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Silver_cole

my script fatty hahahahshshahs

Sep 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --[[-[CUBE OF POLARIS]-----
  153. This cube was created by TheHeadIessHorseman
  154. This cube was also TheHeadIessHorsemans first script on SB that was created with Sine and lerp
  155.  
  156. KEYDOWNS:
  157. B = FREEZE MODE ( Slows )
  158. N = HEAL MODE
  159. M = DARKNESS MODE ( ACTIVATED T ABILITY )
  160. Q = SPINNING CUBE ( DMGS WITH FREEZE/HEALS WITH HEAL MODE )
  161. E = DISINERGRATE
  162. F = TELEPORT ( PRESS F OVER PLAYER AND CLICK LOCATION )
  163. T = BLACK HOLE ( DARNKESS )
  164. --[ ---------------- ]]----
  165. local Player = game:GetService("Players").LocalPlayer
  166. repeat wait(1) until Player.Character
  167. local Character = Player.Character
  168. local la = Character:FindFirstChild("Left Arm")
  169. local ra = Character:FindFirstChild("Right Arm")
  170. local ll = Character:FindFirstChild("Left Leg")
  171. local rl = Character:FindFirstChild("Right Leg")
  172. local Torso = Character:FindFirstChild("Torso")
  173. local Humanoid = Character:findFirstChild("Humanoid")
  174. Character.Animate:Destroy()
  175. Humanoid.Animator:Destroy()
  176.  
  177. local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Ring=true}
  178.  
  179. local State = "Normal"
  180. local Active = true
  181. local Mode = "Polaris"
  182. local mousepos = CFrame.new(0,0,0)
  183.  
  184. function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed
  185. return a:lerp(b,i)
  186. end
  187.  
  188. --Basically it works like this, a is the first position, and b is the position you want to reach. i is the slowness or smoothness factor.
  189. --They're usually labled x1,y1,alpha
  190.  
  191. Left_Arm = Instance.new("Weld",Torso)
  192. Left_Arm.Part0 = Torso
  193. Left_Arm.Part1 = la
  194. Left_Arm.Name = "LeftArmJ"
  195. Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
  196. Left_Arm.C1 = CFrame.new(0,0.5,0)
  197. Right_Arm = Instance.new("Weld",Torso)
  198. Right_Arm.Part0 = Torso
  199. Right_Arm.Part1 = ra
  200. Right_Arm.Name = "RightArmJ"
  201. Right_Arm.C0 = CFrame.new(1.5,0.5,0)
  202. Right_Arm.C1 = CFrame.new(0,0.5,0)
  203. Left_Leg = Instance.new("Weld",Torso)
  204. Left_Leg.Part0 = Torso
  205. Left_Leg.Part1 = ll
  206. Left_Leg.Name = "LeftLegJ"
  207. Left_Leg.C0 = CFrame.new(-0.5,-1,0)
  208. Left_Leg.C1 = CFrame.new(0,1,0)
  209. Right_Leg = Instance.new("Weld",Torso)
  210. Right_Leg.Name = "RightLegJ"
  211. Right_Leg.Part0 = Torso
  212. Right_Leg.Part1 = rl
  213. Right_Leg.C0 = CFrame.new(0.5,-1,0)
  214. Right_Leg.C1 = CFrame.new(0,1,0)
  215.  
  216. local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
  217. RootJoint.Name = "RootJ"
  218. RootJoint.Part0 = Character["HumanoidRootPart"]
  219. RootJoint.Part1 = Torso
  220.  
  221. local NeckJ = Instance.new("Weld",Torso)
  222. NeckJ.Name = "NeckJ"
  223. NeckJ.Part0 = Torso
  224. NeckJ.Part1 = Character.Head
  225. NeckJ.C1 = CFrame.new(0,-1.5,0)
  226.  
  227. local Model = Instance.new("Model",Character)
  228. Model.Name = "RingModel"
  229. local RingSize = Vector3.new(.5,.5,.5)
  230. local Ring = Instance.new("Part",Model)
  231. Ring.Name = "Ring"
  232. Ring.FormFactor = "Custom"
  233. Ring.Size = RingSize
  234. Ring.Anchored = true
  235. Ring.CanCollide = false
  236. Ring.BrickColor = BrickColor.new("Really blue")
  237. Ring.Material = "Neon"
  238. Ring.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  239. Ring.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  240. Ring.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  241. Ring.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  242. Ring.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  243. Ring.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  244.  
  245. local RingClone = Ring:Clone()
  246.  
  247. local Sphere = Instance.new("Part")
  248. Sphere.Shape = "Ball"
  249. Sphere.Name = "Bound"
  250. Sphere.Anchored = true
  251. Sphere.BrickColor = BrickColor.new("Really black")
  252. Sphere.Transparency = .8
  253. Sphere.Material = "Neon"
  254.  
  255. function CreateRegion3FromLocAndSize(Position, Size)
  256. local SizeOffset = Size/2
  257. local Point1 = Position - SizeOffset
  258. local Point2 = Position + SizeOffset
  259. return Region3.new(Point1, Point2)
  260. end
  261.  
  262. function ModeAccess(MODE)
  263. local Colors = {
  264. Freeze=BrickColor.new("Really red");
  265. Polaris=BrickColor.new("Really blue");
  266. Hearth=BrickColor.new("Pastel brown");
  267. Darkness=BrickColor.new("Really black");
  268. }
  269. local Mats = {
  270. Freeze = "Neon";
  271. Polaris = "Neon";
  272. Hearth="Neon";
  273. Darkness="Neon";
  274. }
  275. local Refl = {
  276. Freeze = .35;
  277. Polaris = 0;
  278. Hearth=0;
  279. Darkness=0;
  280. }
  281. LimbAccess.LL = false
  282. LimbAccess.LA = false
  283. LimbAccess.RA = false
  284. LimbAccess.RL = false
  285. LimbAccess.NJ = false
  286. LimbAccess.Ring = false
  287. LimbAccess.RJ = false
  288. Character.Humanoid.WalkSpeed = 0
  289. local angle = 0
  290. local angles = 1
  291. for i = 1,6,.1 do
  292. RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(0,0,0),.1)
  293. Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
  294. NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,.5,-1)*CFrame.Angles(math.rad(45),0,0),.25)
  295. Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-2)),.1)
  296. Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(2)),.1)
  297. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(0)),.03)
  298. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.03)
  299. game:GetService("RunService").RenderStepped:wait()
  300. end
  301. for i = 1,6,.1 do
  302. angle = (angle % 100) + angles/10
  303. Ring.Size = Lerp(Ring.Size,Vector3.new(5,5,5),.04)
  304. Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
  305. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03)
  306. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08)
  307. game:GetService("RunService").RenderStepped:wait()
  308. end
  309. coroutine.resume(coroutine.create(function()
  310. for i = 0,1,.04 do
  311. Ring.Transparency = i
  312. game:GetService("RunService").RenderStepped:wait()
  313. end
  314. end))
  315. for i = 1,6,.1 do
  316. angle = (angle % 100) + angles/10
  317. Ring.Size = Lerp(Ring.Size,Vector3.new(0,0,0),.04)
  318. Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
  319. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(5)),.03)
  320. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(0)),.08)
  321. game:GetService("RunService").RenderStepped:wait()
  322. end
  323. coroutine.resume(coroutine.create(function()
  324. for i = 1,0,-.04 do
  325. Ring.Transparency = i
  326. game:GetService("RunService").RenderStepped:wait()
  327. end
  328. end))
  329. Ring.BrickColor = Colors[MODE]
  330. Ring.Material = Mats[MODE]
  331. Ring.Reflectance = Refl[MODE]
  332. for i = 1,6,.1 do
  333. angle = (angle % 100) + angles/10
  334. Ring.Size = Lerp(Ring.Size,Vector3.new(2,2,2),.04)
  335. Ring.CFrame = Lerp(Ring.CFrame,Character.Torso.CFrame*CFrame.new(0,3.5,0)*CFrame.Angles(0,angle,0),.1)
  336. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(-5),math.rad(25)),.03)
  337. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),0,math.rad(-25)),.08)
  338. game:GetService("RunService").RenderStepped:wait()
  339. end
  340. Ring.Transparency = 0
  341. Mode = MODE
  342. LimbAccess.LL = true
  343. LimbAccess.LA = true
  344. LimbAccess.RA = true
  345. LimbAccess.RL = true
  346. LimbAccess.NJ = true
  347. LimbAccess.Ring = true
  348. LimbAccess.RJ = true
  349. end
  350.  
  351. function Dmg(hit)
  352. local DB = false
  353.  
  354. for i,v in ipairs(game.Workspace:FindPartsInRegion3(hit,nil,80)) do
  355. if v and v.Parent and v.Parent:FindFirstChild("Head") and v.Parent.Name ~= Player.Name then
  356. if v.Parent:FindFirstChild("Humanoid") and Mode == "Freeze" then
  357. v.Parent:FindFirstChild("Humanoid"):TakeDamage(v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
  358. elseif v.Parent:FindFirstChild("Humanoid") and Mode == "Hearth" then
  359. v.Parent:FindFirstChild("Humanoid").Health = v.Parent:FindFirstChild("Humanoid").Health + (v.Parent:FindFirstChild("Humanoid").MaxHealth*.0006)
  360. end
  361.  
  362. if v.Parent and DB == false then
  363. DB = true
  364. for index,object in pairs(v.Parent:GetChildren()) do
  365. if (object.ClassName == "Humanoid" and object.MaxHealth == math.huge) or (object.ClassName == "Humanoid" and object.ClassName ~= object.Name) then
  366. object:Destroy()
  367. break
  368. end
  369. end
  370. end
  371.  
  372. if Mode == "Freeze" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Body Colors") then
  373. v.Parent:FindFirstChild("Humanoid").WalkSpeed = 3
  374. local F = Instance.new("Folder",v.Parent)
  375. F.Name = "BCOLORS"
  376.  
  377. v.Parent:FindFirstChild("Body Colors").Parent = F
  378. coroutine.resume(coroutine.create(function()
  379. wait(1)
  380. for i,v in pairs(v.Parent:GetChildren()) do
  381. if v:IsA("Part") then
  382. v.BrickColor = BrickColor.new("Pastel light blue")
  383. end
  384. end
  385. end))
  386. end
  387. if Mode == "Polaris" and v and v.Parent and v.Parent:FindFirstChild("Humanoid") then
  388. v.Parent:FindFirstChild("Humanoid").WalkSpeed = 16
  389. coroutine.resume(coroutine.create(function()
  390. wait(1)
  391. if v.Parent and v.Parent:FindFirstChild("BCOLORS") then
  392. v.Parent:FindFirstChild("BCOLORS")["Body Colors"].Parent = v.Parent
  393. v.Parent:FindFirstChild("BCOLORS"):Destroy()
  394. end
  395. end))
  396. end
  397.  
  398. end
  399. end
  400. --[[if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name then
  401. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
  402. end]]--
  403. end
  404. Player:GetMouse().KeyDown:connect(function(key)
  405. local h=Player:GetMouse().Hit*CFrame.new(0,5,0)
  406. local a = 0
  407. local a2 = 0
  408. local as = .5
  409. local as2 = 600
  410. if key == "t" and Active == true and Mode == "Darkness" then
  411. Active = false
  412. LimbAccess.Ring = false
  413. for i = 0,6,.1 do
  414. Ring.CFrame = Lerp(Ring.CFrame,h,.1)
  415. game:GetService("RunService").RenderStepped:wait()
  416. end
  417. local news = Sphere:Clone()
  418. news.CanCollide = false
  419. repeat wait() until Character:FindFirstChild("RingModel")
  420. news.Parent = Character.RingModel
  421. news.Size = Vector3.new(100,100,100)
  422. news.CFrame = Ring.CFrame
  423. local CF = Ring.CFrame
  424. coroutine.resume(coroutine.create(function()
  425. for i = 0,40,.1 do
  426. a = (a % 100) + as/10
  427. a2 = (a2 % 100) + as/10
  428. Ring.Size = Lerp(Ring.Size,Vector3.new(3+math.sin(a2)*1,3+math.sin(a2)*1.5,3+math.sin(a2)*2),.1)
  429. Ring.CFrame = h*CFrame.Angles(a,0,a)
  430. news.Size = Lerp(news.Size,Vector3.new(100+math.sin(a2)*1,100+math.sin(a2)*1,100+math.sin(a2)*1),.1)
  431. news.CFrame = CF
  432. news.Transparency = .5+(math.sin(a)*.5)
  433. game:GetService("RunService").RenderStepped:wait()
  434. end
  435. end))
  436. for i = 1,40,.1 do
  437. for i,v in pairs(game.Players:GetChildren()) do
  438. if v and v:IsA("Player") and v.Character ~= nil and v.Character:FindFirstChild("Torso") then
  439. if v and v.Character and v.Character:FindFirstChild("Torso") and v.Name ~= Player.Name then
  440. if v and v.Character and v.Character.Torso and not v.Character.Torso:FindFirstChild("BOD") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 then
  441. local V = Instance.new("BodyVelocity",v.Character.Torso)
  442. V.Name = "BOD"
  443. V.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  444. end
  445. if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 50 and v.Name ~= Player.Name then
  446. v.Character.Torso:FindFirstChild("BOD"). Velocity = CFrame.new(v.Character.Torso.CFrame.p,Ring.CFrame.p).lookVector*(v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude
  447. if v and v.Character and v.Character:FindFirstChild("Torso") and (v.Character.Torso.CFrame.p - Ring.CFrame.p).magnitude < 5 and v.Character:FindFirstChild("Humanoid") then
  448. v.Character:FindFirstChild("Humanoid").Health = v.Character:FindFirstChild("Humanoid").Health - (v.Character:FindFirstChild("Humanoid").MaxHealth*.006)
  449. end
  450. end
  451. end
  452. end
  453. end
  454. game:GetService("RunService").RenderStepped:wait()
  455. end
  456. for i,v in pairs(game.Players:GetChildren()) do
  457. if v and v:IsA("Player") and v.Character and v.Character:FindFirstChild("Torso") and v.Character.Torso:FindFirstChild("BOD") then
  458. v.Character.Torso:FindFirstChild("BOD"):Destroy()
  459. end
  460. end
  461. for i = news.Transparency,1,-.01 do
  462. news.Transparency = i
  463. game:GetService("RunService").RenderStepped:wait()
  464. end
  465. LimbAccess.Ring = true
  466. Active = true
  467. news:Destroy()
  468. end
  469. end)
  470. Player:GetMouse().KeyDown:connect(function(key)
  471. local angle = 0
  472. local anglespeed = 1
  473. if key == "q" and Active == true then
  474. Active = false
  475. LimbAccess.Ring = false
  476. local x,y,z = 50,50,50
  477. local pos = Player:GetMouse().Hit
  478. for i = 0,1,.01 do
  479. angle = (angle % 100) + anglespeed/10
  480. Ring.Size = Lerp(Ring.Size,Vector3.new(x,y,z),.05)
  481. Ring.CFrame = Ring.CFrame:lerp((CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0)),i)
  482. game:GetService("RunService").RenderStepped:wait()
  483. end
  484. for i = 1,10,.1 do
  485. local reg = CreateRegion3FromLocAndSize(pos.p,Vector3.new(x,y,z))
  486. Dmg(reg,Mode)
  487.  
  488. angle = (angle % 100) + anglespeed/10
  489. Ring.CFrame = CFrame.new(pos.p.x,pos.p.y,pos.p.z)*CFrame.new(0,y/2,0)*CFrame.Angles(0,angle,0)
  490. game:GetService("RunService").RenderStepped:wait()
  491. end
  492. LimbAccess.Ring = true
  493. wait(.5)
  494. Active = true
  495. end
  496. end)
  497. Player:GetMouse().KeyDown:connect(function(key)
  498.  
  499. if key == "b" and Active == true then
  500. Active = false
  501. ModeAccess("Freeze")
  502. wait(1)
  503. Active = true
  504. Character.Humanoid.WalkSpeed = 16
  505. elseif key == "p" and Active == true then
  506. Active = false
  507. ModeAccess("Polaris")
  508. wait(1)
  509. Active = true
  510. Character.Humanoid.WalkSpeed = 16
  511. elseif key == "n" and Active == true then
  512. Active = false
  513. ModeAccess("Hearth")
  514. wait(1)
  515. Active = true
  516. Character.Humanoid.WalkSpeed = 16
  517. elseif key == "m" and Active == true then
  518. Active = false
  519. ModeAccess("Darkness")
  520. wait(1)
  521. Active = true
  522. Character.Humanoid.WalkSpeed = 16
  523. end
  524. end)
  525.  
  526. Player:GetMouse().KeyDown:connect(function(key)
  527. local Object = Player:GetMouse().Target
  528. if key == "e" and Active == true and Object:IsA("Part") and Object.Name ~= "BasePlate" and Object.Name ~= "Baseplate" and Object.Name ~= "Base" then
  529. Active = false
  530. LimbAccess.Ring = false
  531. for i = 0,1,.01 do
  532. Ring.Size = Ring.Size:lerp(Object.Size+Vector3.new(.5,.5,.5),i)
  533. Ring.CFrame = Ring.CFrame:lerp(Object.CFrame,i)
  534. game:GetService("RunService").RenderStepped:wait()
  535. end
  536. for i = 0,.5,.01 do
  537. Ring.Size = Object.Size+Vector3.new(.5,.5,.5)
  538. Ring.CFrame = Object.CFrame
  539. game:GetService("RunService").RenderStepped:wait()
  540. end
  541. Object:Destroy()
  542. wait(.5)
  543. LimbAccess.Ring = true
  544. Active = true
  545. end
  546. end)
  547. Player:GetMouse().KeyDown:connect(function(key)
  548. local H = Player:GetMouse().Target
  549. if key == "f" and Active == true and H and H.Parent and H.Parent:FindFirstChild("Torso") then
  550. LimbAccess.Ring = false
  551. Active = false
  552. Ring.Anchored = true
  553. for i = 0,1,.01 do
  554. Ring.Size = Ring.Size:lerp(Vector3.new(4.5,6,2),i)
  555. Ring.CFrame = Ring.CFrame:lerp(H.Parent.Torso.CFrame,i)
  556. game:GetService("RunService").RenderStepped:wait()
  557. end
  558. Ring.Anchored = true
  559. H.Parent.Torso.Anchored = true
  560. for i = 0,1,.01 do
  561. Ring.CFrame = Ring.CFrame:lerp(mousepos*CFrame.new(0,2,0),i)
  562. Ring.CanCollide = false
  563. H.Parent.HumanoidRootPart.CFrame = H.Parent.HumanoidRootPart.CFrame:lerp(mousepos*CFrame.new(0,2,0),i)
  564. H.Parent.Torso.Velocity = Vector3.new(0,0,0)
  565. game:GetService("RunService").RenderStepped:wait()
  566. end
  567. H.Parent.Torso.Anchored = false
  568. Ring.Anchored = true
  569. LimbAccess.Ring = true
  570. H.Parent.Humanoid.WalkSpeed = 16
  571. wait(.7)
  572. Active = true
  573. end
  574. end)
  575.  
  576.  
  577.  
  578. Player:GetMouse().Button1Down:connect(function()
  579. mousepos = Player:GetMouse().Hit
  580. end)
  581.  
  582.  
  583. angle = 0
  584. angle2 = 0
  585. angle3 = 0
  586. anglespeed = 2
  587. anglespeed2 = 1
  588. anglespeed3 = .4
  589. game:GetService("RunService").Stepped:connect(function()
  590. angle = ((angle % 100) + anglespeed/10)
  591. angle2 = ((angle2 % 100) + anglespeed2/10)
  592. angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
  593. if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Normal" then -- idle
  594. if LimbAccess.RJ then
  595. RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(-45),0),.2)
  596. end
  597. if LimbAccess.LA then
  598. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(97)+(math.sin(angle3))*-.05,0,math.rad(-25)),.1)
  599. end
  600. if LimbAccess.NJ then
  601. NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(45)+(math.sin(-angle3)*.04),0),.25)
  602. end
  603. if LimbAccess.RA then
  604. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50)+(math.sin(angle3)*.1),math.rad(-20),math.rad(30)),.1)
  605. end
  606. if LimbAccess.LL then
  607. Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
  608. end
  609. if LimbAccess.RL then
  610. Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
  611. end
  612. if LimbAccess.Ring then
  613. Ring.CFrame = Lerp(Ring.CFrame,ra.CFrame*CFrame.new(0,-1.1+math.sin(angle2)*.2,-1)*CFrame.Angles(math.rad(40)+angle2,angle2,angle2),.04)
  614. Ring.Size = Lerp(Ring.Size,RingSize,.06)
  615. end
  616. elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Normal" then -- walk
  617. if LimbAccess.RJ then
  618. RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(45),0),.2)
  619. end
  620. if LimbAccess.LA then
  621. Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(15)+math.sin(angle3)*.06),.1)
  622. end
  623. if LimbAccess.NJ then
  624. NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
  625. end
  626. if LimbAccess.RA then
  627. Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90)+math.sin(angle3)*.05,0,math.rad(40)),.1)
  628. end
  629. if LimbAccess.LL then
  630. Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
  631. end
  632. if LimbAccess.RL then
  633. Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
  634. end
  635. if LimbAccess.Ring then
  636. local var = math.sin(angle2)*1
  637. Ring.Size = Lerp(Ring.Size,Vector3.new(2+var,2+var,2+var),.06)
  638. Ring.CFrame = Lerp(Ring.CFrame,CFrame.new((ra.CFrame*CFrame.new(0,-3,-.3)).p,Player:GetMouse().hit.p),.8)
  639. Ring.Velocity = Vector3.new(0,0,0)
  640. end
  641. end
  642. if not Character:FindFirstChild("RingModel") or not Character:FindFirstChild("RingModel"):FindFirstChild("Ring") then
  643. Mode = "Polaris"
  644. if Character:FindFirstChild("RingModel") then
  645. local NewRing = RingClone:Clone()
  646. Ring = NewRing
  647. Ring.Parent = Character:FindFirstChild("RingModel")
  648. else
  649. local Model = Instance.new("Model",Character)
  650. Model.Name = "RingModel"
  651. local NewRing = RingClone:Clone()
  652. Ring = NewRing
  653. Ring.Parent = Model
  654. end
  655. end
  656. end)
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