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1 | - | Chronospace Raid |
1 | + | Chronospace Fissure |
2 | ||
3 | - | This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. Penguin_Cuddles is also recommended for this raid n_n |
3 | + | This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. |
4 | ||
5 | - | Wave 1: |
5 | + | Also, it was endorsed by Flame Emblem so... |
6 | [14:33:20] Redylriws: http://pastebin.com/a41hyTmp | |
7 | - | Chronospace Warriors are where it starts to get fun. |
7 | + | [14:33:31] Redylriws: a raid worthy of you |
8 | - | 200hp 55atk 8def 15spd |
8 | + | [14:34:23] +Flame Emblem: Can you host this please xD |
9 | [14:36:05] Redylriws: XD | |
10 | ||
11 | - | 1-8: basic attack |
11 | + | Wave 1: Reward 5/5 |
12 | - | 9: Attack roll will deal TD instead of normal damage. |
12 | + | |
13 | - | 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit. |
13 | + | Chronospace Warriors are where it gets fun. |
14 | - | Worth: 0/1 each |
14 | + | 370hp 75atk 8def 15spd |
15 | Skills: | |
16 | - | Wave 2: |
16 | + | |
17 | 1-19: basic attack | |
18 | 20: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit. | |
19 | - | 180hp 40atk 5def 15speed |
19 | + | |
20 | Wave 2: Reward 3/6 | |
21 | - | 1-5 : basic attack |
21 | + | |
22 | These enemies are annoying, stunning and slowing the players constantly. | |
23 | 350hp 60atk 5def 15speed | |
24 | - | 8: heals a random ally for 15hp. Can heal itself. |
24 | + | |
25 | 1-3: basic attack | |
26 | 4: deals 10 TD to target player | |
27 | - | Worth: 1/2 each |
27 | + | 5: 5% chance to switch the target player to the side of the chronospace manipulators. |
28 | 6: stuns target for 1 turn. 35% chance to succeed | |
29 | - | Wave 3: |
29 | + | |
30 | 8: heals a random ally for 45hp. Can heal itself. | |
31 | - | Chronospace Master x1 |
31 | + | |
32 | 10: decreases the target's speed by 15, 30% chance to succeed. | |
33 | ||
34 | - | 1500hp 100atk 15def 25speed |
34 | + | Wave 3: Reward 7/9 |
35 | Chronospace Manipulator x2 | |
36 | Jayrodd, the Chronospace Grandmaster x1 | |
37 | This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK. | |
38 | ||
39 | - | 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower |
39 | + | 3000hp 135atk 15def 25speed |
40 | - | 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss. |
40 | + | |
41 | 1. CANNOT be multihit. | |
42 | 2. Regens 5% of max hp at the end of every turn | |
43 | 3: 25% chance to completely dodge an attack | |
44 | - | 1-9: basic attack |
44 | + | 4. Immunity to Shadowblast |
45 | - | 10: Summons 3 Chronospace Warriors that grant no rewards to his side |
45 | + | 5. basic attacks have a 75% chance to stun target for 1 turn, even if they miss. |
46 | - | 11-13Stuns entire party for 1 turn, cannot miss. |
46 | + | 6. When the final killing blow is dealt, has a 25% chance to rewind time and resurrect himself, this time with only 750 hp. Players are not healed, energy is not returned, and dead players are not resurrected. |
47 | - | 14-15: Heals himself for 100hp |
47 | + | 7. Jayrodd, the Chronospace Grandmaster automatically attacks the person who has done the most damage to him so far. |
48 | - | 16-17: Rolls a 1d9 and applies as TD to all players |
48 | + | |
49 | - | 18-19: Lowers all player's speed by 10, cannot miss. |
49 | + | |
50 | - | 20: rolls a 1d20 and applies the result as Energy Drain to all players. |
50 | + | |
51 | - | Worth: 5/5 each |
51 | + | 1-10: basic attack |
52 | 11: Summons 3 Chronospace Warriors that grant no rewards to his side | |
53 | 12-14: Stuns entire party for 1 turn, cannot miss. | |
54 | 15: Heals himself for 500hp | |
55 | 16-17: Rolls a 1d12 and applies as TD to all players | |
56 | 18-19: Lowers entire party's attack stat by 10 for two turns | |
57 | 20: rolls a 1d20 and applies the result as Energy Drain to all players. |