View difference between Paste ID: ZzpjgP0y and Zp356qz4
SHOW: | | - or go back to the newest paste.
1
Star Citizen Patch 3.17.2c
2
Alpha Patch 3.17.2c has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8113300.
3
4
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
5
6
This release will be on US servers only
7
Audience: Evocati
8
Database Reset: No
9
Long Term Persistence: Enabled
10
Pledge Copy: Disabled (starter ships only)
11
Starting aUEC: 10,000
12
13
The current build is under NDA
14
For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
15
16
Please monitor etf-testing-chat in spectrum for updates and testing instructions.
17
USER.cfg settings: r_displaySessionInfo = 1
18
19
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
20
21
Testing Focus
22
This build has quite a few bits of extra logging for crashes and player network syncing to track down any other issues with the on foot client networking update. If possible, please submit any of the crash handlers you get!
23
This build also has underlying physics changes to help with hit registration during ship combat. This is highly experimental, and we're looking for all the feedback we can get on this change.
24
Hit Registration Ship Combat Tests PU/AC
25
Siege of Orison Dynamic Mission Playtests
26
Derelict Reclaimers V1
27
Derelict Colonialism Outposts
28
29
Known Issues
30
Locations - Orison - Elevator - Orison Hab elevator occasionally not working
31
Locations / AI - Lorville Guards have blinding lights on their helmets
32
TRACKING - Actors are teleporting around after networking updates
33
Elevators / Physics - Hangar elevator's collision grid pushes player through its path when called (Multiple Locations)
34
Combat AI - FPS NPCs rubberbanding
35
AI / Characters - Inventory - Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
36
Shopping / Selling - Search Bar - Search Bar does not allow players to search by keyword or specific item names ; forces players to search for general item types ; players must still manually search shop to find the desired items
37
Rest Stops ( R&R ) - Stores have no items out on shelves to buy, and their kiosks have no stock available to purchase
38
Missions - Bounty / Mercenary - Dying in lawful UGF missions causes player to respawn at Grim Hex
39
Missions - A Call to Arms - Contract is missing from Contract Manager and not able to be accepted by players
40
Missions - Remove Claimjumpers - Mission does not progress after player has reached mission location
41
Refinery Kiosk - Refinery at R&R stations ARC-L2 and ARC-L4 doesn't allow player to refine their materials and screen is missing station specialization
42
Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
43
UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
44
Medical - Downed players may become desynced
45
FPS Weapons - Weapon holsters or un-holsters unintentionally
46
47
Feature Updates
48
Locations
49
Lighting Polish Pass on New Space Stations and Lagrange points
50
51
Gameplay
52
Added more "Retrieval Op" missions to take players to new Derelict Colonial Outposts
53
Players Will Now Drop Empty Magazines While Reloading
54
55
Ships and Vehicles
56
Mustang Alpha QoL Updates
57
Made changes to the cargo grid to add a new 4 SCU cargo box with animated doors. Updated the cargo boxes used by the Mustang so that they can open and hold loose cargo. Greatly increased the cargo bay health
58
Extended the Length and Softened the Shocks of the Origin 85x Landing Gear
59
60
Bug Fixes
61
Emptying and reloading consecutive magazines should no longer break reloading
62
Fixed an issue that could cause FPS AI to respond slowly to players
63
Player should no longer be forcefully repelled when entering from EVA
64
Fixed an issue causing excess framerate issues around derelict colonialism outposts
65
AI reinforcements should now arrive for “Retrieval Op” missions at colonialism derelict outposts
66
Fixed an issue that was causing loot containers to not spawn at colonialism derelict outposts
67
Fixed many lootcrates so they are no longer clipping through geometry at Derelict Colonial Outposts
68
Fixed an issue causing some Hurston planetary outposts and UGFs zones to be partially/fully underground
69
UGF "Destroy Stash" and "Infiltrate and Defend" missions should now properly spawn FPS AI
70
Fixed an issue causing multiple elevators / shuttles around PU and the mission area to not arrive when called
71
Mission markers showing the location of derelict reclaimers should no longer go missing
72
FPS enemy AI should now be present at the Hijacked Reclaimer mission
73
AI enemies should now spawn at Ghost Hollow Reclaimer Derelict during the Kill All mission
74
AI inside the hijacked Reclaimer should no longer walk through the geometry
75
Fixed an issue causing an excess strong fog effect in the salvage process room Hijacked Reclaimer
76
Fixed an issue causing the airlock doors to not open during the Hijacked Reclaimer Missions
77
There should no longer be invisible collision when shooting FPS weapons around corners and doorways that was blocking shots in the new Derelict Reclaimer
78
Fixed an issue causing the Highjacked Reclaimer during Breach and Steal missions to sometimes get attacked and destroyed by security ships
79
Fixed an issue causing the three main entryways to the hijacked Reclaimer to be blocked
80
Fixed an issue causing the Seize the Data Mission at Hijacked Reclaimers to not progress upon arrival at the location
81
Fixed an issue causing the Highjacked Reclaimer mission locations to not reset when a player abandons the mission
82
Players should now be able to interact with the downed satellite panel for the Clovus Darneely mission
83
Timer should no longer be missing from group warrant bounty missions
84
Fixed an issue that caused recently equipped looted armor to be unable to store loot
85
The shelves of Casaba and Platinum Bay shops at Rest Stops should now have stock
86
Live Fire Weapons shop terminals in space stations should no longer be blank
87
Items on shelf in R&R Ez Habs should no longer clip into the wall and rattle
88
The Hull-A Cargo spindle should now animate correctly
89
Scorpius HUD should no longer stretch off the screen on 16:9 monitors
90
The switch on the Hull-A for extending or retracting the cargo spindle should now show correct inner thought prompt after selling cargo
91
The front interior airlock doors of the Hammerhead should now be able to be opened by the player when undocked
92
The rear turrets on the Starfarer should no longer have their view obstructed
93
Ares Star Fighter Inferno should no longer be missing damage state SFX to accompany the alert state VFX
94
Aegis Vanguard storage locker should now close correctly
95
Fixed an issue that was causing the Login Queue notification to randomly appear during gameplay
96
Fixed multiple ReplaceME balls scattered around Derelict Colonial Outposts
97
Ships should no longer change their displayed paint once they complete ship to ship docking with the MISC Starfarer
98
The Reliant Series should no longer clip through the Starfarer when docking
99
100
Technical
101
Fixed 3 Client Crashes
102
Fixed 2 Server Crashes
103
Fixed 2 server deadlocks
104
105
trans rights | epic leak moment
106
~aria