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Penien23 God of Glove

a guest Apr 16th, 2018 426 Never
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  1. --//====================================================\\--
  2. --||              EDIT by 1x1x1x1x1x1x1x0x0x2
  3. --\\====================================================//--
  4.  
  5. Player = game.Players.LocalPlayer
  6.     Character = Player.Character
  7.     local txt = Instance.new("BillboardGui", Character)
  8.     txt.Adornee = Character.Head
  9.     txt.Name = "_status"
  10.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  11.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  12.     local text = Instance.new("TextLabel", txt)
  13.     text.Size = UDim2.new(10, 0, 7, 0)
  14.     text.FontSize = "Size24"
  15.     text.TextScaled = true
  16.     text.TextTransparency = 0
  17.     text.BackgroundTransparency = 1
  18.     text.TextTransparency = 0
  19.     text.TextStrokeTransparency = 0
  20.     text.Font = "Antique"
  21.     text.TextStrokeColor3 = Color3.new(20,50,80)
  22.         text.Text = "Penien23 God of Glove"
  23.         print("Edited by 1x1x1x1x1x1x1x0x0x2(song name NonTok)(song edit by Penien23) ")
  24.  
  25. --//====================================================\\--
  26. --||               CREATED BY SHACKLUSTER
  27. --\\====================================================//--
  28.  
  29.  
  30.  
  31. wait(0.2)
  32.  
  33.  
  34.  
  35. Player = game:GetService("Players").LocalPlayer
  36. PlayerGui = Player.PlayerGui
  37. Cam = workspace.CurrentCamera
  38. Backpack = Player.Backpack
  39. Character = Player.Character
  40. Humanoid = Character.Humanoid
  41. Mouse = Player:GetMouse()
  42. RootPart = Character["HumanoidRootPart"]
  43. Torso = Character["Torso"]
  44. Head = Character["Head"]
  45. RightArm = Character["Right Arm"]
  46. LeftArm = Character["Left Arm"]
  47. RightLeg = Character["Right Leg"]
  48. LeftLeg = Character["Left Leg"]
  49. RootJoint = RootPart["RootJoint"]
  50. Neck = Torso["Neck"]
  51. RightShoulder = Torso["Right Shoulder"]
  52. LeftShoulder = Torso["Left Shoulder"]
  53. RightHip = Torso["Right Hip"]
  54. LeftHip = Torso["Left Hip"]
  55. local sick = Instance.new("Sound",Character)
  56. sick.SoundId = "http://www.roblox.com/asset/?id=1283867221"
  57. sick.Looped = true
  58. sick.Pitch = 1
  59. sick.Volume = 5
  60. sick:Play()
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78.  
  79. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  80.     local NEWMESH = IT(MESH)
  81.     if MESH == "SpecialMesh" then
  82.         NEWMESH.MeshType = MESHTYPE
  83.         if MESHID ~= "nil" and MESHID ~= "" then
  84.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  85.         end
  86.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  87.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  88.         end
  89.     end
  90.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  91.     NEWMESH.Scale = SCALE
  92.     NEWMESH.Parent = PARENT
  93.     return NEWMESH
  94. end
  95.  
  96. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  97.     local NEWPART = IT("Part")
  98.     NEWPART.formFactor = FORMFACTOR
  99.     NEWPART.Reflectance = REFLECTANCE
  100.     NEWPART.Transparency = TRANSPARENCY
  101.     NEWPART.CanCollide = false
  102.     NEWPART.Locked = true
  103.     NEWPART.Anchored = true
  104.     if ANCHOR == false then
  105.         NEWPART.Anchored = false
  106.     end
  107.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  108.     NEWPART.Name = NAME
  109.     NEWPART.Size = SIZE
  110.     NEWPART.Position = Torso.Position
  111.     NEWPART.Material = MATERIAL
  112.     NEWPART:BreakJoints()
  113.     NEWPART.Parent = PARENT
  114.     return NEWPART
  115. end
  116.  
  117. --//=================================\\
  118. --||          CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. Player_Size = 1 --Size of the player.
  122. Animation_Speed = 1
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124.  
  125. local Speed = 120
  126. local Effects2 = {}
  127.  
  128. --//=================================\\
  129. --||      END OF CUSTOMIZATION
  130. --\\=================================//
  131.  
  132.     local function weldBetween(a, b)
  133.         local weldd = Instance.new("ManualWeld")
  134.         weldd.Part0 = a
  135.         weldd.Part1 = b
  136.         weldd.C0 = CFrame.new()
  137.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  138.         weldd.Parent = a
  139.         return weldd
  140.     end
  141.  
  142. --//=================================\\
  143. --||          USEFUL VALUES
  144. --\\=================================//
  145.  
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local CHANGEDEFENSE = 0
  151. local CHANGEDAMAGE = 0
  152. local CHANGEMOVEMENT = 0
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 1 / Animation_Speed
  162. local WALKINGANIM = false
  163. local WALK = 0
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local ROBLOXIDLEANIMATION = IT("Animation")
  167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  170. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  171. WEAPONGUI.Name = "Weapon GUI"
  172. local Weapon = IT("Model")
  173. Weapon.Name = "Adds"
  174. local HITFLOOR = nil
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  180. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  181. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  182. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  183. local UNANCHOR = true
  184.  
  185. local SKILLTEXTCOLOR = C3(0,255/255,0)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190.  
  191. --//=================================\\
  192. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  193. --\\=================================//
  194.  
  195. ArtificialHB = Instance.new("BindableEvent", script)
  196. ArtificialHB.Name = "ArtificialHB"
  197.  
  198. script:WaitForChild("ArtificialHB")
  199.  
  200. frame = Frame_Speed
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.ArtificialHB:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208.     tf = tf + s
  209.     if tf >= frame then
  210.         if allowframeloss then
  211.             script.ArtificialHB:Fire()
  212.             lastframe = tick()
  213.         else
  214.             for i = 1, math.floor(tf / frame) do
  215.                 script.ArtificialHB:Fire()
  216.             end
  217.         lastframe = tick()
  218.         end
  219.         if tossremainder then
  220.             tf = 0
  221.         else
  222.             tf = tf - frame * math.floor(tf / frame)
  223.         end
  224.     end
  225. end)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231.  
  232.  
  233.  
  234. --//=================================\\
  235. --||          SOME FUNCTIONS
  236. --\\=================================//
  237.  
  238. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  239.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  240. end
  241.  
  242. function PositiveAngle(NUMBER)
  243.     if NUMBER >= 0 then
  244.         NUMBER = 0
  245.     end
  246.     return NUMBER
  247. end
  248.  
  249. function NegativeAngle(NUMBER)
  250.     if NUMBER <= 0 then
  251.         NUMBER = 0
  252.     end
  253.     return NUMBER
  254. end
  255.  
  256. function Swait(NUMBER)
  257.     if NUMBER == 0 or NUMBER == nil then
  258.         ArtificialHB.Event:wait()
  259.     else
  260.         for i = 1, NUMBER do
  261.             ArtificialHB.Event:wait()
  262.         end
  263.     end
  264. end
  265.  
  266. function QuaternionFromCFrame(cf)
  267.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  268.     local trace = m00 + m11 + m22
  269.     if trace > 0 then
  270.         local s = math.sqrt(1 + trace)
  271.         local recip = 0.5 / s
  272.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  273.     else
  274.         local i = 0
  275.         if m11 > m00 then
  276.             i = 1
  277.         end
  278.         if m22 > (i == 0 and m00 or m11) then
  279.             i = 2
  280.         end
  281.         if i == 0 then
  282.             local s = math.sqrt(m00 - m11 - m22 + 1)
  283.             local recip = 0.5 / s
  284.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  285.         elseif i == 1 then
  286.             local s = math.sqrt(m11 - m22 - m00 + 1)
  287.             local recip = 0.5 / s
  288.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  289.         elseif i == 2 then
  290.             local s = math.sqrt(m22 - m00 - m11 + 1)
  291.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  292.         end
  293.     end
  294. end
  295.  
  296. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  297.     local xs, ys, zs = x + x, y + y, z + z
  298.     local wx, wy, wz = w * xs, w * ys, w * zs
  299.     local xx = x * xs
  300.     local xy = x * ys
  301.     local xz = x * zs
  302.     local yy = y * ys
  303.     local yz = y * zs
  304.     local zz = z * zs
  305.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  306. end
  307.  
  308. function QuaternionSlerp(a, b, t)
  309.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  310.     local startInterp, finishInterp;
  311.     if cosTheta >= 0.0001 then
  312.         if (1 - cosTheta) > 0.0001 then
  313.             local theta = ACOS(cosTheta)
  314.             local invSinTheta = 1 / SIN(theta)
  315.             startInterp = SIN((1 - t) * theta) * invSinTheta
  316.             finishInterp = SIN(t * theta) * invSinTheta
  317.         else
  318.             startInterp = 1 - t
  319.             finishInterp = t
  320.         end
  321.     else
  322.         if (1 + cosTheta) > 0.0001 then
  323.             local theta = ACOS(-cosTheta)
  324.             local invSinTheta = 1 / SIN(theta)
  325.             startInterp = SIN((t - 1) * theta) * invSinTheta
  326.             finishInterp = SIN(t * theta) * invSinTheta
  327.         else
  328.             startInterp = t - 1
  329.             finishInterp = t
  330.         end
  331.     end
  332.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  333. end
  334.  
  335. function Clerp(a, b, t)
  336.     local qa = {QuaternionFromCFrame(a)}
  337.     local qb = {QuaternionFromCFrame(b)}
  338.     local ax, ay, az = a.x, a.y, a.z
  339.     local bx, by, bz = b.x, b.y, b.z
  340.     local _t = 1 - t
  341.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  342. end
  343.  
  344. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  345.     local frame = IT("Frame")
  346.     frame.BackgroundTransparency = TRANSPARENCY
  347.     frame.BorderSizePixel = BORDERSIZEPIXEL
  348.     frame.Position = POSITION
  349.     frame.Size = SIZE
  350.     frame.BackgroundColor3 = COLOR
  351.     frame.BorderColor3 = BORDERCOLOR
  352.     frame.Name = NAME
  353.     frame.Parent = PARENT
  354.     return frame
  355. end
  356.  
  357. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  358.     local label = IT("TextLabel")
  359.     label.BackgroundTransparency = 1
  360.     label.Size = UD2(1, 0, 1, 0)
  361.     label.Position = UD2(0, 0, 0, 0)
  362.     label.TextColor3 = TEXTCOLOR
  363.     label.TextStrokeTransparency = STROKETRANSPARENCY
  364.     label.TextTransparency = TRANSPARENCY
  365.     label.FontSize = TEXTFONTSIZE
  366.     label.Font = TEXTFONT
  367.     label.BorderSizePixel = BORDERSIZEPIXEL
  368.     label.TextScaled = false
  369.     label.Text = TEXT
  370.     label.Name = NAME
  371.     label.Parent = PARENT
  372.     return label
  373. end
  374.  
  375. function NoOutlines(PART)
  376.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  377. end
  378.  
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381.     local NEWWELD = IT(TYPE)
  382.     NEWWELD.Part0 = PART0
  383.     NEWWELD.Part1 = PART1
  384.     NEWWELD.C0 = C0
  385.     NEWWELD.C1 = C1
  386.     NEWWELD.Parent = PARENT
  387.     return NEWWELD
  388. end
  389.  
  390. function CreateSound(ID, PARENT, VOLUME, PITCH)
  391.     local NEWSOUND = nil
  392.     coroutine.resume(coroutine.create(function()
  393.         NEWSOUND = IT("Sound", PARENT)
  394.         NEWSOUND.Volume = VOLUME
  395.         NEWSOUND.Pitch = PITCH
  396.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397.         Swait()
  398.         NEWSOUND:play()
  399.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  400.     end))
  401.     return NEWSOUND
  402. end
  403.  
  404. function CFrameFromTopBack(at, top, back)
  405.     local right = top:Cross(back)
  406.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  407. end
  408.  
  409. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  410.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  411.     local mesh = IT("SpecialMesh",wave)
  412.     mesh.MeshType = "FileMesh"
  413.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  414.     mesh.Scale = SIZE
  415.     mesh.Offset = VT(0,0,-SIZE.X/8)
  416.     wave.CFrame = CFRAME
  417.     coroutine.resume(coroutine.create(function(PART)
  418.         for i = 1, WAIT do
  419.             Swait()
  420.             mesh.Scale = mesh.Scale + GROW
  421.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  422.             if DOESROT == true then
  423.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424.             end
  425.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  426.             if wave.Transparency > 0.99 then
  427.                 wave:remove()
  428.             end
  429.         end
  430.     end))
  431. end
  432.  
  433. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  434.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  435.     local mesh = IT("SpecialMesh",wave)
  436.     mesh.MeshType = "FileMesh"
  437.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  438.     mesh.Scale = SIZE
  439.     --mesh.Offset = VT(0,0,-SIZE.X/8)
  440.     wave.CFrame = CFRAME
  441.     coroutine.resume(coroutine.create(function(PART)
  442.         for i = 1, WAIT do
  443.             Swait()
  444.             mesh.Scale = mesh.Scale + GROW
  445.             --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  446.             if DOESROT == true then
  447.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  448.             end
  449.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  450.             if wave.Transparency > 0.99 then
  451.                 wave:remove()
  452.             end
  453.         end
  454.     end))
  455. end
  456.  
  457. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  458.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  459.     local mesh = IT("SpecialMesh",wave)
  460.     mesh.MeshType = "FileMesh"
  461.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  462.     mesh.Scale = SIZE
  463.     wave.CFrame = CFRAME
  464.     coroutine.resume(coroutine.create(function(PART)
  465.         for i = 1, WAIT do
  466.             Swait()
  467.             mesh.Scale = mesh.Scale + GROW
  468.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  469.             if DOESROT == true then
  470.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471.             end
  472.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  473.             if wave.Transparency > 0.99 then
  474.                 wave:remove()
  475.             end
  476.         end
  477.     end))
  478. end
  479.  
  480.  
  481. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  482.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  483.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  484.     wave.CFrame = CFRAME
  485.     coroutine.resume(coroutine.create(function(PART)
  486.         for i = 1, WAIT do
  487.             Swait()
  488.             mesh.Scale = mesh.Scale * GROW
  489.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  490.             if wave.Transparency > 0.99 then
  491.                 wave:remove()
  492.             end
  493.         end
  494.     end))
  495. end
  496.  
  497. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  498.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  499.     local mesh = IT("SpecialMesh",wave)
  500.     mesh.MeshType = "Sphere"
  501.     mesh.Scale = SIZE
  502.     mesh.Offset = VT(0,0,0)
  503.     wave.CFrame = CFRAME
  504.     coroutine.resume(coroutine.create(function(PART)
  505.         for i = 1, WAIT do
  506.             Swait()
  507.             mesh.Scale = mesh.Scale + GROW
  508.             wave.Transparency = wave.Transparency + (1/WAIT)
  509.             if wave.Transparency > 0.99 then
  510.                 wave:remove()
  511.             end
  512.         end
  513.     end))
  514. end
  515.  
  516. function MakeForm(PART,TYPE)
  517.     if TYPE == "Cyl" then
  518.         local MSH = IT("CylinderMesh",PART)
  519.     elseif TYPE == "Ball" then
  520.         local MSH = IT("SpecialMesh",PART)
  521.         MSH.MeshType = "Sphere"
  522.     elseif TYPE == "Wedge" then
  523.         local MSH = IT("SpecialMesh",PART)
  524.         MSH.MeshType = "Wedge"
  525.     end
  526. end
  527.  
  528. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  529.     if FLOOR ~= nil then
  530.         coroutine.resume(coroutine.create(function()
  531.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  532.             PART.CFrame = CF(POSITION)
  533.             for i = 1, 45 do
  534.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  535.                 RingPiece.Material = FLOOR.Material
  536.                 RingPiece.Color = FLOOR.Color
  537.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  538.                 Debris:AddItem(RingPiece,SWAIT/100)
  539.             end
  540.             PART:remove()
  541.         end))
  542.     end
  543. end
  544.  
  545. function CheckTableForString(Table, String)
  546.     for i, v in pairs(Table) do
  547.         if string.find(string.lower(String), string.lower(v)) then
  548.             return true
  549.         end
  550.     end
  551.     return false
  552. end
  553.  
  554. function CheckIntangible(Hit)
  555.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  556.     if Hit and Hit.Parent then
  557.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  558.             return true
  559.         end
  560.     end
  561.     return false
  562. end
  563.  
  564. Debris = game:GetService("Debris")
  565.  
  566. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  567.     local Direction = CFrame.new(StartPos, Vec).lookVector
  568.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  569.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  570.     if RayHit and CheckIntangible(RayHit) then
  571.         if DelayIfHit then
  572.             wait()
  573.         end
  574.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  575.     end
  576.     return RayHit, RayPos, RayNormal
  577. end
  578.  
  579. function turnto(position)
  580.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  581. end
  582.  
  583. --//=================================\\
  584. --||         WEAPON CREATION
  585. --\\=================================//
  586.  
  587. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591.  
  592. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  599. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600.  
  601. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Cyan", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yellern", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611.  
  612.  
  613. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617.  
  618. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626.  
  627. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637.  
  638. for _, c in pairs(Weapon:GetChildren()) do
  639.     if c.ClassName == "Part" then
  640.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  641.     end
  642. end
  643.  
  644. Weapon.Parent = Character
  645.  
  646. Humanoid.Died:connect(function()
  647.     ATTACK = true
  648. end)
  649.  
  650. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  651. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  652. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  653. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  654.  
  655. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  656. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  657. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  658. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  659.  
  660. --//=================================\\
  661. --||         DAMAGE FUNCTIONS
  662. --\\=================================//
  663.  
  664. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  665.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  666.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  667.     local BODYGYRO = IT("BodyGyro", STATPART)
  668.     local BODYPOSITION = IT("BodyPosition", STATPART)
  669.     BODYPOSITION.P = 2000
  670.     BODYPOSITION.D = 100
  671.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  672.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  673.     game:GetService("Debris"):AddItem(STATPART ,5)
  674.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  675.     BILLBOARDGUI.Adornee = STATPART
  676.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  677.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  678.     BILLBOARDGUI.AlwaysOnTop = false
  679.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  680.     TEXTLABEL.BackgroundTransparency = 1
  681.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  682.     TEXTLABEL.Text = TEXT
  683.     TEXTLABEL.Font = "SciFi"
  684.     TEXTLABEL.FontSize="Size42"
  685.     TEXTLABEL.TextColor3 = COLOR
  686.     TEXTLABEL.TextStrokeTransparency = 1
  687.     TEXTLABEL.TextScaled = true
  688.     TEXTLABEL.TextWrapped = true
  689.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  690.         if LABELTYPE == "Normal" then
  691.             for i = 1, 30 do
  692.                 Swait()
  693.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  694.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  695.             end
  696.         elseif LABELTYPE == "Debuff" then
  697.             for i = 1, 30 do
  698.                 Swait()
  699.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  700.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  701.             end
  702.         elseif LABELTYPE == "Shock" then
  703.             local ORIGIN = STATPART.Position
  704.             for i = 1, 30 do
  705.                 Swait()
  706.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  707.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  708.             end
  709.         end
  710.         THEPART.Parent = nil
  711.     end),STATPART, BODYPOSITION, TEXTLABEL)
  712. end
  713.  
  714. --//=================================\\
  715. --||            DAMAGING
  716. --\\=================================//
  717.  
  718. function killnearest(position,range,maxstrength,direction)
  719.     for i,v in ipairs(workspace:GetChildren()) do
  720.     local body = v:GetChildren()
  721.         for part = 1, #body do
  722.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  723.                 if(body[part].Position - position).Magnitude < range then
  724.                     if v.ClassName == "Model" then
  725.                         --v:BreakJoints()
  726.                     end
  727.                     local POS = position
  728.                     coroutine.resume(coroutine.create(function()
  729.                         body[part].Anchored = true
  730.                         body[part].Parent = Effects
  731.                         body[part].CanCollide = true
  732.                         local SIZE = body[part].Size
  733.                         body[part].Material = "Neon"
  734.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  735.                         for i = 1, 75 do
  736.                             Swait()
  737.                             body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  738.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  739.                         end
  740.                         coroutine.resume(coroutine.create(function()
  741.                             while true do
  742.                                 Swait()
  743.                                 body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  744.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  745.                             end
  746.                         end))
  747.                         body[part].Anchored = false
  748.                         body[part].Velocity = direction.lookVector*maxstrength
  749.                     end))
  750.                 end
  751.             end
  752.         end
  753.         if v.ClassName == "Part" then
  754.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  755.                 local POS = position
  756.                 coroutine.resume(coroutine.create(function()
  757.                     v.Anchored = true
  758.                     v.Parent = Effects
  759.                     local SIZE = v.Size
  760.                     v.Material = "Neon"
  761.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  762.                     for i = 1, 75 do
  763.                         Swait()
  764.                         v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  765.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  766.                     end
  767.                     coroutine.resume(coroutine.create(function()
  768.                         while true do
  769.                             Swait()
  770.                             v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  771.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  772.                         end
  773.                     end))
  774.                     v.Anchored = false
  775.                     v.Velocity = direction.lookVector*maxstrength
  776.                 end))
  777.             end
  778.         end
  779.     end
  780. end
  781.  
  782. --//=================================\\
  783. --||    ATTACK FUNCTIONS AND STUFF
  784. --\\=================================//
  785.  
  786. function AttackTemplate()
  787.     ATTACK = true
  788.     Rooted = false
  789.     for i=0, 0, 0.1 / Animation_Speed do
  790.         Swait()
  791.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  792.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  793.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  794.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  795.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  796.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  797.     end
  798.     ATTACK = false
  799.     Rooted = false
  800. end
  801.  
  802. function GoldenPunch()
  803.     ATTACK = true
  804.     Rooted = false
  805.     local SPEED = Speed
  806.     Speed = 8
  807.     CreateSound("169445572", RightArm, 10, 1.1)
  808.     for i=0, 0, 0.1 / Animation_Speed do
  809.         Swait()
  810.         turnto(Mouse.Hit.p)
  811.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  812.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  813.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  814.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  815.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  816.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  817.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  818.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  819.     end
  820.     for i=0, 0, 0.1 / Animation_Speed do
  821.         Swait()
  822.         turnto(Mouse.Hit.p)
  823.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  824.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  825.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  828.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829.     end
  830.     local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  831.     PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  832.     PART.Shape = "Ball"
  833.     local bv = Instance.new("BodyVelocity")
  834.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  835.     bv.velocity = RootPart.CFrame.lookVector*600
  836.     bv.Parent = PART
  837.     bv.Name = "PROJECTILEVELOCITY"
  838.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  839.     CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  840.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  841.     CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  842.     CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  843.     coroutine.resume(coroutine.create(function()
  844.         for i = 1, 10 do
  845.             Swait()
  846.             PART.Transparency = PART.Transparency + 0.2/10
  847.             PART.Size = PART.Size + VT(5,5,5)
  848.             killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  849.         end
  850.         PART:Destroy()
  851.     end))
  852.     for i=0, 0, 0.1 / Animation_Speed do
  853.         Swait()
  854.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  855.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  856.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  857.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  858.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  859.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  860.     end
  861.     Speed = SPEED
  862.     ATTACK = false
  863.     Rooted = false
  864. end
  865.  
  866. function GoldenGrasp()
  867.     ATTACK = true
  868.     Rooted = false
  869.     local HASGRABBED = false
  870.     local WELD = nil
  871.     local TORS = nil
  872.     local hitting = FIST.Touched:connect(function(hit)
  873.         if hit.Parent:FindFirstChild("Humanoid") then
  874.             if hit.Parent.Humanoid.Health ~= 0 then
  875.                 UNANCHOR = false
  876.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  877.                 TORS.Anchored = true
  878.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  879.                 WELD = weldBetween(RightArm,TORS)
  880.                 HASGRABBED = true
  881.                 Rooted = true
  882.             end
  883.         end
  884.     end)
  885.     for i=0, 1, 0.1 / Animation_Speed do
  886.         Swait()
  887.         if HASGRABBED == true then
  888.             break
  889.         end
  890.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  891.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  892.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  893.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  894.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  895.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  896.     end
  897.     hitting:disconnect()
  898.     if HASGRABBED == true then
  899.         TORS.Anchored = false
  900.         RootPart.Anchored = true
  901.         for i=0, 1, 0.5 / Animation_Speed do
  902.             Swait()
  903.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  906.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  907.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  908.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  909.         end
  910.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  911.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  912.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  913.         SOUNDPART.CFrame = RootPart.CFrame
  914.         Debris:AddItem(SOUNDPART,5)
  915.         CreateSound("1295446488", SOUNDPART, 2, 1)
  916.         for i = 1, 7 do
  917.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  918.         end
  919.         for i=0, 1, 0 / Animation_Speed do
  920.             Swait()
  921.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  927.         end
  928.         for i=0, 1, 0 / Animation_Speed do
  929.             Swait()
  930.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  931.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  932.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  933.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  934.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  935.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  936.         end
  937.         if HITFLOOR ~= nil then
  938.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  939.         end
  940.         CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  941.         WELD:remove()
  942.         for i = 1, 12 do
  943.             Swait()
  944.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  945.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  946.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  947.             CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  948.             Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  949.             Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  950.         end
  951.     end
  952.     UNANCHOR = true
  953.     ATTACK = false
  954.     Rooted = false
  955. end
  956.  
  957. function Mach20()
  958.     local ORIGIN = RootPart.Position
  959.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  960.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  961.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  962.     SOUNDPART.CFrame = RootPart.CFrame
  963.     Debris:AddItem(SOUNDPART,5)
  964.     CreateSound("1295446488", SOUNDPART, 2, 1)
  965.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  966.     Swait()
  967.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  968.     CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  969.     local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  970.     SOUNDPART.CFrame = RootPart.CFrame
  971.     Debris:AddItem(SOUNDPART,5)
  972.     CreateSound("1295446488", SOUNDPART, 2, 1)
  973.     if MRANDOM(1,8) == 1 then
  974.         ATTACK = true
  975.         Rooted = true
  976.         local FRUITSTABLE = {
  977.             {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  978.             {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  979.             {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  980.         }
  981.         local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  982.         local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  983.         CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  984.         FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  985.         weldBetween(RightArm,FRUITMODEL)
  986.         for i=0, 0, 0.1 / Animation_Speed do
  987.             Swait()
  988.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  991.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  992.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994.         end
  995.         CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  996.         FRUITMODEL:remove()
  997.         for i = 1, 15 do
  998.             Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  999.         end
  1000.         for i=0, 0, 0.1 / Animation_Speed do
  1001.             Swait()
  1002.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008.         end
  1009.         ATTACK = false
  1010.         Rooted = false
  1011.     end
  1012. end
  1013.  
  1014. function ImplosionCollision()
  1015.     ATTACK = true
  1016.     Rooted = true
  1017.     CreateSound("169445572", RightArm, 10, 0.8)
  1018.     for i=0, 0, 0.1 / Animation_Speed do
  1019.         Swait()
  1020.         turnto(Mouse.Hit.p)
  1021.         CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1022.         Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1023.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1024.         MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1025.         MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1026.         MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1027.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1028.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1029.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1030.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1031.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1033.     end
  1034.     for i=0, 0, 0.1 / Animation_Speed do
  1035.         Swait()
  1036.         turnto(Mouse.Hit.p)
  1037.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1038.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1039.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1040.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1041.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1042.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.     end
  1044.     MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1045.     MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1046.     coroutine.resume(coroutine.create(function()
  1047.         Swait(100)
  1048.         for i = 1, 5 do
  1049.             MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1050.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1051.             CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1052.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1053.             CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1054.         end
  1055.         killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1056.         for i = 1, 5 do
  1057.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1058.             CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1059.         end
  1060.         coroutine.resume(coroutine.create(function()
  1061.             for i = 1, 10 do
  1062.                 Swait()
  1063.                 for i = 1, 1 do
  1064.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1065.                 end
  1066.                 for i = 1, 4 do
  1067.                     Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1068.                 end
  1069.             end
  1070.         end))
  1071.     end))
  1072.     for i=0, 0, 0.01 / Animation_Speed do
  1073.         Swait()
  1074.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1075.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1076.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1077.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1078.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1079.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1080.     end
  1081.     ATTACK = false
  1082.     Rooted = false
  1083. end
  1084.  
  1085. --//=================================\\
  1086. --||      ASSIGN THINGS TO KEYS
  1087. --\\=================================//
  1088.  
  1089. function MouseDown(Mouse)
  1090.     if ATTACK == false then
  1091.     end
  1092. end
  1093.  
  1094. function MouseUp(Mouse)
  1095. HOLD = false
  1096. end
  1097.  
  1098. function KeyDown(Key)
  1099.     KEYHOLD = true
  1100.     if Key == "z" and ATTACK == false then
  1101.         GoldenPunch()
  1102.     end
  1103.  
  1104.     if Key == "b" and ATTACK == false then
  1105.         GoldenGrasp()
  1106.     end
  1107.  
  1108.     if Key == "c" and ATTACK == false then
  1109.         Mach20()
  1110.     end
  1111.  
  1112.     if Key == "x" and ATTACK == false then
  1113.         ImplosionCollision()
  1114.     end
  1115.  
  1116.     if Key == "p" and ATTACK == false then
  1117.         if Speed == 16 then
  1118.             Speed = 150
  1119.         elseif Speed == 150 then
  1120.             Speed = 16
  1121.         end
  1122.     end
  1123. end
  1124.  
  1125. function KeyUp(Key)
  1126.     KEYHOLD = false
  1127. end
  1128.  
  1129.     Mouse.Button1Down:connect(function(NEWKEY)
  1130.         MouseDown(NEWKEY)
  1131.     end)
  1132.     Mouse.Button1Up:connect(function(NEWKEY)
  1133.         MouseUp(NEWKEY)
  1134.     end)
  1135.     Mouse.KeyDown:connect(function(NEWKEY)
  1136.         KeyDown(NEWKEY)
  1137.     end)
  1138.     Mouse.KeyUp:connect(function(NEWKEY)
  1139.         KeyUp(NEWKEY)
  1140.     end)
  1141.  
  1142. --//=================================\\
  1143. --\\=================================//
  1144.  
  1145.  
  1146. function unanchor()
  1147.     if UNANCHOR == true then
  1148.         g = Character:GetChildren()
  1149.         for i = 1, #g do
  1150.             if g[i].ClassName == "Part" then
  1151.                 g[i].Anchored = false
  1152.             end
  1153.         end
  1154.     end
  1155. end
  1156.  
  1157.  
  1158. --//=================================\\
  1159. --||    WRAP THE WHOLE SCRIPT UP
  1160. --\\=================================//
  1161.  
  1162. Humanoid.Changed:connect(function(Jump)
  1163.     if Jump == "Jump" and (Disable_Jump == true) then
  1164.         Humanoid.Jump = false
  1165.     end
  1166. end)
  1167.  
  1168. while true do
  1169.     Swait()
  1170.     ANIMATE.Parent = nil
  1171.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1172.     IDLEANIMATION:Play()
  1173.     SINE = SINE + CHANGE
  1174.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1175.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1176.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1177.     HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1178.     local WALKSPEEDVALUE = 0
  1179.     if Speed < 35 then
  1180.         WALKSPEEDVALUE = 6
  1181.     else
  1182.         WALKSPEEDVALUE = 3
  1183.     end
  1184.     if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1185.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1186.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1187.         if Speed < 35 then
  1188.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1189.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1190.         else
  1191.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1192.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1193.         end
  1194.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1195.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1198.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1199.     end
  1200.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1201.         ANIM = "Jump"
  1202.         if ATTACK == false then
  1203.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1204.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1206.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1207.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1208.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1209.         end
  1210.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1211.         ANIM = "Fall"
  1212.         if ATTACK == false then
  1213.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1216.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1217.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1218.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1219.         end
  1220.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1221.         ANIM = "Idle"
  1222.         if ATTACK == false then
  1223.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1224.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1226.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1227.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1228.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1229.         end
  1230.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1231.         ANIM = "Walk"
  1232.         WALK = WALK + 1 / Animation_Speed
  1233.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1234.             WALK = 0
  1235.             if WALKINGANIM == true then
  1236.                 WALKINGANIM = false
  1237.             elseif WALKINGANIM == false then
  1238.                 WALKINGANIM = true
  1239.             end
  1240.         end
  1241.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1242.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1243.         if ATTACK == false then
  1244.             if Speed < 35 then
  1245.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1246.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1247.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1250.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1251.             else
  1252.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1253.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1255.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1256.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1257.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1258.             end
  1259.         end
  1260.     end
  1261.     unanchor()
  1262.     Humanoid.MaxHealth = "inf"
  1263.     Humanoid.Health = "inf"
  1264.     if Rooted == false then
  1265.         Disable_Jump = false
  1266.         Humanoid.WalkSpeed = Speed
  1267.     elseif Rooted == true then
  1268.         Disable_Jump = true
  1269.         Humanoid.WalkSpeed = 0
  1270.     end
  1271.     local MATHS = {"0","1"}
  1272.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1273.     Humanoid.PlatformStand = false
  1274. end
  1275.  
  1276. --//=================================\\
  1277. --\\=================================//
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283. --//====================================================\\--
  1284. --||                     END OF SCRIPT
  1285. --\\====================================================//--
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