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| 1 | /** | |
| 2 | * @filename Precast.js | |
| 3 | * @author D3STROY3R, kolton | |
| 4 | * @desc handle player prebuff sequence | |
| 5 | */ | |
| 6 | ||
| 7 | var Precast = new function () {
| |
| 8 | this.haveCTA = -1; | |
| 9 | ||
| 10 | this.weaponSwitch = function (slot) {
| |
| 11 | if (me.gametype === 0) {
| |
| 12 | return true; | |
| 13 | } | |
| 14 | ||
| 15 | var i, tick; | |
| 16 | ||
| 17 | if (!arguments.length) {
| |
| 18 | slot = me.weaponswitch === 0 ? 1 : 0; | |
| 19 | } else if (me.weaponswitch === slot) {
| |
| 20 | return true; | |
| 21 | } | |
| 22 | ||
| 23 | delay(500); | |
| 24 | ||
| 25 | for (i = 0; i < 10; i += 1) {
| |
| 26 | weaponSwitch(); | |
| 27 | ||
| 28 | tick = getTickCount(); | |
| 29 | ||
| 30 | while (getTickCount() - tick < 2000) {
| |
| 31 | if (me.weaponswitch === slot) {
| |
| 32 | delay(me.ping + 1); | |
| 33 | ||
| 34 | return true; | |
| 35 | } | |
| 36 | ||
| 37 | delay(10); | |
| 38 | } | |
| 39 | } | |
| 40 | ||
| 41 | return false; | |
| 42 | }; | |
| 43 | ||
| 44 | this.precastCTA = function (force) {
| |
| 45 | if (!force && me.getState(32)) {
| |
| 46 | return true; | |
| 47 | } | |
| 48 | ||
| 49 | if (me.gametype === 0 || me.classid === 4 || me.inTown) {
| |
| 50 | return false; | |
| 51 | } | |
| 52 | ||
| 53 | if (this.BOSwitch()) {
| |
| 54 | Skill.cast(155, 0); // Battle Command | |
| 55 | Skill.cast(149, 0); // Battle Orders | |
| 56 | this.weaponSwitch(Math.abs(this.haveCTA - 1)); | |
| 57 | ||
| 58 | return true; | |
| 59 | } | |
| 60 | ||
| 61 | return false; | |
| 62 | }; | |
| 63 | ||
| 64 | - | // add this |
| 64 | + | // add this |
| 65 | this.checkPlayers = function () {
| |
| 66 | if (!Config.PublicMode) {
| |
| 67 | return false; | |
| 68 | } | |
| 69 | ||
| 70 | var player = getUnit(0); | |
| 71 | ||
| 72 | if (player) {
| |
| 73 | do {
| |
| 74 | if (player.name !== me.name && !player.getState(32)) {
| |
| 75 | Attack.getIntoPosition(player, 10, 0x4); | |
| 76 | ||
| 77 | return true; | |
| 78 | } | |
| 79 | } while (player.getNext()); | |
| 80 | } | |
| 81 | ||
| 82 | return false; | |
| 83 | }; | |
| 84 | // stop | |
| 85 | ||
| 86 | this.doPrecast = function (force) {
| |
| 87 | var buffSummons = false; | |
| 88 | ||
| 89 | if (!me.getState(32) || force) {
| |
| 90 | - | // add this |
| 90 | + | // add |
| 91 | if (this.checkPlayers()) {
| |
| 92 | force = true; | |
| 93 | } | |
| 94 | // stop | |
| 95 | - | |
| 95 | + | |
| 96 | this.precastCTA(force); | |
| 97 | } | |
| 98 | ||
| 99 | switch (me.classid) {
| |
| 100 | case 0: // Amazon | |
| 101 | if (Config.SummonValkyrie) {
| |
| 102 | this.summon(32); // Valkyrie | |
| 103 | } | |
| 104 | ||
| 105 | break; | |
| 106 | case 1: // Sorceress | |
| 107 | if (!me.getState(38) || force) { // ts
| |
| 108 | Skill.cast(57, 0); // Thunder Storm | |
| 109 | } | |
| 110 | ||
| 111 | if (!me.getState(30) || force) {
| |
| 112 | Skill.cast(58, 0); // Energy Shield | |
| 113 | } | |
| 114 | ||
| 115 | if ((!me.getState(88) && !me.getState(10) && !me.getState(20)) || force) {
| |
| 116 | if (!Skill.cast(50, 0)) { // Shiver Armor
| |
| 117 | if (!Skill.cast(60, 0)) { // Chilling Armor
| |
| 118 | Skill.cast(40, 0); // Frozen Armor | |
| 119 | } | |
| 120 | } | |
| 121 | } | |
| 122 | ||
| 123 | break; | |
| 124 | case 2: // Necromancer | |
| 125 | if (!me.getState(14) || force) {
| |
| 126 | Skill.cast(68, 0); | |
| 127 | } | |
| 128 | ||
| 129 | switch (Config.Golem) {
| |
| 130 | case 0: | |
| 131 | case "None": | |
| 132 | break; | |
| 133 | case 1: | |
| 134 | case "Clay": | |
| 135 | this.summon(75); | |
| 136 | break; | |
| 137 | case 2: | |
| 138 | case "Blood": | |
| 139 | this.summon(85); | |
| 140 | break; | |
| 141 | case 3: | |
| 142 | case "Fire": | |
| 143 | this.summon(94); | |
| 144 | break; | |
| 145 | } | |
| 146 | ||
| 147 | break; | |
| 148 | case 3: // Paladin | |
| 149 | if (!me.getState(101) || force) {
| |
| 150 | Skill.cast(117, 0); // Holy Shield | |
| 151 | } | |
| 152 | ||
| 153 | break; | |
| 154 | case 4: // Barbarian | |
| 155 | if (!me.getState(32) || !me.getState(51) || !me.getState(26) || force) {
| |
| 156 | if (Config.BOSwitch) {
| |
| 157 | Precast.weaponSwitch(Config.BOSwitch); | |
| 158 | } | |
| 159 | ||
| 160 | if (!me.getState(51) || force) {
| |
| 161 | Skill.cast(155, 0); // Battle Command | |
| 162 | } | |
| 163 | ||
| 164 | if (!me.getState(32) || force) {
| |
| 165 | Skill.cast(149, 0); // Battle Orders | |
| 166 | } | |
| 167 | ||
| 168 | if (!me.getState(26) || force) {
| |
| 169 | - | |
| 169 | + | |
| 170 | } | |
| 171 | ||
| 172 | if (Config.BOSwitch) {
| |
| 173 | - | |
| 173 | + | |
| 174 | } | |
| 175 | } | |
| 176 | ||
| 177 | break; | |
| 178 | case 5: // Druid | |
| 179 | if (!me.getState(151) || force) {
| |
| 180 | Skill.cast(235, 0); // Cyclone Armor | |
| 181 | } | |
| 182 | ||
| 183 | if (Config.SummonRaven) {
| |
| 184 | this.summon(221); // Raven | |
| 185 | } | |
| 186 | ||
| 187 | switch (Config.SummonAnimal) {
| |
| 188 | case 1: | |
| 189 | case "Spirit Wolf": | |
| 190 | buffSummons = this.summon(227) || buffSummons; // Summon Spirit Wolf | |
| 191 | ||
| 192 | break; | |
| 193 | case 2: | |
| 194 | case "Dire Wolf": | |
| 195 | buffSummons = this.summon(237) || buffSummons; // Summon Dire Wolf | |
| 196 | ||
| 197 | break; | |
| 198 | case 3: | |
| 199 | case "Grizzly": | |
| 200 | buffSummons = this.summon(247) || buffSummons; // Summon Grizzly | |
| 201 | ||
| 202 | break; | |
| 203 | } | |
| 204 | ||
| 205 | switch (Config.SummonVine) {
| |
| 206 | case 1: | |
| 207 | case "Poison Creeper": | |
| 208 | buffSummons = this.summon(222) || buffSummons; // Poison Creeper | |
| 209 | ||
| 210 | break; | |
| 211 | case 2: | |
| 212 | case "Carrion Vine": | |
| 213 | buffSummons = this.summon(231) || buffSummons; // Carrion Vine | |
| 214 | ||
| 215 | break; | |
| 216 | case 3: | |
| 217 | case "Solar Creeper": | |
| 218 | buffSummons = this.summon(241) || buffSummons; // Solar Creeper | |
| 219 | ||
| 220 | break; | |
| 221 | } | |
| 222 | ||
| 223 | switch (Config.SummonSpirit) {
| |
| 224 | case 1: | |
| 225 | case "Oak Sage": | |
| 226 | buffSummons = this.summon(226) || buffSummons; // Oak Sage | |
| 227 | ||
| 228 | break; | |
| 229 | case 2: | |
| 230 | case "Heart of Wolverine": | |
| 231 | buffSummons = this.summon(236) || buffSummons; // Heart of Wolverine | |
| 232 | ||
| 233 | break; | |
| 234 | case 3: | |
| 235 | case "Solar Creeper": | |
| 236 | buffSummons = this.summon(241) || buffSummons; // Solar Creeper | |
| 237 | ||
| 238 | break; | |
| 239 | } | |
| 240 | ||
| 241 | if (!me.getState(144) || force) {
| |
| 242 | Skill.cast(250, 0); // Hurricane | |
| 243 | } | |
| 244 | ||
| 245 | if (buffSummons) {
| |
| 246 | this.precastCTA(force); | |
| 247 | } | |
| 248 | ||
| 249 | break; | |
| 250 | case 6: // Assassin | |
| 251 | if (Config.UseFade && (!me.getState(159) || force)) {
| |
| 252 | Skill.cast(267, 0); // Fade | |
| 253 | } | |
| 254 | ||
| 255 | if (Config.UseVenom && (!me.getState(31) || force)) {
| |
| 256 | Skill.cast(278, 0); // Venom | |
| 257 | } | |
| 258 | ||
| 259 | if (!me.getState(158) || force) {
| |
| 260 | Skill.cast(277, 0); // Blade Shield | |
| 261 | } | |
| 262 | ||
| 263 | if (!Config.UseFade && Config.UseBoS && (!me.getState(157) || force)) {
| |
| 264 | Skill.cast(258, 0); // Burst of Speed | |
| 265 | } | |
| 266 | ||
| 267 | switch (Config.SummonShadow) {
| |
| 268 | case 1: | |
| 269 | case "Warrior": | |
| 270 | this.summon(268); // Shadow Warrior | |
| 271 | break; | |
| 272 | case 2: | |
| 273 | case "Master": | |
| 274 | this.summon(279); // Shadow Master | |
| 275 | break; | |
| 276 | } | |
| 277 | ||
| 278 | break; | |
| 279 | } | |
| 280 | }; | |
| 281 | ||
| 282 | this.BOSwitch = function () {
| |
| 283 | var item; | |
| 284 | ||
| 285 | if (this.haveCTA < 0) {
| |
| 286 | item = me.getItem(-1, 1); | |
| 287 | ||
| 288 | if (item) {
| |
| 289 | MainLoop: | |
| 290 | do {
| |
| 291 | if (item.getPrefix(20519)) { // Call to Arms
| |
| 292 | switch (item.bodylocation) {
| |
| 293 | case 4: | |
| 294 | case 5: | |
| 295 | this.haveCTA = me.weaponswitch; | |
| 296 | ||
| 297 | break MainLoop; | |
| 298 | case 11: | |
| 299 | case 12: | |
| 300 | this.haveCTA = Math.abs(me.weaponswitch - 1); | |
| 301 | ||
| 302 | break MainLoop; | |
| 303 | } | |
| 304 | } | |
| 305 | } while (item.getNext()); | |
| 306 | } | |
| 307 | } | |
| 308 | ||
| 309 | if (this.haveCTA > -1) {
| |
| 310 | return this.weaponSwitch(this.haveCTA); | |
| 311 | } | |
| 312 | ||
| 313 | return false; | |
| 314 | }; | |
| 315 | ||
| 316 | this.summon = function (skillId) {
| |
| 317 | if (!me.getSkill(skillId, 1)) {
| |
| 318 | return false; | |
| 319 | } | |
| 320 | ||
| 321 | var minion, rv, | |
| 322 | count = 1; | |
| 323 | ||
| 324 | switch (skillId) {
| |
| 325 | case 32: // Valkyrie | |
| 326 | minion = 2; | |
| 327 | ||
| 328 | break; | |
| 329 | case 75: // Clay Golem | |
| 330 | case 85: // Blood Golem | |
| 331 | case 94: // Fire Golem | |
| 332 | minion = 3; | |
| 333 | ||
| 334 | break; | |
| 335 | case 221: // Raven | |
| 336 | minion = 10; | |
| 337 | count = Math.min(me.getSkill(221, 1), 5); | |
| 338 | ||
| 339 | break; | |
| 340 | case 226: // Oak Sage | |
| 341 | case 236: // Heart of Wolverine | |
| 342 | case 246: // Spirit of Barbs | |
| 343 | minion = 13; | |
| 344 | ||
| 345 | break; | |
| 346 | case 222: // Poison Creeper | |
| 347 | case 231: // Carrion Vine | |
| 348 | case 241: // Solar Creeper | |
| 349 | minion = 14; | |
| 350 | ||
| 351 | break; | |
| 352 | case 227: // Spirit Wolf | |
| 353 | minion = 11; | |
| 354 | count = Math.min(me.getSkill(227, 1), 5); | |
| 355 | ||
| 356 | break; | |
| 357 | case 237: // Dire Wolf | |
| 358 | minion = 12; | |
| 359 | count = Math.min(me.getSkill(237, 1), 3); | |
| 360 | ||
| 361 | break; | |
| 362 | case 247: // Grizzly | |
| 363 | minion = 15; | |
| 364 | ||
| 365 | break; | |
| 366 | case 268: // Shadow Warrior | |
| 367 | case 279: // Shadow Master | |
| 368 | minion = 16; | |
| 369 | ||
| 370 | break; | |
| 371 | } | |
| 372 | ||
| 373 | while (me.getMinionCount(minion) < count) {
| |
| 374 | rv = true; | |
| 375 | ||
| 376 | Skill.cast(skillId, 0); | |
| 377 | delay(200); | |
| 378 | } | |
| 379 | ||
| 380 | return !!rv; | |
| 381 | }; | |
| 382 | }; |