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Sep 9th, 2016
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  1. Nuzlocke Types:
  2.  
  3. [Fire] *
  4. +Fire Resistance
  5. +Arrows set ground on fire on impact and sometimes target (15%)
  6. +Cooks food automatically and smelts ore automatically (Cutclean)
  7. -Nausea in water
  8. -50% to get wood upon break of log, 50% to get charcoal
  9. Env: When on fire, player will leave a trail of fire behind only on grass
  10.  
  11. [Grass] *
  12. +Speed 1 on grass or leaves
  13. +Giga drain (5%-10% life drain from shot)
  14. +Can detect nearby players (100 block radius) by doing /nearme (5 minute cooldown) (Can only see who is near, cannot tell how near)
  15. -Needs to re-hydrate every 5 minutes (Every 5 minutes, Grass type will need to be in water or will have slowness 2 until in
  16. water)
  17. -Takes 50% more burn damage
  18. Env: When breaking wood or leaves, apples will drop more frequently (5% each break)
  19.  
  20. [Water]
  21. +Fish-like (Depth strider, water breathing)
  22. +No after-burn
  23. +Wet Sponge that shoots water block that flows with a cool down of 10 seconds, when it is in cooling down mode, it is a regular
  24. sponge
  25. -Slowness 1 near lava
  26. -Mining fatigue On grass and leaves
  27. Env: When raining and in water, the sponge will have a 5 second cooldown
  28.  
  29. [Normal]
  30. +Substitution - When the player types in "/Substitute", player is teleported randomly within a 20 block radius and
  31. the position that the player was originally in will be replaced with a Zombie in full iron armor and iron sword. This has a
  32. cooldown of 5 minutes
  33. +Gapple heals 2.5 hearts
  34. +Resistance 1
  35. Env: No Nerfs
  36.  
  37. [Fighting] *
  38. +Strength 2 (perm/nerfed)
  39. +Detect - Invincible when blocking for 2 minutes, but once you unblock, you can't attack for 2 seconds, 5 minute cooldown
  40. +Close Combat - Each swing of the sword damages an area around the player. Radius of 4 blocks
  41. -15% Less Damage Done w/ a Bow
  42. -Enderpearls do damage
  43. Env: When player is fighting someone with resistance, player will deal regular damage regardless of resistance
  44.  
  45. [Flying] *
  46. +Speed 1, jump boost 3 (right click with feather to toggle jumpboost)
  47. +Takes no fall damage
  48. +Gust - Shots give more knockback
  49. -Slowness 1 below Y=40
  50. -Takes 50% more knockback
  51. Env: When taking supposed fall damage, the player gets jump boost 6 for 1 second (which can be toggled off with the feather)
  52.  
  53. [Rock] *
  54. +Haste 4
  55. +Resistance 2 below Y=60, Resistance 1 above Y=60
  56. +Sturdy - 2 absorption hearts that regenerate every 2 minutes
  57. -Takes 50% more fall damage
  58. -Slowness 1
  59. Env: When player has 5 stacks of cobble, all of them are smelted into stone and player's pick will be repaired + upgrade efficiency 3 and unbreaking 3 and silk touch 1 (Nonreproducable effect)
  60.  
  61. [Dark] *
  62. +Night vision
  63. +Arrow shots give blindness for 1 second
  64. +At night, player can play any sound effect to any player of choice every 1 minute using a "/Sound <sound>" command, there will be
  65. a "/Sound list" to see all sounds possible'
  66. -Weakness 1 above light level 12
  67. -Slowness 1 above light level 12
  68. Env: Speed 1 & increased damage (15% More Damage) at night or below light level 8
  69.  
  70. [Electric] *
  71. +Speed 2
  72. +Paralysis - Shots will sometimes make the opponent unable to move
  73. +Motor Drive - Arrows travel faster and further (about 75% faster)
  74. -Takes 15% more damage
  75. -Mining Fatigue 1 when near bedrock (4 blocks away) and obsidian (1 block away)
  76. Env: When raining nearby (50 block radius), all creepers become super charged, pigs become zombie pigman and Electric type will be immune to creepers until the rain stops
  77.  
  78. [Steel]
  79. +Resistance 1.5
  80. +Magnet effect (Knocks victim towards you and sometimes repels them farther) (Has a 75% chance of working)
  81. +20% chance for double ores
  82. -Takes 150% more damage from fire and lava
  83. -Slowness 2
  84. Env: Slowness 2 turns to Slowness 1 for 1 minute after mining iron ore
  85.  
  86. [Ice] *
  87. +Freeze-Dry - Water below the player will turn to Ice for 15 seconds (Toggleable with Packed Ice Item)
  88. +Blizzard - Bow shots gives slowness 1 for 5 second to victim and have a chance (20%) to freeze the victim (encases the player in
  89. ice, suffocation damage won't work)
  90. +Speed 1, but speed 2 near ice (that includes packed ice)
  91. -Takes 15% more damage in melee
  92. -Not able to MLG when IceWalking is toggled on
  93. Env: When player is standing on snow, the player will be able to right click their packed ice item to shoot unlimited snowballs with no cooldown
  94.  
  95. [Poison] *
  96. +Immune to Poison/No Hunger Loss/Resistance 1
  97. +Poison spikes (Thorns) - 50% of all damage taken from opponent will be dealt back (.5 hearts all time)
  98. +25% Chance to poison when damaged by opponent (Poison 1 for 5 Seconds)
  99. -Slowness 1
  100. -Mining fatigue 1 near dirt
  101. Env: Breaking any type of spawner will give you 1 cave spider spawn egg and a 25% to drop a poison potion (throwable). A poison potion (throwable) drop from a witch is 50%
  102.  
  103. [Fairy] *
  104. +Wand that shoots enderpearls once every 45 seconds
  105. +Sweet Kiss (50% chance of arrows applying nausea 1 to victim for 6 seconds)
  106. +Speed 1 at over light level 12
  107. -Weakness 1
  108. -Slowness 1 under light level 8
  109. Env: User can eat flowers. Each flower gives 1 hunger bar and .5 saturation and has a 5% chance to get increased damage (15% More Damage) for 2 minutes, 5% chance to take 1 heart and a 10% chance to heal .5 hearts
  110.  
  111. [Ghost] *
  112. +Invisibility below y=70
  113. +Ghost effect (20% of arrows shot at ghost will miss)
  114. +Takes no PvE damage except from fire/lava
  115. -Weakness 1 over light level 12
  116. -Slowness 1
  117. Env: Silent Steps: Footsteps, breaking blocks, placing blocks and any sound created by the player is silent
  118.  
  119. [Psychic] *
  120. +Can look into other peoples inventories, 5 minutes cooldown (/mindread <player>)
  121. +Arrows deal 15% more damage
  122. +Takes 10% less damage from projectiles
  123. -Takes 35% more damage from melee
  124. -Does 10% less melee damage
  125. Env: When mindreading a player, the user will hear an alarming noise if the player being mindreaded is withing 100 blocks of the user to notify the user (100 block radius)
  126.  
  127. [Dragon] *
  128. +Dragon dance - All rates are significantly increased for dragon (mob drop rates, flint rates, ore drop rates etc)
  129. +Dragon breath - Arrows have a chance (33%) to hit an area to damage the player (radius of 3)
  130. +Resistance 1
  131. -Mining fatigue 1 when below 5 hearts
  132. -Slowness 1 when above 5 hearts
  133. Env: In Extreme Hills, Dragon type will get resistance 3 if above 9 hearts. Will be permanent until they leave the extreme hills or has below 9 hearts
  134.  
  135. [Bug] *
  136. +Speed 1, but Speed 2 for 5 minutes after consuming leaves
  137. +Arrow makes cobwebs (which dont drop string) some of the time (75% block radius - 1) (Cobwebs that appear from the bow will
  138. disappear after 5 seconds)
  139. +Heal Order (Heals half a heart upon rightclicking leaves, 4.5 minute cooldown, beware: not a good block to use for walling)
  140. -Weakness 2
  141. -Gapples heal 1.5 hearts
  142. Env: Spiders don't damage the player
  143.  
  144. [Ground] *
  145. +Diamond shovel named Dig will allow player to build (right click, which shoots a snowball to area in which you wish to create
  146. dirt) a 2 block radius sphere of dirt blocks for 2 second with a 20 second cooldown (shovel will also be enchanted with Efficiency
  147. V Unbreaking 3)
  148. +Arrows make victims in an area of 4 blocks radius not be able to jump for 2 seconds (Flying is immune)
  149. +Has no knockback 50% of the time (When there is no kb, Flying and Steel are no exceptions)
  150. -Slowness 1
  151. -Blindness in water
  152. (Although I am making this change, Ground keeps no fall damage)
  153. Env: If player has 10 stacks of dirt in their inventory, the dirt block radius is 3 and the cool down is 10 seconds
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