARENT
  886. Humanoid = IT("Humanoid",Character)
  887. end
  888. end
  889. end
  890. end
  891.  
  892. Humanoid.Died:connect(function()
  893. refit()
  894. end)
  895.  
  896. --//=================================\\
  897. --|| DAMAGING
  898. --\\=================================//
  899.  
  900. function ApplyDamage(Humanoid,Damage,TorsoPart)
  901. Damage = Damage * DAMAGEMULTIPLIER
  902. if Humanoid.Health ~= 0 then
  903. Humanoid.Health = Humanoid.Health - Damage
  904. end
  905. end
  906.  
  907. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  908. local CHILDREN = workspace:GetDescendants()
  909. for index, CHILD in pairs(CHILDREN) do
  910. if CHILD.ClassName == "Model" and CHILD ~= Character then
  911. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  912. if HUM then
  913. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  914. if TORSO then
  915. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  916. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  917. CHILD:BreakJoints()
  918. else
  919. local DMG = MRANDOM(MINDMG,MAXDMG)
  920. ApplyDamage(HUM,DMG,TORSO)
  921. end
  922. if FLING > 0 then
  923. for _, c in pairs(CHILD:GetChildren()) do
  924. if c:IsA("BasePart") then
  925. local bv = Instance.new("BodyVelocity",c)
  926. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  927. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  928. Debris:AddItem(bv,0.05)
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  936. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  937. RespondToImpact(CHILD,ROCK)
  938. end
  939. end
  940. end
  941. end
  942.  
  943. --//=================================\\
  944. --|| ATTACK FUNCTIONS AND STUFF
  945. --\\=================================//
  946.  
  947. function RockExplosion(Rock,Multiplier,Survive)
  948. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  949. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  950. local SIZE = (Rock.Size.Y*4)*Multiplier
  951. EXPLOSION.Enabled = false
  952. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  953. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  954. EXPLOSION:Emit(200,300)
  955. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  956. coroutine.resume(coroutine.create(function()
  957. Rock:BreakJoints()
  958. if Survive == nil then
  959. Rock.Transparency = 1
  960. Rock.CanCollide = false
  961. Rock.Anchored = true
  962. Debris:AddItem(Rock,5)
  963. end
  964. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  965. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  966. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  967. Swait()
  968. if HITFLOOR then
  969. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  970. end
  971. for i = 1, 5 do
  972. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  973. end
  974. end))
  975. end
  976.  
  977. function Bullet()
  978. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  979. ATTACK = true
  980. Rooted = true
  981. local GYRO = IT("BodyGyro",RootPart)
  982. GYRO.D = 2
  983. GYRO.P = 2000
  984. GYRO.MaxTorque = VT(0,4000000,0)
  985. coroutine.resume(coroutine.create(function()
  986. repeat
  987. Swait()
  988. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  989. until ATTACK == false
  990. GYRO:Remove()
  991. end))
  992. local FLOOR = false
  993. if HITFLOOR then
  994. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  995. FLOOR = true
  996. end
  997. end
  998. if FLOOR == true then
  999. for i=0, 0.5, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. end
  1008. for i=0, 0.25, 0.1 / Animation_Speed do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. local ROCKPLACED = false
  1018. local Rock = nil
  1019. if HITFLOOR.Anchored == true then
  1020. Rock = GetRock(HITFLOOR)
  1021. Rock.Core.Emit.Enabled = true
  1022. Rock.Size = VT(6,6,6)
  1023. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  1024. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  1025. coroutine.resume(coroutine.create(function()
  1026. for i = 1, 30 do
  1027. Swait()
  1028. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1029. end
  1030. ROCKPLACED = true
  1031. Rock.Core.Emit.Enabled = false
  1032. end))
  1033. else
  1034. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1035. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  1036. if TORSO then
  1037. Rock = TORSO
  1038. ROCK.Core:Clone().Parent = Rock
  1039. else
  1040. Rock = HITFLOOR
  1041. ROCK.Core:Clone().Parent = Rock
  1042. end
  1043. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1044. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  1045. if TORSO then
  1046. Rock = TORSO
  1047. ROCK.Core:Clone().Parent = Rock
  1048. else
  1049. Rock = HITFLOOR
  1050. ROCK.Core:Clone().Parent = Rock
  1051. end
  1052. else
  1053. Rock = HITFLOOR
  1054. ROCK.Core:Clone().Parent = Rock
  1055. end
  1056. Rock.Anchored = true
  1057. coroutine.resume(coroutine.create(function()
  1058. for i = 1, 30 do
  1059. Swait()
  1060. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  1061. end
  1062. ROCKPLACED = true
  1063. end))
  1064. end
  1065. for i=0, 0.1, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. end
  1074. repeat
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. until ROCKPLACED == true
  1083. for i=0, 0.1, 0.1 / Animation_Speed do
  1084. Swait()
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. WaveParticles(Rock.Position,12,C3(1,1,1))
  1093. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1094. coroutine.resume(coroutine.create(function()
  1095. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1096. for i = 1, 200 do
  1097. Swait()
  1098. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1099. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1100. if HIT then
  1101. RespondToImpact(HIT,Rock)
  1102. break
  1103. end
  1104. end
  1105. RockExplosion(Rock,1)
  1106. else
  1107. for i = 1, 60 do
  1108. Swait()
  1109. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1110. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1111. if HIT then
  1112. RespondToImpact(HIT,Rock)
  1113. break
  1114. end
  1115. end
  1116. RockExplosion(Rock,2)
  1117. end
  1118. end))
  1119. for i=0, 0.4, 0.1 / Animation_Speed do
  1120. Swait()
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. end
  1128. else
  1129. local GRAV = IT("BodyPosition",RootPart)
  1130. GRAV.D = 250
  1131. GRAV.P = 20000
  1132. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1133. GRAV.Position = RootPart.Position
  1134. local Rock = GetRock()
  1135. Rock.Size = VT(0,0,0)
  1136. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1137. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1138. local DONEROCK = false
  1139. coroutine.resume(coroutine.create(function()
  1140. for i = 1, 15 do
  1141. Swait()
  1142. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  1143. Rock.Size = Rock.Size * 1.1
  1144. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1145. end
  1146. DONEROCK = true
  1147. end))
  1148. repeat
  1149. Swait()
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. until DONEROCK == true
  1157. local LOOP = 0
  1158. for i=0, 0.2, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. WaveParticles(Rock.Position,5,C3(1,1,1))
  1168. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1169. coroutine.resume(coroutine.create(function()
  1170. for i = 1, 300 do
  1171. Swait()
  1172. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1173. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1174. if HIT then
  1175. RespondToImpact(HIT,Rock)
  1176. break
  1177. end
  1178. end
  1179. RockExplosion(Rock,1)
  1180. end))
  1181. for i=0, 0.3, 0.1 / Animation_Speed do
  1182. Swait()
  1183. LOOP = LOOP + 15*3
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. end
  1191. GRAV:remove()
  1192. end
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196.  
  1197. function Melee()
  1198. ATTACK = true
  1199. Rooted = false
  1200. Speed = 12
  1201. repeat
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. until KEYHOLD == false
  1210. Speed = 0
  1211. local ROOT = nil
  1212. local TORS = nil
  1213. local HUMAN = nil
  1214. local DIST = 4
  1215. for i=0, 0.2, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. end
  1224. for i=0, 1, 0.1 / Animation_Speed do
  1225. Swait()
  1226. local CHILDREN = workspace:GetDescendants()
  1227. for index, CHILD in pairs(CHILDREN) do
  1228. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1229. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1230. if HUM then
  1231. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1232. if TORSO and HUM.Health > 0 then
  1233. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1234. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1235. ROOT = TORSO
  1236. HUMAN = HUM
  1237. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243. if ROOT then
  1244. break
  1245. end
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. end
  1253. if ROOT then
  1254. local POSITIONED = false
  1255. coroutine.resume(coroutine.create(function()
  1256. ROOT.Anchored = true
  1257. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1258. for i = 1, 25 do
  1259. ROOT.Anchored = true
  1260. Swait()
  1261. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1262. end
  1263. POSITIONED = true
  1264. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1265. ROOT.Anchored = false
  1266. end))
  1267. repeat
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. until POSITIONED == true
  1276. for i = 1, 3 do
  1277. for i=0, 0.5, 0.1 / Animation_Speed do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. end
  1286. for i=0, 0.15, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. end
  1295. local EMIT = script.Emit:Clone()
  1296. EMIT.Parent = TORS
  1297. EMIT.Size = NumberSequence.new(1,0)
  1298. EMIT:Emit(120)
  1299. Debris:AddItem(EMIT,5)
  1300. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1301. WaveParticles(TORS.Position,12,C3(1,1,1))
  1302. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1303. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1304. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1305. for i=0, 0.25, 0.1 / Animation_Speed do
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. end
  1314. if HUMAN.Health == 0 then
  1315. break
  1316. end
  1317. for i=0, 0.2, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. end
  1326. end
  1327. end
  1328. Speed = 25
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332.  
  1333. function Launch()
  1334. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1335. if HITFLOOR then
  1336. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1337. local P = PILLAR:Clone()
  1338. P.Color = HITFLOOR.Color
  1339. P.Material = HITFLOOR.Material
  1340. P.Parent = Effects
  1341. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1342. coroutine.resume(coroutine.create(function()
  1343. for i = 1, 6 do
  1344. Swait()
  1345. P.CFrame = P.CFrame * CF(0,0.9,0)
  1346. end
  1347. wait(1)
  1348. for i = 1, 45 do
  1349. Swait()
  1350. P.Transparency =P.Transparency + 1/45
  1351. end
  1352. P:remove()
  1353. end))
  1354. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1355. RootPart.Velocity = VT(0,0,0)
  1356. local bv = Instance.new("BodyVelocity",RootPart)
  1357. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1358. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1359. Debris:AddItem(bv,0.1)
  1360. end
  1361. end
  1362.  
  1363. function Ravage()
  1364. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1365. if HITFLOOR then
  1366. ATTACK = true
  1367. Rooted = false
  1368. for i=0, 0.3, 0.1 / Animation_Speed do
  1369. Swait()
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. end
  1377. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1378. Rooted = true
  1379. CreateSound(217767125, RightArm, 5, 1, false)
  1380. for i=0, 0.15, 0.1 / Animation_Speed do
  1381. Swait()
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. end
  1389. local HOLD = true
  1390. coroutine.resume(coroutine.create(function()
  1391. repeat
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. until HOLD == false
  1400. end))
  1401. repeat
  1402. wait(0.3)
  1403. coroutine.resume(coroutine.create(function()
  1404. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1405. if HITFLOOR then
  1406. if HITFLOOR.Anchored == true then
  1407. local ROCK = GetRock(HITFLOOR)
  1408. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1409. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1410. ROCK.Core.Emit.Enabled = true
  1411. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1412. local POS = ROCK.CFrame*CF(0,12,0)
  1413. for i = 1, 25 do
  1414. ROCK.Anchored = true
  1415. Swait()
  1416. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1417. end
  1418. ROCK.Core.Emit.Enabled = false
  1419. wait(0.3)
  1420. RockExplosion(ROCK,1)
  1421. end
  1422. end
  1423. end))
  1424. until KEYHOLD == false
  1425. wait(0.5)
  1426. HOLD = false
  1427. ATTACK = false
  1428. Rooted = false
  1429. end
  1430. end
  1431.  
  1432. function Shield()
  1433. ATTACK = true
  1434. Rooted = false
  1435. local GYRO = IT("BodyGyro",RootPart)
  1436. GYRO.D = 2
  1437. GYRO.P = 2000
  1438. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1439. local GRAV = IT("BodyPosition",RootPart)
  1440. GRAV.D = 250
  1441. GRAV.P = 20000
  1442. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1443. GRAV.Position = RootPart.Position
  1444. coroutine.resume(coroutine.create(function()
  1445. repeat
  1446. Swait()
  1447. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1448. until ATTACK == false
  1449. GYRO:Remove()
  1450. GRAV:Remove()
  1451. end))
  1452. for i=0, 0.3, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. local Defence = GetShield()
  1462. Defence.Size = VT(0,2,0)
  1463. Defence.Parent = Effects
  1464. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1465. WaveParticles(Defence.Position,12,Defence.Color)
  1466. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1467. local FIX = Defence.AncestryChanged:Connect(function()
  1468. Defence.Parent = Effects
  1469. end)
  1470. for i = 1, 40 do
  1471. Swait()
  1472. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1473. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1474. end
  1475. repeat
  1476. Swait()
  1477. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. until KEYHOLD == false
  1485. FIX:Disconnect()
  1486. coroutine.resume(coroutine.create(function()
  1487. for i = 1, 40 do
  1488. Swait()
  1489. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1490. end
  1491. WaveParticles(Defence.Position,12,Defence.Color)
  1492. Defence:remove()
  1493. end))
  1494. ATTACK = false
  1495. Rooted = false
  1496. end
  1497.  
  1498. function TwinMeteor()
  1499. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1500. if HITFLOOR == nil then
  1501. ATTACK = true
  1502. Rooted = false
  1503. local GYRO = IT("BodyGyro",RootPart)
  1504. GYRO.D = 2
  1505. GYRO.P = 2000
  1506. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1507. local GRAV = IT("BodyPosition",RootPart)
  1508. GRAV.D = 250
  1509. GRAV.P = 20000
  1510. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1511. GRAV.Position = RootPart.Position
  1512. coroutine.resume(coroutine.create(function()
  1513. repeat
  1514. Swait()
  1515. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1516. until ATTACK == false
  1517. GYRO:Remove()
  1518. GRAV:Remove()
  1519. end))
  1520. local CHARGED = false
  1521. coroutine.resume(coroutine.create(function()
  1522. repeat
  1523. Swait()
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. until CHARGED == true
  1531. end))
  1532. local ROCK1 = GetRock()
  1533. local ROCK2 = GetRock()
  1534. local VORTEX1 = script.Vortex:Clone()
  1535. local VORTEX2 = script.Vortex:Clone()
  1536. VORTEX1.Parent = ROCK1.Core
  1537. VORTEX2.Parent = ROCK2.Core
  1538. ROCK1.Core.Emit.Enabled = true
  1539. ROCK2.Core.Emit.Enabled = true
  1540. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1541. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1542. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1543. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1544. for i = 1, 70 do
  1545. Swait()
  1546. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1547. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1548. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1549. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1550. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1551. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1552. VORTEX1:Emit(1)
  1553. VORTEX2:Emit(1)
  1554. end
  1555. CHARGED = true
  1556. for i=0, 1, 0.1 / Animation_Speed do
  1557. Swait()
  1558. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1559. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. end
  1567. for i=0, 0.5, 0.1 / Animation_Speed do
  1568. Swait()
  1569. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1570. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. end
  1578. coroutine.resume(coroutine.create(function()
  1579. local Rock = ROCK1
  1580. WaveParticles(Rock.Position,30,C3(1,1,1))
  1581. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1582. for i = 1, 200 do
  1583. Swait()
  1584. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1585. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1586. if HIT then
  1587. RespondToImpact(HIT,Rock)
  1588. break
  1589. end
  1590. end
  1591. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1592. for i = 1, 6 do
  1593. RockExplosion(Rock,1.5,true)
  1594. wait(1)
  1595. end
  1596. RockExplosion(Rock,1.5)
  1597. end))
  1598. for i=0, 1, 0.1 / Animation_Speed do
  1599. Swait()
  1600. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. end
  1608. for i=0, 0.5, 0.1 / Animation_Speed do
  1609. Swait()
  1610. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. end
  1618. coroutine.resume(coroutine.create(function()
  1619. local Rock = ROCK2
  1620. WaveParticles(Rock.Position,30,C3(1,1,1))
  1621. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1622. for i = 1, 200 do
  1623. Swait()
  1624. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1625. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1626. if HIT then
  1627. RespondToImpact(HIT,Rock)
  1628. break
  1629. end
  1630. end
  1631. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1632. for i = 1, 6 do
  1633. RockExplosion(Rock,1.5,true)
  1634. wait(1)
  1635. end
  1636. RockExplosion(Rock,1.5)
  1637. end))
  1638. for i=0, 1, 0.1 / Animation_Speed do
  1639. Swait()
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. ATTACK = false
  1648. Rooted = false
  1649. end
  1650. end
  1651.  
  1652. function Spikes()
  1653. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1654. if HITFLOOR then
  1655. ATTACK = true
  1656. Rooted = true
  1657. local GYRO = IT("BodyGyro",RootPart)
  1658. GYRO.D = 2
  1659. GYRO.P = 2000
  1660. GYRO.MaxTorque = VT(0,4000000,0)
  1661. coroutine.resume(coroutine.create(function()
  1662. repeat
  1663. Swait()
  1664. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1665. until ATTACK == false
  1666. GYRO:Remove()
  1667. end))
  1668. for i=0, 1, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1676. end
  1677. for i=0, 0.25, 0.1 / Animation_Speed do
  1678. Swait()
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1687. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1688. coroutine.resume(coroutine.create(function()
  1689. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1690. for i = 1, 60 do
  1691. Swait()
  1692. local SPIKE = GetSpike(HITFLOOR)
  1693. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1694. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1695. coroutine.resume(coroutine.create(function()
  1696. local POS = SPIKE.CFrame*CF(0,11,0)
  1697. for i = 1, 25 do
  1698. Swait()
  1699. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1700. end
  1701. wait(0.2)
  1702. for i = 1, 45 do
  1703. Swait()
  1704. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1705. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1706. end
  1707. SPIKE:remove()
  1708. end))
  1709. end
  1710. end))
  1711. wait(0.3)
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715. end
  1716.  
  1717. function TakeOnMe()
  1718. Speed = 5
  1719. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1720. ATTACK = true
  1721. Rooted = false
  1722. local DANCE = true
  1723. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1724. if NEWKEY == "p" then
  1725. DANCE = false
  1726. end
  1727. end)
  1728. PLAYSONG = false
  1729. while true do
  1730. for i = 1, 15 do
  1731. Swait()
  1732. MEME.Parent = Effects
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. end
  1740. if DANCE == false then
  1741. break
  1742. end
  1743. for i = 1, 15 do
  1744. Swait()
  1745. MEME.Parent = Effects
  1746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1750. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. end
  1753. end
  1754. PLAYSONG = true
  1755. KEY:Disconnect()
  1756. MEME:remove()
  1757. Speed = 25
  1758. ATTACK = false
  1759. Rooted = false
  1760. end
  1761.  
  1762. function Noclip()
  1763. ATTACK = true
  1764. Rooted = true
  1765. UNANCHOR = false
  1766. RootPart.Anchored = true
  1767. local CLIPPING = true
  1768. local MOVEMENT = nil
  1769. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1770. for i = 1, 50 do
  1771. Swait()
  1772. EXTRATRANS = EXTRATRANS + 0.5/50
  1773. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. end
  1781. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1782. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1783. if NEWKEY == "w" then
  1784. MOVEMENT = "Forward"
  1785. repeat
  1786. Swait()
  1787. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1788. until KEYHOLD == false
  1789. elseif NEWKEY == "s" then
  1790. MOVEMENT = "Backwards"
  1791. repeat
  1792. Swait()
  1793. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1794. until KEYHOLD == false
  1795. elseif NEWKEY == "a" then
  1796. MOVEMENT = "Strafe"
  1797. repeat
  1798. Swait()
  1799. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1800. until KEYHOLD == false
  1801. elseif NEWKEY == "d" then
  1802. MOVEMENT = "Strafe"
  1803. repeat
  1804. Swait()
  1805. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1806. until KEYHOLD == false
  1807. elseif NEWKEY == "y" then
  1808. CLIPPING = false
  1809. end
  1810. MOVEMENT = nil
  1811. end)
  1812. local LOOP = 0
  1813. repeat
  1814. Swait()
  1815. AURA.Parent = Torso
  1816. LOOP = LOOP + 1
  1817. if LOOP >= 15 then
  1818. LOOP = 0
  1819. WaveParticles(Torso.Position,15,C3(1,1,1))
  1820. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1821. end
  1822. if MOVEMENT == nil then
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. elseif MOVEMENT == "Forward" then
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. elseif MOVEMENT == "Backwards" then
  1837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. elseif MOVEMENT == "Strafe" then
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. until CLIPPING == false
  1852. KEY:Disconnect()
  1853. coroutine.resume(coroutine.create(function()
  1854. for i = 1, 20 do
  1855. Swait()
  1856. AURA.Volume = AURA.Volume - 3/20
  1857. end
  1858. AURA:remove()
  1859. end))
  1860. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1861. for i = 1, 50 do
  1862. Swait()
  1863. EXTRATRANS = EXTRATRANS - 0.5/50
  1864. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1865. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. end
  1872. EXTRATRANS = 0
  1873. UNANCHOR = true
  1874. ATTACK = false
  1875. Rooted = false
  1876. end
  1877.  
  1878. function Taunt()
  1879. ATTACK = true
  1880. Rooted = true
  1881. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1882. repeat
  1883. Swait()
  1884. TAUNT.Parent = Torso
  1885. TAUNT.Playing = true
  1886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. until TAUNT.TimePosition >= 1.25
  1893. for i=0, 1.6, 0.1 / Animation_Speed do
  1894. Swait()
  1895. TAUNT.Parent = Torso
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. end
  1903. ATTACK = false
  1904. Rooted = false
  1905. end
  1906.  
  1907. --//=================================\\
  1908. --|| ASSIGN THINGS TO KEYS
  1909. --\\=================================//
  1910.  
  1911. function MouseDown(Mouse)
  1912. if ATTACK == false then
  1913. end
  1914. end
  1915.  
  1916. function MouseUp(Mouse)
  1917. HOLD = false
  1918. end
  1919.  
  1920. function KeyDown(Key)
  1921. KEYHOLD = true
  1922. if Key == "z" and ATTACK == false then
  1923. Bullet()
  1924. end
  1925.  
  1926. if Key == "b" and ATTACK == false then
  1927. Melee()
  1928. end
  1929.  
  1930. if Key == "c" and ATTACK == false then
  1931. Launch()
  1932. end
  1933.  
  1934. if Key == "v" and ATTACK == false then
  1935. Ravage()
  1936. end
  1937.  
  1938. if Key == "e" and ATTACK == false then
  1939. Shield()
  1940. end
  1941.  
  1942. if Key == "q" and ATTACK == false then
  1943. Spikes()
  1944. end
  1945.  
  1946. if Key == "x" and ATTACK == false then
  1947. TwinMeteor()
  1948. end
  1949.  
  1950. if Key == "y" and ATTACK == false then
  1951. Noclip()
  1952. end
  1953.  
  1954. if Key == "p" and ATTACK == false then
  1955. TakeOnMe()
  1956. end
  1957.  
  1958. if Key == "t" and ATTACK == false then
  1959. Taunt()
  1960. end
  1961.  
  1962. if Key == "]" and ATTACK == false then
  1963. if PLAYSONG == true then
  1964. PLAYSONG = false
  1965. else
  1966. PLAYSONG = true
  1967. end
  1968. end
  1969. end
  1970.  
  1971. function KeyUp(Key)
  1972. KEYHOLD = false
  1973. end
  1974.  
  1975. Mouse.Button1Down:connect(function(NEWKEY)
  1976. MouseDown(NEWKEY)
  1977. end)
  1978. Mouse.Button1Up:connect(function(NEWKEY)
  1979. MouseUp(NEWKEY)
  1980. end)
  1981. Mouse.KeyDown:connect(function(NEWKEY)
  1982. KeyDown(NEWKEY)
  1983. end)
  1984. Mouse.KeyUp:connect(function(NEWKEY)
  1985. KeyUp(NEWKEY)
  1986. end)
  1987.  
  1988. --//=================================\\
  1989. --\\=================================//
  1990.  
  1991. function AntiTimeStop()
  1992. for _, c in pairs(Character:GetChildren()) do
  1993. if c:IsA("BasePart") and c ~= RootPart then
  1994. c.Anchored = false
  1995. end
  1996. end
  1997. if UNANCHOR == true then
  1998. RootPart.Anchored = false
  1999. else
  2000. RootPart.Anchored = true
  2001. end
  2002. end
  2003.  
  2004. --//=================================\\
  2005. --|| WRAP THE WHOLE SCRIPT UP
  2006. --\\=================================//
  2007.  
  2008. Humanoid.Changed:connect(function(Jump)
  2009. if Jump == "Jump" and (Disable_Jump == true) then
  2010. Humanoid.Jump = false
  2011. end
  2012. end)
  2013.  
  2014. while true do
  2015. Swait()
  2016. Head:ClearAllChildren()
  2017. script.Parent = WEAPONGUI
  2018. ANIMATE.Parent = nil
  2019. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2020. v:Stop();
  2021. end
  2022. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2023. Humanoid = IT("Humanoid",Character)
  2024. end
  2025. SINE = SINE + CHANGE
  2026. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2027. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2028. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2029. local WALKSPEEDVALUE = 4
  2030. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  2031. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  2032. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2033. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2034. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2035. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  2037. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2039. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. end
  2042. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2043. ANIM = "Jump"
  2044. if ATTACK == false then
  2045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. end
  2052. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2053. ANIM = "Fall"
  2054. if ATTACK == false then
  2055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2061. end
  2062. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2063. ANIM = "Idle"
  2064. if ATTACK == false then
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. end
  2072. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2073. ANIM = "Walk"
  2074. if ATTACK == false then
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2081. end
  2082. end
  2083. for _, c in pairs(Character:GetChildren()) do
  2084. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2085. c:remove()
  2086. end
  2087. end
  2088. AntiTimeStop()
  2089. Humanoid.MaxHealth = 10e10
  2090. Humanoid.Health = 10e10
  2091. if Rooted == false then
  2092. Disable_Jump = false
  2093. Humanoid.WalkSpeed = Speed
  2094. elseif Rooted == true then
  2095. Disable_Jump = true
  2096. Humanoid.WalkSpeed = 0
  2097. end
  2098. for E = 1, #TAIL do
  2099. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  2100. end
  2101. sick.SoundId = "rbxassetid://0"
  2102. sick.Looped = true
  2103. sick.Pitch = 1
  2104. sick.Volume = 2
  2105. sick.Parent = Effects
  2106. sick.Playing = PLAYSONG
  2107. Humanoid.PlatformStand = false
  2108. Humanoid.Name = "I am the god of earth"
  2109. refit()
  2110. if Character:FindFirstChild("Pants") == nil then
  2111. script.Pants:Clone().Parent = Character
  2112. end
  2113. if Character:FindFirstChild("Shirt") == nil then
  2114. script.Shirt:Clone().Parent = Character
  2115. end
  2116. for _, c in pairs(Character:GetChildren()) do
  2117. if c:IsA("BasePart") and ATTACK == false then
  2118. for _, e in pairs(c:GetChildren()) do
  2119. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2120. e:remove()
  2121. end
  2122. end
  2123. end
  2124. end
  2125. end
  2126.  
  2127. --//=================================\\
  2128. --\\=================================//
  2129.  
  2130.  
  2131.  
  2132.  
  2133.  
  2134. --//====================================================\\--
  2135. --|| END OF SCRIPT
  2136. --\\====================================================//--
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