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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | --[[-[CUBE OF POLARIS]----- | |
| 153 | This cube was created by TheHeadIessHorseman | |
| 154 | This cube was also TheHeadIessHorsemans first script on SB that was created with Sine and lerp | |
| 155 | ||
| 156 | KEYDOWNS: | |
| 157 | B = FREEZE MODE ( Slows ) | |
| 158 | N = HEAL MODE | |
| 159 | M = DARKNESS MODE ( ACTIVATED T ABILITY ) | |
| 160 | Q = SPINNING CUBE ( DMGS WITH FREEZE/HEALS WITH HEAL MODE ) | |
| 161 | E = DISINERGRATE | |
| 162 | F = TELEPORT ( PRESS F OVER PLAYER AND CLICK LOCATION ) | |
| 163 | T = BLACK HOLE ( DARNKESS ) | |
| 164 | --[ ---------------- ]]---- | |
| 165 | local Player = game:GetService("Players").LocalPlayer
| |
| 166 | repeat wait(1) until Player.Character | |
| 167 | local Character = Player.Character | |
| 168 | local la = Character:FindFirstChild("Left Arm")
| |
| 169 | local ra = Character:FindFirstChild("Right Arm")
| |
| 170 | local ll = Character:FindFirstChild("Left Leg")
| |
| 171 | local rl = Character:FindFirstChild("Right Leg")
| |
| 172 | local Torso = Character:FindFirstChild("Torso")
| |
| 173 | local Humanoid = Character:findFirstChild("Humanoid")
| |
| 174 | Character.Animate:Destroy() | |
| 175 | Humanoid.Animator:Destroy() | |
| 176 | ||
| 177 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Ring=true}
| |
| 178 | ||
| 179 | local State = "Normal" | |
| 180 | local Active = true | |
| 181 | local Mode = "Polaris" | |
| 182 | local mousepos = CFrame.new(0,0,0) | |
| 183 | ||
| 184 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
| 185 | return a:lerp(b,i) | |
| 186 | end | |
| 187 | ||
| 188 | --Basically it works like this, a is the first position, and b is the position you want to reach. i is the slowness or smoothness factor. | |
| 189 | --They're usually labled x1,y1,alpha | |
| 190 | ||
| 191 | Left_Arm = Instance.new("Weld",Torso)
| |
| 192 | Left_Arm.Part0 = Torso | |
| 193 | Left_Arm.Part1 = la | |
| 194 | Left_Arm.Name = "LeftArmJ" | |
| 195 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
| 196 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
| 197 | Right_Arm = Instance.new("Weld",Torso)
| |
| 198 | Right_Arm.Part0 = Torso | |
| 199 | Right_Arm.Part1 = ra | |
| 200 | Right_Arm.Name = "RightArmJ" | |
| 201 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
| 202 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
| 203 | Left_Leg = Instance.new("Weld",Torso)
| |
| 204 | Left_Leg.Part0 = Torso | |
| 205 | Left_Leg.Part1 = ll | |
| 206 | Left_Leg.Name = "LeftLegJ" | |
| 207 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
| 208 | Left_Leg.C1 = CFrame.new(0,1,0) | |
| 209 | Right_Leg = Instance.new("Weld",Torso)
| |
| 210 | Right_Leg.Name = "RightLegJ" | |
| 211 | Right_Leg.Part0 = Torso | |
| 212 | Right_Leg.Part1 = rl | |
| 213 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
| 214 | Right_Leg.C1 = CFrame.new(0,1,0) | |
| 215 | ||
| 216 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
| |
| 217 | RootJoint.Name = "RootJ" | |
| 218 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
| 219 | RootJoint.Part1 = Torso | |
| 220 | ||
| 221 | local NeckJ = Instance.new("Weld",Torso)
| |
| 222 | NeckJ.Name = "NeckJ" | |
| 223 | NeckJ.Part0 = Torso | |
| 224 | NeckJ.Part1 = Character.Head | |
| 225 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
| 226 | ||
| 227 | local Model = Instance.new("Model",Character)
| |
| 228 | Model.Name = "RingModel" | |
| 229 | local RingSize = Vector3.new(.5,.5,.5) | |
| 230 | local Ring = Instance.new("Part",Model)
| |
| 231 | Ring.Name = "Ring" | |
| 232 | Ring.FormFactor = "Custom" | |
| 233 | Ring.Size = RingSize | |
| 234 | Ring.Anchored = true | |
| 235 | Ring.CanCollide = false | |
| 236 | Ring.BrickColor = BrickColor.new("Really blue")
| |
| 237 | Ring.Material = "Neon" | |
| 238 | Ring.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 239 | Ring.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 240 | Ring.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 241 | Ring.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 242 | Ring.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 243 | Ring.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 244 | ||
| 245 | local RingClone = Ring:Clone() | |
| 246 | ||
| 247 | local Sphere = Instance.new("Part")
| |
| 248 | Sphere.Shape = "Ball" | |
| 249 | Sphere.Name = "Bound" | |
| 250 | Sphere.Anchored = true | |
| 251 | Sphere.BrickColor = BrickColor.new("Really black")
| |
| 252 | Sphere.Transparency = .8 | |
| 253 | Sphere.Material = "Neon" | |
| 254 | ||
| 255 | function CreateRegion3FromLocAndSize(Position, Size) | |
| 256 | local SizeOffset = Size/2 | |
| 257 | local Point1 = Position - SizeOffset | |
| 258 | local Point2 = Position + SizeOffset | |
| 259 | return Region3.new(Point1, Point2) | |
| 260 | end | |
| 261 | ||
| 262 | function ModeAccess(MODE) | |
| 263 | local Colors = {
| |
| 264 | Freeze=BrickColor.new("Really red");
| |
| 265 | Polaris=BrickColor.new("Really blue");
| |
| 266 | Hearth=BrickColor.new("Pastel brown");
| |
| 267 | Darkness=BrickColor.new("Really black");
| |
| 268 | } | |
| 269 | local Mats = {
| |
| 270 | Freeze = "Neon"; | |
| 271 | Polaris = "Neon"; | |
| 272 | Hearth="Neon"; | |
| 273 | Darkness="Neon"; | |
| 274 | } | |
| 275 | local Refl = {
| |
| 276 | Freeze = .35; | |
| 277 | Polaris = 0; | |
| 278 | Hearth=0; | |
| 279 | Darkness=0; | |
| 280 | } | |
| 281 | LimbAccess.LL = false | |
| 282 | LimbAccess.LA = false | |
| 283 | LimbAccess.RA = false | |
| 284 | LimbAccess.RL = false | |
| 285 | LimbAccess.NJ = false | |
| 286 | LimbAccess.Ring = false | |
| 287 | LimbAccess.RJ = false | |
| 288 | Character.Humanoid.WalkSpeed = 0 | |
| 289 | local angle = 0 | |
| 290 | local angles = 1 | |
| 291 | for i = 1,6,.1 do | |
| 292 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(0,0,0),.1) | |
| 293 | Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1) | |
| 294 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,.5,-1)*CFrame.Angles(math.rad(45),0,0),.25) | |
| 295 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-2)),.1) | |
| 296 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(2)),.1) | |
| 297 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(0)),.03) | |
| 298 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.03) | |
| 299 | game:GetService("RunService").RenderStepped:wait()
| |
| 300 | end | |
| 301 | for i = 1,6,.1 do | |
| 302 | angle = (angle % 100) + angles/10 | |
| 303 | Ring.Size = Lerp(Ring.Size,Vector3.new(5,5,5),.04) | |
| 304 | Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1) | |
| 305 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03) | |
| 306 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08) | |
| 307 | game:GetService("RunService").RenderStepped:wait()
| |
| 308 | end | |
| 309 | coroutine.resume(coroutine.create(function() | |
| 310 | for i = 0,1,.04 do | |
| 311 | Ring.Transparency = i | |
| 312 | game:GetService("RunService").RenderStepped:wait()
| |
| 313 | end | |
| 314 | end)) | |
| 315 | for i = 1,6,.1 do | |
| 316 | angle = (angle % 100) + angles/10 | |
| 317 | Ring.Size = Lerp(Ring.Size,Vector3.new(0,0,0),.04) | |
| 318 | Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1) | |
| 319 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(5)),.03) | |
| 320 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.08) | |
| 321 | game:GetService("RunService").RenderStepped:wait()
| |
| 322 | end | |
| 323 | coroutine.resume(coroutine.create(function() | |
| 324 | for i = 1,0,-.04 do | |
| 325 | Ring.Transparency = i | |
| 326 | game:GetService("RunService").RenderStepped:wait()
| |
| 327 | end | |
| 328 | end)) | |
| 329 | Ring.BrickColor = Colors[MODE] | |
| 330 | Ring.Material = Mats[MODE] | |
| 331 | Ring.Reflectance = Refl[MODE] | |
| 332 | for i = 1,6,.1 do | |
| 333 | angle = (angle % 100) + angles/10 | |
| 334 | Ring.Size = Lerp(Ring.Size,Vector3.new(2,2,2),.04) | |
| 335 | Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1) | |
| 336 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03) | |
| 337 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08) | |
| 338 | game:GetService("RunService").RenderStepped:wait()
| |
| 339 | end | |
| 340 | Ring.Transparency = 0 | |
| 341 | Mode = MODE | |
| 342 | LimbAccess.LL = true | |
| 343 | LimbAccess.LA = true | |
| 344 | LimbAccess.RA = true | |
| 345 | LimbAccess.RL = true | |
| 346 | LimbAccess.NJ = true | |
| 347 | LimbAccess.Ring = true | |
| 348 | LimbAccess.RJ = true | |
| 349 | end | |
| 350 | ||
| 351 | function Dmg(hit) | |
| 352 | local DB = false | |
| 353 | ||
| 354 | for i,v in ipairs(game.Workspace:FindPartsInRegion3(hit,nil,80)) do | |
| 355 | if v and v.Parent and v.Parent:FindFirstChild("Head") and v.Parent.Name ~= Player.Name then
| |
| 356 | if v.Parent:FindFirstChild("Humanoid") and Mode == "Freeze" then
| |
| 357 | v.Parent:FindFirstChild("Humanoid"):TakeDamage(v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
| |
| 358 | elseif v.Parent:FindFirstChild("Humanoid") and Mode == "Hearth" then
| |
| 359 | v.Parent:FindFirstChild("Humanoid").Health = v.Parent:FindFirstChild("Humanoid").Health + (v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
| |
| 360 | end | |
| 361 | ||
| 362 | if v.Parent and DB == false then | |
| 363 | DB = true | |
| 364 | for index,object in pairs(v.Parent:GetChildren()) do | |
| 365 | if (object.ClassName == "Humanoid" and object.MaxHealth == math.huge) or (object.ClassName == "Humanoid" and object.ClassName ~= object.Name) then | |
| 366 | object:Destroy() | |
| 367 | break | |
| 368 | end | |
| 369 | end | |
| 370 | end | |
| 371 | ||
| 372 | if Mode == "Freeze" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Body Colors") then
| |
| 373 | v.Parent:FindFirstChild("Humanoid").WalkSpeed = 3
| |
| 374 | local F = Instance.new("Folder",v.Parent)
| |
| 375 | F.Name = "BCOLORS" | |
| 376 | ||
| 377 | v.Parent:FindFirstChild("Body Colors").Parent = F
| |
| 378 | coroutine.resume(coroutine.create(function() | |
| 379 | wait(1) | |
| 380 | for i,v in pairs(v.Parent:GetChildren()) do | |
| 381 | if v:IsA("Part") then
| |
| 382 | v.BrickColor = BrickColor.new("Pastel light blue")
| |
| 383 | end | |
| 384 | end | |
| 385 | end)) | |
| 386 | end | |
| 387 | if Mode == "Polaris" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") then
| |
| 388 | v.Parent:FindFirstChild("Humanoid").WalkSpeed = 16
| |
| 389 | coroutine.resume(coroutine.create(function() | |
| 390 | wait(1) | |
| 391 | if v.Parent and v.Parent:FindFirstChild("BCOLORS") then
| |
| 392 | v.Parent:FindFirstChild("BCOLORS")["Body Colors"].Parent = v.Parent
| |
| 393 | v.Parent:FindFirstChild("BCOLORS"):Destroy()
| |
| 394 | end | |
| 395 | end)) | |
| 396 | end | |
| 397 | ||
| 398 | end | |
| 399 | end | |
| 400 | --[[if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name then
| |
| 401 | hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
| |
| 402 | end]]-- | |
| 403 | end | |
| 404 | Player:GetMouse().KeyDown:connect(function(key) | |
| 405 | local h=Player:GetMouse().Hit*CFrame.new(0,5,0) | |
| 406 | local a = 0 | |
| 407 | local a2 = 0 | |
| 408 | local as = .5 | |
| 409 | local as2 = 600 | |
| 410 | if key == "t" and Active == true and Mode == "Darkness" then | |
| 411 | Active = false | |
| 412 | LimbAccess.Ring = false | |
| 413 | for i = 0,6,.1 do | |
| 414 | Ring.CFrame = Lerp(Ring.CFrame,h,.1) | |
| 415 | game:GetService("RunService").RenderStepped:wait()
| |
| 416 | end | |
| 417 | local news = Sphere:Clone() | |
| 418 | news.CanCollide = false | |
| 419 | repeat wait() until Character:FindFirstChild("RingModel")
| |
| 420 | news.Parent = Character.RingModel | |
| 421 | news.Size = Vector3.new(100,100,100) | |
| 422 | news.CFrame = Ring.CFrame | |
| 423 | local CF = Ring.CFrame | |
| 424 | coroutine.resume(coroutine.create(function() | |
| 425 | for i = 0,40,.1 do | |
| 426 | a = (a % 100) + as/10 | |
| 427 | a2 = (a2 % 100) + as/10 | |
| 428 | Ring.Size = Lerp(Ring.Size,Vector3.new(3+math.sin(a2)*1,3+math.sin(a2)*1.5,3+math.sin(a2)*2),.1) | |
| 429 | Ring.CFrame = h*CFrame.Angles(a,0,a) | |
| 430 | news.Size = Lerp(news.Size,Vector3.new(100+math.sin(a2)*1,100+math.sin(a2)*1,100+math.sin(a2)*1),.1) | |
| 431 | news.CFrame = CF | |
| 432 | news.Transparency = .5+(math.sin(a)*.5) | |
| 433 | game:GetService("RunService").RenderStepped:wait()
| |
| 434 | end | |
| 435 | end)) | |
| 436 | for i = 1,40,.1 do | |
| 437 | for i,v in pairs(game.Players:GetChildren()) do | |
| 438 | if v and v:IsA("Player") and v.Character ~= nil and v.Character:FindFirstChild("Torso") then
| |
| 439 | if v and v.Character and v.Character:FindFirstChild("Torso") and v.Name ~= Player.Name then
| |
| 440 | if v and v.Character and v.Character.Torso and not v.Character.Torso:FindFirstChild("BOD") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 then
| |
| 441 | local V = Instance.new("BodyVelocity",v.Character.Torso)
| |
| 442 | V.Name = "BOD" | |
| 443 | V.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 444 | end | |
| 445 | if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 and v.Name ~= Player.Name then
| |
| 446 | v.Character.Torso:FindFirstChild("BOD"). Velocity = CFrame.new(v.Character.Torso.CFrame.p,Ring.CFrame.p).lookVector*(v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude
| |
| 447 | if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 5 and v.Character:FindFirstChild("Humanoid") then
| |
| 448 | v.Character:FindFirstChild("Humanoid").Health = v.Character:FindFirstChild("Humanoid").Health - (v.Character:FindFirstChild("Humanoid").MaxHealth*.006)
| |
| 449 | end | |
| 450 | end | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | game:GetService("RunService").RenderStepped:wait()
| |
| 455 | end | |
| 456 | for i,v in pairs(game.Players:GetChildren()) do | |
| 457 | if v and v:IsA("Player") and v.Character and v.Character:FindFirstChild("Torso") and v.Character.Torso:FindFirstChild("BOD") then
| |
| 458 | v.Character.Torso:FindFirstChild("BOD"):Destroy()
| |
| 459 | end | |
| 460 | end | |
| 461 | for i = news.Transparency,1,-.01 do | |
| 462 | news.Transparency = i | |
| 463 | game:GetService("RunService").RenderStepped:wait()
| |
| 464 | end | |
| 465 | LimbAccess.Ring = true | |
| 466 | Active = true | |
| 467 | news:Destroy() | |
| 468 | end | |
| 469 | end) | |
| 470 | Player:GetMouse().KeyDown:connect(function(key) | |
| 471 | local angle = 0 | |
| 472 | local anglespeed = 1 | |
| 473 | if key == "q" and Active == true then | |
| 474 | Active = false | |
| 475 | LimbAccess.Ring = false | |
| 476 | local x,y,z = 50,50,50 | |
| 477 | local pos = Player:GetMouse().Hit | |
| 478 | for i = 0,1,.01 do | |
| 479 | angle = (angle % 100) + anglespeed/10 | |
| 480 | Ring.Size = Lerp(Ring.Size,Vector3.new(x,y,z),.05) | |
| 481 | Ring.CFrame = Ring.CFrame:lerp((CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0)),i) | |
| 482 | game:GetService("RunService").RenderStepped:wait()
| |
| 483 | end | |
| 484 | for i = 1,10,.1 do | |
| 485 | local reg = CreateRegion3FromLocAndSize(pos.p,Vector3.new(x,y,z)) | |
| 486 | Dmg(reg,Mode) | |
| 487 | ||
| 488 | angle = (angle % 100) + anglespeed/10 | |
| 489 | Ring.CFrame = CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0) | |
| 490 | game:GetService("RunService").RenderStepped:wait()
| |
| 491 | end | |
| 492 | LimbAccess.Ring = true | |
| 493 | wait(.5) | |
| 494 | Active = true | |
| 495 | end | |
| 496 | end) | |
| 497 | Player:GetMouse().KeyDown:connect(function(key) | |
| 498 | ||
| 499 | if key == "b" and Active == true then | |
| 500 | Active = false | |
| 501 | ModeAccess("Freeze")
| |
| 502 | wait(1) | |
| 503 | Active = true | |
| 504 | Character.Humanoid.WalkSpeed = 16 | |
| 505 | elseif key == "p" and Active == true then | |
| 506 | Active = false | |
| 507 | ModeAccess("Polaris")
| |
| 508 | wait(1) | |
| 509 | Active = true | |
| 510 | Character.Humanoid.WalkSpeed = 16 | |
| 511 | elseif key == "n" and Active == true then | |
| 512 | Active = false | |
| 513 | ModeAccess("Hearth")
| |
| 514 | wait(1) | |
| 515 | Active = true | |
| 516 | Character.Humanoid.WalkSpeed = 16 | |
| 517 | elseif key == "m" and Active == true then | |
| 518 | Active = false | |
| 519 | ModeAccess("Darkness")
| |
| 520 | wait(1) | |
| 521 | Active = true | |
| 522 | Character.Humanoid.WalkSpeed = 16 | |
| 523 | end | |
| 524 | end) | |
| 525 | ||
| 526 | Player:GetMouse().KeyDown:connect(function(key) | |
| 527 | local Object = Player:GetMouse().Target | |
| 528 | if key == "e" and Active == true and Object:IsA("Part") and Object.Name ~= "BasePlate" and Object.Name ~= "Baseplate" and Object.Name ~= "Base" then
| |
| 529 | Active = false | |
| 530 | LimbAccess.Ring = false | |
| 531 | for i = 0,1,.01 do | |
| 532 | Ring.Size = Ring.Size:lerp(Object.Size+Vector3.new(.5,.5,.5),i) | |
| 533 | Ring.CFrame = Ring.CFrame:lerp(Object.CFrame,i) | |
| 534 | game:GetService("RunService").RenderStepped:wait()
| |
| 535 | end | |
| 536 | for i = 0,.5,.01 do | |
| 537 | Ring.Size = Object.Size+Vector3.new(.5,.5,.5) | |
| 538 | Ring.CFrame = Object.CFrame | |
| 539 | game:GetService("RunService").RenderStepped:wait()
| |
| 540 | end | |
| 541 | Object:Destroy() | |
| 542 | wait(.5) | |
| 543 | LimbAccess.Ring = true | |
| 544 | Active = true | |
| 545 | end | |
| 546 | end) | |
| 547 | Player:GetMouse().KeyDown:connect(function(key) | |
| 548 | local H = Player:GetMouse().Target | |
| 549 | if key == "f" and Active == true and H and H.Parent and H.Parent:FindFirstChild("Torso") then
| |
| 550 | LimbAccess.Ring = false | |
| 551 | Active = false | |
| 552 | Ring.Anchored = true | |
| 553 | for i = 0,1,.01 do | |
| 554 | Ring.Size = Ring.Size:lerp(Vector3.new(4.5,6,2),i) | |
| 555 | Ring.CFrame = Ring.CFrame:lerp(H.Parent.Torso.CFrame,i) | |
| 556 | game:GetService("RunService").RenderStepped:wait()
| |
| 557 | end | |
| 558 | Ring.Anchored = true | |
| 559 | H.Parent.Torso.Anchored = true | |
| 560 | for i = 0,1,.01 do | |
| 561 | Ring.CFrame = Ring.CFrame:lerp(mousepos*CFrame.new(0,2,0),i) | |
| 562 | Ring.CanCollide = false | |
| 563 | H.Parent.HumanoidRootPart.CFrame = H.Parent.HumanoidRootPart.CFrame:lerp(mousepos*CFrame.new(0,2,0),i) | |
| 564 | H.Parent.Torso.Velocity = Vector3.new(0,0,0) | |
| 565 | game:GetService("RunService").RenderStepped:wait()
| |
| 566 | end | |
| 567 | H.Parent.Torso.Anchored = false | |
| 568 | Ring.Anchored = true | |
| 569 | LimbAccess.Ring = true | |
| 570 | H.Parent.Humanoid.WalkSpeed = 16 | |
| 571 | wait(.7) | |
| 572 | Active = true | |
| 573 | end | |
| 574 | end) | |
| 575 | ||
| 576 | ||
| 577 | ||
| 578 | Player:GetMouse().Button1Down:connect(function() | |
| 579 | mousepos = Player:GetMouse().Hit | |
| 580 | end) | |
| 581 | ||
| 582 | ||
| 583 | angle = 0 | |
| 584 | angle2 = 0 | |
| 585 | angle3 = 0 | |
| 586 | anglespeed = 2 | |
| 587 | anglespeed2 = 1 | |
| 588 | anglespeed3 = .4 | |
| 589 | game:GetService("RunService").Stepped:connect(function()
| |
| 590 | angle = ((angle % 100) + anglespeed/10) | |
| 591 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
| 592 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
| 593 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Normal" then -- idle | |
| 594 | if LimbAccess.RJ then | |
| 595 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(-45),0),.2) | |
| 596 | end | |
| 597 | if LimbAccess.LA then | |
| 598 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(97)+(math.sin(angle3))*-.05,0,math.rad(-25)),.1) | |
| 599 | end | |
| 600 | if LimbAccess.NJ then | |
| 601 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(45)+(math.sin(-angle3)*.04),0),.25) | |
| 602 | end | |
| 603 | if LimbAccess.RA then | |
| 604 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50)+(math.sin(angle3)*.1),math.rad(-20),math.rad(30)),.1) | |
| 605 | end | |
| 606 | if LimbAccess.LL then | |
| 607 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 608 | end | |
| 609 | if LimbAccess.RL then | |
| 610 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
| 611 | end | |
| 612 | if LimbAccess.Ring then | |
| 613 | Ring.CFrame = Lerp(Ring.CFrame,ra.CFrame*CFrame.new(0,-1.1+math.sin(angle2)*.2,-1)*CFrame.Angles(math.rad(40)+angle2,angle2,angle2),.04) | |
| 614 | Ring.Size = Lerp(Ring.Size,RingSize,.06) | |
| 615 | end | |
| 616 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Normal" then -- walk | |
| 617 | if LimbAccess.RJ then | |
| 618 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(45),0),.2) | |
| 619 | end | |
| 620 | if LimbAccess.LA then | |
| 621 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(15)+math.sin(angle3)*.06),.1) | |
| 622 | end | |
| 623 | if LimbAccess.NJ then | |
| 624 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 625 | end | |
| 626 | if LimbAccess.RA then | |
| 627 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90)+math.sin(angle3)*.05,0,math.rad(40)),.1) | |
| 628 | end | |
| 629 | if LimbAccess.LL then | |
| 630 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 631 | end | |
| 632 | if LimbAccess.RL then | |
| 633 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 634 | end | |
| 635 | if LimbAccess.Ring then | |
| 636 | local var = math.sin(angle2)*1 | |
| 637 | Ring.Size = Lerp(Ring.Size,Vector3.new(2+var,2+var,2+var),.06) | |
| 638 | Ring.CFrame = Lerp(Ring.CFrame,CFrame.new((ra.CFrame*CFrame.new(0,-3,-.3)).p,Player:GetMouse().hit.p),.8) | |
| 639 | Ring.Velocity = Vector3.new(0,0,0) | |
| 640 | end | |
| 641 | end | |
| 642 | if not Character:FindFirstChild("RingModel") or not Character:FindFirstChild("RingModel"):FindFirstChild("Ring") then
| |
| 643 | Mode = "Polaris" | |
| 644 | if Character:FindFirstChild("RingModel") then
| |
| 645 | local NewRing = RingClone:Clone() | |
| 646 | Ring = NewRing | |
| 647 | Ring.Parent = Character:FindFirstChild("RingModel")
| |
| 648 | else | |
| 649 | local Model = Instance.new("Model",Character)
| |
| 650 | Model.Name = "RingModel" | |
| 651 | local NewRing = RingClone:Clone() | |
| 652 | Ring = NewRing | |
| 653 | Ring.Parent = Model | |
| 654 | end | |
| 655 | end | |
| 656 | end) |