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- Chronospace Raid
- This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. Penguin_Cuddles is also recommended for this raid n_n
- Wave 1:
- 5x Chronospace Warrior
- Chronospace Warriors are where it starts to get fun.
- 200hp 55atk 8def 15spd
- Skills:
- Here's where it gets fun.
- 1-8: basic attack
- 9: Attack roll will deal TD instead of normal damage.
- 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit.
- Worth: 0/1 each
- Wave 2:
- 3x Chronospace Manipulator
- These enemies are annoying, stunning and slowing the players constantly.
- 180hp 40atk 5def 15speed
- Skills:
- 1-5 : basic attack
- 6: stuns target for 1 turn. 35% chance to succeed
- 7: places a 10% chance for the target's action to fail. stacks.
- 8: heals a random ally for 15hp. Can heal itself.
- 9: decreases the target's speed by 5
- 10: decreases the target's speed by 15, 30% chance to succeed.
- Worth: 1/2 each
- Wave 3:
- Chronospace Manipulator x2
- Chronospace Master x1
- This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK.
- 1500hp 100atk 15def 25speed
- Passive Skills(oh yeah, he has em.)
- 1. CANNOT be multihit.
- 2. Regens 5% of max hp at the end of every turn
- 3: 25% chance to completely dodge an attack
- 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower
- 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss.
- Attacks:
- *note: roll a d20 to see which attack he does
- 1-9: basic attack
- 10: Summons 3 Chronospace Warriors that grant no rewards to his side
- 11-13Stuns entire party for 1 turn, cannot miss.
- 14-15: Heals himself for 100hp
- 16-17: Rolls a 1d9 and applies as TD to all players
- 18-19: Lowers all player's speed by 10, cannot miss.
- 20: rolls a 1d20 and applies the result as Energy Drain to all players.
- Worth: 5/5 each
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