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Jul 23rd, 2014
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  1. Chronospace Raid
  2.  
  3. This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. Penguin_Cuddles is also recommended for this raid n_n
  4.  
  5. Wave 1:
  6. 5x Chronospace Warrior
  7. Chronospace Warriors are where it starts to get fun.
  8. 200hp 55atk 8def 15spd
  9. Skills:
  10. Here's where it gets fun.
  11. 1-8: basic attack
  12. 9: Attack roll will deal TD instead of normal damage.
  13. 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit.
  14. Worth: 0/1 each
  15.  
  16. Wave 2:
  17. 3x Chronospace Manipulator
  18. These enemies are annoying, stunning and slowing the players constantly.
  19. 180hp 40atk 5def 15speed
  20. Skills:
  21. 1-5 : basic attack
  22. 6: stuns target for 1 turn. 35% chance to succeed
  23. 7: places a 10% chance for the target's action to fail. stacks.
  24. 8: heals a random ally for 15hp. Can heal itself.
  25. 9: decreases the target's speed by 5
  26. 10: decreases the target's speed by 15, 30% chance to succeed.
  27. Worth: 1/2 each
  28.  
  29. Wave 3:
  30. Chronospace Manipulator x2
  31. Chronospace Master x1
  32. This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK.
  33.  
  34. 1500hp 100atk 15def 25speed
  35. Passive Skills(oh yeah, he has em.)
  36. 1. CANNOT be multihit.
  37. 2. Regens 5% of max hp at the end of every turn
  38. 3: 25% chance to completely dodge an attack
  39. 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower
  40. 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss.
  41.  
  42. Attacks:
  43. *note: roll a d20 to see which attack he does
  44. 1-9: basic attack
  45. 10: Summons 3 Chronospace Warriors that grant no rewards to his side
  46. 11-13Stuns entire party for 1 turn, cannot miss.
  47. 14-15: Heals himself for 100hp
  48. 16-17: Rolls a 1d9 and applies as TD to all players
  49. 18-19: Lowers all player's speed by 10, cannot miss.
  50. 20: rolls a 1d20 and applies the result as Energy Drain to all players.
  51. Worth: 5/5 each
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