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Nuzlocke Types:
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[Fire] *
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	+Fire Resistance
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	+Arrows set ground on fire on impact and sometimes target (15%)
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	+Cooks food automatically and smelts ore automatically (Cutclean)
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	-Nausea in water
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	-50% to get wood upon break of log, 50% to get charcoal
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Env: When on fire, player will leave a trail of fire behind only on grass
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[Grass] *
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	+Speed 1 on grass or leaves
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	+Giga drain (5%-10% life drain from shot)
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	+Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near)
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	-Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in
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	water)
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	-Takes 50% more burn damage
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Env: When breaking wood or leaves, apples will drop more frequently (5% each break)
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[Water]
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	+Fish-like (Depth strider, water breathing)
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	+No after-burn
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	+Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular
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	sponge
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	-Slowness 1 near lava
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	-Mining fatigue On grass and leaves
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Env: When raining and in water, the sponge will have a 5 second cooldown
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[Normal]
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    +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and
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    the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a
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    cooldown of 5 minutes
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	+Gapple heals 2.5 hearts
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	+Resistance 1
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Env: No Nerfs
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[Fighting] *
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	+Strength 2 (perm/nerfed)
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	+Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown
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	+Close Combat - Each swing of the sword damages an area around the player. Radius of 4 blocks
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	-15% Less Damage Done w/ a Bow
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	-Enderpearls do damage
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Env: When player is fighting someone with resistance, player will deal regular damage regardless of resistance
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[Flying] *
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	+Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
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	+Takes no fall damage
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	+Gust - Shots give more knockback
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	-Slowness 1 below Y=40
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	-Takes 50% more knockback
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Env: When taking supposed fall damage, the player gets jump boost 6 for 1 second (which can be toggled off with the feather)
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[Rock] *
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	+Haste 4
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	+Resistance 2 below Y=60, Resistance 1 above Y=60
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	+Sturdy - 2 absorption hearts that regenerate every 2 minutes
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	-Takes 50% more fall damage
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	-Slowness 1
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Env: When player has 5 stacks of cobble, all of them are smelted into stone and player's pick will be repaired + upgrade efficiency 3 and unbreaking 3 and silk touch 1 (Nonreproducable effect)
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[Dark] *
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	+Night vision
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	+Arrow shots give blindness for 1 second
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	+At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be
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    a "/Sound list" to see all sounds possible'
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	-Weakness 1 above light level 12
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	-Slowness 1 above light level 12
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Env: Speed 1 & increased damage (15% More Damage) at night or below light level 8
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[Electric] *
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	+Speed 2
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	+Paralysis - Shots will sometimes make the opponent unable to move
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    +Motor Drive - Arrows travel faster and further (about 75% faster)
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    -Takes 15% more damage
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	-Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
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Env: When raining nearby (50 block radius), all creepers become super charged, pigs become zombie pigman and Electric type will be immune to creepers until the rain stops
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[Steel]
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	+Resistance 1.5
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    +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working)
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	+20% chance for double ores
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	-Takes 150% more damage from fire and lava
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    -Slowness 2
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Env: Slowness 2 turns to Slowness 1 for 1 minute after mining iron ore
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[Ice] *
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    +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
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    +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in
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    ice, suffocation damage won't work)
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    +Speed 1, but speed 2 near ice (that includes packed ice)
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	-Takes 15% more damage in melee
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	-Not able to MLG when IceWalking is toggled on
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Env: When player is standing on snow, the player will be able to right click their packed ice item to shoot unlimited snowballs with no cooldown
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[Poison] *
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	+Immune to Poison/No Hunger Loss/Resistance 1
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	+Poison spikes (Thorns) - 50% of all damage taken from opponent will be dealt back (.5 hearts all time)
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    +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
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	-Slowness 1
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	-Mining fatigue 1 near dirt
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Env: Breaking any type of spawner will give you 1 cave spider spawn egg and a 25% to drop a poison potion (throwable). A poison potion (throwable) drop from a witch is 50%
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[Fairy] *
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	+Wand that shoots enderpearls once every 45 seconds
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	+Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds)
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	+Speed 1 at over light level 12
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	-Weakness 1
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	-Slowness 1 under light level 8
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Env: User can eat flowers. Each flower gives 1 hunger bar and .5 saturation and has a 5% chance to get increased damage (15% More Damage) for 2 minutes, 5% chance to take 1 heart and a 10% chance to heal .5 hearts
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[Ghost] *
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	+Invisibility below y=70
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	+Ghost effect (20% of arrows shot at ghost will miss)
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	+Takes no PvE damage except from fire/lava
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	-Weakness 1 over light level 12
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	-Slowness 1
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Env: Silent Steps: Footsteps, breaking blocks, placing blocks and any sound created by the player is silent
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[Psychic] *
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	+Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
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	+Arrows deal 15% more damage
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	+Takes 10% less damage from projectiles
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    -Takes 35% more damage from melee
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    -Does 10% less melee damage
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Env: When mindreading a player, the user will hear an alarming noise if the player being mindreaded is withing 100 blocks of the user to notify the user (100 block radius)
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[Dragon] *
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	+Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)
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	+Dragon breath - Arrows have a chance (25%) to hit an area to damage the player (radius of 3)
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	+Dragon breath - Arrows have a chance (33%) to hit an area to damage the player (radius of 3)
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	+Resistance 1
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	-Mining fatigue 1 when below 5 hearts
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	-Slowness 1 when above 5 hearts
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Env: In Extreme Hills, Dragon type will get resistance 3 if above 9 hearts. Will be permanent until they leave the extreme hills or has below 9 hearts
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[Bug] *
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	+Speed 1, but Speed 2 for 5 minutes after consuming leaves
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	+Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will
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    disappear after 5 seconds)
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	+Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
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	-Weakness 2
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	-Gapples heal 1.5 hearts
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Env: Spiders don't damage the player
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[Ground] *
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	+Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create
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    dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency
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    V Unbreaking 3)
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	+Arrows make victims in an area of 4 blocks radius not be able to jump for 2 seconds (Flying is immune)
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	+Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions)
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	-Slowness 1
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	-Blindness in water
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	(Although I am making this change, Ground keeps no fall damage)
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Env: If player has 10 stacks of dirt in their inventory, the dirt block radius is 3 and the cool down is 10 seconds