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1 | Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html | |
2 | ||
3 | Link to downloadable title (Properly formatted, keep word wrap off) | |
4 | https://www.mediafire.com/?t9w6s8es73meb2c | |
5 | ||
6 | Double check for spelling errors or anything that doesn't make sense, I'll make corrections if pointed out | |
7 | Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html | |
8 | ||
9 | ========================================= | |
10 | Start Translation | |
11 | ========================================= | |
12 | ||
13 | 【DMC3SE】RAISING THE DEVIL【DATA BOOK】 | |
14 | ||
15 | End of Mission Style Point Calculation | |
16 | ||
17 | ||
18 | End Mission Style Calculation Formula | |
19 | (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time) | |
20 | ||
21 | Time spent out of battle is not accounted for | |
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | SS Rank Mission clear criteria (Normal Mode) | |
28 | Mission Time Orbs Stylish PTS Damage Item Used | |
29 | M1 1:39 1701 5001 — — | |
30 | M2 1:59 1501 4501 1000 — | |
31 | M3 5:59 7001 4501 2000 — | |
32 | M4 6:59 6001 4501 3000 — | |
33 | M5 7:59 3001 4001 7500 — | |
34 | M6 3:59 1501 4001 — — | |
35 | M7 10:29 7001 4501 3000 — | |
36 | M8 8:29 3001 4001 5000 — | |
37 | M9 11:59 6001 3001 5000 — | |
38 | M10 7:59 3501 2501 2000 — | |
39 | M11 7:59 3001 4001 5000 — | |
40 | M12 9:59 5001 4501 10000 — | |
41 | M13 7:59 3501 4001 5000 — | |
42 | M14 11:59 8001 5001 7000 — | |
43 | M15 13:59 4001 3001 5000 — | |
44 | M16 15:59 6001 3501 3000 — | |
45 | M17 8:59 7001 4501 5000 — | |
46 | M18 11:59 6001 3001 15000 — | |
47 | M19 10:59 2001 4001 5000 — | |
48 | M20 3:29 — 2501 10000 — | |
49 | ||
50 | SS Rank Clear Criteria Dante Must Die | |
51 | ||
52 | Mission Time Orbs Stylish PTS Damage Item Used | |
53 | M1 2:59 3900 5000 — — | |
54 | M2 4:29 4500 5000 — — | |
55 | M3 9:59 12000 5000 — — | |
56 | M4 15:59 11000 5000 — — | |
57 | M5 13:59 7500 5000 — — | |
58 | M6 8:59 6000 5000 — — | |
59 | M7 19:59 15000 5000 — — | |
60 | M8 13:59 8500 5000 — — | |
61 | M9 19:59 8000 4000 — — | |
62 | M10 10:59 5000 3500 — — | |
63 | M11 11:59 5500 4000 — — | |
64 | M12 17:59 13000 4500 — — | |
65 | M13 12:59 5000 4000 — — | |
66 | M14 16:59 10000 4500 — — | |
67 | M15 23:59 8000 4000 — — | |
68 | M16 24:59 9000 4500 — — | |
69 | M17 17:59 10000 4500 — — | |
70 | M18 34:59 8000 2500 — — | |
71 | M19 15:59 5000 4000 — — | |
72 | M20 7:59 — 2500 — | |
73 | ||
74 | ||
75 | Difficulty Modifiers (Enemy Data) | |
76 | ||
77 | Mode Hp Dmg modification Armor remarks | |
78 | Easy 0.5 0.5 1 — | |
79 | Normal 1 1 1 — | |
80 | Hard 2 1.25 1 — | |
81 | - | Devil Trigger |
81 | + | |
82 | - | Devil Trigger |
82 | + | |
83 | ||
84 | ||
85 | Devil Trigger Modifiers | |
86 | ||
87 | Devil Arms Attack Damage Speed Hp Recovery | |
88 | - | Nevan 1.05 0.33 1.10 3.70 |
88 | + | |
89 | - | Beowulf 1.20 0.20 1.05 1.50 |
89 | + | |
90 | - | Yamato 1.20 — 1.20 — |
90 | + | |
91 | - | Beowulf 1.20 — 1.10 — |
91 | + | Nevan 1.05 0.33 1.10 3.70 |
92 | Beowulf 1.20 0.20 1.05 1.50 | |
93 | Yamato 1.20 — 1.20 — | |
94 | Beowulf 1.20 — 1.10 — | |
95 | Force Edge 1.20 — 1.20 — | |
96 | ||
97 | ※ When using Sparda Costume DT is Sparda with Rebellion effects | |
98 | ||
99 | Devil Trigger Explosion Status | |
100 | ||
101 | Level Damage Stylish Point | |
102 | Lv1 — 100 | |
103 | Lv2 200 200 | |
104 | Lv3 600 200 | |
105 | Lv4 800 250 | |
106 | Lv5 1000 250 | |
107 | Lv6 1200 500 | |
108 | Lv7 1500 500 | |
109 | ||
110 | ||
111 | ||
112 | Enemy Attack Level Classification | |
113 | ||
114 | Attack Level results | |
115 | Lv1 Attack can be regular guarded | |
116 | Lv2 Attack can be stopped | |
117 | Lv3 Attack can be reflected | |
118 | Lv4 Attack can't be guarded (?) | |
119 | Lv5 Attack cannot be stopped | |
120 | ||
121 | Basic Action | |
122 | ||
123 | Action Name Command Damage Stylish Point Notes | |
124 | Walk/Dash L3 — — L3 centers camera | |
125 | Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup | |
126 | Style Action ○ Changes by style Changes by style Each style changes the use of this button | |
127 | Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility | |
128 | Taunt Select — 500 Pose and Speech changes every 2 taunt levels | |
129 | Lock On R1 — — R3 changes targets | |
130 | Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun | |
131 | Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats | |
132 | Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs | |
133 | ||
134 | ================ | |
135 | Style | |
136 | ================ | |
137 | ================ | |
138 | Trickster | |
139 | ================ | |
140 | Action Name Command Damage Stylish Point Notes | |
141 | Level 1 | |
142 | Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical | |
143 | Dash on Ground + ○ — 150(near enemy) First half of animation is invincible | |
144 | Level 2 | |
145 | Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash | |
146 | Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction | |
147 | Level 3 | |
148 | Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances | |
149 | Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction | |
150 | ||
151 | ||
152 | ================ | |
153 | Swordmaster | |
154 | ================ | |
155 | Action Name Command Damage Stylish Point Notes | |
156 | Data listed in Melee weapon section | |
157 | ||
158 | ================ | |
159 | Gunslinger | |
160 | ================ | |
161 | Action Name Command Damage Stylish Point Notes | |
162 | Data listed in Gunslinger Section | |
163 | ||
164 | ================ | |
165 | Royalguard Style | |
166 | ================ | |
167 | Action Name Command Damage Stylish Point Notes | |
168 | Level 1 | |
169 | Block&Charge Ground ○ — 150~400 Blocking builds up release damage | |
170 | Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style | |
171 | Level 2 | |
172 | Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump | |
173 | Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release | |
174 | Level 3 | |
175 | Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate | |
176 | ========================================================================= | |
177 | Release Orb level Damage | |
178 | — — | |
179 | 0.5 260 | |
180 | 1 524 | |
181 | 1.5 787 | |
182 | 2 1049 | |
183 | 2.5 1311 | |
184 | 3 1574 | |
185 | Just Release② Damage Values | |
186 | — 270 | |
187 | 0.5 605 | |
188 | 1 944 | |
189 | 1.5 1282 | |
190 | 2 1619 | |
191 | 2.5 1957 | |
192 | - | Devil Arms |
192 | + | |
193 | ||
194 | - | Rebellion |
194 | + | |
195 | ================ | |
196 | Quicksilver Style | |
197 | ================ | |
198 | Action Name Command Damage Stylish Point Notes | |
199 | Time Stop R1+○ — — While in use, DT is draining | |
200 | ||
201 | ================ | |
202 | Doppelganger Style | |
203 | ================ | |
204 | Action Name Command Damage Stylish Point Notes | |
205 | After Image R1+○ — — While in use, DT is draining | |
206 | ||
207 | ================ | |
208 | Devil Arms | |
209 | ================ | |
210 | ================ | |
211 | Rebellion | |
212 | ================ | |
213 | Action Name Command Damage Stylish Point Notes | |
214 | Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts | |
215 | Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante | |
216 | - | Cerberus |
216 | + | |
217 | Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack | |
218 | Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1 | |
219 | High Time R1+L3away+△ 80 200 hold △ to go airborne | |
220 | Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 - | |
221 | Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall | |
222 | Air Hike after first jump X — — No invincibility | |
223 | Float (airbone DT)R1+X — — Dante slowly falls | |
224 | Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking | |
225 | Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect | |
226 | Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early | |
227 | Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used | |
228 | Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced | |
229 | Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking | |
230 | Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations | |
231 | ||
232 | - | Agni & Rudra |
232 | + | |
233 | ||
234 | ================ | |
235 | Cerberus | |
236 | ================ | |
237 | Action Name Command Damage Stylish Point Notes | |
238 | Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks | |
239 | 50+60 70+100 100+100 100+100 100+200 | |
240 | ||
241 | Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo | |
242 | Swing air△ 90 200 hits below Dante | |
243 | Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled | |
244 | Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active | |
245 | Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high | |
246 | Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up | |
247 | Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up | |
248 | Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair | |
249 | Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?) | |
250 | - | Nevan |
250 | + | |
251 | ||
252 | ||
253 | ================ | |
254 | Agni & Rudra | |
255 | ================ | |
256 | Action Name Command Damage Stylish Point Notes | |
257 | Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback | |
258 | Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range | |
259 | Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo | |
260 | Aerial Cross air△ 200 200 knockback depends on style meter | |
261 | Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered | |
262 | Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered | |
263 | Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter | |
264 | Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch | |
265 | Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes | |
266 | Air Hike air X — — A&R Double jump is orange | |
267 | Crossed Swords ground○(SM) 200 200 very wide range | |
268 | SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time | |
269 | Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range | |
270 | Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?) | |
271 | - | Beowulf |
271 | + | |
272 | ||
273 | ================ | |
274 | Nevan | |
275 | ================ | |
276 | Action Name Command 攻擊力 Stylish Point Notes | |
277 | Tune up △ 80 150 Opening stance for other ground attacks | |
278 | Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats | |
279 | Combo2 L3left+△ 50*hit 40*hit Hold to make more bats | |
280 | Combo3 L3right+△ 200 200 wide range | |
281 | Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range | |
282 | Air Play air△ 100 200 hold △ for bats | |
283 | Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?) | |
284 | Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats | |
285 | Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher | |
286 | Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats | |
287 | Air Raid DT airR1+X — — DT Float | |
288 | Thunder Bolt Air Raid air□ 60 70 Long Distance attack | |
289 | - | Guns |
289 | + | |
290 | Slash ground ○(SM) 40+100 100+200 Large Range | |
291 | - | Ebony & Ivory |
291 | + | |
292 | Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack | |
293 | Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up | |
294 | Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats | |
295 | ||
296 | ================ | |
297 | Beowulf | |
298 | ================ | |
299 | Action Name Command 攻擊力 Stylish Point Notes | |
300 | Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches | |
301 | Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown | |
302 | Killer Bee air△ 200 200 Trakcs enemy | |
303 | Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch | |
304 | Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance | |
305 | Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher | |
306 | - | Shotgun |
306 | + | |
307 | Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking | |
308 | Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style | |
309 | Air Hike air X — — Hike effect is white | |
310 | Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge | |
311 | The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter | |
312 | Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?) | |
313 | Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible | |
314 | Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter | |
315 | ||
316 | ================ | |
317 | Guns | |
318 | ================ | |
319 | ||
320 | ================ | |
321 | Ebony & Ivory | |
322 | ================ | |
323 | Action Name Attributes | |
324 | Level1 Damage 1.0 | |
325 | Level2 Damage1.2 | |
326 | Level3 Damage1.5 | |
327 | Normal Shot Every 10 shots pushes back enemy or causes them to float | |
328 | Action Name Command Damage Stylish Point notes | |
329 | Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3 | |
330 | Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter | |
331 | Charge Shot □charge(GS) 30 50 Damage is 3 times current level | |
332 | Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger | |
333 | Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter | |
334 | ||
335 | ||
336 | ||
337 | ================ | |
338 | Shotgun | |
339 | ================ | |
340 | Action Name Attributes | |
341 | Level1 6 missle launch (bullets?) | |
342 | Level2 8 bullet spread | |
343 | Level3 10 bullet spread | |
344 | Normal Shot every 5 shots knocks back | |
345 | ||
346 | Action Name Command 攻擊力 Stylish Point notes | |
347 | Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge | |
348 | Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2 | |
349 | Fireworks ○(GS) 16*hit 20*hit 360 degree range | |
350 | Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2 | |
351 | Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots | |
352 | ||
353 | ||
354 | ================ | |
355 | Artemis | |
356 | ================ | |
357 | Action Name attributes | |
358 | Level1 Max Lock+2 | |
359 | Level2 Max Lock+3 | |
360 | Level3 Max Lock+4 | |
361 | Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets | |
362 | Action Name Command Damage Stylish Point Notes | |
363 | Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?) | |
364 | Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere | |
365 | Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves | |
366 | ||
367 | ================ | |
368 | Spiral | |
369 | ================ | |
370 | Action Name Attributes | |
371 | Level1 Damage 1.0 | |
372 | Level2 Damage1.1 | |
373 | Level3 Damage1.3 | |
374 | Normal Shot 100 points of attack causes knockdown(?) | |
375 | Action Name Command Damage Stylish Point Notes | |
376 | Trick Shot ground○(GS) 70 35 bounces off of wall | |
377 | Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup | |
378 | Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox | |
379 | ||
380 | ================ | |
381 | Kalina Ann | |
382 | ================ | |
383 | Action Name Attributes屬性 | |
384 | Level1 Projectile Speed | |
385 | Level2 Speed 1.6 | |
386 | Level3 Speed 2.4 | |
387 | Normal Shot on contact 150 radius 100 smoke effect | |
388 | Action Name Command Damage Stylish Point notes | |
389 | Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time | |
390 | Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy | |
391 | ||
392 | ||
393 | CHAPTER03 VERGIL DATA | |
394 | ||
395 | ================ | |
396 | Basic Action | |
397 | ================ | |
398 | Action Name Command Damage Stylish Point 備註 | |
399 | Walk/Dash L3 — — - | |
400 | Jump/Enemy Step X — 150(Enrmy Step) invincibility | |
401 | Style Action ○ — — — | |
402 | Side Roll R1+side+X — 150(close) - | |
403 | Taunt Select — 500 - | |
404 | Lock On/Lock Off R1 — — - | |
405 | Melee Attack/Shoot △(melee)□(shoot) Varies Varies - | |
406 | Finish sword(?) — 500 happens when Vergil sheathes yamato | |
407 | - | Force Edge |
407 | + | |
408 | ||
409 | ================ | |
410 | Style | |
411 | ================ | |
412 | ================ | |
413 | Darkslayer | |
414 | ================ | |
415 | Action Name Command Damage Stylish Point notes | |
416 | Level 1 | |
417 | Air Trick ○ — — Teleport to enemy | |
418 | Level 2 | |
419 | Trick Up R1+L3toward+○ — — Teleport above enemy | |
420 | Level 3 | |
421 | Trick Down R1+L3away+○ — — Teleport away from enemy | |
422 | ||
423 | ================ | |
424 | Devil Arms | |
425 | ================ | |
426 | ================ | |
427 | Yamato | |
428 | ================ | |
429 | Action Name Command Damage Stylish Point Notes | |
430 | Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees | |
431 | Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees | |
432 | Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?) | |
433 | Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster | |
434 | Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down | |
435 | Judgement Cut(Lv1) △charge 300 400 Beats DT Shield | |
436 | Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance | |
437 | ||
438 | ================ | |
439 | Beowulf | |
440 | ================ | |
441 | Action Name Command Damage Stylish Point Notes | |
442 | Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback | |
443 | Starfall(Lv1) 空中△ 200 200 Tracks enemy | |
444 | Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger | |
445 | Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown | |
446 | Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage | |
447 | Rising Sun R1+L3後方+△ 120 120 — Launches an enemy | |
448 | ||
449 | ================ | |
450 | Force Edge | |
451 | ================ | |
452 | Action Name Command Damage Stylish Point notes | |
453 | Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice | |
454 | Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height | |
455 | Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster | |
456 | Stinger(Lv1) R1+L3toward+△ 130 200 - | |
457 | Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed | |
458 | High Time R1+L3away+△ 80 200 Air chase with △ | |
459 | Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks | |
460 | ||
461 | ||
462 | ================ | |
463 | Guns | |
464 | ================ | |
465 | ================ | |
466 | Summoned Swords | |
467 | ================ | |
468 | Action Name Attributes | |
469 | Level1 Alternating two rounds (Presumably a single round has 2 swords in it) | |
470 | Level2 Alternating three rounds | |
471 | Level3 Alternating four rounds | |
472 | Normal Shot Each sword does 50 damage | |
473 | ||
474 | Action Name Command Damage Stylish Point Notes | |
475 | Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit | |
476 | Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time | |
477 | Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time | |
478 | ||
479 | ||
480 | ================ | |
481 | NELO ANGELO | |
482 | ================ | |
483 | Action Name Command Damage Stylish Point Note | |
484 | Yamato Combo △>△>△ 110 150 150+150 — no knockback | |
485 | Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback | |
486 | High Time R1+L3away+△ 120 — hold △ to air chase | |
487 | Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height | |
488 | Beowulf Combo △>△>△ 130 180 300 — third hit has knockback | |
489 | Starfall air△ 320 — tracks enemy | |
490 | Straight R1+L3toward+△ 200 — knockback | |
491 | Beast Uppercut R1+L3away+△ 280 — Launches enemy | |
492 | Meteor(Lv1) △hold 200 — Strong Knockback | |
493 | Meteor(Lv2) △hold 200*3 — Three hits | |
494 | ||
495 | CHAPTER04 ENEMY DATA | |
496 | ================ | |
497 | No. 1 | |
498 | ================ | |
499 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
500 | Hell:Pride 250 42 100 100 100 100 100 100 100 100 | |
501 | ||
502 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
503 | Vertical cut 700 350 — Lv1 — | |
504 | horizontal cut 800 400 — Lv1 — | |
505 | ||
506 | ================ | |
507 | No. 2 | |
508 | ================ | |
509 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
510 | Hell:Envy 400 70 100 100 100 100 100 100 100 100 | |
511 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
512 | - | Doubnle cut 500 325 — Lv3 — |
512 | + | |
513 | Horizontal Cut 800 400 — Lv1 — | |
514 | ||
515 | ================ | |
516 | No. 3 | |
517 | ================ | |
518 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
519 | Hell:Wrath 500 70 — 500 100 100 100 100 100 100 | |
520 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
521 | Explosion 1500 750 — Lv4 — | |
522 | ================ | |
523 | No. 4 | |
524 | ================ | |
525 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
526 | Hell:Sloth 1200 168 100 100 100 100 100 100 100 100 | |
527 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
528 | Teleport 700 350 — Lv1 — | |
529 | ================ | |
530 | No. 5 | |
531 | ================ | |
532 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
533 | Hell:Greed 1000 210 66 66 100 100 100 100 100 100 | |
534 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
535 | Play Coffin 600 300 — Lv2 Two attacks | |
536 | Set Coffin 400 200 — Lv2 — | |
537 | ================ | |
538 | No. 6 | |
539 | ================ | |
540 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
541 | Hell:Gluttony 700 112 100 100 100 100 100 100 100 100 | |
542 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
543 | Sand Spit 800 400 — Lv2 — | |
544 | ================ | |
545 | No. 7 | |
546 | ================ | |
547 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
548 | Hell:Lust 750 140 100 100 100 100 100 100 100 100 | |
549 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
550 | Leap Cross Cut 800 400 — Lv1 — | |
551 | Anti-air Cut 800 400 — Lv1 — | |
552 | ================ | |
553 | No. 8 | |
554 | ================ | |
555 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
556 | Abyss 1500 280 100 100 100 100 95 95 105 100 | |
557 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
558 | Vertical slice 700 350 — Lv1 — | |
559 | Cross Cut 800 400 — Lv1 — | |
560 | Projectile 800 400 — Lv1 — | |
561 | Chopped Red 600 300 — Lv1 — | |
562 | ================ | |
563 | No. 9 | |
564 | ================ | |
565 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
566 | Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105 | |
567 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
568 | Vertical slice 750 425 — Lv1 Can clash | |
569 | Double cut 500 325 — Lv3 — | |
570 | Teleport 1200 600 — Lv3 Teleport happens either from ground or air | |
571 | ================ | |
572 | No. 10 | |
573 | ================ | |
574 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
575 | Enigma 600 98 150 100 100 100 100 100 100 100 | |
576 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
577 | Blue shot 300 200 10 Lv1 — | |
578 | Red Shot 500 300 10 Lv1 — | |
579 | ================ | |
580 | No. 11 | |
581 | ================ | |
582 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
583 | Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100 | |
584 | Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100 | |
585 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
586 | Collide (Small) 1000 500 10 Lv1 — | |
587 | Collide (Large) 1500 750 10 Lv1 — | |
588 | Split — — — — — | |
589 | ================ | |
590 | No. 12 | |
591 | ================ | |
592 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
593 | Dullahan 300 140 100 20 100 100 100 100 95 100 | |
594 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
595 | Shield 50 30 10 Lv1 — | |
596 | Sword 500 250 10 Lv1 — | |
597 | - | No. 19x |
597 | + | ================ |
598 | No. 13 | |
599 | ================ | |
600 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
601 | Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100 | |
602 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
603 | slice 500 200 10 Lv1 — | |
604 | Rotation 800 300 30 Lv2 On wall | |
605 | Headbutt 300 100 30 Lv1 — | |
606 | Headbutt Slice 500 300 30 Lv1 — | |
607 | Silk 100 50 10 Lv4 — | |
608 | Silk slice 500 200 30 Lv1 — | |
609 | Acid Spit 100 50 10 Lv4 On Wall | |
610 | Baby phantom 100 100 10 Lv5 Explodes after a while | |
611 | ================ | |
612 | No. 14 | |
613 | ================ | |
614 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
615 | QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100 | |
616 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
617 | Slice 600 200 30 Lv1 — | |
618 | Rotation 1000 300 10 Lv2 On wall | |
619 | Headbutt 400 200 30 Lv1 — | |
620 | Headbutt Slice 600 300 30 Lv1 — | |
621 | Silk 100 50 10 Lv4 — | |
622 | Silk Slice 800 400 30 Lv1 — | |
623 | Acid Spit 100 50 10 Lv4 On wall | |
624 | ================ | |
625 | No. 15 | |
626 | ================ | |
627 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
628 | The Fallen 1300 840 100 50 100 100 100 100 100 80 | |
629 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
630 | Chop 900 300 10 Lv1 — | |
631 | Sudden(?) 1200 500 10 Lv2 — | |
632 | Vibration(?) 500 300 10 Lv1 — | |
633 | Vibration end(?)800 300 10 Lv1 — | |
634 | Crosscut 700 300 10 Lv1 — | |
635 | Sword Toss 300 200 10 Lv3 — | |
636 | Sword Explosion 1500 1000 10 Lv5 — | |
637 | ================ | |
638 | No. 16 | |
639 | ================ | |
640 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
641 | SoulEater 200 140 100 100 100 100 100 100 100 120 | |
642 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
643 | grab 3000 1500 10 Lv1 Dante still takes damage | |
644 | grab miss 500 250 10 Lv1 — | |
645 | rush 500 250 10 Lv1 — | |
646 | ================ | |
647 | No. 17 | |
648 | ================ | |
649 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
650 | DamnedPawn 700 112 100 100 100 100 95 95 100 105 | |
651 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
652 | Cut 700 350 10 Lv1 — | |
653 | Change — — — — M18 Can swap places with Knights | |
654 | ================ | |
655 | No. 18 | |
656 | ================ | |
657 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
658 | DamnedKnight 1000 210 100 100 100 100 95 95 100 105 | |
659 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
660 | L-jump 1000 500 10 Lv1 Can sometimes attack continously | |
661 | horn slice 700 350 10 Lv1 — | |
662 | ================ | |
663 | No. 19 | |
664 | ================ | |
665 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
666 | DamnedBishop 1000 168 100 100 100 100 95 95 100 105 | |
667 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
668 | Yan shells(Root)800 400 10 Lv1 — | |
669 | Yan (Attack) 800 400 10 Lv1 — | |
670 | Regeneration — — — — Enemies nearby regain health | |
671 | ================ | |
672 | No. 20 | |
673 | ================ | |
674 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
675 | DamnedRook 1800 280 100 100 100 100 95 95 100 105 | |
676 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
677 | Laser 1000 500 10 Lv4 — | |
678 | Change — — — — M18 Can swap places with King Queen or Pawns | |
679 | ================ | |
680 | No. 21 | |
681 | ================ | |
682 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
683 | DamnedQueen 1800 2100 100 50 100 100 95 95 100 105 | |
684 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
685 | Rush 1500 750 10 Lv5 Attack before purple appears | |
686 | ================ | |
687 | No. 22 | |
688 | ================ | |
689 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
690 | DamnedKing 2300 2800 100 20 100 100 95 95 100 105 | |
691 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
692 | Energy Blast 2500 1200 10 Lv5 — | |
693 | Change — — — — M18 Will move if attacked | |
694 | ================ | |
695 | No. 23 | |
696 | ================ | |
697 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
698 | Cerberus 6000 7000 110 80 100 120 120 120 80 100 | |
699 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
700 | Bite 720 300 10 Lv1 — | |
701 | First bite back 300 150 — Lv1 — | |
702 | Big Claw 1200 600 10 Lv1 — | |
703 | swipe 600 300 — Lv1 very quick | |
704 | Ice Breath 400 200 — Lv1 — | |
705 | Off the ice(?) 240 120 10 Lv1 — | |
706 | Ice 1800 900 — Lv2 — | |
707 | Rush attack 1440 700 — Lv2 — | |
708 | Icicle 240 120 — Lv1 Tap the Event(?) | |
709 | headbutt 600 300 — Lv1 — | |
710 | Broken lock(mode change)1560 800 — Lv3 — | |
711 | Ice(red) 720 400 — Lv1 — | |
712 | Ice Fog(Lv2) 800 400 — Lv1 — | |
713 | ================ | |
714 | No. 24 | |
715 | ================ | |
716 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
717 | Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100 | |
718 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
719 | Lightning 250 100 10 Lv2 Can be reflected | |
720 | Vertical Shock 400 200 10 Lv2 — | |
721 | Horizontal shock 400 100 10 Lv2 — | |
722 | Lightning ball 1000 1000 10 Lv5 — | |
723 | Big Lightning ball 300 300 10 Lv5 — | |
724 | Ground Lightning 1200 600 10 Lv5 — | |
725 | Body Discharge 200 300 30 Lv3 — | |
726 | ||
727 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
728 | Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100 | |
729 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
730 | Bite 1000 — — — — | |
731 | ================ | |
732 | No. 25 | |
733 | ================ | |
734 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
735 | Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100 | |
736 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
737 | under chop 800 400 10 Lv2 — | |
738 | fire chop 1200 600 10 Lv3 — | |
739 | Thrust 800 300 10 Lv2 — | |
740 | fire thrust 1200 500 10 Lv3 — | |
741 | AntiAir 800 300 10 Lv2 — | |
742 | Cyclone 300 150 30 Lv2 — | |
743 | Fire Cyclone 600 200 10 Lv2 — | |
744 | Sprint cut 900 300 10 Lv2 — | |
745 | Plug Fire 500 200 10 Lv3 — | |
746 | Crawler 1500 800 10 Lv5 travels very far | |
747 | Sword Toss 200 100 50 Lv1 — | |
748 | ================ | |
749 | No. 26 | |
750 | ================ | |
751 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
752 | Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100 | |
753 | Attack Damage D.TIncrease Critical率 Attack Lv Notes | |
754 | Chop 800 400 10 Lv2 — | |
755 | Wind Chop 1200 600 10 Lv3 — | |
756 | Thrust 800 300 10 Lv2 — | |
757 | Wind Thrust 1200 500 10 Lv3 — | |
758 | Anti Air 800 300 10 Lv2 — | |
759 | Wind Anti Air 300 150 30 Lv2 — | |
760 | Ground Pound 600 200 10 Lv2 — | |
761 | Sprint Cut 900 300 10 Lv2 — | |
762 | Tornado 1500 800 10 Lv3 — | |
763 | Wind Tornado 400 300 40 Lv5 A lot of projectiles | |
764 | Sword Drop 200 100 50 Lv1 — | |
765 | ================ | |
766 | No. 27 | |
767 | ================ | |
768 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
769 | Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100 | |
770 | Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100 | |
771 | Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100 | |
772 | Attack Damage D.T Increase Critical Rate Attack Lv Notes | |
773 | Laser 1500 750 10 Lv5 Attacks after right lung is damaged | |
774 | Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged | |
775 | ================ | |
776 | No. 28 | |
777 | ================ | |
778 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
779 | Nevan 7000 7000 100 75 100 80 100 100 120 105 | |
780 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
781 | Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations | |
782 | Vertical slice 500 250 10 Lv1 Grround Stab Attack | |
783 | Bat summon 300 150 10 Lv1 — | |
784 | Bat Swarm 1000 750 10 Lv5 — | |
785 | Area Lightning 1500 750 10 Lv3 All ground attack | |
786 | Tracking Lightning 1500 750 10 Lv1 Tracks | |
787 | Ray Lightning 500 250 10 Lv1 — | |
788 | Shadow swarm 800 400 10 Lv5 Only after she loses her shield | |
789 | Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty | |
790 | ================ | |
791 | No. 29 | |
792 | ================ | |
793 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
794 | Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80 | |
795 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
796 | Tap Attack 650 250 — Lv1 — | |
797 | Fist Vibration(?) 650 250 10 Lv1 — | |
798 | Fist Vibration 2 (?) 900 350 — Lv2 — | |
799 | Body Slam 1300 500 10 Lv5 — | |
800 | Collision (run) 1500 400 — Lv5 — | |
801 | Feather Hair 360 150 — Lv1 — | |
802 | Rage Mode 1500 500 — Lv4 — | |
803 | Volcano 1250 350 — Lv4 — | |
804 | Pillar Drop 700 350 — Lv3 — | |
805 | Gaze Attack 750 250 — Lv2 — | |
806 | Pillar Projectile 1500 350 — Lv3 — | |
807 | combo1 750 250 — Lv1 — | |
808 | combo2 750 250 — Lv1 — | |
809 | combo3 1000 400 — Lv3 — | |
810 | 二連抓 600 200 — Lv1 Head after attack | |
811 | Pillar set(?) 500 150 — — can damage | |
812 | ================ | |
813 | No. 30 | |
814 | ================ | |
815 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
816 | Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100 | |
817 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
818 | Rush 1500 750 30 Lv3 — | |
819 | Cycle 2000 1000 100 Lv5 — | |
820 | Flame Cycle 1000 500 10 Lv4 — | |
821 | Fire Stomp 500 250 10 Lv1 — | |
822 | Missle Spread 1000 500 10 Lv3 — | |
823 | Homing Missle 1500 750 10 Lv4 — | |
824 | Spear 500 250 10 Lv1 2 seconds delay | |
825 | QS Orb — — — — Slows down Dante/Vergil | |
826 | QS Orb 2 — — — — Slows down Dante/Vergil and summons spears | |
827 | ================ | |
828 | No. 31 | |
829 | ================ | |
830 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
831 | Doppelganger 10000 7000 100 100 100 100 100 100 100 120 | |
832 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
833 | Single Slash 800 500 10 Lv2 — | |
834 | Combo Slash 600 300 10 Lv1 — | |
835 | Beast upper 400 200 10 Lv2 — | |
836 | combo cut 400 200 10 Lv2 — | |
837 | rotating cut 600 400 10 Lv2 — | |
838 | Quick kick (?) 600 300 10 Lv1 — | |
839 | Tease(?) 800 500 10 Lv3 — | |
840 | String 1000 500 10 Lv2 — | |
841 | Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light | |
842 | Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice | |
843 | Shutter close (range) 900 400 10 Lv2 - | |
844 | Shutter Close(all) 1200 600 10 Lv5 After a single light disappears | |
845 | ================ | |
846 | No. 32 | |
847 | ================ | |
848 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
849 | Vergil 1 8000 — 100 100 100 100 100 100 100 100 | |
850 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
851 | Yamato strike 200 100 10 Lv1 — | |
852 | Yamato strike 2 300 150 10 Lv1 — | |
853 | Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs | |
854 | Upper Slash 500 500 50 Lv5 Can clash | |
855 | Down Slash 800 800 50 Lv5 After Clash chance time Occurs | |
856 | Rapid Slash 1000 500 50 Lv5 Can Clash | |
857 | Judgement Slash 1000 500 — Lv5 chance time occurs | |
858 | Teleport Close — — — — Appears behind dante/vergil | |
859 | Teleport Rear — — — — If there is no space Vergil will teleport | |
860 | Rotate Sword — — — — Guns are ineffictive | |
861 | Summoned Sword 100each 50 — Lv1 dmd only | |
862 | ||
863 | Combo Name Attack | |
864 | Close Combo1 Yamato Triple attack | |
865 | Close Combo2 Yamato two high, Upper slash | |
866 | Close Combo High Time, down slash | |
867 | Teleport Judgement Cut | |
868 | ||
869 | Author's Note: Chance Time refers to attacks during a limited time interval for vergil, | |
870 | usually in the case of vergil would block state, chance time is divided into two cases, | |
871 | the first one will be in for the fight knife vergil stiff state, the second is vergil | |
872 | sword moves after the operation, both of which will be affected by both the chance time | |
873 | data limits the fight knife 15, the knife 12 when closed, is a typically attack, the | |
874 | attack of the two blow-off, in both cases as soon as the limit is reached when the | |
875 | value vergil will strike next block, chance time ends (this data is fixed and is not | |
876 | affected by such a war every difficulty level of impact). | |
877 | ||
878 | TL Note: That was a literal translation, I'll look into properly deciphering this later | |
879 | ================ | |
880 | No. 33 | |
881 | ================ | |
882 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
883 | Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80 | |
884 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
885 | Beowulf First 500 250 — Lv3 Can clash | |
886 | Beowulf Second 300 150 — Lv3 Can Clash | |
887 | Beowulf Third 500 500 — Lv3 — | |
888 | Beowulf Fourth 700 700 — Lv3 chance time | |
889 | Spinkick 1 700 700 — Lv3 — | |
890 | Spinkick 2 400 400 — Lv3 — | |
891 | Killer Bee 900 450 — Lv3 chance time | |
892 | Yamato Slice 200 100 10 Lv1 — | |
893 | Yamato Slice 2 300 150 10 Lv1 — | |
894 | Yamato Slice 3 700 700 50 Lv5 After clash chance time | |
895 | Upper Slash 500 500 50 Lv5 can clash | |
896 | Down Slash 800 800 50 Lv5 Clash sets up chance time | |
897 | Rapid Slash 1000 500 50 Lv5 can clash | |
898 | Judgement Cut 1000 500 — Lv5 chance time occurs | |
899 | Teleport — — — — behind dante vergil | |
900 | Teleport — — — — Teleport if no space | |
901 | Sword Rotate — — — — Long Range ineffective | |
902 | Summon Sword 100each 50 — Lv1 dmd only | |
903 | Combo Name Attack | |
904 | Close Combo1 Yamato three strike | |
905 | Close Combo2 Yamato two strike, upperslash | |
906 | Close Combo3 Beowulf four strike | |
907 | Close Combo4 Beowulf two hit, spinkicks, killer bee | |
908 | Distance Combo upper slash, down slash | |
909 | Distance Judgement Cut | |
910 | Distance Triple Judgement Cut | |
911 | ||
912 | Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed | |
913 | of long-distance attacks patience nearly two times per block physical recovery | |
914 | of about 40 state DT state constantly under no chance time) after the attack by | |
915 | the 500 29% of human physical state when you switch Yamato. | |
916 | ||
917 | TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper | |
918 | explaination. | |
919 | ================ | |
920 | No. 34 | |
921 | ================ | |
922 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
923 | Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100 | |
924 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
925 | Yamato Slice 200 100 10 Lv1 — | |
926 | Yamato Slice 2 300 150 10 Lv1 — | |
927 | Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs | |
928 | Upper Slash 500 500 50 Lv5 can clash | |
929 | Helm Splitter 700 700 50 Lv5 — | |
930 | Downslash 800 800 50 Lv5 After clash, chance time occurs | |
931 | Rapid Slash 1000 500 50 Lv5 Can clash | |
932 | Judgement Cut 1000 500 — Lv5 chance time occurs | |
933 | Teleport — — — — appear behind dante vergil | |
934 | Teleport — — — — If no space teleport to the center | |
935 | Rotate Sword — — — — Long range attacks ineffective | |
936 | Force Edge First 500 500 50 Lv5 Can clash | |
937 | Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs | |
938 | Stinger 1000 1000 50 Lv5 After clash, chance time occurs | |
939 | Round Trip 120 60 — Lv1 — | |
940 | Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence | |
941 | Summon Swords 100each 50 — Lv1 dmd only | |
942 | Combo Name Attack | |
943 | Close Combo1 Two Hit yamato, two hit force edge | |
944 | Close Combo2 Yamato two hit, high time, teleport helm splitter | |
945 | Distance Combo high time, down slash | |
946 | Distance Judgement cut, three hits | |
947 | Distance Rotate sword | |
948 | Distance Judgement cut three hits, stinger | |
949 | ||
950 | Author's note: physically forced into a runaway state, 39% | |
951 | ================ | |
952 | No. 35 | |
953 | ================ | |
954 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
955 | Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100 | |
956 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
957 | Pistol 80each 10 10 Lv1 — | |
958 | Machine Gun 80each 10 10 Lv1 — | |
959 | dodge pistol 80each 10 10 Lv1 — | |
960 | wakeup machine gun 80each 10 10 Lv1 — | |
961 | Grenade 1000 50 30 Lv2 She uses machine gun in conjuction | |
962 | Crossbow 500each 50 30 Lv2 — | |
963 | Bazooka 1500 200 30 Lv2 you can hook midway (?) | |
964 | Throwing grenades 1000 50 30 Lv2 When standing on shelves | |
965 | Hysteric 50each 25 10 Lv1 Cannot be damaged | |
966 | Bomb — — — — used when she is out of ammo | |
967 | ================ | |
968 | No. 36 | |
969 | ================ | |
970 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
971 | Arkham 18000 — 100 60 100 100 100 100 100 100 | |
972 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
973 | Tentacle(Slow) 800 200 10 Lv2 — | |
974 | Tentacle(Fast) 800 200 10 Lv2 — | |
975 | Sweep(Slow) 800 300 10 Lv2 — | |
976 | Sweep (Fast) 800 300 10 Lv2 — | |
977 | Rage swipe 1500 1000 10 Lv3 — | |
978 | Multiswipe 1200 600 10 Lv2 — | |
979 | Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?) | |
980 | Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?) | |
981 | ================ | |
982 | No. 37 | |
983 | ================ | |
984 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
985 | Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100 | |
986 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
987 | Rush 300 100 10 Lv1 Attack happens when they turn red | |
988 | ================ | |
989 | No. 38 | |
990 | ================ | |
991 | Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light | |
992 | Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100 | |
993 | Attack Damage D.TIncrease Critical Attack Lv Notes | |
994 | Linear orb 800 — — Lv1 Jester summors a barrier around him | |
995 | Fullscreen orb 800 — — Lv1 There are two moves before the barrier | |
996 | Rotating orb 800 — — Lv1 Jester will center himself in the arena | |
997 | Laughorb jump 1000 — — Lv5 — | |
998 | Laughorb rush 1000 — — Lv5 — | |
999 | Laughorb explosion 1500 — — Lv5 — | |
1000 | Laughorb bomb 1200 — — Lv5 — | |
1001 | Barrier — — — — Jester will force you around the arena, limited movement area | |
1002 | Red hand attack 650 — — Lv5 Must be airborne to dodge | |
1003 | ||
1004 | In jester 2/3, Laughorb will be summoned when under 45% |