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1 | --==//==-- | |
2 | local Player = game:service("Players").LocalPlayer | |
3 | local Char = Player.Character | |
4 | local mouse = Player:GetMouse() | |
5 | local Humanoid = Char:findFirstChild("Humanoid") | |
6 | local Torso = Char:findFirstChild("Torso") | |
7 | ---------------------------------------------------------- | |
8 | z = Instance.new("Sound", Torso) | |
9 | - | z.SoundId = "rbxassetid://363431287" -- Put Music ID Here. |
9 | + | z.SoundId = "rbxassetid://444584538" -- Put Music ID Here. |
10 | z.Looped = true | |
11 | z.Volume = 10 | |
12 | wait(.1) | |
13 | z:Play() | |
14 | ||
15 | script.Parent = nil | |
16 | ||
17 | function fly() | |
18 | ||
19 | for i,v in pairs(script:GetChildren()) do | |
20 | ||
21 | pcall(function() v.Value = "" end) | |
22 | ||
23 | game:GetService("Debris"):AddItem(v,.1) | |
24 | ||
25 | end | |
26 | ||
27 | function weld(p0,p1,c0,c1,par) | |
28 | ||
29 | local w = Instance.new("Weld",p0 or par) | |
30 | ||
31 | w.Part0 = p0 | |
32 | ||
33 | w.Part1 = p1 | |
34 | ||
35 | w.C0 = c0 or CFrame.new() | |
36 | ||
37 | w.C1 = c1 or CFrame.new() | |
38 | ||
39 | return w | |
40 | ||
41 | end | |
42 | ||
43 | local motors = {} | |
44 | ||
45 | function motor(p0,p1,c0,c1,des,vel,par) | |
46 | ||
47 | local w = Instance.new("Motor6D",p0 or par) | |
48 | ||
49 | w.Part0 = p0 | |
50 | ||
51 | w.Part1 = p1 | |
52 | ||
53 | w.C0 = c0 or CFrame.new() | |
54 | ||
55 | w.C1 = c1 or CFrame.new() | |
56 | ||
57 | w.MaxVelocity = tonumber(vel) or .05 | |
58 | ||
59 | w.DesiredAngle = tonumber(des) or 0 | |
60 | ||
61 | return w | |
62 | ||
63 | end | |
64 | ||
65 | function lerp(a,b,c) | |
66 | ||
67 | return a+(b-a)*c | |
68 | ||
69 | end | |
70 | ||
71 | function clerp(c1,c2,al) | |
72 | ||
73 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
74 | ||
75 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
76 | ||
77 | for i,v in pairs(com1) do | |
78 | ||
79 | com1[i] = lerp(v,com2[i],al) | |
80 | ||
81 | end | |
82 | ||
83 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
84 | ||
85 | end | |
86 | ||
87 | function ccomplerp(c1,c2,al) | |
88 | ||
89 | local com1 = {c1:components()} | |
90 | ||
91 | local com2 = {c2:components()} | |
92 | ||
93 | for i,v in pairs(com1) do | |
94 | ||
95 | com1[i] = lerp(v,com2[i],al) | |
96 | ||
97 | end | |
98 | ||
99 | return CFrame.new(unpack(com1)) | |
100 | ||
101 | end | |
102 | ||
103 | function tickwave(time,length,offset) | |
104 | ||
105 | return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length | |
106 | ||
107 | end | |
108 | ||
109 | function invcol(c) | |
110 | ||
111 | c = c.Color | |
112 | ||
113 | return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) | |
114 | ||
115 | end | |
116 | ||
117 | local oc = oc or function(...) return ... end | |
118 | ||
119 | local plr = game.Players.LocalPlayer | |
120 | ||
121 | local char = plr.Character | |
122 | ||
123 | local tor = char.Torso | |
124 | ||
125 | local hum = char.Humanoid | |
126 | ||
127 | hum.PlatformStand = false | |
128 | ||
129 | pcall(function() | |
130 | ||
131 | char.Wings:Destroy() | |
132 | ||
133 | end) | |
134 | ||
135 | pcall(function() | |
136 | ||
137 | char.Angel:Destroy() -- hat | |
138 | ||
139 | end) | |
140 | ||
141 | local mod = Instance.new("Model",char) | |
142 | ||
143 | mod.Name = "Wings" | |
144 | ||
145 | local special = { | |
146 | ||
147 | --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)}, | |
148 | ||
149 | antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)}, | |
150 | ||
151 | --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, | |
152 | ||
153 | taart = {"Royal purple",nil,.4,.4,true}, | |
154 | ||
155 | mitta = {"Black",nil,0,0,false}, | |
156 | ||
157 | penjuin3 = {"White",nil,0,0,false}, | |
158 | ||
159 | thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, | |
160 | ||
161 | nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)}, | |
162 | ||
163 | littleau999 = {"Reddish brown",1030,0,0,false}, | |
164 | ||
165 | unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
166 | ||
167 | oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
168 | ||
169 | krodmiss = {"Really black",nil,0,0,false}, | |
170 | ||
171 | } | |
172 | ||
173 | local topcolor = invcol(char.Torso.BrickColor) | |
174 | ||
175 | local feacolor = char.Torso.BrickColor | |
176 | ||
177 | local ptrans = 0 | |
178 | ||
179 | local pref = 0 | |
180 | ||
181 | local fire = false | |
182 | ||
183 | local fmcol = Color3.new() | |
184 | ||
185 | local fscol = Color3.new() | |
186 | ||
187 | local spec = special[plr.Name:lower()] | |
188 | ||
189 | if spec then | |
190 | ||
191 | topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7] | |
192 | ||
193 | end | |
194 | ||
195 | local part = Instance.new("Part") | |
196 | ||
197 | part.FormFactor = "Custom" | |
198 | ||
199 | part.Size = Vector3.new(.2,.2,.2) | |
200 | ||
201 | part.TopSurface,part.BottomSurface = 0,0 | |
202 | ||
203 | part.CanCollide = false | |
204 | ||
205 | part.BrickColor = topcolor | |
206 | ||
207 | part.Transparency = ptrans | |
208 | ||
209 | part.Reflectance = pref | |
210 | ||
211 | local ef = Instance.new("Fire",fire and part or nil) | |
212 | ||
213 | ef.Size = .15 | |
214 | ||
215 | ef.Color = fmcol or Color3.new() | |
216 | ||
217 | ef.SecondaryColor = fscol or Color3.new() | |
218 | ||
219 | part:BreakJoints() | |
220 | ||
221 | ||
222 | function newpart() | |
223 | ||
224 | local clone = part:Clone() | |
225 | ||
226 | clone.Parent = mod | |
227 | ||
228 | clone:BreakJoints() | |
229 | ||
230 | return clone | |
231 | ||
232 | end | |
233 | ||
234 | local feath = newpart() | |
235 | ||
236 | feath.BrickColor = feacolor | |
237 | ||
238 | feath.Transparency = 0 | |
239 | ||
240 | Instance.new("SpecialMesh",feath).MeshType = "Sphere" | |
241 | ||
242 | function newfeather() | |
243 | ||
244 | local clone = feath:Clone() | |
245 | ||
246 | clone.Parent = mod | |
247 | ||
248 | clone:BreakJoints() | |
249 | ||
250 | return clone | |
251 | ||
252 | end | |
253 | ||
254 | ||
255 | ---------- RIGHT WING | |
256 | ||
257 | local r1 = newpart() | |
258 | ||
259 | r1.Size = Vector3.new(.3,1.5,.3)*1.2 | |
260 | ||
261 | local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) | |
262 | ||
263 | local r2 = newpart() | |
264 | ||
265 | r2.Size = Vector3.new(.4,1.8,.4)*1.2 | |
266 | ||
267 | local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) | |
268 | ||
269 | local r3 = newpart() | |
270 | ||
271 | r3.Size = Vector3.new(.3,2.2,.3)*1.2 | |
272 | ||
273 | local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) | |
274 | ||
275 | local r4 = newpart() | |
276 | ||
277 | r4.Size = Vector3.new(.25,1.2,.25)*1.2 | |
278 | ||
279 | local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) | |
280 | ||
281 | local feather = newfeather() | |
282 | ||
283 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
284 | ||
285 | feather.Size = Vector3.new(.4,3,.3) | |
286 | ||
287 | weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) | |
288 | ||
289 | feather = newfeather() | |
290 | ||
291 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
292 | ||
293 | feather.Size = Vector3.new(.4,2.3,.3) | |
294 | ||
295 | weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) | |
296 | ||
297 | feather = newfeather() | |
298 | ||
299 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
300 | ||
301 | feather.Size = Vector3.new(.35,2.2,.25) | |
302 | ||
303 | weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) | |
304 | ||
305 | local rf3 = {} | |
306 | ||
307 | for i=0,7 do | |
308 | ||
309 | feather = newfeather() | |
310 | ||
311 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
312 | ||
313 | feather.Size = Vector3.new(.45,2.2,.35) | |
314 | ||
315 | table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) | |
316 | ||
317 | end | |
318 | ||
319 | local rf2 = {} | |
320 | ||
321 | for i=0,6 do | |
322 | ||
323 | feather = newfeather() | |
324 | ||
325 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
326 | ||
327 | feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
328 | ||
329 | table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) | |
330 | ||
331 | end | |
332 | ||
333 | local rf1 = {} | |
334 | ||
335 | for i=0,6 do | |
336 | ||
337 | feather = newfeather() | |
338 | ||
339 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
340 | ||
341 | feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
342 | ||
343 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) | |
344 | ||
345 | end | |
346 | ||
347 | ---------- LEFT WING | |
348 | ||
349 | local l1 = newpart() | |
350 | ||
351 | l1.Size = Vector3.new(.3,1.5,.3)*1.2 | |
352 | ||
353 | local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) | |
354 | ||
355 | local l2 = newpart() | |
356 | ||
357 | l2.Size = Vector3.new(.4,1.8,.4)*1.2 | |
358 | ||
359 | local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) | |
360 | ||
361 | local l3 = newpart() | |
362 | ||
363 | l3.Size = Vector3.new(.3,2.2,.3)*1.2 | |
364 | ||
365 | local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) | |
366 | ||
367 | local l4 = newpart() | |
368 | ||
369 | l4.Size = Vector3.new(.25,1.2,.25)*1.2 | |
370 | ||
371 | local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) | |
372 | ||
373 | local feather = newfeather() | |
374 | ||
375 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
376 | ||
377 | feather.Size = Vector3.new(.4,3,.3) | |
378 | ||
379 | weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) | |
380 | ||
381 | feather = newfeather() | |
382 | ||
383 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
384 | ||
385 | feather.Size = Vector3.new(.4,2.3,.3) | |
386 | ||
387 | weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) | |
388 | ||
389 | feather = newfeather() | |
390 | ||
391 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
392 | ||
393 | feather.Size = Vector3.new(.35,2.2,.25) | |
394 | ||
395 | weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) | |
396 | ||
397 | local lf3 = {} | |
398 | ||
399 | for i=0,7 do | |
400 | ||
401 | feather = newfeather() | |
402 | ||
403 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
404 | ||
405 | feather.Size = Vector3.new(.45,2.2,.35) | |
406 | ||
407 | table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) | |
408 | ||
409 | end | |
410 | ||
411 | local lf2 = {} | |
412 | ||
413 | for i=0,6 do | |
414 | ||
415 | feather = newfeather() | |
416 | ||
417 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
418 | ||
419 | feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
420 | ||
421 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) | |
422 | ||
423 | end | |
424 | ||
425 | local lf1 = {} | |
426 | ||
427 | for i=0,6 do | |
428 | ||
429 | feather = newfeather() | |
430 | ||
431 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
432 | ||
433 | feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
434 | ||
435 | table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) | |
436 | ||
437 | end | |
438 | ||
439 | local rwing = {rm1,rm2,rm3,rm4} | |
440 | ||
441 | local lwing = {lm1,lm2,lm3,lm4} | |
442 | ||
443 | local oc0 = {} | |
444 | ||
445 | for i,v in pairs(rwing) do | |
446 | ||
447 | oc0[v] = v.C0 | |
448 | ||
449 | end | |
450 | ||
451 | for i,v in pairs(lwing) do | |
452 | ||
453 | oc0[v] = v.C0 | |
454 | ||
455 | end | |
456 | ||
457 | function gotResized() | |
458 | ||
459 | if lastsize then | |
460 | ||
461 | if tor.Size == lastsize then return end -- This shouldn't happen? | |
462 | ||
463 | local scaleVec = tor.Size/lastsize | |
464 | ||
465 | for i,v in pairs(oc0) do | |
466 | ||
467 | oc0[i] = v-v.p+scaleVec*v.p | |
468 | ||
469 | end | |
470 | ||
471 | lastsize = tor.Size | |
472 | ||
473 | end | |
474 | ||
475 | lastsize = tor.Size | |
476 | ||
477 | end | |
478 | ||
479 | tor.Changed:connect(function(p) | |
480 | ||
481 | if p == "Size" then | |
482 | ||
483 | gotResized() | |
484 | ||
485 | end | |
486 | ||
487 | end) | |
488 | ||
489 | gotResized() | |
490 | ||
491 | local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0 | |
492 | ||
493 | local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} | |
494 | ||
495 | local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} | |
496 | ||
497 | local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} | |
498 | ||
499 | local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} | |
500 | ||
501 | local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} | |
502 | ||
503 | ||
504 | function setwings(tab,time) | |
505 | ||
506 | time = time or 10 | |
507 | ||
508 | for i=1,4 do | |
509 | ||
510 | rwing[i].DesiredAngle = tab[i] | |
511 | ||
512 | lwing[i].DesiredAngle = tab[i] | |
513 | ||
514 | rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time | |
515 | ||
516 | lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time | |
517 | ||
518 | local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) | |
519 | ||
520 | local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) | |
521 | ||
522 | end | |
523 | ||
524 | for i,v in pairs(rf1) do | |
525 | ||
526 | v.DesiredAngle = tab[9] | |
527 | ||
528 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
529 | ||
530 | end | |
531 | ||
532 | for i,v in pairs(lf1) do | |
533 | ||
534 | v.DesiredAngle = tab[9] | |
535 | ||
536 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
537 | ||
538 | end | |
539 | ||
540 | for i,v in pairs(rf2) do | |
541 | ||
542 | v.DesiredAngle = tab[10] | |
543 | ||
544 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
545 | ||
546 | end | |
547 | ||
548 | for i,v in pairs(lf2) do | |
549 | ||
550 | v.DesiredAngle = tab[10] | |
551 | ||
552 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
553 | ||
554 | end | |
555 | ||
556 | for i,v in pairs(rf3) do | |
557 | ||
558 | v.DesiredAngle = tab[11] | |
559 | ||
560 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
561 | ||
562 | end | |
563 | ||
564 | for i,v in pairs(lf3) do | |
565 | ||
566 | v.DesiredAngle = tab[11] | |
567 | ||
568 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
569 | ||
570 | end | |
571 | ||
572 | end | |
573 | ||
574 | setwings(outhigh,1) | |
575 | ||
576 | flying = false | |
577 | ||
578 | moving = false | |
579 | ||
580 | for i,v in pairs(tor:GetChildren()) do | |
581 | ||
582 | if v.ClassName:lower():match("body") then | |
583 | ||
584 | v:Destroy() | |
585 | ||
586 | end | |
587 | ||
588 | end | |
589 | ||
590 | local ctor = tor:Clone() | |
591 | ||
592 | ctor:ClearAllChildren() | |
593 | ||
594 | ctor.Name = "cTorso" | |
595 | ||
596 | ctor.Transparency = 1 | |
597 | ||
598 | ctor.CanCollide = false | |
599 | ||
600 | ctor.FormFactor = "Custom" | |
601 | ||
602 | ctor.Size = Vector3.new(.2,.2,.2) | |
603 | ||
604 | ctor.Parent = mod | |
605 | ||
606 | weld(tor,ctor) | |
607 | ||
608 | local bg = Instance.new("BodyGyro",ctor) | |
609 | ||
610 | bg.maxTorque = Vector3.new() | |
611 | ||
612 | bg.P = 15000 | |
613 | ||
614 | bg.D = 1000 | |
615 | ||
616 | local bv = Instance.new("BodyVelocity",ctor) | |
617 | ||
618 | bv.maxForce = Vector3.new() | |
619 | ||
620 | bv.P = 15000 | |
621 | ||
622 | vel = Vector3.new() | |
623 | ||
624 | cf = CFrame.new() | |
625 | ||
626 | flspd = 0 | |
627 | ||
628 | ||
629 | keysdown = {} | |
630 | ||
631 | keypressed = {} | |
632 | ||
633 | ktime = {} | |
634 | ||
635 | descendtimer = 0 | |
636 | ||
637 | jumptime = tick() | |
638 | ||
639 | hum.Jumping:connect(function() | |
640 | ||
641 | jumptime = tick() | |
642 | ||
643 | end) | |
644 | ||
645 | cam = workspace.CurrentCamera | |
646 | ||
647 | kd = plr:GetMouse().KeyDown:connect(oc(function(key) | |
648 | ||
649 | keysdown[key] = true | |
650 | ||
651 | keypressed[key] = true | |
652 | ||
653 | if key == "q" then | |
654 | ||
655 | descendtimer = tick() | |
656 | ||
657 | elseif key == " " and not hum.Jump then | |
658 | ||
659 | jumptime = tick() | |
660 | ||
661 | elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then | |
662 | ||
663 | reqrotx = key == "a" and math.pi*2 or -math.pi*2 | |
664 | ||
665 | end | |
666 | ||
667 | ktime[key] = tick() | |
668 | ||
669 | end)) | |
670 | ||
671 | ku = plr:GetMouse().KeyUp:connect(function(key) | |
672 | ||
673 | keysdown[key] = false | |
674 | ||
675 | if key == " " then | |
676 | ||
677 | descendtimer = tick() | |
678 | ||
679 | end | |
680 | ||
681 | end) | |
682 | ||
683 | function mid(a,b,c) | |
684 | ||
685 | return math.max(a,math.min(b,c or -a)) | |
686 | ||
687 | end | |
688 | ||
689 | function bn(a) | |
690 | ||
691 | return a and 1 or 0 | |
692 | ||
693 | end | |
694 | ||
695 | function gm(tar) | |
696 | ||
697 | local m = 0 | |
698 | ||
699 | for i,v in pairs(tar:GetChildren()) do | |
700 | ||
701 | if v:IsA("BasePart") then | |
702 | ||
703 | m = m + v:GetMass() | |
704 | ||
705 | end | |
706 | ||
707 | m = m + gm(v) | |
708 | ||
709 | end | |
710 | ||
711 | return m | |
712 | ||
713 | end | |
714 | ||
715 | reqrotx = 0 | |
716 | ||
717 | local grav = 196.2 | |
718 | ||
719 | local con | |
720 | ||
721 | con = game:GetService("RunService").Stepped:connect(oc(function() | |
722 | ||
723 | --[[if not mod:IsDescendantOf(workspace) then | |
724 | ||
725 | pcall(function() kd:disconnect() end) | |
726 | ||
727 | pcall(function() ku:disconnect() end) | |
728 | ||
729 | bg:Destroy() | |
730 | ||
731 | bv:Destroy() | |
732 | ||
733 | con:disconnect() | |
734 | ||
735 | script:Destroy() | |
736 | ||
737 | return | |
738 | ||
739 | end]] | |
740 | ||
741 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) | |
742 | ||
743 | local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z | |
744 | ||
745 | if flying then | |
746 | ||
747 | local lfldir = fldir | |
748 | ||
749 | fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit | |
750 | ||
751 | local lmoving = moving | |
752 | ||
753 | moving = fldir.magnitude > .1 | |
754 | ||
755 | if lmoving and not moving then | |
756 | ||
757 | idledir = lfldir*Vector3.new(1,0,1) | |
758 | ||
759 | descendtimer = tick() | |
760 | ||
761 | end | |
762 | ||
763 | local dbomb = fldir.Y < -.6 or (moving and keysdown["1"]) | |
764 | ||
765 | if moving and keysdown["0"] and lmoving then | |
766 | ||
767 | fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit | |
768 | ||
769 | end | |
770 | ||
771 | local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) | |
772 | ||
773 | local descending = (not moving and keysdown["q"] and not keysdown[" "]) | |
774 | ||
775 | cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) | |
776 | ||
777 | local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 | |
778 | ||
779 | hum.PlatformStand = true | |
780 | ||
781 | bg.maxTorque = Vector3.new(1,1,1)*9e5 | |
782 | ||
783 | local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector | |
784 | ||
785 | bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) | |
786 | ||
787 | reqrotx = reqrotx - reqrotx/10 | |
788 | ||
789 | bv.maxForce = Vector3.new(1,1,1)*9e4*.5 | |
790 | ||
791 | local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2 | |
792 | ||
793 | local ani = tickwave(1.5-anioff,1) | |
794 | ||
795 | bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) | |
796 | ||
797 | vel = moving and cf.lookVector*flspd or Vector3.new() | |
798 | ||
799 | flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4)) | |
800 | ||
801 | setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) | |
802 | ||
803 | for i=1,4 do | |
804 | ||
805 | --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) | |
806 | ||
807 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) | |
808 | ||
809 | lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) | |
810 | ||
811 | end | |
812 | ||
813 | local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char}) | |
814 | ||
815 | if hit and down.Y < -.85 and tick()-flystart > 1 then | |
816 | ||
817 | flying = false | |
818 | ||
819 | hum.PlatformStand = false | |
820 | ||
821 | tor.Velocity = Vector3.new() | |
822 | ||
823 | end | |
824 | ||
825 | else | |
826 | ||
827 | bg.maxTorque = Vector3.new() | |
828 | ||
829 | bv.maxForce = Vector3.new() | |
830 | ||
831 | local ani = tickwave(walking and .8 or 4.5,1) | |
832 | ||
833 | setwings(idle,10) | |
834 | ||
835 | local x,y,z = fspd/160,uspd/700,sspd/900 | |
836 | ||
837 | for i=1,4 do | |
838 | ||
839 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2) | |
840 | ||
841 | lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2) | |
842 | ||
843 | end | |
844 | ||
845 | if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then | |
846 | ||
847 | vel = Vector3.new(0,50,0) | |
848 | ||
849 | bv.velocity = vel | |
850 | ||
851 | idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) | |
852 | ||
853 | cf = tor.CFrame * CFrame.Angles(-.01,0,0) | |
854 | ||
855 | tor.CFrame = cf | |
856 | ||
857 | bg.cframe = cf | |
858 | ||
859 | flystart = tick() | |
860 | ||
861 | flying = true | |
862 | ||
863 | end | |
864 | ||
865 | end | |
866 | ||
867 | keypressed = {} | |
868 | ||
869 | end)) | |
870 | ||
871 | ||
872 | ||
873 | - | end fly() |
873 | + | end fly() |
874 | local Name="deadpoo5666" | |
875 | local workspace=Workspace | |
876 | local player=game.Players[Name] | |
877 | local char=player.Character | |
878 | local Color=BrickColor.new("Pastel brown") | |
879 | ||
880 | if script.Parent.className~="HopperBin" then | |
881 | pcall(function() char.Gourd:remove() end) | |
882 | Staff=Instance.new("HopperBin") | |
883 | Staff.Name="Sand" | |
884 | Staff.Parent=player.Backpack | |
885 | m=Instance.new("Model") | |
886 | m.Parent=char | |
887 | m.Name="Gourd" | |
888 | p=Instance.new("Part") | |
889 | p.Locked=true | |
890 | p.BrickColor=BrickColor:Red() | |
891 | p.Material="Concrete" | |
892 | p.Size=Vector3.new(1,1,1) | |
893 | Cent=p | |
894 | me=Instance.new("CylinderMesh") | |
895 | me.Scale=Vector3.new(1.2,0.4,1.2) | |
896 | me.Parent=p | |
897 | p.Parent=m | |
898 | w=Instance.new("Weld") | |
899 | w.Part1=char.Torso | |
900 | w.Part0=p | |
901 | w.Parent=p | |
902 | w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) | |
903 | p=Instance.new("Part") | |
904 | p.Locked=true | |
905 | p.BrickColor=Color | |
906 | p.Material="Concrete" | |
907 | p.Size=Vector3.new(2,2,2) | |
908 | p.Shape="Ball" | |
909 | p.Parent=m | |
910 | w=Instance.new("Weld") | |
911 | w.Part1=Cent | |
912 | w.Part0=p | |
913 | w.Parent=p | |
914 | w.C0=CFrame.new(0,1,0) | |
915 | p=Instance.new("Part") | |
916 | p.Locked=true | |
917 | p.BrickColor=Color | |
918 | p.Material="Concrete" | |
919 | p.Size=Vector3.new(2,2,2) | |
920 | p.Shape="Ball" | |
921 | p.Parent=m | |
922 | w=Instance.new("Weld") | |
923 | w.Part1=Cent | |
924 | w.Part0=p | |
925 | w.Parent=p | |
926 | w.C0=CFrame.new(0,-1,0) | |
927 | Top=p | |
928 | p=Instance.new("Part") | |
929 | p.Locked=true | |
930 | p.BrickColor=Color | |
931 | p.Material="Concrete" | |
932 | p.Size=Vector3.new(1,1,1) | |
933 | p.Parent=m | |
934 | me=Instance.new("CylinderMesh") | |
935 | me.Scale=Vector3.new(0.5,0.15,0.5) | |
936 | me.Parent=p | |
937 | w=Instance.new("Weld") | |
938 | w.Part1=Top | |
939 | w.Part0=p | |
940 | w.Parent=p | |
941 | w.C0=CFrame.new(0,-1,0) | |
942 | p=Instance.new("Part") | |
943 | p.Locked=true | |
944 | p.BrickColor=BrickColor.new("Black") | |
945 | p.Material="Concrete" | |
946 | p.Size=Vector3.new(1,1,1) | |
947 | p.Parent=m | |
948 | me=Instance.new("CylinderMesh") | |
949 | me.Scale=Vector3.new(0.4,0.16,0.4) | |
950 | me.Parent=p | |
951 | w=Instance.new("Weld") | |
952 | w.Part1=Top | |
953 | w.Part0=p | |
954 | w.Parent=p | |
955 | w.C0=CFrame.new(0,-1,0) | |
956 | p=Instance.new("Part") | |
957 | p.Locked=true | |
958 | p.BrickColor=BrickColor:Red() | |
959 | p.Material="Concrete" | |
960 | p.Size=Vector3.new(2,1,1) | |
961 | p.Parent=m | |
962 | me=Instance.new("BlockMesh") | |
963 | me.Scale=Vector3.new(1.1,0.15,1.1) | |
964 | me.Parent=p | |
965 | w=Instance.new("Weld") | |
966 | w.Part1=char.Torso | |
967 | w.Part0=p | |
968 | w.Parent=p | |
969 | w.C0=CFrame.new(0,.75,0) | |
970 | p=Instance.new("Part") | |
971 | p.Locked=true | |
972 | p.BrickColor=BrickColor:Red() | |
973 | p.Material="Concrete" | |
974 | p.Size=Vector3.new(2,1,1) | |
975 | p.Parent=m | |
976 | me=Instance.new("BlockMesh") | |
977 | me.Scale=Vector3.new(1.29,0.15,1.1) | |
978 | me.Parent=p | |
979 | w=Instance.new("Weld") | |
980 | w.Part1=char.Torso | |
981 | w.Part0=p | |
982 | w.Parent=p | |
983 | w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) | |
984 | script.Name="Not A QuickScript" | |
985 | script.Parent=Staff | |
986 | end | |
987 | Sword=script.Parent | |
988 | function hint(msg,de) | |
989 | for _,v in pairs(player:children()) do | |
990 | if v:IsA("Message") then | |
991 | v:remove() | |
992 | end | |
993 | end | |
994 | local h=Instance.new("Hint") | |
995 | h.Text=tostring(msg) | |
996 | h.Parent=player | |
997 | Delay(tonumber(de),function() h:remove() end) | |
998 | end | |
999 | ta={} | |
1000 | for _,v in pairs(player.Backpack:GetChildren()) do | |
1001 | if v.Name=="Sand" then | |
1002 | table.insert(ta,v) | |
1003 | end | |
1004 | end | |
1005 | if #ta==2 or #ta>2 then | |
1006 | ta[1]:remove() | |
1007 | end | |
1008 | Hopper=script.Parent | |
1009 | function Stream(mouse) | |
1010 | local b=Instance.new("Part") | |
1011 | b.BrickColor=Color | |
1012 | b.Reflectance=0 | |
1013 | b.Transparency=1 | |
1014 | b.Size=Vector3.new(2,2,2) | |
1015 | b.Shape="Ball" | |
1016 | b.CanCollide=false | |
1017 | b.TopSurface="Smooth" | |
1018 | b.Position=char.Head.Position | |
1019 | b.BottomSurface="Smooth" | |
1020 | b.Friction=0 | |
1021 | b.Touched:connect(function(h) Hit(h) end) | |
1022 | local bo=Instance.new("BodyVelocity") | |
1023 | bo.maxForce=Vector3.new(9999,9999,9999) | |
1024 | bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 | |
1025 | bo.Parent=b | |
1026 | b.Parent=Gourd | |
1027 | local Bo=b | |
1028 | while Bo.Parent and Up==false do | |
1029 | wait() | |
1030 | if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then | |
1031 | Hit(mouse.Target) | |
1032 | else | |
1033 | Bo.CFrame=b.CFrame --BodyPosition anti-hax | |
1034 | bo.velocity=(mouse.Hit.p-Bo.Position).unit*150 | |
1035 | end | |
1036 | local b=Instance.new("Part") | |
1037 | b.BrickColor=Color | |
1038 | b.Reflectance=0 | |
1039 | b.Transparency=0.2 | |
1040 | b.Touched:connect(Hit) | |
1041 | b.Size=Vector3.new(2,2,2) | |
1042 | b.CanCollide=false | |
1043 | b.Anchored=true | |
1044 | b.TopSurface="Smooth" | |
1045 | b.Parent=Gourd | |
1046 | b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
1047 | b.BottomSurface="Smooth" | |
1048 | Delay(0,function() | |
1049 | local p=b | |
1050 | for i=1,5 do | |
1051 | wait(0.05) | |
1052 | p.Transparency=i/5 | |
1053 | end | |
1054 | p:remove() | |
1055 | end) | |
1056 | end | |
1057 | pcall(function() Bo:remove() end) | |
1058 | end | |
1059 | function Def(mouse) | |
1060 | local b=Instance.new("Part") | |
1061 | b.BrickColor=Color | |
1062 | b.Reflectance=0 | |
1063 | b.Transparency=0.6 | |
1064 | b.Size=Vector3.new(15,15,15) | |
1065 | b.Anchored=false | |
1066 | b.Shape="Ball" | |
1067 | b.CanCollide=false | |
1068 | p=Instance.new("BodyPosition") | |
1069 | p.Parent=b | |
1070 | p.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1071 | p.position=char.Torso.Position | |
1072 | b.TopSurface="Smooth" | |
1073 | b.Position=char.Torso.Position | |
1074 | b.BottomSurface="Smooth" | |
1075 | b.Touched:connect(function(h) | |
1076 | Hit(h) | |
1077 | end) | |
1078 | b.Parent=Gourd | |
1079 | while Up==false and b.Parent do | |
1080 | b.CFrame=char.Torso.CFrame | |
1081 | p.position=char.Torso.Position | |
1082 | local p=Instance.new("Part") | |
1083 | p.Size=Vector3.new(1,1,1) | |
1084 | p.BrickColor=Color | |
1085 | p.Anchored=true | |
1086 | p.CanCollide=false | |
1087 | p.Parent=Gourd | |
1088 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1089 | local m=Instance.new("BlockMesh") | |
1090 | m.Scale=Vector3.new(0.5,0.5,0.5) | |
1091 | m.Parent=p | |
1092 | Delay(0,function() | |
1093 | local p=p | |
1094 | for i=1,5 do | |
1095 | wait(0.05) | |
1096 | p.Transparency=i/5 | |
1097 | end | |
1098 | p:remove() | |
1099 | end) | |
1100 | wait() | |
1101 | end | |
1102 | pcall(function() b:remove() end) | |
1103 | end | |
1104 | function Bur(mouse) | |
1105 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
1106 | local m=mouse.Target.Parent | |
1107 | m.Torso.Anchored=true | |
1108 | for i=1,15 do | |
1109 | local p=Instance.new("Part") | |
1110 | p.Size=Vector3.new(i,1,i) | |
1111 | p.BrickColor=Color | |
1112 | p.Anchored=true | |
1113 | p.Transparency=i/14 | |
1114 | p.CanCollide=false | |
1115 | p.Parent=m | |
1116 | local me=Instance.new("CylinderMesh") | |
1117 | me.Scale=Vector3.new(1,1.1,1) | |
1118 | me.Parent=p | |
1119 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
1120 | end | |
1121 | for i=1,10 do | |
1122 | for i=1,6 do | |
1123 | wait() | |
1124 | local p=Instance.new("Part") | |
1125 | p.Size=Vector3.new(1,1,1) | |
1126 | p.BrickColor=Color | |
1127 | p.Anchored=true | |
1128 | p.CanCollide=false | |
1129 | p.Parent=m | |
1130 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1131 | local m=Instance.new("BlockMesh") | |
1132 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
1133 | m.Parent=p | |
1134 | Delay(0,function() | |
1135 | local p=p | |
1136 | for i=1,5 do | |
1137 | wait(0.05) | |
1138 | p.Transparency=i/5 | |
1139 | end | |
1140 | p:remove() | |
1141 | end) | |
1142 | end | |
1143 | m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) | |
1144 | wait() | |
1145 | end | |
1146 | Hit(m.Torso) | |
1147 | Hit(m.Head) | |
1148 | end | |
1149 | end | |
1150 | function Shift(mouse) | |
1151 | if mouse.Target then | |
1152 | local mo=Instance.new("Model",char) | |
1153 | local h=mouse.Hit.p | |
1154 | local m=char | |
1155 | for i=1,15 do | |
1156 | local p=Instance.new("Part") | |
1157 | p.Size=Vector3.new(i,1,i) | |
1158 | p.BrickColor=Color | |
1159 | p.Anchored=true | |
1160 | p.Transparency=i/14 | |
1161 | p.CanCollide=false | |
1162 | p.Parent=mo | |
1163 | local me=Instance.new("CylinderMesh") | |
1164 | me.Scale=Vector3.new(1,1.1,1) | |
1165 | me.Parent=p | |
1166 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
1167 | end | |
1168 | for i=1,15 do | |
1169 | local p=Instance.new("Part") | |
1170 | p.Size=Vector3.new(i,1,i) | |
1171 | p.BrickColor=Color | |
1172 | p.Anchored=true | |
1173 | p.Transparency=i/14 | |
1174 | p.CanCollide=false | |
1175 | p.Parent=mo | |
1176 | local me=Instance.new("CylinderMesh") | |
1177 | me.Scale=Vector3.new(1,1.1,1) | |
1178 | me.Parent=p | |
1179 | p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) | |
1180 | end | |
1181 | m.Torso.Anchored=true | |
1182 | for i=1,15 do | |
1183 | for i=1,6 do | |
1184 | wait() | |
1185 | local p=Instance.new("Part") | |
1186 | p.Size=Vector3.new(1,1,1) | |
1187 | p.BrickColor=Color | |
1188 | p.Anchored=true | |
1189 | p.CanCollide=false | |
1190 | p.Parent=mo | |
1191 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1192 | local m=Instance.new("BlockMesh") | |
1193 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
1194 | m.Parent=p | |
1195 | Delay(0,function() | |
1196 | local p=p | |
1197 | for i=1,5 do | |
1198 | wait(0.05) | |
1199 | p.Transparency=i/5 | |
1200 | end | |
1201 | p:remove() | |
1202 | end) | |
1203 | end | |
1204 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) | |
1205 | wait() | |
1206 | end | |
1207 | m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) | |
1208 | for i=1,11 do | |
1209 | for i=1,6 do | |
1210 | wait() | |
1211 | local p=Instance.new("Part") | |
1212 | p.Size=Vector3.new(1,1,1) | |
1213 | p.BrickColor=Color | |
1214 | p.Anchored=true | |
1215 | p.CanCollide=false | |
1216 | p.Parent=mo | |
1217 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1218 | local m=Instance.new("BlockMesh") | |
1219 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
1220 | m.Parent=p | |
1221 | Delay(0,function() | |
1222 | local p=p | |
1223 | for i=1,5 do | |
1224 | wait(0.05) | |
1225 | p.Transparency=i/5 | |
1226 | end | |
1227 | p:remove() | |
1228 | end) | |
1229 | end | |
1230 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) | |
1231 | wait() | |
1232 | end | |
1233 | m.Torso.Anchored=false | |
1234 | mo:remove() | |
1235 | end | |
1236 | end | |
1237 | ||
1238 | function Wave(mouse) | |
1239 | if mouse.Hit.p.x>char.Torso.Position.x then | |
1240 | Deg=-2 | |
1241 | Fre=-60 | |
1242 | else | |
1243 | Deg=2 | |
1244 | Fre=60 | |
1245 | end | |
1246 | local X=char.Torso.CFrame.x | |
1247 | for i=0,Fre,Deg do | |
1248 | wait() | |
1249 | local p=Instance.new("Part") | |
1250 | p.Parent=Gourd | |
1251 | p.Size=Vector3.new(2,1,workspace.Base.Size.z) | |
1252 | p.BrickColor=Color | |
1253 | p.Anchored=true | |
1254 | p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0) | |
1255 | local m=Instance.new("BlockMesh") | |
1256 | m.Parent=p | |
1257 | m.Scale=Vector3.new(1,1.2,1.005) | |
1258 | Delay(0,function() | |
1259 | local p=p | |
1260 | local m=m | |
1261 | for i=1,9,0.25 do | |
1262 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
1263 | wait() | |
1264 | end | |
1265 | wait() | |
1266 | for i=1,9,0.25 do | |
1267 | m.Scale=m.Scale+Vector3.new(0,-.25,0) | |
1268 | wait() | |
1269 | end | |
1270 | p:remove() | |
1271 | end) | |
1272 | for _,v in pairs(game.Players:GetPlayers()) do | |
1273 | if v.Character and v.Character:findFirstChild("Head") then | |
1274 | if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then | |
1275 | if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then | |
1276 | Hit(v.Character.Head) | |
1277 | end | |
1278 | end | |
1279 | end | |
1280 | end | |
1281 | end | |
1282 | end | |
1283 | function Spike(mouse) | |
1284 | local Pos=char.Torso.Position | |
1285 | for ii=8,25,3 do | |
1286 | wait() | |
1287 | for i=0,360,360/12 do | |
1288 | local x = (ii) * math.sin(i) + Pos.x | |
1289 | local y = Pos.y-4 | |
1290 | local z = (ii)* math.cos (i) + Pos.z | |
1291 | local brick = Instance.new("Part") | |
1292 | brick.Size=Vector3.new(1,1,1) | |
1293 | brick.Anchored=true | |
1294 | brick.BrickColor=Color | |
1295 | brick.Parent=Gourd | |
1296 | brick.CFrame = CFrame.new(x,y,z) | |
1297 | brick.Touched:connect(Hit) | |
1298 | local mesh=Instance.new("CylinderMesh") | |
1299 | mesh.Parent=brick | |
1300 | Delay(0,function() | |
1301 | local p=brick | |
1302 | local m=mesh | |
1303 | for i=1,8 do | |
1304 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
1305 | p.CFrame=p.CFrame*CFrame.new(0,0.25,0) | |
1306 | wait() | |
1307 | end | |
1308 | for i=1,10 do | |
1309 | p.Transparency=i/10 | |
1310 | wait(0.05) | |
1311 | end | |
1312 | p:remove() | |
1313 | end) | |
1314 | end | |
1315 | for _,v in pairs(game.Players:GetPlayers()) do | |
1316 | if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then | |
1317 | Hit(v.Character.Torso) | |
1318 | end | |
1319 | end | |
1320 | wait(0.08) | |
1321 | end | |
1322 | end | |
1323 | function Coffin(mouse) | |
1324 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
1325 | me=mouse.Target.Parent | |
1326 | Delay(0,function() | |
1327 | while me:findFirstChild("Torso") do | |
1328 | wait() | |
1329 | local p=Instance.new("Part") | |
1330 | p.Size=Vector3.new(1,1,1) | |
1331 | p.BrickColor=Color | |
1332 | p.Anchored=true | |
1333 | p.CanCollide=false | |
1334 | p.Parent=me | |
1335 | p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1336 | local m=Instance.new("BlockMesh") | |
1337 | m.Scale=Vector3.new(0.35,0.35,0.35) | |
1338 | m.Parent=p | |
1339 | Delay(0,function() | |
1340 | local p=p | |
1341 | for i=1,5 do | |
1342 | wait(0.05) | |
1343 | p.Transparency=i/5 | |
1344 | end | |
1345 | p:remove() | |
1346 | end) | |
1347 | end | |
1348 | end) | |
1349 | BP=Instance.new("BodyPosition") | |
1350 | BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1351 | BP.position=me.Torso.Position+Vector3.new(0,2,0) | |
1352 | BP.Parent=me.Torso | |
1353 | b=Instance.new("Part") | |
1354 | b.Size=Vector3.new(8,1,8) | |
1355 | b.BottomSurface="Smooth" | |
1356 | b.TopSurface="Smooth" | |
1357 | b.BrickColor=Color | |
1358 | b.CanCollide=false | |
1359 | m=Instance.new("BlockMesh") | |
1360 | m.Parent=b | |
1361 | m.Scale=Vector3.new(1,0.5,1) | |
1362 | b.Parent=me | |
1363 | b:BreakJoints() | |
1364 | w=Instance.new("Weld") | |
1365 | w.Parent=b | |
1366 | w.Part0=me.Torso | |
1367 | w.Part1=b | |
1368 | w.C0=CFrame.new(0,-3.5,0) | |
1369 | for i=1,7,0.25 do | |
1370 | wait(0.075) | |
1371 | m.Scale=m.Scale+Vector3.new(0,0.25,0) | |
1372 | w.C0=w.C0*CFrame.new(0,0.25/2,0) | |
1373 | BP.position=BP.position+Vector3.new(0,.75,0) | |
1374 | end | |
1375 | for i=1,2-(0.5/5),0.25/5 do | |
1376 | m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8) | |
1377 | wait(0.05) | |
1378 | end | |
1379 | Hit(me.Head) | |
1380 | Hit(me.Torso) | |
1381 | end | |
1382 | end | |
1383 | function Cage(mouse) | |
1384 | if mouse.Target then | |
1385 | pos=mouse.Hit | |
1386 | for ii=0,360,360/6 do | |
1387 | wait() | |
1388 | for i=0,360/10 do | |
1389 | local p=Instance.new("Part") | |
1390 | p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0) | |
1391 | p.Anchored=true | |
1392 | p.BrickColor=Color | |
1393 | p.Parent=Gourd | |
1394 | p.Size=Vector3.new(1,4,4) | |
1395 | Delay(5,function() | |
1396 | p:remove() | |
1397 | end) | |
1398 | end | |
1399 | end | |
1400 | end | |
1401 | end | |
1402 | ||
1403 | wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage} | |
1404 | name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"} | |
1405 | function CheckAdd() | |
1406 | if (Mode+1)~=(#wep+1) then | |
1407 | Mode=Mode+1 | |
1408 | Hopper.Name=name[Mode].."("..Mode..")" | |
1409 | elseif (Mode+1)==(#wep+1) then | |
1410 | Mode=1 | |
1411 | Hopper.Name=name[Mode].."("..Mode..")" | |
1412 | end | |
1413 | end | |
1414 | function CheckSub() | |
1415 | if (Mode-1)==0 or (Mode-1)<0 then | |
1416 | Mode=#wep | |
1417 | Hopper.Name=name[Mode].."("..Mode..")" | |
1418 | elseif (Mode-1)~=0 then | |
1419 | Mode=Mode-1 | |
1420 | Hopper.Name=name[Mode].."("..Mode..")" | |
1421 | end | |
1422 | end | |
1423 | function KeyDown(key) | |
1424 | if key=="c" then | |
1425 | CheckAdd() | |
1426 | elseif key=="x" then | |
1427 | Mode=1 | |
1428 | Hopper.Name=name[1].."("..Mode..")" | |
1429 | elseif key=="z" then | |
1430 | CheckSub() | |
1431 | end | |
1432 | end | |
1433 | Mode=0 | |
1434 | Up=false | |
1435 | Sand=true | |
1436 | Hopper.Selected:connect(function(mouse) | |
1437 | Sand=true | |
1438 | Gourd=char.Gourd | |
1439 | mouse.KeyDown:connect(KeyDown) | |
1440 | mouse.Button1Down:connect(function() | |
1441 | Up=false | |
1442 | coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) | |
1443 | end) | |
1444 | mouse.Button1Up:connect(function() Up=true end) | |
1445 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1446 | Kill=char.Humanoid.Died:connect(function() | |
1447 | wait() | |
1448 | if char:findFirstChild("Head") then | |
1449 | m=char.Head | |
1450 | elseif char:findFirstChild("Torso") then | |
1451 | m=char.Torso | |
1452 | else | |
1453 | return | |
1454 | end | |
1455 | local p=Instance.new("Part") | |
1456 | p.Size=Vector3.new(1,1,1) | |
1457 | p.BrickColor=Color | |
1458 | p.Anchored=true | |
1459 | p.Transparency=1 | |
1460 | p.CanCollide=false | |
1461 | p.Parent=char | |
1462 | local me=Instance.new("CylinderMesh") | |
1463 | me.Scale=Vector3.new(1,1.1,1) | |
1464 | me.Parent=p | |
1465 | p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) | |
1466 | for i=1,100 do | |
1467 | local me=me | |
1468 | local p=p | |
1469 | wait() | |
1470 | me.Scale=me.Scale+Vector3.new(.5,0,.5) | |
1471 | p.Transparency=i/200 --100? | |
1472 | end | |
1473 | for _,v in pairs(game.Players:GetPlayers()) do | |
1474 | if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then | |
1475 | pcall(function() Hit(v.Character.Head) end) | |
1476 | end | |
1477 | end | |
1478 | p:remove() | |
1479 | end) | |
1480 | while Sand do | |
1481 | wait(0.05) | |
1482 | local p=Instance.new("Part") | |
1483 | p.Size=Vector3.new(1,1,1) | |
1484 | p.BrickColor=Color | |
1485 | p.Anchored=true | |
1486 | p.CanCollide=false | |
1487 | p.Parent=char | |
1488 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
1489 | p.Touched:connect(Hit) | |
1490 | local m=Instance.new("BlockMesh") | |
1491 | m.Scale=Vector3.new(0.15,0.15,0.15) | |
1492 | m.Parent=p | |
1493 | Delay(0,function() | |
1494 | local p=p | |
1495 | for i=1,5 do | |
1496 | wait(0.05) | |
1497 | p.Transparency=i/5 | |
1498 | end | |
1499 | p:remove() | |
1500 | end) | |
1501 | end | |
1502 | end) | |
1503 | Hopper.Deselected:connect(function() | |
1504 | pcall(function() | |
1505 | Sand=false | |
1506 | Kill:disconnect() | |
1507 | end) | |
1508 | end) | |
1509 | function Hit(p) | |
1510 | if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then | |
1511 | Delay(0,function() | |
1512 | p.Anchored=true | |
1513 | p.Name="Sand" | |
1514 | p.BrickColor=Color | |
1515 | for i=1,5 do | |
1516 | p.Transparency=i/5 | |
1517 | wait(0.1) | |
1518 | end | |
1519 | p:remove() | |
1520 | end) | |
1521 | end | |
1522 | end |