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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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Link to downloadable title (Properly formatted, keep word wrap off)
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https://www.mediafire.com/?t9w6s8es73meb2c
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Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out
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Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html
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=========================================
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Start Translation
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=========================================
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【DMC3SE】RAISING THE DEVIL【DATA BOOK】 
14
15
End of Mission Style Point Calculation
16
17
18
End Mission Style Calculation Formula
19
(Total Time that Style Meter is Empty + Total Time that Style Meter  is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time)
20
21
Time spent out of battle is not accounted for
22
23
24
25
26
27
SS Rank Mission clear criteria (Normal Mode)
28
Mission	Time	Orbs	Stylish PTS	Damage	Item Used
29
M1	1:39	1701	5001		—	—
30
M2	1:59	1501	4501		1000	—
31
M3	5:59	7001	4501		2000	—
32
M4	6:59	6001	4501		3000	—
33
M5	7:59	3001	4001		7500	—
34
M6	3:59	1501	4001		—	—
35
M7	10:29	7001	4501		3000	—
36
M8	8:29	3001	4001		5000	—
37
M9	11:59	6001	3001		5000	—
38
M10	7:59	3501	2501		2000	—
39
M11	7:59	3001	4001		5000	—
40
M12	9:59	5001	4501		10000	—
41
M13	7:59	3501	4001		5000	—
42
M14	11:59	8001	5001		7000	—
43
M15	13:59	4001	3001		5000	—
44
M16	15:59	6001	3501		3000	—
45
M17	8:59	7001	4501		5000	—
46
M18	11:59	6001	3001		15000	—
47
M19	10:59	2001	4001		5000	—
48
M20	3:29	—	2501		10000	—
49
50
SS Rank Clear Criteria Dante Must Die
51
52
Mission	Time	Orbs	Stylish PTS	Damage	Item Used
53
M1	2:59	3900	5000		—	—
54
M2	4:29	4500	5000		—	—
55
M3	9:59	12000	5000		—	—
56
M4	15:59	11000	5000		—	—
57
M5	13:59	7500	5000		—	—
58
M6	8:59	6000	5000		—	—
59
M7	19:59	15000	5000		—	—
60
M8	13:59	8500	5000		—	—
61
M9	19:59	8000	4000		—	—
62
M10	10:59	5000	3500		—	—
63
M11	11:59	5500	4000		—	—
64
M12	17:59	13000	4500		—	—
65
M13	12:59	5000	4000		—	—
66
M14	16:59	10000	4500		—	—
67
M15	23:59	8000	4000		—	—
68
M16	24:59	9000	4500		—	—
69
M17	17:59	10000	4500		—	—
70
M18	34:59	8000	2500		—	—
71
M19	15:59	5000	4000		—	—
72
M20	7:59	—	2500		—
73
74
75
Difficulty Modifiers (Enemy Data)
76
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Mode		Hp    Dmg modification 		Armor	remarks
78
Easy		0.5	0.5			1	—
79
Normal		1	1			1	—
80
Hard		2	1.25			1	—
81-
Devil Trigger
81+
82-
Devil Trigger
82+
83
84
85
Devil Trigger Modifiers
86
87
Devil Arms	Attack	Damage	Speed	Hp Recovery
88-
Nevan	1.05	0.33	1.10	3.70
88+
89-
Beowulf	1.20	0.20	1.05	1.50
89+
90-
Yamato	1.20	—	1.20	—
90+
91-
Beowulf	1.20	—	1.10	—
91+
Nevan		1.05	0.33	1.10	3.70
92
Beowulf		1.20	0.20	1.05	1.50
93
Yamato		1.20	—	1.20	—
94
Beowulf		1.20	—	1.10	—
95
Force Edge	1.20	—	1.20	—
96
97
        ※ When using Sparda Costume DT is Sparda with Rebellion effects
98
99
Devil Trigger Explosion Status
100
101
Level	Damage	Stylish Point
102
Lv1	—	100
103
Lv2	200	200
104
Lv3	600	200
105
Lv4	800	250
106
Lv5	1000	250
107
Lv6	1200	500
108
Lv7	1500	500
109
110
111
112
Enemy Attack Level Classification
113
114
Attack Level		results
115
Lv1			Attack can be regular guarded
116
Lv2			Attack can be stopped
117
Lv3			Attack can be reflected
118
Lv4			Attack can't be guarded (?)
119
Lv5			Attack cannot be stopped
120
121
Basic Action
122
123
Action Name		Command			Damage				Stylish Point				Notes
124
Walk/Dash 		L3			—				—					L3 centers camera
125
Jump/Enemy Step		X			—				150(Enrmy Step)				Invincible on startup
126
Style Action 		○			Changes by style		Changes by style			Each style changes the use of this button
127
Side Roll 		R1+side direction+X	—				150(if during enemy attack)		Startup has invincibility
128
Taunt 			Select			—				500					Pose and Speech changes every 2 taunt levels
129
Lock On 		R1			—				—					R3 changes targets
130
Melee Attack/Shoot 	△(melee)□(ranged)	Changes by weapon		Changes by weapon			R2 Changes Melee/L2 Changes Gun
131
Pole Play 		△ Near Pole		0(Rebellion Equipped 150)	100(Rebellion 200)			Weapons/Guns change stats
132
Free Ride 		Jump on fallen enemy	[50*(Ebony&Ivory Shot)]+100	200+100+[50*(Ebony&Ivory shot)]+300	Can influence where Dante surfs
133
134
================
135
Style
136
================
137
================
138
Trickster	
139
================
140
Action Name	Command				Damage			Stylish Point	Notes
141
							Level 1
142
Wall Hike	Facing wallL3+○			—			150(near enemy)	wall run can be horizontal or vertical
143
Dash		on Ground + ○			—			150(near enemy)	First half of animation is invincible
144
							Level 2
145
Sky Star	while airboneL3+○		—			150(near enemy)	Can double jump after air dash
146
Double Dash	Dash in any direction+L3+○	—			150(near enemy)	Second dash can be a different direction
147
							Level 3
148
Air Trick	R1+towards target+○		—			—		Dante cannot fully reach target at certain distances
149
Triple Dash	Double Dash+L3+○		—			150		Third dash can go a different direction
150
151
152
================
153
Swordmaster	
154
================
155
Action Name	Command	Damage	Stylish Point Notes
156
Data listed in Melee weapon section
157
158
================
159
Gunslinger	
160
================
161
Action Name	Command	Damage	Stylish Point	Notes
162
Data listed in Gunslinger Section
163
164
================
165
Royalguard Style	
166
================
167
Action Name	Command			Damage			Stylish Point	Notes
168
						Level	1
169
Block&Charge	Ground ○		—			150~400		Blocking builds up release damage
170
Release		R1+L3toward+○		Below			0~400		Built up damage modifies damage/style
171
						Level 2
172
Air Block	Air○			—			150~400		can extend invincibility by blocking at the start of a jump
173
Air Release	AirR1+L3toward+○	Below			0~400		can use invincibility of jump for an easier timing of just release
174
						Level 3
175
Ultimate	GroundR1+L3Away+○	—			—		Most Projectiles are absorbed by ultimate
176
=========================================================================
177
Release		Orb level		Damage
178
		—			—
179
		0.5			260
180
		1			524
181
		1.5			787
182
		2			1049
183
		2.5			1311
184
		3			1574
185
Just Release②	Damage Values
186
		—			270
187
		0.5			605
188
		1			944
189
		1.5			1282
190
		2			1619
191
		2.5			1957
192-
				Devil Arms
192+
193
194-
				Rebellion	
194+
195
================
196
Quicksilver Style	
197
================
198
Action Name	Command	Damage 	Stylish Point 	Notes
199
Time Stop	R1+○	—	—		While in use, DT is draining
200
201
================
202
Doppelganger Style	
203
================
204
Action Name	Command	Damage	Stylish Point	Notes
205
After Image	R1+○	—	—		While in use, DT is draining
206
207
================
208
Devil Arms
209
================
210
================
211
Rebellion	
212
================
213
Action Name	Command				Damage				Stylish Point				Notes
214
Comb1		△>△>△				100 80 130			150 150 200				Three Even Cuts
215
Comb2		△>>③△>△				100 60+50+80 130		150 100+100+100 200			Second hit goes all around dante
216-
					Cerberus	
216+
217
Stinger(Lv1)	R1+L3toward+△			130				200					Fast movement thrust attack
218
Stinger(Lv2)	R1+L3toward+△			130				200					Moves farther than S1
219
High Time	R1+L3away+△			80				200					hold △ to go airborne
220
Million Stab	Combo2+mash third hit		(10*hit)+150			(30*hit)+300				-
221
Drive		△charge				sword70+shock300		sword100+shock300			Shockwave travels until it hits a wall
222
Air Hike	after first jump X		—				—					No invincibility
223
Float		(airbone DT)R1+X		—				—					Dante slowly falls
224
Prop Shredder	ground○(SM④)			20+(8*hit)			70+(25*hit)				Prop shredder moves faster with style ranking
225
Aerial Rave	air○(SM)			60+60+60+90			100+100+100+200				Final hit has a hover effect
226
Sword Pierce	R1+L3towards+○(SM)		100+(stab30*hit)+(return30)	200+(stab50*hitα)+(return50)		○ returns sword early
227
Thrust Kick	Sword Pierce中 ground△(SM)	100				150					small delay of sword return if attack is used
228
Jump Kick	Sword Pierce中 air△(SM)		70				150					same properties as killer bee except damage is reduced
229
Dance Macabre	R1+L3away+○(press)(SM)		50+50+50+25+50+50+(10*hit)+100	100+100+100+40+120+120+(30*α)+200	high stylish ranking
230
Crazy Dance	Dance Macabre mash ○(SM)	(40*hit)+150			(90*α)+300				enemy will be forced to quit their action after a few rotations
231
232-
				        Agni & Rudra	
232+
233
234
================
235
Cerberus
236
================	
237
Action Name	Command			Damage				Stylish Point			Notes
238
Comb1		△>△>△>△>△		50+50 50+60 50+60 		100+100 100+100 		Each button press does two attacks
239
					50+60 70+100			100+100 100+100 100+200		
240
241
Comb2		△>△>>△>△		50+50 50+60 40+70 30*4		100+100 100+100 100+100 50*4	Last hit can be mashed for a crazy combo
242
Swing		air△			90				200				hits below Dante
243
Revolver(Lv1)	groundR1+L3toward+△	40+(40*2)+120			70+(70*2)+150			can be jump canceled
244
Revolver(Lv2)	groundR1+L3toward+△	40+(60*3)+120			70+(70*3)+150			Attack increases the longer its active
245
Windmill	groundR1+L3away+△	15*hit				25*hit				Lasts longer if style meter is high
246
Satellite	mast △ at Combo2 end	100*3				200*3				knockdown happens more often with style meter up
247
Flicker		ground+○(SM)		10~200*hit			25*hit				More hits are available if style meter is up
248
Crystal		groundR1+L3toward+○(SM)	70				100				can be used as a launcher, float if already midair
249
Million Carats	Crystal中○連打	400	350				360degree ranged attack(?)	Even more than the number needed to play (?)
250-
					Nevan	
250+
251
252
253
================
254
Agni & Rudra	
255
================
256
Action Name	Command				Damage				Stylish Point			Notes
257
Combo1		△>△>△>△>△			60+60 80 80 110 90+150		100+100 100 100 150 150+200	Last hit has knockback
258
Combo2		△>>△>△				60+60 80+50 80+80		100+100 100+100 150+150		second hit has a lot of range
259
Combo3		△>>△>>△				60+60 80+50 (35*hits)+100	100+100 100+100 (50*hits)+250	combo pause sets up crazy combo
260
Aerial Cross	air△				200				200				knockback depends on style meter
261
Jet-Stream(Lv1)	groundR1+L3toward+△		60*2				100*2				very little distance covered
262
Jet-Stream(Lv2)	groundR1+L3toward+△(hold)	(60*2)+(60*2)			(100*2)+(100*2)			more distance covered
263
Jet-Stream(Lv3)	groundR1+L3toward+△(hold)	(60*2)+(60*2)+150		(100*2)+(100*2)+200		Last hit has knockback based on style meter
264
Whirl Wind	ground+L3away+△			(40*2)+80+(launch60)		(50*2)+200+(launch100)		hold △ to chase on launch
265
Millian Slash	Combo3 mash △			(10*hit)+150			(50*hit)+300			Style meter increases amount of slashes
266
Air Hike	air X				—				—				A&R Double jump is orange
267
Crossed Swords	ground○(SM)			200				200				very wide range
268
SKy Dance	air○(SM)			(50*2)+(50*2)+70+120		(90*2)+(90*2)+90+200		has a VERY long hover time
269
Crawler	groundR1+L3toward+○(SM)			(100+60)*2~3			(150+80)*2~3			Indefinite range
270
Twister	groundR1+L3away+○(SM)			80				90				360 attack Low stylish rank does stuff (?)
271-
					Beowulf	
271+
272
273
================
274
Nevan	
275
================
276
Action Name		Command			攻擊力		Stylish Point	Notes
277
Tune up			△			80		150		Opening stance for other ground attacks
278
Combo1			press△			(50*hit)+100	(40*hit)+200	Hold to make more bats
279
Combo2			L3left+△		50*hit		40*hit		Hold to make more bats
280
Combo3			L3right+△		200		200		wide range
281
Jam Session		Mash △ Combo2		(12*hit)+100	(50*hit)+350	Style meter increases range
282
Air Play		air△			100		200		hold △ for bats
283
Reverb Shock(Lv1)	groundR1+L3forward+△	100		200		Floating effect (?)
284
Reverb Shock(Lv2)	groundR1+L3forward+△	100		200		more bats
285
Bat Rift(Lv1)		groundR1+L3back+△	80+20		200+100		Launcher
286
Bat Rift(Lv2)		groundR1+L3back+△(hold)	80+(50*hit)	200+(40*hit)	Hold △ for bats
287
Air Raid		DT airR1+X		—		—		DT Float
288
Thunder Bolt		Air Raid air□		60		70		Long Distance attack
289-
						Guns
289+
290
Slash			ground ○(SM)		40+100		100+200		Large Range
291-
					Ebony & Ivory	
291+
292
Feedback		groundR1+L3toward+○(SM)	(15*hit)+100	(25*hit)+200	360 Attack
293
Crazy Roll		Feedback mash ○(SM)	(30*hit)+150	(50*hit)+300	More attacks as style meter is up
294
Distortion		groundR1+L3back+○(SM)	50*hit		50*hit		Stage 3 charge based on the number of bats
295
296
================
297
Beowulf	
298
================
299
Action Name		Command			攻擊力					Stylish Point				Notes
300
Combo1			△>△>△			110~275⑦ 130~325 150~375		150~400 150~400 200~450			last hit launches
301
Combo2			△>△>>△>△		110~275 130~325 (30~75)*6 200~500	150~400 150~400 (40~90)*6 200~450	Last hit knockdown
302
Killer Bee		air△			200					200					Trakcs enemy
303
Straight(Lv1)		groundR1+L3toward+△	180~450					200~450					high speed punch
304
Straight(Lv2)		groundR1+L3toward+△	180~450					200~450					longer distance
305
Beast Uppercut		ground+R1+L3back+△	120~300					200~450					launcher
306-
					Shotgun	
306+
307
Diving Dragon		mash △ Beast Uppercut	(150~200)+(25~60*2~5)+150		250+(70*2~5)+120			Wait for Dante's fist to start shaking
308
Htper Fist		Combo2 mash△		(15*hit)+200				(30*hit)+300				Attack range increases with style
309
Air Hike		air X			—					—					Hike effect is white
310
Zodiac			ground ○(SM)		150~375					200~450					Fixed distance, attack moves farther with charge
311
The Hammer		air ○(SM)		270					200					knockdown is faster depending on style meter
312
Volcano			R1+L3toward+○(SM)	200~500					200~450					Can be made stronger with melee button (?)
313
Real Impact		groundR1+L3back+○(SM)	0+500+600				100+400+400				Long windup, if anything hits Dante is fully invincible
314
Tornado	Real Impact	mash ○after real impact	(100*α)+100				(40*α)+300				Number of hits change with style meter
315
316
================
317
Guns
318
================
319
320
================
321
Ebony & Ivory	
322
================
323
Action Name	Attributes
324
Level1		Damage 1.0
325
Level2		Damage1.2
326
Level3		Damage1.5
327
Normal Shot	Every 10 shots pushes back enemy or causes them to float
328
Action Name	Command			Damage		Stylish Point	notes
329
Twosome Time	L3direction+○(GS)	10*hits		40*hits		One direction is static, second direction controlled by L3
330
Rain Storm	air○(GS)		15*hits		45*hits		number of bullets increased with style meter
331
Charge Shot	□charge(GS)		30		50		Damage is 3 times current level
332
Rapid Shot	□mash(GS)		12*hits		30*hits		On activation damage is 1.2 times stronger
333
Wild Stomp	On fallen enemy(GS)	(16*hits)+150	(50*hits)+300	More bullets with style meter
334
335
        
336
337
================
338
Shotgun	
339
================
340
Action Name	Attributes
341
Level1		6 missle launch (bullets?)
342
Level2		8 bullet spread
343
Level3		10 bullet spread
344
Normal Shot	every 5 shots knocks back	
345
346
Action Name	Command			攻擊力			Stylish Point		notes
347
Charge Shot	□hold(GS)		7*hit(close130⑩)	8*hit(close120)		only 3 shots can be done per charge
348
Rapid Shot	□mash(GS)		6*hit(close80)		7*hit(close110)		Each bullet has a damage multiplier of 1.2
349
Fireworks	○(GS)			16*hit			20*hit			360 degree range
350
Gun Stinger	groundR1+L3toward+○(GS)	50+7*hit(close130)	50+8*hit(close150)	same distance as stinger 2
351
Point Blank	Gun Stinger mash ○(GS)	7*hit(close80)		8*hit(close150)		If style meter is maxed out, player can use up to 5 shots
352
353
354
================
355
Artemis	
356
================
357
Action Name	attributes
358
Level1		Max Lock+2
359
Level2		Max Lock+3
360
Level3		Max Lock+4
361
Normal Shot	Single Attack 70 Complex attack 50 (?) lock onto multiple targets
362
Action Name	Command				Damage	Stylish Point	Notes
363
Multi-lock	○(GS)				50*hit	40*hit		Locking onto the enemy before can send up to 10 shots(?)
364
Sphere		groundR1+L3forward+○(GS)	40*5	50*5		hitbox is a sphere
365
Acid Rain	Sphere mash ○(GS)		200	200		Style meter changes amount of rain waves
366
367
================
368
Spiral	
369
================
370
Action Name	Attributes
371
Level1		Damage 1.0
372
Level2		Damage1.1
373
Level3		Damage1.3
374
Normal Shot	100 points of attack causes knockdown(?)
375
Action Name	Command			Damage	Stylish Point	Notes
376
Trick Shot	ground○(GS)		70	35		bounces off of wall
377
Sniper		groundR1+L3toward+○(GS)	200	300		High attack power, has windup
378
Reflector	Sniper mash ○(GS)	120	70		bounces off enemy hitbox
379
380
================
381
Kalina Ann	
382
================
383
Action Name	Attributes屬性
384
Level1		Projectile Speed
385
Level2		Speed 1.6
386
Level3		Speed 2.4
387
Normal Shot	on contact 150 radius 100 smoke effect
388
Action Name	Command			Damage			Stylish Point		notes
389
Hysteric	ground○(GS)		(hit100)+(rocket30*hit)	(hit200)+(rocket45*hit)	Can be canceld at any time
390
Grapple		groundR1+L3toward+○(GS)	(hit150)+(reel30)	(hit200)+(reel100)	Grounds enemy
391
	
392
393
CHAPTER03 VERGIL DATA
394
395
================
396
Basic Action
397
================
398
Action Name		Command			Damage		Stylish Point	備註
399
Walk/Dash 		L3			—		—		-
400
Jump/Enemy Step		X			—		150(Enrmy Step)	invincibility
401
Style Action 		○			—		—		—
402
Side Roll 		R1+side+X		—		150(close)	-
403
Taunt 			Select			—		500		-
404
Lock On/Lock Off 	R1			—		—		-
405
Melee Attack/Shoot 	△(melee)□(shoot)	Varies		Varies		-
406
Finish			sword(?)		—		500		happens when Vergil sheathes yamato
407-
Force Edge	
407+
408
409
================
410
Style
411
================
412
================
413
Darkslayer	
414
================
415
Action Name	Command		Damage	Stylish Point	notes
416
Level 1
417
Air Trick	○		—	—		Teleport to enemy
418
Level 2
419
Trick Up	R1+L3toward+○	—	—		Teleport above enemy
420
Level 3
421
Trick Down	R1+L3away+○	—	—		Teleport away from enemy
422
423
================
424
Devil Arms
425
================
426
================
427
Yamato	
428
================
429
Action Name		Command		Damage		Stylish Point	Notes
430
Yamato Comb		△>△>△		50 60 180	—		Third strike hits 180 degrees
431
Aerial Rave		air△>△		140 150		—		Second Strike hits 180 degrees
432
Rapid Slash(Lv1)	R1+L3toward+△	100		—		After finishing, Vergil will appear determined to attack again(?)
433
Rapid Slash(Lv2)	R1+L3toward+△	100		—		Moves farther and comes out faster
434
Upper Slash		R1+L3away+△>△	70 110		—		Second down knocks down
435
Judgement Cut(Lv1)	△charge		300		400		Beats DT Shield
436
Judgement Cut(Lv2)	△Charge		300*3		400*3		In front of Vergil there is no distance
437
438
================
439
Beowulf	
440
================
441
Action Name		Command		Damage			Stylish Point	Notes
442
Beowulf Combo		△>△>△		100 200 150+180		—		Last hit has knockback
443
Starfall(Lv1)		空中△		200			200		Tracks enemy
444
Starfall(Lv2)		空中△		250			—		Moves faster and hjits stronger
445
Lunar Phase(Lv1)	R1+L3前方+△	290			—		Last hit does knockdown
446
Lunar Phase(Lv2)	R1+L3前方+△	450			—		More rotations, more damage
447
Rising Sun		R1+L3後方+△	120 120			—		Launches an enemy
448
449
================
450
Force Edge
451
================	
452
Action Name		Command		Damage			Stylish Point		notes
453
Force Edge Combo	△>△>△>△		80+60 50 60 150+180	—			First and fourth hit strikes twice
454
Helm Breaker(Lv1)	air△		60~200+shockwave70	150~250+shockwave80	Attack power increases with height
455
Helm Breaker(Lv2)	air△		100~240+shockwave70	—			Fall speed is faster
456
Stinger(Lv1)		R1+L3toward+△	130			200			-
457
Stinger(Lv2)		R1+L3toward+△	130			200			More distance and speed
458
High Time		R1+L3away+△	80			200			Air chase with △
459
Round Trip		△hold		35*hit			—			While sword is thrown, Vergil has all yamato attacks
460
461
462
================
463
Guns
464
================
465
================
466
Summoned Swords	
467
================
468
Action Name	Attributes
469
Level1		Alternating two rounds (Presumably a single round has 2 swords in it)
470
Level2		Alternating three rounds
471
Level3		Alternating four rounds
472
Normal Shot	Each sword does 50 damage
473
474
Action Name		Command				Damage		Stylish Point	Notes
475
Spiral Swords		□hold				50*6 25*6	—		Spinds around vergil, each sword goes away on the second hit
476
Sword Storm		Spiral Swords R1+L3toward+□	—		—		spins around an enemy, attacks after elapsed time
477
Blistering Swords	Spiral Swords R1+L3away+□	—		—		Stays at vergil, launces at enemy after elapsed time
478
479
480
================
481
NELO ANGELO
482
================
483
Action Name	Command		Damage			Stylish Point	Note
484
Yamato Combo	△>△>△		110 150 150+150		—		no knockback
485
Rapid Slash	R1+L3toward+△	300			—		slower, extreme knockback
486
High Time	R1+L3away+△	120			—		hold △ to air chase
487
Helm Breaker	air△		150~290+shockwave100	—		Sword damage changes with height
488
Beowulf Combo	△>△>△		130 180 300		—		third hit has knockback
489
Starfall	air△		320			—		tracks enemy
490
Straight	R1+L3toward+△	200			—		knockback
491
Beast Uppercut	R1+L3away+△	280			—		Launches enemy
492
Meteor(Lv1)	△hold		200			—		Strong Knockback
493
Meteor(Lv2)	△hold		200*3			—		Three hits
494
495
				CHAPTER04 ENEMY DATA
496
================
497
No. 1
498
================
499
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
500
Hell:Pride	250	42	100			100			100	100	100	100	100	100
501
502
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
503
Vertical cut	700	350		—		Lv1		—
504
horizontal cut	800	400		—		Lv1		—
505
506
================
507
No. 2
508
================
509
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
510
Hell:Envy	400	70	100			100			100	100	100	100	100	100
511
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
512-
Doubnle cut	500	325		—		Lv3		—
512+
513
Horizontal Cut	800	400		—		Lv1		—
514
515
================
516
No. 3
517
================
518
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
519
Hell:Wrath	500	70	—			500			100	100	100	100	100	100
520
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
521
Explosion	1500	750		—		Lv4		—
522
================
523
No. 4
524
================
525
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
526
Hell:Sloth	1200	168	100			100			100	100	100	100	100	100
527
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
528
Teleport	700	350		—		Lv1		—
529
================
530
No. 5
531
================
532
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
533
Hell:Greed	1000	210	66			66			100	100	100	100	100	100
534
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
535
Play Coffin	600	300		—		Lv2		Two attacks
536
Set Coffin	400	200		—		Lv2		—
537
================
538
No. 6
539
================
540
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
541
Hell:Gluttony	700	112	100			100			100	100	100	100	100	100
542
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
543
Sand Spit	800	400		—		Lv2		—
544
================
545
No. 7
546
================
547
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
548
Hell:Lust	750	140	100			100			100	100	100	100	100	100
549
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
550
Leap Cross Cut	800	400		—		Lv1		—
551
Anti-air Cut	800	400		—		Lv1		—
552
================
553
No. 8
554
================
555
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
556
Abyss		1500	280	100			100			100	100	95	95	105	100
557
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
558
Vertical slice	700	350		—		Lv1		—
559
Cross Cut	800	400		—		Lv1		—
560
Projectile	800	400		—		Lv1		—
561
Chopped Red	600	300		—		Lv1		—
562
================
563
No. 9
564
================
565
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
566
Hell Vanguard	2700	1260	100			100			100	100	100	100	100	105
567
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
568
Vertical slice	750	425		—		Lv1		Can clash
569
Double cut	500	325		—		Lv3		—
570
Teleport	1200	600		—		Lv3		Teleport happens either from ground or air
571
================
572
No. 10
573
================
574
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
575
Enigma		600	98	150			100			100	100	100	100	100	100
576
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
577
Blue shot	300	200		10		Lv1		—
578
Red Shot	500	300		10		Lv1		— 
579
================
580
No. 11
581
================
582
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
583
Blood-Goyle(Small)	330	140	5(Stone 100)		30			100	110	115	100	100	100
584
Blood-Goyle(Large)	600	168	5			30			100	110	100	100	100	100
585
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
586
Collide (Small)	1000	500		10		Lv1		—
587
Collide	(Large)	1500	750		10		Lv1		—
588
Split		—	—		—		—		—
589
================
590
No. 12
591
================
592
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
593
Dullahan	300	140	100			20			100	100	100	100	95	100
594
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
595
Shield		50	30		10		Lv1		—
596
Sword		500	250		10		Lv1		—
597-
No. 19x
597+
================
598
No. 13
599
================
600
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
601
Arachne		1400	420	110			60(ground100)		100	100	105	105	100	100
602
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
603
slice		500	200		10		Lv1		—
604
Rotation	800	300		30		Lv2		On wall
605
Headbutt	300	100		30		Lv1		—
606
Headbutt Slice	500	300		30		Lv1		—
607
Silk		100	50		10		Lv4		—
608
Silk slice	500	200		30		Lv1		—
609
Acid Spit	100	50		10		Lv4		On Wall
610
Baby phantom	100	100		10		Lv5		Explodes after a while
611
================
612
No. 14
613
================
614
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
615
QueenArachne	2000	560	110			30(倒地時80)		100	100	105	105	100	100
616
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
617
Slice		600	200	30	Lv1	—
618
Rotation	1000	300	10	Lv2	On wall
619
Headbutt	400	200	30	Lv1	—
620
Headbutt Slice	600	300	30	Lv1	—
621
Silk		100	50	10	Lv4	—
622
Silk Slice	800	400	30	Lv1	—
623
Acid Spit	100	50	10	Lv4	On wall
624
================
625
No. 15
626
================
627
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
628
The Fallen	1300	840	100			50			100	100	100	100	100	80
629
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
630
Chop		900	300		10		Lv1		—
631
Sudden(?)	1200	500		10		Lv2		—
632
Vibration(?)	500	300		10		Lv1		—
633
Vibration end(?)800	300		10		Lv1		—
634
Crosscut	700	300		10		Lv1		—
635
Sword Toss	300	200		10		Lv3		—
636
Sword Explosion	1500	1000		10		Lv5		—
637
================
638
No. 16
639
================
640
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
641
SoulEater	200	140	100			100			100	100	100	100	100	120
642
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
643
grab		3000	1500		10		Lv1		Dante still takes damage
644
grab miss	500	250		10		Lv1		—
645
rush		500	250		10		Lv1		—
646
================
647
No. 17
648
================
649
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
650
DamnedPawn	700	112	100			100			100	100	95	95	100	105
651
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
652
Cut		700	350		10		Lv1		—
653
Change		—	—		—		—		M18 Can swap places with Knights
654
================
655
No. 18
656
================
657
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
658
DamnedKnight	1000	210	100			100			100	100	95	95	100	105
659
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
660
L-jump		1000	500		10		Lv1		Can sometimes attack continously
661
horn slice	700	350		10		Lv1		—
662
================
663
No. 19
664
================
665
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
666
DamnedBishop	1000	168	100			100			100	100	95	95	100	105
667
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
668
Yan shells(Root)800	400		10		Lv1		—
669
Yan (Attack)	800	400		10		Lv1		—
670
Regeneration	—	—		—		—		Enemies nearby regain health
671
================
672
No. 20
673
================
674
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
675
DamnedRook	1800	280	100			100			100	100	95	95	100	105
676
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
677
Laser		1000	500		10		Lv4		—
678
Change		—	—		—		—		M18 Can swap places with King Queen or Pawns
679
================
680
No. 21
681
================
682
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
683
DamnedQueen	1800	2100	100			50			100	100	95	95	100	105
684
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
685
Rush		1500	750		10		Lv5		Attack before purple appears
686
================
687
No. 22
688
================
689
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
690
DamnedKing	2300	2800	100			20			100	100	95	95	100	105
691
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
692
Energy Blast	2500	1200		10		Lv5		—
693
Change		—	—		—		—		M18 Will move if attacked
694
================
695
No. 23
696
================
697
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
698
Cerberus	6000	7000	110	80	100	120	120	120	80	100
699
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
700
Bite			720	300	10	Lv1	—
701
First bite back		300	150	—	Lv1	—
702
Big Claw		1200	600	10	Lv1	—
703
swipe			600	300	—	Lv1	very quick
704
Ice Breath		400	200	—	Lv1	—
705
Off the ice(?)		240	120	10	Lv1	—
706
Ice			1800	900	—	Lv2	—
707
Rush attack		1440	700	—	Lv2	—
708
Icicle			240	120	—	Lv1	Tap the Event(?)
709
headbutt		600	300	—	Lv1	—
710
Broken lock(mode change)1560	800	—	Lv3	—
711
Ice(red)		720	400	—	Lv1	—
712
Ice Fog(Lv2)		800	400	—	Lv1	—
713
================
714
No. 24
715
================
716
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
717
Gigapede	2800	7000	head75>30/Body20	Head10>4/Body3		100	80	105	105	120	100
718
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
719
Lightning		250	100		10	Lv2	Can be reflected
720
Vertical Shock		400	200		10	Lv2	—
721
Horizontal shock	400	100		10	Lv2	—
722
Lightning ball		1000	1000		10	Lv5	—
723
Big Lightning ball	300	300		10	Lv5	—
724
Ground Lightning	1200	600		10	Lv5	—
725
Body Discharge		200	300		30	Lv3	—
726
727
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
728
Gigapede(M8時)	3000Ⅱ	700	100			100			100	100	100	100	100	100
729
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
730
Bite			1000	—		—		—		—	
731
================
732
No. 25
733
================
734
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
735
Agni		7000	7000(only as both fall)	100			100(double sword20)		100	100	80	80	120	100
736
Attack			Damage	D.T Increase	Critical Rate	Attack Lv	Notes
737
under chop		800	400		10		Lv2		—
738
fire chop		1200	600		10		Lv3		—
739
Thrust			800	300		10		Lv2		—
740
fire thrust		1200	500		10		Lv3		—
741
AntiAir			800	300		10		Lv2		—
742
Cyclone			300	150		30		Lv2		—
743
Fire Cyclone		600	200		10		Lv2		—
744
Sprint cut		900	300		10		Lv2		—
745
Plug Fire		500	200		10		Lv3		—
746
Crawler			1500	800		10		Lv5		travels very far
747
Sword Toss		200	100		50		Lv1		—
748
================
749
No. 26
750
================
751
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
752
Rudra		7000	7000(Only as both die)	100			100(with two knives20)	100	100	80	80	100	100
753
Attack			Damage	D.TIncrease	Critical率	Attack Lv	Notes
754
Chop			800	400		10		Lv2		—
755
Wind Chop		1200	600		10		Lv3		—
756
Thrust			800	300		10		Lv2		—
757
Wind Thrust		1200	500		10		Lv3		—
758
Anti Air		800	300		10		Lv2		—
759
Wind Anti Air		300	150		30		Lv2		—
760
Ground Pound		600	200		10		Lv2		—
761
Sprint Cut		900	300		10		Lv2		—
762
Tornado			1500	800		10		Lv3		—
763
Wind Tornado		400	300		40		Lv5		A lot of projectiles
764
Sword Drop		200	100		50		Lv1		—
765
================
766
No. 27
767
================
768
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
769
Leviathan(Heart)	6500	4900	100			105			100	100	100	100	100	100
770
Leviathan(Left Lung)	2000	210	100			100			100	100	100	100	120	100
771
Leviathan(Right)	1500	210	100			100			100	100	120	100	100	100
772
Attack		Damage	D.T Increase	Critical Rate	Attack Lv	Notes
773
Laser		1500	750		10		Lv5		Attacks after right lung is damaged
774
Lightning ball	800	400		10		Lv1		Attacks after left lung is damaged
775
================
776
No. 28
777
================
778
Name		Hp	Exp			Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
779
Nevan		7000	7000			100			75			100	80	100	100	120	105
780
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
781
Horizontal rotation	800		400		10		Lv1		More damage if she does less rotations
782
Vertical slice		500		250		10		Lv1		Grround Stab Attack 
783
Bat summon		300		150		10		Lv1		—
784
Bat Swarm		1000		750		10		Lv5		—
785
Area Lightning		1500		750		10		Lv3		All ground attack
786
Tracking Lightning	1500		750		10		Lv1		Tracks
787
Ray Lightning		500		250		10		Lv1		—
788
Shadow swarm		800		400		10		Lv5		Only after she loses her shield
789
Death's embrace		480(10)		—		—		Lv5		normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty
790
================
791
No. 29
792
================
793
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
794
Beowulf		10000Ⅲ	7200	body67/head250		body54/head54		100	100	100	100	100	80
795
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
796
Tap Attack		650		250		—		Lv1		—
797
Fist Vibration(?)	650		250		10		Lv1		—
798
Fist Vibration 2 (?)	900		350		—		Lv2		—
799
Body Slam		1300		500		10		Lv5		—
800
Collision (run)		1500		400		—		Lv5		—
801
Feather Hair 		360		150		—		Lv1		—
802
Rage Mode		1500		500		—		Lv4		—
803
Volcano			1250		350		—		Lv4		—
804
Pillar Drop		700		350		—		Lv3		—
805
Gaze Attack		750		250		—		Lv2		—
806
Pillar Projectile	1500		350		—		Lv3		—
807
combo1			750		250		—		Lv1		—
808
combo2			750		250		—		Lv1		—
809
combo3			1000		400		—		Lv3		—
810
二連抓			600		200		—		Lv1		Head after attack
811
Pillar set(?)		500		150		—		—		can damage
812
================
813
No. 30
814
================
815
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
816
Geryon		9000	7000	Body100/Wagon60		Body35/Wagon35		100	100	90	90	110	100
817
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
818
Rush			1500		750		30		Lv3		—
819
Cycle			2000		1000		100		Lv5		—
820
Flame Cycle		1000		500		10		Lv4		—
821
Fire Stomp		500		250		10		Lv1		—
822
Missle Spread		1000		500		10		Lv3		—
823
Homing Missle		1500		750		10		Lv4		—
824
Spear			500		250		10		Lv1		2 seconds delay
825
QS Orb			—		—		—		—		Slows down Dante/Vergil
826
QS Orb 2		—		—		—		—		Slows down Dante/Vergil and summons spears
827
================
828
No. 31
829
================
830
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
831
Doppelganger	10000	7000	100			100			100	100	100	100	100	120
832
Attack			Damage	D.TIncrease	Critical	Attack Lv	Notes
833
Single Slash		800	500		10		Lv2		—
834
Combo Slash		600	300		10		Lv1		—
835
Beast upper		400	200		10		Lv2		—
836
combo cut		400	200		10		Lv2		—
837
rotating cut		600	400		10		Lv2		—
838
Quick kick (?)		600	300		10		Lv1		—
839
Tease(?)		800	500		10		Lv3		—
840
String			1000	500		10		Lv2		—
841
Shadow ball		600	300		10		Lv1		Attack is forced to disappear when there's no light
842
Reflected shadow ball	1000	300		10		Lv1		reaches status when reflected twice
843
Shutter close (range)	900	400		10		Lv2		-
844
Shutter Close(all)	1200	600		10		Lv5		After a single light disappears
845
================
846
No. 32
847
================
848
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
849
Vergil 1	8000	—	100			100			100	100	100	100	100	100
850
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
851
Yamato strike		200		100		10		Lv1		—
852
Yamato strike 2		300		150		10		Lv1		—
853
Yamato Strike 3		700		700		50		Lv5		After clash Chance Time IV occurs
854
Upper Slash		500		500		50		Lv5		Can clash
855
Down Slash		800		800		50		Lv5		After Clash chance time Occurs
856
Rapid Slash		1000		500		50		Lv5		Can Clash
857
Judgement Slash		1000		500		—		Lv5		chance time occurs
858
Teleport Close		—		—		—		—		Appears behind dante/vergil
859
Teleport Rear		—		—		—		—		If there is no space Vergil will teleport
860
Rotate Sword		—		—		—		—		Guns are ineffictive
861
Summoned Sword		100each		50		—		Lv1		dmd only
862
863
Combo Name	Attack
864
Close Combo1	Yamato Triple attack
865
Close Combo2	Yamato two high, Upper slash
866
Close Combo	High Time, down slash
867
Teleport 	Judgement Cut
868
869
Author's Note: Chance Time refers to attacks during a limited time interval for vergil,
870
usually in the case of vergil would block state, chance time is divided into two cases,
871
the first one will be in for the fight knife vergil stiff state, the second is vergil 
872
sword moves after the operation, both of which will be affected by both the chance time
873
data limits the fight knife 15, the knife 12 when closed, is a typically attack, the 
874
attack of the two blow-off, in both cases as soon as the limit is reached when the 
875
value vergil will strike next block, chance time ends (this data is fixed and is not 
876
affected by such a war every difficulty level of impact).
877
878
TL Note: That was a literal translation, I'll look into properly deciphering this later
879
================
880
No. 33
881
================
882
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
883
Vergil2		8000Ⅴ	—	100(DT50)		100(DT50)		100	100	100	100	100	80
884
Attack		Damage		D.TIncrease	Critical	Attack Lv	Notes
885
Beowulf First	500	250	—	Lv3	Can clash
886
Beowulf Second	300	150	—	Lv3	Can Clash
887
Beowulf Third	500	500	—	Lv3	—
888
Beowulf Fourth	700	700	—	Lv3	chance time
889
Spinkick 1	700	700	—	Lv3	—
890
Spinkick 2	400	400	—	Lv3	—
891
Killer Bee	900	450	—	Lv3	chance time
892
Yamato Slice	200	100	10	Lv1	—
893
Yamato Slice 2	300	150	10	Lv1	—
894
Yamato Slice 3	700	700	50	Lv5	After clash chance time
895
Upper Slash	500	500	50	Lv5	can clash
896
Down Slash	800	800	50	Lv5	Clash sets up chance time
897
Rapid Slash	1000	500	50	Lv5	can clash
898
Judgement Cut	1000	500	—	Lv5	chance time occurs
899
Teleport	—	—	—	—	behind dante vergil
900
Teleport	—	—	—	—	Teleport if no space
901
Sword Rotate	—	—	—	—	Long Range ineffective
902
Summon Sword	100each	50	—	Lv1	dmd only
903
Combo Name	Attack
904
Close Combo1	Yamato three strike
905
Close Combo2	Yamato two strike, upperslash
906
Close Combo3	Beowulf four strike
907
Close Combo4	Beowulf two hit, spinkicks, killer bee
908
Distance Combo	upper slash, down slash
909
Distance	Judgement Cut
910
Distance	Triple Judgement Cut
911
912
Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed
913
of long-distance attacks patience nearly two times per block physical recovery 
914
of about 40 state DT state constantly under no chance time) after the attack by 
915
the 500 29% of human physical state when you switch Yamato.
916
917
TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper
918
explaination.
919
================
920
No. 34
921
================
922
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
923
Vergil 3	10000Ⅵ	—	100(DT50)		100(DT50)		100	100	100	100	100	100
924
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
925
Yamato Slice		200		100		10		Lv1		—
926
Yamato Slice 2		300		150		10		Lv1		—
927
Yamato Slice 3		700		700		50		Lv5		After clash, chance time occurs
928
Upper Slash		500		500		50		Lv5		can clash
929
Helm Splitter		700		700		50		Lv5		—
930
Downslash		800		800		50		Lv5		After clash, chance time occurs
931
Rapid Slash		1000		500		50		Lv5		Can clash
932
Judgement Cut		1000		500		—		Lv5		chance time occurs
933
Teleport		—		—		—		—		appear behind dante vergil
934
Teleport		—		—		—		—		If no space teleport to the center
935
Rotate Sword		—		—		—		—		Long range attacks ineffective
936
Force Edge First	500		500		50		Lv5		Can clash
937
Force Edge Second	1000		1000		50		Lv5		After clash, chance time occurs
938
Stinger			1000		1000		50		Lv5		After clash, chance time occurs
939
Round Trip		120		60		—		Lv1		—
940
Judgement storm		1000each	500		—		Lv5		Continuous full-screen attack dimensional cut into track-and-two chance time occurrence
941
Summon Swords		100each		50		—		Lv1		dmd only
942
Combo Name	Attack
943
Close Combo1	Two Hit yamato, two hit force edge
944
Close Combo2	Yamato two hit, high time, teleport helm splitter
945
Distance Combo	high time, down slash
946
Distance	Judgement cut, three hits
947
Distance	Rotate sword
948
Distance	Judgement cut three hits, stinger
949
950
Author's note: physically forced into a runaway state, 39%
951
================
952
No. 35
953
================
954
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
955
Lady		4000Ⅶ	7000	100			20			100	100	100	100	100	100
956
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
957
Pistol			80each		10		10		Lv1		—
958
Machine Gun		80each		10		10		Lv1		—
959
dodge pistol		80each		10		10		Lv1		—
960
wakeup machine gun	80each		10		10		Lv1		—
961
Grenade			1000		50		30		Lv2		She uses machine gun in conjuction
962
Crossbow		500each		50		30		Lv2		—
963
Bazooka			1500		200		30		Lv2		you can hook midway (?)
964
Throwing grenades	1000		50		30		Lv2		When standing on shelves
965
Hysteric		50each		25		10		Lv1		Cannot be damaged
966
Bomb			—		—		—		—		used when she is out of ammo
967
================
968
No. 36
969
================
970
Name		Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
971
Arkham		18000	—	100			60			100	100	100	100	100	100
972
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
973
Tentacle(Slow)		800		200		10		Lv2		—
974
Tentacle(Fast)		800		200		10		Lv2		—
975
Sweep(Slow)		800		300		10		Lv2		—
976
Sweep (Fast)		800		300		10		Lv2		—
977
Rage swipe		1500		1000		10		Lv3		—
978
Multiswipe		1200		600		10		Lv2		—
979
Grab			Remark		—		—		—		9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?)
980
Flying leech		1000		500		10		Lv1		Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?)
981
================
982
No. 37
983
================
984
Name			Hp	Exp	Attack rate(Melee) 	Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
985
Arkham's Legions	110	—	100(Vergil80)		150(Vergil80)		100	100	100	100	100	100
986
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
987
Rush			300		100		10		Lv1		Attack happens when they turn red
988
================
989
No. 38
990
================
991
Name	Hp			Exp	Attack rate(Melee) 			Attack Rate(Ranged)	DT	Thunder	Fire	Wind	Ice	Light
992
Jester	10000/13000/20000Ⅷ	5000	unflinchable100/defense35/laughball6	30/80/15/laughing ball-	100	100	100	100	100	100
993
Attack			Damage		D.TIncrease	Critical	Attack Lv	Notes
994
Linear orb		800		—		—		Lv1		Jester summors a barrier around him
995
Fullscreen orb		800		—		—		Lv1		There are two moves before the barrier
996
Rotating orb		800		—		—		Lv1		Jester will center himself in the arena
997
Laughorb jump		1000		—		—		Lv5		—
998
Laughorb rush		1000		—		—		Lv5		—
999
Laughorb explosion	1500		—		—		Lv5		—
1000
Laughorb bomb		1200		—		—		Lv5		—
1001
Barrier			—		—		—		—		Jester will force you around the arena, limited movement area
1002
Red hand attack		650		—		—		Lv5		Must be airborne to dodge
1003
1004
In jester 2/3, Laughorb will be summoned when under 45%