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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
	local h,t
87
	--Give the server mouse data every second frame, but only if the values changed
88
	--If player is not moving their mouse, client won't fire events
89
	local HB = game:GetService("RunService").Heartbeat
90
	while true do
91
		if h~=Mouse.Hit or t~=Mouse.Target then
92
			h,t=Mouse.Hit,Mouse.Target
93
			Event:FireServer({isMouse=true,Target=t,Hit=h})
94
		end
95
		--Wait 2 frames
96
		for i=1,2 do
97
			HB:Wait()
98
		end
99
	end]==],script)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local RealGame = game
104
105
	--Metatable for fake service
106
	local FakeService_Metatable = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then
110
				return typeof(s[k])=="function"
111
				and function(_,...)return s[k](s,...)end or s[k]
112
			end
113
		end,
114
		__newindex = function(self,k,v)
115
			local s = rawget(self,"_RealService")
116
			if s then s[k]=v end
117
		end
118
	}
119
	local function FakeService(t,RealService)
120
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
		return setmetatable(t,FakeService_Metatable)
122
	end
123
124
	--Fake game object
125
	local FakeGame = {
126
		GetService = function(self,s)
127
			return rawget(self,s) or RealGame:GetService(s)
128
		end,
129
		Players = FakeService({
130
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
		},"Players"),
132
		UserInputService = FakeService(UIS,"UserInputService"),
133
		ContextActionService = FakeService(CAS,"ContextActionService"),
134
		RunService = FakeService({
135
			_btrs = {},
136
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
			BindToRenderStep = function(self,name,_,fun)
138
				self._btrs[name] = self.Heartbeat:Connect(fun)
139
			end,
140
			UnbindFromRenderStep = function(self,name)
141
				self._btrs[name]:Disconnect()
142
			end,
143
		},"RunService")
144
	}
145
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
	FakeGame.service = FakeGame.GetService
147
	FakeService(FakeGame,game)
148
	--Changing owner to fake player object to support owner:GetMouse()
149
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
152
--[[-[CUBE OF POLARIS]-----
153
	This cube was created by TheHeadIessHorseman
154
	This cube was also TheHeadIessHorsemans first script on SB that was created with Sine and lerp
155
	
156
		KEYDOWNS:
157
			B = FREEZE MODE ( Slows )
158
			N = HEAL MODE 
159
			M = DARKNESS MODE ( ACTIVATED T ABILITY )
160
			Q = SPINNING CUBE ( DMGS WITH FREEZE/HEALS WITH HEAL MODE )
161
			E = DISINERGRATE
162
			F = TELEPORT ( PRESS F OVER PLAYER AND CLICK LOCATION )
163
			T = BLACK HOLE ( DARNKESS )
164
--[	---------------- ]]----
165
local Player = game:GetService("Players").LocalPlayer
166
repeat wait(1) until Player.Character
167
local Character = Player.Character
168
local la = Character:FindFirstChild("Left Arm")
169
local ra = Character:FindFirstChild("Right Arm")
170
local ll = Character:FindFirstChild("Left Leg")
171
local rl = Character:FindFirstChild("Right Leg")
172
local Torso = Character:FindFirstChild("Torso")
173
local Humanoid = Character:findFirstChild("Humanoid")
174
Character.Animate:Destroy()
175
Humanoid.Animator:Destroy()
176
177
local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Ring=true}
178
179
local State = "Normal"
180
local Active = true
181
local Mode = "Polaris"
182
local mousepos = CFrame.new(0,0,0)
183
184
function Lerp(a,b,i)  -- A = First pos, B = Second Pos, i = Speed
185
	return a:lerp(b,i)
186
end
187
188
--Basically it works like this, a is the first position, and b is the position you want to reach. i is the slowness or smoothness factor.
189
--They're usually labled x1,y1,alpha
190
191
Left_Arm = Instance.new("Weld",Torso)
192
Left_Arm.Part0 = Torso
193
Left_Arm.Part1 = la
194
Left_Arm.Name = "LeftArmJ"
195
Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
196
Left_Arm.C1 = CFrame.new(0,0.5,0)
197
Right_Arm = Instance.new("Weld",Torso)
198
Right_Arm.Part0 = Torso
199
Right_Arm.Part1 = ra
200
Right_Arm.Name = "RightArmJ"
201
Right_Arm.C0 = CFrame.new(1.5,0.5,0)
202
Right_Arm.C1 = CFrame.new(0,0.5,0)
203
Left_Leg = Instance.new("Weld",Torso)
204
Left_Leg.Part0 = Torso
205
Left_Leg.Part1 = ll
206
Left_Leg.Name = "LeftLegJ"
207
Left_Leg.C0 = CFrame.new(-0.5,-1,0)
208
Left_Leg.C1 = CFrame.new(0,1,0)
209
Right_Leg = Instance.new("Weld",Torso)
210
Right_Leg.Name = "RightLegJ"
211
Right_Leg.Part0 = Torso
212
Right_Leg.Part1 = rl
213
Right_Leg.C0 = CFrame.new(0.5,-1,0)
214
Right_Leg.C1 = CFrame.new(0,1,0)
215
216
local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
217
RootJoint.Name = "RootJ"
218
RootJoint.Part0 = Character["HumanoidRootPart"]
219
RootJoint.Part1 = Torso
220
221
local NeckJ = Instance.new("Weld",Torso)
222
NeckJ.Name = "NeckJ"
223
NeckJ.Part0 = Torso
224
NeckJ.Part1 = Character.Head
225
NeckJ.C1 = CFrame.new(0,-1.5,0)
226
227
local Model = Instance.new("Model",Character)
228
Model.Name = "RingModel"
229
local RingSize = Vector3.new(.5,.5,.5)
230
local Ring = Instance.new("Part",Model)
231
Ring.Name = "Ring"
232
Ring.FormFactor = "Custom"
233
Ring.Size = RingSize
234
Ring.Anchored = true
235
Ring.CanCollide = false
236
Ring.BrickColor = BrickColor.new("Really blue")
237
Ring.Material = "Neon"
238
Ring.BackSurface = Enum.SurfaceType.SmoothNoOutlines
239
Ring.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
240
Ring.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
241
Ring.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
242
Ring.RightSurface = Enum.SurfaceType.SmoothNoOutlines
243
Ring.TopSurface = Enum.SurfaceType.SmoothNoOutlines
244
245
local RingClone = Ring:Clone()
246
247
local Sphere = Instance.new("Part")
248
Sphere.Shape = "Ball"
249
Sphere.Name = "Bound"
250
Sphere.Anchored = true
251
Sphere.BrickColor = BrickColor.new("Really black")
252
Sphere.Transparency = .8
253
Sphere.Material = "Neon"
254
255
function CreateRegion3FromLocAndSize(Position, Size)
256
	local SizeOffset = Size/2
257
	local Point1 = Position - SizeOffset
258
	local Point2 = Position + SizeOffset
259
	return Region3.new(Point1, Point2)
260
end
261
262
function ModeAccess(MODE)
263
			local Colors = {
264
				Freeze=BrickColor.new("Really red");
265
				Polaris=BrickColor.new("Really blue");
266
				Hearth=BrickColor.new("Pastel brown");
267
				Darkness=BrickColor.new("Really black");
268
			}
269
			local Mats = {
270
				Freeze = "Neon";
271
				Polaris = "Neon";
272
				Hearth="Neon";
273
				Darkness="Neon";
274
			}
275
			local Refl = {
276
				Freeze = .35;
277
				Polaris = 0;
278
				Hearth=0;
279
				Darkness=0;
280
			}
281
			LimbAccess.LL = false
282
		LimbAccess.LA = false
283
		LimbAccess.RA = false
284
		LimbAccess.RL = false
285
		LimbAccess.NJ = false
286
		LimbAccess.Ring = false
287
		LimbAccess.RJ = false
288
		Character.Humanoid.WalkSpeed = 0
289
		local angle = 0
290
		local angles = 1
291
		for i = 1,6,.1 do
292
		RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(0,0,0),.1)
293
		Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
294
		NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,.5,-1)*CFrame.Angles(math.rad(45),0,0),.25)
295
		Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-2)),.1)
296
		Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(2)),.1)
297
		Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(0)),.03)
298
		Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.03)		
299
		game:GetService("RunService").RenderStepped:wait()	
300
		end
301
		for i = 1,6,.1 do
302
			angle = (angle % 100) + angles/10
303
			Ring.Size = Lerp(Ring.Size,Vector3.new(5,5,5),.04)
304
			Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
305
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03)
306
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08)			
307
		game:GetService("RunService").RenderStepped:wait()				
308
		end
309
		coroutine.resume(coroutine.create(function()
310
			for i = 0,1,.04 do
311
				Ring.Transparency = i
312
				game:GetService("RunService").RenderStepped:wait()
313
			end
314
		end))
315
		for i = 1,6,.1 do
316
			angle = (angle % 100) + angles/10
317
			Ring.Size = Lerp(Ring.Size,Vector3.new(0,0,0),.04)
318
			Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
319
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(5)),.03)
320
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.08)	
321
		game:GetService("RunService").RenderStepped:wait()				
322
		end	
323
		coroutine.resume(coroutine.create(function()
324
			for i = 1,0,-.04 do
325
				Ring.Transparency = i
326
				game:GetService("RunService").RenderStepped:wait()
327
			end
328
		end))			
329
		Ring.BrickColor = Colors[MODE]
330
		Ring.Material = Mats[MODE]
331
		Ring.Reflectance = Refl[MODE]
332
		for i = 1,6,.1 do
333
			angle = (angle % 100) + angles/10
334
			Ring.Size = Lerp(Ring.Size,Vector3.new(2,2,2),.04)
335
			Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
336
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03)
337
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08)					
338
			game:GetService("RunService").RenderStepped:wait()				
339
		end
340
		Ring.Transparency = 0
341
		Mode = MODE
342
		LimbAccess.LL = true
343
		LimbAccess.LA = true
344
		LimbAccess.RA = true
345
		LimbAccess.RL = true
346
		LimbAccess.NJ = true
347
		LimbAccess.Ring = true
348
		LimbAccess.RJ = true
349
end
350
351
function Dmg(hit)
352
	local DB = false
353
	
354
	for i,v in ipairs(game.Workspace:FindPartsInRegion3(hit,nil,80)) do
355
		if v and v.Parent and v.Parent:FindFirstChild("Head") and v.Parent.Name ~= Player.Name then
356
			if v.Parent:FindFirstChild("Humanoid") and Mode == "Freeze" then
357
				v.Parent:FindFirstChild("Humanoid"):TakeDamage(v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
358
			elseif v.Parent:FindFirstChild("Humanoid") and Mode == "Hearth" then
359
				v.Parent:FindFirstChild("Humanoid").Health = v.Parent:FindFirstChild("Humanoid").Health + (v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
360
			end
361
			
362
			if v.Parent and DB == false then
363
				DB = true
364
				for index,object in pairs(v.Parent:GetChildren()) do
365
					if (object.ClassName == "Humanoid" and object.MaxHealth == math.huge) or (object.ClassName == "Humanoid" and object.ClassName ~= object.Name) then
366
						object:Destroy()
367
						break
368
					end
369
				end
370
			end
371
			
372
			if Mode == "Freeze" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Body Colors") then
373
				v.Parent:FindFirstChild("Humanoid").WalkSpeed = 3
374
				local F = Instance.new("Folder",v.Parent)
375
				F.Name = "BCOLORS"
376
				
377
				v.Parent:FindFirstChild("Body Colors").Parent = F
378
				coroutine.resume(coroutine.create(function()
379
					wait(1)
380
					for i,v in pairs(v.Parent:GetChildren()) do
381
						if v:IsA("Part") then
382
							v.BrickColor = BrickColor.new("Pastel light blue")
383
						end
384
					end
385
				end))
386
			end
387
			if Mode == "Polaris" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") then
388
				v.Parent:FindFirstChild("Humanoid").WalkSpeed = 16
389
				coroutine.resume(coroutine.create(function()
390
					wait(1)
391
					if v.Parent and v.Parent:FindFirstChild("BCOLORS") then
392
						v.Parent:FindFirstChild("BCOLORS")["Body Colors"].Parent = v.Parent
393
						v.Parent:FindFirstChild("BCOLORS"):Destroy()
394
					end
395
				end))				
396
			end
397
			
398
		end
399
	end	
400
	--[[if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name then
401
		hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
402
	end]]--
403
end
404
Player:GetMouse().KeyDown:connect(function(key)
405
	local h=Player:GetMouse().Hit*CFrame.new(0,5,0)
406
	local a = 0
407
	local a2 = 0
408
	local as = .5
409
	local as2 = 600
410
	if key == "t" and Active == true and Mode == "Darkness" then
411
		Active = false
412
		LimbAccess.Ring = false
413
		for i = 0,6,.1 do
414
			Ring.CFrame = Lerp(Ring.CFrame,h,.1)
415
			game:GetService("RunService").RenderStepped:wait()	
416
		end
417
		local news = Sphere:Clone()
418
		news.CanCollide = false
419
		repeat wait() until Character:FindFirstChild("RingModel")
420
		news.Parent = Character.RingModel
421
		news.Size = Vector3.new(100,100,100)
422
		news.CFrame = Ring.CFrame
423
		local CF = Ring.CFrame		
424
		coroutine.resume(coroutine.create(function()
425
			for i = 0,40,.1 do
426
				a = (a % 100) + as/10
427
				a2 = (a2 % 100) + as/10
428
				Ring.Size = Lerp(Ring.Size,Vector3.new(3+math.sin(a2)*1,3+math.sin(a2)*1.5,3+math.sin(a2)*2),.1)
429
				Ring.CFrame = h*CFrame.Angles(a,0,a)
430
				news.Size = Lerp(news.Size,Vector3.new(100+math.sin(a2)*1,100+math.sin(a2)*1,100+math.sin(a2)*1),.1)
431
				news.CFrame = CF
432
				news.Transparency = .5+(math.sin(a)*.5)
433
				game:GetService("RunService").RenderStepped:wait()	
434
			end	
435
		end))
436
		for i = 1,40,.1 do 
437
			for i,v in pairs(game.Players:GetChildren()) do
438
				if v and v:IsA("Player") and v.Character ~= nil and v.Character:FindFirstChild("Torso") then
439
					if v and v.Character and v.Character:FindFirstChild("Torso") and v.Name ~= Player.Name then
440
						if v and v.Character and v.Character.Torso and not v.Character.Torso:FindFirstChild("BOD") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 then
441
							local V = Instance.new("BodyVelocity",v.Character.Torso)
442
							V.Name = "BOD"
443
							V.maxForce = Vector3.new(math.huge,math.huge,math.huge)
444
						end
445
						if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 and v.Name ~= Player.Name then
446
							v.Character.Torso:FindFirstChild("BOD").	Velocity = CFrame.new(v.Character.Torso.CFrame.p,Ring.CFrame.p).lookVector*(v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude
447
							if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 5 and v.Character:FindFirstChild("Humanoid") then
448
								v.Character:FindFirstChild("Humanoid").Health = v.Character:FindFirstChild("Humanoid").Health - (v.Character:FindFirstChild("Humanoid").MaxHealth*.006)
449
							end
450
						end
451
					end	
452
				end	
453
			end	
454
			game:GetService("RunService").RenderStepped:wait()
455
		end
456
		for i,v in pairs(game.Players:GetChildren()) do
457
			if v and v:IsA("Player") and v.Character and v.Character:FindFirstChild("Torso") and v.Character.Torso:FindFirstChild("BOD") then
458
				v.Character.Torso:FindFirstChild("BOD"):Destroy()
459
			end
460
		end
461
		for i = news.Transparency,1,-.01 do
462
			news.Transparency = i
463
			game:GetService("RunService").RenderStepped:wait()
464
		end
465
		LimbAccess.Ring = true
466
		Active = true
467
		news:Destroy()
468
	end
469
end)
470
Player:GetMouse().KeyDown:connect(function(key)
471
	local angle = 0
472
	local anglespeed = 1
473
	if key == "q" and Active == true then
474
		Active = false
475
		LimbAccess.Ring = false
476
		local x,y,z = 50,50,50
477
		local pos = Player:GetMouse().Hit
478
			for i = 0,1,.01 do
479
					angle = (angle % 100) + anglespeed/10
480
					Ring.Size = Lerp(Ring.Size,Vector3.new(x,y,z),.05)	
481
					Ring.CFrame = Ring.CFrame:lerp((CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0)),i)
482
					game:GetService("RunService").RenderStepped:wait()
483
			end
484
		for i = 1,10,.1 do
485
					local reg = CreateRegion3FromLocAndSize(pos.p,Vector3.new(x,y,z))
486
					Dmg(reg,Mode)
487
					
488
			angle = (angle % 100) + anglespeed/10
489
			Ring.CFrame = CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0)
490
			game:GetService("RunService").RenderStepped:wait()
491
		end
492
		LimbAccess.Ring = true
493
		wait(.5)
494
		Active = true
495
	end
496
end)
497
Player:GetMouse().KeyDown:connect(function(key)
498
499
	if key == "b" and Active == true then
500
		Active = false
501
		ModeAccess("Freeze")
502
		wait(1)
503
		Active = true
504
		Character.Humanoid.WalkSpeed = 16	
505
	elseif key == "p" and Active == true then
506
		Active = false
507
		ModeAccess("Polaris")
508
		wait(1)
509
		Active = true
510
		Character.Humanoid.WalkSpeed = 16	
511
	elseif key == "n" and Active == true then
512
		Active = false
513
		ModeAccess("Hearth")
514
		wait(1)
515
		Active = true
516
		Character.Humanoid.WalkSpeed = 16		
517
	elseif key == "m" and Active == true then
518
		Active = false
519
		ModeAccess("Darkness")
520
		wait(1)
521
		Active = true
522
		Character.Humanoid.WalkSpeed = 16											
523
	end
524
end)
525
526
Player:GetMouse().KeyDown:connect(function(key)
527
	local Object = Player:GetMouse().Target
528
	if key == "e" and Active == true and Object:IsA("Part") and Object.Name ~= "BasePlate" and Object.Name ~= "Baseplate" and Object.Name ~= "Base" then
529
		Active = false
530
		LimbAccess.Ring = false
531
		for i = 0,1,.01 do
532
			Ring.Size = Ring.Size:lerp(Object.Size+Vector3.new(.5,.5,.5),i)
533
			Ring.CFrame = Ring.CFrame:lerp(Object.CFrame,i)
534
			game:GetService("RunService").RenderStepped:wait()
535
		end
536
		for i = 0,.5,.01 do
537
			Ring.Size = Object.Size+Vector3.new(.5,.5,.5)
538
			Ring.CFrame = Object.CFrame
539
			game:GetService("RunService").RenderStepped:wait()
540
		end
541
		Object:Destroy()
542
		wait(.5)
543
		LimbAccess.Ring = true
544
		Active = true
545
	end
546
end)
547
Player:GetMouse().KeyDown:connect(function(key)
548
	local H = Player:GetMouse().Target
549
	if key == "f" and Active == true and H and H.Parent and H.Parent:FindFirstChild("Torso") then
550
		LimbAccess.Ring = false
551
		Active = false
552
		Ring.Anchored = true
553
		for i = 0,1,.01 do
554
			Ring.Size = Ring.Size:lerp(Vector3.new(4.5,6,2),i)
555
			Ring.CFrame = Ring.CFrame:lerp(H.Parent.Torso.CFrame,i)
556
			game:GetService("RunService").RenderStepped:wait()
557
		end
558
		Ring.Anchored = true
559
		H.Parent.Torso.Anchored = true
560
		for i = 0,1,.01 do
561
			Ring.CFrame = Ring.CFrame:lerp(mousepos*CFrame.new(0,2,0),i)
562
			Ring.CanCollide = false
563
			H.Parent.HumanoidRootPart.CFrame = H.Parent.HumanoidRootPart.CFrame:lerp(mousepos*CFrame.new(0,2,0),i)
564
			H.Parent.Torso.Velocity = Vector3.new(0,0,0)
565
			game:GetService("RunService").RenderStepped:wait()
566
		end
567
		H.Parent.Torso.Anchored = false
568
		Ring.Anchored = true
569
		LimbAccess.Ring = true
570
		H.Parent.Humanoid.WalkSpeed = 16
571
		wait(.7)
572
		Active = true
573
	end
574
end)
575
576
577
578
Player:GetMouse().Button1Down:connect(function()
579
	mousepos = Player:GetMouse().Hit
580
end)
581
582
583
angle = 0
584
angle2 = 0
585
angle3 = 0
586
anglespeed = 2
587
anglespeed2 = 1
588
anglespeed3 = .4
589
game:GetService("RunService").Stepped:connect(function()
590
	angle = ((angle % 100) + anglespeed/10)
591
	angle2 = ((angle2 % 100) + anglespeed2/10)
592
	angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
593
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Normal" then -- idle
594
		if LimbAccess.RJ then
595
		RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(-45),0),.2)
596
		end
597
		if LimbAccess.LA then
598
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(97)+(math.sin(angle3))*-.05,0,math.rad(-25)),.1)
599
		end
600
		if LimbAccess.NJ then
601
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(45)+(math.sin(-angle3)*.04),0),.25)
602
		end
603
		if LimbAccess.RA then
604
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50)+(math.sin(angle3)*.1),math.rad(-20),math.rad(30)),.1)
605
		end
606
		if LimbAccess.LL then
607
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
608
		end
609
		if LimbAccess.RL then
610
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
611
		end	
612
		if LimbAccess.Ring then
613
			Ring.CFrame = Lerp(Ring.CFrame,ra.CFrame*CFrame.new(0,-1.1+math.sin(angle2)*.2,-1)*CFrame.Angles(math.rad(40)+angle2,angle2,angle2),.04)
614
			Ring.Size = Lerp(Ring.Size,RingSize,.06)
615
		end	
616
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Normal" then -- walk
617
		if LimbAccess.RJ then
618
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(45),0),.2)
619
		end	
620
		if LimbAccess.LA then
621
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(15)+math.sin(angle3)*.06),.1)
622
		end	
623
		if LimbAccess.NJ then
624
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
625
		end	
626
		if LimbAccess.RA then
627
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90)+math.sin(angle3)*.05,0,math.rad(40)),.1)
628
		end			
629
		if LimbAccess.LL then
630
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
631
		end	
632
		if LimbAccess.RL then
633
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
634
		end		
635
		if LimbAccess.Ring then
636
			local var = math.sin(angle2)*1
637
			Ring.Size = Lerp(Ring.Size,Vector3.new(2+var,2+var,2+var),.06)			
638
			Ring.CFrame = Lerp(Ring.CFrame,CFrame.new((ra.CFrame*CFrame.new(0,-3,-.3)).p,Player:GetMouse().hit.p),.8)
639
			Ring.Velocity = Vector3.new(0,0,0)
640
		end				
641
	end
642
	if not Character:FindFirstChild("RingModel") or not Character:FindFirstChild("RingModel"):FindFirstChild("Ring") then
643
		Mode = "Polaris"
644
		if Character:FindFirstChild("RingModel") then
645
			local NewRing = RingClone:Clone()
646
			Ring = NewRing
647
			Ring.Parent = Character:FindFirstChild("RingModel")
648
		else
649
			local Model = Instance.new("Model",Character)
650
			Model.Name = "RingModel"
651
			local NewRing = RingClone:Clone()
652
			Ring = NewRing
653
			Ring.Parent = Model	
654
		end
655
	end
656
end)