SHOW:
|
|
- or go back to the newest paste.
| 1 | --//================================================================\\-- | |
| 2 | - | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 |
| 2 | + | --|| CREATED BY SHACKLUSTER | EDITED BY SHYIME |
| 3 | - | --\\====================================================//-- |
| 3 | + | --\\=================================================================//-- |
| 4 | local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
| |
| 5 | - | Player = game.Players.LocalPlayer |
| 5 | + | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) |
| 6 | - | Character = Player.Character |
| 6 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
|
| 7 | - | local txt = Instance.new("BillboardGui", Character)
|
| 7 | + | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 8 | - | txt.Adornee = Character.Head |
| 8 | + | local dmg = math.random(min,max) |
| 9 | - | txt.Name = "_status" |
| 9 | + | if humanoid.Health > 0 then |
| 10 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 10 | + | if beserk == true then |
| 11 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
| 11 | + | humanoid.Health = 0 |
| 12 | - | local text = Instance.new("TextLabel", txt)
|
| 12 | + | |
| 13 | - | text.Size = UDim2.new(10, 0, 7, 0) |
| 13 | + | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
|
| 14 | - | text.FontSize = "Size24" |
| 14 | + | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength |
| 15 | - | text.TextScaled = true |
| 15 | + | if math.random(1,100) < critrate+ 1 then |
| 16 | - | text.TextTransparency = 0 |
| 16 | + | humanoid.Health = humanoid.Health - dmg*critmultiplier |
| 17 | - | text.BackgroundTransparency = 1 |
| 17 | + | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
|
| 18 | - | text.TextTransparency = 0 |
| 18 | + | else |
| 19 | - | text.TextStrokeTransparency = 0 |
| 19 | + | humanoid.Health = humanoid.Health - dmg |
| 20 | - | text.Font = "Antique" |
| 20 | + | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
|
| 21 | - | text.TextStrokeColor3 = Color3.new(20,50,80) |
| 21 | + | |
| 22 | - | text.Text = "Penien23 God of Glove" |
| 22 | + | local defence = Instance.new("BoolValue",hit.Parent)
|
| 23 | - | print("Edited by 1x1x1x1x1x1x1x0x0x2(song name NonTok)(song edit by Penien23) ")
|
| 23 | + | defence.Name = ("HitBy"..Player.Name)
|
| 24 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 25 | end | |
| 26 | - | --|| CREATED BY SHACKLUSTER |
| 26 | + | |
| 27 | - | --\\====================================================//-- |
| 27 | + | |
| 28 | end | |
| 29 | function turnto(position) | |
| 30 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 31 | - | wait(0.2) |
| 31 | + | |
| 32 | Player = game:GetService("Players").LocalPlayer
| |
| 33 | PlayerGui = Player.PlayerGui | |
| 34 | Cam = workspace.CurrentCamera | |
| 35 | Backpack = Player.Backpack | |
| 36 | Character = Player.Character | |
| 37 | Humanoid = Character.Humanoid | |
| 38 | Humanoid.Name = "Six Tank is error :(:" | |
| 39 | Mouse = Player:GetMouse() | |
| 40 | RootPart = Character["HumanoidRootPart"] | |
| 41 | Torso = Character["Torso"] | |
| 42 | Head = Character["Head"] | |
| 43 | RightArm = Character["Right Arm"] | |
| 44 | LeftArm = Character["Left Arm"] | |
| 45 | RightLeg = Character["Right Leg"] | |
| 46 | LeftLeg = Character["Left Leg"] | |
| 47 | RootJoint = RootPart["RootJoint"] | |
| 48 | Neck = Torso["Neck"] | |
| 49 | RightShoulder = Torso["Right Shoulder"] | |
| 50 | LeftShoulder = Torso["Left Shoulder"] | |
| 51 | RightHip = Torso["Right Hip"] | |
| 52 | LeftHip = Torso["Left Hip"] | |
| 53 | local sick = Instance.new("Sound",Character)
| |
| 54 | sick.SoundId = "rbxassetid://1140435341" | |
| 55 | sick.Looped = true | |
| 56 | - | sick.SoundId = "http://www.roblox.com/asset/?id=1283867221" |
| 56 | + | |
| 57 | sick.Volume = 50 | |
| 58 | sick:Play() | |
| 59 | - | sick.Volume = 5 |
| 59 | + | |
| 60 | ||
| 61 | IT = Instance.new | |
| 62 | CF = CFrame.new | |
| 63 | VT = Vector3.new | |
| 64 | RAD = math.rad | |
| 65 | C3 = Color3.new | |
| 66 | UD2 = UDim2.new | |
| 67 | BRICKC = BrickColor.new | |
| 68 | ANGLES = CFrame.Angles | |
| 69 | EULER = CFrame.fromEulerAnglesXYZ | |
| 70 | COS = math.cos | |
| 71 | ACOS = math.acos | |
| 72 | SIN = math.sin | |
| 73 | ASIN = math.asin | |
| 74 | ABS = math.abs | |
| 75 | MRANDOM = math.random | |
| 76 | FLOOR = math.floor | |
| 77 | ||
| 78 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 79 | local NEWMESH = IT(MESH) | |
| 80 | if MESH == "SpecialMesh" then | |
| 81 | NEWMESH.MeshType = MESHTYPE | |
| 82 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 83 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 84 | end | |
| 85 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 86 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 87 | end | |
| 88 | end | |
| 89 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 90 | NEWMESH.Scale = SCALE | |
| 91 | NEWMESH.Parent = PARENT | |
| 92 | return NEWMESH | |
| 93 | end | |
| 94 | ||
| 95 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 96 | local NEWPART = IT("Part")
| |
| 97 | NEWPART.formFactor = FORMFACTOR | |
| 98 | NEWPART.Reflectance = REFLECTANCE | |
| 99 | NEWPART.Transparency = TRANSPARENCY | |
| 100 | NEWPART.CanCollide = false | |
| 101 | NEWPART.Locked = true | |
| 102 | NEWPART.Anchored = true | |
| 103 | if ANCHOR == false then | |
| 104 | NEWPART.Anchored = false | |
| 105 | end | |
| 106 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 107 | NEWPART.Name = NAME | |
| 108 | NEWPART.Size = SIZE | |
| 109 | NEWPART.Position = Torso.Position | |
| 110 | NEWPART.Material = MATERIAL | |
| 111 | NEWPART:BreakJoints() | |
| 112 | NEWPART.Parent = PARENT | |
| 113 | return NEWPART | |
| 114 | end | |
| 115 | ||
| 116 | ||
| 117 | --//=================================\\ | |
| 118 | --|| CUSTOMIZATION | |
| 119 | --\\=================================// | |
| 120 | ||
| 121 | Player_Size = 1 --Size of the player. | |
| 122 | - | Animation_Speed = 1 |
| 122 | + | Animation_Speed = 3 |
| 123 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 124 | ||
| 125 | - | local Speed = 120 |
| 125 | + | local Speed = 16 |
| 126 | local Effects2 = {}
| |
| 127 | ||
| 128 | --//=================================\\ | |
| 129 | --|| END OF CUSTOMIZATION | |
| 130 | --\\=================================// | |
| 131 | ||
| 132 | local function weldBetween(a, b) | |
| 133 | local weldd = Instance.new("ManualWeld")
| |
| 134 | weldd.Part0 = a | |
| 135 | weldd.Part1 = b | |
| 136 | weldd.C0 = CFrame.new() | |
| 137 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 138 | weldd.Parent = a | |
| 139 | return weldd | |
| 140 | end | |
| 141 | ||
| 142 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 143 | local acs = Instance.new("Part")
| |
| 144 | acs.CanCollide = false | |
| 145 | acs.Anchored = false | |
| 146 | acs.Size = Vector3.new(0,0,0) | |
| 147 | acs.CFrame = attachmentpart.CFrame | |
| 148 | acs.Parent = Character | |
| 149 | acs.BrickColor = color | |
| 150 | local meshs = Instance.new("SpecialMesh")
| |
| 151 | meshs.MeshId = mesh | |
| 152 | meshs.TextureId = texture | |
| 153 | meshs.Parent = acs | |
| 154 | meshs.Scale = scale | |
| 155 | meshs.Offset = offset | |
| 156 | weldBetween(attachmentpart,acs) | |
| 157 | end | |
| 158 | ||
| 159 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 160 | if TYPE == "Gem" then | |
| 161 | - | local CHANGE = 1 / Animation_Speed |
| 161 | + | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) |
| 162 | acs.Anchored = false | |
| 163 | acs.CanCollide = false | |
| 164 | acs.CFrame = PART.CFrame | |
| 165 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 166 | weldBetween(PART,acs) | |
| 167 | elseif TYPE == "Skull" then | |
| 168 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 169 | acs.Anchored = false | |
| 170 | acs.CanCollide = false | |
| 171 | acs.CFrame = PART.CFrame | |
| 172 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 173 | weldBetween(PART,acs) | |
| 174 | - | local HITFLOOR = nil |
| 174 | + | elseif TYPE == "Eye" then |
| 175 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 176 | acs.Anchored = false | |
| 177 | acs.CanCollide = false | |
| 178 | acs.CFrame = PART.CFrame | |
| 179 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
|
| 179 | + | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
|
| 180 | weldBetween(PART,acs) | |
| 181 | end | |
| 182 | end | |
| 183 | ||
| 184 | --//=================================\\ | |
| 185 | - | local SKILLTEXTCOLOR = C3(0,255/255,0) |
| 185 | + | |
| 186 | --\\=================================// | |
| 187 | ||
| 188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 192 | local CHANGEDEFENSE = 0 | |
| 193 | local CHANGEDAMAGE = 0 | |
| 194 | local CHANGEMOVEMENT = 0 | |
| 195 | local ANIM = "Idle" | |
| 196 | local ATTACK = false | |
| 197 | local EQUIPPED = false | |
| 198 | local HOLD = false | |
| 199 | local COMBO = 1 | |
| 200 | local Rooted = false | |
| 201 | local SINE = 0 | |
| 202 | local KEYHOLD = false | |
| 203 | local CHANGE = 2 / Animation_Speed | |
| 204 | local WALKINGANIM = false | |
| 205 | local WALK = 0 | |
| 206 | local VALUE1 = false | |
| 207 | local VALUE2 = false | |
| 208 | ||
| 209 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 210 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 211 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 212 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 213 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 214 | WEAPONGUI.Name = "Weapon GUI" | |
| 215 | local Weapon = IT("Model")
| |
| 216 | Weapon.Name = "Adds" | |
| 217 | local Effects = IT("Folder", Weapon)
| |
| 218 | Effects.Name = "Effects" | |
| 219 | local ANIMATOR = Humanoid.Animator | |
| 220 | local ANIMATE = Character.Animate | |
| 221 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]" ", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 222 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 223 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 224 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 225 | local UNANCHOR = true | |
| 226 | ||
| 227 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 228 | local CHOSENBRICK = "Royal purple" | |
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --\\=================================// | |
| 232 | Class_Name = "₴Ɇ₦ɆV ₮₳₦â‚.exe" | |
| 233 | Editor_Name = "SHYIME" | |
| 234 | Creator_Name = "Shackluster" | |
| 235 | Original_Name = "Six tanks" | |
| 236 | local toggleTag = true | |
| 237 | local txt = Instance.new("BillboardGui", Head)
| |
| 238 | txt.Adornee = nil | |
| 239 | txt.Name = "NameDetect" | |
| 240 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
| 241 | txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
| 242 | local text = Instance.new("TextLabel", txt)
| |
| 243 | text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
| 244 | text.FontSize = "Size8" | |
| 245 | text.TextScaled = true | |
| 246 | text.TextTransparency = 0 | |
| 247 | text.BackgroundTransparency = 1 | |
| 248 | text.TextTransparency = 0 | |
| 249 | text.TextStrokeTransparency = 0 | |
| 250 | text.Font = "Fantasy" | |
| 251 | text.TextStrokeColor3 = Color3.new(170,0,170) | |
| 252 | text.TextColor3 = Color3.new(0,0,0) | |
| 253 | text.Text = "Void" | |
| 254 | ||
| 255 | ||
| 256 | function RecolorTextAndRename(name,col1,col2) | |
| 257 | text.TextStrokeColor3 = col2 | |
| 258 | text.TextColor3 = col1 | |
| 259 | text.Text = name | |
| 260 | end | |
| 261 | print(Class_Name.." Loaded") | |
| 262 | print(Creator_Name.." Made This") | |
| 263 | print(Editor_Name.." Edited This") | |
| 264 | print(Original_Name.." Is The Original Script") | |
| 265 | --//=================================\\ | |
| 266 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 267 | --\\=================================// | |
| 268 | ||
| 269 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 270 | ArtificialHB.Name = "ArtificialHB" | |
| 271 | ||
| 272 | script:WaitForChild("ArtificialHB")
| |
| 273 | ||
| 274 | frame = Frame_Speed | |
| 275 | tf = 0 | |
| 276 | allowframeloss = false | |
| 277 | tossremainder = false | |
| 278 | lastframe = tick() | |
| 279 | script.ArtificialHB:Fire() | |
| 280 | ||
| 281 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 282 | tf = tf + s | |
| 283 | if tf >= frame then | |
| 284 | if allowframeloss then | |
| 285 | script.ArtificialHB:Fire() | |
| 286 | lastframe = tick() | |
| 287 | else | |
| 288 | for i = 1, math.floor(tf / frame) do | |
| 289 | script.ArtificialHB:Fire() | |
| 290 | end | |
| 291 | lastframe = tick() | |
| 292 | end | |
| 293 | if tossremainder then | |
| 294 | tf = 0 | |
| 295 | else | |
| 296 | tf = tf - frame * math.floor(tf / frame) | |
| 297 | end | |
| 298 | end | |
| 299 | end) | |
| 300 | ||
| 301 | --//=================================\\ | |
| 302 | --\\=================================// | |
| 303 | ||
| 304 | ||
| 305 | ||
| 306 | ||
| 307 | ||
| 308 | --//=================================\\ | |
| 309 | --|| SOME FUNCTIONS | |
| 310 | --\\=================================// | |
| 311 | ||
| 312 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 313 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 314 | end | |
| 315 | ||
| 316 | function PositiveAngle(NUMBER) | |
| 317 | if NUMBER >= 0 then | |
| 318 | NUMBER = 0 | |
| 319 | end | |
| 320 | return NUMBER | |
| 321 | end | |
| 322 | ||
| 323 | function NegativeAngle(NUMBER) | |
| 324 | if NUMBER <= 0 then | |
| 325 | NUMBER = 0 | |
| 326 | end | |
| 327 | return NUMBER | |
| 328 | end | |
| 329 | ||
| 330 | function Swait(NUMBER) | |
| 331 | if NUMBER == 0 or NUMBER == nil then | |
| 332 | ArtificialHB.Event:wait() | |
| 333 | else | |
| 334 | for i = 1, NUMBER do | |
| 335 | ArtificialHB.Event:wait() | |
| 336 | end | |
| 337 | end | |
| 338 | end | |
| 339 | ||
| 340 | function QuaternionFromCFrame(cf) | |
| 341 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 342 | local trace = m00 + m11 + m22 | |
| 343 | if trace > 0 then | |
| 344 | local s = math.sqrt(1 + trace) | |
| 345 | local recip = 0.5 / s | |
| 346 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 347 | else | |
| 348 | local i = 0 | |
| 349 | if m11 > m00 then | |
| 350 | i = 1 | |
| 351 | end | |
| 352 | if m22 > (i == 0 and m00 or m11) then | |
| 353 | i = 2 | |
| 354 | end | |
| 355 | if i == 0 then | |
| 356 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 357 | local recip = 0.5 / s | |
| 358 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 359 | elseif i == 1 then | |
| 360 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 361 | local recip = 0.5 / s | |
| 362 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 363 | elseif i == 2 then | |
| 364 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 365 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 371 | local xs, ys, zs = x + x, y + y, z + z | |
| 372 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 373 | local xx = x * xs | |
| 374 | local xy = x * ys | |
| 375 | local xz = x * zs | |
| 376 | local yy = y * ys | |
| 377 | local yz = y * zs | |
| 378 | local zz = z * zs | |
| 379 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 380 | end | |
| 381 | ||
| 382 | function QuaternionSlerp(a, b, t) | |
| 383 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 384 | local startInterp, finishInterp; | |
| 385 | if cosTheta >= 0.0001 then | |
| 386 | if (1 - cosTheta) > 0.0001 then | |
| 387 | local theta = ACOS(cosTheta) | |
| 388 | local invSinTheta = 1 / SIN(theta) | |
| 389 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 390 | finishInterp = SIN(t * theta) * invSinTheta | |
| 391 | else | |
| 392 | startInterp = 1 - t | |
| 393 | finishInterp = t | |
| 394 | end | |
| 395 | else | |
| 396 | if (1 + cosTheta) > 0.0001 then | |
| 397 | local theta = ACOS(-cosTheta) | |
| 398 | local invSinTheta = 1 / SIN(theta) | |
| 399 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 400 | finishInterp = SIN(t * theta) * invSinTheta | |
| 401 | else | |
| 402 | startInterp = t - 1 | |
| 403 | finishInterp = t | |
| 404 | end | |
| 405 | end | |
| 406 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 407 | end | |
| 408 | ||
| 409 | function Clerp(a, b, t) | |
| 410 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
|
| 410 | + | |
| 411 | local qb = {QuaternionFromCFrame(b)}
| |
| 412 | local ax, ay, az = a.x, a.y, a.z | |
| 413 | local bx, by, bz = b.x, b.y, b.z | |
| 414 | local _t = 1 - t | |
| 415 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 416 | end | |
| 417 | ||
| 418 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 419 | local frame = IT("Frame")
| |
| 420 | frame.BackgroundTransparency = TRANSPARENCY | |
| 421 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 422 | frame.Position = POSITION | |
| 423 | frame.Size = SIZE | |
| 424 | frame.BackgroundColor3 = COLOR | |
| 425 | frame.BorderColor3 = BORDERCOLOR | |
| 426 | frame.Name = NAME | |
| 427 | frame.Parent = PARENT | |
| 428 | return frame | |
| 429 | end | |
| 430 | ||
| 431 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 432 | local label = IT("TextLabel")
| |
| 433 | - | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
| 433 | + | |
| 434 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
|
| 434 | + | |
| 435 | label.Position = UD2(0, 0, 0, 0) | |
| 436 | label.TextColor3 = TEXTCOLOR | |
| 437 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 438 | label.TextTransparency = TRANSPARENCY | |
| 439 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
| 439 | + | |
| 440 | label.Font = TEXTFONT | |
| 441 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 442 | label.TextScaled = false | |
| 443 | label.Text = TEXT | |
| 444 | label.Name = NAME | |
| 445 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 445 | + | |
| 446 | return label | |
| 447 | end | |
| 448 | ||
| 449 | function NoOutlines(PART) | |
| 450 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 451 | end | |
| 452 | ||
| 453 | ||
| 454 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 455 | local NEWWELD = IT(TYPE) | |
| 456 | NEWWELD.Part0 = PART0 | |
| 457 | NEWWELD.Part1 = PART1 | |
| 458 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
|
| 458 | + | |
| 459 | NEWWELD.C1 = C1 | |
| 460 | NEWWELD.Parent = PARENT | |
| 461 | return NEWWELD | |
| 462 | end | |
| 463 | ||
| 464 | ||
| 465 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 466 | local NEWSOUND = nil | |
| 467 | coroutine.resume(coroutine.create(function() | |
| 468 | NEWSOUND = IT("Sound", PARENT)
| |
| 469 | NEWSOUND.Volume = VOLUME | |
| 470 | NEWSOUND.Pitch = PITCH | |
| 471 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 472 | Swait() | |
| 473 | NEWSOUND:play() | |
| 474 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 475 | end)) | |
| 476 | return NEWSOUND | |
| 477 | end | |
| 478 | ||
| 479 | function CFrameFromTopBack(at, top, back) | |
| 480 | local right = top:Cross(back) | |
| 481 | - | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 481 | + | |
| 482 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
|
| 482 | + | |
| 483 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 483 | + | |
| 484 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 485 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 486 | local mesh = IT("SpecialMesh",wave)
| |
| 487 | mesh.MeshType = "FileMesh" | |
| 488 | - | mesh.Scale = mesh.Scale * GROW |
| 488 | + | |
| 489 | mesh.Scale = SIZE | |
| 490 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 491 | wave.CFrame = CFRAME | |
| 492 | coroutine.resume(coroutine.create(function(PART) | |
| 493 | for i = 1, WAIT do | |
| 494 | Swait() | |
| 495 | mesh.Scale = mesh.Scale + GROW | |
| 496 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 497 | if DOESROT == true then | |
| 498 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
|
| 498 | + | |
| 499 | end | |
| 500 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 501 | if wave.Transparency > 0.99 then | |
| 502 | wave:remove() | |
| 503 | end | |
| 504 | end | |
| 505 | end)) | |
| 506 | end | |
| 507 | ||
| 508 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 509 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 510 | local mesh = IT("SpecialMesh",wave)
| |
| 511 | mesh.MeshType = "FileMesh" | |
| 512 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 513 | mesh.Scale = SIZE | |
| 514 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 515 | wave.CFrame = CFRAME | |
| 516 | coroutine.resume(coroutine.create(function(PART) | |
| 517 | for i = 1, WAIT do | |
| 518 | Swait() | |
| 519 | mesh.Scale = mesh.Scale + GROW | |
| 520 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 521 | if DOESROT == true then | |
| 522 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 523 | end | |
| 524 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 525 | if wave.Transparency > 0.99 then | |
| 526 | wave:remove() | |
| 527 | end | |
| 528 | - | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
| 528 | + | |
| 529 | - | if FLOOR ~= nil then |
| 529 | + | |
| 530 | end | |
| 531 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 531 | + | |
| 532 | - | PART.CFrame = CF(POSITION) |
| 532 | + | function clerp(a, b, t) |
| 533 | - | for i = 1, 45 do |
| 533 | + | return a:lerp(b, t) |
| 534 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
| 534 | + | |
| 535 | - | RingPiece.Material = FLOOR.Material |
| 535 | + | |
| 536 | - | RingPiece.Color = FLOOR.Color |
| 536 | + | function newBezier(startpos, pos2, pos3, endpos, t) |
| 537 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 537 | + | local A = clerp(startpos, pos2, t) |
| 538 | - | Debris:AddItem(RingPiece,SWAIT/100) |
| 538 | + | local B = clerp(pos2, pos3, t) |
| 539 | local C = clerp(pos3, endpos, t) | |
| 540 | - | PART:remove() |
| 540 | + | local lerp1 = clerp(A, B, t) |
| 541 | local lerp2 = clerp(B, C, t) | |
| 542 | local cubic = clerp(lerp1, lerp2, t) | |
| 543 | return cubic | |
| 544 | end | |
| 545 | ||
| 546 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 548 | local mesh = IT("SpecialMesh",wave)
| |
| 549 | mesh.MeshType = "FileMesh" | |
| 550 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 551 | mesh.Scale = SIZE | |
| 552 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 553 | wave.CFrame = CFRAME | |
| 554 | coroutine.resume(coroutine.create(function(PART) | |
| 555 | for i = 1, WAIT do | |
| 556 | Swait() | |
| 557 | mesh.Scale = mesh.Scale + GROW | |
| 558 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 559 | if DOESROT == true then | |
| 560 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 561 | end | |
| 562 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 563 | if wave.Transparency > 0.99 then | |
| 564 | wave:remove() | |
| 565 | end | |
| 566 | end | |
| 567 | end)) | |
| 568 | end | |
| 569 | ||
| 570 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 571 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 572 | local mesh = IT("SpecialMesh",wave)
| |
| 573 | mesh.MeshType = "FileMesh" | |
| 574 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 575 | mesh.Scale = SIZE | |
| 576 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 577 | wave.CFrame = CFRAME | |
| 578 | coroutine.resume(coroutine.create(function(PART) | |
| 579 | for i = 1, WAIT do | |
| 580 | Swait() | |
| 581 | mesh.Scale = mesh.Scale + GROW | |
| 582 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 583 | if DOESROT == true then | |
| 584 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 585 | end | |
| 586 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 587 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 587 | + | |
| 588 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 588 | + | |
| 589 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 589 | + | |
| 590 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 590 | + | |
| 591 | end)) | |
| 592 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 592 | + | |
| 593 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 593 | + | |
| 594 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 594 | + | |
| 595 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 595 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 596 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 596 | + | |
| 597 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 597 | + | |
| 598 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 598 | + | |
| 599 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 599 | + | |
| 600 | wave.CFrame = CFRAME | |
| 601 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 601 | + | |
| 602 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 602 | + | |
| 603 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 603 | + | |
| 604 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 604 | + | |
| 605 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yellern", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 605 | + | |
| 606 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 606 | + | |
| 607 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 607 | + | |
| 608 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 608 | + | |
| 609 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 609 | + | |
| 610 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 610 | + | |
| 611 | wave:remove() | |
| 612 | end | |
| 613 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 613 | + | |
| 614 | - | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 614 | + | |
| 615 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 615 | + | |
| 616 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 616 | + | |
| 617 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 618 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 618 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 619 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 619 | + | |
| 620 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 620 | + | |
| 621 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 621 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
| 622 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 622 | + | |
| 623 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 623 | + | |
| 624 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 624 | + | |
| 625 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 625 | + | |
| 626 | Swait() | |
| 627 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 627 | + | |
| 628 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 628 | + | |
| 629 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 629 | + | |
| 630 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 630 | + | |
| 631 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 631 | + | |
| 632 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 632 | + | |
| 633 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 633 | + | |
| 634 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 634 | + | |
| 635 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 635 | + | |
| 636 | - | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 636 | + | |
| 637 | end | |
| 638 | ||
| 639 | - | if c.ClassName == "Part" then |
| 639 | + | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
| 640 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 640 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 641 | local mesh = IT("SpecialMesh",wave)
| |
| 642 | mesh.MeshType = "FileMesh" | |
| 643 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 644 | mesh.Scale = SIZE | |
| 645 | mesh.Offset = VT(0,0,0) | |
| 646 | wave.CFrame = CFRAME | |
| 647 | coroutine.resume(coroutine.create(function(PART) | |
| 648 | for i = 1, WAIT do | |
| 649 | Swait() | |
| 650 | mesh.Scale = mesh.Scale + GROW | |
| 651 | if DOESROT == true then | |
| 652 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 652 | + | |
| 653 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 653 | + | |
| 654 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 655 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
| 655 | + | |
| 656 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 656 | + | |
| 657 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
| 657 | + | |
| 658 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
| 658 | + | |
| 659 | end)) | |
| 660 | end | |
| 661 | ||
| 662 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 663 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 664 | local mesh = IT("SpecialMesh",wave)
| |
| 665 | mesh.MeshType = "Sphere" | |
| 666 | mesh.Scale = SIZE | |
| 667 | mesh.Offset = VT(0,0,0) | |
| 668 | wave.CFrame = CFRAME | |
| 669 | coroutine.resume(coroutine.create(function(PART) | |
| 670 | for i = 1, WAIT do | |
| 671 | Swait() | |
| 672 | mesh.Scale = mesh.Scale + GROW | |
| 673 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 674 | if wave.Transparency > 0.99 then | |
| 675 | wave:remove() | |
| 676 | end | |
| 677 | end | |
| 678 | end)) | |
| 679 | end | |
| 680 | ||
| 681 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 682 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 683 | local mesh = nil | |
| 684 | if KIND == "Base" then | |
| 685 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 686 | elseif KIND == "Thin" then | |
| 687 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 688 | elseif KIND == "Round" then | |
| 689 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 690 | end | |
| 691 | wave.CFrame = CFRAME | |
| 692 | coroutine.resume(coroutine.create(function(PART) | |
| 693 | for i = 1, WAIT do | |
| 694 | Swait() | |
| 695 | mesh.Scale = mesh.Scale + GROW/10 | |
| 696 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 697 | if wave.Transparency > 0.99 then | |
| 698 | wave:remove() | |
| 699 | end | |
| 700 | end | |
| 701 | end)) | |
| 702 | end | |
| 703 | ||
| 704 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 705 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 706 | local mesh = IT("BlockMesh",wave)
| |
| 707 | wave.CFrame = CFRAME | |
| 708 | coroutine.resume(coroutine.create(function(PART) | |
| 709 | for i = 1, WAIT do | |
| 710 | Swait() | |
| 711 | mesh.Scale = mesh.Scale + GROW | |
| 712 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 713 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 714 | if wave.Transparency > 0.99 then | |
| 715 | wave:remove() | |
| 716 | end | |
| 717 | end | |
| 718 | - | function killnearest(position,range,maxstrength,direction) |
| 718 | + | |
| 719 | end | |
| 720 | ||
| 721 | function MakeForm(PART,TYPE) | |
| 722 | if TYPE == "Cyl" then | |
| 723 | local MSH = IT("CylinderMesh",PART)
| |
| 724 | elseif TYPE == "Ball" then | |
| 725 | - | --v:BreakJoints() |
| 725 | + | |
| 726 | MSH.MeshType = "Sphere" | |
| 727 | - | local POS = position |
| 727 | + | |
| 728 | - | coroutine.resume(coroutine.create(function() |
| 728 | + | |
| 729 | - | body[part].Anchored = true |
| 729 | + | |
| 730 | - | body[part].Parent = Effects |
| 730 | + | |
| 731 | - | body[part].CanCollide = true |
| 731 | + | |
| 732 | - | local SIZE = body[part].Size |
| 732 | + | |
| 733 | - | body[part].Material = "Neon" |
| 733 | + | |
| 734 | - | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
|
| 734 | + | |
| 735 | - | for i = 1, 75 do |
| 735 | + | |
| 736 | - | Swait() |
| 736 | + | |
| 737 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 737 | + | |
| 738 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 738 | + | |
| 739 | return false | |
| 740 | - | coroutine.resume(coroutine.create(function() |
| 740 | + | |
| 741 | - | while true do |
| 741 | + | |
| 742 | - | Swait() |
| 742 | + | |
| 743 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 743 | + | |
| 744 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 744 | + | |
| 745 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 746 | - | end)) |
| 746 | + | |
| 747 | - | body[part].Anchored = false |
| 747 | + | |
| 748 | - | body[part].Velocity = direction.lookVector*maxstrength |
| 748 | + | |
| 749 | - | end)) |
| 749 | + | |
| 750 | end | |
| 751 | ||
| 752 | Debris = game:GetService("Debris")
| |
| 753 | ||
| 754 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 755 | - | local POS = position |
| 755 | + | |
| 756 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 757 | - | v.Anchored = true |
| 757 | + | |
| 758 | - | v.Parent = Effects |
| 758 | + | |
| 759 | - | local SIZE = v.Size |
| 759 | + | |
| 760 | - | v.Material = "Neon" |
| 760 | + | |
| 761 | - | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
|
| 761 | + | |
| 762 | - | for i = 1, 75 do |
| 762 | + | |
| 763 | end | |
| 764 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 764 | + | |
| 765 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 765 | + | |
| 766 | ||
| 767 | - | coroutine.resume(coroutine.create(function() |
| 767 | + | |
| 768 | - | while true do |
| 768 | + | |
| 769 | - | Swait() |
| 769 | + | |
| 770 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 770 | + | |
| 771 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 771 | + | |
| 772 | --|| WEAPON CREATION | |
| 773 | - | end)) |
| 773 | + | |
| 774 | - | v.Anchored = false |
| 774 | + | local EyeSizes={
|
| 775 | - | v.Velocity = direction.lookVector*maxstrength |
| 775 | + | NumberSequenceKeypoint.new(0,2,0), |
| 776 | NumberSequenceKeypoint.new(1,0,0) | |
| 777 | } | |
| 778 | local EyeTrans={
| |
| 779 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 780 | NumberSequenceKeypoint.new(1,1,0) | |
| 781 | } | |
| 782 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 783 | - | --|| ATTACK FUNCTIONS AND STUFF |
| 783 | + | PE.LightEmission=.8 |
| 784 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Mulberry").Color)
| |
| 785 | PE.Size=NumberSequence.new(EyeSizes) | |
| 786 | - | function AttackTemplate() |
| 786 | + | PE.Transparency=NumberSequence.new(EyeTrans) |
| 787 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 788 | PE.Rotation=NumberRange.new(0,360) | |
| 789 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 789 | + | PE.Rate=100 |
| 790 | PE.VelocitySpread = 10000 | |
| 791 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 791 | + | PE.Acceleration = Vector3.new(0,85,0) |
| 792 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 792 | + | PE.Drag = 5 |
| 793 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 793 | + | PE.Speed = NumberRange.new(0.1,5) |
| 794 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 794 | + | PE.Texture="http://www.roblox.com/asset/?id=1460745664" |
| 795 | PE.ZOffset = 0.5 | |
| 796 | PE.Name = "PE" | |
| 797 | PE.Enabled = false | |
| 798 | ||
| 799 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 800 | MakeForm(EYE,"Ball") | |
| 801 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 802 | - | function GoldenPunch() |
| 802 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.6,0.1,1)/2,false) |
| 803 | MakeForm(EYE,"Ball") | |
| 804 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 805 | - | local SPEED = Speed |
| 805 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.1,1,1)/2,false) |
| 806 | - | Speed = 8 |
| 806 | + | MakeForm(EYE,"Ball") |
| 807 | - | CreateSound("169445572", RightArm, 10, 1.1)
|
| 807 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
|
| 808 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 808 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "FaceGradient", VT(0.1,1,1)/2,false) |
| 809 | MakeForm(EYE,"Ball") | |
| 810 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 811 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) |
| 811 | + | |
| 812 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) |
| 812 | + | |
| 813 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
| 813 | + | if c.ClassName == "Part" then |
| 814 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 814 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 815 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 815 | + | |
| 816 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 816 | + | |
| 817 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 817 | + | |
| 818 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 818 | + | |
| 819 | Weapon.Parent = Character | |
| 820 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 820 | + | |
| 821 | Humanoid.Died:connect(function() | |
| 822 | ATTACK = true | |
| 823 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
| 823 | + | |
| 824 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 824 | + | |
| 825 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 825 | + | |
| 826 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 826 | + | |
| 827 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 827 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 828 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 828 | + | |
| 829 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 830 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) |
| 830 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 831 | - | PART.CFrame = RootPart.CFrame * CF(0,0,-25) |
| 831 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3") |
| 832 | - | PART.Shape = "Ball" |
| 832 | + | |
| 833 | - | local bv = Instance.new("BodyVelocity")
|
| 833 | + | |
| 834 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 834 | + | |
| 835 | - | bv.velocity = RootPart.CFrame.lookVector*600 |
| 835 | + | |
| 836 | - | bv.Parent = PART |
| 836 | + | |
| 837 | - | bv.Name = "PROJECTILEVELOCITY" |
| 837 | + | |
| 838 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) |
| 838 | + | |
| 839 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) |
| 839 | + | |
| 840 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) |
| 840 | + | |
| 841 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) |
| 841 | + | |
| 842 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 842 | + | |
| 843 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 844 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 845 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 846 | - | PART.Transparency = PART.Transparency + 0.2/10 |
| 846 | + | |
| 847 | - | PART.Size = PART.Size + VT(5,5,5) |
| 847 | + | |
| 848 | - | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) |
| 848 | + | |
| 849 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 850 | - | PART:Destroy() |
| 850 | + | |
| 851 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 852 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 852 | + | |
| 853 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 854 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
| 854 | + | |
| 855 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
| 855 | + | |
| 856 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 856 | + | |
| 857 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 857 | + | |
| 858 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 858 | + | |
| 859 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 859 | + | |
| 860 | TEXTLABEL.TextWrapped = true | |
| 861 | - | Speed = SPEED |
| 861 | + | |
| 862 | if LABELTYPE == "Normal" then | |
| 863 | for i = 1, 30 do | |
| 864 | Swait() | |
| 865 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 866 | - | function GoldenGrasp() |
| 866 | + | |
| 867 | end | |
| 868 | elseif LABELTYPE == "Debuff" then | |
| 869 | for i = 1, 30 do | |
| 870 | Swait() | |
| 871 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 872 | - | local hitting = FIST.Touched:connect(function(hit) |
| 872 | + | |
| 873 | end | |
| 874 | elseif LABELTYPE == "Shock" then | |
| 875 | local ORIGIN = STATPART.Position | |
| 876 | for i = 1, 30 do | |
| 877 | - | TORS.Anchored = true |
| 877 | + | |
| 878 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
| 878 | + | |
| 879 | - | WELD = weldBetween(RightArm,TORS) |
| 879 | + | |
| 880 | end | |
| 881 | end | |
| 882 | THEPART.Parent = nil | |
| 883 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 884 | end | |
| 885 | ||
| 886 | --//=================================\\ | |
| 887 | --|| DAMAGING | |
| 888 | --\\=================================// | |
| 889 | ||
| 890 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
| 890 | + | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) |
| 891 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
| 891 | + | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 892 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 892 | + | defence.Name = ("HitBy"..Player.Name)
|
| 893 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 893 | + | game:GetService("Debris"):AddItem(defence, 0.5)
|
| 894 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 894 | + | Humanoid.Health = Humanoid.Health - Damage |
| 895 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 895 | + | if Humanoid.Parent:FindFirstChild("Head") then
|
| 896 | StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
| |
| 897 | - | hitting:disconnect() |
| 897 | + | |
| 898 | end | |
| 899 | ||
| 900 | - | RootPart.Anchored = true |
| 900 | + | |
| 901 | - | for i=0, 1, 0.5 / Animation_Speed do |
| 901 | + | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) |
| 902 | local dmg = math.random(min,max) | |
| 903 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 903 | + | |
| 904 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 904 | + | if v:FindFirstChild("HitBy"..Player.Name) == nil then
|
| 905 | local body = v:GetChildren() | |
| 906 | for part = 1, #body do | |
| 907 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 907 | + | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
|
| 908 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 908 | + | if(body[part].Position - position).Magnitude < radius then |
| 909 | if v.ClassName == "Model" then | |
| 910 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5)) |
| 910 | + | if v:FindFirstChildOfClass("Humanoid") then
|
| 911 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6)) |
| 911 | + | if CanBeDodgedByJumping == true then |
| 912 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) |
| 912 | + | if body[part].Position.Y < position.Y+5 then |
| 913 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 913 | + | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
|
| 914 | - | Debris:AddItem(SOUNDPART,5) |
| 914 | + | end |
| 915 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 915 | + | else |
| 916 | - | for i = 1, 7 do |
| 916 | + | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
|
| 917 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) |
| 917 | + | end |
| 918 | local bv = Instance.new("BodyVelocity")
| |
| 919 | - | for i=0, 1, 0 / Animation_Speed do |
| 919 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 920 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 921 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 921 | + | bv.Parent = body[part] |
| 922 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 922 | + | Debris:AddItem(bv,0.2) |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | end | |
| 928 | - | for i=0, 1, 0 / Animation_Speed do |
| 928 | + | |
| 929 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 930 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 930 | + | v:FindFirstChild("HitBy"..Player.Name):remove()
|
| 931 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 931 | + | |
| 932 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 932 | + | |
| 933 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 933 | + | |
| 934 | ||
| 935 | function AoEStun(POS,RANGE,LAST) | |
| 936 | for i,v in ipairs(workspace:GetChildren()) do | |
| 937 | - | if HITFLOOR ~= nil then |
| 937 | + | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
|
| 938 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
| 938 | + | local body = v:GetChildren() |
| 939 | for part = 1, #body do | |
| 940 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 940 | + | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
|
| 941 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 942 | - | for i = 1, 12 do |
| 942 | + | if v.ClassName == "Model" then |
| 943 | if v:FindFirstChild("Humanoid") then
| |
| 944 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
| 944 | + | if v.Humanoid.Health ~= 0 then |
| 945 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) |
| 945 | + | Stun(v.Humanoid,LAST) |
| 946 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) |
| 946 | + | local defence = Instance.new("BoolValue",v)
|
| 947 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) |
| 947 | + | defence.Name = ("StunnedBy"..Player.Name)
|
| 948 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) |
| 948 | + | game:GetService("Debris"):AddItem(defence, 0.1)
|
| 949 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15) |
| 949 | + | end |
| 950 | end | |
| 951 | end | |
| 952 | end | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | - | function Mach20() |
| 957 | + | |
| 958 | - | local ORIGIN = RootPart.Position |
| 958 | + | |
| 959 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) |
| 959 | + | function Stun(HUMANOID,LAST) |
| 960 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) |
| 960 | + | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
|
| 961 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
| 961 | + | HUMANOID.PlatformStand = true |
| 962 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 962 | + | local defence = Instance.new("BoolValue",HUMANOID.Parent)
|
| 963 | - | Debris:AddItem(SOUNDPART,5) |
| 963 | + | defence.Name = ("StunnedBy"..Player.Name)
|
| 964 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 964 | + | game:GetService("Debris"):AddItem(defence, LAST)
|
| 965 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
| 965 | + | if HUMANOID.Parent:FindFirstChild("Head") then
|
| 966 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
| |
| 967 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) |
| 967 | + | |
| 968 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) |
| 968 | + | |
| 969 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) |
| 969 | + | Swait(LAST*100) |
| 970 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 970 | + | HUMANOID.PlatformStand = false |
| 971 | - | Debris:AddItem(SOUNDPART,5) |
| 971 | + | |
| 972 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 972 | + | |
| 973 | - | if MRANDOM(1,8) == 1 then |
| 973 | + | |
| 974 | ||
| 975 | - | Rooted = true |
| 975 | + | function Poison(HUMANOID,LAST,DAMAGE) |
| 976 | - | local FRUITSTABLE = {
|
| 976 | + | if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
|
| 977 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
|
| 977 | + | local defence = Instance.new("BoolValue",HUMANOID.Parent)
|
| 978 | - | {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
|
| 978 | + | defence.Name = ("PoisonedBy"..Player.Name)
|
| 979 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
|
| 979 | + | game:GetService("Debris"):AddItem(defence, LAST)
|
| 980 | - | } |
| 980 | + | |
| 981 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
| 981 | + | for i = 1, LAST/2 do |
| 982 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
| 982 | + | if HUMANOID.Parent:FindFirstChild("Head") then
|
| 983 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
|
| 983 | + | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
|
| 984 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
| 984 | + | |
| 985 | - | weldBetween(RightArm,FRUITMODEL) |
| 985 | + | Swait(2) |
| 986 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 986 | + | HUMANOID.Health = HUMANOID.Health - DAMAGE |
| 987 | end | |
| 988 | end)) | |
| 989 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 989 | + | |
| 990 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 990 | + | |
| 991 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 991 | + | |
| 992 | function killnearest(position,range,maxstrength) | |
| 993 | for i,v in ipairs(workspace:GetChildren()) do | |
| 994 | local body = v:GetChildren() | |
| 995 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
|
| 995 | + | |
| 996 | - | FRUITMODEL:remove() |
| 996 | + | |
| 997 | if(body[part].Position - position).Magnitude < range then | |
| 998 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
| 998 | + | |
| 999 | v:BreakJoints() | |
| 1000 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 1000 | + | |
| 1001 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1002 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1003 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1003 | + | |
| 1004 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1004 | + | |
| 1005 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1005 | + | |
| 1006 | if v.ClassName == "Part" then | |
| 1007 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1008 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1009 | - | ATTACK = false |
| 1009 | + | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength |
| 1010 | - | Rooted = false |
| 1010 | + | |
| 1011 | end | |
| 1012 | end | |
| 1013 | end | |
| 1014 | - | function ImplosionCollision() |
| 1014 | + | |
| 1015 | --//=================================\\ | |
| 1016 | --|| ATTACK FUNCTIONS AND STUFF --ATTACKS BOI | |
| 1017 | - | CreateSound("169445572", RightArm, 10, 0.8)
|
| 1017 | + | |
| 1018 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 1018 | + | local LAUGHS = {834001699,834001752,834001797,834001828}
|
| 1019 | ||
| 1020 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1021 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) |
| 1021 | + | MakeForm(RightHole,"Cyl") |
| 1022 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) |
| 1022 | + | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
| 1023 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) |
| 1023 | + | MakeForm(LeftHole,"Cyl") |
| 1024 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) |
| 1024 | + | |
| 1025 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) |
| 1025 | + | function SpawnTrail(FROM,TO,BIG) |
| 1026 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) |
| 1026 | + | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
| 1027 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
| 1027 | + | MakeForm(TRAIL,"Cyl") |
| 1028 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 1028 | + | local DIST = (FROM - TO).Magnitude |
| 1029 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1029 | + | if BIG == true then |
| 1030 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1030 | + | TRAIL.Size = VT(0.5,DIST,0.5) |
| 1031 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1031 | + | |
| 1032 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1032 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
| 1033 | end | |
| 1034 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 1034 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 1035 | coroutine.resume(coroutine.create(function() | |
| 1036 | for i = 1, 5 do | |
| 1037 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
| 1037 | + | |
| 1038 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 1038 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
| 1039 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1039 | + | |
| 1040 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1040 | + | TRAIL:remove() |
| 1041 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1041 | + | |
| 1042 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1042 | + | |
| 1043 | ||
| 1044 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) |
| 1044 | + | function Deathbound() |
| 1045 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) |
| 1045 | + | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) |
| 1046 | ATTACK = true | |
| 1047 | - | Swait(100) |
| 1047 | + | |
| 1048 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1049 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
| 1049 | + | |
| 1050 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) |
| 1050 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1051 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) |
| 1051 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1052 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) |
| 1052 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1053 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) |
| 1053 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1055 | - | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) |
| 1055 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1056 | end | |
| 1057 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
|
| 1057 | + | local DONE = false |
| 1058 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
|
| 1058 | + | local GATE = nil |
| 1059 | local GATESPIN = true | |
| 1060 | coroutine.resume(coroutine.create(function() | |
| 1061 | - | for i = 1, 10 do |
| 1061 | + | repeat |
| 1062 | Swait() | |
| 1063 | - | for i = 1, 1 do |
| 1063 | + | if GATE ~= nil then |
| 1064 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) |
| 1064 | + | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) |
| 1065 | end | |
| 1066 | - | for i = 1, 4 do |
| 1066 | + | until GATESPIN == false |
| 1067 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) |
| 1067 | + | |
| 1068 | coroutine.resume(coroutine.create(function() | |
| 1069 | repeat | |
| 1070 | Swait() | |
| 1071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1072 | - | for i=0, 0, 0.01 / Animation_Speed do |
| 1072 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1073 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1074 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
| 1074 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1075 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
| 1075 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1076 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1076 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1077 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 1077 | + | until DONE == true |
| 1078 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1078 | + | Swait(50) |
| 1079 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1079 | + | for i = 1, 35 do |
| 1080 | Swait(4) | |
| 1081 | local FIRED = false | |
| 1082 | local CHILDREN = workspace:GetDescendants() | |
| 1083 | for index, CHILD in pairs(CHILDREN) do | |
| 1084 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1085 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1086 | if HUM then | |
| 1087 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1088 | if TORSO then | |
| 1089 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1090 | - | if ATTACK == false then |
| 1090 | + | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) |
| 1091 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1092 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1093 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1094 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1095 | Kill(CHILD) | |
| 1096 | FIRED = true | |
| 1097 | break | |
| 1098 | end | |
| 1099 | - | KEYHOLD = true |
| 1099 | + | |
| 1100 | - | if Key == "z" and ATTACK == false then |
| 1100 | + | |
| 1101 | - | GoldenPunch() |
| 1101 | + | |
| 1102 | end | |
| 1103 | if FIRED == false then | |
| 1104 | - | if Key == "b" and ATTACK == false then |
| 1104 | + | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) |
| 1105 | - | GoldenGrasp() |
| 1105 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
|
| 1106 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1107 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1108 | - | if Key == "c" and ATTACK == false then |
| 1108 | + | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) |
| 1109 | - | Mach20() |
| 1109 | + | if HITBOD ~= nil then |
| 1110 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1111 | Kill(HITBOD.Parent) | |
| 1112 | - | if Key == "x" and ATTACK == false then |
| 1112 | + | |
| 1113 | - | ImplosionCollision() |
| 1113 | + | |
| 1114 | end | |
| 1115 | end | |
| 1116 | - | if Key == "p" and ATTACK == false then |
| 1116 | + | for i = 1, 45 do |
| 1117 | - | if Speed == 16 then |
| 1117 | + | |
| 1118 | - | Speed = 150 |
| 1118 | + | GATE.Size = GATE.Size - VT(3,0,3) |
| 1119 | - | elseif Speed == 150 then |
| 1119 | + | |
| 1120 | - | Speed = 16 |
| 1120 | + | GATESPIN = false |
| 1121 | GATE:remove() | |
| 1122 | end)) | |
| 1123 | Swait(15) | |
| 1124 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1125 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 1126 | - | KEYHOLD = false |
| 1126 | + | local DECAL = IT("Decal",GATE)
|
| 1127 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 1128 | DECAL.Face = "Top" | |
| 1129 | - | Mouse.Button1Down:connect(function(NEWKEY) |
| 1129 | + | GATE.CFrame = CF(HITPOS) |
| 1130 | - | MouseDown(NEWKEY) |
| 1130 | + | CreateSound(160772554, GATE, 7, 1.3, false) |
| 1131 | - | end) |
| 1131 | + | for i = 1, 45 do |
| 1132 | - | Mouse.Button1Up:connect(function(NEWKEY) |
| 1132 | + | |
| 1133 | - | MouseUp(NEWKEY) |
| 1133 | + | GATE.Size = GATE.Size + VT(3,0,3) |
| 1134 | - | end) |
| 1134 | + | |
| 1135 | - | Mouse.KeyDown:connect(function(NEWKEY) |
| 1135 | + | CreateSound(213603013, RightHole, 7, 1, false) |
| 1136 | - | KeyDown(NEWKEY) |
| 1136 | + | CreateSound(213603013, LeftHole, 7, 1, false) |
| 1137 | - | end) |
| 1137 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1138 | - | Mouse.KeyUp:connect(function(NEWKEY) |
| 1138 | + | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1139 | - | KeyUp(NEWKEY) |
| 1139 | + | |
| 1140 | - | end) |
| 1140 | + | |
| 1141 | DONE = true | |
| 1142 | end | |
| 1143 | ||
| 1144 | function WACKYEFFECT(Table) | |
| 1145 | local TYPE = (Table.EffectType or "Sphere") | |
| 1146 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1147 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1148 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1149 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1150 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1151 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1152 | local ROTATION1 = (Table.RotationX or 0) | |
| 1153 | local ROTATION2 = (Table.RotationY or 0) | |
| 1154 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1155 | local MATERIAL = (Table.Material or "Neon") | |
| 1156 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1157 | local TIME = (Table.Time or 45) | |
| 1158 | local SOUNDID = (Table.SoundID or nil) | |
| 1159 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1160 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1161 | coroutine.resume(coroutine.create(function() | |
| 1162 | local PLAYSSOUND = false | |
| 1163 | local SOUND = nil | |
| 1164 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1165 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1166 | PLAYSSOUND = true | |
| 1167 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1168 | end | |
| 1169 | EFFECT.Color = COLOR | |
| 1170 | local MSH = nil | |
| 1171 | if TYPE == "Sphere" then | |
| 1172 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1173 | elseif TYPE == "Block" then | |
| 1174 | MSH = IT("BlockMesh",EFFECT)
| |
| 1175 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1176 | elseif TYPE == "Wave" then | |
| 1177 | - | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) |
| 1177 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 1178 | - | local WALKSPEEDVALUE = 0 |
| 1178 | + | elseif TYPE == "Ring" then |
| 1179 | - | if Speed < 35 then |
| 1179 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 1180 | - | WALKSPEEDVALUE = 6 |
| 1180 | + | elseif TYPE == "Slash" then |
| 1181 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1182 | - | WALKSPEEDVALUE = 3 |
| 1182 | + | elseif TYPE == "Round Slash" then |
| 1183 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1184 | - | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then |
| 1184 | + | elseif TYPE == "Swirl" then |
| 1185 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) |
| 1185 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 1186 | - | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1186 | + | elseif TYPE == "Skull" then |
| 1187 | - | if Speed < 35 then |
| 1187 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 1188 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
| 1188 | + | elseif TYPE == "Crystal" then |
| 1189 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
| 1189 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 1190 | end | |
| 1191 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
| 1191 | + | if MSH ~= nil then |
| 1192 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) |
| 1192 | + | local MOVESPEED = nil |
| 1193 | if MOVEDIRECTION ~= nil then | |
| 1194 | - | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then |
| 1194 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 1195 | end | |
| 1196 | local GROWTH = SIZE - ENDSIZE | |
| 1197 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1198 | if TYPE == "Block" then | |
| 1199 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1200 | else | |
| 1201 | EFFECT.CFrame = CFRAME | |
| 1202 | end | |
| 1203 | for LOOP = 1, TIME+1 do | |
| 1204 | Swait() | |
| 1205 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1206 | if TYPE == "Wave" then | |
| 1207 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1208 | end | |
| 1209 | - | end |
| 1209 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 1210 | if TYPE == "Block" then | |
| 1211 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1212 | else | |
| 1213 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1214 | end | |
| 1215 | if MOVEDIRECTION ~= nil then | |
| 1216 | local ORI = EFFECT.Orientation | |
| 1217 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1218 | EFFECT.Orientation = ORI | |
| 1219 | end | |
| 1220 | end | |
| 1221 | if PLAYSSOUND == false then | |
| 1222 | EFFECT:remove() | |
| 1223 | else | |
| 1224 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1224 | + | SOUND.Stopped:Connect(function() |
| 1225 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1225 | + | EFFECT:remove() |
| 1226 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1226 | + | end) |
| 1227 | end | |
| 1228 | else | |
| 1229 | if PLAYSSOUND == false then | |
| 1230 | - | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then |
| 1230 | + | EFFECT:remove() |
| 1231 | else | |
| 1232 | repeat Swait() until SOUND.Playing == false | |
| 1233 | EFFECT:remove() | |
| 1234 | end | |
| 1235 | end | |
| 1236 | end)) | |
| 1237 | end | |
| 1238 | ||
| 1239 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1240 | local CHILDREN = workspace:GetDescendants() | |
| 1241 | for index, CHILD in pairs(CHILDREN) do | |
| 1242 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1243 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1244 | - | if Speed < 35 then |
| 1244 | + | if HUM then |
| 1245 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1245 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 1246 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1246 | + | if TORSO then |
| 1247 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1247 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 1248 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1248 | + | if BRUTAL == true then |
| 1249 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 1249 | + | Kill(CHILD) |
| 1250 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 1250 | + | else |
| 1251 | CHILD:BreakJoints() | |
| 1252 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1252 | + | |
| 1253 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1253 | + | |
| 1254 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1254 | + | |
| 1255 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1255 | + | |
| 1256 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 1256 | + | |
| 1257 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 1257 | + | |
| 1258 | end | |
| 1259 | ||
| 1260 | local asd = Instance.new("ParticleEmitter")
| |
| 1261 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1262 | asd.LightEmission = .1 | |
| 1263 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1264 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1265 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1266 | asd.Transparency = bbb | |
| 1267 | asd.Size = aaa | |
| 1268 | asd.ZOffset = .9 | |
| 1269 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1270 | asd.LockedToPart = false | |
| 1271 | - | local MATHS = {"0","1"}
|
| 1271 | + | asd.EmissionDirection = "Back" |
| 1272 | - | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] |
| 1272 | + | asd.Lifetime = NumberRange.new(1, 2) |
| 1273 | - | Humanoid.PlatformStand = false |
| 1273 | + | asd.Rotation = NumberRange.new(-100, 100) |
| 1274 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1275 | asd.Speed = NumberRange.new(10) | |
| 1276 | asd.Enabled = false | |
| 1277 | asd.VelocitySpread = 999 | |
| 1278 | ||
| 1279 | function getbloody(victim,amount) | |
| 1280 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1281 | PART.CFrame = victim.CFrame | |
| 1282 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1283 | Debris:AddItem(PART,5) | |
| 1284 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1285 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1286 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1287 | local prtcl = asd:Clone() | |
| 1288 | prtcl.Parent = PART | |
| 1289 | prtcl:Emit(amount*10) | |
| 1290 | end | |
| 1291 | ||
| 1292 | function Kill(Char) | |
| 1293 | local NewCharacter = IT("Model",Effects)
| |
| 1294 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1295 | for _, c in pairs(Char:GetDescendants()) do | |
| 1296 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1297 | if c.Parent == Char then | |
| 1298 | getbloody(c,5) | |
| 1299 | end | |
| 1300 | c:BreakJoints() | |
| 1301 | c.Material = "Glass" | |
| 1302 | c.Color = C3(0.5,0,0) | |
| 1303 | c.CanCollide = true | |
| 1304 | c.Transparency = 0.3 | |
| 1305 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1306 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1307 | end | |
| 1308 | if c.Name == "Head" then | |
| 1309 | c:ClearAllChildren() | |
| 1310 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1311 | end | |
| 1312 | if c.ClassName == "MeshPart" then | |
| 1313 | c.TextureID = "" | |
| 1314 | end | |
| 1315 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1316 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1317 | end | |
| 1318 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1319 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1320 | end | |
| 1321 | c.Parent = NewCharacter | |
| 1322 | c.Name = "DeadPart" | |
| 1323 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1324 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1325 | end | |
| 1326 | end | |
| 1327 | Char:remove() | |
| 1328 | Debris:AddItem(NewCharacter,5) | |
| 1329 | end | |
| 1330 | ||
| 1331 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 1332 | function Morning_Star() | |
| 1333 | ATTACK = true | |
| 1334 | Rooted = true | |
| 1335 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1336 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1337 | Swait() | |
| 1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1344 | end | |
| 1345 | coroutine.resume(coroutine.create(function() | |
| 1346 | local POS = Mouse.Hit.p | |
| 1347 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,2000,0)) | |
| 1348 | MakeForm(RAY,"Cyl") | |
| 1349 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Strike", VT(0,0,0)) | |
| 1350 | MakeForm(SPHERE,"Ball") | |
| 1351 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 1352 | MakeForm(SHIELD,"Ball") | |
| 1353 | SHIELD.CFrame = CF(POS) | |
| 1354 | RAY.CFrame = CF(POS) | |
| 1355 | SPHERE.CFrame = CF(POS) | |
| 1356 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
| 1357 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
| 1358 | for i = 1, 200 do | |
| 1359 | Swait() | |
| 1360 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1361 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1362 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1363 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1364 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1365 | end | |
| 1366 | for i = 1, 45 do | |
| 1367 | Swait() | |
| 1368 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1369 | SPHERE.Transparency = RAY.Transparency | |
| 1370 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1371 | end | |
| 1372 | RAY:remove() | |
| 1373 | SHIELD:remove() | |
| 1374 | SPHERE:remove() | |
| 1375 | end)) | |
| 1376 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1377 | Swait() | |
| 1378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1384 | end | |
| 1385 | ATTACK = false | |
| 1386 | Rooted = false | |
| 1387 | end | |
| 1388 | ||
| 1389 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 1390 | if DoesCourontine == false then | |
| 1391 | local Direction = CF(Part.Position,ToLocation) | |
| 1392 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1393 | for i = 1, AmountOfTime do | |
| 1394 | Swait() | |
| 1395 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1396 | Direction = Part.CFrame | |
| 1397 | end | |
| 1398 | elseif DoesCourontine == true then | |
| 1399 | coroutine.resume(coroutine.create(function() | |
| 1400 | local Direction = CF(Part.Position,ToLocation) | |
| 1401 | local Distance = (Part.Position - ToLocation).magnitude | |
| 1402 | for i = 1, AmountOfTime do | |
| 1403 | Swait() | |
| 1404 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 1405 | Direction = Part.CFrame | |
| 1406 | end | |
| 1407 | end)) | |
| 1408 | end | |
| 1409 | end | |
| 1410 | ||
| 1411 | function impale(chain,hit) | |
| 1412 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1413 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1414 | if humanoid.Health ~= 0 then | |
| 1415 | hit.Parent:BreakJoints() | |
| 1416 | getbloody(hit,15) | |
| 1417 | local prtcl = asd:Clone() | |
| 1418 | prtcl.Parent = chain | |
| 1419 | prtcl.Enabled = true | |
| 1420 | prtcl.Speed = NumberRange.new(0) | |
| 1421 | prtcl.Size = NumberSequence.new(0.2) | |
| 1422 | end | |
| 1423 | end | |
| 1424 | end | |
| 1425 | ||
| 1426 | function CreateMagicCircle() | |
| 1427 | local sinkhole = IT("Part")
| |
| 1428 | sinkhole.Size = VT(0,0,0) | |
| 1429 | sinkhole.Parent = Effects | |
| 1430 | sinkhole.Material = "Neon" | |
| 1431 | sinkhole.Color = C3(0,0,0) | |
| 1432 | sinkhole.Anchored = true | |
| 1433 | sinkhole.CanCollide = false | |
| 1434 | sinkhole.Transparency = 1 | |
| 1435 | local decal = IT("Decal",sinkhole)
| |
| 1436 | decal.Face = "Top" | |
| 1437 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 1438 | local decal2 = IT("Decal",sinkhole)
| |
| 1439 | decal2.Face = "Bottom" | |
| 1440 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 1441 | return sinkhole | |
| 1442 | end | |
| 1443 | ||
| 1444 | function Chain() | |
| 1445 | ATTACK = true | |
| 1446 | Rooted = false | |
| 1447 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1448 | turnto(Mouse.Hit.p) | |
| 1449 | Swait() | |
| 1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1456 | end | |
| 1457 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 1458 | local RING = CreateMagicCircle() | |
| 1459 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 1460 | for i = 1, 5 do | |
| 1461 | turnto(Mouse.Hit.p) | |
| 1462 | Swait() | |
| 1463 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 1464 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1465 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1466 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 1467 | RING.Size = RING.Size + VT(1,0,1) | |
| 1468 | end | |
| 1469 | coroutine.resume(coroutine.create(function() | |
| 1470 | local POS = Mouse.Hit.p | |
| 1471 | local A = IT("Attachment",RING)
| |
| 1472 | for i = 1, 15 do | |
| 1473 | Swait(MRANDOM(0,5)) | |
| 1474 | coroutine.resume(coroutine.create(function() | |
| 1475 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1476 | --print("Chain start")
| |
| 1477 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 1478 | Front.CanCollide = true | |
| 1479 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1480 | local B = IT("Attachment",Front)
| |
| 1481 | local ChainLink = IT("Beam",RING)
| |
| 1482 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1483 | ChainLink.TextureSpeed = 0 | |
| 1484 | ChainLink.FaceCamera = true | |
| 1485 | ChainLink.Width0 = 3 | |
| 1486 | ChainLink.Attachment0 = A | |
| 1487 | ChainLink.Attachment1 = B | |
| 1488 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 1489 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 1490 | ChainLink.TextureMode = "Static" | |
| 1491 | local bv = Instance.new("BodyVelocity")
| |
| 1492 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1493 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 1494 | bv.Parent = Front | |
| 1495 | bv.Name = "MOVE" | |
| 1496 | --print("Chain made")
| |
| 1497 | coroutine.resume(coroutine.create(function() | |
| 1498 | Swait(50) | |
| 1499 | bv:remove() | |
| 1500 | local POS = Front.Position | |
| 1501 | Front.CanCollide = false | |
| 1502 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1503 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 1504 | for i = 0, 1, 0.07 do | |
| 1505 | Swait() | |
| 1506 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 1507 | end | |
| 1508 | Front:remove() | |
| 1509 | ChainLink:remove() | |
| 1510 | end)) | |
| 1511 | local harm = Front.Touched:Connect(function(hit) | |
| 1512 | impale(Front,hit) | |
| 1513 | end) | |
| 1514 | end)) | |
| 1515 | end | |
| 1516 | Swait(60) | |
| 1517 | for i = 1, 5 do | |
| 1518 | Swait() | |
| 1519 | RING.Size = RING.Size - VT(1,0,1) | |
| 1520 | end | |
| 1521 | RING:remove() | |
| 1522 | end)) | |
| 1523 | ATTACK = false | |
| 1524 | Rooted = false | |
| 1525 | end | |
| 1526 | ||
| 1527 | function MegaChain() | |
| 1528 | ATTACK = true | |
| 1529 | Rooted = true | |
| 1530 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1531 | Swait() | |
| 1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1534 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1537 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1539 | end | |
| 1540 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1541 | Swait() | |
| 1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1544 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1549 | end | |
| 1550 | CreateSound("1208650519", Effects, 10, 1)
| |
| 1551 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1552 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 1553 | for i = 1, 200 do | |
| 1554 | Swait() | |
| 1555 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1556 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1557 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1558 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1559 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1560 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1561 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1562 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1563 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 1564 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 1565 | end | |
| 1566 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 1567 | Swait(25) | |
| 1568 | for i = 1, 100 do | |
| 1569 | Swait() | |
| 1570 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 1571 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 1572 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 1573 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 1574 | end | |
| 1575 | GUI:remove() | |
| 1576 | GUI3:remove() | |
| 1577 | ATTACK = false | |
| 1578 | Rooted = false | |
| 1579 | end | |
| 1580 | ||
| 1581 | local ENERGYSOUND = 1417051162 | |
| 1582 | local BEAMSOUND = 1417056781 | |
| 1583 | local EXPLOSIONSOUND = 1417056081 | |
| 1584 | ||
| 1585 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Dark indigo", "BraceletPart", VT(1.01,0.3,1.01),false) | |
| 1586 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1587 | for i = 1, 3 do | |
| 1588 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 1589 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 1590 | MakeForm(Part,"Cyl") | |
| 1591 | end | |
| 1592 | ||
| 1593 | function Charge(TIME,GYRO) | |
| 1594 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 1595 | local G = nil | |
| 1596 | if GYRO == true then | |
| 1597 | G = IT("BodyGyro",RootPart)
| |
| 1598 | G.D = 250 | |
| 1599 | G.P = 200000 | |
| 1600 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 1601 | end | |
| 1602 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 1603 | Swait() | |
| 1604 | if G then | |
| 1605 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1606 | end | |
| 1607 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1614 | end | |
| 1615 | SND:remove() | |
| 1616 | if G then | |
| 1617 | return G | |
| 1618 | end | |
| 1619 | end | |
| 1620 | ||
| 1621 | function PowerOutburst() | |
| 1622 | ATTACK = true | |
| 1623 | Rooted = true | |
| 1624 | Charge(2,false) | |
| 1625 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 1626 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
| 1627 | for i = 1, 60 do | |
| 1628 | Swait() | |
| 1629 | ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true) | |
| 1630 | SND.Pitch = SND.Pitch - 1/60 | |
| 1631 | SND2.Pitch = SND.Pitch | |
| 1632 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1633 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1634 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1641 | end | |
| 1642 | SND:remove() | |
| 1643 | SND2:remove() | |
| 1644 | ATTACK = false | |
| 1645 | Rooted = false | |
| 1646 | end | |
| 1647 | ||
| 1648 | function RadioactiveSludge() | |
| 1649 | ATTACK = true | |
| 1650 | Rooted = true | |
| 1651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1659 | end | |
| 1660 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1661 | Swait() | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1668 | end | |
| 1669 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Beam", VT(0,0,0)) | |
| 1670 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Dark indigo", "Beam", VT(0,0,0)) | |
| 1671 | MakeForm(BEAM,"Ball") | |
| 1672 | MakeForm(BEAM2,"Ball") | |
| 1673 | BEAM.CFrame = CF(RootPart.Position) | |
| 1674 | BEAM2.CFrame = CF(RootPart.Position) | |
| 1675 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 1676 | for i=1, 100 do | |
| 1677 | Swait() | |
| 1678 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
| 1679 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
| 1680 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
| 1681 | BEAM.CFrame = CF(RootPart.Position) | |
| 1682 | BEAM2.CFrame = CF(RootPart.Position) | |
| 1683 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 1686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1688 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1690 | end | |
| 1691 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1692 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1693 | BEAM2:remove() | |
| 1694 | BEAM:remove() | |
| 1695 | ATTACK = false | |
| 1696 | Rooted = false | |
| 1697 | end | |
| 1698 | ||
| 1699 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 1700 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1701 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 1702 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1703 | return RayHit, RayPos, RayNormal | |
| 1704 | end | |
| 1705 | ||
| 1706 | function BanishBullet() | |
| 1707 | ATTACK = true | |
| 1708 | Rooted = false | |
| 1709 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1710 | Swait() | |
| 1711 | turnto(Mouse.Hit.p) | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1718 | end | |
| 1719 | repeat | |
| 1720 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1721 | Swait() | |
| 1722 | turnto(Mouse.Hit.p) | |
| 1723 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1729 | end | |
| 1730 | CreateSound("238353911", RightArm, 10, MRANDOM(9, 11) / 10)
| |
| 1731 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.1, 0.1, 0.1)) | |
| 1732 | MagicSphere(VT(0.1, 0.1, 0.1), 45, RightArm.CFrame, "Crimson", VT(0.05, 0.05, 0.05)) | |
| 1733 | local RayHit, Way = CastProperRay(RightArm.Position, Mouse.Hit.p, 1500, Character) | |
| 1734 | local distance = (RightArm.Position - Way).magnitude | |
| 1735 | for i = 1, 5 do | |
| 1736 | local laser = Instance.new("Part", Effects)
| |
| 1737 | laser.Transparency = 0 | |
| 1738 | laser.CanCollide = false | |
| 1739 | laser.Anchored = true | |
| 1740 | laser.Color = C3(1, 0, 0) | |
| 1741 | laser.Material = "Neon" | |
| 1742 | laser.formFactor = Enum.FormFactor.Custom | |
| 1743 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1744 | laser.CFrame = CFrame.new(RightArm.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1745 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Crimson", VT(0.05, 0.05, 0.05)) | |
| 1746 | for i = 1, 5 do | |
| 1747 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Crimson", VT(0.001, 0.001, 0), 0.5) | |
| 1748 | end | |
| 1749 | table.insert(Effects2, {
| |
| 1750 | laser, | |
| 1751 | "Disappear", | |
| 1752 | 0.1, | |
| 1753 | 1, | |
| 1754 | 1, | |
| 1755 | 1, | |
| 1756 | 2 | |
| 1757 | }) | |
| 1758 | if RayHit ~= nil then | |
| 1759 | local v = RayHit.Parent | |
| 1760 | if v ~= nil and v.ClassName == "Model" then | |
| 1761 | CastWarpOutlines(v) | |
| 1762 | v.Parent = nil | |
| 1763 | if game.Players:FindFirstChild(v.Name) then | |
| 1764 | local Value = IT("BoolValue", Delete)
| |
| 1765 | Value.Name = v.Name | |
| 1766 | end | |
| 1767 | end | |
| 1768 | end | |
| 1769 | end | |
| 1770 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1771 | Swait() | |
| 1772 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1778 | end | |
| 1779 | until KEYHOLD == false | |
| 1780 | ATTACK = false | |
| 1781 | Rooted = false | |
| 1782 | end | |
| 1783 | function Dark_blade() | |
| 1784 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1785 | if HITFLOOR ~= nil then | |
| 1786 | ATTACK = true | |
| 1787 | Rooted = true | |
| 1788 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1789 | GYRO.D = 100 | |
| 1790 | GYRO.P = 2000 | |
| 1791 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1792 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1793 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1794 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1795 | Swait() | |
| 1796 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1797 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
| |
| 1798 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1804 | end | |
| 1805 | GYRO:remove() | |
| 1806 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1807 | Swait() | |
| 1808 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1809 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Royal purple",VT(-0.01,0,-0.01))
| |
| 1810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1816 | end | |
| 1817 | local BOMBSPOTS = {}
| |
| 1818 | for i = 1, 25 do | |
| 1819 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 1820 | SPOT.Color = SKILLTEXTCOLOR | |
| 1821 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1822 | table.insert(BOMBSPOTS,SPOT) | |
| 1823 | MakeForm(SPOT,"Cyl") | |
| 1824 | end | |
| 1825 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1826 | Swait() | |
| 1827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1833 | end | |
| 1834 | ATTACK = false | |
| 1835 | Rooted = false | |
| 1836 | coroutine.resume(coroutine.create(function() | |
| 1837 | Swait(3) | |
| 1838 | for i = 1, #BOMBSPOTS do | |
| 1839 | if BOMBSPOTS[i] ~= nil then | |
| 1840 | local E = BOMBSPOTS[i] | |
| 1841 | coroutine.resume(coroutine.create(function() | |
| 1842 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 1843 | BLADE.Color = SKILLTEXTCOLOR | |
| 1844 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1845 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1846 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1847 | for i = 1, 10 do | |
| 1848 | Swait() | |
| 1849 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1850 | killnearest(BLADE.Position,6,80) | |
| 1851 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1852 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1853 | end | |
| 1854 | Swait(45) | |
| 1855 | for i = 1, 100 do | |
| 1856 | Swait() | |
| 1857 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1858 | E.Transparency = E.Transparency + 0.01 | |
| 1859 | end | |
| 1860 | BLADE:remove() | |
| 1861 | E:remove() | |
| 1862 | end)) | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end)) | |
| 1866 | end | |
| 1867 | end | |
| 1868 | ||
| 1869 | function CreateGUICircle(TARGET) | |
| 1870 | local GUI = Instance.new("BillboardGui",Character)
| |
| 1871 | GUI.Size = UDim2.new(0,0,0,0) | |
| 1872 | GUI.Adornee = TARGET | |
| 1873 | local GUI2 = IT("ImageLabel",GUI)
| |
| 1874 | GUI2.BackgroundTransparency = 1 | |
| 1875 | GUI2.BorderSizePixel = 0 | |
| 1876 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 1877 | GUI2.SizeConstraint = "RelativeYY" | |
| 1878 | GUI.AlwaysOnTop = true | |
| 1879 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 1880 | return GUI,GUI2 | |
| 1881 | end | |
| 1882 | ||
| 1883 | function CastWarpOutlines(TARGET) | |
| 1884 | coroutine.resume(coroutine.create(function() | |
| 1885 | local T = TARGET:GetChildren() | |
| 1886 | for i = 1, # T do | |
| 1887 | local child = T[i] | |
| 1888 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 1889 | local clone = child:Clone() | |
| 1890 | clone.Parent = Effects | |
| 1891 | clone.Anchored = true | |
| 1892 | clone.CanCollide = false | |
| 1893 | clone:ClearAllChildren() | |
| 1894 | clone.CFrame = child.CFrame | |
| 1895 | if clone.Name == "Head" then | |
| 1896 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 1897 | end | |
| 1898 | if clone.ClassName == "MeshPart" then | |
| 1899 | clone.TextureID = "" | |
| 1900 | end | |
| 1901 | clone.BrickColor = BRICKC"Black" | |
| 1902 | clone.Material = "Neon" | |
| 1903 | coroutine.resume(coroutine.create(function() | |
| 1904 | for i = 1, 200 do | |
| 1905 | Swait() | |
| 1906 | clone.Transparency = clone.Transparency + 0.005 | |
| 1907 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 1908 | end | |
| 1909 | clone:remove() | |
| 1910 | end)) | |
| 1911 | end | |
| 1912 | end | |
| 1913 | end)) | |
| 1914 | end | |
| 1915 | ||
| 1916 | function Sink(position,radius) | |
| 1917 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1918 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then
| |
| 1919 | local body = v:GetChildren() | |
| 1920 | for part = 1, #body do | |
| 1921 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1922 | if(body[part].Position - position).Magnitude < radius then | |
| 1923 | if v.ClassName == "Model" then | |
| 1924 | if v:FindFirstChild("Humanoid") then
| |
| 1925 | local defence = Instance.new("BoolValue",v)
| |
| 1926 | defence.Name = ("Hit2By"..Player.Name)
| |
| 1927 | if v.Humanoid.Health ~= 0 then | |
| 1928 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1929 | if TORS ~= nil then | |
| 1930 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
| 1931 | coroutine.resume(coroutine.create(function() | |
| 1932 | if HITFLOOR2 ~= nil then | |
| 1933 | TORS.Anchored = true | |
| 1934 | table.insert(Effects2,{v})
| |
| 1935 | repeat | |
| 1936 | Swait() | |
| 1937 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
| 1938 | until TORS.Position.Y<position.Y-4 | |
| 1939 | v:remove() | |
| 1940 | end | |
| 1941 | end)) | |
| 1942 | end | |
| 1943 | end | |
| 1944 | end | |
| 1945 | end | |
| 1946 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1947 | end | |
| 1948 | end | |
| 1949 | end | |
| 1950 | end | |
| 1951 | end | |
| 1952 | end | |
| 1953 | ||
| 1954 | function Shadowpuddle() | |
| 1955 | ATTACK = true | |
| 1956 | Rooted = true | |
| 1957 | CreateSound(ALONE, Head, 10, 1) | |
| 1958 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1959 | Swait() | |
| 1960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1966 | end | |
| 1967 | CreateSound("1075001850", RootPart, 10, 3)
| |
| 1968 | UNANCHOR = false | |
| 1969 | RootPart.Anchored = true | |
| 1970 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
| 1971 | MakeForm(GATE,"Cyl") | |
| 1972 | GATE.Color = C3(0,0,0) | |
| 1973 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
| 1974 | for i=1, 250 do | |
| 1975 | Swait() | |
| 1976 | UNANCHOR = false | |
| 1977 | GATE.Size = GATE.Size + VT(1,0,1) | |
| 1978 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1979 | RootPart.Anchored = true | |
| 1980 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
| 1981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
| 1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1987 | end | |
| 1988 | repeat Swait() until #Effects2 == 0 | |
| 1989 | for i=1, 25 do | |
| 1990 | Swait() | |
| 1991 | GATE.Size = GATE.Size - VT(10,0,10) | |
| 1992 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
| 1993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1999 | end | |
| 2000 | GATE:remove() | |
| 2001 | RootPart.Anchored = false | |
| 2002 | UNANCHOR = true | |
| 2003 | ATTACK = false | |
| 2004 | Rooted = false | |
| 2005 | end | |
| 2006 | ||
| 2007 | function Mortar(Target) | |
| 2008 | local newball = Instance.new("Part", workspace)
| |
| 2009 | newball.Anchored = true | |
| 2010 | newball.Shape = "Ball" | |
| 2011 | newball.Material = "Neon" | |
| 2012 | newball.Size = Vector3.new(0,0,0) | |
| 2013 | newball.CanCollide = false | |
| 2014 | newball.CFrame = CF(Target) | |
| 2015 | newball.Color = C3(1,1,1) | |
| 2016 | newball.Transparency = 1 | |
| 2017 | local POS = Mouse.Hit.p | |
| 2018 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 2019 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 2020 | local A1 = IT("Attachment",newball)
| |
| 2021 | A1.Position = Vector3.new(0, 2.5, 0) | |
| 2022 | local A2 = IT("Attachment",newball)
| |
| 2023 | A2.Position = Vector3.new(0, -2.5, 0) | |
| 2024 | local Trail = IT("Trail",newball)
| |
| 2025 | Trail.LightEmission = 1 | |
| 2026 | Trail.FaceCamera = true | |
| 2027 | Trail.Texture = "rbxassetid://945758042" | |
| 2028 | Trail.Attachment0 = A1 | |
| 2029 | Trail.Attachment1 = A2 | |
| 2030 | Trail.Lifetime = 1 | |
| 2031 | Trail.MinLength = 0 | |
| 2032 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 2033 | Trail.Color = ColorSequence.new(newball.Color) | |
| 2034 | coroutine.resume(coroutine.create(function() | |
| 2035 | for i = 0, 1, 0.07 do | |
| 2036 | Swait() | |
| 2037 | MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01)) | |
| 2038 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
| 2039 | end | |
| 2040 | AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true) | |
| 2041 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1) | |
| 2042 | MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06)) | |
| 2043 | for i = 1, 10 do | |
| 2044 | MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 2045 | end | |
| 2046 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 2047 | end)) | |
| 2048 | end | |
| 2049 | ||
| 2050 | ||
| 2051 | function LightArray() | |
| 2052 | ATTACK = true | |
| 2053 | Rooted = false | |
| 2054 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2055 | Swait() | |
| 2056 | turnto(Mouse.Hit.p) | |
| 2057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 2058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 2059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2063 | end | |
| 2064 | local LOOP = 0 | |
| 2065 | for i = 1, 30 do | |
| 2066 | Swait() | |
| 2067 | turnto(Mouse.Hit.p) | |
| 2068 | LOOP = LOOP + 1 | |
| 2069 | if LOOP == 10 then | |
| 2070 | LOOP = 0 | |
| 2071 | Mortar(LeftArm.CFrame*CF(0,-1,0).p) | |
| 2072 | end | |
| 2073 | end | |
| 2074 | ATTACK = false | |
| 2075 | Rooted = false | |
| 2076 | end | |
| 2077 | ||
| 2078 | function Oblivion() | |
| 2079 | ATTACK = true | |
| 2080 | Rooted = true | |
| 2081 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2082 | Swait() | |
| 2083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2089 | end | |
| 2090 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2091 | Swait() | |
| 2092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 2097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 2098 | end | |
| 2099 | for i = 1, 75 do | |
| 2100 | Swait() | |
| 2101 | MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0) | |
| 2102 | end | |
| 2103 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 2104 | CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5) | |
| 2105 | AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true) | |
| 2106 | MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5)) | |
| 2107 | MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5)) | |
| 2108 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 2109 | MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6)) | |
| 2110 | ATTACK = false | |
| 2111 | Rooted = false | |
| 2112 | end | |
| 2113 | ||
| 2114 | function kiss() | |
| 2115 | ATTACK = true | |
| 2116 | Rooted = false | |
| 2117 | local HASGRABBED = false | |
| 2118 | local GRABTARGET = nil | |
| 2119 | local TORS = nil | |
| 2120 | local WELD = nil | |
| 2121 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2122 | Swait() | |
| 2123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2127 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2129 | end | |
| 2130 | local GRAB1 = RightArm.Touched:Connect(function(hit) | |
| 2131 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 2132 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 2133 | UNANCHOR = false | |
| 2134 | RootPart.Anchored = true | |
| 2135 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2136 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 2137 | WELD = weldBetween(RootPart,TORS) | |
| 2138 | HASGRABBED = true | |
| 2139 | Rooted = true | |
| 2140 | end | |
| 2141 | end | |
| 2142 | end) | |
| 2143 | local GRAB2 = LeftArm.Touched:Connect(function(hit) | |
| 2144 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 2145 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 2146 | UNANCHOR = false | |
| 2147 | RootPart.Anchored = true | |
| 2148 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2149 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 2150 | WELD = weldBetween(RootPart,TORS) | |
| 2151 | HASGRABBED = true | |
| 2152 | Rooted = true | |
| 2153 | end | |
| 2154 | end | |
| 2155 | end) | |
| 2156 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2157 | Swait() | |
| 2158 | if HASGRABBED == true then | |
| 2159 | break | |
| 2160 | end | |
| 2161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2167 | end | |
| 2168 | GRAB1:disconnect() | |
| 2169 | GRAB2:disconnect() | |
| 2170 | if HASGRABBED == true then | |
| 2171 | TORS.Anchored = false | |
| 2172 | GRABTARGET = TORS.Parent | |
| 2173 | HED = GRABTARGET:FindFirstChild("Head")
| |
| 2174 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2175 | Swait() | |
| 2176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2182 | end | |
| 2183 | local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false) | |
| 2184 | local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
| |
| 2185 | CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2186 | local ECH = 0 | |
| 2187 | CreateSound("247269322", Head, 10, 0.8)
| |
| 2188 | Head.face.Texture = "rbxassetid://47425887" | |
| 2189 | for i=0, 8, 0.1 / Animation_Speed do | |
| 2190 | Swait() | |
| 2191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed) | |
| 2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2197 | end | |
| 2198 | WELD:remove() | |
| 2199 | end | |
| 2200 | UNANCHOR = true | |
| 2201 | ATTACK = false | |
| 2202 | Rooted = false | |
| 2203 | end | |
| 2204 | ||
| 2205 | function friend() | |
| 2206 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2207 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2208 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2209 | local ARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightUpperArm")
| |
| 2210 | if TORSO and ARM then | |
| 2211 | ATTACK = true | |
| 2212 | local FAKECHARACTER = IT("Model",Effects)
| |
| 2213 | FAKECHARACTER.Name = "NeonDoll" | |
| 2214 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 2215 | CreateWeldOrSnapOrMotor("Weld", HUM, ARM, TORS, CF(0,1.2,0), CF(0,0,0))
| |
| 2216 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 2217 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 2218 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 2219 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(90), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 2220 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 2221 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(30)), CF(0,0.15,0))
| |
| 2222 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 2223 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-30)), CF(0,0.15,0))
| |
| 2224 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 0.4, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 2225 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 2226 | ATTACK = false | |
| 2227 | repeat | |
| 2228 | wait(1) | |
| 2229 | ApplyDamage(HUM,5,5,2,5) | |
| 2230 | until HUM.health == 0 | |
| 2231 | end | |
| 2232 | end | |
| 2233 | end | |
| 2234 | ||
| 2235 | function Debree(POS, SWAIT) | |
| 2236 | coroutine.resume(coroutine.create(function() | |
| 2237 | local HOLDER = IT("Model", Effects)
| |
| 2238 | HOLDER.Name = "Debree" | |
| 2239 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 2240 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 2241 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 2242 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 2243 | repeat | |
| 2244 | Swait() | |
| 2245 | until HITFLOOR ~= nil | |
| 2246 | local O = 0 | |
| 2247 | for i = 1, 18 do | |
| 2248 | do | |
| 2249 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 2250 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2251 | O = O - 2.25 + i / 4 | |
| 2252 | coroutine.resume(coroutine.create(function() | |
| 2253 | Swait(SWAIT) | |
| 2254 | for i = 1, 60 do | |
| 2255 | Swait() | |
| 2256 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 2257 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2258 | end | |
| 2259 | for i = 1, 50 do | |
| 2260 | Swait() | |
| 2261 | Part.Size = Part.Size * 0.9 | |
| 2262 | end | |
| 2263 | end)) | |
| 2264 | end | |
| 2265 | end | |
| 2266 | local O = 0 | |
| 2267 | for i = 1, 18 do | |
| 2268 | do | |
| 2269 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 2270 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2271 | O = O + 2.25 - i / 4 | |
| 2272 | coroutine.resume(coroutine.create(function() | |
| 2273 | Swait(SWAIT) | |
| 2274 | for i = 1, 60 do | |
| 2275 | Swait() | |
| 2276 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 2277 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 2278 | end | |
| 2279 | for i = 1, 50 do | |
| 2280 | Swait() | |
| 2281 | Part.Size = Part.Size * 0.9 | |
| 2282 | end | |
| 2283 | end)) | |
| 2284 | end | |
| 2285 | end | |
| 2286 | Swait(SWAIT + 110) | |
| 2287 | HOLDER:remove() | |
| 2288 | end)) | |
| 2289 | end | |
| 2290 | ||
| 2291 | function Banishtele() | |
| 2292 | ATTACK = true | |
| 2293 | Rooted = true | |
| 2294 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2295 | Swait() | |
| 2296 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2302 | end | |
| 2303 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
| 2304 | UNANCHOR = false | |
| 2305 | RootPart.Anchored = true | |
| 2306 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2307 | Swait() | |
| 2308 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2314 | end | |
| 2315 | local POS = RootPart.Position | |
| 2316 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 2317 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
| 2318 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2319 | Swait() | |
| 2320 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2326 | end | |
| 2327 | ATTACK = false | |
| 2328 | Rooted = false | |
| 2329 | end | |
| 2330 | --//=================================\\ | |
| 2331 | --|| ASSIGN THINGS TO KEYS | |
| 2332 | --\\=================================// | |
| 2333 | ||
| 2334 | function MouseDown(Mouse) | |
| 2335 | if ATTACK == false then | |
| 2336 | end | |
| 2337 | end | |
| 2338 | ||
| 2339 | function MouseUp(Mouse) | |
| 2340 | HOLD = false | |
| 2341 | end | |
| 2342 | ||
| 2343 | ||
| 2344 | ||
| 2345 | ||
| 2346 | function KeyDown(Key) | |
| 2347 | KEYHOLD = true | |
| 2348 | if Key == "z" and ATTACK == false then | |
| 2349 | if CHOSENBRICK == "Royal purple" then | |
| 2350 | Chain() | |
| 2351 | elseif CHOSENBRICK == "Earth green" then | |
| 2352 | PowerOutburst() | |
| 2353 | elseif CHOSENBRICK == "Crimson" then | |
| 2354 | BanishBullet() | |
| 2355 | elseif CHOSENBRICK == "New Yeller" then | |
| 2356 | Morning_Star() | |
| 2357 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2358 | kiss() | |
| 2359 | elseif CHOSENBRICK == "Really black" then | |
| 2360 | Dark_blade() | |
| 2361 | elseif CHOSENBRICK == "White" then | |
| 2362 | LightArray() | |
| 2363 | end | |
| 2364 | end | |
| 2365 | ||
| 2366 | if Key == "v" and ATTACK == false then | |
| 2367 | if CHOSENBRICK == "Royal purple" then | |
| 2368 | MegaChain() | |
| 2369 | elseif CHOSENBRICK == "Earth green" then | |
| 2370 | RadioactiveSludge() | |
| 2371 | elseif CHOSENBRICK == "Crimson" then | |
| 2372 | Banishtele() | |
| 2373 | elseif CHOSENBRICK == "New Yeller" then | |
| 2374 | Deathbound() | |
| 2375 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2376 | friend() | |
| 2377 | elseif CHOSENBRICK == "Really black" then | |
| 2378 | Shadowpuddle() | |
| 2379 | elseif CHOSENBRICK == "White" then | |
| 2380 | Oblivion() | |
| 2381 | return | |
| 2382 | end | |
| 2383 | end | |
| 2384 | ||
| 2385 | if Key == "x" and ATTACK == false then | |
| 2386 | if CHOSENBRICK == "Crimson" then | |
| 2387 | Delete:ClearAllChildren() | |
| 2388 | end | |
| 2389 | end | |
| 2390 | if Key == "c" and ATTACK == false then | |
| 2391 | if CHOSENBRICK == "Royal purple" then | |
| 2392 | CHOSENBRICK = "Earth green" | |
| 2393 | elseif CHOSENBRICK == "Earth green" then | |
| 2394 | CHOSENBRICK = "Crimson" | |
| 2395 | elseif CHOSENBRICK == "Crimson" then | |
| 2396 | CHOSENBRICK = "New Yeller" | |
| 2397 | elseif CHOSENBRICK == "New Yeller" then | |
| 2398 | CHOSENBRICK = "Carnation pink" | |
| 2399 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2400 | CHOSENBRICK = "Really black" | |
| 2401 | elseif CHOSENBRICK == "Really black" then | |
| 2402 | CHOSENBRICK = "White" | |
| 2403 | elseif CHOSENBRICK == "White" then | |
| 2404 | CHOSENBRICK = "Royal purple" | |
| 2405 | end | |
| 2406 | end | |
| 2407 | ||
| 2408 | if Key == "t" and ATTACK == false then | |
| 2409 | Taunt() | |
| 2410 | end | |
| 2411 | if Key == "q" and ATTACK == false then | |
| 2412 | Dark_blade() | |
| 2413 | end | |
| 2414 | end | |
| 2415 | ||
| 2416 | function KeyUp(Key) | |
| 2417 | KEYHOLD = false | |
| 2418 | end | |
| 2419 | ||
| 2420 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2421 | MouseDown(NEWKEY) | |
| 2422 | end) | |
| 2423 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2424 | MouseUp(NEWKEY) | |
| 2425 | end) | |
| 2426 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2427 | KeyDown(NEWKEY) | |
| 2428 | end) | |
| 2429 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2430 | KeyUp(NEWKEY) | |
| 2431 | end) | |
| 2432 | ||
| 2433 | --//=================================\\ | |
| 2434 | --\\=================================// | |
| 2435 | function refit() | |
| 2436 | RootJoint.Parent = RootPart | |
| 2437 | Neck.Parent = Torso | |
| 2438 | RightShoulder.Parent = Torso | |
| 2439 | LeftShoulder.Parent = Torso | |
| 2440 | RightHip.Parent = Torso | |
| 2441 | LeftHip.Parent = Torso | |
| 2442 | RootPart.Parent = Character | |
| 2443 | LeftArm.Parent = Character | |
| 2444 | RightArm.Parent = Character | |
| 2445 | RightLeg.Parent = Character | |
| 2446 | LeftLeg.Parent = Character | |
| 2447 | Torso.Parent = Character | |
| 2448 | Head.Parent = Character | |
| 2449 | end | |
| 2450 | ||
| 2451 | Humanoid.Died:connect(function() | |
| 2452 | refit() | |
| 2453 | end) | |
| 2454 | refit() | |
| 2455 | function unanchor() | |
| 2456 | if UNANCHOR == true then | |
| 2457 | g = Character:GetChildren() | |
| 2458 | for i = 1, #g do | |
| 2459 | if g[i].ClassName == "Part" then | |
| 2460 | g[i].Anchored = false | |
| 2461 | end | |
| 2462 | end | |
| 2463 | end | |
| 2464 | end | |
| 2465 | ||
| 2466 | ||
| 2467 | --//=================================\\ | |
| 2468 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2469 | --\\=================================// | |
| 2470 | Humanoid.Changed:connect(function(Jump) | |
| 2471 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2472 | Humanoid.Jump = false | |
| 2473 | end | |
| 2474 | end) | |
| 2475 | ||
| 2476 | while true do | |
| 2477 | Swait() | |
| 2478 | ANIMATE.Parent = nil | |
| 2479 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2480 | IDLEANIMATION:Play() | |
| 2481 | SINE = SINE + CHANGE | |
| 2482 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2483 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2484 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2485 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2486 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2487 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2488 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2489 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2490 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2491 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2492 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2493 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2494 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2495 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2496 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2497 | end | |
| 2498 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2499 | ANIM = "Jump" | |
| 2500 | if ATTACK == false then | |
| 2501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2507 | end | |
| 2508 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2509 | ANIM = "Fall" | |
| 2510 | if ATTACK == false then | |
| 2511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2517 | end | |
| 2518 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2519 | ANIM = "Idle" | |
| 2520 | if ATTACK == false then | |
| 2521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2523 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2524 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2527 | end | |
| 2528 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2529 | ANIM = "Walk" | |
| 2530 | WALK = WALK + 1 / Animation_Speed | |
| 2531 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2532 | WALK = 0 | |
| 2533 | if WALKINGANIM == true then | |
| 2534 | WALKINGANIM = false | |
| 2535 | elseif WALKINGANIM == false then | |
| 2536 | WALKINGANIM = true | |
| 2537 | end | |
| 2538 | end | |
| 2539 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2540 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2541 | if ATTACK == false then | |
| 2542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2546 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2548 | end | |
| 2549 | end | |
| 2550 | unanchor() | |
| 2551 | Humanoid.MaxHealth = "inf" | |
| 2552 | Humanoid.Health = "inf" | |
| 2553 | if Rooted == false then | |
| 2554 | Disable_Jump = false | |
| 2555 | Humanoid.WalkSpeed = Speed | |
| 2556 | elseif Rooted == true then | |
| 2557 | Disable_Jump = true | |
| 2558 | Humanoid.WalkSpeed = 0 | |
| 2559 | end | |
| 2560 | sick.Parent = Character | |
| 2561 | ||
| 2562 | if Head:FindFirstChild("face") and ATTACK == false then
| |
| 2563 | Head.face.Texture = "rbxassetid://1297067294" | |
| 2564 | end | |
| 2565 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2566 | if c.Name == "Eon" then | |
| 2567 | c.BrickColor = BRICKC(CHOSENBRICK) | |
| 2568 | end | |
| 2569 | end | |
| 2570 | SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
| 2571 | SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color | |
| 2572 | RecolorTextAndRename("ɆQɄ₳Ⱡł₮Ɏ",Color3.new(1,1,1),Color3.new(0,0,0))
| |
| 2573 | if CHOSENBRICK == "Royal purple" then | |
| 2574 | SKILL1TEXT.Text = "[Z] Void Power" | |
| 2575 | SKILL2TEXT.Text = "[V] Mega Void" | |
| 2576 | sick.SoundId = "rbxassetid://885996042" | |
| 2577 | sick.Pitch = 1 | |
| 2578 | RecolorTextAndRename("â± Ã˜â±¤Ä Ã˜â‚£ VØłÄ",Color3.new(0,0,0),Color3.new(170,170,170))
| |
| 2579 | elseif CHOSENBRICK == "Earth green" then | |
| 2580 | SKILL1TEXT.Text = "[Z] CHAOS STUN" | |
| 2581 | SKILL2TEXT.Text = "[V] CHAOS Explosion" | |
| 2582 | sick.SoundId = "rbxassetid://402948310" | |
| 2583 | sick.Pitch = 1 | |
| 2584 | RecolorTextAndRename("₵Ⱨ₳Ø₴",Color3.new(0,0,0),Color3.new(39,70,45))
| |
| 2585 | elseif CHOSENBRICK == "Crimson" then | |
| 2586 | SKILL1TEXT.Text = "[Z] Ban Shot" | |
| 2587 | SKILL2TEXT.Text = "[V] Teleport" | |
| 2588 | sick.SoundId = "rbxassetid://505708212" | |
| 2589 | sick.Pitch = 1 | |
| 2590 | RecolorTextAndRename("B₳₦ł₴ⱧɆⱤ",Color3.new(0,0,0),Color3.new(151,0,0))
| |
| 2591 | elseif CHOSENBRICK == "Carnation pink" then | |
| 2592 | SKILL1TEXT.Text = "[Z] Loving Kizzu" | |
| 2593 | SKILL2TEXT.Text = "[V] Heart Friend" | |
| 2594 | sick.SoundId = "rbxassetid://916843842" | |
| 2595 | sick.Pitch = 3 | |
| 2596 | RecolorTextAndRename("Hentai",Color3.new(0,0,0),Color3.new(255,0,191))
| |
| 2597 | elseif CHOSENBRICK == "New Yeller" then | |
| 2598 | SKILL1TEXT.Text = "[Z] Morning Star" | |
| 2599 | SKILL2TEXT.Text = "[V] DeathGround" | |
| 2600 | sick.SoundId = "rbxassetid://971019793" | |
| 2601 | sick.Pitch = 1 | |
| 2602 | RecolorTextAndRename("ɎɆⱠⱠØ₩ ɆɎɆ",Color3.new(0,0,0),Color3.new(255,255,0))
| |
| 2603 | elseif CHOSENBRICK == "Really black" then | |
| 2604 | SKILL1TEXT.Text = "[Z] ERRROR" | |
| 2605 | SKILL2TEXT.Text = "[V] Black Hole" | |
| 2606 | sick.SoundId = "rbxassetid://247971190" | |
| 2607 | sick.Pitch = 1 | |
| 2608 | RecolorTextAndRename("ɆⱤⱤØⱤɆⱤ",Color3.new(0,0,0),Color3.new(17,17,17))
| |
| 2609 | elseif CHOSENBRICK == "White" then | |
| 2610 | SKILL1TEXT.Text = "[Z] Light" | |
| 2611 | SKILL2TEXT.Text = "[V] Oblivion" | |
| 2612 | sick.SoundId = "rbxassetid://580679750" | |
| 2613 | sick.Pitch = 1 | |
| 2614 | end | |
| 2615 | end | |
| 2616 | ||
| 2617 | --//=================================\\ | |
| 2618 | --\\=================================// | |
| 2619 | ||
| 2620 | ||
| 2621 | ||
| 2622 | ||
| 2623 | ||
| 2624 | --//====================================================\\-- | |
| 2625 | --|| END OF SCRIPT | |
| 2626 | --\\====================================================//-- |