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Penien23 God of Glove

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Apr 16th, 2018
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  1. --//====================================================\\--
  2. --|| EDIT by 1x1x1x1x1x1x1x0x0x2
  3. --\\====================================================//--
  4.  
  5. Player = game.Players.LocalPlayer
  6. Character = Player.Character
  7. local txt = Instance.new("BillboardGui", Character)
  8. txt.Adornee = Character.Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 0
  20. text.Font = "Antique"
  21. text.TextStrokeColor3 = Color3.new(20,50,80)
  22. text.Text = "Penien23 God of Glove"
  23. print("Edited by 1x1x1x1x1x1x1x0x0x2(song name NonTok)(song edit by Penien23) ")
  24.  
  25. --//====================================================\\--
  26. --|| CREATED BY SHACKLUSTER
  27. --\\====================================================//--
  28.  
  29.  
  30.  
  31. wait(0.2)
  32.  
  33.  
  34.  
  35. Player = game:GetService("Players").LocalPlayer
  36. PlayerGui = Player.PlayerGui
  37. Cam = workspace.CurrentCamera
  38. Backpack = Player.Backpack
  39. Character = Player.Character
  40. Humanoid = Character.Humanoid
  41. Mouse = Player:GetMouse()
  42. RootPart = Character["HumanoidRootPart"]
  43. Torso = Character["Torso"]
  44. Head = Character["Head"]
  45. RightArm = Character["Right Arm"]
  46. LeftArm = Character["Left Arm"]
  47. RightLeg = Character["Right Leg"]
  48. LeftLeg = Character["Left Leg"]
  49. RootJoint = RootPart["RootJoint"]
  50. Neck = Torso["Neck"]
  51. RightShoulder = Torso["Right Shoulder"]
  52. LeftShoulder = Torso["Left Shoulder"]
  53. RightHip = Torso["Right Hip"]
  54. LeftHip = Torso["Left Hip"]
  55. local sick = Instance.new("Sound",Character)
  56. sick.SoundId = "http://www.roblox.com/asset/?id=1283867221"
  57. sick.Looped = true
  58. sick.Pitch = 1
  59. sick.Volume = 5
  60. sick:Play()
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78.  
  79. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  80. local NEWMESH = IT(MESH)
  81. if MESH == "SpecialMesh" then
  82. NEWMESH.MeshType = MESHTYPE
  83. if MESHID ~= "nil" and MESHID ~= "" then
  84. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  85. end
  86. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  87. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  88. end
  89. end
  90. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  91. NEWMESH.Scale = SCALE
  92. NEWMESH.Parent = PARENT
  93. return NEWMESH
  94. end
  95.  
  96. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  97. local NEWPART = IT("Part")
  98. NEWPART.formFactor = FORMFACTOR
  99. NEWPART.Reflectance = REFLECTANCE
  100. NEWPART.Transparency = TRANSPARENCY
  101. NEWPART.CanCollide = false
  102. NEWPART.Locked = true
  103. NEWPART.Anchored = true
  104. if ANCHOR == false then
  105. NEWPART.Anchored = false
  106. end
  107. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  108. NEWPART.Name = NAME
  109. NEWPART.Size = SIZE
  110. NEWPART.Position = Torso.Position
  111. NEWPART.Material = MATERIAL
  112. NEWPART:BreakJoints()
  113. NEWPART.Parent = PARENT
  114. return NEWPART
  115. end
  116.  
  117. --//=================================\\
  118. --|| CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. Player_Size = 1 --Size of the player.
  122. Animation_Speed = 1
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124.  
  125. local Speed = 120
  126. local Effects2 = {}
  127.  
  128. --//=================================\\
  129. --|| END OF CUSTOMIZATION
  130. --\\=================================//
  131.  
  132. local function weldBetween(a, b)
  133. local weldd = Instance.new("ManualWeld")
  134. weldd.Part0 = a
  135. weldd.Part1 = b
  136. weldd.C0 = CFrame.new()
  137. weldd.C1 = b.CFrame:inverse() * a.CFrame
  138. weldd.Parent = a
  139. return weldd
  140. end
  141.  
  142. --//=================================\\
  143. --|| USEFUL VALUES
  144. --\\=================================//
  145.  
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local CHANGEDEFENSE = 0
  151. local CHANGEDAMAGE = 0
  152. local CHANGEMOVEMENT = 0
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 1 / Animation_Speed
  162. local WALKINGANIM = false
  163. local WALK = 0
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "Weapon GUI"
  172. local Weapon = IT("Model")
  173. Weapon.Name = "Adds"
  174. local HITFLOOR = nil
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  180. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  181. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  182. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  183. local UNANCHOR = true
  184.  
  185. local SKILLTEXTCOLOR = C3(0,255/255,0)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190.  
  191. --//=================================\\
  192. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  193. --\\=================================//
  194.  
  195. ArtificialHB = Instance.new("BindableEvent", script)
  196. ArtificialHB.Name = "ArtificialHB"
  197.  
  198. script:WaitForChild("ArtificialHB")
  199.  
  200. frame = Frame_Speed
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.ArtificialHB:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208. tf = tf + s
  209. if tf >= frame then
  210. if allowframeloss then
  211. script.ArtificialHB:Fire()
  212. lastframe = tick()
  213. else
  214. for i = 1, math.floor(tf / frame) do
  215. script.ArtificialHB:Fire()
  216. end
  217. lastframe = tick()
  218. end
  219. if tossremainder then
  220. tf = 0
  221. else
  222. tf = tf - frame * math.floor(tf / frame)
  223. end
  224. end
  225. end)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231.  
  232.  
  233.  
  234. --//=================================\\
  235. --|| SOME FUNCTIONS
  236. --\\=================================//
  237.  
  238. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  239. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  240. end
  241.  
  242. function PositiveAngle(NUMBER)
  243. if NUMBER >= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function NegativeAngle(NUMBER)
  250. if NUMBER <= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function Swait(NUMBER)
  257. if NUMBER == 0 or NUMBER == nil then
  258. ArtificialHB.Event:wait()
  259. else
  260. for i = 1, NUMBER do
  261. ArtificialHB.Event:wait()
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionFromCFrame(cf)
  267. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  268. local trace = m00 + m11 + m22
  269. if trace > 0 then
  270. local s = math.sqrt(1 + trace)
  271. local recip = 0.5 / s
  272. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  273. else
  274. local i = 0
  275. if m11 > m00 then
  276. i = 1
  277. end
  278. if m22 > (i == 0 and m00 or m11) then
  279. i = 2
  280. end
  281. if i == 0 then
  282. local s = math.sqrt(m00 - m11 - m22 + 1)
  283. local recip = 0.5 / s
  284. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  285. elseif i == 1 then
  286. local s = math.sqrt(m11 - m22 - m00 + 1)
  287. local recip = 0.5 / s
  288. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  289. elseif i == 2 then
  290. local s = math.sqrt(m22 - m00 - m11 + 1)
  291. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  292. end
  293. end
  294. end
  295.  
  296. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  297. local xs, ys, zs = x + x, y + y, z + z
  298. local wx, wy, wz = w * xs, w * ys, w * zs
  299. local xx = x * xs
  300. local xy = x * ys
  301. local xz = x * zs
  302. local yy = y * ys
  303. local yz = y * zs
  304. local zz = z * zs
  305. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  306. end
  307.  
  308. function QuaternionSlerp(a, b, t)
  309. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  310. local startInterp, finishInterp;
  311. if cosTheta >= 0.0001 then
  312. if (1 - cosTheta) > 0.0001 then
  313. local theta = ACOS(cosTheta)
  314. local invSinTheta = 1 / SIN(theta)
  315. startInterp = SIN((1 - t) * theta) * invSinTheta
  316. finishInterp = SIN(t * theta) * invSinTheta
  317. else
  318. startInterp = 1 - t
  319. finishInterp = t
  320. end
  321. else
  322. if (1 + cosTheta) > 0.0001 then
  323. local theta = ACOS(-cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((t - 1) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = t - 1
  329. finishInterp = t
  330. end
  331. end
  332. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  333. end
  334.  
  335. function Clerp(a, b, t)
  336. local qa = {QuaternionFromCFrame(a)}
  337. local qb = {QuaternionFromCFrame(b)}
  338. local ax, ay, az = a.x, a.y, a.z
  339. local bx, by, bz = b.x, b.y, b.z
  340. local _t = 1 - t
  341. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  342. end
  343.  
  344. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  345. local frame = IT("Frame")
  346. frame.BackgroundTransparency = TRANSPARENCY
  347. frame.BorderSizePixel = BORDERSIZEPIXEL
  348. frame.Position = POSITION
  349. frame.Size = SIZE
  350. frame.BackgroundColor3 = COLOR
  351. frame.BorderColor3 = BORDERCOLOR
  352. frame.Name = NAME
  353. frame.Parent = PARENT
  354. return frame
  355. end
  356.  
  357. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  358. local label = IT("TextLabel")
  359. label.BackgroundTransparency = 1
  360. label.Size = UD2(1, 0, 1, 0)
  361. label.Position = UD2(0, 0, 0, 0)
  362. label.TextColor3 = TEXTCOLOR
  363. label.TextStrokeTransparency = STROKETRANSPARENCY
  364. label.TextTransparency = TRANSPARENCY
  365. label.FontSize = TEXTFONTSIZE
  366. label.Font = TEXTFONT
  367. label.BorderSizePixel = BORDERSIZEPIXEL
  368. label.TextScaled = false
  369. label.Text = TEXT
  370. label.Name = NAME
  371. label.Parent = PARENT
  372. return label
  373. end
  374.  
  375. function NoOutlines(PART)
  376. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  377. end
  378.  
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389.  
  390. function CreateSound(ID, PARENT, VOLUME, PITCH)
  391. local NEWSOUND = nil
  392. coroutine.resume(coroutine.create(function()
  393. NEWSOUND = IT("Sound", PARENT)
  394. NEWSOUND.Volume = VOLUME
  395. NEWSOUND.Pitch = PITCH
  396. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397. Swait()
  398. NEWSOUND:play()
  399. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  400. end))
  401. return NEWSOUND
  402. end
  403.  
  404. function CFrameFromTopBack(at, top, back)
  405. local right = top:Cross(back)
  406. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  407. end
  408.  
  409. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  410. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  411. local mesh = IT("SpecialMesh",wave)
  412. mesh.MeshType = "FileMesh"
  413. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  414. mesh.Scale = SIZE
  415. mesh.Offset = VT(0,0,-SIZE.X/8)
  416. wave.CFrame = CFRAME
  417. coroutine.resume(coroutine.create(function(PART)
  418. for i = 1, WAIT do
  419. Swait()
  420. mesh.Scale = mesh.Scale + GROW
  421. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  422. if DOESROT == true then
  423. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424. end
  425. wave.Transparency = wave.Transparency + (0.5/WAIT)
  426. if wave.Transparency > 0.99 then
  427. wave:remove()
  428. end
  429. end
  430. end))
  431. end
  432.  
  433. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "FileMesh"
  437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438. mesh.Scale = SIZE
  439. --mesh.Offset = VT(0,0,-SIZE.X/8)
  440. wave.CFrame = CFRAME
  441. coroutine.resume(coroutine.create(function(PART)
  442. for i = 1, WAIT do
  443. Swait()
  444. mesh.Scale = mesh.Scale + GROW
  445. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446. if DOESROT == true then
  447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448. end
  449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  459. local mesh = IT("SpecialMesh",wave)
  460. mesh.MeshType = "FileMesh"
  461. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  462. mesh.Scale = SIZE
  463. wave.CFrame = CFRAME
  464. coroutine.resume(coroutine.create(function(PART)
  465. for i = 1, WAIT do
  466. Swait()
  467. mesh.Scale = mesh.Scale + GROW
  468. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  469. if DOESROT == true then
  470. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471. end
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480.  
  481. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  483. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale * GROW
  489. wave.Transparency = wave.Transparency + (0.5/WAIT)
  490. if wave.Transparency > 0.99 then
  491. wave:remove()
  492. end
  493. end
  494. end))
  495. end
  496.  
  497. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "Sphere"
  501. mesh.Scale = SIZE
  502. mesh.Offset = VT(0,0,0)
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. wave.Transparency = wave.Transparency + (1/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function MakeForm(PART,TYPE)
  517. if TYPE == "Cyl" then
  518. local MSH = IT("CylinderMesh",PART)
  519. elseif TYPE == "Ball" then
  520. local MSH = IT("SpecialMesh",PART)
  521. MSH.MeshType = "Sphere"
  522. elseif TYPE == "Wedge" then
  523. local MSH = IT("SpecialMesh",PART)
  524. MSH.MeshType = "Wedge"
  525. end
  526. end
  527.  
  528. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  529. if FLOOR ~= nil then
  530. coroutine.resume(coroutine.create(function()
  531. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  532. PART.CFrame = CF(POSITION)
  533. for i = 1, 45 do
  534. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  535. RingPiece.Material = FLOOR.Material
  536. RingPiece.Color = FLOOR.Color
  537. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  538. Debris:AddItem(RingPiece,SWAIT/100)
  539. end
  540. PART:remove()
  541. end))
  542. end
  543. end
  544.  
  545. function CheckTableForString(Table, String)
  546. for i, v in pairs(Table) do
  547. if string.find(string.lower(String), string.lower(v)) then
  548. return true
  549. end
  550. end
  551. return false
  552. end
  553.  
  554. function CheckIntangible(Hit)
  555. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  556. if Hit and Hit.Parent then
  557. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  558. return true
  559. end
  560. end
  561. return false
  562. end
  563.  
  564. Debris = game:GetService("Debris")
  565.  
  566. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  567. local Direction = CFrame.new(StartPos, Vec).lookVector
  568. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  569. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  570. if RayHit and CheckIntangible(RayHit) then
  571. if DelayIfHit then
  572. wait()
  573. end
  574. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  575. end
  576. return RayHit, RayPos, RayNormal
  577. end
  578.  
  579. function turnto(position)
  580. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  581. end
  582.  
  583. --//=================================\\
  584. --|| WEAPON CREATION
  585. --\\=================================//
  586.  
  587. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591.  
  592. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  599. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600.  
  601. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yellern", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611.  
  612.  
  613. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617.  
  618. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626.  
  627. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637.  
  638. for _, c in pairs(Weapon:GetChildren()) do
  639. if c.ClassName == "Part" then
  640. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  641. end
  642. end
  643.  
  644. Weapon.Parent = Character
  645.  
  646. Humanoid.Died:connect(function()
  647. ATTACK = true
  648. end)
  649.  
  650. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  651. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  652. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  653. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  654.  
  655. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  656. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  657. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  658. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  659.  
  660. --//=================================\\
  661. --|| DAMAGE FUNCTIONS
  662. --\\=================================//
  663.  
  664. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  665. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  666. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  667. local BODYGYRO = IT("BodyGyro", STATPART)
  668. local BODYPOSITION = IT("BodyPosition", STATPART)
  669. BODYPOSITION.P = 2000
  670. BODYPOSITION.D = 100
  671. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  672. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  673. game:GetService("Debris"):AddItem(STATPART ,5)
  674. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  675. BILLBOARDGUI.Adornee = STATPART
  676. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  677. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  678. BILLBOARDGUI.AlwaysOnTop = false
  679. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  680. TEXTLABEL.BackgroundTransparency = 1
  681. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  682. TEXTLABEL.Text = TEXT
  683. TEXTLABEL.Font = "SciFi"
  684. TEXTLABEL.FontSize="Size42"
  685. TEXTLABEL.TextColor3 = COLOR
  686. TEXTLABEL.TextStrokeTransparency = 1
  687. TEXTLABEL.TextScaled = true
  688. TEXTLABEL.TextWrapped = true
  689. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  690. if LABELTYPE == "Normal" then
  691. for i = 1, 30 do
  692. Swait()
  693. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  694. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  695. end
  696. elseif LABELTYPE == "Debuff" then
  697. for i = 1, 30 do
  698. Swait()
  699. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  700. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  701. end
  702. elseif LABELTYPE == "Shock" then
  703. local ORIGIN = STATPART.Position
  704. for i = 1, 30 do
  705. Swait()
  706. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  707. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  708. end
  709. end
  710. THEPART.Parent = nil
  711. end),STATPART, BODYPOSITION, TEXTLABEL)
  712. end
  713.  
  714. --//=================================\\
  715. --|| DAMAGING
  716. --\\=================================//
  717.  
  718. function killnearest(position,range,maxstrength,direction)
  719. for i,v in ipairs(workspace:GetChildren()) do
  720. local body = v:GetChildren()
  721. for part = 1, #body do
  722. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  723. if(body[part].Position - position).Magnitude < range then
  724. if v.ClassName == "Model" then
  725. --v:BreakJoints()
  726. end
  727. local POS = position
  728. coroutine.resume(coroutine.create(function()
  729. body[part].Anchored = true
  730. body[part].Parent = Effects
  731. body[part].CanCollide = true
  732. local SIZE = body[part].Size
  733. body[part].Material = "Neon"
  734. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  735. for i = 1, 75 do
  736. Swait()
  737. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  738. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  739. end
  740. coroutine.resume(coroutine.create(function()
  741. while true do
  742. Swait()
  743. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  744. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  745. end
  746. end))
  747. body[part].Anchored = false
  748. body[part].Velocity = direction.lookVector*maxstrength
  749. end))
  750. end
  751. end
  752. end
  753. if v.ClassName == "Part" then
  754. if v.Anchored == false and (v.Position - position).Magnitude < range then
  755. local POS = position
  756. coroutine.resume(coroutine.create(function()
  757. v.Anchored = true
  758. v.Parent = Effects
  759. local SIZE = v.Size
  760. v.Material = "Neon"
  761. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  762. for i = 1, 75 do
  763. Swait()
  764. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  765. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  766. end
  767. coroutine.resume(coroutine.create(function()
  768. while true do
  769. Swait()
  770. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  771. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  772. end
  773. end))
  774. v.Anchored = false
  775. v.Velocity = direction.lookVector*maxstrength
  776. end))
  777. end
  778. end
  779. end
  780. end
  781.  
  782. --//=================================\\
  783. --|| ATTACK FUNCTIONS AND STUFF
  784. --\\=================================//
  785.  
  786. function AttackTemplate()
  787. ATTACK = true
  788. Rooted = false
  789. for i=0, 0, 0.1 / Animation_Speed do
  790. Swait()
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  797. end
  798. ATTACK = false
  799. Rooted = false
  800. end
  801.  
  802. function GoldenPunch()
  803. ATTACK = true
  804. Rooted = false
  805. local SPEED = Speed
  806. Speed = 8
  807. CreateSound("169445572", RightArm, 10, 1.1)
  808. for i=0, 0, 0.1 / Animation_Speed do
  809. Swait()
  810. turnto(Mouse.Hit.p)
  811. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  812. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  817. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  819. end
  820. for i=0, 0, 0.1 / Animation_Speed do
  821. Swait()
  822. turnto(Mouse.Hit.p)
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. end
  830. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  831. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  832. PART.Shape = "Ball"
  833. local bv = Instance.new("BodyVelocity")
  834. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  835. bv.velocity = RootPart.CFrame.lookVector*600
  836. bv.Parent = PART
  837. bv.Name = "PROJECTILEVELOCITY"
  838. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  839. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  840. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  841. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  842. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  843. coroutine.resume(coroutine.create(function()
  844. for i = 1, 10 do
  845. Swait()
  846. PART.Transparency = PART.Transparency + 0.2/10
  847. PART.Size = PART.Size + VT(5,5,5)
  848. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  849. end
  850. PART:Destroy()
  851. end))
  852. for i=0, 0, 0.1 / Animation_Speed do
  853. Swait()
  854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  858. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  860. end
  861. Speed = SPEED
  862. ATTACK = false
  863. Rooted = false
  864. end
  865.  
  866. function GoldenGrasp()
  867. ATTACK = true
  868. Rooted = false
  869. local HASGRABBED = false
  870. local WELD = nil
  871. local TORS = nil
  872. local hitting = FIST.Touched:connect(function(hit)
  873. if hit.Parent:FindFirstChild("Humanoid") then
  874. if hit.Parent.Humanoid.Health ~= 0 then
  875. UNANCHOR = false
  876. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  877. TORS.Anchored = true
  878. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  879. WELD = weldBetween(RightArm,TORS)
  880. HASGRABBED = true
  881. Rooted = true
  882. end
  883. end
  884. end)
  885. for i=0, 1, 0.1 / Animation_Speed do
  886. Swait()
  887. if HASGRABBED == true then
  888. break
  889. end
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  896. end
  897. hitting:disconnect()
  898. if HASGRABBED == true then
  899. TORS.Anchored = false
  900. RootPart.Anchored = true
  901. for i=0, 1, 0.5 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  909. end
  910. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  911. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  912. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  913. SOUNDPART.CFrame = RootPart.CFrame
  914. Debris:AddItem(SOUNDPART,5)
  915. CreateSound("1295446488", SOUNDPART, 2, 1)
  916. for i = 1, 7 do
  917. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  918. end
  919. for i=0, 1, 0 / Animation_Speed do
  920. Swait()
  921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  927. end
  928. for i=0, 1, 0 / Animation_Speed do
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936. end
  937. if HITFLOOR ~= nil then
  938. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  939. end
  940. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  941. WELD:remove()
  942. for i = 1, 12 do
  943. Swait()
  944. killnearest(RootPart.Position,45,100,Torso.CFrame)
  945. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  946. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  947. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  948. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  949. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  950. end
  951. end
  952. UNANCHOR = true
  953. ATTACK = false
  954. Rooted = false
  955. end
  956.  
  957. function Mach20()
  958. local ORIGIN = RootPart.Position
  959. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  960. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  961. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  962. SOUNDPART.CFrame = RootPart.CFrame
  963. Debris:AddItem(SOUNDPART,5)
  964. CreateSound("1295446488", SOUNDPART, 2, 1)
  965. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  966. Swait()
  967. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  968. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  969. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  970. SOUNDPART.CFrame = RootPart.CFrame
  971. Debris:AddItem(SOUNDPART,5)
  972. CreateSound("1295446488", SOUNDPART, 2, 1)
  973. if MRANDOM(1,8) == 1 then
  974. ATTACK = true
  975. Rooted = true
  976. local FRUITSTABLE = {
  977. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  978. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  979. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  980. }
  981. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  982. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  983. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  984. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  985. weldBetween(RightArm,FRUITMODEL)
  986. for i=0, 0, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. end
  995. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  996. FRUITMODEL:remove()
  997. for i = 1, 15 do
  998. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  999. end
  1000. for i=0, 0, 0.1 / Animation_Speed do
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. end
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012. end
  1013.  
  1014. function ImplosionCollision()
  1015. ATTACK = true
  1016. Rooted = true
  1017. CreateSound("169445572", RightArm, 10, 0.8)
  1018. for i=0, 0, 0.1 / Animation_Speed do
  1019. Swait()
  1020. turnto(Mouse.Hit.p)
  1021. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1022. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1023. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1024. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1025. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1026. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033. end
  1034. for i=0, 0, 0.1 / Animation_Speed do
  1035. Swait()
  1036. turnto(Mouse.Hit.p)
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. end
  1044. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1045. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1046. coroutine.resume(coroutine.create(function()
  1047. Swait(100)
  1048. for i = 1, 5 do
  1049. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1050. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1051. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1052. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1053. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1054. end
  1055. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1056. for i = 1, 5 do
  1057. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1058. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1059. end
  1060. coroutine.resume(coroutine.create(function()
  1061. for i = 1, 10 do
  1062. Swait()
  1063. for i = 1, 1 do
  1064. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1065. end
  1066. for i = 1, 4 do
  1067. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1068. end
  1069. end
  1070. end))
  1071. end))
  1072. for i=0, 0, 0.01 / Animation_Speed do
  1073. Swait()
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1080. end
  1081. ATTACK = false
  1082. Rooted = false
  1083. end
  1084.  
  1085. --//=================================\\
  1086. --|| ASSIGN THINGS TO KEYS
  1087. --\\=================================//
  1088.  
  1089. function MouseDown(Mouse)
  1090. if ATTACK == false then
  1091. end
  1092. end
  1093.  
  1094. function MouseUp(Mouse)
  1095. HOLD = false
  1096. end
  1097.  
  1098. function KeyDown(Key)
  1099. KEYHOLD = true
  1100. if Key == "z" and ATTACK == false then
  1101. GoldenPunch()
  1102. end
  1103.  
  1104. if Key == "b" and ATTACK == false then
  1105. GoldenGrasp()
  1106. end
  1107.  
  1108. if Key == "c" and ATTACK == false then
  1109. Mach20()
  1110. end
  1111.  
  1112. if Key == "x" and ATTACK == false then
  1113. ImplosionCollision()
  1114. end
  1115.  
  1116. if Key == "p" and ATTACK == false then
  1117. if Speed == 16 then
  1118. Speed = 150
  1119. elseif Speed == 150 then
  1120. Speed = 16
  1121. end
  1122. end
  1123. end
  1124.  
  1125. function KeyUp(Key)
  1126. KEYHOLD = false
  1127. end
  1128.  
  1129. Mouse.Button1Down:connect(function(NEWKEY)
  1130. MouseDown(NEWKEY)
  1131. end)
  1132. Mouse.Button1Up:connect(function(NEWKEY)
  1133. MouseUp(NEWKEY)
  1134. end)
  1135. Mouse.KeyDown:connect(function(NEWKEY)
  1136. KeyDown(NEWKEY)
  1137. end)
  1138. Mouse.KeyUp:connect(function(NEWKEY)
  1139. KeyUp(NEWKEY)
  1140. end)
  1141.  
  1142. --//=================================\\
  1143. --\\=================================//
  1144.  
  1145.  
  1146. function unanchor()
  1147. if UNANCHOR == true then
  1148. g = Character:GetChildren()
  1149. for i = 1, #g do
  1150. if g[i].ClassName == "Part" then
  1151. g[i].Anchored = false
  1152. end
  1153. end
  1154. end
  1155. end
  1156.  
  1157.  
  1158. --//=================================\\
  1159. --|| WRAP THE WHOLE SCRIPT UP
  1160. --\\=================================//
  1161.  
  1162. Humanoid.Changed:connect(function(Jump)
  1163. if Jump == "Jump" and (Disable_Jump == true) then
  1164. Humanoid.Jump = false
  1165. end
  1166. end)
  1167.  
  1168. while true do
  1169. Swait()
  1170. ANIMATE.Parent = nil
  1171. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1172. IDLEANIMATION:Play()
  1173. SINE = SINE + CHANGE
  1174. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1175. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1176. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1177. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1178. local WALKSPEEDVALUE = 0
  1179. if Speed < 35 then
  1180. WALKSPEEDVALUE = 6
  1181. else
  1182. WALKSPEEDVALUE = 3
  1183. end
  1184. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1185. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1186. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1187. if Speed < 35 then
  1188. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1190. else
  1191. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1192. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1193. end
  1194. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1195. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1198. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1199. end
  1200. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1201. ANIM = "Jump"
  1202. if ATTACK == false then
  1203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1209. end
  1210. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1211. ANIM = "Fall"
  1212. if ATTACK == false then
  1213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1219. end
  1220. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1221. ANIM = "Idle"
  1222. if ATTACK == false then
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229. end
  1230. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1231. ANIM = "Walk"
  1232. WALK = WALK + 1 / Animation_Speed
  1233. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1234. WALK = 0
  1235. if WALKINGANIM == true then
  1236. WALKINGANIM = false
  1237. elseif WALKINGANIM == false then
  1238. WALKINGANIM = true
  1239. end
  1240. end
  1241. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1242. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1243. if ATTACK == false then
  1244. if Speed < 35 then
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1251. else
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1258. end
  1259. end
  1260. end
  1261. unanchor()
  1262. Humanoid.MaxHealth = "inf"
  1263. Humanoid.Health = "inf"
  1264. if Rooted == false then
  1265. Disable_Jump = false
  1266. Humanoid.WalkSpeed = Speed
  1267. elseif Rooted == true then
  1268. Disable_Jump = true
  1269. Humanoid.WalkSpeed = 0
  1270. end
  1271. local MATHS = {"0","1"}
  1272. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1273. Humanoid.PlatformStand = false
  1274. end
  1275.  
  1276. --//=================================\\
  1277. --\\=================================//
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283. --//====================================================\\--
  1284. --|| END OF SCRIPT
  1285. --\\====================================================//--
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