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| 1 | Chronospace Raid | |
| 2 | ||
| 3 | This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. Penguin_Cuddles is also recommended for this raid n_n | |
| 4 | ||
| 5 | Wave 1: | |
| 6 | 5x Chronospace Warrior | |
| 7 | Chronospace Warriors are where it starts to get fun. | |
| 8 | 200hp 55atk 8def 15spd | |
| 9 | Skills: | |
| 10 | Here's where it gets fun. | |
| 11 | 1-8: basic attack | |
| 12 | 9: Attack roll will deal TD instead of normal damage. | |
| 13 | 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit. | |
| 14 | - | Worth: 1/1 each |
| 14 | + | Worth: 0/1 each |
| 15 | ||
| 16 | Wave 2: | |
| 17 | 3x Chronospace Manipulator | |
| 18 | These enemies are annoying, stunning and slowing the players constantly. | |
| 19 | 180hp 40atk 5def 15speed | |
| 20 | Skills: | |
| 21 | 1-5 : basic attack | |
| 22 | 6: stuns target for 1 turn. 35% chance to succeed | |
| 23 | 7: places a 10% chance for the target's action to fail. stacks. | |
| 24 | 8: heals a random ally for 15hp. Can heal itself. | |
| 25 | 9: decreases the target's speed by 5 | |
| 26 | 10: decreases the target's speed by 15, 30% chance to succeed. | |
| 27 | Worth: 1/2 each | |
| 28 | ||
| 29 | Wave 3: | |
| 30 | Chronospace Manipulator x2 | |
| 31 | Chronospace Master x1 | |
| 32 | This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK. | |
| 33 | ||
| 34 | 1500hp 100atk 15def 25speed | |
| 35 | Passive Skills(oh yeah, he has em.) | |
| 36 | 1. CANNOT be multihit. | |
| 37 | 2. Regens 5% of max hp at the end of every turn | |
| 38 | 3: 25% chance to completely dodge an attack | |
| 39 | 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower | |
| 40 | 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss. | |
| 41 | ||
| 42 | Attacks: | |
| 43 | *note: roll a d20 to see which attack he does | |
| 44 | 1-9: basic attack | |
| 45 | 10: Summons 3 Chronospace Warriors that grant no rewards to his side | |
| 46 | 11-13Stuns entire party for 1 turn, cannot miss. | |
| 47 | 14-15: Heals himself for 100hp | |
| 48 | 16-17: Rolls a 1d9 and applies as TD to all players | |
| 49 | 18-19: Lowers all player's speed by 10, cannot miss. | |
| 50 | 20: rolls a 1d20 and applies the result as Energy Drain to all players. | |
| 51 | Worth: 5/5 each |