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Apr 29th, 2017
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  1. --==//==--
  2. local Player = game:service("Players").LocalPlayer
  3. local Char = Player.Character
  4. local mouse = Player:GetMouse()
  5. local Humanoid = Char:findFirstChild("Humanoid")
  6. local Torso = Char:findFirstChild("Torso")
  7. ----------------------------------------------------------
  8. z = Instance.new("Sound", Torso)
  9. z.SoundId = "rbxassetid://363431287" -- Put Music ID Here.
  10. z.Looped = true
  11. z.Volume = 10
  12. wait(.1)
  13. z:Play()
  14.  
  15. script.Parent = nil
  16.  
  17. function fly()
  18.  
  19. for i,v in pairs(script:GetChildren()) do
  20.  
  21. pcall(function() v.Value = "" end)
  22.  
  23. game:GetService("Debris"):AddItem(v,.1)
  24.  
  25. end
  26.  
  27. function weld(p0,p1,c0,c1,par)
  28.  
  29. local w = Instance.new("Weld",p0 or par)
  30.  
  31. w.Part0 = p0
  32.  
  33. w.Part1 = p1
  34.  
  35. w.C0 = c0 or CFrame.new()
  36.  
  37. w.C1 = c1 or CFrame.new()
  38.  
  39. return w
  40.  
  41. end
  42.  
  43. local motors = {}
  44.  
  45. function motor(p0,p1,c0,c1,des,vel,par)
  46.  
  47. local w = Instance.new("Motor6D",p0 or par)
  48.  
  49. w.Part0 = p0
  50.  
  51. w.Part1 = p1
  52.  
  53. w.C0 = c0 or CFrame.new()
  54.  
  55. w.C1 = c1 or CFrame.new()
  56.  
  57. w.MaxVelocity = tonumber(vel) or .05
  58.  
  59. w.DesiredAngle = tonumber(des) or 0
  60.  
  61. return w
  62.  
  63. end
  64.  
  65. function lerp(a,b,c)
  66.  
  67. return a+(b-a)*c
  68.  
  69. end
  70.  
  71. function clerp(c1,c2,al)
  72.  
  73. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  74.  
  75. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  76.  
  77. for i,v in pairs(com1) do
  78.  
  79. com1[i] = lerp(v,com2[i],al)
  80.  
  81. end
  82.  
  83. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  84.  
  85. end
  86.  
  87. function ccomplerp(c1,c2,al)
  88.  
  89. local com1 = {c1:components()}
  90.  
  91. local com2 = {c2:components()}
  92.  
  93. for i,v in pairs(com1) do
  94.  
  95. com1[i] = lerp(v,com2[i],al)
  96.  
  97. end
  98.  
  99. return CFrame.new(unpack(com1))
  100.  
  101. end
  102.  
  103. function tickwave(time,length,offset)
  104.  
  105. return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
  106.  
  107. end
  108.  
  109. function invcol(c)
  110.  
  111. c = c.Color
  112.  
  113. return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
  114.  
  115. end
  116.  
  117. local oc = oc or function(...) return ... end
  118.  
  119. local plr = game.Players.LocalPlayer
  120.  
  121. local char = plr.Character
  122.  
  123. local tor = char.Torso
  124.  
  125. local hum = char.Humanoid
  126.  
  127. hum.PlatformStand = false
  128.  
  129. pcall(function()
  130.  
  131. char.Wings:Destroy()
  132.  
  133. end)
  134.  
  135. pcall(function()
  136.  
  137. char.Angel:Destroy() -- hat
  138.  
  139. end)
  140.  
  141. local mod = Instance.new("Model",char)
  142.  
  143. mod.Name = "Wings"
  144.  
  145. local special = {
  146.  
  147. --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  148.  
  149. antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
  150.  
  151. --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  152.  
  153. taart = {"Royal purple",nil,.4,.4,true},
  154.  
  155. mitta = {"Black",nil,0,0,false},
  156.  
  157. penjuin3 = {"White",nil,0,0,false},
  158.  
  159. thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  160.  
  161. nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
  162.  
  163. littleau999 = {"Reddish brown",1030,0,0,false},
  164.  
  165. unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
  166.  
  167. oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
  168.  
  169. krodmiss = {"Really black",nil,0,0,false},
  170.  
  171. }
  172.  
  173. local topcolor = invcol(char.Torso.BrickColor)
  174.  
  175. local feacolor = char.Torso.BrickColor
  176.  
  177. local ptrans = 0
  178.  
  179. local pref = 0
  180.  
  181. local fire = false
  182.  
  183. local fmcol = Color3.new()
  184.  
  185. local fscol = Color3.new()
  186.  
  187. local spec = special[plr.Name:lower()]
  188.  
  189. if spec then
  190.  
  191. topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
  192.  
  193. end
  194.  
  195. local part = Instance.new("Part")
  196.  
  197. part.FormFactor = "Custom"
  198.  
  199. part.Size = Vector3.new(.2,.2,.2)
  200.  
  201. part.TopSurface,part.BottomSurface = 0,0
  202.  
  203. part.CanCollide = false
  204.  
  205. part.BrickColor = topcolor
  206.  
  207. part.Transparency = ptrans
  208.  
  209. part.Reflectance = pref
  210.  
  211. local ef = Instance.new("Fire",fire and part or nil)
  212.  
  213. ef.Size = .15
  214.  
  215. ef.Color = fmcol or Color3.new()
  216.  
  217. ef.SecondaryColor = fscol or Color3.new()
  218.  
  219. part:BreakJoints()
  220.  
  221.  
  222. function newpart()
  223.  
  224. local clone = part:Clone()
  225.  
  226. clone.Parent = mod
  227.  
  228. clone:BreakJoints()
  229.  
  230. return clone
  231.  
  232. end
  233.  
  234. local feath = newpart()
  235.  
  236. feath.BrickColor = feacolor
  237.  
  238. feath.Transparency = 0
  239.  
  240. Instance.new("SpecialMesh",feath).MeshType = "Sphere"
  241.  
  242. function newfeather()
  243.  
  244. local clone = feath:Clone()
  245.  
  246. clone.Parent = mod
  247.  
  248. clone:BreakJoints()
  249.  
  250. return clone
  251.  
  252. end
  253.  
  254.  
  255. ---------- RIGHT WING
  256.  
  257. local r1 = newpart()
  258.  
  259. r1.Size = Vector3.new(.3,1.5,.3)*1.2
  260.  
  261. local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
  262.  
  263. local r2 = newpart()
  264.  
  265. r2.Size = Vector3.new(.4,1.8,.4)*1.2
  266.  
  267. local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
  268.  
  269. local r3 = newpart()
  270.  
  271. r3.Size = Vector3.new(.3,2.2,.3)*1.2
  272.  
  273. local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
  274.  
  275. local r4 = newpart()
  276.  
  277. r4.Size = Vector3.new(.25,1.2,.25)*1.2
  278.  
  279. local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
  280.  
  281. local feather = newfeather()
  282.  
  283. feather.Mesh.Scale = Vector3.new(1,1,1)
  284.  
  285. feather.Size = Vector3.new(.4,3,.3)
  286.  
  287. weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  288.  
  289. feather = newfeather()
  290.  
  291. feather.Mesh.Scale = Vector3.new(1,1,1)
  292.  
  293. feather.Size = Vector3.new(.4,2.3,.3)
  294.  
  295. weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  296.  
  297. feather = newfeather()
  298.  
  299. feather.Mesh.Scale = Vector3.new(1,1,1)
  300.  
  301. feather.Size = Vector3.new(.35,2.2,.25)
  302.  
  303. weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  304.  
  305. local rf3 = {}
  306.  
  307. for i=0,7 do
  308.  
  309. feather = newfeather()
  310.  
  311. feather.Mesh.Scale = Vector3.new(1,1,1)
  312.  
  313. feather.Size = Vector3.new(.45,2.2,.35)
  314.  
  315. table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  316.  
  317. end
  318.  
  319. local rf2 = {}
  320.  
  321. for i=0,6 do
  322.  
  323. feather = newfeather()
  324.  
  325. feather.Mesh.Scale = Vector3.new(1,1,1)
  326.  
  327. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  328.  
  329. table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  330.  
  331. end
  332.  
  333. local rf1 = {}
  334.  
  335. for i=0,6 do
  336.  
  337. feather = newfeather()
  338.  
  339. feather.Mesh.Scale = Vector3.new(1,1,1)
  340.  
  341. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  342.  
  343. table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  344.  
  345. end
  346.  
  347. ---------- LEFT WING
  348.  
  349. local l1 = newpart()
  350.  
  351. l1.Size = Vector3.new(.3,1.5,.3)*1.2
  352.  
  353. local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
  354.  
  355. local l2 = newpart()
  356.  
  357. l2.Size = Vector3.new(.4,1.8,.4)*1.2
  358.  
  359. local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
  360.  
  361. local l3 = newpart()
  362.  
  363. l3.Size = Vector3.new(.3,2.2,.3)*1.2
  364.  
  365. local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
  366.  
  367. local l4 = newpart()
  368.  
  369. l4.Size = Vector3.new(.25,1.2,.25)*1.2
  370.  
  371. local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
  372.  
  373. local feather = newfeather()
  374.  
  375. feather.Mesh.Scale = Vector3.new(1,1,1)
  376.  
  377. feather.Size = Vector3.new(.4,3,.3)
  378.  
  379. weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
  380.  
  381. feather = newfeather()
  382.  
  383. feather.Mesh.Scale = Vector3.new(1,1,1)
  384.  
  385. feather.Size = Vector3.new(.4,2.3,.3)
  386.  
  387. weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
  388.  
  389. feather = newfeather()
  390.  
  391. feather.Mesh.Scale = Vector3.new(1,1,1)
  392.  
  393. feather.Size = Vector3.new(.35,2.2,.25)
  394.  
  395. weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
  396.  
  397. local lf3 = {}
  398.  
  399. for i=0,7 do
  400.  
  401. feather = newfeather()
  402.  
  403. feather.Mesh.Scale = Vector3.new(1,1,1)
  404.  
  405. feather.Size = Vector3.new(.45,2.2,.35)
  406.  
  407. table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
  408.  
  409. end
  410.  
  411. local lf2 = {}
  412.  
  413. for i=0,6 do
  414.  
  415. feather = newfeather()
  416.  
  417. feather.Mesh.Scale = Vector3.new(1,1,1)
  418.  
  419. feather.Size = Vector3.new(.45,2.2-i*.08,.3)
  420.  
  421. table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
  422.  
  423. end
  424.  
  425. local lf1 = {}
  426.  
  427. for i=0,6 do
  428.  
  429. feather = newfeather()
  430.  
  431. feather.Mesh.Scale = Vector3.new(1,1,1)
  432.  
  433. feather.Size = Vector3.new(.37,1.65-i*.06,.25)
  434.  
  435. table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
  436.  
  437. end
  438.  
  439. local rwing = {rm1,rm2,rm3,rm4}
  440.  
  441. local lwing = {lm1,lm2,lm3,lm4}
  442.  
  443. local oc0 = {}
  444.  
  445. for i,v in pairs(rwing) do
  446.  
  447. oc0[v] = v.C0
  448.  
  449. end
  450.  
  451. for i,v in pairs(lwing) do
  452.  
  453. oc0[v] = v.C0
  454.  
  455. end
  456.  
  457. function gotResized()
  458.  
  459. if lastsize then
  460.  
  461. if tor.Size == lastsize then return end -- This shouldn't happen?
  462.  
  463. local scaleVec = tor.Size/lastsize
  464.  
  465. for i,v in pairs(oc0) do
  466.  
  467. oc0[i] = v-v.p+scaleVec*v.p
  468.  
  469. end
  470.  
  471. lastsize = tor.Size
  472.  
  473. end
  474.  
  475. lastsize = tor.Size
  476.  
  477. end
  478.  
  479. tor.Changed:connect(function(p)
  480.  
  481. if p == "Size" then
  482.  
  483. gotResized()
  484.  
  485. end
  486.  
  487. end)
  488.  
  489. gotResized()
  490.  
  491. local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
  492.  
  493. local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  494.  
  495. local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
  496.  
  497. local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
  498.  
  499. local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
  500.  
  501. local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
  502.  
  503.  
  504. function setwings(tab,time)
  505.  
  506. time = time or 10
  507.  
  508. for i=1,4 do
  509.  
  510. rwing[i].DesiredAngle = tab[i]
  511.  
  512. lwing[i].DesiredAngle = tab[i]
  513.  
  514. rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
  515.  
  516. lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
  517.  
  518. local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
  519.  
  520. local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
  521.  
  522. end
  523.  
  524. for i,v in pairs(rf1) do
  525.  
  526. v.DesiredAngle = tab[9]
  527.  
  528. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  529.  
  530. end
  531.  
  532. for i,v in pairs(lf1) do
  533.  
  534. v.DesiredAngle = tab[9]
  535.  
  536. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  537.  
  538. end
  539.  
  540. for i,v in pairs(rf2) do
  541.  
  542. v.DesiredAngle = tab[10]
  543.  
  544. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  545.  
  546. end
  547.  
  548. for i,v in pairs(lf2) do
  549.  
  550. v.DesiredAngle = tab[10]
  551.  
  552. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  553.  
  554. end
  555.  
  556. for i,v in pairs(rf3) do
  557.  
  558. v.DesiredAngle = tab[11]
  559.  
  560. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  561.  
  562. end
  563.  
  564. for i,v in pairs(lf3) do
  565.  
  566. v.DesiredAngle = tab[11]
  567.  
  568. v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
  569.  
  570. end
  571.  
  572. end
  573.  
  574. setwings(outhigh,1)
  575.  
  576. flying = false
  577.  
  578. moving = false
  579.  
  580. for i,v in pairs(tor:GetChildren()) do
  581.  
  582. if v.ClassName:lower():match("body") then
  583.  
  584. v:Destroy()
  585.  
  586. end
  587.  
  588. end
  589.  
  590. local ctor = tor:Clone()
  591.  
  592. ctor:ClearAllChildren()
  593.  
  594. ctor.Name = "cTorso"
  595.  
  596. ctor.Transparency = 1
  597.  
  598. ctor.CanCollide = false
  599.  
  600. ctor.FormFactor = "Custom"
  601.  
  602. ctor.Size = Vector3.new(.2,.2,.2)
  603.  
  604. ctor.Parent = mod
  605.  
  606. weld(tor,ctor)
  607.  
  608. local bg = Instance.new("BodyGyro",ctor)
  609.  
  610. bg.maxTorque = Vector3.new()
  611.  
  612. bg.P = 15000
  613.  
  614. bg.D = 1000
  615.  
  616. local bv = Instance.new("BodyVelocity",ctor)
  617.  
  618. bv.maxForce = Vector3.new()
  619.  
  620. bv.P = 15000
  621.  
  622. vel = Vector3.new()
  623.  
  624. cf = CFrame.new()
  625.  
  626. flspd = 0
  627.  
  628.  
  629. keysdown = {}
  630.  
  631. keypressed = {}
  632.  
  633. ktime = {}
  634.  
  635. descendtimer = 0
  636.  
  637. jumptime = tick()
  638.  
  639. hum.Jumping:connect(function()
  640.  
  641. jumptime = tick()
  642.  
  643. end)
  644.  
  645. cam = workspace.CurrentCamera
  646.  
  647. kd = plr:GetMouse().KeyDown:connect(oc(function(key)
  648.  
  649. keysdown[key] = true
  650.  
  651. keypressed[key] = true
  652.  
  653. if key == "q" then
  654.  
  655. descendtimer = tick()
  656.  
  657. elseif key == " " and not hum.Jump then
  658.  
  659. jumptime = tick()
  660.  
  661. elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
  662.  
  663. reqrotx = key == "a" and math.pi*2 or -math.pi*2
  664.  
  665. end
  666.  
  667. ktime[key] = tick()
  668.  
  669. end))
  670.  
  671. ku = plr:GetMouse().KeyUp:connect(function(key)
  672.  
  673. keysdown[key] = false
  674.  
  675. if key == " " then
  676.  
  677. descendtimer = tick()
  678.  
  679. end
  680.  
  681. end)
  682.  
  683. function mid(a,b,c)
  684.  
  685. return math.max(a,math.min(b,c or -a))
  686.  
  687. end
  688.  
  689. function bn(a)
  690.  
  691. return a and 1 or 0
  692.  
  693. end
  694.  
  695. function gm(tar)
  696.  
  697. local m = 0
  698.  
  699. for i,v in pairs(tar:GetChildren()) do
  700.  
  701. if v:IsA("BasePart") then
  702.  
  703. m = m + v:GetMass()
  704.  
  705. end
  706.  
  707. m = m + gm(v)
  708.  
  709. end
  710.  
  711. return m
  712.  
  713. end
  714.  
  715. reqrotx = 0
  716.  
  717. local grav = 196.2
  718.  
  719. local con
  720.  
  721. con = game:GetService("RunService").Stepped:connect(oc(function()
  722.  
  723. --[[if not mod:IsDescendantOf(workspace) then
  724.  
  725. pcall(function() kd:disconnect() end)
  726.  
  727. pcall(function() ku:disconnect() end)
  728.  
  729. bg:Destroy()
  730.  
  731. bv:Destroy()
  732.  
  733. con:disconnect()
  734.  
  735. script:Destroy()
  736.  
  737. return
  738.  
  739. end]]
  740.  
  741. local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
  742.  
  743. local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
  744.  
  745. if flying then
  746.  
  747. local lfldir = fldir
  748.  
  749. fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
  750.  
  751. local lmoving = moving
  752.  
  753. moving = fldir.magnitude > .1
  754.  
  755. if lmoving and not moving then
  756.  
  757. idledir = lfldir*Vector3.new(1,0,1)
  758.  
  759. descendtimer = tick()
  760.  
  761. end
  762.  
  763. local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
  764.  
  765. if moving and keysdown["0"] and lmoving then
  766.  
  767. fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
  768.  
  769. end
  770.  
  771. local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
  772.  
  773. local descending = (not moving and keysdown["q"] and not keysdown[" "])
  774.  
  775. cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
  776.  
  777. local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
  778.  
  779. hum.PlatformStand = true
  780.  
  781. bg.maxTorque = Vector3.new(1,1,1)*9e5
  782.  
  783. local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
  784.  
  785. bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
  786.  
  787. reqrotx = reqrotx - reqrotx/10
  788.  
  789. bv.maxForce = Vector3.new(1,1,1)*9e4*.5
  790.  
  791. local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
  792.  
  793. local ani = tickwave(1.5-anioff,1)
  794.  
  795. bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6)
  796.  
  797. vel = moving and cf.lookVector*flspd or Vector3.new()
  798.  
  799. flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
  800.  
  801. setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
  802.  
  803. for i=1,4 do
  804.  
  805. --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
  806.  
  807. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
  808.  
  809. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
  810.  
  811. end
  812.  
  813. local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
  814.  
  815. if hit and down.Y < -.85 and tick()-flystart > 1 then
  816.  
  817. flying = false
  818.  
  819. hum.PlatformStand = false
  820.  
  821. tor.Velocity = Vector3.new()
  822.  
  823. end
  824.  
  825. else
  826.  
  827. bg.maxTorque = Vector3.new()
  828.  
  829. bv.maxForce = Vector3.new()
  830.  
  831. local ani = tickwave(walking and .8 or 4.5,1)
  832.  
  833. setwings(idle,10)
  834.  
  835. local x,y,z = fspd/160,uspd/700,sspd/900
  836.  
  837. for i=1,4 do
  838.  
  839. rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
  840.  
  841. lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
  842.  
  843. end
  844.  
  845. if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
  846.  
  847. vel = Vector3.new(0,50,0)
  848.  
  849. bv.velocity = vel
  850.  
  851. idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
  852.  
  853. cf = tor.CFrame * CFrame.Angles(-.01,0,0)
  854.  
  855. tor.CFrame = cf
  856.  
  857. bg.cframe = cf
  858.  
  859. flystart = tick()
  860.  
  861. flying = true
  862.  
  863. end
  864.  
  865. end
  866.  
  867. keypressed = {}
  868.  
  869. end))
  870.  
  871.  
  872.  
  873. end fly()
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